1) The jump pad from where you spawn is iffy at best. I’m often stuck not getting vertical enough to get out before it sticks me somewhere surrounded by the opposing team. Don’t really have an issue with the other jump pads.
2) Funny, I get rewarded for participating. But there are times when players “check out” but I’ve never seen a mass quit. And since I’ve been added to matches in progress as long as there are players queuing it’s rarely a lopsided match up of players.
3) I think it’s great. It’s the ultimate equalizer, everyone is the same, no pre-made teams, it’s all about reading the situation and playing.
I sense the OP wants hyper-competative play to win rather than play cause it’s fun.
no. I am just not going to sugar coat bad, half-baked content overflowing with design flaws, when its basically the only “festive” content the lunar new year event brings with it.
i highly doubt you get rewarded for participating. I dont get anything for playing a match, and the only thing i get for a win is a +1 for the champion achievement. if you do actually get some sort of loot for participating, that only further proves what a buggy mess this is.
also, there is literally NOTHING fun about losing the only progress or reward you can actually get in there because the entire enemy team ragequit and you get teamswitched as a result, volunteered or not.
Maybe the next Elementalist Elite-Specialization is the “Fry Cook” so we atleast have a reason to throw burning potatoes at people.
In other news, get your kitten together Anet.
I can imagine a clever programmer doing exactly this, hundreds of small transactions every time leading to enormous profits as it runs 24/7.
Whether someone is actually doing it or not will never be admitted by Anet in any event, so it’s pure speculation.
But if someone was running one, this is the sort of thing they would target rather than any of the more obvious higher ticket items.
a programmer working at a bank did exactly that at some point in the past, of sorts.
he transfered the fifth digit after the decimal point of each transaction to his own account. he got busted some time later though, as it was odd for a programmer to have something in the million range on his account.
Not like we have a location for pretty much exactly that in Lion’s Arch… oh…
I went to sell some Mithril Pistol Barrels for 9s78c, but there was a listing for 1 at 7s. Instead of undercutting that listing, I thought to buy it then have the new lowest listing. So I bought it. then there was a new listing for 1 at 7s. I bought that one. another one. bought it. another one. bought it. I ended up with 12 extra.
thats literally all i could think of when i read that.
Seeing as i just got done getting all 50 points out of the Dragon Ball Champion achievement, I figured i d go ahead and point out everything that went wrong with the Activity from a Design point of view.
1. The Jump-Pads
They work when they want to, not when you want them to. either they dont bounce you up at all, or not high enough or delayed, so that you face plant into a wall and fall back down. this happens about 60% of the time trying to get out of spawn. They shouldnt be fully centered if you assume that the player doesnt stand still as soon as they are bounced up.
2. It Encourages Toxic Behaviour
Seeing how you only get rewarded for Winning 10 games, unlike pretty much every other activity that rewards you for playing one or several games, a good 80% of players that end up on the losing team leave and find themselves another match where they are on the winning team. You encourage players to leave matches they cant win, because there is literally no reason for them to continue playing. thats a mayor design flaw in my eyes. Let alone that most of the time teams are so unbalanced that a 500 – 0 match is more likely than, say, a 500 – 400 match.
The above is mostly caused by players leaving early, or auto balance switching players from the winning team to the other and them leaving in return because it is just a waste of time at that point.
3. It is not fun
Not only do you not get rewarded for playing, in addition you mostly find yourself constantly hunted down by a group of 2-4 players.
These are just a few points i could think of at the top of my head. I have been sticking around with the Guild Wars franchise since 2005/2006 and this game has so much potential, but it pains me to see how so many design flaws make it past QA. Does play testing even happen? if so, why didnt anyone notice that this isnt fun, rewarding content that people would want to play? Most people in there probably just stick around for the tokens, and not because they enjoy it.
I would much appreciate it if more thought would go into the content released. And yes, I am aware of this content is now roughly 2 years old, but thats no excuse for all the flaws it has. Just because it is returning holiday content, that doesnt mean its issues can be left unattended.
this message has been spamming my chat for the past 8 hours, and it has also done so the previous night starting at roughly the same time.
Whatever is causing this, please investigate it.
Finally got a screenshot of this error message
thanks for posting it here. Its either that error message, or instantly getting kicked back out to DR as you try to enter, but that is probably caused by the same error, you just dont get to see the message.
I would much appreciate it if you could investigate if this affects all activities, or just specific ones, since i had it happen with Winters Wonderland and ocassionally also with Bell Choir and Snowball Mayhem aswell.
You could basically redub it “A Very Frustrating Wintersday” considering i got the same error 10-20 Times in a Row or kicked back out when trying to do Winters Wonderland.
This issue first appeared sometime before, or with the Wintersday Release. Winters Wonderland had exactly the same issues when trying to enter. Same goes for Snowball Mayhem when it comes down to being transfered to a new instance. I assume you either get the “world is full” message, or kicked back out to Divinity’s Reach as you try to enter?
Good to know this is apparently more deserving of a response than other, more urgent issues related to todays update.
You keep getting kicked back to Divinity’s Reach, or it shows a “World is Full” Error.
If said error occurs while you are in a match and a new round is supposed to start, you are stuck in that match infinetly until you leave manually.
This has been an issue with Winters Wonderland aswell, and obviously hasnt been fixed.
A fix would be much appreciated. Its a bit pointless to have an Event focused on Dragon Ball, and having that not work properly.
FIX IT ALREADY.
this bullcrap has been bugged for well over a year now. I am way done past bringing it up and you doing nothing about it. Instead of fixing some minor issue some famous streamer brought to your attention, perhaps you could fix something that has 6 pages on your darn forums.
I already posted about this issue in another thread. doubt they are even going to bother with fixing it though…
What kind of “Ball” is this supposed to be? School-bully-poked-kitten-in-your-soccer-ball-kind of ball? This looks beyond stupid. Fix it.
PS:
I seriously cant even type “a … hole” without your chat filter going bonkers? next thing you tell me i cant say poop or call people dummy. holy hell.
(edited by AysonCurrax.3254)
Would be nice to have more maps for this tbh
I would actually be fine with being able to get in first, to be honest.
I just felt to give it that name now.
although it does make me “wonder” how you managed to roll out a returning minigame and break it so severely. I would REALLY appreciate it if you could look into fixing it, because i am starting to lose my patience when i am being kicked back to DR before i even get to see a single kitten snowflake in there, for the 20th time in a row, apart from being told the map i am trying to join is full.
Its either an infinite back and forth, or i am being thrown onto a map with 2 minutes left before being kicked back to DR anyways.
It is simply not fun, and I dont recall it being such a cluttered mess the last 3 years.
Any kind of response would be much appreciated…
While I appreciate the effort made by Reyana, I also want to point out a mayor issue with it:
I am assuming most of the feedback came from American WvW Commanders. What about the European ones though? Have there been any interviews with these? Because as far as i am concerned, the American and European Communities are using entirely different builds and strategies, so i am quite certain the other half of the community which hasnt been asked for their feedback wouldnt quite appreciate some of these changes. There is a mayor difference between European and American PvP already, and the same goes for World vs World.
I am aware you cant make everyone happy (its sheer impossible) but please, try to find a middle ground, at the very least.
Just bringing it up now to suggest that you try to prevent the inbound kittenstorm that might come from this.
re: missing patch notes – This (IMO) is also and indication of poor code documentation. If code was being properly documented, complete and accurate patch notes would be easy. Ensuring good communication is one of managements primary functions. And the view from out here makes it look like good communication is not happening at Anet.
I agree… there have been plenty of “hidden” changes not documented in the patchnotes in the past. there isn’t much of a point in patchnotes if you don’t list everything that has been changed. It doesn’t have to be in vast detail, but it should be mentioned if tempering with the options of any kind took place.
I assure you, we have an extensive QA Department.
As you may have noticed, this is a quirky bug, in that it doesn’t affect everyone, and those it impacts are seeing different outcomes. For instance, I had my auto-loot turn off, someone else had his double-click reset… It’s not a simple “This happens for everyone, all the time” situation.
Testing is more challenging than more players realize. I hope you’ll be understanding about this, and note that this is an odd situation that will be addressed as soon as possible.
This happens exactly the same every time. The bug resets the first tab of options to it’s defaults. The “random” part is not everyone changes the same options.
You have a code repository. The bug was introduced in a recent patch. A source code diff will tell you the areas to look. The error will stand out like a sore thumb.
Please can you provide us with an estimation of time to patch, thank you.
that is, if there is actually a version control software being used, which i dearly hope so… otherwise i dont know what i am supposed to think of this anymore.
average tuesday, patch is ready
testing weak, bugs are heavy
10 minutes of gameplay, new build already
source code spaghetti
“Watch List” and “Inventory Settings” keep getting reset aswell.
(Not the Inventory position which was never stored to begin with; things like “hide single bags”, “highlight new items”)Are you aware of this? / Will this be fixed aswell?
while we are talking inventory, that kitten thing also keeps resizing from, say, 10 slots per row, to 9 slots per row, everytime i login. its quite the mess, and it has been for quite some time. But despite reporting it more than once, nothing has been done about it. its equally annoying to have to resize your inventory each and every time you login/logout or swap to a different character.
Using the MAC beta and annoyingly mine keeps resetting every day (auto-loot, field of view, mouse gestures, item rarity in bags, etc.). You mention you are working on a fix, was it in the update I just received on 17th December, if so unfortunately it didn’t work? If not do we have an ETA on this patch please?
I really do love how after 3 years and an expansion, we don’t even have a NON-BETA client to use. Totally off topic, sorry.
I’ve heard someone tell me to first go to character selection screen, then log out completely from there and it stops this issue. Works for me so far!
Well, technically, neither the Windows nor the MAC Client are out of Beta. It kind of boggles the mind that some early access titles seem to be more refined than this client in particular.
How one manages to mess up the player settings, without actually changing anything with them, is beyond my comprehension as a developer. Let alone the fact that we are talking about something that worked perfectly fine since release. Just…HOW!? How does one manage to break the fridge while making popcorn in the microwave? did you somehow put a spoon into your bowl of corn, tied a wire to it and somehow welded that to some circuitry in the fridge, frying the whole thing in the process?
I hear QA-Department, but I dont see anything that would prove its existence.
Never play on patch day, or the week after it. It kinda makes me miss the 9 months of silence before HoT released, because you didnt consistently break everything then.
I am trying to understand what went wrong here, but I honestly cant wrap my finger around it. and by the way, thats not a bug, thats a defect.
Why are you fractal people freaking out? This thread is just a quick note on pvp hot fixes coming this week not the entire patch notes. Jesus people read and understand the post.
Because its not a PvP Only Fix. Its a Nerf to PvE aswell.
A message from the Balance Team:
As mentioned in our “Road Ahead for 2015” blog, our strategy for adjusting the meta-game in Guild Wars 2 after the release of Heart of Thorns focuses on releasing balance updates on a set cycle – each and every quarter. We began this cadence with the release of HoT in October which undoubtedly changed the way that the game is played across all game modes. In the weeks following the launch of HoT we made a number of tweaks to elite specializations as we began to notice trends that did not align with our design goals.
Today we stand about a month and a half since Heart of Thorns was released, and once again we feel it is necessary to make some adjustments for the overall health of the game. This week we will be making a few changes to address some emergent gameplay that has cropped up across multiple game modes:
General
- Runes of Durability: Fixed a bug that granted this rune set more boon duration than indicated.
- Temple of the Silent Storm: Players will no longer be able to interact with Meditations while under the effect of Blur.
Mesmer
- Echo of Memory: Block duration reduced from 2.25 to 1.5
Revenant
- Demonic Defiance: This trait now has a 5 second internal cooldown.
- Radiant Revival: This trait’s functionality has been altered to provide Infused Light for the revenant, instead of the downed target. This trait now grants the revenant 10% bonus revival speed.
- Coalescence of Ruin: This ability will no longer hit over the maximum number of targets (5). The cascade will additionally cease its progression if it hits the maximum number of targets.
As a note, not all of the changes listed above will be in the first build on December 15, but instead in a hotfix that will happen shortly afterwards.
Balance itself is an iterative process and our work will be ongoing. We’re taking a hard look at the ways players are experiencing content across the game (raids, fractals, open world, PvP, and WvW) and we’ll be making adjustments accordingly.
Our next major balance update will be released at the end of January, and after the new year we plan on sharing the high-level details of those changes, giving you an opportunity to provide feedback to our design team.
So, are we just going to ignore the fact that you, Arenanet, clearly stated, that there wont be any balance updates while there is an ongoing PvP Season? Why set rules, if you arent going to stick with it?
More importantly, if they’re going to break those rules, who much Soon™er rather than later can I expect Warrior updates?
I mean, if they arent going to stick to what they say, atleast, they could do so to fix all currently existing issues in PvP. Instead, they pour oil into the fire.
A message from the Balance Team:
As mentioned in our “Road Ahead for 2015” blog, our strategy for adjusting the meta-game in Guild Wars 2 after the release of Heart of Thorns focuses on releasing balance updates on a set cycle – each and every quarter. We began this cadence with the release of HoT in October which undoubtedly changed the way that the game is played across all game modes. In the weeks following the launch of HoT we made a number of tweaks to elite specializations as we began to notice trends that did not align with our design goals.
Today we stand about a month and a half since Heart of Thorns was released, and once again we feel it is necessary to make some adjustments for the overall health of the game. This week we will be making a few changes to address some emergent gameplay that has cropped up across multiple game modes:
General
- Runes of Durability: Fixed a bug that granted this rune set more boon duration than indicated.
- Temple of the Silent Storm: Players will no longer be able to interact with Meditations while under the effect of Blur.
Mesmer
- Echo of Memory: Block duration reduced from 2.25 to 1.5
Revenant
- Demonic Defiance: This trait now has a 5 second internal cooldown.
- Radiant Revival: This trait’s functionality has been altered to provide Infused Light for the revenant, instead of the downed target. This trait now grants the revenant 10% bonus revival speed.
- Coalescence of Ruin: This ability will no longer hit over the maximum number of targets (5). The cascade will additionally cease its progression if it hits the maximum number of targets.
As a note, not all of the changes listed above will be in the first build on December 15, but instead in a hotfix that will happen shortly afterwards.
Balance itself is an iterative process and our work will be ongoing. We’re taking a hard look at the ways players are experiencing content across the game (raids, fractals, open world, PvP, and WvW) and we’ll be making adjustments accordingly.
Our next major balance update will be released at the end of January, and after the new year we plan on sharing the high-level details of those changes, giving you an opportunity to provide feedback to our design team.
So, are we just going to ignore the fact that you, Arenanet, clearly stated, that there wont be any balance updates while there is an ongoing PvP Season? Why set rules, if you arent going to stick with it?
So, is there actually a chance that this issue gets acknowledged or potentially looked into, or…? I would much appreciate being able to have those amulets…
I have done all the Season 2 Achievements, yet these two Amulets have NOT been unlocked in my laurel npc. this has been broken for about 10 months now. Is there any chance this is getting fixed? I really want to toss full ascended Nomad stats on one of my chars, and this severely hinders me from doing so….thanks.
Seems like it wasnt so…puts on sunglasses…efficient, after all.
You will get a lot of good info in Mike O’Brien’s article about today’s announcement.
could we also get a good looking outfit instead?
in red or pink maybe with some roses too
.
actually. scratch that.
I want a “Skritt happened” t-shirt now. make it happen devs.
You will get a lot of good info in Mike O’Brien’s article about today’s announcement.
could we also get a good looking outfit instead?
this is awfully accurate somehow.
Concerning the recap, that is great, but it would be better if other languages than English could get theirs too…
That’s coming in a future update. We have all the localized VO and subtitles ready to go but ran into a tech issue that was preventing them from triggering and displaying properly.
So, I just watched the cutscene, in german with german audio and subtitles. What’s up with that note?
Good to know!
So…
about that Prophecies Map in the Cutscene…
whats up with that?
Maybe they were too busy last week dealing with the massive Golem Rush exploit to properly test this update?
In that case, pushing the update back a week would have been the more sensible decision to go for instead of a rushing release. Premature Release is never a good thing.
Um, they didn’t deal with the exploit at all. Not even an acknowledgement of it.
If its not acknowledged as such, its a feature, i guess.
Maybe they were too busy last week dealing with the massive Golem Rush exploit to properly test this update?
In that case, pushing the update back a week would have been the more sensible decision to go for instead of a rushing release. Premature Release is never a good thing.
if this is a lazy way to throw in season 1 then i’m getting really moist and salty :c
Nope. It’s just something to fill in the story gap between the Personal Story and LW Season 2 for right now.
So, Are you saying Scarlet is also the one Behind the Great Fire in Ascalon 255 years back in Time? If not, why would you use the GW1 Map then? This either is supposed to be an easter egg, or someone did a very, very sloppy Job there. Then Cutscene is nice and all, but i just skipped to End after that bit.
I thought you were joking at first. now i have lost all respect for A-net for not even knowing their own game. GG..
That’s a bit of a reckless statement. I find it more likely that they used the GW1 map because they don’t have an empty updated map of GW2 readily available, as I am sure they didn’t have long to create the cinematic. In the long run, Tyria is Tyria.
no one was pushing them to create and release that cinematic, they put that on themselves. And if there is no deadline, why do a half baked job?
So you are saying its okay for them to use a map outdated by 252 years +- a few more years given the duration of the Gw1 Storyline?
Golly Gee, I ll just use the 1751 Map of the USA (yes, before it even WAS the USA) to refer to the USA from now on then. Since apparently its the same thing.
I’d pay real money to see what kind of automatic testing workflow/software is used for GW2.
oh boy… I would take you up on that, seeing how often this happens.
I thought you were joking at first. now i have lost all respect for A-net for not even knowing their own game. GG..
okay guys. apparently this is only a display bug on some characters. i got the issue on my thief and my warrior, but my guardian is perfectly fine. That would also explain why you cant retrain the skills and traits, since you already got them. it just shows you you dont…
I dont even know how you manage to break the display selectively for certain characters. I am impressed A-net.
It’s only on the character you log in with first. Your alts will be fine. and you will not have lost anything. But yeah, I wish I had my brown pants on.
not true. i have it on all the characters i have logged in with so far.
It is nice to see that HoM is apparently now fixed.
It is however not nice to see, that you broke a whole bunch of other stuff doing so, and that is something i am not happy about.
Several dozens of achievements i have unlocked are now not unlocked anymore.
This Ranges from Collections to even the new Jumping Puzzle Achievement i did weeks ago when Lions Arch was first reworked.
Also, all the Living Story 2 Chapters i had previously unlocked have been taken away from me, and now you are suggesting i buy them for 200 Gems each.
For some odd reason, i also have to click through all of the training stuff AGAIN, and i am not even sure if you gave me the Hero Points back required to do that.Is anyone else experiencing this issue or has anything else to add to the list?
To be fair, this patch wasn’t centered around the HoM fix. It just happened to be included.
Fair enough. Though i have no idea how one manages to let a clusterkitten like this slip onto Live Servers. Being a Developer myself and all…
But an issue like this just makes me want to turn off the game instead of playing this mess, not even knowing if they will just rollback my progress later to clean up their mess.
It is nice to see that HoM is apparently now fixed.
It is however not nice to see, that you broke a whole bunch of other stuff doing so, and that is something i am not happy about.
Several dozens of achievements i have unlocked are now not unlocked anymore.
This Ranges from Collections to even the new Jumping Puzzle Achievement i did weeks ago when Lions Arch was first reworked.
Also, all the Living Story 2 Chapters i had previously unlocked have been taken away from me, and now you are suggesting i buy them for 200 Gems each.
For some odd reason, i also have to click through all of the training stuff AGAIN, and i am not even sure if you gave me the Hero Points back required to do that.
Is anyone else experiencing this issue or has anything else to add to the list?
Would it be possible to add what crafting professions a particular character has, including the level? perhaps make it an endpoint of its own that would list all the recipes a particular character has learned?
something along the lines of adding a crafting_professions field to v2/characters, and then perhaps a sub-endpoint along the lines of
v2/characters/:id/crafting_professions/{id}
or
v2/characters/:id/crafting_professions/{profession_name}
with a list of all available recipes.
v1/item_details
Take the v2/items endpoint and it will be much faster, because you can request multiple items at once.
I know that. I was just asking for reference. :P
I would also like to know how many parallel request i can hammer the endpoints with, since i d like to prevent being IP blocked for possible misinterpretation as a DDOS attack. As of now i am sending up to 4 parallel requests to the v1/item_details api, which takes a fairly long time as is, so if possible i would send several more simultaneously. The Question is: what is too much, and what isnt?
And the fix is live.
Thanks A Lot! Now that also explains why my request timed out earlier too.
Tracked this one down today, hoping to have the fix deployed sometime this week. Thanks for the report!
by “this one” do you mean the encoding issue in general, or just for the guild api? the v1/skin_details.json is affected by that issue as well, as i mentioned on the recent maintenance post. the v1/recipe_details.json and v1/item_details.json might be affected by the same issue. I would appreciate if you were to look into that, if you havent already.
I noticed some odd behaviour with the v1/skin_details.json end point. It seems to have some encoding issues, but i am not sure if that is related to the maintenance or not, so i am posting it here just incase.
namely, the “Einhänder” and “Zweihänder” got their names all messed up in the v1 endpoint as can be seen here:
https://api.guildwars2.com/v1/skin_details.json?skin_id=5231
https://api.guildwars2.com/v1/skin_details.json?skin_id=5193the same thing doesnt seem to happen in the new v2 api though :
https://api.guildwars2.com/v2/skins/5231
https://api.guildwars2.com/v2/skins/5193See: https://forum-en.gw2archive.eu/forum/community/api/Guild-API-strings-are-UTF-8-encoded-twice
ahh, thank you. well, instead of meddling with a workaround for now, ill just leave it as is and wait for it to be fixed. Just figured it might be related to the maintenance, since an older database of mine didnt seem to have that weird issue. it being here might raise some attention, though, so it probably isnt that bad to be where it might not belong :x