I’m sorry, but this is LEAGUE play, not the company basketball league.
You want to play with your friend. You wait till he climbs the ladder like you did.
You still have Unranked and Hot Join to “play with your friend”.
What’s even the point with being so overzealous?
You can just have a weighted average MMR depending on division.
Simplified example:
Now:
5 diamonds:
5 + 5 + 5 + 5 + 5 —> Avg 25/5 = 5 -> division 5
2 diamonds, 3 amber:
5 + 5 + 1 + 1 + 1 --> Avg: 13/5 = 2.6 -> division 2-3Weighted arithmetic mean using the division as the weight:
5 diamonds:
5*5 + 5*5 + 5*5 + 5*5 + 5*5 / 5 + 5 + 5 + 5 + 5 = 5 -> division 5
2 diamonds, 3 amber:
5*5 + 5*5 + 1*1 + 1*1 + 1*1 / 5 + 5 +1 +1 +1 = 53 / 13 = 4.07 -> division 4Math.
It works.
Good luck winning with 3 amber against a full team of ruby.
And it still allows you to play with friends.
Hey ya I am fairly sure your solution is similar to what Match making actually does and I do believe, regardless of all the BS, that match making is working properly as long as there aren’t any Ambers who are actually Pros. The goal for match making is to recreate coin flips, always matching equal teams against each other.
However what you just suggested is leading to Diamonds playing against Saphires so it may be the case that the second team is actually better 25+9+9+4+1=48/14<3.5. So it is useful to the Diamond player. That is why I suggest nerfing his reward for this win.
Easy fix: Have the team MMR match the highest players MMR. It’s what League of Legends does.
In other words, if you are in Diamond with an Amber player, the game is going to put you against other Diamonds regardless of who you are queuing with. If you wanna play with your bad friends, play unranked or hotjoin. Ranked should not be the place to carry people from Amber.
Dunno if everyone wants to have the ranked play be as toxic as League of Legends :-/
Please point out some flaws in my suggestions besides possible difficulty to implement?
I do believe mine lead to a more friendly community with the permission to help your low ranked players advance just with no reward to the Diamond ranked player.
Haha I like your dedication but huh? This is nothing more than a company basketball league it is not like not reaching Ruby will delete your gw2 account?
Team building is what an MMO is for so do you believe your solution is more appropriate or mine?
Hey check my post it seems fairly similar, but I suggest nerfing the rewards to diamond players rather than heavily punishing the Amber as maybe they do just want to play together selflessly, averaging their MMR should lead to balanced matches unless the Amber is secretly much better than his MMR shows.
What about if the Diamond has an Amber friend that he wants to play with? I’ve literally have a friend who I’d like to play with now that is under rank 20 and it is already annoying me he can’t be in ranked.
My solution lets Diamonds help Ambers and other friends which is team building, and would punish them heavily for failing leading to an interesting mode.
Hi a lot of people complain about opponents having a team with a few high MMR and a few low MMR so here are my solutions and I am not certain this isn’t the case already perhaps just a few number adjustments and less raging will make it feel better.
Please feel free to point out my mistakes as I would like to make adjustments.
Matchmaking should be done based on team MMR, this is fine as unless the low MMR person is actually a PRO your match will be balanced as if you lose a 5v4.5 that is your fault. Read on to see how to avoid PROs having low MMR.
Single, double, no pip should be decided based on personal MMR compared to team MMR: eg. Diamond, Ruby, Ruby, Ruby, Amber win vs. 5 Ruby. Rewards for this game should be Diamond 0 pips, Ruby 1 pip, Amber 3 pips. This means that Ambers will not remain Amber for long and Diamond will not advance until he is playing against an average Diamond team but can feed the lower ranks until there are equal players to play against. (Losses for other team could be based on spreads but that is complex)
(PS. In this paragraph I assumed that League standing relates directly to MMR)
Finally Arenanet should be able to work out a better system for awarding -3pips. Then if a person deserved a -3 pip for his performance when at a “safe zone” they should go -1 on the tier/division. This is not a big deal as they can win just one to go back but they would not have such safe zones to tank their MMR.
(PS. They do not earn the tier up reward again, it remains greyed out or shows the next one you need for rewards even if he is in Sapphire and next reward is Ruby 5)
PS. I have pretended to do work all day instead comparing HS win streak system to GW tier system assuming a 50-50 win rate, if anyone is interested I can post a few results.
Again people need to stop pointing the finger at “he is Amber D-:”
This is a stable system so long as the pip +- is stable, which it will be if the opposing teams MMR is approximately equal which it will be because that is the goal of the Match maker and the OP has shown no indication that it is failing.
Now I do suggest that for that win the opp team receive 0 pips for the diamond 3 pips for the Amber and 1 pip for the rubies, but that is a different discussion.
Hi so are we all in agreement though that this would not cause any problems if wins losses always awarded +1 and -1 points respectively?
The percentage of good players with amber rank is exactly the same as the percentage of good players with low MMR, because in both cases these “PRO” players had to buy a new account or just start playing to be that low.
In any case that team’s MMR is equal to yours even if that Amber player was diamond with bad MMR.
And if that really is a bad player / starter that you lost to then it is your teams fault that they lost a 5v4 no matter how many diamond players there are in the opposing team.
And Fortus, 50% really? Are you serious? If you have this magic knowledge please go update the wiki page on gw2s matchmaking…
To be honest there is no difference except time between rubies and ambers so who cares. If you lost you lost because they were better not because 1 one diamond and one was Amber. Now if you show that your losses to those teams were -3pips you might get a reaction out of me but that Matchmaking seems appropriate to me.
You realise that 90% of the time this is used by “pro” teams to abuse matchmaking MMR to farm easy pips…?
Okay but the point is that this system is still better than the old system it is just now we can point at a yellow pip to say that is the problem. But a diamond doesn’t equal a professional player, losing is what implies that the opponent team were better than yours nothing to do with the divisions.
To be honest there is no difference except time between rubies and ambers so who cares. If you lost you lost because they were better not because 1 one diamond and one was Amber. Now if you show that your losses to those teams were -3pips you might get a reaction out of me but that Matchmaking seems appropriate to me.
Adding a few more threads for those that came up in past week.
Might recreate them instead if they seem too out of place.
(edited by Arutha.9874)
We have a similar set of threads active on this forum which are split by different weapons and utilities. The reason for this is it gives more space for full and clear reasoning for each change rather than seeming like a shopping list of things that would clearly lead to power creep.
Also I am of the opinion that when a dev sets focus on changes they will do them discretely, changing for example hammer first then spirit weapons then others, and would appreciate a focused set of feedback. Hammer is definitely the populations favorite for first changes.
Let me bring the meta thread back up for you so you can contribute to whatever threads you find interesting. (I was asking for a sticky before but they are all undoubtedly busy)
Don’t worry I’ll throw up a few threads about shouts, meditations, roles: tanking, healing, cleansing, buffing, condi, power, elitespecs: dragon hunter, longbow, traps, and elitespec ideas: paragon, rune priest, and important discussions if I see good ones (will make ones about “Prevalence of Daze” if none better)
Lots to discuss :-)
Yes longbow cannot be used from range for an optimal rotation so it is not doing optimal dps from range with “less risk” it doesn’t have better dps than melee options.
True, but Longbow still have 3 advantages.
1) 50% of the time I can be outside the range of any melee mobs, without sacrificing any dps, I’ll take less damage.
2) If things go bad or if the boss have a big damage AoE under him (Fractal Shaman three lava front for exemple). You have 50% chance to be in longbow and be able range him, which is better dps, than a melee only character that just need to get out of there for some second.
3) If you end up under too much pressure, you can go in range and stay there while you recuperate, which is a better solution than to stay in melee and die or get outside the boss range and do zero dps.
The point is, Longbow give you a bit more moving room for some situation that melee weapon just don’t give you. GS + Longow shouldn’t be completly nerf, just maybe 5% less dps than a GS + Mace/Torch build. But we are talking about micro balancing tbh. It’s not a big problem in reality, sword is much more of an issue.
I’d like to bring up the fact that your maths is wrong, 50% of the time you can be out of range with no DPS loss is wrong. Leaping further with GS takes longer and the margin between the two sets is so tiny that that extra time you spend leaping in and back peddling (if you can time it in between TS) you will probably drop below other weapons.
Similarly you say Mace would have to run out of AoE but in 90% of the cases it could block or ignore and out heal while GS/LB would need to run because likely it is too close anyway and can’t do the back peddling TS dance to keep up DPS. And zero sustain.
In reality most of you just don’t like that longbow is pretty much as effective in melee range as it is at long range and hence can be considered for meta comps. And to that I say play a different class or different game because that is what weapons do in GW2 and always have, eg. Ele staff, Engi grenades, Mesmer GS and pretty much any other class.
Yeah I have been waiting to post this because I thought it was just a few people’s opinion but it seems very wide spread that sword 2 leap? I mean really why are people obsessed with the leap finisher, are they going to go on about JI being a leap finisher next?
Sword 2 is a teleport ie it has different pathing and different effect.
If it gets leap it needs to be completely replaced because if you teleport past a focus fire wall of an opponent Ele it doesn’t proc damage while if you teleport past an ally Ele it procs combo?? It has to be both or neither and I would rather neither on this one.
It is a teleport which is unique on a weapon and that shouldn’t change stop it.
(edited by Arutha.9874)
Yes longbow cannot be used from range for an optimal rotation so it is not doing optimal dps from range with “less risk” it doesn’t have better dps than melee options.
You are putting way too much value on range, if you want to stay at 300 range then you won’t put out that 5% increased dps.
Just longbow dps is lower than GS/mace dps, so you have to be in melee to get GS/LB dps so Longbow is a melee weapon too so it doesn’t have to be lower?
I’d like to remind people in this and the Zeal thread that each spec would ideally have 3 themes, and focusing too hard on one is not beneficial to the theme.
For example I think there should be 3 different specs that focus on Symbols, one that increase damaging aspects Zeal, one that increase utility aspects Honor, and one that gives more options by tying symbols to a utility(radiance thread for my suggestion)
Same with block in my opinion there should be 3 specs affecting block in a major way, one for offence(unscathed contender grants 20% more damage to any ally that has your aegis and for 5s after it pops, moved to GM, Honor or Valor) one for defence Communal Defences, and one for Aegis on utilities(signets seem good too)
If you suggest moving Writ of persistence to Zeal, explain why there would be a healing trait in Zeal? And if you think that could be dropped then you probably haven’t tried tanking or heal supporting in raids as that is a must have aspect.
Larger symbols is a utility aspect to symbols so in my opinion should stay in Honor.
I’d like to remind people in this and the Honor thread that each spec would ideally have 3 themes, and focusing too hard on one is not beneficial to the theme.
For example I think there should be 3 different specs that focus on Symbols, one that increase damaging aspects Zeal, one that increase utility aspects Honor, and one that gives more options by tying symbols to a utility(radiance thread for my suggestion)
Same with block in my opinion there should be 3 specs affecting block in a major way, one for offence(unscathed contender grants 20% more damage to any ally that has your aegis and for 5s after it pops, moved to GM,Honor or Valor) one for defence Communal Defences, and one for Aegis on utilities(signets seem good too)
If you suggest moving Writ of persistence to Zeal, explain why there would be a healing trait in Zeal? And if you think that could be dropped then you probably haven’t tried tanking or heal supporting in raids as that is a must have aspect.
Larger symbols is a utility aspect to symbols so in my opinion should stay in Honor.
That’s a nice idea, this thread will keep it floating for as long as we need.
I am curious if is there any good way to contact Karl and take some of his precious time to check out at least hammer and sword threads.
Thanks for the support!
We shouldn’t really be bothered about people coming to read them now, even if he agrees with one there will never(should never) be a patch that fixes only one class’s things (unless it is game breaking).
What I would appreciate is a sticky for this thread so that they don’t get buried, but I am sure they are working hard on leagues and winters day at the moment so just keep this reference thread up for now.
Thank you everyone!
Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.
Another fairly solid spec with a more defence focused kitten nal. Most of the community know it because of Pure of Voice one of guardians’ most powerful condi counters but even Writ of Persistence is used in Raids and Force of Will in more casual dungeons and fractals as a safety net. In all this is a well built spec in my opinion. The only major change I suggest is accepting Hammer back into Honor where it belongs
Most people suggest swapping the Staff and Hammer trait positions but if you view the Virtues feedback thread you can see I would rather leave virtues with no weapon. In my opinion it wouldn’t be too far to simply combine Honorable Staff and Glacial Heart. Alone these traits are under used and they don’t have enough synergy to make them overpowered together so in my opinion this is a good solution.
I don’t have many ideas for this one so I leave it open to others.
Looking forward to other people’s suggestions.
Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.
Valor is probably the most used of our trait lines because of its GMs Altruistic Healing and Monk’s Focus. We all collectively love these traits for opposite types of specs and that linked with good toughness based adept and master traits makes this a great spec.
Weak points in my opinion include:
“Condi removal every 10s” could be changed to something active.
“Courage recharged when you res someone” never notice this trait, the meta has changed and Scrappers and revs now get over 10 seconds of evade can’t we get some Aegis love?
And “Gain 5s toughness after block, ferocity from toughness” hybrid traits are nice but imo this one was tuned a little too low and never competes with the others.
I don’t have many ideas for this one so I leave it open to others.
Looking forward to other people’s suggestions.
Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.
Zeal is a in my opinion a fairly well designed spec but that might be linked to the relative power of the GS(even though that heal does nearly nothing).It’s link to Spirit Weapons ofcourse is a weak spot and the other thing that could be focused on is block mechanics.
In terms of SW please view the Guardian Spirit Weapons – Feedback but here I will explain the GM trait change I recommend. “SW burn foes they strike” is nice text but doesn’t work with half the weapons and the length of the cool downs anyway means we only ever use them once a fight.
I suggest “SW burn foes they strike and clense burn off allies they affect” This would make utility SW have a specific purpose in this burn condi meta.
If the utility set is advanced to 6 I give my suggestions in the other thread.
The second thing littered through all the specs is block traits, “Aegis gives retal” and “Aegis deals 200 damage” I am not a big WvWer and maybe this has a tiny place in WvW but it seems way underpowered given we can only apply aegis maybe once every 15 seconds if using utilities. As I understand it this doesn’t even work with weapon blocks? Something should be rebalanced with aegis related traits in my opinion.
Eg. Aegis -> any Block and Retal -> Prot or Damage Increase seems more appropriate.
I don’t have many ideas for this one so I leave it open to others.
Looking forward to other people’s suggestions.
(edited by Arutha.9874)
Sure I am glad that people have the interest I don’t have as much to say about those so I kept them out, but will make some now.
Edit: original post edited, if people want to make other weapon threads of same format I will link them too.
(edited by Arutha.9874)
I was actually thinking making it a water field yes! Could be a very good healing tool and fits to elite if the radius is made larger.
I’d say Protection Regen Vigor and maybe boon duration in Sanctuary.
Then make hallowed ground pulse the resistance. It seems quite fitting, immune to cc and condi for AoE for a period of time(lower the time to lower the cooldown)
(edited by Arutha.9874)
I am interested if people have fun suggestions for a different consecration elite.
I am of the opinion that filling out the roster of skills would be very interesting to the community and could cause large meta shifts to keep the PvP scene from going stale.
Great suggestions and I agree that getting SW heal and elite is not a small thing to ask but I think it is a great thing to look forward to in future mid expansion feature patches so why not suggest and refine now.
Now to try to convince you using your own words:
Suggestion on builds:
SW would be a cool if you could trait them and use Shatterd aegis. it could create a build that focuses on tending the SW through virtues and weapon skills while they deal the damage.
Wouldn’t it also be rewarding if the longer you kept them alive the shorter your resulting cooldown was. Didn’t get that block out in time, 1minute cooldown, kept it alive through blocks and heals, 10 seconds cooldown. More skill translates to less cool downs.
That’s not the reason Shelter didn’t get a type, they just thought it was too good already so giving it a type would be overkill.
I think Hallowed Ground would be nice if it gave resistance instead of stability.
Sanctuary just needs a slight size increase, although an increase to its healing or decrease to its cooldown would be welcome too.
I like Hallowed Ground giving stability and resistance for same cooldown, sounds pretty good. Or half cooldown half duration for same uptime but more interactive skilled play.
I really think people way underestimate how powerful as a CC skill Jade WInd is. It has a CD of around 10 ((takes 10 seconds to regen 50 energy if you don’t use any other skill), can use it right when you swap to Shiro, and does a long hard CC over a HUGE radius. I never see an AOE CC this strong, this spammable and have such a large radius.
Did you just say spammable for something on a 10 second cooldown? It is strong but it has a 1 second cast and leaves you auto attacking for too long after wards, AA strength on sword is a different discussion though. Imagine you are not allowed to use sword and make your statement again with a straight face.
I suggest Glacial Heart instead of chilling on crits(horrible synergy) instead swaps light fields to ice fields while wielding a hammer.
(read my virtues and radiance/signets feedback threads for more)This is one of the suggestions already made in the thread and i do agree, this would be very nice in all game modes.
I think most of us want to keep the suggested changes really simple and realistic because we believe that if they are easy to implement there is a greater chance that they are implemented.
Personally i would like a symbol but with only two ticks and a faster third step and on top of my wishlist is a fire field.
Yeah I think cutting .5 seconds off third step won’t even make the symbols overlap so I don’t really see a problem with doing that in reality.
I didn’t see the previous suggestion I guess this thread is getting too large. I suggest ice field with the traits because in my opinion fire field is a little too far and I like the idea of a chill guardian similar to the reapers.
I would say people in this forum have a wrong outlook on the development process. I don’t think this “focus on one thing and make small suggestions” will catch the eyes of the Devs. If they are going into the fundamental skill code they might as well go the whole way and implement every change required to make the weapon more balanced.
And if we have a lot to point out maybe they won’t just change one thing when they check the forums before next huge feature pack update. :-)
Well it has been over a month since HoT launch and we have not gotten much contact since launch. Regrettable as that is we are not supposed to be here to complain.
These forums are here for us to share tactics and to provide suggestions to the Devs, when ever they may seek such suggestions.
I do think they are collecting data for a midexpansion skill rebalance on the scale of the feature pack that brought us extra heals and forcing skills into categories or three traits per choice update. (Personally I want to see the utility categories filled out SW heal, etc.)
So I have set up a bunch of feedback threads I will link below that should be free of complaints, and preferably refrain from pointing out too many flaws in each other’s suggestions. They ideally will be a place a Dev or future readers could look through to find inspiration on new skills or synergies that could be in the game and where they could fit. And importantly provide more build options so try to compare trait suggestions to others in same slot, or similar category.
Beyond that just have fun suggesting things and feeling pride that some day they might be in the game: (feel free to make more threads of similar format I can link here)
Weapons:
Hammer: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-hammer-Feedback
Sword: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-DH-Sword-Feedback
Staff: https://forum-en.gw2archive.eu/forum/professions/guardian/Wave-of-Wrath-Staff-1
Longbow: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-weapons-make-me-sad
Shield: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Shield-Feedback
Traits:
Zeal: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Zeal-Feedback
Radiance: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Radiance-Signet-Feedback
Valor: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Valor-Feedback
Honor: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Honor-Feedback
Virtues: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Virtues-Feedback
Utilities:
Spirit weapons: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Spirit-Weapons-Feedback
Signets: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Radiance-Signet-Feedback
Consecrations: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Censecrations-Feedback
Shouts: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Shouts-Feedback
PS. Feel free to start more threads about other guardian things or even in other class’s forums using my format, if I see them I will surely add them! :-D
(edited by Arutha.9874)
I would recommend keep the 1.25s cast but increase block to 2.5-3 seconds so you can cast 1-2 skills inside similar to our DH F3.
I am pretty happy with your suggestions for the utilities too but I think Sactuary with its current cooldown would do well in the elite utility slot.
And I am proposing Shelter get nerfed a little for non traited users.
Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.
Spirit Weapons have never had any love in any particular builds even though they are the most uniquely guardian skills visually. I think solutions to this are threefold:
1. AI fixes, Scrapper Gyro AI has to be brought to Spirit weapons soon, and consider cooldown on summon let me explain why. A scrapper has a lot of synergy with Gyros dying so he doesn’t mind the spike in value that comes with them dying while we have nothing like that, instead we pump boons and Aegis to them to keep them alive.
We would be massively rewarded if the longer we keep them alive the faster they are resummoned.
2. Fixing the fact that the trait only works with half of the current summons. Deal burn on hit only works with Sword and Hammer. Keeping the burning theme I suggest Bow cleanses burn + one other condi from Allies it hits, while shield pulses burn to enemies in range. This will be extended in point 3.
3. I hate unfilled spots in the skill types, in my opinion it makes the related traits and builds way weaker and hence very detrimental to the skill type as a whole. So we need a SW heal and Elite. And what are the weapons, well staff and armour/companion.
SW staff would heal over time in an area, apporximately 2 shelter worth of heal over 10 seconds in AoE(can be killed) and clense condis on effect, and clense burn when traited.
While SW elite would need more interesting behaviour my suggestion is it either copies your skills (ie. You use whirl it uses whirl) or plays as an NPC guardian pulsing out virtues and charging at the target using some pre coded skills, traited pulses burn in AoE.
Looking forward to other people’s suggestions.
Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.
For consecrations we see only two ever used and one probably over used. Also the lack of healing and elites in this category in my opinion hold the skills back.
Starting from smallest change to biggest:
Hallowed Ground is a hard skill to value, it is quite strong for giving AoE stability but we have barely found any places where this is truely useful, it could definitely use a major cooldown reduction to 50 seconds at least to make it more of an option.
Shelter I know it was decided this couldn’t fit a consecration in early 2014 because it didn’t make sense for it to be ground targeted but since then ground targeting was removed from the associated trait. I propose we agree to a 20% cd nerf to shelter as it is the only heal ever used by the core guardian and then let it get traited by the 20% cd decrease, and then it also gets a duration increase which could be interesting for more blocks. (Cast time to heal remains the same, block extends past cast time like if we cast shelter while quickness is up)
Sanctuary was a beautiful idea at the start of the game but they decided it was too powerful for a utility and reduced the size and increased the cooldown way to far for it to be choosable. I propose Sactuary become the Elite skill for consecrations and it is reverted to its previous glorious size. I understand that this is pretty much a 6-8 second capture prevention so maybe let it be countered by Stability but instead pulse healing like a Symbol.
Finally to replace Sanctuary in the utility slot I propose Arena or similar.
A ward like skill similar to hammer skill that when crossed taunts enemies to you. Reasonable under 60 second cooldown. 8-10 second duration. Very similar in mechanics to necromancers fear ward.
Looking forward to other people’s suggestions.
(edited by Arutha.9874)
Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.
We can all see the problems with the Grandmasters of Radiance and the lack good synergy traits for signets is holding them back so these are my suggestions:
Firstly Radiant Retaliation is a trait where very few people even understand the mathematics behind it and hence it is never picked. It is obviously designed for a PvP scene as that is nearly the only place where you get hit and yet even there extra burn damage is way better.
So my suggestion is reinvent this trait to deal retal damage when you attack also. Retaliation becomes a boon that deals additional damage when you attack as well as when you get attacked. Hence making it a real dps boost to power based specs.
Next the Signets with the worst Actives and probably the worst set of Passives and definitely the worst trait across all classes.
I suggest making Signets be the Symbol utility. Each signet gets a unique symbol.
Heal -> Symbol of Energy at feet. (Long Bow) Vigor added to heal not game breaking.
Immobilise -> Symbol of Swiftness at feet. (Staff) 12/30s Our movement signet.
Knockdown -> Symbol of Wrath at target. (GS) DPS signet that KD to guarantee DPS.
Dam Reduction -> Symbol of Protection at target. (Hammer) Lose 10% gain Protection.
Resurrection -> Symbol of Faith at ground target. (Mace) Regen for health after res.
Elite -> Symbol of Judgement at ground target and at cast time. (Downed)
Worst thing about the full heal is it doesn’t res people but if played right this symbol could res ally then full heal them right as they stand up. And access to this powerful symbol is still restricted because of the cast time.(may need thought on cancel casting…)
This would give Signets a lot of Synergy with Zeal, Radiance, Honor maybe becoming a super Symbol build? And buffs them majorly without even touching the base Passives and Actives.
Looking forward to other people’s suggestions.
(edited by Arutha.9874)
Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.
My suggestion for Virtues might be poorly received but it brings more structure:
Firstly move Glacial Heart to Honor combining it with Honorable staff, few people use those weapons together anyway. (See my post in Hammer feed back thread)
Next we define:
Adept for random things. Master for Virtue Passives. GrandMaster for Virtue Active.
This is what would make people upset I would swap Battle Presence and Absolute Resolution, so you can’t take both Absolute Resolution and Indominable Courage.
While also changing Permeating Wrath to be related with the Justice active which could improve the Active to be AoE burst for you and all your allies.
Masters then get added text which reduces the cool downs for using the actives ie.:
Supreme Justice: “(Current text) Virtue of Justice Active cooldown reduced by 40%.”
Battle Presence: “(Current text) Virtue of Resolve Active cooldown reduced by 40%”
(Some courage trait)
Finally what kind of Courage trait could there be for the passive? I just suggest something like instead of every X time how about Aegis every 10 hits received? That is just a 10% damage reduction excluding Aegis synergy traits. Or just pulse 5s protection every 20 seconds or something similar. (Active cooldown reduced by 40% also)
Looking forward to other people’s suggestions.
(edited by Arutha.9874)
Hammer 2, 3, 4 could use some buffs just so it feels more like a Bow and GreatSword to play, just to add them to rotations but not much above auto, and combining the Honorable Staff trait and the Glacial Heart traits into one place in honor would be obvious changes I would suggest.
But In my view the problem with most suggestions here is removing the symbol from AA would completely destroy the flavour of the weapon. It is used now in Raiding because it constantly pulses these symbols giving protection and healing in a large area.
In my opinion a lot of the problems with Hammer stem from the huge weakness of Light fields, they are by far the worst field types so I suggest Glacial Heart instead of chilling on crits(horrible synergy) instead swaps light fields to ice fields while wielding a hammer.
(read my virtues and radiance/signets feedback threads for more)
I really like your suggestions Soruju.
1. Sword used to be good specifically for the multi hit reasons and just needs a slight rework because of terrain bugs etc hurting it.
2. I like the idea of adding a symbol to sword (only if it hits) but I am not sure how balance will work, especially seeing the way tankbuilds are going in HoT a weapon with no symbol is pretty bad investment. Just adding blind and fury is also a good solution.
3. And if they could make third skill move at same speed as GreatSword Whirling Wrath I think it would feel natural. Instead of a whirl finisher it is a projectile finisher and instead of bolts in all directions we get bolts targeted and we could anticipate directions to keep them hitting moving opponents.
PS. To those saying we should focus on one weapon until that gets fixed you do not (in my opinion) understand how these forums work. We are not here to demand changes, and are entitled to get upset when they are overlooked, we are here to talk between ourselves and suggest changes. When it comes time to make weapon changes a dev will come and read though all the relevant and polite forums and make his own informed decisions. I will try to make a reference thread about this.
To much customisation that would require more UI is probably the reason why it isn’t there. And then balancing issues eg. Staff water has to be equal to dagger water.
It just seems like too much work, the current system works well.
Maybe some elite spec further away
I think next expansion arenanet will have to bring out brand new weapons to keep the hype going, I mean there is so few options left for some of the classes it would be hard to convince the community it is okay not to.
For that here is my list of weapons to come next expac:
Great Axe, Spear, 1h Crossbow, Books.
Rev: Great Axe (condi version of hammer, bleed and torment)
Nec: Great Axe(condi shroud)
War: Spear
Engi: Spear
Thief: Mh Crossbow
Ranger: Mh Crossbow
Guard: Book Offhand
Mesmer: Book Offhand
Ele: Sword is so frequently requested but maybe magic Crossbow with ranged overloads.
I do agree hopefully tomes will be next elite specs utilities, and they can work the same way as kits do for engineer. Could work with a rune priest name although I can’t decide on weapon for that, maybe book offhand like focus?
That already gives us 2 nicely prepared elite specs to come, Paragon spear chant(mantras) being the other.If they worked exactly like kits do for engineers it would be a bit too powerful.
Engineers only get access to one weapon because of their access to kits.
Without something to make it a trade off it would be to much of a straight upgrade.
I guess so but elites are starting to break those conventions, and many threads on engineer forums apparently suggest weapon swap for the next elite anyway. Or the other way around, if they are balanced correctly maybe we could lose weapon swap next expansion in favour of tomes.
Correct me if I am wrong but these reapers play Cele now?
Then wolfric your build probably hits the right balance of hybrid defence to counter his hybrid offence. You stop crits and clense enough condis while applying decent speed of condition output.
And ReaperJr pigeon holing into specific builds is happening to all classes and is not a bad thing when connected to survival. The problem is most have 3 trait line options for survival and can choose just 1 and stat the other, while Ele most of the time needs to choose 2 because of the low health pool, or YOLO! ;-)
It is pretty good idea to focus on Merciful Intervention to make us better healers! Maybe SW bow also?
I think the key to a fun utility class is moderate heals on short cool downs meaning you are playing quite actively, whereas guardian ones are either way too long cooldown (people will die in between) or passive hence tiny and insignificant.
Since people’s defence is that this is a utility could someone do the comparison to Tempests traited shout healing? (I know you pay a trait but realistically you need the line anyway and it is a strong one to pick anyway)
PS. It is not like anyone has ever used Merciful Intervention on an ally for movement so it is not a support skill, it’s pure healing.
I do agree hopefully tomes will be next elite specs utilities, and they can work the same way as kits do for engineer. Could work with a rune priest name although I can’t decide on weapon for that, maybe book offhand like focus?
That already gives us 2 nicely prepared elite specs to come, Paragon spear chant(mantras) being the other.
Well hopefully the builds you listed will crop up into the meta again, time to dust off my Barbarian amulet Shout Guadian I think. :-)
For dimond skin a fun change would be linear scaling for example:
>90% health take 80% less condi duration,
>80% health take 60% less condi duration,
>70% health take 40% less condi duration,
>60% health take 20% less condi duration.
But in truth I like the threshold it makes it very swingy and tense for both the defending Ele and the attacking condi player (if they don’t instantly give up like most apparently do)
Yeah when you start going into hybrid sets it gets less clear cut but the reason why I think support doesn’t have a place is because the rest are based on stats while support is based wholly on utilities so you can be a support bunker, dps or condi. As you say bunker usually has a lot of condi clense already.
That is what I hope gets changed a little:
1. Of course heal power scaling, which I think should recombined with benevolence to always give outgoing heals more weight than yourself. (At least double) eg. Hunters healing spring heals him for 4k+2*(heal power), heals others for 4k+4*(heal power)
2. Improve support of boon duration by allowing stack intensity boons like Regen, Vigor, Protection(10% up to 5)
3. And maybe a condi removal boon? If you over condi remove you gain a stacking intensity buff that instantly blocks the next condition that is applied.
Eg. Traited Virtue of resolve 1 second before fighting a burn guard then: JI, Permeating Wrath and Virtue burns blocked but then torch and whirling wrath still apply.
(This is less efficient that using VoR to remove after the engage because you are blocking 7 stacks of burn using 3 condi removes instead of removing full stack of burn and two other random condis)
This is called a healthy meta where things shift all the time and no one build beats everything and you have to adapt. I am happy it shifted away from pure power, probably because a lot of people put on toughness gear, and when condi is powerful then toughness is not good so power gets better, and on and on and on. At least we hope this will be the case.
Hopefully the balance can settle to a place where:
Bunker beats power but loses to condi, (vit, toughness, cc)
Support beats condi but loses to power, (cleanse, heal, cc)
Power and condi both explode at equal pace and,
Bunker and support fight forever.
I’d say just go for a bit of mixed, I personally did what I could best and turned out fine, using 2 different foods along with superior sharpening stone, 1 food is dedicated for tough/prec, other for power/prec, stays roughly at 2,7k-3k armor. Unless you really want an all out tank?
well it’s not exactly NEEDED. Just be the guys with the most thoughness and then stack DPS. I feel like shiro mobility in tanky suit is the best, just dodge all around while autoattacking, sw/sh + staff for extra blocks/heals.
I’m also thinking about a Cleric’s tank and be both the tank and the healer in the group to free up a dps spot.
I don’t think Rev has the needed tools to be tank healer since I think best for this is still glint Shiro sword with protection regen and boon duration during glint phase and dodge/cc spam during Shiro phase(quickness if in a burn phase). That would be a good mitigation tank spec.
If you try to work Ventari in there you end up with 50% of the time taking a lot of damage and healing yourself instead of others, which is a bad thing.
Hope there will be one, I didn’t even count Jalis and don’t know how to work him in…