RIP City of Heroes
(edited by Behellagh.1468)
So we went from discussing inflation back to the old standby of “fair” earning per hour.
If Wanze makes a ton of money per week from players not willing to be smart about buying and selling on the TP, good for him.
but it is not fair because for some reason video games specifically MMO have always been a bastion of fairness.
[sardonic]
I think it’s more EGO self gratification. Only LEET players with SKILZ should earn the most and get the best items. Therefore displaying them proudly on your character is proof of your greatness. Any game play that opposes that is a sign of the game being broken. Allowing players to buy such an item with earnings from sources that aren’t rewards from being a LEET player with SKILZ tarnishes the rep of that item which in turn diminishes their use as symbol of a players greatness.
So therefore it burns their buns when a player can earn money doing an activity that doesn’t highlight SKILZ. But it turns out that it’s because these LEET players are actually the ones throwing their “excess” gold to those who understand how to gather it for themselves on the TP.
So sure, your skills rescued the Queen in record time but all that loot you simply dumped onto the TP as fast as possible (kitten error selling bug slowing you down), well a TP master was able to turn a profit on them because you couldn’t be bothered to spend the 5 minutes earning it yourself. It’s the age old Brains vs Brawn rivalry. And like the tech industry in the real world, brains win. And this ticks off brawn to no end.
(edited by Behellagh.1468)
So we went from discussing inflation back to the old standby of “fair” earning per hour.
If Wanze makes a ton of money per week from players not willing to be smart about buying and selling on the TP, good for him.
You completely missed or ignored the point of my post. try again
Since you never stated a point in your post I’ll just infer one. You believe like the TP, dungeons shouldn’t have a limit on how many times you can do it a day for the full reward? Because that’s the HUGE difference between the 2.
WHOOSH!! Feel the breeze.
No, his point was players are proficient at different aspects of the game. Therefore it’s silly to “punish” a player for being better at one aspect than you. And if you advocate punishing one type of skilled play, then you are advocating punishing anybody skilled at any aspect of the game, including ones you may be good at.
All ANet can do to control inflation is control the rate rewards are injected into the game. That is why events and dungeons have time gates for the “best” reward. That’s why there is DR on farms. All of those changes are to slow the amount of gold and items flowing into the game.
The TP has no limits because the TP doesn’t create rewards, it simply shifts existing coin and items from one player to another. If you understand both they psychological aspect of the average TP user and are good at reading the “runes” of may be coming down the pike then you can outwit the average TP user and “harvest” the gold that they are willing to throw away due to their TP habits.
Making loads of money using the TP is a skill, just like speedrunning. Only difference is speedrunners are receiving direct rewards while the TP player is “farming” them from players too disinterested to maximize their money selling those items on the TP.
Limit your WP use. I don’t think it’s more than three minutes to run across a zone, unless you gather and kill along the way in which case you are making money and not spending it. Traveling that way also increases the chance of stumbling upon a Dynamic Event which also rewards Karma.
But if you blow all your money on WPing from zone to zone trying to do boss events rather than short cutting through the mists to Lion’s Arch and free gating closer to the next event, you aren’t going to earn all that much because you are bypassing all the easy income along your travels. Sure WP if you aren’t going to get there in time but try to use that as last ditch travel, not first choice, no if you are fundless.
While hyperthreaded cores do provide, in general, a performance improvement, they don’t provide a whole lot of boost in this game over one that doesn’t.
Yes this is old but still sound. Scroll down to see the core scaling chart. Only a 3% frame rate gain from a dual core to a HT dual core where a true Intel quad is 26% faster than a HT dual core or 30% faster than a dual core (Intel CPUs of the same family).
http://www.tomshardware.com/reviews/guild-wars-2-performance-benchmark,3268-7.html
The Gem Exchange was developed to pay for the gold players get by selling gems by offering gems for gold. This way no “new” gold is introduced into the game’s economy, only gold (for the most part) that players got via play and used to buy gems.
A long time ago the dev John Smith said the exchange was set up with a tiny amount of gold and an astronomical amount of gems. That’s why when it went live 100 gems cost around 30 silver. It is implied that the exchange rate is based on the ratio between the gold and the gems in the exchange. As more gems are purchased with gold the more gold and less gems the exchange has so the ratio between the two goes up. The reverse is true if a player sells gems to the exchange for gold, the less gold and more gems the exchange has so the rate drops.
Now we’ve been buying gems for 21-22 months now. Every time some new popular thing appears in the Gem Shop or returns from an absence or goes on sale, players rush to convert what gold they have to purchase it. This causes spikes at various times as various populations around the world log on and notice the item. But as long as players take advantage of the ability to buy items from the Gem (Cash) Shop for free, it will get more expensive to do so every week, every month until more players bite the proverbial bullet and open their wallets. And at the current rate it is starting to become attractive to buy gems with cash and exchange it for gold. It’s over 7.6g per $1 or 1 Euro right now. No need to deal with shady spammers with the threat of permanent ban if caught over your head.
So what did we get today to move the market? Sale on Kites, Name Change Contract and bank slots. Limited time on the bank slots so I read that as a weekend only sale.
One other thing about the exchange. It acts as both a permanent gold sink, eliminating 27.75% of the gold players spend while also sequestering the rest for gem sellers. It sucks up excess gold in the game’s economy and helps to keep general inflation in check.
Laurels do not require running with a party, fractals do. It’s been my experience that most party’s aren’t all that welcoming to players who do not live and breath whatever dungeon path or fractal and know the strategies as 2nd nature. So while FotM 1 may be trivial to you it can be quite the demeaning experience for someone less skilled.
Nobody has been chewed out for not completing their daily.
The word is in the area of the description that covers restrictions such as Soul Bound.
The card came with a 4 pin molex to 6 pin PCIe adapter cable. It’s for people who don’t have a PSU with one or more 6-pin PCIe power connectors. I should have guessed with a system with parts that “old” that your PSU may not have PCIe connectors.
Of course you may have a modular PSU and back when you built it you didn’t need PCIe 6-pins so you optionally left them unattached. I would be surprised that if your PSU does have PCIe 6-pin cables, that your case is so tall that they cable won’t reach.
WvW rankings
http://mos.millenium.org/na/matchups
Precursor for Incinerator?
Look it up. The wiki is your friend. http://wiki.guildwars2.com/wiki/Main_Page
I do agree with you. So I Post this….
Because Extra Credits is Epic at explaining stuff…
Interestingly enough they mentioned that episode in the current one about fighting games.
why don’t you just listed your stuff say 10% below the lowest sell order yourself.
I usually have no problem selling my items if I did that. Most people are patient, so they won’t bother undercut me more.
Don’t know if it’s patience or that they figure it’ll be snapped up soon enough so why follow it down.
The gem-prices are exactly the same today as they were at release.
No need to lower them.How are they the same? I don’t remember them being 13g for 100 gems.
It’s still X number of Gems to buy item Y. Gem Shop items are priced according to their cash equivalent and not whatever the gold→gems rate is. As long as more people convert gold into gems than the other way around the rate will continue to go up, accelerating along the way as the number of gems in the exchange keeps decreasing. The more players buy, the more it costs the next time.
Has there been a recent development regarding Jewelcrafting 500? I can’t find any news about it.
This is all speculation.
Place your bets.
More clock speed the better but Turbo Boost only adds 10% or so max.
They aren’t going to add to the other picks and they aren’t going to remove it from the watchwork pick because that’ll be yet another rebate fiasco.
Why don’t you consume luck and karma items as you get them rather than let them build up? Both are account oriented. There are no bonuses you can activate anymore to boost their worth.
My SOP after an event
1) Salvage white/blue/green items
2) Deposit mats to collections
3) Consume luck
4) If near a vendor sell junk
The first three I can do while running to my next activity.
That’s the reason it’s “contested”. It’s closed due to fighting in the area. The Asura waypoint system doesn’t let you pop in if you will be in immediate danger. It’s part of the service you are paying for.
Out of game reason because you can’t. Want to get credit for a boss, get there early before the waypoint gets locked out. With the exception of the short period of time after the megaserver was implemented which locked all potentially contested waypoints from outside of the zone they’re in, that’s the way it always worked.
Currently the skins don’t have a timer on them. But you need to pay attention because if and when they go away, they will have a warning on them first with a countdown timer during it’s last day.
I don’t think they make decisions that hobbled the game, just decisions that were logical for the time. Should they have reconsidered as development dragged on or the schedule was extended for content creation? Maybe.
My feeling is the engine ran great until they added loads of players. By then it was too late to do anything significant.
New system is the same as the original system. Nothing to see here.
We don’t even do Dx10 or Dx11, so what are the odds they will do a manufacturer’s exclusive API?
No GW2 was designed at the time for a two core minimum platform in a time when quad cores were only found in uber gaming platforms. Also when Dx10 was just out and EVERYONE hated Vista, 64 bit or not.
What you are asking for is like someone asking a group of automotive engineers to take their latest front wheel drive coupe and turn it into a four wheel drive hybrid because times have changed since the project was started. It’s not a trivial task.
Looks as if someone wanted a lot of unidyes and they wanted them NOW!! So they put in bids much higher than where it was at. Probably crafting that legendary (??) that needs a bunch of unidyes in it’s construction.
The rate is constantly in flux and tends to go up over time.
Over the last 24 hours it was between 85 and 100 gold.
What do you want? They’ve introduced new tools that don’t have any bonus harvesting features. They haven’t reintroduced it in the Gem Shop where they’ve returned all the other tools at least once. By their actions it looks as if they learned their lesson. Looking for a written apology? Expecting them to nerf the pick (they won’t)?
T6 Blood may have doubled in price but supply dropped by 3/4rds while demand increased 50%. I don’t see inflation, I see a supply squeeze.
Actually gold per player hour would be an interesting stat. That’s gold injected into the game from drops or vendors.
Problem like something like GDP is unlike the real world, active population changes wildly depending on external influences (finals, new baby, World Cup).
Problem with those who are charged for text messaging or don’t own a smartphone.
I remember this argument when they introduced laurels.
FXAA is a post process filter, run over the frame just before display. Normally it has extremely low impact to framerate.
SMAA is also a post process filter but does require a bit more memory to execute as well as it’s slower than FXAA and therefore have a greater impact to frame rate.
Yes, Character Model Limit. The other is Character Model Quality which determines how many of the displayed player characters are shown as generic models or as their actual character model.
Tracking and display other characters and what they are doing seems to be a heavy burden on the game’s rendering loop. Lowering this number helps improve performance, aka frame rate. Downside is it’s not helpful in WvW where you want to see all your foes.
In other NCSOFT games, there was a limit per account of how much can be spent per month. It’s there to limit loss caused by credit card theft. But in those games there was a setting in your master NCSOFT account where you can set the limit. Since this game isn’t under that master account, I think it’s between you, your CC vendor and the games support personal to try and work around this.
The price of an item isn’t set by ANet, it’s set by players. While ANet does control supply to a degree through drop tables, if players aren’t doing the content where those drops are occur, supply is affected.
But going back to prices. The price will rise and fall to balance incoming supply with those who want that item and can afford that price. If nobody can afford it, supplies go up, prices start going down.
But … but … several were sold for 950g only 10 days ago and it’s now 1099g. That would be an annual inflation rate of over 20000%.
When will this horror end?
(edited by Behellagh.1468)
I don’t think anyone is complaining about the armor skin prices. $10 is pretty standard for armor skins these days. I think people are more complaining about things like $30 to change your armor upgrades, or $400 to get a weapon skin.
Except the most expensive weapon skin is only 555g and at the current gem to gold rate is only 6100-6200 gems which is $76.25-$77.50. Outrageous still, just not as outrageous as $400.
Note that the top three priced weapon skins aren’t gem store ones.
As has been stated before the devs don’t balance around gold to gem conversion.
To obtain the most expensive weapon skin you need 7 BL tickets. there is the possibility of getting lucky and getting them fast but that is the outlier not the average. On average the drop rate of tickets is around 2% and the scraps are 20%. This means on average you will need to open around 200 chests to get enough scraps/tickets. This is 16,800 gems or ~$220.
You you are correct I was off in my calculation, but I still think $220 to obtain a weapon skin is a little absurd.
Of course since there is the gem to gold conversion rate only the outliers who get very lucky drops actually sell them on TP, leading to a lower price.
And I’m one of those who say you can’t judge the price of Gem Store items in what it would cost to convert gold to gems, only dollar cost counts in judging if something is too expensive.
But your premise is what does it cost in cash bought gems. And the two ways to acquire a weapon skin is either buying a lot of keys and opening a lot of chests until you have 7 tickets to get a fuse skin or convert cash bought gems into gold at the exchange to buy them directly from the TP.
For the 11 fused skins currently available on the TP (5 others have 0 supply), they range in sell price from 330g to 480g and at the current gem to gold rate as I’m writing this of 8g 69s per 100 Gems that translates into only $48-$70 of gems.
And while this is the “logical” and “smart” choice, there are still plenty of people who are willing to drop money periodically on this game’s version of a scratch off to see what they can win. I say let them do the “heavy lifting”. I’m patient.
As for the unreasonable price and odds of paying a lot more than “average” with the key method, I’ve said in the past that EVE’s client base and general MMO community was up in arms over kitten cosmetic monocle where here you could dump hundreds and not get what you want with barely a word of outrage.
Character. Which is annoying if you get overzealous and learn a recipe only to remember another of your characters is the one with that crafting profession leveled up.
“LaLaLaLaLa! I’m not listening! I don’t care if it’s not inflation, that’s what I’m calling it so it’s inflation.”
Which seems to be the position of some in this thread. eithinan so far summed up the whole issue in as few words as possible.
/clap
I don’t think anyone is complaining about the armor skin prices. $10 is pretty standard for armor skins these days. I think people are more complaining about things like $30 to change your armor upgrades, or $400 to get a weapon skin.
Except the most expensive weapon skin is only 555g and at the current gem to gold rate is only 6100-6200 gems which is $76.25-$77.50. Outrageous still, just not as outrageous as $400.
Note that the top three priced weapon skins aren’t gem store ones.
(edited by Behellagh.1468)
Oh I know that. I assume they are priced appropriately relative to other game’s cash shops.
And they have 10, 30, 50, 100, 500, 1000, 5000 yuan options. The 5000 yuan option is 125,000 gems.
(edited by Behellagh.1468)
Seems to be going OK. If you use chrome or google translate you can check out their site here.
http://gw2.kongzhong.com/announce/
It looks as if they get our patches 3 days later. But interestingly they have different Gem Store specials. I think they just got offered the Grenth Hood and Kites. Google translate is sometimes to literal with icongraphic languages like Chinese.
Edit: Just found out their cash gem price is 25 gems per yuan. Roughly 155 gems per $1 Vs our 80.
(edited by Behellagh.1468)
For the first time in a long while I got a key from a random critter. I got a ticket from the chest that I got in the same play session.
Random is random.
I’m surprised with the move in ectos. What’s driving the demand because I’m cracking every rare and getting my usual amount of ectos and I’m getting more rares dropping than ever now.
Are players switched to new characters so they aren’t getting rare drops left and right, a supply problem?
… pause …
Okay, first time I’ve looked at a chart for them in a while. Wow, that’s some supply drop in the last few months.
Well it’s extremely, extremely rare drop.
in Account & Technical Support
Posted by: Behellagh.1468
Too many overlook a good quality PSU when building a system. Never budgeting for it and chalk up that all PSUs are crap because they’ve only used crap PSUs. The 80Plus certification is forcing manufacturers to not build crap or mislead with it’s capabilities if they want the sticker.
Unless he tries to make it back on the back of fans but the ticket prices are already insane for NBA games and I can’t see the wealthy happy sitting in the nose bleeds.
I’m not laying the blame on the devs. I’m replying to those that are asking the devs to make content that only zergs or whatever min/max flavor of the month can defeat to force players to “learn 2 play”. What the devs are doing is the correct course, by making the game more accessible to all types of build and not picking build winners.
I’m sorry that wasn’t clear.
It went from 3 to 1. The first bought between 12:11p EDT and 12:16p, the next 2 between 12:51p and 12:56p leaving 0 until some time between 1:11p and 1:16p when someone posted one for 500g from it’s previous 79g (lets all laugh).
Bet someone will use this as fodder for an inflation is out of control thread.
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