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I was actually really looking forward to the challenge, and then..
Wanted to join with my party, did not work. Time to log off.
It does not matter that a skilled player in green mf gear can outperform an unskilled player in full exotics. What matters is that every single player will always perform worse in MF gear, than he himself could do in “real” gear, hampering the effectiveness of the group for his own personal gain.
That’s not even remotely true… The only difference between knight and explorer is toughness vs. mf and in no way impacts my dps. Unless I’m getting downed excessively, then perhaps my mf is hampering the group because I really need more survivability that apparently my skills (both actual skill and profession skills) aren’t providing.
If you argue like that, the opposite would have to say:
Instead of knight gear, use berserker’s gear then, if you do not need the toughness.
Gives more damage than MF.
So I sacrificed my firstborn in vain?
Nearly all MF gear is offensive. It sacrifices defensive traits.
It sacrifices its primary trait (offensive or defensive) to magic find, and keeps the secondary offensive benefits.
Someone in MF gear has exactly the same offensive bonuses as someone in Knight’s gear — a tank. Nobody buys Knight’s gear because they want to maximize their offensive power.
No one who would buy knight’s gear would buy magic find gear instead, if he buys it for one purpose, like dungeons only.
Anyone who is about doing a task aside from farming, like dungeon clear speed, damage maximization in WvW, in the most efficient way, will NEVER buy MF gear instead.
The point where people seem to get angry, is when the farming part is repositioned to dungeons.
Arenanet might actually have tried to fix that by giving money reward on bosses, so the logical conclusion for the player would be:
Kill the dungeon faster, get more money, because 50% more MF will never generate as much money as killing a boss for 20 silver in 2 instead of 4 minutes.
Berserker gear gives you critical damage instead of magic find, you do not sacrifice defensive stats at all.
Opal gemstones are MF/Pwr/Pre.
Crests are MF/Pwr/Pre.
Runes are condition dmg, pwr, or might duration + MF. (there is one with vitality, being the exception).Magic find gear and upgrades are by and large offensive upgrades.
Much like Berserker gear sacrifices defensive traits for critical damage, MF upgrades sacrifice defensive traits for magic find % increase.
Is that clearer?
A player using MF is not sacrificing killing potential. Especially if he has min/maxed pwr/crit%. But survivability is more reliant on individual skill.
I see your point, but I was comparing MF with Berserker gear, not Berserker to other more defensive gear.
And in that regard, a full berserker geared character would sacrifice killing potential, a lot of it at that
Nearly all MF gear is offensive. It sacrifices defensive traits. A thief in MF can still have higher DPS than just about anything in the game besides glass cannon warriors, and then even losing MF wouldn’t bring them even.
So yes, a DPS spec’d character using MF will probably still kill more things faster because that’s how the upgrades are designed.
The more you guys try to argue your points the more I’m sure you actually have no idea how this stuff works.
Berserker gear gives you critical damage instead of magic find, you do not sacrifice defensive stats at all.
Plus, the biggest MF boost is actually received with the rune set, and you can pretty much put anything in there, from defensive to offensive.
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Think about this:
I do not run MF gear, can handle all those mobs and kill them in half the time you do.
Now where does your argument go?Where’s the proof of this or is this just an exaggeration of an opinion?
If you ask for my opinion: I would not care either way. I have my people that I run dungeons with, and that is pretty much the only place where it matters if you run MF gear or not.
I just tried to give some basis for an own thought process there, instead of bathing in self-adulation.
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Think about this:
I do not run MF gear, can handle all those mobs and kill them in half the time you do.
Now where does your argument go?
There is a difference between ‘natural’ inflation and increasing the price of a good though.
You either trade with legendaries, or you equip them.
If you equip them, you will be poor, if you trade them, you will be rich(er).
And that is about all there is to say.
It sounds weird, but if played for ‘some’ time, you could almost apply the phrase ‘I have won Guild Wars 2’. There is nothing left to do really, except wvw and pvp.
Arah actually is a walk in the park, you just have to run path 3 over and over
So assuming it was the same person…he spent 900g( it was listed twice) to raise dusk by a few more gold……k lol
In case we start assuming:
That person wants dusk at 600 gold and has 50k gold in his inventory.. Yeah I think it is a good deal for him.
Even if you don’t want to assume it was both…ur saying he paid 475g to increase the price of an item that is already steadily increasing? When there will be something in the near future that will cause another burst?…to me it seems pointless and will bear no fruit there are so many reasons I think it’s a bad idea but then again I don’t have 9500g so sure why not
I do not think that person posted the 9k gold twilight, unless it was for trolling purposes.
If he is involved, he placed the buy orders at 2k+ to raise the prices of lodestones and dusk, since he is most likely involved in both markets.
But then again, I would not care either way and was not completely serious about this to begin with.
The more DPS you have, the less accurate your spark pull has to be.
That being said, you need tons of DPS anyways.
It would not hurt to soften that encounter a little, it is not like a dungeon master title is anything special. The way it is right now just prevents PUGs to run that path.
A 15 second spark pull is too long.
If you have people leave before sparks spawn you can get the pull done in 8 to 9 seconds.
She regens VERY quickly, so the spark pull is everything.
I still completely fail to see how this is creating wealth from nothing, at least anymore so than crafting rares and creating more wealth by salvaging than you paid for the materials.
To the cold, cold hand of the market … there is zero difference between using wheelbarrows of existing mats to make a 2s profit vs using a handful of special mats to make a 20s profit. Both are “stuff goes in … profit comes out.”
ANet though have to consider “risk vs reward”, much like a casino. If a casino put a new slot machine in that was basically guaranteed to give the player money, the casino would flip the kitten out and have that sucker shut down instantly. In their minds there is probably a set “win” percentage, or profit amount that they feel is acceptable.
Because you can throw some t5’s in and come out slightly ahead? That won’t really be on their radar … you’re making a small profit that will be negated instantly if the price of ectos drops a little or the cheapest t5 mats get used up, or more ANets style, a string of bad RNG.
What I fail to see is why they shut it down AFTER the prices of ecto and mithril/orichalcum had adjusted accordingly.
There was no more money to be made.
Is their desired ecto price at 30 silver to get more people into buying gold for gems?
So assuming it was the same person…he spent 900g( it was listed twice) to raise dusk by a few more gold……k lol
In case we start assuming:
That person wants dusk at 600 gold and has 50k gold in his inventory.. Yeah I think it is a good deal for him.
Funny thought:
The person controlling the dusk market posted the twilight sell and buy orders to drive up dusk prices
I would do it if I were him.
Would a player who wants that item have a choice to get it elsewhere if people did not post it for 8g? I do not think so.
People cutting prices, cut themselves.
I did not ask about a difference in prices, my implied question typed out would sound like:
Why is a common item, the ruby orb, as strong, as a rune set you have to craft out of high valued materials (Charged lodestone).
I kind of want to know what the devs were thinking, when they created those.
*I have a scholar set and noticed that orbs are just as good without an obvious reason.
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More like nerf ruby orbs or buff the scholar set.
Using 5 scholar runes and a ruby orb, because you will never really stay above 90% health in 90% (made up!) of the fights:
185 Power
10% Critical damage
14 Precision
6 ruby orbs:
120 Power
12% Critical damage
84 Precision
Unless you do not really go for critical strikes, in which case neither option would be viable, the ruby orb, with a total cost of 30 silver for a full set, is just as good.
Time for the designers to tweak some numbers?
Reasonable? A reasonable price, if you count the effort of the person wanting that item actually farming for it and hoping for a random drop…
The price would go towards 50g.
It is not apples and oranges if you talk in gold.
Buy/Create the rares cheap enough, and statistically you will make a profit per salvage.
The profit per salvage was higher for the new wintersday recipe obviously.
Anet wants the ecto price not at 20 silver where it would have ended up, but rather in the 30s area. Only reason why that thing had to be ‘fixed’.
without using Black Lion kits.
I actually had no idea there were exploits besides the BL kit.
Master salvage kit loses you the upgrade on every fifth salvage.
The BL kit costs about 20 silver per salvage, a 100% price per salvage.
To be as effective as the master salvage kit, the upgrade would have had to cost 5 times the price of a salvage with the BL kit. Since it was considerably less, the master kit was to prefer over the BL one to begin with.
The whole ‘exploit’ basically was turning mithril/orichalcum and snowflakes in ectoplasm for a good rate until ectoplasms got too cheap and the other required mats too expensive to make it profitable anymore.
I lold. That thing was at the break even point when they shut it down, could as well have not done that, but hey, ecto has to be at 35 silver for people to buy gold with gems I guess
Of course you do not ‘need’ anything else, but could use 5 elementalists too.
The DPS is actually higher if you take a mesmer with you. Most bosses fall in 30 seconds then.
Yep, tried that setup once. 4 eles+mes. Mobs just melt down.
The mesmer was not even meant to be with the eles though
But yeah, guardian warrior is not everything.
Of course you do not ‘need’ anything else, but could use 5 elementalists too.
The DPS is actually higher if you take a mesmer with you. Most bosses fall in 30 seconds then.
What kind of problems with bots did you expect had there been any more?
Then don’t use it? The loss of runes for MF will not have a significant impact in pve.
Your full of kitten lol, my warrior with full MF, does about 10k with hundred blades, with full power,prec, and crit, i hit 25k consistently, im sure you can imagine what the other damage skills do also.
May I ask your build/gear? I have full zerkers with a glass cannon build and I never see these numbers. Thanks in advance!
To add to the convo, I do agree that it as a stat appears insulting and I have tried full MF gear/runes/food and none with minimal differences in my average loot gains when tested outside of dungeons in groups. Inside dungeons I have found a more noticeable difference in drop rates with the MF.
Cheers!
If you want to see high numbers, 20 30 0 0 20 traits with zerker gear and a rune of the scholar set. There you go 35k 100B
If you kill her in one go after she became visible again, it is not challenging, you simply need damage. If you do not have that much damage, you have to time the spark pull really well, that one might be considered a little bit more difficult, but it just requires experience/training to get the spark pulls perfect every time.
Everybody always says… get a decent group, get a competent team…
A decent group, a competent team don´t go to this dungeons because it´s just wasting time. Whit my guildies team we do the 2 first path of CoF in 20 minutes each. In a skipper pug we made AC Detha path in 15 minutes.
Do you really think that there are people interested in make a extremly dificult path even it´s short? NO. No pugs, no decent group, no competent team. We need to wait for one day there are some people wanting the master dungeon achievement and try, like 3rd path in cof.
These paths need more balance, the FOTM take most of the players, the other made just easy and fast dungeons to farm money, just a little really want to try something new, and they don´t even use gw2lfg.
If you do SE1 correctly, it is a very short path and a decent group, however you would define it, should run it if they are indeed decent.
Gear is not really giving you a big edge in this game. I could buy me a green set without MF for 20 silver and would have the same stats as you with your full exotic MF gear.
The % you lose from going Green instead of Orange with the same stats does not make big of a difference as well.
I personally do not run MF gear because it feels like not performing the best I could, which I dislike.U lose some stats if u go green instead of exotic.
It might be small but it can make the difference.
I said, you do not lose stats if you go green NON-MF vs exotic MF. You make up for the lacking armor with the additional third stat. Do not pin me on that please though, might still lose 2 or 3 armor points, but my point is, this game is so easy, running MF, non-MF, naked will not make you fail a dungeon if you know how to play it.
But I still dislike the whole attitude of MF, that is the reason why I will never use it, as stated above.
Oh I see, might do that as well then Thanks for the info.
I melee him in phase 3 because it is super easy and you literally can not die, but I like to watch stuff on my second monitor while playing, so I just take the relaxed route and range attack him in phase 2 ^^
It’s more like “reward VS usefulness for your party”.
And this is where it becomes th real issue.
When some people do their best to have max DPS and survivability while others just have some crappy rares with MF, do zero damage, die in 1 hit and still get better reward.
Crappy rares with MF? My ‘farming’ toon is head to toe exotic MF gear with 5 noble runes + 1 pirate run, exotic MF weapons with MF sigil on main hand, all jewelery is exotic or better (cuz I haz ascended ring and karka accessory).
Oh, and because of how I built my toon and the fact that good MF gear is power/precision/MF, I haven’t given up that much DPS versus a glass canon, and I’ll bet between my skill as a player as well as traiting some survivability into my toon, I end up outperforming most of the rest of the members of my PUG parties.
Anyway, all that said, and even though I’m plenty over 150% magic find, it’s been my experience that that only translates to about 3-4 extra rares per dungeon path. It does make running AC all paths as a daily worth doing (which I could actually run naked so it’s not like the crit damage I give up for MF matters one whit), and it adds about the same extra per hour running events in Orr, so while it worth doing, I wouldn’t necessarily go way out of my way to build a toon like this except that I have 8 alts, so going all-in on MF on one was no biggie.
Gear is not really giving you a big edge in this game. I could buy me a green set without MF for 20 silver and would have the same stats as you with your full exotic MF gear.
The % you lose from going Green instead of Orange with the same stats does not make big of a difference as well.
I personally do not run MF gear because it feels like not performing the best I could, which I dislike.
Lupicus fires SINGLE projectiles WITHOUT circles aswell. Watch them, dodge them.
The smoky things, yeah. They’re kind of hard to see but their range seems to be limited (less than 1200), so as long as the ranged players stay at maximum distance, they generally won’t be hit by those.
Do not know about that, I just dodge them as long as I have endurance available. Those do not one shot you unless he ate a few grubs, so it is not too bad even if you get hit.
Side-step to one direction, change direction. Saves endurance.
Do they not hit you if you do that? I am a warrior, so I do not run out of endurance anyways, but good to know ^
Lupicus fires SINGLE projectiles WITHOUT circles aswell. Watch them, dodge them.
The smoky things, yeah. They’re kind of hard to see but their range seems to be limited (less than 1200), so as long as the ranged players stay at maximum distance, they generally won’t be hit by those.
Do not know about that, I just dodge them as long as I have endurance available. Those do not one shot you unless he ate a few grubs, so it is not too bad even if you get hit.
The AOE’s on the ground magically hit you even when you aren’t inside them […] especially with the AOE’s that somehow always hit you when you are outside their boundaries.
In addition to the projectiles’ trajectory (mentioned above), remember that nearly all AoE circles in GW2 are bugged. The AoE will hit players even when they are 2 or 3 steps outside the circle. They seem to assume that your character is a maximum-size norn, and even then they will hit if your feet are just barely outside the circle.
I have no idea why Arena Net hasn’t fixed this yet. All they need to do is make the red circle bigger than the damage effect by the radius of a player’s collision cylinder (which is identical for all races). I know they’re aware of it; I’ve done AC with Chris Whiteside, and several people (he included) got hit by the troll’s AoE while standing clearly outside the red circle. He said they would look into it “straight away”. This was almost 3 months ago, still no fix.
I guess the AoE red circles use some highly obscure code that is very hard to change (they also seem unable to change their colour, despite the fact that they are almost invisible for colour blind people, as mentioned in a couple of other threads).
TL;DR: Nearly all AoE in GW2 hits outside the circles. Make sure you are at least two steps away from the edge, and not on the side the projectiles are coming from.
I did not have time to read the whole thread, so I do not know if it was mentioned.
Lupicus fires SINGLE projectiles WITHOUT circles aswell. Watch them, dodge them.
You hide on the cliffs next to the path and let the 3 inquest soldiers pass, then you rush to the golem, kill his servants, rush back on the cliff, let the next 3 inquests pass then go to the golem and kill it as fast as you can
The stupidity in these responses makes me sad for our future. The OP clearly does not speak English as his first language, yet I’m will to bet he speaks it better than any 2nd language any of you trolls can speak.
For all the people that can’t take two seconds to try to understand what he’s saying:
He’s getting common dyes from the Unknown RARE tier. Not the generic Unidentified dye.
See SharedProphet’s comment above.
Apparently the only stupid people here are you and the OP. Also, it’s not our fault if OP couldn’t even type a decent, comprehensible English with full detailed of the problem (which he seemed to notice his own flaw in his second response, about how he had gambled and failed).
Point to me where i said the OP was correct in what he posted. Please show me. I simply pointed out what all the uneducated, brain dead children of this generation couldn’t figure out. That would be what the OP posted about.
Decent, comprehensible English statement? You are another ignorant fool that think everyone should speak English. I guess you don’t need to worry about other languages and working with businesses in other countries while you fill the shelves in the back of Wal-Mart. Congrats on your successful life.
First, you pointed out what OP had already rectified in his second post: the fine print in the rare dye, made from cooking profession, stated that there is a possibility of getting a common, uncommon, or rare dye from it (before he continued to rant about expensive material costs and how many of those you need to craft dyes, but that’s another topic).
Second, unless you live in an industrialized/superpower country whose official language isn’t English, at the international level, nobody gives a flying kitten about you if you don’t know English. And seriously, is it that hard to type a conversational English? The first post is semi-comprehensible at best, until you read the second post to complement it to understand which dye he referred to.
Third, I’m studying engineering, so… I guess I will get to see you in Wal-Mart long before I do find myself applying there?
Get down from your high horse and stop insulting people, thanks.
The more DPS you have, the less accurate your spark pull has to be, that is how simple it is. But there still is a damage cap which you can not go under, because then no matter how perfect your pull is, it will not work out.
To add a little to the post above me:
If you pull her to the left wall a little towards the spawning location of the 3 sparks, you simply have to let 2 people leave to the spark’s spawning destinations shortly before she goes invisible. One pulls the top right spark, then the top left and walks them down in the circles. The other person pulls the 3 sparks south and gets them in the 2 circles on the right side and one on the left that is free.
This requires a little training, to get the angle for the sparks right every time, not interfere with each other and leave at the right time to get a perfect pull.
So if you have 2 experienced people you can make it work even if the other 3 have not run the dungeon ever
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Keep the gems, prices will go up naturally, and spike on Wintersday anyways.
Will go out without losing money 100% if you are patient.
I will give you that, normal mobs in AC have quite good damage, combined with your probably not even close to perfect profession composition and your low level it might become quite ugly
Just because dungeons are possible to complete if you have the required level to enter, does not mean it will be a joyride.
ill give you the answer for “wtf”, “skip” etc. i am raider in wow, in semihardcore guild, and have done hard encounters, had countless number of wipes etc.
BUT the the dificulty and unforgivness of dungeons, is just ABSURD. i playing necromancer, am ~47lvl, have proper gear for my lvl. tried both dps gear and tank gear. It is ridiculious, when random mob 1shots, 2 shots, stuns till death, traps 1shot, in order to dodge circle underyourself you must move non-stop or its unavoidable(event boss), there is sleak chance on ressing party member.
I mean its just simply soooo insinely hard, that i have no will to do dungeons anymore, because some stuff just looks undoable, unforgivable, fustrating, depresing. And i am very used to countless wipes and hard content. And yes for example me myself got no time for countless tries, getting 1shoted when mob focuses me.
No offense, but you exaggerate greatly. Dungeons are nowhere near the way you describe it. I personally find them too easy, except 2 or 3 Paths.
I understand the skipping though, people run the dungeons for money/tokens.
Why not skip mobs that do not drop anything, but increase the time per run?
That being said, if I run with my group, we speed run to make it interesting.
If I PUG, I always ask: Do you want to speed run or kill everything?
Most of the time we speed run, but well, as I was saying, kind of understandable.
2 months trying to do this SE 1 same Arah p4 if i manage by miracle find party willing to try it, its always fail…
just stop playing until dungeon master achievement will be doable
Hit me up some time tomorrow, we might fight you in our party for one run and you will have the path within 10 minutes
I think most of the dungeons are too easy to be honest.
Annoying does not equal hard, which Anet seems to think in some cases.
SE path 1 is on a good level, you can PUG it for a challenge, or you can just melt through it with a decent group.
That path is pretty much spot on in my opinion.