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Decent Tpvp Warrior build

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Posted by: BurrTheKing.8571

BurrTheKing.8571

http://gw2skills.net/editor/?fIAQNAR3ejcOtu1QyQMxBALjiA6yQJmUKarOA-TsAg0CnI4SxljLDXSuscNKYBxGBA

I have found this to be the most successful TPvP build to run atm. Very little sustainability and no condition removal, but because it is basically the CoF P1 farm build it deals insane damage. I decided I prefer bolas over bulls due to it’s lower cooldown and because the snare is long enough to pull off a full 100b if the target doesn’t have a cleanse. When the target is low switch to axe and shield then Shield Bash followed by Eviscerate, Unsuspecting foe means you will almost always crit and it’s a great finisher.

Build is simple but takes good timing to pull it off correctly. What makes you helpful to the team is that you can reach and kill your mob faster than most other builds and do it solo so your team can attempt the steal or getting more people to keep faster.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

We still need better condition management

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The minor traits in the tactics line should all be revamped to deal specifically with reducing condition duration.

5. Reduce duration of Bleeding by 33%
15. Reduced duration of poison by 33%
25. Immune to one blind on a 10 second cooldown.

Combine this with a bug fixed Quick Breathing perk so that if you have cripple and bleed it removes both correctly even investing just 5 points would make conditions much less of a instant loss. I came up with the blind immunity because while that effects every class negatively, warriors tend to get hit the hardest. I feel this would still keep condition builds effective against warriors, they just wouldn’t roll over them.

That will never happen, simply because then a Warrior could pop Superior Runes of Melandru and Lemongrass Poultry Soup and have -98% bleed and poison duration, effectively making them immune to those conditions.

Simple fix, don’t let them stack. It would allow for us to use another food choice. If nothing else just split it for PvP.

The problem is that food is way too powerful.

Which is why the split is needed as to not screw warriors over in PvP just because it can be combed with food in WvW.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Post Patch Longbow Primary Build Concept

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Posted by: BurrTheKing.8571

BurrTheKing.8571

This build is still probably strongest in WvW. In PvP you’re still better off with GS/Axe+shield just to kill the target before it kills you. What makes it good in WvW is just tagging tons of enemies in the zerg for maximum loot bag payoff and team support.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Post Patch Longbow Primary Build Concept

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I would recommend two different sources of CC for a longbow build. By using two immobilizes, a simple cleanse and they’re on the move again. Bull’s Rush works great here, big incentive for them to pop their stun breaker. Also I wouldn’t put so much faith in bleeds because of the cleanse issue, while potentially amazing, pretty much going to be removed easily unless you’re fighting another warrior.

Flame Legion runes are meh. What is a burning stack’s duration? 2 seconds from most sources I think, so now it’ll last 2.3 seconds? Then you get a tiny bit of power and the 5% to burning foes which will make Arcing Arrow slightly stronger. Instead, I’d recommend runes of the Forge for the protection at 50%, or runes of Hoelbrak/Melandru if you are using Dogged March trait. Or a straight up offensive rune like Rage, Eagle, or Thief – remember a huge chunk of your F1 damage is not burning damage, there are ticks of physical damage that can crit upwards of 1000 if you want it to.

Thank you for the feedback. Bulls could also easily be subbed in for SPvP, but for WvW bolas I find are better when chained with Pin down so when your team pulls people off the wall you can repeatedly lock them down while they desperately try to make it to the portal. Your point about burn duration is a solid one, You could also swap out the sigil of fire for smouldering which has the duration lasting longer and with both trait and runes Arching arrow can be very devastating. This build is basically warrior pretending to be a ranger. We don’t have a pet or as good of range but deal a lot more damage in addition to having access to a combo field that forces the enemy to stand in fire in order to attack gates or stand on points.

I still prefer zerker gear as the bleeds are more of a side bonus rather than something to spec in because we can’t stack nearly as fast as a shortbow can.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Pirate Sledge, Help

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Posted by: BurrTheKing.8571

BurrTheKing.8571

How dare you even consider destroying such a masterpiece! It’s one of the most magnificent hammer skins in the game!

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

We still need better condition management

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

The minor traits in the tactics line should all be revamped to deal specifically with reducing condition duration.

5. Reduce duration of Bleeding by 33%
15. Reduced duration of poison by 33%
25. Immune to one blind on a 10 second cooldown.

Combine this with a bug fixed Quick Breathing perk so that if you have cripple and bleed it removes both correctly even investing just 5 points would make conditions much less of a instant loss. I came up with the blind immunity because while that effects every class negatively, warriors tend to get hit the hardest. I feel this would still keep condition builds effective against warriors, they just wouldn’t roll over them.

That will never happen, simply because then a Warrior could pop Superior Runes of Melandru and Lemongrass Poultry Soup and have -98% bleed and poison duration, effectively making them immune to those conditions.

Simple fix, don’t let them stack. It would allow for us to use another food choice. If nothing else just split it for PvP.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

We still need better condition management

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

The minor traits in the tactics line should all be revamped to deal specifically with reducing condition duration.

5. Reduce duration of Bleeding by 33%
15. Reduced duration of poison by 33%
25. Immune to one blind on a 10 second cooldown.

Combine this with a bug fixed Quick Breathing perk so that if you have cripple and bleed it removes both correctly even investing just 5 points would make conditions much less of a instant loss. I came up with the blind immunity because while that effects every class negatively, warriors tend to get hit the hardest. I feel this would still keep condition builds effective against warriors, they just wouldn’t roll over them.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

MH Sword isn't really that bad

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Necros are getting their own unique condition, it be nice to see Deep Wound return for certain burst attacks on warriors. It would reduce the targets maximum health for a certain amount of time, basically another form of poison because it would serve to reduce the effectiveness of healing skills. Giving it to lesser used mainhand weapons like sword and mace would make the burst much more useful.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Post Patch Longbow Primary Build Concept

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Last patch added two changes to the Longbow on warriors. Fan of Fire now activates almost instantly and Arching Arrow had it’s radius increased. Longbow has always been a decent choice for WvW, but now it could also be a strong choice in most areas of the game.

http://gw2skills.net/editor/?fIAQNBjYDbkzp1t3RGiJSAYKU0lRSTpPYXSxZmB-TsAg0CnI4RxjjHDPSes8MsYFwuCA

I decided that the Flame Legion runes synergies well with the bow. Your burns last longer and you’ll be dealing 15% more damage to your burning foe and another 10% from the bleeds.

As far as usage goes, it’s a bit more complex than most warrior combos. Start with Signet of Fury followed by Pin Down. Fire your Combustive Shot then use your Bolas to insure they stay in the flames. Switch to sword/warhorn and Savage Leap to your target, which gives you a fire shield. You can also use Call to Arms to stack more might. I can’t claim that this is the most viable build in every area of the game but for me it was much more enjoyable than just using greatsword all day. It also give you good team support with might stacking.

If you start the fight with full adrenaline, after leaping into the combustion shot you can use the Signet and use Flurry to apply more bleeds.

EDIT: I’ve decided Flame Legion runes weren’t the best choice. Since them I’ve changed a few things in the build.

http://gw2skills.net/editor/?fIAQNAT8ejcOxuFPyQMxBizjkMFyrUYn7kUcGzA-TsAg0CnIKSVkrITRyisFNsYFwuCA

Lyssa runes offer a bit more utility although if you wish you could try scholar’s to maximize damage output. I also tried stacking all +pow and burn duration runes but some classes have such good condition removal it seems like it is more effective to focus on raw damage with bleeds and burn being bonus damage. I would really like to make a condition based build but without cover conditions all the damaging stacks are easily removed.

If any of you more math inclined people would like o find out it burning arrows is worth taking over 10 points in Strength I would appreciate it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

All this changes and warrior still sucks

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Everyone seems to be forgetting that melee is god strong and king of GW2; it’s just that warriors don’t fill those shoes. It’s eles.

In fact, I’d argue that warriors make terrific ranged fighters, moreso than even ele’s ranged spec. Longbow on warrior is very viable right now. And that sums up the wonderful, whacky world of GW2.

Longbow is certainly strong, but I’m not sure it’s “viable” in high end PvP. Longbow warrior vs. ranger I’d still give it to ranger simply due to pets. Combustion Shot is pretty fantastic though.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

My Experience in S/TPvP Post Patch

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Hi Burr! I was playing that thief last night named Ithorian Swift. You rocked me a few times. I was very impressed and I remember you chatting about going back to your initial build from launch. I like your reasoning and you made me want to pick up a warrior to play. I’m very new, been playing only a few weeks so I am seriously lacking competitive game play but it was a lot of fun. Thanks for the feedback via whisper in game.

NP, I had fun facing you even if as a warrior I naturally hate thieves :P.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Extra 30 Trait points.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Daecollo, you can make good points, but the way you present your views give the impression of whining. Now, some people will take any sort of negative viewpoint as whining but yours practically scream it. Perhaps you should consider phrasing your view in a way that doesn’t come off as vicious sarcasm.

That said, I’m sure some of my old posts looked like this but I’m always trying to better state my point of view.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

My Experience in S/TPvP Post Patch

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Moving down and answering the questions.

XII.9401: It does stink that I can’t get the full effect out of some of my attacks. I hope this is a bug that gets fixed.

sorrychief.2563: I have to play very hit and run like a thief without stealth. You tend to want at least 1 guy with you to go in first, then you pull off the combo when you see an opening. You can just as easily use Runes of the Ogre, in fact I would almost recommend it at in SPvP because yes keeping your HP above 90% can be hard solo. As for bloodlust, I’ve gotten good at escaping from bad situations. I always save Rush for escape and use my shield block if I have any immobilizes on me before rush. It feels lame having to play so cowardly but it isn’t hard to maintain a good number of stacks considering you get 5 stacks a kill so even 1 kill is a good boost.

oZii.2864: The problem with going anything besides full glass is that you’ll end up dealing less damage than a thief or mesmer and toughness doesn’t give you all that much more survivability. Even with full out toughness you will never have as much sustainability as a guardian. Hammers are good for Zergs in WvW but in PvP all it takes is a few blocks or stability to make you totally worthless. You could be good team support in SPvP but in TPvP there are better choices. As for sigils all you need is 1 bleed for the bonus 10% damage and without stacking condition damage the DPS from the bleeds isn’t worth stacking a ton of them. I like sigil of para because it increases Shield bashes duration way longer than it claims.

In conclusion, trying to add more toughness on my build doesn’t give me that much more survivability and it gives me no chance in a 1v1 vs other glass cannons. This build fills a role, support roamer that has the capability of bursting down someone quicker than most other glass cannons.

This all being said, you could try this:

http://gw2skills.net/editor/?fIAQNAR3ejcOxu1QyQMRCAUBAMKKCoLDlYSfgOA-TsAg0CnIMSZkzIjRSjsGNGZBxGBA

Defense II is now Dogged March

I really dislike losing that 5 in discipline but something like this would make conditions hurt a bit less.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

My Experience in S/TPvP Post Patch

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Posted by: BurrTheKing.8571

BurrTheKing.8571

If I could make changes to the warrior it would be to make the Burst Crit Damage boost in Discipline actually worth taking. This may force a slight damage nerf to some F1 attacks, but with a heavy investment the damage should make skills like Evis deal more than they do now.

I would also like to see a minor trait that reduces the duration of conditions like bleed and poison, similar to how a guardian removes one condition every few seconds but having it reduce the duration makes more sense for the warrior. Perhaps make the entire minor tactics line deal with condition mitigation. I would be willing to find 15 points to put in my DPS builds for more sustainability.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Is Last Chance bugged?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Last Chance was cool when combined with Frenzy and Sigil of rage. You could be quickened for a long time. What made LC cool was that you could use that speed to take them down then quickly stomp. The name is misleading, but I’m not sure if it’s broken post patch, I hope not as I was considering running this combo again.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

My Experience in S/TPvP Post Patch

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The real issue with this patch is that if you want to maximize your DPS you will still find yourself with little to no condition removal. Other “glass” builds on other classes have this problem as well but they still either have more than warrior or have mechanics like stealth or clones to avoid damage. In WvW, you can run Runes of Mel with Lemongrass with Zerker trinkets and still be effective. However, in SPvP and TPvP if you do that your DPS will become much lower while your sustainability and survivability won’t increase by any significant amount. The new Destruction of the Empowered isn’t worth the 30 points of investment. I think the new Frenzy and Signet of Might are the best changes of this patch. I had been trying to run something like this:

http://gw2skills.net/editor/?fIAQRBHdxG2InTNcwjMETcAwyooguMUiKlC7cD-TwAg0CnI4SxljLDXSuscNKYFwGiJCA

This build attempts to have some utility and condition removal with Signet of Stamina and Charge on the warhorn to remove cripple and the like. My favorite combo is using Shield Bash with Unsuspecting Foe followed by Eviscerate for a 100% crit chance. With Discipline’s bonus burst crit damage being so pathetic the most you’ll hope to deal is 5-8k and that’s if you get lucky. You could also replace Signet of Stamina with Might to make the combo unblockable.

However, I actually found that going back to launch actually yielded the best results for me.

http://gw2skills.net/editor/?fIAQNAR3ejcOxu1QyQMxBALjiA6yQJmUKszNA-TsAg0CnI4SxljLDXSuscNsYBxGBA

It has basically no condition removal and focuses on killing them before they kill you. It isn’t as fast at killing as it was at launch but with the basic rotation of Bulls->Frenzy->100b-> Swap to axe->Shield Bash->Eviscerate will certainly kill fast if you catch them unawares. This build also has the Shield Bash + Evis combo but uses it as a finisher which works much better. In a 1v1, it can be a good idea to pretend to run then using Bull’s, it can catch even good players unawares. I don’t like having to use such cowardly tactics but charging head on tends to just be a good way to get you killed.

Ironically I think we have come full circle with this patch. It seems that while 100b isn’t as good as launch (even then it wasn’t good against good players) the reduced damage received while using frenzy does allow you to not use Endure Pain and have Balanced stance. Basically Frenzy is no longer a death sentence if used correctly. Not going to lie though I feel really nooby using the build.

I tried some more tanky builds with hammer but I just didn’t feel like I was fulfilling a role that a guardian couldn’t do better. At least with 100b I can tend to kill faster than a thief or mesmer so I feel like I at least have a role to play.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Warrior revamp to suit SPvP/WvW

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Let me give some helpful advice for Warriors not in the know. Take Runes of Lyssa + minor trait that makes signets recharge faster. That (elite removes all conditions and gives all boons 45sec) plus the signet that clears all conditions and the heal which removes 2 conditions is a ton of condition removal.

Most warriors that are in the know know that is very risky. Especially vs necros, your trying to remove condis the necro gave you and you will only make the situation worst.

What really sucks about Lyssa is that you’re taking precision when I think most warriors would much rather take strength.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer General Thoughts & Suggestions

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You can shorten pause by taking fast ground targeting but you may often miss target because of kitten cursor.

I like hammer in wvw. There is nothing better than droping Earthsaker on downed ally when Thief is doing stealth stomp.

Yah, I use fast cast but the delay I’m talking about is after you press the skill there’s a short delay and it takes just long enough for it to mess you up vs a moving target. I alike to use Leg Specialist and I often can’t get Earthshaker off faster then it takes for the immobilize to wear off.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

rifle basic attack

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You can easily dodge most of volley’s damage, same with Killshot.

This isn’t an excuse. Any attack in the game can be dodged. Volley is very spammable. Killshot is an attack of opportunity thing. If you prefer a damaging auto-attack over burst skills pick longbow.

Yes, any attack can be dodged, but few as easy as these two skills. Although with Signet of Might’s active soon to be giving you 3 unblockable attacks, I could see bolas + Killshot being a potentially deadly mix especially with the new 30 pt dis boon hate perk.

I still think that rifle is at it’s best when used with power, without it volley and killshot just don’t deal significant damage, at least the burning from bow will benefit from condition damage.

You could potentially do something like this:
http://gw2skills.net/editor/?fIAQNAscTjcOtuBPyQMxBALjiG6yIppSKOzMA-TsAg1CsI8R5jzHjPyvsfNCYVxsCA
Using pin down+bolas+Flurry may not be meta but it can be funny to apply around 12+ seconds of immobilize. You could also lock them into Combustion Shot. I personally would probably prefer a warhorn to offhand sword though for the utility.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Signet of Dolyak, Judgement, and Inc Buffs!

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Posted by: BurrTheKing.8571

BurrTheKing.8571

My pipe dream is that they make Dolyak a stun breaker, have it give a shorter amount of stability so it doesn’t outclass Balanced Stance. If this happened in combination with the Signet of Might buff I could see signet warriors being a thing in PvP.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Healing Signet Buff?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

If they made the passive for heal sig enough that it lessens the effect a few stacks of bleed/poison it would become a lot more attractive. I understand the low active heal but only if the passive is worth using, which currently it isn’t unless maybe you want to have banner regen with it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warriors

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Posted by: BurrTheKing.8571

BurrTheKing.8571

For TPvP, every role that exists can be better preformed by another class.

Guardians can hold points better.

Ele’s make better roamers.

Mesmer’s are deadlier in team fights because even with a hammer all the enemy needs to do is pop a stun breaker or have stability and you become basically useless.

You could have a warrior in TPvP if you built your team around having one but I don’t think many would be willing to do that.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer General Thoughts & Suggestions

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Posted by: BurrTheKing.8571

BurrTheKing.8571

For PVE: I would like to see CC’s become more viable on dungeon bosses, currently hammer is only good for trash and you’ll be lucky to knock down bosses even twice during an engagement.

PvP: Hammer is very predictable, now you can use that to your advantage by starting backbreaker then if they pop a block or dodge you can dodge or weapon swap to fake them out. Earthshaker needs to activate quicker, once you select the location there’s a pause that is just long enough to screw you over.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

rifle basic attack

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The rifle will also sync well with the buttery-good trait known as Deep Cuts. That’s +50% duration on bleeds, meaning a 9s bleed per auto-attack. This is before any condition duration from food, gear, or attributes. It can easily be boosted up to a 12s bleed per shot.

Then you can get additional stacks from on-crit effects and such… That’s a fair amount of bleed stacks you can do by yourself with just the rifle, at a 1200 range to boot. Throwing the sword in there would be even crazier.

I know a ton of enggies that would love warrior rifle abilities for that bleedy goodness…

I actually prefer the pure power of Engis rifle especially with HGH being as strong as it it. Everything on it is power across the board, it doesn’t have a condition on it that seems to contradict the weapon’s role.

Also, putting a sigil of earth on a longbow means you have a chance to apply 2 bleeds if both shots crit.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

rifle basic attack

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Posted by: BurrTheKing.8571

BurrTheKing.8571

To people using distracting strikes, that confusion kind of sucks because when you stun or knockback someone they cant do anything with those stacks on, wich only last 5 seconds, so the damage is really minimal if any.

This is true, I tried to use it with hammer but you never get the full effect from it because the whole point is to lock your foe down, maybe if you stacked condition duration but that doesn’t seem like a worthwhile investment.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

rifle basic attack

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The condition is there for few reasons:

First, they clearly don’t wanna give rifle more DPS. Which is understandable given that Volley and Killshot already give quite a stupid high burst. Being able to also maintain a post-burst high DPS through a high damage auto attack, would potentially send it over the top.

However, it figures that they also felt that maybe the damage by itself was not good enough. Thus they added a small “overtime” component, that adds just a tiny extra “oomph” to your auto-attack, over a slower period of time – thus not adding to the already high rifle burst, but giving it just a little more sustained DPS.

In turn, this bleed serves a secondary purpose: it allows for the rifle to have any use in a condition build – sustained bleed stacking versus the longbow’s burst burning, and it stops it from being potentially overpowered in a raw damage build.

If you look at the longbow it’s the exact opposite situation. The auto-attack has no condition, but actually scales pretty well with power (as do many of the other skills, despite scaling better with condition damage). This means that it’s still useful in a power build, despite its damage truly shinning in a condition build.

You can easily dodge most of volley’s damage, same with Killshot. I’d rather have the Rifle be a power-based weapon rather than what it currently does which is try to be a bir of everything. Most builds with rifle don’t even use the auto attack. I feel that if you want a condition build you’re playing the wrong class. Even with swords the bleed is more of a side benefit rather than a main feature, they may have wanted it to be a bleed stacker with sword offhand but I think most would agree there’s better options.

If you stack condition damage then volley and killshot’s damage becomes sub-par because of the lack of crit damage. What’s more is that even with sword/sword with sigils of earth and agony you still won’t stack bleeds as well as a ranger can. I would also say that bow still combos better with Sword/Sword due to Pin down giving 6 stacks of bleeding in addition to burning because at least then your skills are mostly scaling with the condition damage much better than rifle does. Bow does have skills like arching shot that scales well with power but if you want conditions it’s still a better choice. Even if you could stack more bleeds with rifle and sword that’s only one, easy to remove, condition. Having Burn to cover your bleeds is a much more sound strat then just having bleeds with it. Even then, warriors just can’t do conditions as good as rangers or necros currently, they can either stack faster than you, or stack a bigger variety.

Perhaps rather than just increasing rifle 1’s damage they could replace bleeds with vulnerability which would go well with brutal shot and Rending strikes and could act to make Killshot as lethal as possible. With the attack being so blatantly telegraphed it means that if you get hit by it you were caught unawares or let yourself get set up.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Apr 26 2013 SOTG changes Thoughts?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I foresee the creation of a Bunker Buster will allow warriors to be viable in TPvP for a while, but then guardians and ele’s will switch the meta away from bunkers, they will probably still be tanky, but will start running more DPS in an attempt to kill the bunker buster before they kill them.

I’m looking forward to seeing what happens.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

rifle basic attack

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Posted by: BurrTheKing.8571

BurrTheKing.8571

As someone who mains a pistol engg, be thankful of your rifle auto-attack… be very, very thankful.

Take the perk that allows pistol shots to pierce and laugh at how hilarious things can get in WvW.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

rifle basic attack

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I would rather we lost the bleeding effect so we could use rifle as a sustained DPS weapon with burst capabilities. I don’t see a lot of use for the bleed and I feel it limits the builds we have available with it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Patch day yay

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Ya, we’ll have to watch what the changes do to the game. I think that bunkers will still be viable, but I think you’ll see some new counters to them. It’ll be interesting to see what the meta does.

J

JS I will show you this unstoppable beast of a warrior :p

@the 25 in arms, I have done the math and you will lose approximately 8% damage, but pick up the boon damage. It will be better because at 2 boons you will basically be doing the same damage. I will sacrifice some damage vs non boon classes to do better overall. And the bleed 10% is very short lived and is countered by the cleanse, where the crit damage is a stat and will always be there.

That assumes your target is running a lot of boons, that’s the whole point. From what I can tell you won’t be able to be universally effective, you’ll be a Bunker Hunter but will just be “OK” against anybody not running a large amount of boons which is where you may end up missing that extra DPS. You’ll be running a counter Meta build, which may lead to bunkers changing their tactics as well, or simply knowing that a Bulls charge means a SoM fueled attack is probably coming their way.

Saying that warriors are going to be OP before the patch even comes out isn’t really logical.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Patch day yay

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Posted by: BurrTheKing.8571

BurrTheKing.8571

RTL’s nerf makes sense.

I do wish to know, however, if eles can expect any buffs for their underpowered stuff in this patch already. I want to experiment with new stuff. Well… I suppose their signets will get better, or at least their stat signets. And air storm from the hammer/ glyph, too, if I’m not wrong?

EDIT: Interestingly enough, signet of might will work against arcane shield, but not against mist form. Well, it makes sense for the later, but poor arcane shield, won’t be reliable enough.

You seem to assume that every warrior will choose to run SoM. If they make Frenzy useable again and Bulls+Frenzy comes back and they choose SoM that means they have no stun breaker or stability, or Endure pain. I’m sure we’ll see a lot of Bunker Busters but I think a good bunker will still be able to beat a buster if they learn the signs of a spike incoming.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Patch day yay

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Ya, we’ll have to watch what the changes do to the game. I think that bunkers will still be viable, but I think you’ll see some new counters to them. It’ll be interesting to see what the meta does.

J

I appreciate you giving warriors a chance to have a role in TPvP that makes them an attractive choice to have on a team again.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Patch day yay

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I don’t see these changes making warriors OP. Due to where some of the new traits are going we probably won’t be dealing insane damage. As it is warriors will need 10 in Defense and 30 in Discipline. If we want to truly shrug off movement conditions we will need to take a full set of Mel runes which means more toughness as opposed to strength. At the best being able to run a Bunker Buster might make us attractive to have on a TPvP team again. There’s simply no denying that Bunkers are currently too strong and having the ability to spec to beat them at the cost of being more damage oriented is good for the meta.

  • with new trait + Warriors will be able to counter cripple/chill making them unstoppable
  • Unblockable attacks + increase damage %, they will eat bunkers for lunch, and ele’s/engi for snacks

Then that means the meta shifts away from bunkers, making Bunker Busters pointless. Also, something I forgot to mention is that for DPS you want 25 at least in arms for that extra damage vs. bleeding foes. You don’t HAVE to have it but losing out on 10% extra damage is noticeable. Also if we really wanted to really optimize reducing movement impairing conditions we need Mel runes which give toughness, leading to a even bigger hit to DPS even with Zerker trinkets.

We haven’t really had the ability to hard counter anybody yet, running a Bunker Buster means that we’ll probably be vulnerable to more pure glass cannons that trait for non-bunkers.

Also Interrupt, you just named 4 utilities, we’re going to have to choose which signets we want because I don’t see all signet builds becoming the Meta. We’ll always want either Balanced Stance or Endure Pain and unless Dolyak Signet becomes a stun breaker I won’t be using it. Bulls Charge as a set up will always be nice but if they make Frenzy useable again then we’ll have some big choices to make.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Patch day yay

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Posted by: BurrTheKing.8571

BurrTheKing.8571

All you need is the new signet of Might. 20/20/0/0/30 will be good enough for damage build.

But if you want to not still be heavily hampered by cripple and chill then you need to take 10 points out of either Strength of Arms, and that means if you have a Greatsword you have to give up one of the GS specific traits. Considering how many bunkers use conditions for their main source of damage you may want a way to keep them off you. The worst that could happen is bunkers start moving away from being purely tanky to having a bit more damage which just means the meta-game shifts from its current spot.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Opinions on upcoming rtl change

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Posted by: BurrTheKing.8571

BurrTheKing.8571

if i would be boss of anet. i would fire the karl and jon sharp!

they are so stupid that they dont see other classes can also engage disengage like an ele ( ranger, warrior..) with shorter cd

Rangers and warriors can’t also have a good amount of healing and buffs all in one build. If I want to be a mobile warrior I HAVE to run GS/Sword, at the cost of say, getting more DPS by having an Axe/Mace secondary weapons. If I want to be a good team buffer I have to run maybe a Longbow with a banner to stack team might (this is WvW) which will cost me speed. If I want crowd control I’ll need a hammer and probably points into the defense tree, at the cost of speed and some damage. I’d imagine bunker eles will still be possible but they’ll be forced to choose what to focus on rather than having it all in one build.

Lessening their mobility will force Ele’s to choose their fights more carefully, rather than being able to rush multiple foes and then just zoom off and heal the second things look dicey.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Patch day yay

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I don’t see these changes making warriors OP. Due to where some of the new traits are going we probably won’t be dealing insane damage. As it is warriors will need 10 in Defense and 30 in Discipline. If we want to truly shrug off movement conditions we will need to take a full set of Mel runes which means more toughness as opposed to strength. At the best being able to run a Bunker Buster might make us attractive to have on a TPvP team again. There’s simply no denying that Bunkers are currently too strong and having the ability to spec to beat them at the cost of being more damage oriented is good for the meta.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Apr 26 2013 SOTG changes Thoughts?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I am liking the sound of these buffs, but I hope they continue to improve even still. I would like to have more fixes to skills like Bulls Charge, Rush, Bolas, and to a lesser extent Shield Bash so that they actually have a consistent chance of hitting. Being able to run a Bunker Buster may actually make us appealing to have on teams for TPvP again, although they may still end up being able to outheal us if we have too put to many points into Tactics or Defense.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Question about kick

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m fairly sure that because kick is only a knockback, it wouldn’t qualify.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warriors lacking pull skill

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Posted by: BurrTheKing.8571

BurrTheKing.8571

oh yeah, how about the following change:
bullrush -> pull rush (lame pun, I know)
Charge forward, pulling any foe caught alongside to your destination.

Well… It’s basically Skewer from Magnus (Dota)…

Make it so you can control where you’re moving so you can rush in and the first person you hit gets stuck to you like a fly on a windshield, you can make a U-Turn and pull them with you back to your team. This would make Bulls Charge super OP possibly but the fun factor would be amazing.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Any plans to have warrior stop sucking?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I think its a part of the design Guards are the heavy bunker and warrs are the heavy dps class and as all dps classes you have to be fast on your feet if you want to live.

About ranged longbow hits very hard just go to a point and hit f1 with full rage and watch everyone melt.

You can have some of the best dodge rolling on a warrior, just so you know.
The 15 point ‘gain endurance on burst skill’ gives a full dodge roll. You can weapon swap dodge roll every 5s and to boot the signet that fully cleanses gives a bonus 50% endurance regen as its passive.

The only part I see really lacking is a bit of imob hate or something like making endure pain at 50% as a 5/10 point defense trait along with better mobility on the one handers other than sword, along with probably a lil more when it comes to specific hard hitting attacks on the one handers especially sword…

So what? Something like this?

http://gw2skills.net/editor/?fIAQRBHhx21IoTsbvjMETkAxooICijClAAVFajkCxgNA;TwAg0Cno4ywlgLLXOukctgYYx+jZBA

Having the signet of stamina doesn’t stack with vigor, so I have fury to use the adren skills on demand. I still don’t think even with all those dodges it would make you suddenly become hyper-competitive in TPvP.

EDIT: Removed Sigli of Hydromancy because I forgot they have a global cooldown. Stupid mechanic imho.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Any plans to have warrior stop sucking?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

@Thesilentflute

I kinda agree on some level, almost all my builds have sword/warhorn so I can escape whenever things get hairy. The problem is I hate playing like this. Warriors shouldn’t be about hit and runs, we’re supposed to be the first ones in and stay in the whole fight. I would gladly take an overall DPS nerf in PvP if it they increased out survivability.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Any plans to have warrior stop sucking?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve been running Axe/Shield with Sword/Warhorn, it has good DPS with the ability to chase and escape. The problem it, I feel forced to run runes Lyssa with Signet of Stamina to combat conditions but I’m starting to feel the cut in DPS cause I can’t use Scholar or Ogre .

http://gw2skills.net/editor/?fIAQRBHdxG2InTsbwjMETcAwooogOKoSJ1D7cTOA;TwAg0CnoKyUkoIbRuikFtgYYxGkJCA

I would much prefer running damage based runes but then I feel I would be better off just removing Signet of Stamina and just praying that I kill the target fast enough that the conditions can’t destroy me first. The only real big plus that this build has is that Shield Bash with Unsuspecting Blow makes Eviscerate 100% crit chance. Also, Sigil of Palatalization makes shield bash last much longer than just 15%.

I still don’t feel confident roaming alone, I only feel like any use in team fights when I’m not being focused on and even then a mesmer would probably be better fit for the job.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Why are warriors the current FOTM in WvW?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Don’t worry, they are already nerfing it.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Analysis-of-Cantrips-Eles/first

Very well written Symbolic.

Great write-up. Just so you guys know, we’re trying to bring down the cantrip Ele, while also being careful to let other Ele builds work. We don’t want to just take all Ele’s out of play, but we do need to bring a few things down (traits/skills) in efficacy.

Let’s hope they buff the other builds at the same time though.

I do hope they give ele’s at least 1 good new spec in return for a nerf, unlike what they did to warriors. My Axe/Shield build is OK but it’s hardly Meta.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Why are warriors the current FOTM in WvW?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Another thread which just turned into a D/D ele discussion.

There are hundreds of threads about this topic out there so feel free to use them.

The more it’s discussed, the more visible it is, the more likely something will be changed.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Forum Project - sPvP Warrior Redesign

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Like everyone said, buff bolas. It wouldnt make sense if there was no change of dodging it, skill like that would be way too op and everything would be builded around bolas duration. But rather make it unreflectable and unblockable. Ofc you could make it land faster but then nobody could srsly dodge it anymore, anyway bolas need buff and im sure everyone prefer dodging over blocking . Then there would still be change to survive it by using dodge/removing it or spending some immunity spell on it. Its not good that most of the classes can rely on countless random/lucky blocks and reflects or even minions to destroy warriors most effective grounding skill(pvp should not be that easy). As a return you could lower bolas rudation slightly to prevent some 5+sec immobilises.

Whirlind attack might be better by reducing yet increasing it to always hit 2 times no matter the distance where it hits the target. It still gives the further target more advantage becouse he can still dodge/or use some other skill for it, if not then lower its speeds slightly.

But honestly, warriors doesnt need or deserve anymore condition removals. Who the hell want to play with condition builds anymore if everyone can cure them, solution to make profession good again is not to make countless of build options worthless.

We don’t want to make condition builds pointless, we want to make it so that they don’t totally destroy warriors unless we spec so much into condition removal with soldier runes that our DPS is terrible while still not being as good of bunkers as Guardians.

What’s worse with soldier runes is that you may be less inclined to spam FGJ because you want to have it for a condition removal. Even with full runes of Lyssa and a Signet of Stamina conditions will still destroy you. Not to mention Lyssa is a crappy rune if you want to run DPS.

Mending isn’t anywhere near as good as Surge, it heals for so much less and the 2 conditions it removes will just be placed back on right away. Condition builds should still be able to kill warriors if the player is better, but it shouldn’t be a free kill like it currently tends to be.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior revamp to suit SPvP/WvW

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Thief are able to cleanse condition everytime they go invisible, why can’t us have it everytime we have full adrenaline? I’m not saying we should have a condition removal every 3 second when you have full adrenaline, but something that have the same concept as that will be better since Warrior really lack ways to remove conditions without speccing full shout+soldier rune, it’ll just make other utilities useless.

The only condition removal that I use atm is the signet, though it have a huge cooldown making it not really that viable.

I had a suggestion on another thread where the 15 point minor tactics trait would cleanse 1 condition per adrenaline bar used, may be a bit too good if it was every time so possibly give it a 16 second cooldown so it’s only useable every 2 attacks.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Forum Project - sPvP Warrior Redesign

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Posted by: BurrTheKing.8571

BurrTheKing.8571

My two biggest concerns as a warrior as of right now is our lack of condition mitigation and lack of reason to use Adrenaline skills.

1. Tactics minor traits: rather that useless revival buffs they should all be changed to deal with conditions. 5 could reduce the duration of movement debuffs. 15 could remove 1 condition for each bar of adrenaline used for a maximum of 3. 15 could make you immune to conditions for a few seconds at 25% health with a lengthy cooldown.

2. Signet of Stamina: Have the passive reduce the duration of conditions by a certain amount depending on the condition. This combined with some points in Tactics would allow us to remove or resist conditions without directly ripping off guardians (Although a lot of my ideas take inspiration from them) because it focuses on reducing the duration or conditions rather than outright removing them. I feel it would work with ANets vision that warriors “power through” conditions.

Encouraging the use of Adrenaline attacks
My idea to have the 15 minor Tactics trait remove one condition per bar of adrenaline used would help greatly in encouraging the use of adrenaline, but improvements to the attacks themselves will also help.

Greatsword: This one has been heavily debated, and we know ANet has been kicking around the idea. One popular suggestion would be to switch the location of 100b and Arching Strike. This could be an interesting idea but I think that would require making changes to 100b. One thing to try would be slightly reducing the amount of damage it does while giving you the ability to move while using it, although still have it be less than normal walking speed so it would still encourage setting the attack up.

They could also simply change the effect of Arching Strike. Perhaps have it give warriors a boon that warriors don’t typically have easy access to, retaliation. In combination with the trait Spiked Armor and having points in the tactics line with the trait changes I suggested it would be feasible for a warrior to bunker and have some similarity to guardian, but instead of protection and Aegis they would use their toughness and high health pool, allowing them to preform the same role but in different ways.

Mace: Skull cracks’ one advantage over Earth Shaker is it’s speed and less obvious animation. I think the only change I would make is adding weakness to it so that it can keep it applied more consistently, since the trait deals more damage to weakened foes and in combination with Cull the Weak you have the option for both DPS mace and bunker mace.

Sword: I’d like flurry except that hitting with the full attack doesn’t actually do much damage even with the bleeds taken into account. Perhaps reduce the nmber of bleeds applied to a max of 6 and give the actually attack more damage, but not enough to compare to say Eviscerate.

Axe: This one is tricky, I for one love having Unsuspecting Foe with an Axe/Shield, Bashing them followed by a 100% crit chance Eviscerate. However, since they nerfed it’s overall damage it has become less appealing especially due to its bugginess vs moving foes. So, why not steal a mechanic from thieves and truly make it a finishing blow. Have the attack do more damage the less health the target has, like Heartseeker. This would force a much more tactical use of the skill in addition to being useful against bunkers.

Killshot: Another tricky one. I like the idea of it being a slow but hard hitting attack. I say keep it as it is and fix Bolas so that they travel faster so they can actually land without having to CC the foe first. They can still dodge out of the way while immobilized but it gives the player a greater chance of hitting. Rifle 1 should also have bleed removed and given higher base damage, making it a true burst weapon and not some half-and-half hybrid so you could make a build with it as your primary so you don’t simply use 3 and F1 and switch.

Hammer/Longbow: I like both of these skills as they are, perhaps make Earth Shaker actually land a bit faster and fix the, I suppose it’s a bug, where you leap in place and then suddenly appear where you had attacked.

Other changes that would be nice
- I would like to see bleed stacking be made comparable to what Rangers can do only with a sword. Because you have to be within melee range I don’t think it be unfair to rangers to allow warrior to spec for condition damage as well. I have tried to make this work several times before but it just isn’t anywhere near as good as running say an axe or GS.

- Continue to encourage new playstyles, it seems that they want Dual sword and longbow to be a thing considering they added bleed to pin down and Longbow with a sigil of earth means Dual shot could apply 2 bleeds at a time, but dual shot is still so slow that it still doesn’t feel useable.

Wow…I wrote a lot there. Hope this gets back on to SPvP or we take all the best suggestions are repost it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Reason Behind Warrior Buffs

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Posted by: BurrTheKing.8571

BurrTheKing.8571

“I simply don’t understand what’s wrong about trying to improve the signet build. I hope you want a balanced warrior as well which means they need to buff the signet build. Period.”

They might need to change it towards a PvP approach but they don’t need to buff it. A signet build steamrollers open world content so well that warriors never need to learn to play. Other classes have far more broken signet builds than the warrior. Period.

5 Signet builds are only useful at lower level PvE content, at high level content if you’re running all signet you’re doing it wrong.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior revamp to suit SPvP/WvW

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I think solving the condition problem could be fairly simple. If they changed the tactics minor traits to something that reduce or cleanse conditions. In addition if they made the passive for signet of stamina reduce condition duration We could actually have some removal without being forced to completely spec into and making us weak in any other aspect.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Why are warriors the current FOTM in WvW?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You just inserted your foot into you mouth. " It’s obvious I made no assumption….
I also know for a fact you are in the same boat he is in.
Play a D/D ele then come run your mouth."
Sounds like a pretty big assumption if you ask me. I could be a D/D ele for all you know, but you just “assumed” that I wasn’t because I have a problem with it. As an engi and can constantly best D/D eles, but I still can’t do as much as they can. As an HGH Nades engi I can deal good damage, apply conditions, and remove them while stacking might. However as a tradeoff I can be very fragile and have very few escape methods seeing as Elixir S may make me invulnerable, but I don’t move faster or heal while using it nor do I have another skill to follow it that allows me to get far out of other players attack range. This is OK, my build has both advantages and disadvantages, but as a D/D ele there are very few situations where you are at a total disadvantage, whereas most other specs have to make sacrifices in other areas to do what they want. There’s meta and counter meta, but when a class bring so much more to the table than another it’s a problem. I don’t want D/D to be made useless, but there should be some tradeoffs for all that survivability.

Cool story and it looks like I was right. I got the win win. There are plenty of trade offs play one and see for yourself. Or better yet sit here and blindly judge a class you have no idea about and continue to flood the forums with your babble. Either way in the end I win because I know how to adapt and improve and don’t get frustrated enough to come to the forums and cry OP OP OP. Any class can beat any class. Lots of factors are involved such as “Build, Stats, movement, player awareness etc.” No decent player can argue that.

There’s so much wrong with this that I’m not even sure where to start.
1. I never said I didn’t play D/D, you assumed I don’t
2. You never said what the tradeoffs for D/D were.
3. Currently in High end PvP a warrior should not be able to beat an equally skilled Ele/Guardian/Mesmer. If we run full glass a guardian or ele can outheal or mitigate our dps. Mesmers have more escapes and the ability to go invulnerable consistently while dealing good damage.
4. You ignore any counter arguments and just claim that you won regardless of the fact you didn’t offer any counter arguments, you just repeat the same thing over and over.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)