That person might be exposed, but that does not mean he is not going to make a killing for that one time he does not play according to plan. If you share information, people can abuse those, the risk always exists.
No, this just shows how lazy people are
I checked the list, there were not 2, but plenty listed at lower prices, and they all have been relisted
You are asked to buy something up, and the person responsible empties his pockets which are full of stuff you other members should buy.
Sad story
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Me and many others want this game to be skill-based, not work-based. If you can’t do something answer should be get better and not farm harder.
I want to show-off my skill, not wealth. Pretty much whole PvE is already about wealth so is it too much to ask that something stays skill-based?And by the way, having played GW1, I can assure you that this is not like in GW1. In GW1 you actually need some skills to pull it off because you are forced to do it with non-full team. In GW2 you just play as usually and get more rewards with very little extra effort.
I would like it that way too, but even this being my first MMO, the content seems casual. You can do it just like that, no preparation, no training needed for anything.
Anet does not design the game that way, so I doubt it will ever be.
By the way, meleed Lupicus today, all 3 phases, watched your video beforehand to get the animations straight and some motivation aswell.
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You can run any dungeon path without preparation with a random PUG, except SE path 1 and Arah path 4.
But even those require minimal effort to finish them. If you go there with 4 friends, it will become the easiest thing in the world.
It is not like anyone in this game braggs about how pro he is because he farmed enough tokens to buy a dungeon set or got the dungeon master title, because people would actually laugh at that person for thinking he did something special
You can be proud if you played all the dungeons yourself, but you have no right to think you are better than someone else.
And if you are mad/jealous at whoever buys those dungeon runs, it just shows that you think you are better than that person.
Edit: Agreed with above
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It is bad, and they are working on it.. for months.
Leader is the person who joined the dungeon first. And you ‘only’ get booted out of it if he leaves the party.
Well, that would move the LA overflow to some other map for that month, not a longtime fix.
Gold sellers do not farm, they run bots. And there might be TP bots, who knows.
Why not?
You can run any dungeon path without preparation with a random PUG, except SE path 1 and Arah path 4.
But even those require minimal effort to finish them. If you go there with 4 friends, it will become the easiest thing in the world.
It is not like anyone in this game braggs about how pro he is because he farmed enough tokens to buy a dungeon set or got the dungeon master title, because people would actually laugh at that person for thinking he did something special
and if the market price on twilight is actually 2990? Are you going to list for 3k or 2970 and lose out on 20g? I know I’m not, screw the buyer, they can pay the higher price. They undercut by more than that not because “it’s polite” but because 3k isn’t the market price of that item (as evidenced by the fact it has yet to sell at that price point).
As soon as players are prevented from pricing accurately they will default to higher prices rather than lose out on profit, this is the very opposite of “good for the consumer”.
1c doesn’t matter, and now 2s doesn’t matter… tell me, what DOES matter? How many gold do you have to give up on every single item listed before you care? It can’t be >5% because if it is then monopolists run wild, and it can’t be =<5% because then we have exactly the same system we do now where I can undercut you for less than the listing fee it would take for you to relist your item at my new price.
Take some responsibility for your own actions. If you want a fast sale, price for a fast sale and accept the loss. If you want max profit, price for max profit and accept that it will take a while to sell. And if you screw up, and price too high, than accept YOUR screw up.
I have no idea what you are talking about again. Your post has nothing to do with the point me and several other people tried to make.
Edit: Learn to read, my example was 1% not 5. Whatever, I am out of here.
You just have to discover the JPs, not finish them.
That being said, the monthly feels like an incredible grind for me. WvW kills again, for someone who does not play WvW, the fractal grind, while they have not fixed the dungeon yet, great.
And now they added events, which is kind of okay, because you get those with anything you do in the game.
And the JPs might be great for folks who have not tried those yet, but they did not for a reason, and for me it is just a goldsink because I will have to WP to 30 JPs to revisit them…
Grinding odds for levels will be faster as you can skip Jade Maw.
But it does give you less tokens per time spent. Jade Maw is easy and rather quick and gives more tokens for completion.
You can group with people on other odd levels aswell.
So instead of being forced to play with level 3 players only, you can join a group with players from level 1,3,5,7,9 without any Jade at the end.
On the other hand though… Completing every dungeon in this game is very easy.
It becomes hard if you want to do it with finesse!
Tell that to people posting every day how simin is impossible
Well, I did try to help in those Simin threads some time ago, but people keep complaining and do not seem to read what you type, so I stopped eventually.
It would also make sense if the 5 people just ran that dungeon to give up 4 of the spots for money.
But since 2 people in a party are enough to kick the rest, it might be not as morally correct at the moment as it would be with a decent party system.I was thinking either a coordinated group agreeing to have 3 people leave, sell those spots, and split the profit between all members or just flat out running undermanned as is possible in a few instances. People who kick randomly because they can are a problem, not necessarily the people selling spots for completion.
Which is exactly what I said, or at least wanted to say
If you actually implemented a system like that, the % undercut could start at prices over 1g, whereas you would have to undercut by at least 1% of the current seller price. Listing for 2g, you would have to undercut by 2 silver.
And please, do not start trying to explain me that a cut to 1.98 gold is a little bit beneath where the supply demand curves intersect..
Taking that example, even on Twilight for 3k gold, people would only have to cut by 30g. They do that right now, because people with 3k gold simply do not care about 30g. Have you seen the cutting on the TP?
Most of the sell listings are 100g or more apart. And so were the offers that came up over and over.
Well, if your party is more on the tanky site, kite. If your guys are DPS specced, kill.
If you try the opposite in each case, you are most likely not going to have a good time.
Okay, since you are obviously trolling by now, I am going to call it quits.
Traders are not the people who undercut most of the time, at least not if you do it correctly. The normal player selling his goods is the guy who undercuts, so yeah.
Anet’s system works well in what regard exactly? It is working, but that is about it.
It allows me to have the freedom to sell my goods for whatever price I choose. I could post Twilight for 3,000 gold, or I could post it for 10 silver. The choice is mine on how I want to play this game.
And what me/some others are suggesting in no way takes away that freedom.
Anet’s system works well in what regard exactly? It is working, but that is about it.
Edit: Invisible price walls? Where do you see them?(hue) You can always list higher, just not cut by 1 copper when the item costs 50g. There are no price walls, you just can not cut the guy above you by ‘nothing’ and still go first despite listing later than him.
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On the other hand though… Completing every dungeon in this game is very easy.
It becomes hard if you want to do it with finesse!
How would it be a loss of control if you can not undercut by 1 copper on an item in the 50g range, but you have to cut by… 1 gold at least instead. The option to cut more will always be available though.
It would also make sense if the 5 people just ran that dungeon to give up 4 of the spots for money.
But since 2 people in a party are enough to kick the rest, it might be not as morally correct at the moment as it would be with a decent party system.
Well, the getting kicked part is the main problem with the grouping system. Not talking about the LFG system here, which they yet have to implement, before fixing it
That actually would create a game closer to what some people seem to have expected.
But no, I am not suggesting that. I personally did not really have a problem with that 1c undercut, but if I had to form an opinion about it, which I have done by now, the amount you can cut, as in a minimal amount, should be determined by the current price of the item.
So you agree with me, lol
No, not the reporting system but the grouping system needs to be fixed.
I do not get what you want to tell me with that at all, sorry.
What I am trying to say is, if you play an hour of WvW for example, you should be able to buy the same amount of an arbitrary item, compared to you farming that item directly or doing something different completely. Every style of play should hold the same reward.
And all that at a pace, where you kind of feel rewarded for your time. That is personal preference to some degree though, but 1 lodestone drop in 1.5 hours is not enough, in my opinion. If the same level of rarity has to be kept, at least let one drop every 15 minutes, but increase the total amount you need accordingly.
Edit: In case you only read what you quoted, there is one little line changing the whole meaning after that ..
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There are quite a few new players, but the cash shop is poorly designed, which would be the main reason for the game dying at some point. Many players does not necessarily guarantee a long life, because the thing is free to play after initial purchase.
They should have loot tables assigned to each difficulty and just set the joining players on those tables according to their entrance level.
But then again… They already failed to reuse the rejoin function of the old dungeons, so…
The moment where you as a player go out to farm the stuff you need in a pace that is not tiring, the devs did a good job, in my opinion.
At the moment.. very far from it.
I can tell you exactly the price
the price it sells at before supply lets someone else post below you.
That is of course assuming that "selling it fast" is a primary goal. Maybe you need the gold to exploit another market, maybe you need it to buy an underpriced precursor, not for me to say.
If selling it right away is NOT a primary goal (you want to maximize profit for example), then the correct price is exactly at the intersection of supply and demand. It will take longer, as people will undercut you to sell quicker (see above), but they are leaving money on the table that you are willing to spend time to pick up.
Ultimately there is only two outcomes: Your auction sells, or it does not. If it does not that means the price is too high and all the undercutters in the world won’t change that fact. Demand at your price is too low given short term supply. You have no one to blame but yourself.
If your auction DOES sell, then all the undercutters in the world won’t change that fact. They may make it take longer, but you are making more money for that longer time than they are.
I think a little Econ 101 may be in order, this may be stuff you already know, but is good for the kids at home
Supply curves (usually a straight line actually) are negative. That means they slope down to the right. As supply goes up, price goes down. Demand curvers are the opposite, they slope up to the right... as demand goes up, so does price. Where they intersect is the point of highest profit.
Pricing below that point means that demand is higher than supply at that price. The item in question will very likely be snapped up quick, however the seller "left money on the table", meaning that they could have sold the item for more money. The difference between what you sold it at, and what you could have sold it at is lost.
Pricing above that point means that supply is higher than demand. This is a worse case as it means that more items will enter the market than leaving it. While you "might" sell at this price point, there is a LOT of risk that someone will undercut you and leave you priced above the point at which the product begins to sell. If there is a large number of items entering below you, and quickly enough, you may never sell. The payoff for this risk is that if you get a buyer who is not very wise, who comes in between the point where you list your item and before the point where the next person lists theirs, you can get a far higher price.
So ultimately it depends on your goal: Do you want to sell fast to use that gold for other ventures? or are you ok with waiting for the item to move at a price you see as more accurate? or are you willing to risk over-pricing your item in the hopes of getting a higher value but knowing that you could have to relist and lose your 5%?
If your goal is to ensure no one undercuts you, you will have to list it quite undervalued to ensure a fast sale.
I can’t help but feel that everyone’s mad at me because I keep undercutting their goods. And my head hurts because the complainers are saying I’m selling for the same price, yet my prices are lower.
I’ve completely run out of witty comebacks, so I leave this thread in your care. You seem to have a good grasp on things here.
Hah, if I found some items you could undercut I would be happy... But the droprates, oh dear.
I am not mad at people who undercut, because it is the natural thing to do.
But just because it is the right move for your personal profit does not mean it is a good mechanic that should stay
You should define market players. The normal day trader is good for the normal player, whereas the manipulation of the precursor market is not.
My method? I do not grind the TP anymore, because it is boring and pointless in the end, because what can I buy? One of those legendaries that I do not really like lookwise?
You just sound very bitter to be honest, better leave the forums completely and ask yourself if you actually have fun logging in or not.
Yes it is, but you should not blame the players for that.
Have not hit an overflow LA for quite some time now, last one was when the final Tixx stop took place.
Considering odd numbered fractals were pointless to begin with, I do not see a difference
We need more posts like this until the devs finally decide to fix the grouping system.
Report him for scamming, since that kind of is what he did.
So other people having more than you kills your ‘endgame’? There is not much for you to enjoy in this world then.
Gratz. I share the feelings, I made my Kudzu in ~800h of normal play, just for fun – no grind/farm. It’s annoying to see all those – I don’t even know how to call them – who think you need to cheat or sth for it.
Hmm 1350 hours in 4 months, that’s over 10 hours a day, 7 days a week, every day.
That’s what I’ll think now every time I see somebody with a legendary.
Notice when you are afking it’s still counting your time.
10-15+g a day on a daily basis just doing “regular things like dungeons and events” is a lot of time spent daily doing things.
Well, you can generate 20g in half an hour on the TP, without putting a lot of effort or thought in it.
If you knew me, you would know I have ‘completed’ the PvE content except the grindy things.
And there is not more to do if you have done that. It is a fact.I am happy if you prove me wrong, because I like this game, but I am not going to lie about my situation because of that.
Sorry I’m not lieing, I have fun daily in GW2 I’m sorry that you don’t
Oh, I am not accusing you of lying at all.
If you have content left to enjoy, I am happy for you.
The bitter guy got a point. If only I devoted those +1000 hours of my gaming hours to exercising, writing poems, playing the guitar, learning a programming language, chasing girls, finding a job…
Then you would have done those things. Who are you to judge what defines fun for people?
The things you state are facts and I would and could not disagree, but in my opinion you should not sell slower, even when you listed first.
Since you do not agree with it, I will not ask you to, I just wanted to post how I feel about it.
Edit: Well, because you can not relist your sellings for free. If you put a minimal % of the previous price, that you will have to cut to, those overcuttings would not be as extreme aswell, because people would think about overcutting, instead of just offering 1c (as in no change in value) higher.
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If you knew me, you would know I have ‘completed’ the PvE content except the grindy things.
And there is not more to do if you have done that. It is a fact.
I am happy if you prove me wrong, because I like this game, but I am not going to lie about my situation because of that.
You can report the ‘captain’ if you lost loot because of that, only thing to say here…
It is pretty hard to find people for dungeons if you do not use gw2lfg.com, even at peak times.
The only content in this game that you can not deplete is PvP and WvW, because those things are not static.
Because there is no real challenge in PvE, you simply walk/run through the content, more as an observer, and when you reached the finish line, well, you are done, nothing more to come except farming for legendaries.
And as described before, it is NOT comparable to a real life market, because a lot of factors that do exist in a real environment just do not in this game, which leads to a LIFO system and not real competition.
So explain to me, how the difference of 1 copper affects you as a buyer? Do you think, ‘Wow, that item for 9 gold 99 silver 99 copper is really cheap, luckily that listing came up, would never have bought for 10 gold 0 silver 0 copper’, like seriously?