Major Flaws:
1. Holy Trinity removal has created mindless zergs
It’s only mindless if you don’t know how to play. Learn.
2. Professions are too normalized causing them to not have enough distinction. This is mainly due to traits being carbon copies from one profession to the next.
Having played a thief to 80 and a ranger to 40 I can happily state that between these two potentially similar classes there is little to no bleed-through of mechanics.
3. You get all of the main attack abilities that your character will ever have by the time your level 5 causing you to become very bored of them real quick on your way to 80..
I find new and interesting ways to link my skills together even now. If you dislike using the same moves repeatedly… I hope you intend to disregard almost every other game with combat ever… Except maybe bayonetta.
Clearly the fact that I’ve been able to survive at least 2, maybe 3 hits before dying in other games has made me incredibly bias in Guild Wars 2. Yes.
I like your signature. Have you actually tried moving, evading, switching weapons, porting in and out? You know, playing your class properly. As I thief, if I don’t do those things, I get 2 shotted. That’s why when I am tired I play a guardian…..
Because clearly I’m referring to regular mobs.
I am talking about champions and WvWvW
Your point again? If you don’t move and you stay toe to toe with a Champ, you gonna get obliterated. What’s wrong with that?And I’m talking 1 shot mechanics, for example dungeon mobs/bosses. And some champions have the same. 1 shot kills shouldn’t exist, it’s poor design. 2 shots sure, because you have a chance of surviving and can heal up, giving you that chance to dodge the next hit etc. 1 shot is just hilariously lazy design.
I’m playing dagger/dagger, dagger/pistol and venomancer aura spec thief. And I never get one shotted unless the boss intentionally has a kiting requirement and melee is impossible.
You clearly need more toughness and vitality in your gear.
There are no major or gamebreaking flaws
There are some bugs in some explorable paths of dungeons, which I’m sure will work its way out, but there are not blocks no gamebreaking things that stop your story or progress, and unless you are an absolute completionist you won’t even see 99% of the bugs that exist
It is always about direction AN is going on the correct path right now if they continue to this game will be around for a long long time
I would say the levelling process was very polished and where most games start slacking off is post 80 they are a ton better then what we saw from games in the last 7 years or more
Well I have to disagree there… At least on my server… Orr is stuck in a permanent state of frozen dynamic events and nothing is flowing.
Though for the most part, I didn’t encounter many bugs on my way up to 43% world completion (where I am now.)
You are welcome to your opinion, but thats all your OP was. Pure opinion. The facts surrounding this game are there for all to see and cannot be denied.
You should be a politican… You say alot and yet successfully say nothing at all while claiming you hold some superior position.
The fact that the mechanics present in guild wars 1 were previously successful is not pure opinion. It’s fact, it’s 3 expansions and 5 million sales to demonstrate that fact, infact. That’s the sales of GW1 last time I looked, might be higher now.
That means that despite the fact that they didn’t have a subscription fee and the cash shop was pretty minimalist in 1. They managed to fund 2 additional chapters and an expansion and then an entire second game off of these mechanics.
This is not pure opinion… This is demonstrating that people liked them and that they worked.
Though we do agree on one thing, the bugs arenanet… Need to go fast.
Guild Wars 2 is bold enough to present you with enough content from release. Most mmorpgs, including WoW did not do this. It took several weeks before WoW added maraudon, a few months before they added dire maul and the first raid wasn’t seen for a long time after release.
Another genius sentence is “well, GW2 isn’t designed as gear-grinder” because the /map chat is full of one thing “CoF explo speed run” and you can’t tell me they farm this path for fun because amount of players running in CoF gear is growing every day.
Sorry but no one promised you there wouldn’t be gear grind. Infact they clearly stated the best LOOKING items would be very difficult to achieve.
What they did promise is that attaining the highest stat gear would be relatively easy. Which is it. Either you are misinformed or you like to beat on strawmen. Ignorance or dishonesty, you choose?
Is there really a problem in game design or is your perspective skewed by previous biases.
You’ve got to realise that for the past 8 years, WoW has been conditioning you (it’s players, former and/or recent) into thinking it is the only thing out there. This has been an excellent tactic for blizzard to spread because it is literally free and constant advertising. It hasn’t helped that many mmorpgs have tried to follow suit and eventually failed because of this.
Not because they didn’t have innovation or they were at heart bad games. But because WoW has conditioned its players to ask:
Why doesn’t it drip feed you content with raids? Why aren’t you rolling in cash through dailies? Why isn’t every new piece of gears stats designed to rub your kitten some more?
Many of the revolutionary things within guild wars 2, aren’t actually that revolutionary. Not because they’ve been stolen from other games but because many of the ideas actually debuded in Guild Wars 1.
Punishingly hard dungeons? In guild wars 1. (with optional hard modes added later… O.o)
Early and easy to reach gear cap with prestige skins being hard to acquire and highly sought after? In guild wars 1.
Hitting level cap way before all the content has been seen and played through? yup… that’s right folks… In guild wars 1.
To the guild wars 1 vets this might seem like I am stating the obvious but it is truly amazing to see how many people are posting how these are terrible ideas that will never work. Thing is… They have already been demonstrated to work in Guild Wars.
Guild Wars 2 is bold enough to present you with enough content from release. Most mmorpgs, including WoW did not do this. It took several weeks before WoW added maraudon, a few months before they added dire maul and the first raid wasn’t seen for a long time after release.
So my advise to all those trying to find WoW where it is not.
Stop being blizzards free advertising chimp, post constructive feedback. And if you really cannot break free of the hold blizzard has on your opinions. Koltec will always welcome your £8.99 a month back with open arms.
The 4th set bonus for the human is bugged…
Rather than saying “Yarr” as they are supposed to… They say “For great justice” instead.
Yarr is much more awesome and less annoying to hear every time it procs.
Not a major issue, but a bug all the same.
There needs to be something in place to keep the pendulum swinging when the players are winning too much.
Every time a player wins a friendly side ultimate event in a meta pendulum. The next time that event spawns it should have double the mobs. (and so on until the number of enemies just overwhelms the player and they have to absolutely fall back) Carry on this powerful buff to the event until the pendulum meta reaches the ultimate event on the other side (the enemy winning event) then reset the buff and allow the players to reclaim their land.
As it stands now… Dynamic Pendulum Meta-events are nothing like a pendulum. And more like a dam of players, holding the event at one side because the events are too easy and just a few players can easily ensure a positive outcome. (Almost near permanently)
This really needs fixing…
Compared to the other legendaries which look amazing… On initial glance these look really dull… Especially that pistol.
Maybe it has something special about it when it fires… Cause that model is far too simple.
Forward : W
Backward: S
Strafe Left: A
Strafe Right: D
Assist: T
Skill 1: 1
Skill 2: 2
Skill 3: 3
Skill 4: 4
Skill 5: 5
Heal : Q
Utility 1: Z
Utility 2: X
Utility 3: C
Ultimate: E
(F1)Steal: F1
Weapon swap: `
Dodge: Shift
Works perfectly, no need for needlessly complicated bindings.