I love mini-dungeons.
I’ve organized two mini-dungeons tours right now for my guild and alliance. We were 20-30 players, I think most of them didn’t even know what mini-dungeons were before starting the tour… To prepare the tour I needed to read the wiki to find out where all the mini-dungeons are and what we were supposed to do. They all had great fun and what we most enjoyed was staying together: I mean, not only the same 5 people doing dungeon runs… This game need something to do with the entire guild… Something which give you feeling of union and fun…..
I couldn’t agree with you more, I been actually forming mini dungeon groups for the past 2 days. I also have gotten my guild together and its a great thing to have most of your guild not zerging a area but overall just figuring out the puzzles instead.
My guilds been doing a lot of the Mini Dungeons lately, and I honestly I have 3 words for them. MORE OF THIS. They all were quite fun, puzzles involved and just not straight mob killing and interesting story. I was quite impressed with the Mini Dungeon in the Dwarven Tomb/Treasure next to Wyrmblood WP.
What would you guys like to see? and what more of when it comes to Mini Dungeons, so far I’m in love with them.
I myself throughly enjoy CoF runs a lot but after playing path 3 and realizing its hard to get a party for this particular path and wish it was more vice versa, why is this so? Are the mobs too hard on the torch syncing part? Are the bosses too difficult? I found the main boss encounter one of the most enjoyable in the paths 1-3. How can they improve on this path to mak rane it a frequently ran but still keeping the challenging and coordination going.