You still need to run over and get your armour repaired. Just won’t cost anything. As for Waypoints? I don’t mind the cost. A silver here, a silver there, that’s fine. I feel there’s perhaps too many waypoints – I’d rather they were inside towns or cities, and not scattered across the countryside.
Really, I don’t see the cost to use waypoints as a serious issue
It’s not an issue for players who have a big amount of gold. It very much is an issue for those who don’t have much.
Raise your hand if you farm events and bosses for silver drops.
I see no hands.So why does this matter?
Oh, I know. There was nothing better to complain about today. Seriously, I hope arenanet staffers only bothered read the first two whining posts on threads like this before they stop wasting their time. I don’t disagree with critical commentary, but there is nothing useful about the complaints in this thread.
Advice: Buy a towel. Cry into it in silence. Leave the rest of us alone.
What?
If no one was farming it, then why nerf it? That makes no sense.
Yeah .. according to that logic they should never have invented the champ-bags at all .. since when nobody killed champs in that logic drops from champs should have been nerfed even more .. or they should just have removed all champs.
No, the champion loot bags are and were a great addition, because it sucked badly when you spent 15 minutes killing a champion with two friends and then getting a blue for it.
But champion farming can’t be the endgame. That’s just terrible.
Champ train is ridiculously boring. Doing the same rotation over and over and over again. I can’t understand the mentality of some players
Sure you can chat with your fellow farmers while doing it, but is it something you really want to do for hours and hours? Grinding. That’s what you are doing lol
I’m pretty sure nobody enjoys it. People feel forced to do it because everything desirable in the game costs gold, and RNG is rampant. As long as this is the case, gold farming will always be a thing. It doen’t matter how annoying or boring. This is a problem, and clashes badly with the game’s original manifesto.
Yes, I’ve been waiting for that since beta. Why have these cool hair accessories if they’re guaranteed to clash with armor dyes? You’re better off choosing the hairstyles with no accessories, or choosing a dull nondescript color so it won’t clash too badly with anything.
If my Asura wears Mightnight Ice colored armor, I want her hair ribbon to match that!
Anet has mentioned previously that their metrics tell them that we don’t like Dynamic Events, and don’t do them. That’s why none have been added since September 2012.
And the solution to that is to nerf event rewards even more?
People aren’t doing events because doing events isn’t rewarding enough. Running champ train and farming dungeons is more rewarding in terms of gold than events, so that’s what people do. The logical solution would be to increase event rewards.
ANet has abandoned events as a key part of the game on their own. They still have events as part of other stuff like living story and world bosses, but they have no interest in the rest of the events populating the world. They are no longer fixing them, and the Dynamic Events forum has been closed and moved to the archives.
That’s really sad.
In my opinion it would be great if new events were constantly being added to the game. It gets stale when you know every single event in every single zone.
WP costs are a pretty significant gold sink that I don’t think Anet would want to remove, unless they introduce some other way to combat it
The problem is that WP costs are a tax on all players, no matter how poor or rich. The problem with the economy is not that everyone has too much gold, it’s that a few people have ridiculous amounts of gold while the huge casual player base doesn’t. If I only have 40 gold in total, those 10 silver I have to spend for porting myself around during guild missions really does hurt. If I have 4000 gold, that cost doesn’t bother me anyways.
I feel the same way. Events are one of the absolute core feature of GW2 gameplay and completing events should be rewarded and encouraged at all levels. It should in fact be a lot MORE rewarded and encouraged than it currently is, not less.
:/
I hope they are prepearing for a new loot system t encourage players to play the dungeons/bosses with the motivation that amazing stuff can drop instead of, gold focused mechanics.
The problem is that gold is by FAR the most valuable thing in game. EVERYTHING you could possibly want, you can get with gold. Which in itself wouldn’t be so bad, the bigger problem is: for most things you might want, the ONLY way to get them is by farming gold.
That’s the problem with a reward system that depends almost entirely on RNG. If you get lucky and get a rare RNG drop, you can make a killing on the TP. If you don’t, you will have to grind for weeks and months to be able to buy what you want off the TP. It’s a lottery based system which doesn’t make for enjoyable or rewarding gameplay, sadly.
Reducing the gold drop from Champions and Events will not help new and casual players.
What the game needs is a way for new and non-hardcore players to make enough gold to get around in the game and get some of the stuff they want. 90% of the gold I have was made during Queen’s Gauntlet and Scarlet’s first invasions, and it’s really not much still, and I don’t spend much (don’t own a single set of exotic armor).
I’m glad repair costs are being removed, removing waypoint costs would be awesome as well.
Your armor still breaks, but you won’t have to pay gold to repair it anymore. Why is that a bad thing? I think it’s a great change.
I would be really happy if they would at least allow to use colours you’ve obtained for the hair accessories when using a hair style or makeover kit. the few colours allowed for those are simply not enough.
Yes, this would be so so so great!
Why so angry, Soulstar? I too hope it could be housing, but realistically I think it probably won’t be.
But that doesn’t mean there will never be housing, so why are you so angry? I’m pretty sure the devs have stated from the beginning that they do like the idea of housing, but that they’d rather get it right than rush it. I agree with that approach. I will celebrate like a madwoman when we finally get housing, but until then I’m willing to wait.
I just hope that when it comes, it will be just right, with lots of individual customization, alt-friendliness, and not entirely gem-store dependent.
Great changes
I’m one of those people whose game time is quite equally split on lots of alts, without really having a set “main”. So everything that makes the game more alt-friendly makes me really happy. I’m really glad that is the direction they’re going in.
This incentivises me to play more WvW, or maybe even get some Ascended stuff.
Part of the development process is prioritization, so I’d like to know what you feel are the highest impact items you think would improve our storytelling delivery. What are your top three requests?
1. More permanent content. A friend of mine pretty much stopped playing GW2 although she loved it dearly, because she hates feeling pressured to do a certain bit of content in 2 weeks or else it’s gone forever.
Myself, I also missed out on the past 2-3 months of living story because I had to study for exams (and still do ^^). As many students, I have phases where I can play rather excessively, and then phases where I can barely play at all. It doesn’t feel great when this makes you miss out on important content. I didn’t see the destruction of Lion’s Arch, I couldn’t fight Scarlet, now all I can do is wade through the ruins of LA, and feeling like I missed out on so much that is now gone forever.
I can only imagine the amount of time, effort and heart blood that goes into each Living Story update. So I beg you: don’t just throw them away! Of course the Living Story has to move on in order to feel alive, but don’t just remove the old content from the game. Give us an option to play through older content. How about an Asura time machine that lets us travel to and relive older Living Story releases?
This would have so many positive effects: it would give players who couldn’t play at the time give a chance to experience that content. Players who consider returning to the game might feel a lot more inclined to do so if they could play through 1,5+ years of living story content upon returning, instead of returning and feeling like they missed out on everything. And it would forever store and treasure all those updates you guys have worked on.
… okay, that was a very long point 1, since I feel very strongly about this so my other 2 are:
2. More individual choices in the Living Story. I very much liked the idea of making choices in character creation (like choosing a college for my Asura, or a favorite god for my Human) and I liked how those choices mattered in the first 30 levels. I did not like how most of the rest of the Personal Story felt “on rails”. And I dislike the same thing about the Living Story: it’s quite one dimensional.
It makes almost no difference which character I play a Living Story update on. There are no choices. It would feel so awesome if my brute Norn Warrior could do things differently than my charming Asura Mesmer. Of course, in the end the story would have to converge somehow, but it would be amazing if we had a choice in the process.
It would also give us an incentive to experience an update on more than one character. One example of this that I LOVE is how Taimi talks differently to us when we’re an Asura, or how Marjory accidentally insulted my Sylvari in the Dead End’s tavern. That was a tiny example, but felt really cool.
… also, it would be great if those previously unused character creation choices (like the Human God, or the mentor for Asura) could play a role at some point.
3. More Taimi. All the Taimi. Such cute. Many feels. Much intelligent. Wow. <3
(edited by Awbee.8405)
I guess the problem with an unlock system is that, similar to account wide dyes, at some point most players will have unlocked all the skins that they want. In order for people to continue buying crystals, new armor and weapons would have to be introduced regularly (or a bunch of it at once).
I think this would be great, because the game does need more new armor and weapons (that don’t come in BLC). However, I find it understandable that this might not be something the dev team is currently willing to do or invest a huge chunk of time and effort into. In the long run though, I think it will be necessary to keep the game interesting.
Just imagine the huge run to collect all armors, if they were truly unlockable! The new changes don’t incentivise it all that much (though of course still much more than the previous system). Why would I want to run Honor of the Waves to gather those dungeon sets, if those are not my absolute favorite pieces of armor? What use is it for me to have them in my wardrobe, if I’d have to pay money to equip them, and then again pay money when I want to put my preferred set back on?
With an unlock system, I’d farm Honor of the Waves to have that set at my free disposal. I could change into it freely whenever I wanted to, say if I was fighting Jormag, just to set the mood — and then change back to another set I like. I would unlock all sets that I find in any way slightly interesting, just to have all these options and freedoms.
The changes are good because the previous system was horrendously bad to the point of being unusable, at least for me. (I’ve used 3 transmutation crystals in almost 2 years.)
The new system removes the destruction component, which is a HUGE and important change.
However, it still doesn’t facilitate frequent armor changes. It still incentivises a playstyle where you pick one look for a character, transmute it, and then stay that way forever. I don’t think many players will swap their outfits around freely and frequently if it costs them 6$ to do so.
I hope that at some point we might make the transition to an unlock system, where you are truly free in your customization choices. I feel like wearing Tier 2 today? Then I’ll wear Tier 2! I feel like wearing this battle amazon set today? Then I’ll wear it! This is not currently possible without a spending a huge amount of money, beyond what most players would be willing to spend. (Sure, some are, but there are also people who buy legendaries with real money. Most people aren’t excessively rich and / or willing to spend hundred dollars per month on a video game.)
I would buy the heck out of transmutation crystals if they allowed me to permanently unlock armor pieces and weapons. I would also buy the heck out of whatever I needed to permanently unlock hairstyles to my account. I’m the sort of player who loves to change her look daily, I dislike settling on permanent choices. Permanent choices feel static and boring. It’s like if you’d have to pay 6$ whenever you wanted to change your traits — that would suck, wouldn’kitten
Awww, she waves! When did you take that screenshot, was that when Marjorie’s sister walked in?
My sylvari is already pretty short and petite, but Taimi was still soooo small compared to him. I love how such a tiny character has become an actual lore character that might (hopefully) become even more important as the living story goes on. So glad that it’s not just big brawny characters who get the spotlight in GW2, as it often is the case in other MMO’s.
+1
I would even buy an ‘emote pack’ w rl money if it wasn’t too expensive.
would need to be below 300 gems so that it’s still obtainable by ppl who can’t use rl money.
Me too, but only if it was account bound. Character-bound emote packs in the store would make my blood boil with fury and despair :p
But account bound, yeah that would be awesome, and while of course I’d love to get them for free, I’d also gladly pay money for them. Extra work of the designers / animators should be valued.
And while we’re at it, maybe let us sit in chairs … maybe … please?
Yes please, more options are always very welcome.
I personally would greatly favor a system where we can buy hair colors or haircuts for a rather high gem price and then have them permanently unlocked on our account, able to swap to them freely at a barbershop or with a permanent kit. I’d pay big bucks for that, since I’m the type of person who’d love to change her characters’ hairstyles weekly, if not daily, and the current system of hair kits doesn’t really do the job for me, it feels too wasteful.
Each time they’d introduce new hair styles, I’d likely buy all of them, just to have them :p and then use them a lot.
Or just make the dyes unlocked on your account available to be used as hair/accessory colors.
This is what I’ve been wanting since beta, so so much! … with regards to the hair accessories. It sucks a bit that I’m pretty much stuck with choosing the most boring, nondescript grey/beige shade whenever I create a character with a hair acessory, so that it won’t clash too much with dye sets.
It would improve the look of characters overall if we could color coordinate our often quite prominent hair accessories with the dyes we’re using on our armor.
(edited by Awbee.8405)
… that is all.
I just returned to the game after a couple of months, missed out on most of the LA action sadly, and just went into the bar in Divinity’s Reach today to see the ending.
And I was positively blown away by Taimi’s adorableness. She’s so tiny!! I just wanted to pick her up and hug her. And the way she was limping … right in the feels I’d pick her up and let her ride on my shoulder all day.
I also loved how she’s not just all-around-dawww cute, but also seems to have a really interesting personality. She’s nerdy, curious, and a bit aloof. I’m excited to see more of her character and see her progress, also her in combination with Zojja
So yeah, this is just me expressing my appreciation for this amazingly cute new character. I really like Rox as well, but Taimi is my new favorite character in Guild Wars 2 <3
Thanks for creating her!
The bullkitten RNG in this game is bullkitten. Don’t ever expect to loot anything yourself. If you want something you either grind gold or buy gems and convert to gold. There is some guides to help with grinding gold but its mostly a very boring unfulfilling job.
I feel that this is one of the few real weaknesses the game has at the moment. In another famous MMO that I play, I always have something interesting to do on any of my characters, because all the “goals” I have in that game (stats armor, transmute armor, mini pets, mounts, etc) can be reached by more or less interesting means like questing, running old or new dungeons /raids, completing achievements, gathering reputation, and so on.
Whereas in GW2, when I have a goal (a certain look or mini etc), most of the time the only way to realistically and reliably aquire it is the TP, so the way to aquire these items is always the same: farm gold. Farm gold, farm gold, farm gold. As efficiently as possible.
Or in the case of the exclusive BLC weapons: farm human personal story until you keel over.
It doesn’t make for interesting gameplay most of the time. Champion farming for weeks on end isn’t interesting. :/
You should either be able to aquire a lot more gold than you currently do by “playing the game” (aka no dedicated farming, no TP shuffling), or rewards shouldn’t be so highly RNG dependent.
I’m even more interested what “A Solid Foundation” might be about. There’s a tiny, overly optimistic part of me that hopes it might be about Housing … if only
Sidenote: What dye did you use on that Zephyrite helm?
It’s not my picture I’m afraid, I took it from the wiki page the dye looks like it might be “Gold”, to me.
I’d assume skins that can be any class (like most achievement and standalone gem store skins) will be unlocked for all armor classes in the wardrobe, similar to how converting it to pvp works now.
Right, I didn’t even think the fact that it concerns some gem store items too, like the masks. I sure hope it works the way you say it does then I’d be able to buy the lightning AND sun skin … otherwise I might have to buy a heavy and a light lightning skin. :/
Hi! I got some some Fortune Scraps leftover and I really like the look of the Zephyrite Helm Skins, but I’ve got a question about them in context of the upcoming wardrobe changes:
The helms come in 3 colors (sun, wind and lightning) and they also come in 3 different armor classes (light, medium, heavy), so there’s nine helm skins overall. There’s only really 3 skins though, because the helms look exactly the same for every aromor class.
So my question is: if I buy and equip, say, the Heavy Sun Zephyrite Skin, it will go into my wardrobe and I’ll forever be able to transmute it onto heavy armor. But will I also be able to transmute it onto light and medium armor? That would be really great, since the helm looks the same on all armor classes anyways and I would like to be able to use it on both my mesmer and my guardian.
I think the same situation applies for a couple of other items as well, like the Dragon Helm Skin and some other reward skins.
Excelsior!
Awbee
My suggestion:
1. Turn the costumes and town clothes in to armor skins, all of them, even the retired and limited edition ones like the bunny ears and hoodies.
2. Take the skill-sets associated with those skins (wintersday, mad king, etc…) and turn them in to the new type of toys that activate from your inventory.
3. Add a second armor set players can switch to out of combat.
You now have all the functionality that is being added with the wardrobe without removing any functionality of the previous system.
This would be pretty great, at least from my (layman) point of view
Yes, that icon is a blue-pink-yellow bundle of joy and excitement. When I see one drop, my stomach makes a happy jolt
Seriously, can we get this, because I am dead serious about floofy earmuffs being very important, I love those things
It also makes little sense to have them in the wardrobe for transmutation, but not being able to combine them with the wintersday outfit. They were pretty much made for them, and if they weren’t, then they should have been. What else would you pair the earmuffs with?
Wearing sole earmuffs while fighting a dragon combined with 99% of the armor in game will just look silly. Earmuffs with heavy armor? Right. Let’s not. They belong with the Wintersday outfit
The ruched / cherry blossom / country shirts on the other hand would allow for some beautiful combinations with light and medium armor. I already had some gorgeous outfits in mind when I found out that it was impossible …
Please, no! For the love of the Pirate Captain Hat on Asura!
That is an amazing battlecry!
Also, your asura is beyond adorable, and I really hope she gets to keep her lovely outfit, including the hat
But we will not be able to wear it with other head items such as the earmuffs, will we? I find it completely unacceptable that you are removing my ability to wear something I have had for almost one and a half years— in this case the Wintersday outfit with the earmuffs worn in place of the hat.
Oh god
I had completely forgotten that the earmuffs were NOT part of the wintersday outfit. I have always worn them together! They belong together!
Please, if nothing else, offer us different tonics with different variations? For example, give us one standard Wintersday outfit, one Wintersday outfit plus earmuffs, one Wintersday outfit plus Santa hat … and so on. It won’t completely replace the joys of mixing and matching, but at least make up for some of these otherwise lost combinations.
Outfits can still be dyed, They will have up to 4 dye channels depending on the outfit.
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
Thanks for reply. This alleviates some of my worries — I’m glad I’ll still be able to dye them, and I’m glad that I won’t have to pay trans charges whenever I want to equip my wintersday outfit or standard townclothes. That’s good news.
However, it is indeed sad about the mixing and matching. Maybe there’ll still be a way to re-implement it, if in a later patch.
Also, could you please tell me if the ruched / cherry blossom shirts will be available in the store again at some point? I missed out on buying them and didn’t think they’d be a limited item. I also would have thought that those would have been especially fit of being part of the wardrobe, seeing as they look like regular, pretty clothing that would mix well with most light armor, as opposed to more “out there” town clothes.
(edited by Awbee.8405)
A question I had (sorry if it was asked already but I’m short in time and can’t read so many pages of answers) : dyes we unlocked on characters we deleted, even a while ago, will be available anyway, or they are lost?
You have to log in with a character so that the dyes on that character become account bound, so I think it won’t work on deleted characters.
My guess as to why the “outfits” aren’t doable as individual items is because when worn they provide a costume brawl skill set that you don’t get otherwise. My guess they did what they did to preserve the costume brawl aspect of the set as it was sold. It was sold as a set for costume brawl.
I will predict that come the holidays, that we will see the component skins of the outfits for sale in the gem store piece by piece.
Why not have the “set” in the toybox for costume brawl, and the individual pieces in the wardrobe so that you can mix and dye them? I think everybody could live with it if we had to wear the “boring” outfits and colors for costume brawl, but got to keep our dyable cool pieces for all other instances.
Also, why remove the town clothes tab? Having to pay a transmute charge whenever you want to equip town clothes is incredibly, unnecessarily punishing for roleplayers who swap these outfits several times a day.
On a related note, I would really love for those ruched shirts to become available again. They’re pretty much the only item that looks feminine on female asura. I hope they become available again in the store, and that they will be dyable. Otherwise there’s not much of a point.
A little added note here, Outfits will still respect the ‘hide helm’ toggle so you can absolutely wear Wintersday or Mad King outfit without the hat or pumpkin.
But we want to dye them! And mix them up with other items!
Behold the beauty of an Asura with a pink wintersday outfit and a pink quaggan hat. This has been possible for a year, and now it suddenly isn’t anymore? I thought this patch was supposed to allow us more flexibility with armor? Seriously, at least tell us why you are doing this. As it is now, I can only assume that you just hate cute Asura in pink Wintersday outfits and pink Quaggan hats. And that’s evil.
That is Claw Island
Town clothes should be all converted into Skins, yet, they decided to go with a complex system, outfits are unfair, they could with some effort convert them into all pieces to get it right
The weird thing is, isn’t it even more effort for them to convert them into these weird tonics? Why don’t they just treat them the same way they do the sunglasses etc? It makes no sense at all.
Town clothes don’t have a use. Many players are rarely in town clothes.
Yeah, but making them into tonics who aren’t dyable or anything most certainly won’t change that.
They have already stated that they are going to balance early content to make up for lack of traits. Why wouldn’t they? It is an incredibly easy thing to do.
And also a really bad thing to do, gameplay wise. I don’t want to autoattack in easy areas until level 50. That’s terrible. I want to have access to traits that let me improve my character and the way it plays, and thus be able to take on content of moderate difficulty, like I’ve been able to do until now.
Levels 1-30 are where your character progresses the most, the fastest. Acquiring new skills for your build is way more fun than getting +1 power. Levels 30-80 are the grind because nothing changes. You play the same way for 50 levels never unlocking anything that changes the way you play your character or enhances your gameplay. Sure there are minor improvements in efficiency but no real game changers.
Grandmaster traits are no real gamechangers for you? Also, I consider traits just as big a part of character progression as skills.
Because they don’t see profit in town clothes.
But why wouldn’t they? It seems so obvious that enabling town clothes in the wardrobe and selling them as usual would get them a lot more revenue than … whatever this is that they’re doing now. This will only get them lots of refund demands.
I don’t get it?
It just boggles my mind why they are doing this. I do not see a single reason for it and would love to at least get an explanation. It seems to make no sense in any possible respect.
How will we get transmutation charges? Gemstore? Daily reward?
They’re the same as transmutation crystals are now. So, mainly from the gemstore, but you can also rarely get them from map completion in high level areas, or from BLT chests.
Keep in mind though that 3 transmutation stones give you 1 charge as well though, so map completion in lower level areas will also give you charges, if at a low rate. You’d have to complete 6 lower level areas to be able to transmute one armor set.
(At least we hope that this is how it will be.)
I think the new wardrobe system is a step in the right direction. However, it still doesn’t solve the fundamental problem for me: I’m reluctant to change my armor looks because of the cost.
I was hoping that the system would work more like this:
1. An armor piece can be unlocked for the account by placing it in the wardrobe (account bound).
2. Using a transmutation charge/crystal unlocks it permanently for a character (soul bound).There would still be a use for transmutation crystals and people would feel more encouraged to buy new armor sets in the gem shop. As it is now, I won’t buy armor from the gem shop unless I 100% want my character to have that look for a long time. In fact, I’ll likely continue to horde stones/crystals until a perfect look comes around. So it won’t really change my gem purchasing behavior very much in the long term. In the short term, I might take advantage of the system for a few alts, but that’s it.
Under the system I hoped for, I would be more likely to buy armor and use stones/crystals to satisfy a desire for a complete set and to experiment with. In short term, I would likely use a lot more stones/crystals to unlock armors. In the long term, I would be more open to buying new armor sets to unlock. I believe that this system would have been best for both Anet and the players. So kind of disappointed by this change.
I agree that the system you propose would have probably been even more user-friendly, but they may have done the math and concluded that it would get them far less revenue. Or they just prefer the other system. I’m still glad about it, because it’s an incredible improvement over what we have now — even though it could be even better, yes.
The thing is the reason I have bags absolutely crammed with gear is that I swap around for RP. I don’t have 50 exotics, I have 50 things from apprentice boots on up, and if I’m RPing running a shop counter I’m in plainer clothes than if going out to a fancy dinner. I can swap looks just by changing what’s equipped. And I can do it multiple times in a row to show my looks to others or to illustrate changes to my character during a scene.
Do I now have to pay a charge per item for every swap? Or is this a one-time unlock for a charge after which I can change freely to the “bought” looks?
You’d have to pay a charge whenever you want to apply new looks to an item.
But you don’t have to do that if you don’t care about the stats and just want to wear an item occasionally for the looks. Nothing has to change for you. You can keep on carrying those armor pieces in your bag and equip them whenever you want for RP. That is not going to cost anything.
On the other hand I am not a fan of the whole warp charge thing. I seriously believe that if we unlock the skin we should be able to apply it whenever we want with no kind of fees attached to it, like the Hall of Monument skins. Hopefully these warp charges won’t be something we can only earn via gemstore, or a ridiculously low drop rate.
It costs exactly the same amount as it does now, one transmutation crystal = 1 charge.
Most of mine came from harvesting plants. It is unclear from the article if that is changing. Gathering nodes are obviously not mobs but that still doesn’t seem like a safe assumption.
I hope this stays in the game. I always go out of my way to harvest every plant I see because I love the feeling of getting a dye from harvesting would be sad to see that go.
I don’t have too many dyes unlocked so far, even though I’ve played since beta. I was intending to buy more identified dyes to build up my collection. What do you guys think, should I get them now, or will the price drop after the update?
what about devil horns? am i the only person who has them or something?
No, I have them, too. ^^