Showing Posts For Broom.2561:

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Well, hate to be that guy but I think small guilds should have it hard… big guilds should grow fast and be powerful, small ones shouldn’t .. and should be hard to unlock high tier options… that’s what a real world guild system would look like.

Dear me…

Well, my guild had over 300 people in Warhammer. We tended to lead the war efforts of our server, so you might say we were powerful. Our guild name has, if it comes down to it, a bit of a reputation in quite a few MMOs. But do you know what made us powerful? The 15 or so people who actually took the trouble to learn their skills to the max, who fought, led the zerg and gathered the costs for upgrading keeps (Warhammer Online was a WvW game, with PVE as an afterthought).

Fact of the matter is, we only recruited our zerglings because the game was not doing so well, and we (rightly) thought inviting new people would give them a place to go for help and to get questions answered. Which in turn might mean more people staying to play.

In my experience, by far most huge guilds will have a core of REAL members and a lot of hangers-on who tend to sit around and demand you organize things for them to do in stead of taking the initiative. And in many cases the core members only recruit as many as they can get so they can brag about their numbers.

So you’ll have to allow me my cynicism about the whole ‘big guilds deserve the power’ thing. In my 12+ years of playing MMOs and leading a guild, I’ve only rarely found the huge guilds amounting to more than the smaller. Some of the most lethal PVP guilds I’ve known (open world and matches) had only 6 members. And yes, they tended to do quite well in PVE too.

I don’t think the Guild System we have now exists in other MMO’s nor previously on this.

Warhammer had a system with guild levels, where the guild earned guild influence proportionate to membership. And the higher the guild level, the more things you unlocked, like faster access to WvW areas. I take it as an example because it had what the old GW2 influence system could have grown into. The current system… just ugh.

(edited by Broom.2561)

Since when did GW2 become a Hardcore MMO?

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

The game at launch was fine as is, as far as difficulty is concerned. It catered to a specific public, it got that public. Then it started to change the base game play. MMO history has shown that this may not as bright an idea as the marketing people think. It’s bound to upset the existing player base. Looks around at forum posts Quod erat demonstrandum.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Well, hate to be that guy but I think small guilds should have it hard… big guilds should grow fast and be powerful, small ones shouldn’t .. and should be hard to unlock high tier options… that’s what a real world guild system would look like.

Dear me…

Well, my guild had over 300 people in Warhammer. We tended to lead the war efforts of our server, so you might say we were powerful. Our guild name has, if it comes down to it, a bit of a reputation in quite a few MMOs. But do you know what made us powerful? The 15 or so people who actually took the trouble to learn their skills to the max, who fought, led the zerg and gathered the costs for upgrading keeps (Warhammer Online was a WvW game, with PVE as an afterthought).

Fact of the matter is, we only recruited our zerglings because the game was not doing so well, and we (rightly) thought inviting new people would give them a place to go for help and to get questions answered. Which in turn might mean more people staying to play.

In my experience, by far most huge guilds will have a core of REAL members and a lot of hangers-on who tend to sit around and demand you organize things for them to do in stead of taking the initiative. And in many cases the core members only recruit as many as they can get so they can brag about their numbers.

So you’ll have to allow me my cynicism about the whole ‘big guilds deserve the power’ thing. In my 12+ years of playing MMOs and leading a guild, I’ve only rarely found the huge guilds amounting to more than the smaller. Some of the most lethal PVP guilds I’ve known (open world and matches) had only 6 members. And yes, they tended to do quite well in PVE too.

Grand Exalted Chest: No Recipes?

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Just loot all chests. I’ve not noticed any significant differences in loot (bar or auric from small chests etc). I have also looted a few dozen recipes, including ascended ones.

Adventures? annoying mini games more like

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

insane cackle I just got silver in Haywire Punch-o-Matic at last. I don’t think ANYONE has managed to get gold.
Should I really spell out that I didn’t enjoy one second of it? Or that my elbow joints are hurting now?
I have yet to see an ‘adventure’ that is actually fun.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Quote from Swift.1930: A different size of guild hall for a different size of guild? With smaller services? That would make sense.

A different size of guild hall for a different size of guild? With smaller services? That would make sense.

Totally agree.

I third the motion.

I fourth the motion.

i fifth the motion.

Can I sixth?

It already exists; it’s the guild initiative office in lion’s arch. You have your guild armorer and weaponsmith, your bank, and a private place to hang with one or two friends.

Good lord, have you not been reading? What you are listing are the bare basics, which my guild earned the week after launch, just-about. Other things the 25 of us EARNED were the ability to earn banners, the ability to earn PVE boosts (like more magic find for the entire guild for 2 days), the ability to earn WvW upgrades and WvW tools (siege suits and weaponry), etc. AND THOSE ARE ALL UNAVAILABLE NOW.

Fact of the matter is, most of the guild do not play anymore, or log in very irregularly. But we were sitting on a fully built guild pre-HoT. And all those things we could earn the influence for, are now UNAVAILABLE. What’s left of the guild in this game is NOT going to be able (or willing) to grind up humongous amounts of resources, so they’re basically gone for good. And I REALLY don’t think I can lure guild mates back from the other games we play to this game with the promise they need to be grind monkeys if they want to be any help in WvW.

It really ticks me off that all the boosts we’d already earned the influence for and built, are now gone. We’re left with 25 of each banner, which we can’t make new ones of. What a GREAT improvement.

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

It’s official, we now pay so we can do things we don’t enjoy doing so HOPEFULLY we’ll be able to do things we DO like doing. The standing around watching LFG for an active map (and then clicking fast enough to actually be able to join) is a particular joy.

/sarcasmoff? I don’t think so.

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Not a chance. Didn’t prepurchase this time either, and only purchased reluctantly when it was live.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Quote from Swift.1930: A different size of guild hall for a different size of guild? With smaller services? That would make sense.

A different size of guild hall for a different size of guild? With smaller services? That would make sense.

Totally agree.

I third the motion.

I fourth the motion.

i fifth the motion.

Can I sixth?

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

I’m in a small family guild. We aren’t mad about not getting a hall. That’s no big deal. But all the amenities we worked so hard for, harder than a bigger guild, like banners and weaponsmith, have been taken away.

Nobody lost access to armorer/weaponsmith. Go to the guild initiative office in Lion’s Arch for your guild. The level 1 armorer and weaponsmith are right there waiting for you if you had them before HoT. As well as your existing bank upgrades.

For 150g more and some time in LFG, even the very smallest one-man guild can get an anvil, a merchant, and free, instant access to these services from anywhere in the world at any time with a free return port included.

As for the banners… well, the scribe recipes for the banners you had unlocked pre-HoT will remain accessible to you post HoT. Yes, you’ll need to level up a scribe now to actually make those banners but ALL GUILDS are in that boat now. It’s a change to banner acquisition that affects everyone equally, and leveling a scribe and crafting those banners isn’t any more (or less) expensive for someone in a larger guild than it is for you.

lol @ ‘just’ 150 gold. Ever remember how hard that amount can be to get if you don’t farm for it? And new players can completely forget about it…

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Actually… this whole situation reminds me a bit of Age of Conan. There you could claim your own city with your guild. Which you could then build up to higher levels by contributing resources (with better facilities and more abilities) demanding ever bigger amounts of ever more expensive resources. We got to the very start of T3 when people had enough of the never-ending grind and just quit the game for another one.

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

It’s wrong that they locked you out of stuff you already had access to, if that’s the case. And if it is a bug – considering the other replies about access to some upgrades being carried over, it seems like it is – I think a support ticket would be more effective than asking for compensation for the time you’ve already put into the game.

It’s not a bug, it’s intended, and it annoys me no end. When most of our members quit (never to come back, I assure you) we could at least still keep banners and WvW upgrades going. Can forget about that now. Too few left to upgrade a guild hall, unless we go full-on grind. Which, frankly, is not what any of us bought the game for.

Adventures? annoying mini games more like

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

I have RSI… which is a professional disease you get from too much repetitive action behind a keyboard and/or using a mouse (typing will do it, especially when not taking 15 minute breaks every 2 hour). It generally builds up and hits once you’re over 30. The consequence is that repetitive stuff and stuff that makes you tense up behind the computer starts to hurt like hell after a (sometimes very short) while.

So imagine my joy at finding mastery points linked to time-limited twitch action. (And don’t even get me started at linking it to EVENT chains no one does anymore in my hours of play).

Traditionally, twitch was something for FPS games, while MMORPG had a more sedate pace of combat / action. Which is why I play MMORPG, and not FPS. I really really really don’t like this current trend towards hybridization.

Guild Wars 2: The Great Depression

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Posted by: Broom.2561

Broom.2561

By far most of them had a system in place that allowed even small guilds to progress, with requirements proportionate to their size.

Requirements proportionate to guild size won’t work. Find another solution

It worked just fine in other games. I don’t really see the problem. If games 10+ years old managed, GW2 should be able to do the same. Exploiting the system could be easily prevented too… grow too fast after completing upgrades? Tsk, your upgrades just went unavailable till you pay the surplus due.

The end goal should not be a grindfest, it should be something that comes naturally as the guild does things together. And I’m not talking guild missions, though those could still be used to gain bonuses for your guild’s growth. People who e.g. prefer to just explore, do story missions or craft should still be able to contribute.

Honestly, they should never have done away with the influence system. The new system is a huge slap in the face for ‘play how you want to play’.

Guild Wars 2: The Great Depression

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

I posted this before, but I’ll post this again. I played a great many MMO since my first in 2003, including games where guilds could have access to better stuff at higher guild levels. NONE of them had a design as asinine as this. By far most of them had a system in place that allowed even small guilds to progress, with requirements proportionate to their size.

I mean seriously… by far most people do NOT play in huge guilds, on the whole they prefer playing with a small group of friends and/or relatives. I think there may even be statistics from research on average guild size available, and 500+ ain’kitten At least not for Europe, Australia/NZ and the US.

And when even the truly HUGE guilds are complaining about ridiculous material costs, it’s fairly obvious that something is badly wrong with the whole system.

As your average casual player........

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

I think the main issue for casual players is that there’s no way to get zone rewards unless you stay 2+ hours in a map. Which is fine for ‘those who have no lives’, but many of my guild mates have things limited time. Some have to travel far to and from work, some rather like spending time with wife/husband and kids, some just have THAT kind of job. And for people like that, two consecutive hours is a very long time.

Add to this the pain of HAVING to group for a lot of things, when 70% of them prefer pottering about solo, and you have some pretty irritated people right now.

All I can see is that this is a LONG way removed from the casual friendly game this used to be.

AFK raiders ruining Verdant Brink meta

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Require T4 to open the raid, problem solved.

Best Idea I have ever seen on these forums.

Only if it’s reaching the night T4, otherwise people will just run as soon as night arrives, and you still have a mess.

AFK raiders ruining Verdant Brink meta

in Guild Wars 2: Heart of Thorns

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Broom.2561

It’s pretty dumb not to have a separate raid staging area. Anyone with half a brain should have realized how all the LFR people would affect the meta. Maps have population limits, events scale when lots of people are near it and it IS quite a nuisance when you’re trying to coordinate pugs (of necessity through chat) and constantly have ‘lfr’ in that chat.

Raid question for the developers

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

So, now we have raids. Nice for those who like them, I suppose.

But.

Why oh why did you put the starting point in Verdant Brink? In case it has escaped your notice:
- your maps have a limit on the number of players allowed in each of them.
- you need a certain amount of active participants to actually get the full meta (T4) done
- massive amounts of players standing around looking for raids oddly enough tend to scale up events beyond the ability of the active participants to handle. As if the AFK people at central pact encampment weren’t enough…

So tell me, couldn’t you have created a Raid Staging Ground or Raid Lobby or whatever you want to call it? A gathering point OUTSIDE the VB map, where people who want to raid can go seek out people to go raid with, without upsetting the zone events? Because the current situation, frankly, has all the makings of a right mess.

How do I stop being pestered to register SMS? [Merged]

in Account & Technical Support

Posted by: Broom.2561

Broom.2561

Before anyone else posts in this thread with an argument about why we should accept the current behavior, please think about this:

If you ask for my phone number in person, and I say no, pushing me for it will not help. Explaining why you think you deserve it will not help. Telling me how you think my life will be better if I give it to you will not help. Telling me how you think your life will be better if I give it to you will not help. All this persistence will do is irritate me and make it very clear that you are an aggressor who feels entitled.

The world has too many guys like that in it already. Don’t be that guy. Don’t be another one.

That’s the thing, they are asking for players to secure their accounts for the security of the game. For all of the players of the game.

And you can put on the desktop authenticator and not give them a phone number and the hounding will stop.

Are you willing to come up with the gold to combat the inflation that gold sellers create? To pass out to everyone who did sign up for SMS or the desktop authenticator?

Are you willing to pay for the increased support that ANet has to hire to deal with more people getting hacked?

They make all new accounts get SMS protection. They decided to compromise with existing players by not forcing them to get it as well, which they would have been within their rights to do.

That would be a partly valid argument ONLY if there was no other method of two-step verification AND you were not already using that other method.

As to the PARTLY valid… I work in IT, professionally. I deal with a lot of security related documents. Let’s just say we’re underwhelmed about the inherent security of mobile phones and smartphones, shall we? Even people who do their bank stuff using one, tend to not secure the things. And they get stolen all the time.

So being security conscious, I’ve opted for using e-mail. Better yet, e-mail that goes to a domain I personally control. Things would have to go pretty wrong on a corporate level for that e-mail to be compromised. Secure enough, I’d say.

But still I get nag screens…. and it’s become a matter of principle by now. I WILL NOT use SMS verification.

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

The story line so far, everything included, makes Plan 9 from Outer Space, The Saga of the Viking Women and The Lone Ranger look good in comparison. It’s trite, predictable, at points embarrassingly heavy-handed and just plain bad. And those are the good point…

How do I stop being pestered to register SMS? [Merged]

in Account & Technical Support

Posted by: Broom.2561

Broom.2561

With increasing frequency, I’m getting this nag screen when I log in about how I should enable 2-step verification using SMS. And there’s no way to turn it off.

To say this is starting to become a nuisance is putting it mildly. I already HAVE 2-step verification using e-mail. I’ve actually had it since the day you created the option. And since my e-mail address is in my corporate domain (a domain owned by me) chances it gets stolen, hacked or otherwise abused are vanishingly small, so I rather think it’s quite secure, thanks.

So could you PLEASE add an option ‘not interested, stop bothering me’ to the nag screen?

Unable to loot world boss chests

in Bugs: Game, Forum, Website

Posted by: Broom.2561

Broom.2561

I find myself unable to loot world boss chests. I do not even get a ‘press x to interact’ cue.
Possible contributing factor: pact autoloot mastery achieved. I had the suspicion before, but most of my characters carry too much stuff around to immediately notice, but I went on 2 x shatterer (different computers) and 1x jungle wurm on a toon with a near-empty inventory, and it was quite clear: no boss chest loot (no dragonite).

No perks for duo guild?

in Guild Wars 2 Discussion

Posted by: Broom.2561

Broom.2561

Good job, for 3 years you enjoyed and experienced a featurethat doesn’t exist in a SINGLE MMO. At-least now bigger=better. As it should be.

Also the things you’ve done in the pasr aren’t wasted. Banners you previously unlocked are already learnt in the tavern for you. So you won’t be spending extra on that.

That’s a very uninformed statement, on multiple counts.
In Star Wars Galaxies, where EVERYTHING was player made, the requirement for having a guild (with all its services) was building a guild hall you either bought or made. The deed for one cost about as much as a good suit of armor. It costs you just about all your building slots, so it limited you economically, but that was your choice.
In City of Heroes/Villains, people could have 1 person guilds with quite significant bases. It just took longer to get the influence.
In Warhammer Online, they recognized that guilds come in all sizes and made the influence needed to buy upgrades depend on the number of guild members. A wise decision, since some of the most influential PVP guilds (they were just plain BETTER than everyone else) had sizes you apparently consider ‘pff, that’s not a real guild’.

Interestingly, the general attitude in most PVP games is one of huge contempt for ‘zerg guilds’, which is used to describe huge mass recruited guilds where people don’t even know all the members.

Either way, this whole new guild system reeks. Stuff my guild, with currently 2 active players, earned, is just gone., like all our keep upgrade bonusses. Banners were one of the first rights we earned, but now we cannot make any. We had some guild siege equipment left, but this too we cannot make anymore. How is this even fun? We pay more to get less??!

Halloween Event Info

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Posted by: Broom.2561

Broom.2561

I have 40+ mastery points for central tyria, and getting enough xp to use them all would not be hard at all, if I wanted to do events all day. So if ‘prevent from maxing out fast’ was a reason, it’s a dumb one.

Considering the fact I have limited play time, I am rather bummed out by the fact I can’t get the xp by doing the halloween events. Especially since I’m sitting on 3000+ useless crystal shards from all the ‘after 80 levels’ I’ve done in the past 3 years. Doing something I like AND getting mastery xp would have been way better.

Small Guilds feeling left out....

in Guild Wars 2 Discussion

Posted by: Broom.2561

Broom.2561

The prices are ridiculous, the grind on all fronts is ridiculous and blatantly excluding small guilds is just plain stupid.

No perks for duo guild?

in Guild Wars 2 Discussion

Posted by: Broom.2561

Broom.2561

I’m pretty much in the same situation. My guild is currently down to my husband and me.

More than that, I’m also upset how the ‘play as you want’ philosophy is being left behind. In stead of getting some guild xp for everything you do, you’re now pretty much forced to GRIND guild missions.

My guild may be down to 2 right now, but even when there were over 100 of us, that would not have happened. Ever try to herd cats? That’s pretty much how it was to get them do do ANYTHING except straight out open world PVP, let alone something even remotely resembling a grind.

So er yeah, consider me vastly underwhelmed with this ‘guild content’.

Patch Today: Key Farming Impacted

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Posted by: Broom.2561

Broom.2561

Only reason I ever did some keyfarming (fewer than 20 runs total) is because I literally have hundreds of tomes of knowledge and nothing much else to do with them. And now there’s really nothing left except delete the things for bank space.

I never really saw the problem with key farming. Even with supposedly tons of farmers out there, the prices of the rare items those chests spawn or that can be bought for tickets suggest they are very rare indeed.

So er yeah, pointless change is pointless, in my opinion. If people like to spend their time doing key farming, let them. It brought experienced players to new player zone, and I’ve seen many a farmer help newbies.

And seriously, I for one am never, ever going to buy those keys. My luck in this game stinks to the point I haven’t EVER gotten anything useful from black lions chest, even with 8 80s worth of story arcs and 3 random-drop keys thrown into the bargain. Might as well throw my money in a garbage bin.

Black Lion Keys. Are they worth it?

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Broom.2561

Complete and utter waste of money, especially if the RNG gods hate you.

Windows 10 gotchas

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Broom.2561

General advice for all things Windows: don’t install untill OTHER people have tested it and SP1 is in place. =P

Season 1 Recap reward

in Living World

Posted by: Broom.2561

Broom.2561

I’m not sure about that. On the hero panel / story tab, the chest is grey on those characters that have not done the recap yet, which usually indicates the reward has not been awarded yet. And generally non-collection achievements give no chest awards.

Season 1 Recap reward

in Living World

Posted by: Broom.2561

Broom.2561

I had the same issue happening. I read somewhere that skipping the cinematic may be what bugs it, but I have seen no confirmation whether this is indeed the case.

Season 1 recap

in Guild Wars 2 Discussion

Posted by: Broom.2561

Broom.2561

So are you supposed to get the recap reward chest on every toon you do it on? Cause while I got it on my main, I didn’t on my mesmer. Just the XP, which she, at level 80, frankly doesn’t need >.<

Question for Vets?

in Guild Wars 2: Heart of Thorns

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Broom.2561

Same as OP. Game doesn’t hold much interest anymore. Not really willing to start any other MMO, since it’s my busy season at work. Playing Master or Orion (first version) a lot, thanks to GOG.

who's your favorite character?

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Broom.2561

Honestly, I think they’re all pretty badly written and completely forgettable.

Why you play PVE?

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Broom.2561

Honestly? Because PVP and WvW in this game are (more) boring.

Stupid meta bullies ppl

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Broom.2561

I personally like what they did in Age of Conan. You CANNOT complete raids if you don’t have members of ALL classes. There are no useless professions. And speed runs are impossible.

Unless each and every single dungeon/raid in Age of Conan is a timed tower defense game that can only ever be completed after you survive for 10 minute exactly, then speed runs are possible. Because two runs will take a different time to complete and so people will try for the shortest possible time.

Heck, people made a speed run for Monopoly on the NES.

Trust me, I’ve participated in AOC raids till T3 level (which we were still trying to figure out as late as 3 years into live). There are no speed runs. There are runs that are faster/more efficient than others, but the mechanics are such that you cannot rush, rushing = dead players. All I can say is check this raid guide http://forums.ageofconan.com/showthread.php?180665-T1-Raid-Guide.

Stupid meta bullies ppl

in Guild Wars 2 Discussion

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Broom.2561

I personally like what they did in Age of Conan. You CANNOT complete raids if you don’t have members of ALL classes. There are no useless professions. And speed runs are impossible.

So Disappointed After The First Beta

in Revenant

Posted by: Broom.2561

Broom.2561

Read up on the difference between an alpha and a beta. Nowhere was it stated, or necessary, for the entire class to be available in order to test it.

This is kind of a tangent, but there is no singular correct definition for the development stages Alpha and Beta. One “textbook” definition might say that a Beta is defined as “feature complete” whereas an Alpha is a stage where major systemic changes may happen and features can be added or removed.

One, more game development specific, definition might be that a first Beta simply means that the content can be completed from start to end, ie. that all the content exists in some form and is in sequence.

About the only thing related to the use of Alpha and Beta to describe state of development these days, that is constant, is that Alpha comes before Beta. There are exactly as many definitions of these stages as there are developers to define them. More so when the development is iterative or agile in nature and thus doesn’t even necessarily follow linear development stages of any kind.

Hmm… I’d say (from having been there) that alphas are significantly incomplete and only test parts, while betas tend to test the integrated whole. Sweeping changes may occur in both, though they are (a lot) rarer in the beta.

On the whole, I’d say ANet’s ‘betas’ are more like alphas, which makes me suspect the release version will be the real beta. Which, sad to say, is not uncommon.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Sooooo, add a special easy mode for disabled people (hardware or physical)?

Or accept your current conditions and accept help from fellow players?

You might have missed the point saying ‘normal’ game mode not being a problem. Personally, I did manage to get most of this stuff AND the achievements done, in some cases with help. But I do agree that the rising twitch level of the content is causing problems for more people that you’d think. And giving an answer of ‘get better’ or ‘get help’ is less than helpful.

While I agree that with help, most can be done, getting that help (especially GOOD help), can be a problem. And needing help at all is a bit counter-intuitive for a story in which YOU are supposed to be the hero.

Also, in the last batch of achievements there are some that are simply too hard, even WITH help. The one where Faolain slaughters those centaurs and you have to dodge dodge dodge that champion?? I tried doing that, WITH HELP, dozens of time, to the point of pain… and decided that it was just not worth risking more. I know WHAT to do, I just cannot physically do it. The challenge mote version… I don’t even want to think about.

So yes, in my opinion some of this stuff may just be a tad too intense. Especially since the people I was with, who don’t share my problem, were having a lot of trouble too. Hours of trying and getting nowhere only adds up to frustration, not to fun.

And then there’s the carapace stuff. Everything else for the collections can be gotten by an alternate route, either participating in SW boss slaying or collecting bandit shields. Why oh why is this not the case for the final few pieces, so those of us who have problems with the story missions/achievements can at least get the collection that way?

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

I did LS 2 with achievements on my ele and I know there are plenty of better eles put there. Some things are easier done with specific professions but all are quite doable.

Nope I still can’t pass that level. Guess I am not 1337 enough to play HoT then.

classic Dunning-Kruger. You do not have to be 1337 to beat this in any way, just not very, very bad.

In that case, I am too bad a player to play HoT then. Don’t want to spend $50 and not enjoy the game.

I’m starting to wonder what’s the point of this thread.

The point of this thread is to point out that some players, like me, are just not good enough to play and enjoy HoT.

Get better then, as you seem immune to any advice, this is the best I can give you.

That statement is downright insulting. Some people simply do not have the PHYSICAL ability to do some of those things. There IS no ‘get better’, there may even be ‘get worse’.

Of course. It is impossible to improve. Oh wait.

Right. Let’s use some real life examples then, since some people apparently are severely lacking in understanding what physical problems mean.

One of my guildmates has ALS https://en.wikipedia.org/wiki/Amyotrophic_lateral_sclerosis. He played – using voice command software – as long as he could. Improvement is laughably unlikely.
Another guildmate has had a lesion in the nerves for his dominant hand. The damage is permanent and motoric abilities are impaired. Improvement is unlikely.
I have RSI or repetitive strain injury. Twitch gaming causes pain. Doing too much of it causes permanent pain. Improvement is unlikely.

Normal game functions are not a problem. Hardmode stuff is. Too much twitch is.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

I did LS 2 with achievements on my ele and I know there are plenty of better eles put there. Some things are easier done with specific professions but all are quite doable.

Nope I still can’t pass that level. Guess I am not 1337 enough to play HoT then.

classic Dunning-Kruger. You do not have to be 1337 to beat this in any way, just not very, very bad.

In that case, I am too bad a player to play HoT then. Don’t want to spend $50 and not enjoy the game.

I’m starting to wonder what’s the point of this thread.

The point of this thread is to point out that some players, like me, are just not good enough to play and enjoy HoT.

Get better then, as you seem immune to any advice, this is the best I can give you.

That statement is downright insulting. Some people simply do not have the PHYSICAL ability to do some of those things. There IS no ‘get better’, there may even be ‘get worse’.

No tank, No healer, No trinity

in Guild Wars 2 Discussion

Posted by: Broom.2561

Broom.2561

(…)

It doesn’t seem at all like trinity and it sound awesome. If they can pull it off.

Yeah it would be awesome if they could put soft roles into classes, i had more gameplay options with the last traits system than the actual one, the actual state is damage optimization or gtfo.

That’s not really different from Trinity games. Hardly anyone WANTS to play a tank or dedicated healer, max DPS is generally the most popular option. Leading to – as another poster already mentioned – endless requests of the type ‘group looking for healer/tank’.

Why my female avatar can't be bald ?

in Guild Wars 2 Discussion

Posted by: Broom.2561

Broom.2561

To everyone else that’s commenting as such in this thread, “sexy” is subjective. One person may find super long hair attractive while another person may not, so to definitively say female human & norn toons don’t have bald options because “it’s not sexy” is fairly sexist, but I digress.

The point isn’t that it’s subjective. Subjectivity is irrelevant in that that Anet as power over what gets added in the game and the vast majority of males(and probably females players too) would likely play with female characters with hair, regardless of the length. The aversion for baldness being “sexist” is also presumptive, irrelevant, and insulting to males or females, given that character gender is not tied to a player’s gender IRL and/or social standing.

Also, we DO have chubby body types. They’re definitely more muscular than CHUBBY chubby, but there is an option for both norn and human female characters that are on the thicker side.

Realistically talking here, the biggest body types aren’t “chubby” at all, except one norn body type in particular. “Thick” is a better word here.

I agree that what is thought of as attractive varies quite a bit from culture to culture. In my country, short hair is normal for females. My mother has it, my aunts, my grandmothers, my age mates…. Yet when I got to the US on a student exchange program, I got strange looks and whispers of the ‘must like other women’ type. What’s normal in my country most decidedly was not over there, to the point of people making an issue out of it.

So to some extent, I also have to agree with there being a degree of sexism/wrong assumptions involved with not having all hair styles (including bald) available. And incidentally: bald looks amazing on some women. As do Mohawks and close shaves.

So why not just add more variety and let everyone make up their own minds?

No tank, No healer, No trinity

in Guild Wars 2 Discussion

Posted by: Broom.2561

Broom.2561

Trinity isn’t exactly the be-all and end-all. Games can do perfectly well without (and have).

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

I tried the chapter I needed to do in order to buy the pants carapace skin (which is strange as it is the only part you can not just buy outright with bandit crests). When I ran into trouble I just looked it up on youtube … and saw how ridiculously evil it was if you did not have a great sense of coordination. It felt to me like requiring a jumping puzzle for something basic … I would have to conform to the definition of fun someone else used.

I’m unable to get the full set too. Simply can’t do those last achievements, too twitchy. And no option to use bandit crests to get the last collection items required, which completes the fail.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

o.O

LS2 is not difficult at all, just slightly more engaging than story missions.

I miss the days when games intentionally set out to be challenging and difficult to complete.

What, like Wildstar you mean? =p

But in all seriousness… I don’t know how far back you go, but this challenge you speak off is not exactly a universal thing, never was. It also tends to be on an achievement curve: finish the T1 dungeons to get the gear to survive the T2 dungeons etc.

This, however, is a much-vaunted CONTENT UPDATE, pretty much the only new stuff entering the game. It should be something everyone can complete and enjoy. And that is quite obviously not the case.

Adding hard-mode dungeon paths? Fine by me. Making the ONLY semi-permanent content added the last year hard-mode? Problematic.

So Disappointed After The First Beta

in Revenant

Posted by: Broom.2561

Broom.2561

Tying the payment of $50-$100 to the access of a beta does change the rules. Paying to get in means that people are now consumers, not true testers. What the two groups expect is different. Volunteers do the testing for the pure love of the game. Consumers may love the game but the knowledge that they paid for it is never far away.

Since I paid at least $50, then I at least will want to not be bored with what I am testing and not to spend days testing for zero ingame progress. ANet needs to either make the testing fun or to allow the Rev to progress the account if they are going to charge for access.

Pretty much that, yeah. I’ve been an MMO alpha (yes, ALPHA) and closed beta tester for a long, long time. It’s something you do from a genuine interest in the game-to-be, and you fully realize that EVERYTHING can still change when you’re going in. And that you’re going to have to reroll and retest again and again. Which is quite obviously not the expectation generated by having people buy access (which I’m simply refusing to do).

So Disappointed After The First Beta

in Revenant

Posted by: Broom.2561

Broom.2561

People today are spoiled as to what a beta is supposed to be. Betas are supposed to be buggy and incomplete. That’s the reason you have them. They are not finished products. Finished products released as “beta” are simply advertisements.

The second you make people PAY for access to a beta, you change the rules and expectations, though. Not to mention that horrific grind for the maguuma portal.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

Still not buying. Refunded my second account. Would refund 1st account if they allowed it. Doing like 2-3 spvp matches a day. GG

The removed the hotjoin option this weekend… not sure if permanently so, but if it is, that’s the last straw really.