Sanctum of Rall since beta 3. Mesmer since 1070 AE
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You didn’t really address your own claims.
And saying that thief has the highest burst and mobility is not a claim, it’s a mathematical fact… and something ArenaNet has also said, of course.
Do try again. I did say I’m legitimately curious, and I still am… and sorry about repeatedly editing my post while you were replying. ;D I have a habit, you see…
Oh! “Thieves are the squishiest profession. Therefore they need a buff.”
Medium armor. Apply some toughness and/or vitality equipment instead of being a glass cannon. Always my advice from one thief to any other thief (or any player who complains about being squishy). ;p
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Gotcha.
As a footnote, sarcasm and jokes aren’t mutually exclusive as sarcasm is a form of joking.
…and what was that one post above? Turn Moa Morph into an AOE? LOL. Brilliant idea.
This would nerf the damage and mobility of a thief
This is the bold claim (to explain: I never ‘made a claim.’ I proposed an idea and you ‘made a claim’ in response).
Commence the enlightenment.
…and do remember that certain traits can be adjusted such that they are not dependent on the duration of stealth.
…oh, and also remember that — with or without stealth — thief has both the highest burst and the fastest attack speed (with daggers) which affects certain sigils in a pretty fun way.
I am very interested in what you’ll have to say as I’m 100% confident that I can play thief well without stealth. I always have.
(Thief was the third alt I made. I’ve been using this build since its creation (it doesn’t have ascended gear, of course.
)
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I do play (level 80) and understand (in SPvP, Wv3 and PvE) thief… I would then argue that you have not dealt with a thief while playing a different profession… but, please, enlighten me.
Someone can Moa on a utility skill? :-P
:-P <— icwutudidthar (I get the sarcasm)
I obviously don’t consider Moa Morph to be mesmer’s best elite, but the way in which it renders all of your skills useless is comparable to stealth (if the thief moves out of range of any used skills, obviously), which actually lasts longer than Moa Morph. :P
So basically you want to completely kill thieves as a viable profession anywhere?
So basically you couldn’t be a viable profession if stealth were removable? Welcome to every other profession. You already have the highest burst and mobility. What exactly would be so harsh about limiting the availability of stealth?
I only see a lot of people that don’t know thief mechanics get trolled by 1 good s/d thief here. However, I do agree chaining cnd is imbalanced in wvw. IMO you should get revealed debuff 1.5s at the end of a stealth, even if you have not attacked anything(normal 3s, if you attack).
That’s the main issue in bold.
Thief and mesmer punish players that don’t understand those classes the most out of any other class.
“l2p” is not the issue. I play both a mesmer and a thief (mesmer is my ‘main’ since GW1) and I understand both professions very well. This is the only reason I can survive against a thief.
This does not address the problem of thief’s capability to reset a fight at will, which is especially maddening in Wv3 where position on the map matters most.
You can have your mobility, thieves. Stealth is the problem. Stealth should either be 1) removable via boon stripping skills, 2) limited-availability, or 3) severely punished by core game mechanics for repeated use… kind of like how being downed and rallied several times in a row reduces your downed health to virtually nothing.
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IRON’s true impact won’t be felt until Tuesday.
One more week of classes for a number of colleges/universities in the US… and then time zones won’t matter so much for a while. Gonna be fun.
You’re gonna hit me with a ton of fast attacks without thinking? How about some confusion and retribution to make you pay for your mistake.
…Yeah, um… certain other professions which have our best elite as a utility skill (-_-;) already cried that one into oblivion. Was one of my favorite ways to down an overzealous and careless thief… and now it’s gone.
I like one of the ideas above.
Combine Mantra of Distraction and Mantra of Pain into something similar to Power Spike or Cry of Pain (Daze + the original damage of Power Spike, with bonus damage if you interrupt an action.)
Of course, this means adding a new third mantra. One that grants one or two stacks of might, perhaps… that’s the one boon I’m always lacking in my usual builds. :P
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I always tell new players to reach at least level 30 so that they understand their profession, have an elite and at least a few traits and a full set of armor before they participate in Wv3, but that it’s okay to try it out and see what it’s like before then if there is no queue. A new elementalist, for example, can provide water fields, AOE heals, and carry supply.
On the flip side of that, someone who has multiple level 80 characters and thinks it’s okay to leech (i.e.: benefits from the better work ethic of others) in order to gain XP on one of their lower-than-level 60 alts/mules should be excommunicated from their server’s community (hyperbole!). ;p
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The thief is punished – s/he spent a bunch of time and CD’s contributing nothing. Winning != Stomping. If I make a bad call, run in, fight for 20 seconds, and end up running away, you’ve won. People need to understand that.
This argument in a world vs. world context makes no sense whatsoever.
Basically what you’re saying is that if a thief wins, I have broken armor and must return to spawn and run back to my objective.
If I win, the thief survives and runs 2000+ range away to get out of sight and continues about his business.
“Balanced!”
LOL. I don’t run a burst thief and I use stealth almost exclusively for defense. Every time I use stealth to reset the fight my enemy does the same, so I’m not sure what you’re doing wrong if you can’t. I find it amusing how so many players seem to equate being annoying with being overpowered. The thief who ran away so you couldn’t kill him is the same thief who didn’t kill you.
Besides, all that mobility is exactly why I play a thief … and the things I sacrifice to get it are not so surprisingly why I need it.
Thief and mesmer are the only two professions with access to stealth, so that isn’t always a proper defense. Stealth doesn’t always break combat mode, either; distance from your target does.
And once again, for whatever reason the facts above are funny (“LOL”; huh?), I never said I had a problem surviving a 1v1 encounter with a thief of any sort. The good ones are very good at stalemating. If they aren’t, they stealth, escape, and reset. Rinse, repeat.
Bottom line? Stealth needs counters. It’s a boon that isn’t stripped by boon-stripping skills. Cool trick.
I can 1v1 a thief… until the point where they are losing and begin to endlessly stealth. They then run away, return 12 seconds later with full health, and have effectively reset the fight at their convenience.
Unless they put a 15sec bleed on you (nope) I don’t see how that wouldn’t reset the fight for you too.
Unless you panic and mash all your cool downs as soon as you see a thief appear, I don’t see why you should have a problem with this. Cycle through them and stay moderately tanky and a thief should be no problem for you at all.
Oh, I never said that I lose as a result. Noone wins. It sucks. Stealth sucks. Thief sucks. /grumpy >:3
I can 1v1 a thief… until the point where they are losing and begin to endlessly stealth. They then run away, return 12 seconds later with full health, and have effectively reset the fight at their convenience.
Nevermind all the mobility they have over certain professions (Heartseeker, Infiltrator’s Arrow and +Movement Speed, for example).
Why do people always say ‘again’ when referring to Thief nerfs? Grats, thieves, on your buffs in that last update.
Hey T1 peeps, T2 DB local here.. Just curious, what type of beer do you all prefer?
Only the best Tier 1 kind…
What is this “beer” you speak of?
Not to say that I’m happy about it, but it looks like SoR will be leapfrogging JQ in the next one to three weeks. What, uh… happened there?
And why do people abandon top servers, if that is the case?
Because “pushing so hard to win” and “play to have fun fights” are mutually exclusive.
Not true for everyone; I’m having the most fun when I am allowed the opportunity to be blood-boilingly competitive, and the fun is magnified by being with many people who feel the same way. I love people who give 110% of their best effort.
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I can’t wait til world populations fully normalize sometime in 2016.
>_>
Definitely the cycle of noon for my sword-swinging, front-lines-wading, backstab-blocking, heartseeker-evading sylvari mesmer. ;p
The Cycle of Noon refers to those born between 6 a.m. and noon. Those born at this time are fighters, skilled combatants who prefer actions over words. They prefer to experience things firsthand and attack problems head-on. Niamh is their Luminary, the leader of the Wardens and a bold warrior.
The internet’s infrastructure can only handle so much. It isn’t ANet’s servers. -_-
Sylvari NPC names are typically Gaelic or Welsh.
My sylvari mesmer’s name is:
Aneirin; meaning honorable/noble, and
Cadwall; a derivative of Cadwallen, which means ‘battle dissolver’
It was a convenient coincidence that sylvari names were chosen to be Gaelic/Welsh…
After the redesign, I had decided my primary character would be a sylvari whose personality was based upon the faded, distant memories of ‘his ancestor’:
A certain human mesmer who spent a lot of time appreciating the beauty and the purpose of Ventari’s Refuge…
Of course, the memory of his name was at least a little blurrier than that of his personality and his deeds… so it came out a little different from the dream of dreams.
As for rating the name above mine… the depth of detail to which I went in naming mine leads me to wonder how you named yours.
Preliminary rating of 6/10 in favor of your rating of the name above yours. lol
I hereby demand that all sylvari cultural armor itself be given a glow effect or that a sylvari’s glow be visible through the armor.
Otherwise, what’s the point? Light armor, T3 body, T2 everything else.
…and I wouldn’t mind a little trim on those excessively large posterior leaves on the T2 legs. -_-
Every time someone mentions FOO, I am reminded of a particular Japanese comedian.
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Meeeeeeeeeeeeeeeemories…. T_T
Don’t be too proud of yourselves.
What does that have to do with being proud?
He’s not showing his mini-map because he had too many dead allies :P
poke
I’m not showing my mini-map because it’s cropped to the minimum possible size to visually describe what I’m talking about. ;p
Don’t be too proud of yourselves.
I remember a time when Illusionary Berserker was able to attack things on walls… :\
All I keep seeing in these threads is “mesmer should not be able to kill anything. It has phantasms and clones.”
I’ve been using a build that relies on incredibly mediocre damage from:
—10 Domination, 20 Dueling, 10 Chaos, 25 Inspiration, 5 Illusions
—a Knight’s armor/weapons/accessories set
—reduced condition duration foods
—Berserker and Warden
—Reflect (focus trait, Feedback, Mimic)
—Retaliation (Cry of Frustration trait + Light Field and Leap/Swap)
…but supports allies with:
—Restorative Mantras
—Keeping Vigor up as often as possible (shatters trait)
…since the game began (beta 1) and it has worked in my favor about 80% of the time against “metagame” build after build which come and go every time something becomes so popular that it’s nerfed into the ground (which, by the way is the metric by which ArenaNet swings the ban hammer; skill usage is logged and recorded and what becomes most popular suffers first).
It’s typically a thief, but occasionally a warrior or an elementalist catches me off-guard and puts me down. In rare cases, I’ll stalemate a fellow mesmer for a few minutes, /bow, and walk off. Sometimes they chase me. I don’t understand people. ;p
…Anyway, having said that, I look forward to the nerf coming to all of the above sometime next month. /bow ArenaNet
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Thank you, tagnut, for the reminder that I can remove a heartseeker-spamming thief by using a condition removal skill. I forgot how comparable the two were.
As a fan of the way ArenaNet handled Guild Wars 1, confusion being nerfed before a few very overpowered (and spammable) skills because people cry about having to place condition removal skills among their utilities or traits is depressing.
It isn’t “easily negated by attentive and intelligent players”. Not by* a long shot. My Engi can push confusion to 5k per skill use, and I’m nearly a bunker (3k toughness, 1k healing power). My friend pushes condition damage and has his Engi pushing 7500 damage per skill use. No amount of attentiveness will prevent that first attack.
Does everyone understand why this is hilarious? 7,500 damage is one glass cannon heartseeker. A skill that can be used 4-5 times in < 3 seconds with quickness in its current state. Meanwhile, in order to reach such high damage, many stacks of confusion must be applied within 3 seconds. A condition spec set of equipment and weapons must be used. The correct traits must be used… and most importantly, there has to be a few stacks of might coming from somewhere.
Having explained how 7,500 damage confusion ticks are possible, confusion and retaliation are the best counter against thieves and warriors and the use of quickness.
PVP in any form needs counters, and in its current state (in WvW), confusion and retaliation /are/ those counters and do /not/ need to be ‘nerfed’ now matter how many thieves, warriors and a few elementalists cry about it.
…and I hear they’re planning to make thieves stronger, more mobile and give them higher survivability. What?
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To the SoR thief I dueled for 15 minutes straight, only to be cut off by reset; well played. Awesome thief fight.
…only thieves could manage such a silly feat.
You know, it occurs to me how very, very close we are to trading Blackgate for Tarnished Cost (a world on which I have a few friends). * rubs hands together evilly *
I love that I can participate in WvWvW and remain unaware of all the forum drama and guild/server rivalries that take place. I don’t understand people who try to make this personal. Server pride, sure… I want SoR to be #1 (and it will be
)… and I still get PO’d when I get zerged on or when someone interferes with a 1v1 (or 1v2) that I’m doing well in and then gloats… but all of that takes away from playing strategically.
Don’t forget that. There should always be a plan in place and that plan should never be “show that other guild/server who’s boss.”
Now go take over JQ’s borderlands while I’m in class, please. :p
You can’t sell people a Corvette and then give them a Smart Car because you feel like it. I’m really happy that they changed it back to the intended sound.
Technically, it was a Smart Car, then changed to a Corvette, and now it’s back to being a Smart Car.
(“Pewpew! Whirrrrr!” → “Fire, combustion, ignition!” → “Pewpew!” Whirrrrr!")
Just my take on your analogy. Congrats on getting your lasery ray gun sounds back, I guess.
Did I already post in this thread? Meh.
+1 (or +1 again) for a Linux client.
The only reason I have Windows at all is because
1) it was free via “Dreamspark” (some Microsoft software is made available free of charge to college students; Windows is included in this)
2) almost every game worth playing requires DirectX and is designed to run best on Windows, though some games play exceptionally well through WINE on Linux, “exceptional” is a rare case; most are just “acceptable” and usually have a flaw or two.
In Guild Wars 2’s case, the beta weekends 1 and 2 clients cooperated quite well with WINE. Beta weekend 3 and the release client saw something of a reduction in performance. I can’t break 20 FPS on Linux with an i5-3570K and a GTX 660 Ti using NVIDIA’s latest proprietary drivers even with desktop compositing turned off.
Another post to speak for the (mostly) silent majority, although in partial agreement with the vocal minority…
I love the changes to Ascalonian Catacombs. The end-of-dungeon bosses didn’t have any particular “flavor” (or character) before, and now they do.
Kohler is only about 10% harder on my scale. I used to be able to solo him on my mesmer and I don’t think that should’ve been possible. It was fun, for sure, but also kind of silly.
The only thing I don’t really like is the FPS issues I had on Detha’s path during the pull-chains, activate-spike-traps part of the dungeon.
These opinions are those of someone level 80, though, and on my first run through the revamped AC, one of my first comments to my party was “this is more fun now, but it is a little harder… maybe too hard for the first dungeon players will experience,” but we all concluded that not having known what it was like before, new players won’t know what to complain about and will probably be better players for having experienced more difficult content early on.
I hope so, anyway. There’s some pretty terrible PUGs out there.
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I rolled a sylvari and I have no regrets… but do what many thieves are doing with Thieves Guild:
Roll a charr mesmer and design him to look like the charr summoned by Warband Support. More “clones!” :P
There’s only one logical meeting place for a gathering of mesmers.
http://wiki.guildwars2.com/wiki/Plaza_of_Lyssa
As for which server… gotta be a low population server to which everyone can “guest.” Right?
In Guild Wars 1, some prominent mesmers were also entertainers.
http://wiki.guildwars.com/wiki/Norgu
http://wiki.guildwars.com/wiki/Tannaros
I wish it were possible to explain to disturbingly proud S’s OB’s who /laugh after defeating you that the only reason they won was because you lagged for 3 seconds. ;p
What’s more misleading is the idea that three players would ever run from any ettin.
Rangers aren’t supposed to be able to kill me. People aren’t supposed to know condition damage is underutilized and very powerful. /ragequit
The notion that Sanctum of Rall is home to more adults/parents is showing. Wish I could log in and defend the tiny amount of real estate we’re holding, but it’s Christmas day, and I have my priorities straight.
Christmas PSA!:
The first misspelled word or poorly structured sentence is cause for anyone who you might be hoping to influence to stop reading your post and disregard whatever portion of your argument they have read.
Enjoy your holiday season, and remember: colleges are processing registrations for Spring semester classes right now!
Without a staff (Chaos Storm), Into the Void is the ONLY TOOL MESMER HAS TO ATTACK SOMEONE ON A WALL NOW THAT BERSERKER HAS BEEN NERFED… eve though it basically acted as any other AOE.
As it is already, when I want to feel useful during a siege, I have to either depend on others to build something for me (and spend the silver myself), or sit around waiting for defenders to fall off/jump down of their own volition and attack them for the 3 seconds it takes to get back inside the fort… then watch as every other profession with an AOE finishes them off on or through the wall.
Gimp the only offensive (no damage) ability I can use without a staff? No thanks.
To the warrior wielding Sunrise:
If you won’t 1:1, don’t /laugh.hahahah
“The coward only threatens when he is safe.”
To the warrior wielding Sunrise:
If you won’t 1:1, don’t /laugh.
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