Server: Maguma
Guild: Judgement [Eye]
so what ive gathered from what everyone has said is, put massive amounts of effort to do minute painstakeing tasks, or farm massive amounts of money to do the things i want….
sooooo where am i supposed to farm for this?
As i see it, the “redesigned endgame” is one of 3 things
A. NC pushed the game so hard to come out that the game was not ready but they made due with what they had and are trying to sell and incomplete product. (Most likely choice, all you have to do is look at aion to know NC’s take on things.)
B. It was a cop out so they thought they could get away with not doing unique content for max level. (unlikly but possible)
or C. They truely belive they are redesigning endgame and are confused as to why players are in an uproar.
either way, they need to seriously rethink their aproach because they built a game that supposed to be next gen but all i see are billions of mechanics to punnish players for playing their game.
i wonder why, they make a game thats endgame revolves around farming, then say you cant farm…. hmmmmmm
guardains at low levels are very op yes, but if you think that carries all the way to 80, well…
hahahaha, nvm ill let you find out for yourself.
switch orbs and outmaned buff, it makes more sense too. Those that are outmaned should be getting combat bonuses while those that are dominant should be reaping a greater gold income.
OMG YES, switch the buffs PLEASE! it doesnt make sense that you make more money for being outnumbered, and those that are dominant get a buff to make them even more dominant, a gold increase is still motivation to remain in complete control but if a group is outnumbered then the new buff would allow them to stay competitive
i think every class should have an elite version of all their types of skills. With this, i agree that we should have an elite signet, elite shout, elite meditation and elite spirit weapon
What i dont agree with is making the spirit weapon not a weapon, like angels or whatnot. It has to be a weapon. Elementalists dont summon Fiery Great Grandmother, they summon Fiery Greatsword. Because its a weapon as like the other conjure weapons.
Summon Spirit Staff
Summon a ghostly staff that stays near your character like the bow and attacks with long range laser like mesmers do with greatswords.Command will be an aoe heal with a buff, maybe might or protection i dont know
EDIT: or what the guy above me posted, that ones valid too. As long as its a WEAPON
my suggestions wernt for the spirit weapon, they were forms and spells kinda like the necro elite. except a giant armored winged kitten
i love the idea of an elite spirit weapon or signet, expecialy if they were effected by all the traits
my two visualy i want to see are as follow (Note: i dont care if the abillities are nerfed to hell or are completely different aslong as they visualy look as i describe)
Divine Judgement: Calls a Massive beam of light from the sky onto a targeted area, Enemies within the area are Blinded and burned for 3 sec, every second (also dealing damage) allies within the light are healed and/or gain protection.
If this spell is too visual abbrasive they could just make it an area where beams of light strike from the sky to smite our foes. If you havent figured it out, i want my old RoJ back.
The next abillity could work one of two ways visualy and countless ways in effect,
Avatar of zeal: Transform into an Armored, winged Guardian of the gods gaining health, stabillity and new abilities.
or
Aura of Conviction: Channel magic within you body to become a beacon of hope to all allies, (granting Awesome wings of light…PLS) allies are healed and gain might based on their proximity to you.
(second abillity is because i loved the paragon wings and i want them back again too :P)
well thats my ideas, hope you like em.
so my whole story lead up to lvl 20 greens and lvl 20-80 blues… thats …well frankly insulting.
it adds to the passive regen and still keeps me up, every little bit of health (Which actualy procs pretty quick when sigil of rage procs) helps me survive, and i definetly notice when its not there.
were actualy looking to transfer to Kaineng, Maguma has become far to populated and its ruining our abllity to do anything. How is the comunity of the server? Judgement has never had a problem with being on a loseing side (we played asmo in aion LOL). infact i would say we prefer it. but we also have a fair bit of our members who prefer pve, if you can tell me what the server is like you may see us there soon.
I feel that if you want to create more servers to have viable WvWvW comunities, you need to reward the guilds for moveing rather than Punishing them. Currently the guild Judgement [Eye] is More than ready to make a server switch from Maguma to a low population server to realy bring to life Wv3 but we are a bit reluctant.
The reasons were reluctant is weve built up a guild with perks/bonuses and banners we love. And most of our guild used our 1 time consumable to give the guild 1000 influence. For purchaseing the collectors edition and useing one of the few bonuses, were a bit reluctant to just flush that down the toilet.
I understand the logic behind it but its more harmful than good.
What i propose is make it so any purchased upgrades are available to all guild memebers across all servers. So we have politics 1 and emeblem as well as guild bank, if we went to a different server we would keep those perks. But to prevent abuse, All influence earned is unique to the server. So the 4k infulence we have stocked up would remain on maguma and we would only have the influence on the new server to work with.
if its really needed this could also apply to consumable upgrades, i feel that would be fair.
but in all seriousness, if you want heavy pvp guilds to move servers, you have to allow them to do that without throwing away what they have already worked hard on.
http://gw2skills.net/editor/en/?fUAQJARWlYgiD3FSKEfIFRWBRaVggVPi39sHmCNmRA
this is my build, good for solo and group play, lots of support and damage and decent survivablility. Utillities you need to change based on your situation, if you dealing with alot of ranged in a dungeon, Shield of the avenger is a life saver, best of all is if its too dangerous for GS you can switch the chosen traits into a really powerful Spirit weapon weapon build as well.
well they need to do something to lure people out of orr
it took about the same amount of time to go from 1-20 in gw1 as it did from 1-80 in 2, tbh i prefered the 20 because then everything was actualy endgame instead of this “endgame” we have now
… Cerativ, you have no idea what you are talking about. Staff is an excelent weapon, just because YOU suck with it, doesnt mean its a bad choice. the 4th slot skill is the best skill on that bar and the orb has very high dps if you dont detonate.
i would love to see a septer rework, right now its just really akward to play. the staff i think does its job right but i wouldnt mind some buffs to healing or damage
Hey Guys, i think Hollywood should also embrace the Free model, they will get more fans that way yaknow?
because buying a game once is hard O.o?
Something this guy doesnt understand is, People do work, and work hard, then those same people want to make money off of something they worked on. Your requesting that something someone has worked on for what i think umm 5 years now just be given to you for free?… are you really that childish and selfish?
Edit: also, servers are already too crowded for the most part.
(edited by Aven.7295)
game has pleanty of frustrations, seriously just hit 80. People stop being nice, and its all a brutal push and shove to tag mobs for loot. most players just run around in a giant zerg and trivialize all content.
also good luck makeing money, crafting doesnt do well and there are about 300 different gold drains implimented,
With a lack of difficult solo or easy to access content (all of the hard content is either so hard it is avoided for easier paths or isnt actualy troubleing.) Alot of us are looking for harder content that is difficult but not so hard that it pushes us away.
so my suggestion is to allow us to replay an re access our story mode. Each one rescaled to lvl 80 and tweaked up on the difficulty to allow a place to access difficult or challanging content while either solo or with a small group of friends.
Also would be nice to have lvl 80 rewards too with the end stuff droping exotics. and to balance you could make the items only able to be recived once and after that you just get silver like dungeon story modes do. It would be nice to have something alternate to do rather than just farming gold to buy gear.
early levels i did sword/shield to allow me to solo content you normaly wouldnt be able to. Guardians are the pve kings by far when it comes to getting in way over their head and come out still standing. Guardians are unlike any other class as you actualy want to build defense instead of offence. Early levels sword/w/e works great, late game unfortunately GS is really the best option of DE due to being the only weapon with enough burst to get you drops in zergs. In dungeons staff is amazeing, im currently running Armor/power/healboost and i love my guardian! i am jealous of the burst on other classes but for going 30/10/0/20/10 ive got alot of power/support and defence.
the trait is there, dont worry the tool tip just wasnt updated, its not like every other shield trait with 90 armor and 20% reduction
hmmm debateing on a crit build, focusing Sword/shield and hammer, ill run some tests and let you guys know what i come up with.
it may be ineffective, but it is alot more fun now.
i feel bad for zhitan, he takes one island… just one, then suddently all of tyria is nocking on his front door to kill him. For a legendary Elder Dragon, he wasnt that intimidateing and he didnt feel like he caused nearly as much damage at the Crystal one. Yes i know he sunk LA but that was recoverable.
a Hardmode for the story would be nice, the abillity to revisit your favorite storymode missions would be awesome, expecialy for increased rewards.
the biggest problem is, you make it too hard and people avoid it, there needs to be things that are challangeing, and hard but dont give off the sense of impossible
Trait is rather interesting, hope it gets changed down the road. Right not its not really worth picking unless your build is all hammer focused. I love the leap. its small but it makes the hammer more fun. but OMG that 3rd chain skill. i just cant stand it. Back to GS with me.
well he hit up on 2 of my issues, though they really need a distance tell in the UI from your target, i keep falling just short on mighty blow XD
i dont think they get that a super long part of the chain combo just isnt fun to play.
im still kinda meh about the changes, Trait is meh, Im happy with the leap because it just plainly makes the hammer more fun. But that third attack X_X…still makes it hard to pick.
My first thought that came to mind is Drops, money, and karma for the most part scale to your level, but why then is everyone still in Orr?
No they don’t. You flat out get more in the higher level zones. The illusion that the entire world is available for your level 80 is a crappy one at best once you realize the simple act of waypointing somewhere is prohibitive by design.
Gold is king. Karma buys crappy gear. Dungeon grinding is well grinding one dungeon repeatedly (ugh).
Dungeon tokens are poorly designed.
Karma rewards are poorly designed.
WvWvW rewards are poorly designed, but the queue is too long anyway for most people.
Gold farming is what everyone then does. And farming in lower level zones is frankly terribly inefficient.
Well then rather than haveing such a negative attitude about it, why not try coming up with some suggestions or possibly known methods to fix the issue. I can tell you right now that farming in low level zones is possibly more efficient due to the abillity to kill quicker and get more loot and karma from quanity rather than quality.
it doesnt Exist.
Currently Orr is very crowded and unfortunately it is only going to get more crowded as time goes on. As the player base reaches max everyone is just going to crowd Orr and either cause overflow server or just group up and form massive zergs and farm events. Recently events in orr have become so crowded i find myself disapearing in a sea of people.
this not only makes it hard to make money as its hard to hit mobs for drops, but also to even get credit because the mobs just melt under the concentrated aoe’s.
i feel that this issue will potential cause problems later down the road (which might not be that far). and i hope that we as a community can come up with maybe some meathod’s to fix this with or without dev involvement.
My first thought that came to mind is Drops, money, and karma for the most part scale to your level, but why then is everyone still in Orr? I believe its the top end Materials. If Omnom berries, Orichalcum and whatever the wood one is had nodes spread through out the entire map and not just orr, then we would actualy see players adventure to other zones at max level which would assist lower levels in events, and spead the population out across the world a bit more.
i have a few other ideas but i want to hear what you guys thing first.
as i said before guys, the two most important changes i want to see are the changes to the 1 and 2 skill. im well aware a gap closer on the hammer would maker it very strong and i would be ok without it. but on the other hand, i enjoy havieng 1 weapon for questing/damage and like to have my staff on hand at all times to heal and support allies. the reason i dont run hammer is that GS pulls of burst dmg, gap closeing and aoe all in one package, as opposed to haveing to set up an entire build for it i get everything im looking for in one weapon and can spec the rest of my build to keep people alive. the main issue with this is… there needs to be more options otherwise people will get bored.
melle only works in dungeons at rare times, if you getting pounded by ranged mobs, Shield of the avenger as well as wall of reflection will save your life. there just isnt a way to build enough toughness or health to do decent dps and survive consentrated mob fire in dungeons, use your utilities
+1, please dont hide the fact that its there, its really anoying.
my support build is currently
30/10/0/20/10
though im probably going to switch to either 30/0/0/20/20
or 30/0/0/30/10
just to get the added support options, there are alot of fights where i definetly save lives and i love it. So much anti range X_x Shield of the avenger is op if it would just spawn in the right spot.
Something on the tradeing post that Shows how much money is being taken off by a successful sell.
i dont mind that its there, i just want to see how much im loseing
staff combined with other control utilites and fully stacked healpower is my favorite build to run in dungeons, i may not be able to do much at range but i can certainly protect my entire team.
the reason guardians seem op is because Defense scales VERY fast. and most people in WvWvW are running their pve builds. From what i can tell from pve builds, everyone is just running Berzerker stuff. If thats the case hitting a guardian is gonna be like running into a wall. Guardain will take the burst, heal up and then burst you. the guardian wont be able to burst nearly as hard as you but if you didnt build any defenses hes gonna seem unstopable.
here is my sexy supporter
it also happens to some pets and the elementalist fire elementals occationaly
i would like to see them instead add new skills for weapons we already have that we could change out in spesific slots. Like keep 1 the same no mater what, but give us 2 options on 2-5 so we can customize weapons a little more.
to explain, exp: Sword
slot 1 : 3 skill chain
Slot 2: Pick – Flashing blade -or- new ranged pull?
slot 3: Pick – Zealots Defence – or – Buff spell
and so on for the off hand,
it would ad a new level of depth and allow customization without allowing people to have a “bad build” like they were said they were trying to avoid from 1
(the skills i suggested are for demonstration purpose only)
the focus shield is more of a DPS abillity than an actual protection. Seriously that explosion hits like a TRUCK! the trick is to put up the shield and not have it break so it can explode but it also servers as a secondary life saver
i have run the symbol buff thing but its still that cast time on the third chain skill. The gap closer im pretty fine without, but the reduced cast time and being able to use mighty blow while moveing would be 2 HUGE quality of life improvements i would like to see most, i can work around the rest.
http://gw2skills.net/editor/en/?fUEQJAWRlYg6CnDSGEfIFRWBWaVggVP239sHmCN+RA
thats what i run and im currently stacking Lots of healing and its saved alot of lives. The guardian’s abillity to protect the party from ranged attacks is very very very strong. I use spirit weapons because they have a much longer duration than Consencrations. With this set up my party and i are usualy imune to ranged attacks fro upwards of a 45-60 seconds. with about a 20-30 sec downtime. my healing allows me to help save teammates and be in the thick of things when needed. Overall i feel im a good portion to our success in dungeons.
Sword/sword isnt really in the guardian’s style, Generaly dual weilding weapons are akin to fury and savagery and the guardian feels like they are the most level headed class in the game. (Dw is also for nimble classes which we are not.) Septer actualy puts out a lot of dps if you set your build up for it, but i can see why you wouldnt. (I hate the style.) I think it would be funny to see Dual Shield weilding (since their set up actualy makes it completely possible to impliment down the road) but even that is pushing it a bit.
I really really REALLY want to love the Hammer for Guardian, but there are a few issues with it that i feel would need to be changed in order for it to be on par with other two handed weapons.
1. #2 skill Mighty Blow, i love this skill, except that i cant use it while moveing. There are too many times where i interupt this skill with the tap of a move key and miss out on my powerhouse aoe. My suggestions for this is to A. Make the skill able to be cast on the move like almost every other skill in the game. or B. Have you locked and rooted for its cast like the symbol for the GS. either way i just dont want to keep seeing this skill go on CD without going off because i brushed my move key.
2. 3rd chain Attack, This skill has far too long of a cast time. For the amount of danger it takes to be in melle, and the fact that it completely throws off all rhythm that the hammers other attacks create really makes it hard to use. (Which is bad because the guardian needs that protection while wielding hammer due to the lack of blind or other protections the gs brings.) The fix? simple reduce the cast time. The lack of Rhythm and the feeling useless for the cast really cripple the hammer’s playability.
3. Gap closer, This weapon needs something to get you in melle, the binding chain shot isnt doing it. Yes its handy to keep people in melle, but its very easy to be kited by anything. And you cant intiate with it because as soon as you enter combat your running slower. Suggestions: Well as i see it, i would do 1 of two things. Im looking at both warrior hammer and lightning hammer, They both have atleast 1 leap with the hammer. I feel the guardian hammer is in desperate need of this leap as well. Whether or not i would change mighty blow to have a leap effect and increase the CD (this would imply that the 3 skills cast time gets reduced so hammer can function with a longer CD) Or replace Zealot’s embrace with a imoblizeing flash/leap. Heck if the imoblize is too op even just a flash/leap that dealt a little damage or set them on fire would work just fine as well.
4. and final. TRAITS! Guardians have 1 trait that effects hammer. ONE! 20% 2handed cd redution. And that one isnt even spesificly for hammer! A couple traits, even ineffective ones would atleast encourage people to atleast try hammer more. The other thing your can do is splice the gs traits with the the hammer, or make some of my suggestions selectable traits.
I sincerely want to love hammer, but it cant function correctly on its own, i know you can set up entire builds just to close the gap, but the hammer as a weapon should be able to function in pve on its own. Those are my gripes and suggestions, if anyone has any great working hammer builds built so far i will gladly put it to the test and be happy for a new build. if anyone has any other suggestions to improve hammer id love to hear them. I really dont care if the weapon isnt op or even not optimal, but it needs just a little something before it becomes a logical choice for players to even equip.
My set up currently at 80 is 30/0/0/30/10
The reason for this is it allows me to focus on 2 different weapons for 1 build or to change my chosen traits up for a completely different build.
The First is my general Pve/Dungeon set up. I run Greatsword/Staff, pickign up increased damage to burning foes, 5% GS dmg, and GS heal. Then i pick up larger symbols, 20% 2hander CD reduction, and Symbols heal allies. in the final one it varries, and it is still up in the air, i might just go 5 and put the other 5 somewhere else, but the boons on virtue activation makes virtues very strong and actualy worth activateing.
The build has served me very well and has gotten me trough many situations i thought i would die in. My elite is Hounds of Balthazar, Heal is the Signet, and then Judges intervention, Smite conditions, and retreat. The shout is mainly for the quickness simply to get around faster.
my next project will probably be a 1hander build.
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