I love it <3 everything looks so cute
I think the problem is more tha glow effects have more than one color, and nothing with a glow is colorable in game. Like weapons, flamekissed armor, hellfire/radiant armor, CoF armor ?
Please correct me if i’m wrong and there are colorable glowing pieces
I remember that during the beta, we could color the CoF armor (or, well, the PVP version of it). I was quite sad when that was removed during launch. I wanted give my Necro bad kitten glowing green shoulders, whereas I don’t like the traditional look of orange burning fire too much.
So it should be possible, and I’ve been hoping for a return of the dyable CoF set ever since launch.
It’s only for ONE day, I’m really questioning the sanity of anyone who gets upset over this … jesus people, relax and have some fun, or just don’t play today if it really genuinely makes you feel ill. Good grief. I think it’s a hilarious idea and I wish I could play today.
This is such a cool idea ^_^ amazing AF idea. I’m just sad I can’t play today because of exams in two days, but I’ll at least log in for 10 minutes later and take screenshots of my characters
Q: With the overhaul of the dye system, is there a chance we’ll be able to apply our collected dyes on our characters’ hair accessories? It would make me and my Asura very happy if I could color coordinate her hair ribbon with the rest of her oufit!
The feature patch will make transmutation cost three times as much for leveling characters, compared to now. Now, we need 6 transmutation stones to change the looks of a leveling character’s armor, after the patch we will require 36, making transmutation on leveling characters practially unfeasible.
Are there any plans to make up for this? A transmutation discount for leveling characters, or maybe easier ways to obtain charges during leveling? I love having my alts look classy during leveling, I would really like for it to remain that way.
As someone with a lot of alts, I’ve bought a lot of bank extensions, but I flat-out refuse to buy soulbound bag slots. I would pay 3 times the price of a regular bag extension to get an account bound bag extension.
There’s really little use in buying additional bag slots for 1 or 2 or 3 of your characters when the remaining 8 alts won’t profit from it :/
I felt the same way when playing GW2 again last week after months of only playing other games. I did map completion in Divinity’s Reach, and I noticed that after a couple minutes I got a bit nauseous. I also felt heavily restricted in my view, as if I had blinders on. This is really not okay for a modern video game, I don’t know any other games with such bad FoV and bad camera and no customization. GW2 desperately needs a FoV slider, the ability to position the camera higher up on your character instead of on the chest, and a first person view.
I’m hoping to get used to it again somehow since I got used to it after a while when I started playing the game, but back then I wasn’t playing any other games at the same time. Now I’m playing 2 other games regularly as well, and this makes me notice the difference all the more. I feel badly restricted and nauseous when playing GW2 as opposed to other games.
To the OP.
You might possibly be wasting your time farming transmutation stones.
From the 15.4.14, they are going to be easily obtainable in sPvP via the new reward system. You do reward tracks apparently, each has 40 tracks and every 1 track gives you 4 charges, which equal 1 and a third transmutation stone. You only after win 1.5 sPvP matches to complete a track, which is fairly easy.
So unless you have a serious aversion to sPvP, I would not bother farming transmutation stones!
That’s not true.
Each reward track gives you 4 charges, in total. Each reward track has 8 minor tiers, and every second tier will you give you 1 charge. So, 40 pvp matches will give you 4 charges. That’s still better than nothing, but not that overly helpful either if you’re someone who loves swapping their armor around, or has a lot of alts.
I wish there was a way to customize your PVP rewards. If I’m a fashionista, I’d like the option to get more transmutation charges and in return get less tomes of knowledge or any of the other rewards.
After all of your complaining about this, people forget to think about two things. Experience Scrolls, and there are also Tomes of knowledge which are directed to spvp. Although they have given the options to do this in pve by collecting found belongings.
They took out the reason for the 11th level traits and move them up. If you do not have scrolls or tomes it may be a problem maybe who knows what is going to happen. It may help a players abilities also by not having them always rely on traits to get them through things. Hopefully those scrolls will be come sellable on the trading post.
So once you think about that its not as bad as it seems.
No, that only makes it worse. Let’s make leveling bad, because you can skip it! That’s terrible. I enjoy leveling as it is now, and I want to keep on enjoying it. I’ve never used any scroll or tome and don’t want to have to use that in the future.
I haven’t seen any indication that transmutation will still work the same way. I have seen nothing to indicate to me that when I use a skin it will still open a transmutation window and allow me to apply it to an item, as opposed to just being consumed and added to my wardrobe.
Not when the skin is in your inventory. If it’s in your inventory, you can apply it for free to an item, once. (Then the skin is gone from your inventory.)
Applying a skin out of the wardrobe onto a piece of armor costs a charge. If you double click a skin from your inventory, it gets added to your wardrobe, but that’s a not very smart thing to do, since you just gave away an opportunity to use it for free. Once it’s in your wardrobe, you’re gonna have to pay charge to apply it to anything.
edit: I can’t say this with 100% certainty of course, but this is what I got from the blog & video.
Give me an example of a straight couple in this game that flirts all the time? It might be a bit tough considering there is only ONE male lead Braham and he was rejected by Ottilia (guys don’t get much love in this game), but even when you look at the secondary support cast pick one straight couple that flirts like you said. Just one… and it doesn’t have to be all the time either. Just one straight couple with just one example of them flirting.
Logan is madly in love with Queen Jennah, making that a hetero love story (albeit somewhat one-sided). And there’s a good number of hetero couples you encounter during the storylines and out in the world, for example the Asuran couple in one of the starter storylines (1-20), and the Asuran couple later on in the personal story when you chose that your biggest regret is to let a friend die.
There’s also lots of male lore characters in the game. Rytlock, Logan, Braham, Evon Gnashblade, Trahearne, Tybalt, Forgal, Lord Faren … a game isn’t sexist just because there’s not a 100% accurate totally equal 50:50 representation of each gender. A game is sexist when there are little to none strong or important characters of a certain gender, or when they’re all portrayed in the same (clichéd) manner, etc. None of that is true for GW2.
As for your question you really need to sit back and think about this one for yourself. Ask yourself who normally plays fantasy MMO type games? who plays PC games in general? what is the percentage of gay/lesbian people (i.e. its about 3.7% in the U.S) Then ask yourself that question again and see if you can work it out for yourself. It’s not that hard, the statistics are out there.
If you want to play a game with lore made for all the neckbeard dudebro’s out there, I encourage you to check out WoW and the Warlords of Draenor expansion. Ten or something Warlords, not a single woman among them. In general, there are only two major female lore characters that do anything at the moment, and they’re both “crazy, irrational and bordering on going evil”.
Leave the refreshing non-sexism in GW2 for those of us who are so sick of the usual sexism in video games.
Yeah, but taking them out of your wardrobe and applying them to an item will cost you a charge. It’d be smarter to keep on hoarding the skins in your bank / bags until you really want to use it on a specific character. That way, you’ll be able to transmute it for free, and it will still be saved in the wardrobe once you apply it.
The new system does not at all help with the problem of hoarding skins, or carrying around extra sets of armor for the looks. It does help with removing the destruction of skins though, and it helps by making everything account bound. (So you might for example use the Fervid Censer on more than one character, which is nice.)
Reading this made me happy and moved (as did the thread from Christina). I adore Taimi as well and I’m glad she’s part of the Living Story / “Destiny’s Children” now and I also think the Braham / Taimi pairing is so sweet. He’s like her big teddy bear who will protect her.
I wish you all the best!
I believe the ‘failure’ of Town Clothes is because ArenaNet never fully understood what to do with them, and how much potential they had. I love the idea of Town Clothes. It makes perfect sense that people would dress differently when not adventuring… they dress in clothing, not armor! Similarly, costumes are effectively clothing, not armor.
But instead of giving us a good variety of clothing, we had a very limited number of items. Each armor weight class had many, many more times the number of pieces. With each patch, I kept hoping for more Town Clothes. I kept hoping we might see some of the things that we only see on NPCs, or something equivalent. I kept hoping we’d see a variety of styles from basic peasant to high nobility.
But what did we get? A couple costumes (though I will admit the Wintersday and Halloween sets were well done), hoodies, shorts, and a couple shirts.
Still, even with the limited number of items, I know many people who bought them. Many who used real money to buy the gems for the items, including me. Because we wanted them, and we wanted ArenaNet to know we wanted more! Just counting the number people I know who bout Town Clothes items, that means many thousands of dollars!
Perhaps Town Clothes were not selling ‘well’, but they were selling, and I have no doubt ArenaNet made a profit.
So now we’re being told that we shall no longer be able to mix Town Clothes pieces. Now we’re being told that, despite how illogical it is, we’ll be able to wear clothing into combat. Now we’re being told that we won’t be able to customize (dye) the soon-to-be former Town Clothes items…
How is this making the game better?
I agree with all of this.
Armor =/= clothing. It feels a bit ridiculous walking around a city, your home instance or a bar wearing your armor, and it would feel ridiculous (to me personally) to wear clothing to battle. I loved the fact that we had both, armor and clothing. I do not want to see one of it go away.
Not just in dungeons. Try getting that skillpoint up in the cave in Snowden Drifts, as a Mesmer. The one with the Mesmer Norn with adds. I only succeeded after about 5 tries. Without traits = mission impossible.
But difficulty is not even my main problem with this, the main problem is boredom. Traits make gameplay interesting.
This plus the fact that transmutation while leveling is gonna cost three times as much now, really kills my buzz for leveling. But it’s most of what I do in the game. I have some 20 more alts planned out, but I really don’t feel the motivation to do leveling any more. It’s getting the fun sucked out of it in multiple ways. No thanks.
I sure hope this won’t make arena.net consider nerfing Guardian …
Rather give all other classes reliable AoE as well. Some have none. Like Mesmer.
Necro, Engi and Thief are pretty good for AoE tagging as well though. I levelled my thief from 40 to 80 in Queen’s Gauntlet with nothing but Shortbow, and made some nice gold in the process. Warrior cleaves, at least. Ele has got some nice fields, but not much in the way of reliable autoattack AoE. Mesmer has nothing, it’s completely useless for tagging events.
Oh yes, this bugs me. Just checked out the skins (I’m a bit late to the party) and I’d want the male skin on my female guardian so much.
The exact opposite is true for the Phoenix armor: would love that on my Asura elementalist, but alas, the male version has zero feathers, nothing “phoenix” going on and just doesn’t look at all like the original.
My suggestion would be to not alter any existing sets, but to create new counterparts based on existing armor. So for example, a male Phoenix set that does have feathers, and a female Phalanx set that looks almost like the male version.
The male and female torso (chest) parts of the armor look fine as they are, strong looking for the male, and sexy for the female.
Because females can’t be strong, and males can’t be sexy?
I think what the OP was asking for was something like this skin as one they use in combat (the one shown here’s town clothes, the winter fash). More feminine/asuraladylike, and not skimpy looking ones that let people take pantyshots of you at nearly every angle…
Yes, exactly!
I don’t want “skimpy” on my Asura. I don’t want bare skin. I don’t like those armors that show off bare Asura chest because they’re exactly like the male version. I’d like some pretty feminine / girly armor options for my Asura ladies the cherry blossom shirts or Wintersday outfit show how lovely it could look.
And no, I don’t want current armor options removed. Just more options. Some more frills and ribbons and generally feminine armor.
By the way, that Wintersday outfit / earmuffs combo looks adorable on your Asura, and is what I wear a lot on my Asura ele ingame as well, but that combination will be impossible after the next patch, if they’re going through with the changes.
- larger parties?
- showing all your guildmembers on the map?
- No auto kick from dungeon if creator leaves/changes character
- Balance how rewarding play on all maps is at once, Resource Nods, Mat drops, mob difficulty, events XP/KARMA/GOLD reward, at this moment lvl 80 maps are the only ones where our time is better spent.
- Fix issues with Parties and Overflows, stop breaking parties apart!
- Fix the Issues with Zerg-Lag-Farm Trains on PvE Maps, it’s just madness, it’s by far friendly play, it’s laggy, it’s a war to try to hit the max mobs we can for the max loot, this game was never meant to this to happen, make it stop!
- Fix the Issues with Party Kickers at Dungeons / Fractals, they keep trying to sell spots for gold, make it easier to report the party owner that just kicked us.
- Larger Parties, why not?
- Always wanted to easily find all Guild Members on the map i am on.
- Make World Bosses take longer to kill, some of them are scale absurdly, others die so fast no speed boost help us reach them in time.
Yes to all of these!
Also maybe the ability to port a party or guild member to you once every hour or so? Would help with helping other players out.
Updated mail system:
- Allow certain ranks of a guild to be able to mail everyone at once in the guild.
- No spam lock if mailing mutual friend or guildmate
Agree with those two! And how about being able to mail yourself? My #1 method of emptying my inventory when out doing stuff with no time to spare is mailing stuff to my friend, and having him sending it back to me. Spam suppression is very annoying in those instances. But it would be even better if I could just mail stuff to myself to pick it up later. The system couldn’t be abused as an additional permanent storage since you can only have 10 mails stored and accessible at any given time.
First of all, what method were you using before the wardrobe system was announced? If you’re just keeping a ton of sets in your inventory, then you can still do that after the wardrobe. The wardrobe feature won’t change anything for the worse.
Right now, I’m just not using the transmutation system at all, because it’s destructive.
After the patch, I will use it to create one “look” for all my characters, but that will be it. Which is pretty sad for a game built on look diversity, considering I’d like to change my looks on a frequent basis and I can do that in other games, for free.
Second of all, I’m pretty sure you just have to use a charge once for every item to unlock it in your wardrobe. Then you can transmute its appearance whenever you want.
No, that is the system we’re asking for.
Or in other words:
This new system is of course better than the old one. The old one was unusable in my opinion. It gets an F from me. The new one gets a D+ — at least it’s not destructive, and the account bound thing is very nice, but it still doesn’t allow for the kind of customization I’d wish for, especially in a game where cosmetics matter so much.
(edited by Awbee.8405)
Clearly the best solution for you is extra bag slots and invisible ones in them.
Not an option as long as bag slots are not account-bound. I’m going on 9 alts, I’m not going to buy additional bag slots for each of them … so I’m not buying bag slots at all.
I am pretty sure that after you pay the transmutation charge for a piece of armor/weapon that you can transmute it infinitely for free on your chars afterwards. One charge for one piece doesn’t sound that bad when you can get a bunch for free from map completion.
It would be great if it worked that way, but sadly it doesn’t.
I’ve spent 1500+ hours mostly running around the open world raising alts, and I pay for that by being poor as I do what I like, actually seeing the game world alive. I love this idea!!! Now I’ll be sad too if they don’t do it :/
Same here don’t own a single exotic set but have 8 alts and most of what I do is map completion (and rp). Would feel excellent to see a gamestyle like this supported for once.
+1
Would absolutely love something like this. Dynamic events are what makes this game unique, and there’s almost zero incentive to do them now, so almost no one’s doing them. People should populate Tyria once again!
Besides, they could have implemented the wardrobe in a different way. For example, using transmutation charges to unlock skins in the wardrobe to use them freely. They could up the cost for this as well.
That would have been the perfect solution for both PVE and PVP.
(edited by Awbee.8405)
I dislike this change. Now its 1) going to take even longer to get max AP rewards and 2) gives no reason to do any extra dailies/monthlies after. If they give more achieves for LS next season to offset it, I guess its fine.
You still get laurels, silver, kharma, and random rewards, I think? Those are reasons to do your extra dailies / monthlies.
How easy of you to judge others. Congratulations.
I usually help new players and put a message on map chat in queensdale for anyone who needs any. Of course there’s usually at least 1 guy a day who feels like he’s entitled to troll me, and so I check their AP. I’ve met countless people with 3000+ points asking me the most idiotic questions, and since I did it for over a year, it’s not funny anymore. This change definitely won’t help me in telling who’s new and who’s not. As for you, better change your attitude.
Good for you then, and I’m glad you’re doing that. But the majority of people who look at other people’s achievement points to spot the newbies are those who want to kick them from their groups for being “nubs”. I’ve personally seen that happen quite a lot. I’m never the victim in those situations since I’ve been playing since beta, but it made me sad and angry when people make fun of newbies. So while it will admittedly hinder you a bit in finding the real new players who need help, it’s also gonna prevent bad people from bullying newbies, which is good.
Having met those AP goals I guess I’m supposed to leave now.
I hope you know how many of us there are….
Why? You still get rewards for completing your daily and monthly, and you still get to do all the non-daily/monthly achievements, like the Living World achievements. (Though I personally also think it’s rather terrible that those are so very time-gated, but that’s a different topic.)
I’m happy for you guys, but for me, personally, it will just become harder to recognize who’s a total newbie and who’s not. :<
So you’ll no longer be able to ostracize new players for being new? That’s a very good change then.
Yup, i’m also extremely happy about this. Even though i’m nowhere near the cap yet, i like how this basically makes the permanent achievements more relevant again instead of achievement points largely being based on how many daily/monthly achievements you have completed.
I also feel a lot more inclined to hunt for more achievement points now, because now i don’t have to worry about all those daily/monthly achievements i’ve missed in the past.
I just hope that there won’t be too much criticism against this and that Anet decides to revert this change in the future.
Yes, this is how I feel about it as well
The only thing I want to remark is that all the reasoning Curtis gave has nothing to do with the removal of the current Town Clothes system. I mean, everything you implement to give us that customization options, is fully compatible with having a Town Clothes attire as is right now. Single item outfits, and tonics to use with armors, and all the transmutation system can be there and still have a tab for wearing the town clothes, not messing with this aspect of the game many players enjoy. Create a tonic AND create the clothes item, and give people both items. Everybody happy.
In fact, this is a very good way to make clothes much more appealing. If you can use them as tonic, as an outfit for combat and as town clothes with mix and match options, the value of this items will be greater and I’m sure many more players would be MUCH more interested in spending money to buy this kind of items. And everybody will be happy. It’s a win-win situation, not that hard to understand and to implement, since all the hard work is already done in some way or another (tonics created, town clothes tab existing…)
Please, read about this, think about it and tell us if at least you are considering to rethink something of this to save us from this frustration.
100% agree. Transmutable town clothes and “combat outfits” for those who want it, and a customizable townclothes system for those who want it. Win-win-win.
1) How did GW2 force you to log in every 2 week? Did they put a gun to your head, they threaten to harm you pet hamster etc….?
I’ll chime in here because this is an issue that concerns me greatly.
I have to log in every 2 week or else I will miss out on content that will afterwards be gone forever. I will not only miss out on the special rewards that will only be accessible during this short time span, much more importantly I will miss out on the experience, the surroundings, the dialogue, the fights, everything.
I’ve been playing WoW since early 2010. I started playing GW2 in beta, and played the game so much that I ended my WoW subscription in mid 2012.
In Autumn 2013, I renewed my WoW subscription because I felt nostalgic about it. And it pulled me back in full stop. You know why? Since the last time I had played, an entire new continent with 7 sub-zones had appeared, with hundreds of quests. Hundreds of new clothing and weapon models. Lots of new pets, lots of new mounts. Lots of new dungeons, lots of new raids. I spent 6 months playing WoW pretty much exclusively because there was just so much new stuff to do (and I still haven’t finished much of it.)
I never meant to “quit” GW2, I always wanted to go back to it, but WoW really kept my attention with all the stuff it gave me to do.
The news about the April feature changes made me log in to GW2 again, and I really enjoyed watching the scene in the bar in Divinity’s Reach (I’ve found a new favorite character in Taimi), and I was baffled when walking through the destroyed Lion’s Arch. But that was it. I’ve been gone from GW2 for over 6 months, and there is almost nothing new for me to do. (I say nothing, because I know that a new Tequatl and these new wurms have been added. I will probably check them out, but I’m not really hardcore, so that content is probably not made for me.)
This is the problem. I was gone from WoW for 1.5 years, get back, and there’s so much content that it keeps me busy for 6+ months. I was gone from GW2 for 6 months, and practically nothing new has been added. Or — it has been added, but it’s since been removed.
GW2 really needs to focus on adding permanent new content. New zones, new stuff to do, for players that still play and for players that return to the game. Or simply stopping deleting the living story updates but preserving them and making them replayable. I want this game to be successful and to capture my attention, because I like it better than WoW in many ways.
edit: I want to add that I’m not even an “end-game bunny”. I’m mostly an altoholic, roleplayer, achievement hunter, outfit collector, pet collector, quest / heart reader, and explorer.
(edited by Awbee.8405)
Oh, I’m reasonably certain that’s EXACTLY it.
With the new system, the only thing they have to worry about is each outfit being compatible with itself. They don’t have to make each mesh be somewhat compatible with every other piece of different outfits (which is destined to fail at some level).
It’s cheaper in terms of development, which is most likely the primary reason for the change. I honestly do not believe town clothes were the hot seller that the people in this thread want to believe it was. If town clothes were making Arena.net money… it wasn’t much.
So we’ll have #yolo #swag warriors in full ninja outfits during combat, but the roleplayers won’t be able to have reasonable looks out of combat anymore. That really can’t be a solution.
I’m not against arena.net selling full ninja outfits to #yoloswag warriors if that makes good money. But don’t destroy a system roleplayers (and others) loved and made good use of in the process.
Outfits give us a way to create highly stylized looks that aren’t constrained to armor slots or weight class. In addition to armor skins that are easier and cheaper to collect across characters and the account dye system we do believe the options across a players whole account are much more attractive now. You’ll see more outfits coming out this summer and additions to the game more often usable by your characters.
But uncustomizable outfits are not attractive. You had a great system, which would have made me buy lots of new town clothes (especially with new account bound functionality), but I will not buy outfits that have 1 unchangeable look and can’t be combined with anything else. I’m sorry, but that is just boring.
As always we ask you to try out the new system of customization and see what’s available to you. I think many people will be surprised by how many pieces have become armor compatible.
But I’m not interested in town clothes being armor compatible, for the most part anyways. Fluffy quaggan hats are super cute in combination with my wintersday outfit, or when goofing around town, but I wouldn’t want to wear them in combat. Especially not on any heavy armor classes.
The only town clothes I might have wanted to combine with (light) armor were the cherry blossom shirts, yet they a) were removed before I could buy them, b) appear to be made into tonics. Why? I’m sorry, who in their right mind would want a tonic of a blouse you can’t dye? I have more tonics than I care to use anyways. :/
I really hope there will be a way to retain the current functionality of town clothes. Make all the other changes you want to, make them combat ready, make tonics, just keep the old system in addition to that for those of us who really want to. Make it a switch in the menu if you must, so that those not interested in the old town clothes system won’t even have their hero panel “cluttered up” with it. Please.
We do understand and sincerely apologize that there are creative combinations of town clothes that will not exist anymore. Many have asked why remove town clothes as a concept. It boils down to we believe better armor skinning and the outfit system is something we can add more options to more often and will produce a better supported RP game for everyone with more variety in the future. In short, a healthier game.
But complete, unchangeable outfits are boring, they aren’t interesting options. I would most likely never buy an outfit if I knew I couldn’t customize it.
I was hoping for so many more town clothing pieces to come to the store, to allow us to look more like “normal citizens” for those times hanging around in the city: simple jeans, nice skirts, blouses, turtle-necks, dresses, all kinds of different shoes … buying one single outfit with these shoes and this dress and this blouse and you can’t change it and will look like every other barbie doll out there … that’s not interesting, it’s not enticing.
It’s also not good for RP. Would make for some pretty awkward RP situations if everyone was wearing the exact same thing, wouldn’kitten ^^
Clothing was meant to offer visual options that break the class roles, however we were never completely happy with the way it was isolated from the rest of the game
But we were! That is exactly what I wanted from town clothes, and what I got. My main is a guardian as well, and heavy armor obviously always looks heavy and uncomfortable. Nothing you would want to wear in your free time, at home, in the city. That’s why I really loved the idea and implementation of town clothes as they were. My guardian was wearing her heavy armor in combat when she needed it to protect herself, but in all other circumstances she was able to walk around in light clothing, just like a regular woman would.
I have no desire to wear town clothes in combat. I mean, if it’s possible to do that and keep the old functionality, then I’m certainly not against it. But replacing something we liked with something many of us never asked for and don’t even want, that feels really bad.
Additionally, every time we added something to town-clothes, it didn’t really help someone building their light, medium, or heavy look.
No, but it helped us building our town clothes. Is the RP community really that small? And if it is, does it mean that our wishes are irrelevant, just because we’re small? You created a beautiful game with the most beautiful and detailed cities I’ve ever seen in an MMO game. Not everything has to do with rawwwwwwwr combat. Just because most players are more interested in bashing heads and never step back to actually look at and enjoy your cities and feel at home there, doesn’t mean that those of us who do should be ignored, shouldn’kitten
When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece).. There really is no way at this point over six years since we started development to make absolutely everything work together. So we needed something new to continue to grow in the future.
Why can’t the wintersday outfit work with the earmuffs? I wear that combination a lot in-game, and it works perfectly fine. No clipping whatsoever. It’s one of my favorite combinations, and the wintersday outfit will lose a LOT of its appeal to me if I won’t be able to combine it with the earmuffs after the patch. Not to mention, the earmuffs will lose all of their appeal for me in that case. What would I ever want to do with a pair of earmuffs that can’t be usefully combined with anything? Wear them with Tier 3? That makes no sense.
I was really excited when i saw the new female charr faces, i especially liked the lynx-like face. I found it a bit too “cute-ish” but i though, okay, let’s see what i can make of it. I like my charrs looking predatory and fierce, and hell, this face proved to be a real challenge… i had a general idea of what made a face look fierce and i think i did the best i could with this face…. but from the front it still looks as if it was smiling :P But overall, i’m kinda content with it (it really is the closest one can get to a dangerous lynx look with this face, i think)
So this is my necro, Khazura The Looming
I’m pretty late, but wanted to tell you that that’s a really really cool look. I’m in the same position as you were, I like that face per se but was worried it might be too cute for the Charr Thief I have planned. But what you did there looks like just the right mixture between fierce and cute
1. I don’t get how content that changes affects your playstyle if you don’t do that content. Explain.
2. They don’t need to replace champ farming with activities because champ farming wasn’t an intended activity from Anet to begin with.
3. Why is nudging players towards other existing, supported content not sufficient to replace champ farming? It was good enough before champ farming existed, yet somehow it’s not sufficient now? Explain.The reality is that the only thing Anet has said is that raw Gold drops are being nerfed on champ kills. If someone wants to continue to kill champs for the not-gold stuff (where the real value is anyways), they will still do it.
I’m pretty sure he or she was referring to the nerfed event rewards, not the nerfed champ rewards.
The problem with new content, and new land to explore is that we’d grind it out in a week, figure out that best stuff to kill, and then go back to complaining about how bored we are, and why isn’t anet expanding the game already. We don’t use up 80% of the map as it is, why should they open up more of it, just for us to ignore it after we’re done with it.
That’s not really the fault of the players though, it’s because
a) you need gold for almost everything you might want in the game, and
b) “playing the game normally, out in the world” doesn’t get you enough gold to make it worthwhile compared to things like TP flipping, champ farming or chain dungoneering.
That’s the problem. I personally spend 90% of my game time out in the world, doing map completion on any of my numerous alts. And I’m pretty poor. With this change, my income rate is gonna decrease even more, if hopefully not by a lot. I really don’t see the point.
I agree that it was harsh, honestly I feel like the game I followed throughout it’s creation, beta tested, bought and have loved for a year is slowly being eroded into a cash cow as more and more of the development is geared towards money making. I get that it has to happen, I do and I’ve spent hundreds and hundreds of dollars between my wife and I this past year in support of the growth of the game but now it seems that solid content is beginning to suffer too much.
I feel like every time I log in, if I don’t do the events for a chance at an extra yellow to salvage for silver I fall further and further behind on any chance of getting a legendary or ascended or any other long term goal item I’ve set. This is becoming a massive copper pinching effort on behalf of the monetization group and the quality of my game play is suffering for it at every level.
I think the biggest problem honestly is RNG. It completely rules the game, and that is abysmal.
How many players would gladly buy any of the cool weapon skins like Jade skins, Zodiac skins, in the gem store, for 300-600 gems? SO many people would. So many people would spend their money on that, which would make both them and arena.net happy.
Instead, we have this absolutely terrible model of playing lottery with real life money. Most of it is blown away for nothing, leaving those who choose to spend money on it angry and sad (and probably severely frustrated and more willing to walk away from the game). If you’re exceptionally lucky though, you get one of the rare skins and can make a killing off it on the TP.
This system is so much worse in terms of player friendliness that I barely have words to describe it. It increases the demand to be SUPER RICH so that you will be able to buy one of those cool weapons, thus increasing the demand to go farm champions like crazy.
I can hardly imagine this RNG system being that more profitable than directly and honestly selling the weapons through the store. And if it is, then that additional profit comes from luring players into gambling their cash away. How is that in any way, under any point of view, acceptable?
I’m happy to see repair costs removed (though removing waypoint costs may have been the better choice, and I’d still like to see it regardless). Nerfing ways of getting money to “compensate” for the removal of a gold sink is a really bad idea though, especially the specific sources they’re nerfing.
You want gold sinks because you want your economy to be balanced. Sure, there are always going to be outliers, but you want most people to be able to participate in the game and feel like they’re making progress, or they’re not going to be having fun and they’re going to quit.
The problem is, these particular sources of money were for the more casual players, otherwise known as the people who weren’t outliers to begin with. They’re not just the players who don’t need gold sinks, but taking money from them and not the outliers is only going to make the economy worse.
I’m an extremely casual Guild Wars 2 player. Gold is not a normal currency for me, Silver is (I have gold, but so little that it’s more like a way to simplify my silver than it is another denomination). I hop in every once and awhile, do the new stuff, and that’s pretty much it. The Marionette event cost me more money than it gave me. Removing repair costs will help that… but removing money sources at the same time will still leave me with no money to buy anything with.
The problem ultimately boils down to the fact that, as long as gold is a renewable resource, you can’t make a real economy out of it. Most MMOs don’t seem to realize that, but hop into any one and you’ll see how impenetrable they are if you’re not an established, hardcore player. Gold sinks are a terrible bandage as it is, because the people you really want them to affect (established farmers or traders) are nearly impossible to target specifically, so all they usually do is hurt the new/casual player more and are irrelevant to the people sitting on the piles of money.
It’s the reason so many MMOs nowadays use dungeon and reputation-specific “badges” and stuff for anything meaningful. It’s impossible to keep the main progression fair and balanced when the economy is controlled by a handful of people at the currency cap.
What Guild Wars 2 really needs to do is give up on the idea of gold as a serious currency. Make it easy enough to earn to afford the little things you still use it for (like waypoint costs or something), and then find other ways to gate progression in a way that’s fair both for new players and players who have been playing the whole time and been getting lucky with rare drops and compensation giveaways.
I agree with everythin you said. (Except that I have a bit more gold, but I’m also cheap and barely ever spent any, and I did some farming during the Queen’s Gauntlet and Scarlet invasions and gathered a few hundred gold that way.)
Not all people are completionists. Most just like a few sets and keep switching between them (like me). Anet has decided to target these players as they probably are the majority – more profit.
But completionists, and players with alts, are what’s funding the gem store. If you only like one or two sets, then those gemstore sets that are being created and sold are not being bought by you. They’re bought by completionists though, and people with alts (because the more alts you have, the more likely it is that you’re gonna like any given gemstore set on at least one alt). Not to mention the character slots we buy …
The nice part of the game though, is that you get Gold for everything. sPVP, WvW, PvE, crafting (if you’re clever with it). There’s little reason for you to grind the same thing over and over again, when you can just play the entirety of the game and make Gold doing it.
Doesn’t seem to work for me. I have around 500 gold that I’m holding onto for dear life in case a permanent self-style hair kit decides to drop again at some point. That’s the one thing I want most in the game, more than 20 legendaries.
And I’ve played since beta. I level alts, do map completion, do events in Orr and Frostgorge, do Living Story events, and occasionally do dungeons. Barely spent anything ever except for 3 pieces of Sylvari Tier 3 medium because I just had to have it. And yet I only have 500 gold.
I don’t like the idea that much becuase I don’t want to chose. Gold is everything since you can buy nearly everything from gold. For my ascended stuff I had to farm worldbosses and temples to get the dragonite ore. While I did this I literally got just 1g per day. Keeping in mind that crafting an acended armor can cost you up to 100g extra if you don’t have all the materials, it really sucked to farm just one type of stuff you need while abandoning 9 other types.
Which is why I don’t own ascended armor. I don’t even have exotic armor except for a few dungeon and kharma pieces. None of my characters (8 80’s) have a complete armor set or weapons, not even talking about the looks side here, just the stat side.
Other people are building their 10th legendary. The economy is incredibly lopsided.
What about those of us who despise dungeon crawling? Now the only real choice is to waste time playing the TP (no thanks), stupid RNG or give up on all long term goals. It burns me that they keep shutting off the taps and trying to pigeonhole everyone into one play style or that we were all handed a precursor from the Karka chest (worst lopsided give away in gaming history). What about those of us that were not handed that bankroll to get started with?
I’m not a fan of champ trains or any trains for that matter so stop creating the need and start making other areas of the game lucrative. It is beginning to feel like the sole motivation is to force everyone into buying gold through gems. If you need the money that bad just add a subscription to the game and maybe then you’ll stop constantly nerfing the fun and profit out of all the game content!
I agree, though I wouldn’t put it quite as harshly with regard to the gem selling. However it’s true that those who never had anything significant drop for them and who don’t enjoy hardcore dungoneering or tycooning the TP are pretty bad off.
I’ve often said that I’d gladly pay a subscription fee if it meant free access to transmutation, a free in-game barbershop and much better ways to aquire gold. Maybe that could actually become a thing? Offer a sub model with certain benefits for those who want it, I know I would.
I would, instead, suggest a large subset of rares/skins/etc that only drop randomly from particular events. This would make events – especially major ones – more rewarding. The mini-chests were a good idea. That idea should be expanded. IMO
No, seriously. Enough with the RNG crap. It’s terrible. It makes for annoying farming, because you know you will never be lucky enough to have the thing you actually want drop for you, so you have to rely on the TP. This game is pretty much TP Wars 2, and that’s terrible.
If they introduced that, guess what people would do? No, not farm the event — they would farm CoF and the Champ Farm, so that they’d be able to buy those drops they want off the TP.
If anything, make events give you tokens that you can use to buy stuff. Like khama, except useful, I guess.
An unlock system would require a player with 1 character, and a player with 20 characters, to spend the same amount of charges in order to unlock armor, and then wear it.
The current and planned systems however cost the player with many alts much more.
If you have 1 character, you plan out an outfit for them, transmuting that will cost you 6 charges.
If you have 20 characters, and plan out an outfit for each one, transmuting them will cost you 6×20 = 120 charges.
This is especially unfair since players with alts have already spent 10$ for each new character slot. I have already supported arena.net and brought them revenue — why do I have to pay more, again? I already paid much more for the game than the player with no alts.
On top of that is the fact that transmuting armor for leveling characters will now cost 3 times as much as it did before. I’m sorry, but that just really feels not okay.
(edited by Awbee.8405)