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Help - Hammer warrior build (pve)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I would go for Pow,Per,Tough but would consider bringing something like AxeAxe+Shield+Mace for bosses.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Let's fix the rifle

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The problem with rifle is that currently it doesn’t seem to know if it wants to be a damage weapon on a condition weapon. Killshot and Volley would suggest it’s for spiking, however the basic shot deals mediocre damage and applies bleeds. If you are running Berserker gear you find yourself only using it for Brutal Shot, Volley, and sometimes Killshot. The first skill is just incredibly bland as well and could be made a combo where you fire one shot, then 2, then 3 and on the third attack much like the axe but of course dealing less damage.

The cripple could also be re-purposed, so many warrior weapons apply cripple (Axe, Sword, GS, Hammer, Rifle) having a RANGED weapon doing it as well seems fairly worthless. I would LOVE to see it made into a pull, maybe having a grappling hook shoot out and drag the target to you. Giving it a range of 600 would keep it from being to powerful but would allow the warrior to switch weapons and single out a target without having to wade into a group of enemies. I feel like a pull is something that warriors need and may actually make them more desirable in TPvP.

Essentially, I want to see the rifle turned into a weapon that specializes into damage but not so much that it overshadows Axe and GS. Imagine a Brutal shot, Pull,change to Axe/Mace, Use both vulnerability attacks, then finish with Evis. I’m sure some would consider this OP, but I have to ask how is it any different to a thief stealthing and stunning the guy in the back of a team, spiking by spamming with one or 2 skills then stealthing and getting out of there. Not to mention just like all spikes a Stun Breaker or condition removal can take the teeth out of it.

EDIT: Grammar and other such nonsense.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

the place of a warrior in a group?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

interesting, so not only a warrior is able to deal a ton of damage, he also increases the attack of his group.

and considering he has the highest base hp among the classes, he also has the potential to take quite a beating during boss fights , reducing the pressure from his team mates. right?

In full ‘zerkers gear you’ll only be slightly tougher and have slightly more XP than squishier classes. A lot of bosses deal enough dmg that they don’t care about such minor differences, hence the suggestion to bring Endure Pain. In PvP a thief will probably wait until it knows your stun break is on CD and you’ll drop as easy as the rest of ’im.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

the place of a warrior in a group?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

For PvE I currently have 3 armor sets atm, Soldiers (Str, +Vit, +Tough), Berserker (Str, Perc, +Crit), and the Nightmare dungeon set I THINK is (Perc , +Heal, +Vit)

The first and set is your standard heal shouts. I ran Hammer + Mace/Mace (secondary set is choice)mostly but I realized that while fun the CC was useless on bosses 90% of the time.

Second set is just all dmg. However, I run “On My Mark” and “FGJ” so I am a benefit to my team outside of dmg. I use Rifle and GS, I focus on range DPS and strike with GS when the mobs aren’t focused on me. I would say Endure Pain is a must in case things go sour (Also good to run in and Hero Revive).

The last set is the most interesting. I uses Sword/Warhorn + Longbow. I use Banner of Tactics and Warbanner (another fantastic revive skill) and both perks to reduce cooldown and (most importantly) provides AOE regen. I still use Runes of the Soldier mostly because atm most runes are very overpriced. I also use FGJ and Shake it Off so while the shouts won’t heal they’ll still remove conditions. Basically your role is to buff, remove conditions, and apply bleed/burning.

Warriors are good at a lot of things, however the thing they do best is dmg. I notice that since I switched back to it organized runs go much faster. Some dungeons like Arah can be really brutal on pure DPS builds so having two sets is probably optimal but if you only can afford one atm I’d do towards a more defensive set as it’ll never let you down.

As for PvP, Axe/Mace seems to be the way to go atm and you play as a roamer, just avoid head-on 1v1 fights with good Thieves,Mesmers, or Guardians. You can sometimes win but sometimes it just isn’t worth it.

Hope my way of playing helps you out.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Greatsaw sound after the Wintersday patch

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I really like the sound, but it can wear on the ears after a while. Maybe just have the sound play on drawing the weapon and then only now and then during combat.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Viable Longbow Build?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve been attempting to make a truly useful build for both PvE and PvP but have yet to find one that makes me feel as useful as I am running say DPS or heal shouts.

Have any of you managed to find one that heavily uses longbow? It seems like focusing on conditions with perhaps dual swords/bow would be the optimal way, but doing so means having a low HP pool and chances are you won’t be doing as much chaos with your conditions than a necro or mes.

If you post a build please say whether it’s for PvE or PvP. Mostly likely PvE won’t be to bad, let’s have it focus on Dungeons as anything is viable while mapping.

Here’s an untested concept for PvP (Copy/Paste link)
http://gw2skills.net/editor/?fIAQNAscTjgO1w9OyQMxBCjifMkzjkMFynUcGzA;TsAg1Cqo8x4jwHrMOfkyssYEwsCA

Basic strategy would be to kite and gain adren with bow, immobilize, use burst, switch to swords, use signet, leap in, Frenzy, use burst+other skills, use bolas to make sure they stay in the combo field. This doesn’t make the conditions the focus and more like the icing on the cake.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Leaving Game while Downed

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve done it once or twice. Typically It would be because some teammate(s) are AFK and I just get fed up being the only capper and continuing to play would be a waste of time. Another time was I testing a build and it clearly wasn’t working out (still can’t make a condition based build that’s viable) and the game was already lost.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Healing Surge Adrenaline. Secret Buff or Bug?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I love this on my heal shouts war. It allows me to pop it at the start of a fight and use Earthshaker and with the shouts and CC should hopefully mean you don’t need it till it’s recharged. I feel it’s balanced as if you aren’t using it at full Adren the heal is underwhelming.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer/Greatsword Build (feedback plz)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I dig it man. I will give this a try myself. I wanted a warrior build that could incorporate Hammer/GS and you set that up perfectly for me. The only thing you lose out on is crit dmg but that stat is useless without 40%+ crit chance.

Well with Unsuspecting foe you have around 84% crit chance for some 2.5 seconds because of Earthshaker stunning and FGJ giving fury. But yes, crit dmg isn’t as high but you can do around 10k maybe more. Not massive but better than what you have as hay hammer+ Axe/mace with the addition of GS mobility.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Hammer/Greatsword Build (feedback plz)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

(Repost from another topic)
I use Hammer/GS in both PvE and at times PvP using a build like this:
http://gw2skills.net/editor/?fIAQJASRjcOVvJPOP4wBAkCt46oQJmSPKDt0A;ToAA1CtoyyklILbWuskZt0YgA

It prioritizes survival over dmg but is no slouch in terms of bringing a burst of pain.
In PvE You provide support and good CC but the GS allows you to have a decent amount of dmg against camps that are mostly immune to CC.

Gain adren with hammer, then use Earthshaker and switch to GS and 100b to gain the benefit of Unsuspecting Foe. If before this you used backbreaker+fierce blow you not only did good dmg but when you use 100b the target could be weakened and thus Cull The Weak will have you doing 5% more dmg to them.

You won’t be insta-gibbing but I feel the utility and support are a fair trade and even though 100b may not connect with the full combo I feel that having a weapon that can deal dmg against a target with stability is useful as well.

You can sub Fear Me for On My Mark to have the 100b deal more dmg but I enjoy Fear Me because if you cripple the target first it’s a great setup for Backbreaker →Fierce→Earthshaker→100b. It can also force them to pop whatever stun breaker they may have.

It’s basically me stealing the idea of the glasscannon GS/Ham build only taking it in a more survival focused direction. I’m sure it’s been done before but I do suggest it for those who like GS but are tired of being targeted down so fast.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Warrior - GreatSword / Hammer

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I use Hammer/GS in both PvE and at times PvP using a build like this:
http://gw2skills.net/editor/?fIAQJASRjcOVvJPOP4wBAkCt46oQJmSPKDt0A;ToAA1CtoyyklILbWuskZt0YgA

It prioritizes survival over dmg but is no slouch in terms of bringing a burst of pain.
In PvE You provide support and good CC but the GS allows you to have a decent amount of dmg against camps that are mostly immune to CC.

Gain adren with hammer, then use Earthshaker and switch to GS and 100b to gain the benefit of Unsuspecting Foe. If before this you used backbreaker+fierce blow you not only did good dmg but when you use 100b the target could be weakened and thus Cull The Weak will have you doing 5% more dmg to them.

You won’t be insta-gibbing but I feel the utility and support are a fair trade and even though 100b may not connect with the full combo I feel that having a weapon that can deal dmg against a target with stability is useful as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

How do you 1v1 a condition/evasion thief

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Posted by: BurrTheKing.8571

BurrTheKing.8571

It be nice if wars had a utility similar to Scorpion Wire only instead of pulling the target to you right away when they get so far away they get dragged back to you and knocked down. Be funny to run that with sword and just jump away. I find it annoying that typically you are forced to chase and would like a way to make them come to me.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior changes in 15th Nov patch.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

No significant Warrior changes at all. Patch after patch we get completely ignored.

We weren’t nefed, be happy.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Thief Patch Discussion

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, as a warrior the only real annoying problem was stealth rendering to slow. They still should of added getting hit removing stealth. A BS I can live through, it’s the whole spike as a whole that’s the problem and perhaps the CnD nerf makes it less insane. I’d like to see thieves be more like assassins in GW1 where you could run a spike but chances are you needed the target to be hurt already to kill.

I do agree with the idea of not making thieves worthless but I do want to see the game as a whole move away from spike and more into DPS.

My Assassin in GW1 could teleport to a warrior and burst his entire HP bar down from full instantly though.

At launch maybe, but towards the end of it they were pretty well balanced.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior changes in 15th Nov patch.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

@BurrTheKing I doubt it’ld make bow viable in PvP. Without some buff to autoattack projectile speed it’ll keep missing moving targets.

Honestly, I barely used auto attack. I would go 5, Burst, 3, 4, roll in, 2, then switch. It’s not bad for forcing the enemy trying to take a point to fight on burning ground.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

What are you re-rolling too?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Last I looked, this simply moved you from being able to take a target from Max HP to dead to having to pick a wounded target and spiking him down. What’s dis? You have to THINK now? For shame. Thieves got good buffs in other areas and there;s PLENTY of viable builds.

In a way, the perception of being nerfed has a greater effect than actually BEING nerfed.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Thief Patch Discussion

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, as a warrior the only real annoying problem was stealth rendering to slow. They still should of added getting hit removing stealth. A BS I can live through, it’s the whole spike as a whole that’s the problem and perhaps the CnD nerf makes it less insane. I’d like to see thieves be more like assassins in GW1 where you could run a spike but chances are you needed the target to be hurt already to kill.

I do agree with the idea of not making thieves worthless but I do want to see the game as a whole move away from spike and more into DPS.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior changes in 15th Nov patch.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

We know for a fact Anet is using war as a template for balance. I would agree that we are pretty balanced, idk if these changes will bring the OP classes/builds down to our lvl. Veng is even more useless with the decrease HP in downed but overall I like the idea. Idk if the 10% bow auto increase makes it more viable in PvP or not.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Warrior changes in 15th Nov patch.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Oh for sure. Underwater combat is #1 concern. I’m not in yet so maybe they did fix them but are unstated. In the end, at least we didn’t get nerfs.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

No Love for Bolas?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve been using rifle successfully in tPvP without Bolas.

If Bola’s Z axis worked just like GS thrown sword I think people would use it far more.

It’s honestly not that bad. If you start with crippling THEN throwing chances are it’ll hit. All the more fun if you ask me.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

No Love for Bolas?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

While Bolas does have some issues regarding connecting with targets with a different Z axis I feel it’s unfair to ignore the skill just before that.

I always felt sad that rifle is considered useless in SPvP so I wanted to find a way to make a roamer that used one. I mention this because Bolas is probably the best set up for Killshot warriors have. If you use the tactics perk Leg Specialist (1sec of immobilization on cripple) you have a greater chance to hit not only Bolas but Killshot as well. Of course, this doesn’t stop people from stun breaking but it’s still a better chance than without.

http://gw2skills.net/editor/?fIAQNBMhRaE0p1tGSGiJOgcekEBYToU0G4RShYwGA;T0Ag1CqoKyUkoIbRuikFt+YUxBjHGTMA

Something like this.
The rifle is used basically used as a pure burst weapon and not as the primary focus. If fast hands ever works correctly it’ll be possible to quickly switch to use volley and Killshot and switch back. I like warhorn personally when traited because it helps with movement impairments and gives weakness as well as vigor, which I feel is under-appreciated. It helps you dodge 3 times in the time you would normally dodge twice. I put a sigil of energy on the rifle and horn to further increase the amount of dodging you can do. More dodge= more survival.

Well, this was SUPPOSED to be about Bolas…ah well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

More "Over-the-top" Animations

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I agree to this. It’s why the warrior looks more boring than other classes. I enjoy my warrior just because of the idea of being one. Otherwise its animations are very plain and stale, with the exception of the hammer.

Yup, although we do have the advantage of most dungeon armors looking best on heavies. My hammer is an anchor as well XD.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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BurrTheKing.8571

no, but i got a challenge for you. go in PvP. use quickness and then hundred blade.

you just did 30k dmg in 2 secounds.

in WvW with the render issue and all the conditions being thrown around like cripple, that is a 1 hit guarentee. which is why i despise it.
at least with kill shot you have 2 secounds in which u have to charge the shot and they can prepare to evade.

You have plenty of time to avoid most of the dmg tho. Even with Bulls if you have a stun break it’s child’s play. Even dodging bulls isn’t hard. People just expect it if they see a war with gs. If you’re clever you would have Axe/Shield then stun to see if they pop the breaker. If they do then you have a chance of hitting bulls but even then GL if the opponent has a brain.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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BurrTheKing.8571

jade quarry here, aka everyone spam 100b <.<
funny how warrior glass cannons still have more def and hp than most medium class and all light class. not really glass
hits self on head no! bad me, no complaining..

you know. the day they nerf it i gonna have a field day chasing down warriors.
glares at hand what? i not complaining.

I disagree with that. Outside of just killing mobs in PvE you’ll die more in dungeons and PvP using greatsword. Do you play warrior a lot? because honestly it’s not all the great.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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BurrTheKing.8571

w8 bots used warrior?
i remember shortbow ranger bots, and guardian staff bots, but warrior bots o.0 what weapons did they use?

and dont go into WvW, you will see alot of warriors…and thiefs…actually i kinda like the thiefs…they go down quick.

I saw a ton of tanky greatsword warriors that just used 100b and auto attack. Again, it’s server dependent. I don’t WvW much on sorrows furnace cause w kinda sux.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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BurrTheKing.8571

eh…right now majority of people use warrior so i wouldnt put my money o nthem adding new animations. they focusing on makign the less used classes appealing.

since warrior has skills like 100b strike, kill shot, and whirling axes(or whatever) it has a pretty high fan base. oh..and aimed rifle shot(cause more people like aimign the rifle than using it liek a 1 bullet shotgun)

once people start playing other classes(hopefuly alot of rangers after this ranger patch today) then they can focus on changing animations.

i doubt they will want ot throw away thier animations they have right now, but an idea would be to make a new animation for a skill if it hits a critical.

Honestly, the only reason it was the most popular at launch was because that’s what all the bots were. After the Great Bot Purging I see a lot less warriors at least on my server.

They don’t have to throw out most of the animations so much as add on effects. I focus on hammer because it actually feels fun to use except for 2 of the skills that root you.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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BurrTheKing.8571

Let me just start off by saying that I am perfectly aware that this is not an overly important topic, but I do believe it would make Warrior more fun to play.

Compared to other classes, warriors’ animations are nowhere near as interesting as other classes. The weapon with the best animations currently would have to be hammer. It’s 1 skill combo makes a burst of air on the third strike. The burst skill Earthshaker also has a very visceral look to it as it cracks the ground under it. Longbow has some cool looking skills, but the auto attack is so terrible and so is sustained dmg so it’s only used in WvW most times.

Most weapons however don’t feel as fun to use. If weapons like sword/axe/mace had animations like the hammer it would be more interesting to use. Maybe Savage Leap has a explosive effect when you leap and has a burst of air shoot out from the sword. Perhaps the basic axe combo has little air blades fly off the axe.

Some people hate all the animations in this game, and that’s fair as there should be an option to hide them. However, it feels lame that most of the weapons/skills on my class of choice are so plain compared to some of the more flashy classes.

Once again, this isn’t even an issue, just something that I feel would make the class more enjoyable to play.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

The next 24-48 hours

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m hoping to see a movement away from simply burst and bunker that leads to more variety. As a warrior I feel limited to around 3 builds: burst glass cannon (most are smart enough to avoid now), Healshouts (OK but honestly it’s bunker dmg w/o bunker survivability), and a number of roamer builds that tend to be similar with Axe/Mace and other combos.

I’d like to see banners made viable, maybe a way to carry 3 banners (one on back, one in each hand?) but I don’t see that happening this patch obviously. I suppose I could be happy with the patch if they just fix the trait bugs. I would like to see the big 3 widely considered OP classes brought down to Warriors level as while I may love to complain about the class, it’s probably the most balanced class in the game.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

The Backstab-combo is broken, not Backstab itself

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BurrTheKing.8571

Backstab wouldn’t be bad if they made it a multiple hit attack like 100b where if you get hit by a full combo it’s your fault. Of course BS could be mobile as rooting a theif would be silly.

I play Warrior but I have no problem with these builds because I use Fear Me but just because it CAN be countered doesn’t make it less of a problem. I feel like I have to run these builds in order to not be destroyed in SPvP but the 3-4 thieves on the enemy side.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Solution to For Great Justice spam.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Are you kidding? This is the main reason I run shouts? I sometimes run the perk that auto uses Shake it Off while also having it on my bar. Basically I never shut up but my guild is fine with it as I mock it while in Raidcall.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior Underpowered

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BurrTheKing.8571

that would make caltrop and dagdag 3 spamming thieves unbeatable……. same with rangers who can stack like 20 bleeds in 4 seconds. loll i do think rangers need a buff but not like that. as for warriors, unless you’re running the same glass cannon gs axe/shield build that everyone else runs… you will probably only find some success with healing shouts… two builds…. real.

I’ve tried healing shouts, and it’s a support build. Using shouts for all your utilities is a waste. The Warrior is supposed to be a jack of all trades, but ranged weapons, sword, mace, etc are not viable options in sPvP

I disagree, if you are using Fear Me, FGJ, and SiO you have a self buff, a powerful CC that is good at setting up your hammer combo, and a stunbreak that doubles as condition removal. Traited you can use Fear Me every 64 sec which may seem long but it can totally screw a zerg over in a SPvP glory farm because that’s 4 seconds you aren’t attacking not to mention it spreads you out. Thief starting his combo? FM will make him helpless to all your CC. not to mention with soldiers it negates the condition removal problem. The bad thing is that this means abandoning a lot of dmg.

You’ll kill glass cannons easy, but other bunkers? Without help good luck, even as a “bunker war” you’re not a good at surviving.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Warrior Underpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

As a 100% warrior, I can say that besides our condition removal problems, unless you are running shouts, we are balanced. It’s things like super bunker ele, engi, and guards along with super spike thief and mes that give the game the appearance of lack of balance.

If these builds were toned down, notice I say toned down, not nerfed into uselessness, the game would be better as a whole balance wise.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Warrior class mechanic suggestion

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve suggested this before as well. Maybe something like Engi where each utility has a secondary effect. Not overly unique a solution but I don’t have a better idea atm. Doesn’t seem fair that Ele gets several bars with of skills, mes gets 3 more, engi as well, ranger’s have pets, guardians have more bonuses. So why does war get 1 burst skill that is useless on some weapons?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Axe/Shield + Rifle Dmg Dealer

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BurrTheKing.8571

As a side question, do you feel that using Sigils of Purity and Nullification would be worthwhile to make up for wars generally poor condition removal? One would think that it’s help with being able to run a more dmg based build but still be able to remove conditions like a heal shouts builds.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Axe/Shield + Rifle Dmg Dealer

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Posted by: BurrTheKing.8571

BurrTheKing.8571

http://gw2skills.net/editor/?fIAQNAneUjgOtu1QyQMRCAjiiC6ogqlUKaztUBxA;T0Ag0CqoUyokQJrSOlkKt4YQwRknIzRA

I admit it, I love seeing big crits. What I don’t like is having my dmg blocked because with bulls+100b any player with a brain can see it coming. So I decided that Axes is where I would have to turn for those big crits that was l like. I have Bolas+Frenzy unlike the GS build and I actually use my rifle for my burst. Once you fill your adren you switch to your rifle with a sigil of intel (so be careful not to auto attack and waste your 100% crit chance) and use Bolas+frenzy but instead of 100b you use kill shot followed by volley. This burst is much faster than 100b but people don’t see it coming as often as they do 100b and it is also ranged. Now, Bolas does have some issues with moving targets but it recharges faster and if they don’t remove the immobilize you can still burst with frenzy on CD, helping to negate the downsides of kill shot.

Of course, you can also use Evis if needed which is why I have the shield rather than dual axe as Shield bash helps with the problem of Evis not hitting moving targets.

Bolas also synergies well with the perk Opportunist, which gives you fury whenever you immobilize a target. Take this with the tactics perk Leg Specialist, which immobilizes the target for 1s when you cripple (which you have 2 ranged skills) , and you have fury up basically 100% of combat time.

Because of this the build is great at chasing people down. 1s immobilize doesn’t sound like much but it can throw people for a loop and make closing that distance much easier.

Any suggestions? This build used to be Axe/Horn with 20 in tactics with the horn trait but honestly I feel the stun and block tend to be more useful. Not to mention the loss in dmg hurts the role of this build although the ability to remove more conditions is nice.

http://gw2skills.net/editor/?fIAQNBHhRaE0p1tGSGiJSAYUUUQHFUtkqQbJFixGA;T0Ag0CqoUyokQJrSOlkKt4YQwRknITNA

Something like this.

(I realized that this build is kinda like a dmg version of Yojack’s build)

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Physical Utilities: The True Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The problem with the Physical Utility skills is (as it has been pointed out already) their long cooldowns, but also the fact that if you want to take all 3 then you give up either balanced stance or shake it off. No stun break/stability can really screw you over. If you do go Hammer/Mace+Shield you will have a ton of CC and with kick/bulls you will keep people on their butts but you lose that survivability that heal shots gives. No condition removal outside of your long CD heal and you don’t kill as fast or have the mobility of a GS.

This doesn’t make it a bad build, but it does mean that in situations like 5v5 you’ll probably be targeted down. I ran something like this a while ago but now that I got a better handle on PvP I may try it again.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Why I would like to see Warriors able to use Torches

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I feel that as a master or weapons, there’s no reason why warriors should not have access to this weapon.

1. Conditions: if there’s one thing that wars lack in besides bunker builds it’s haveing easy access to conditions that benefit from +condi dmg. If you made both skills cause burning (maybe have one be a short range blowtorch skill like offhand pistol for engis and have one be a line combo field) it would be possible for a Sword/Torch with a longbow to keep consistent burn on foes in addition to bleed. Bleed or burning alone is just to easy for foes to remove but if you were able to keep both up there would be an actual reason to make a build around conditions and not just have it as a side perk to berserker builds.

2. Warriors are weapon masters: so why is a item that isn’t really magical like a torch out of our reach? Ele’s get all the elements and engis get all those bundles so why not allow warriors to use a few more weapons (maybe even pistols). It also be a good chance to maybe replace some of the currently lack-luster perks with something more useful.

3. Another Combo Field for warriors: currently the longbows burst skill is the only combo field warriors have access to. Most other classes have several fields they can combo with themselves to get the bonus damage but warriors have no real incentive to use bows in PvP atm.

I understand that there would be some problems with implementing this change, however I know there will be further content updates in the future that may make this possible.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Concept Build: Condition Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

After thinking it through I’m starting to feel that atm Bow just isn’t worth the effort. It seems like just focusing on reapplying bleeds as soon as they get removed is the only way to go. Basically the bleeds appear to be the icing on the cake and I get the feeling ANet doesn’t want us to really focus on them. even if full spec’d into Rabid you’ll have only around 18k HP and even with toughness that sounds really low. I’m going to try something like this:

http://gw2skills.net/editor/?fIEQNAseUjgOxu1QyQMxBAMDsu6yIppUKorOA;T0AAzCpo8x4jwHLMOYkwsqYEwJgXFzKA

but I don’t hold much hope for it. I’ll probably be forced back into berserker and dual swords which is basically just a different version of every GS build out there only with a but more sustained dmg.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Concept Build: Condition Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Know the feeling, stuck at college and thus this build was born from dull lectures.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Concept Build: Condition Warrior

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Yes,the burning is from longbow and I have the runes that make it last 30% longer. Also, I’m pretty sure just kicking or bullsing someone during even their 1 attack counts as an interrupt.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

rune and heal regen stack?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Regen is nice but honestly simply removing the conditions from yourself and everyone around you with shouts is nicer. Healing sig also doesn’t heal very much. You could try say cleric runes and go full into the regen but id if it will be any better or even on par with healing shouts.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Concept Build: Condition Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

With bleeds only yes, but don’t forget that I have long lasting burning and confusion on interrupts of which I have 3.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Concept Build: Condition Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

s/tPvP perspective:

Personally, I don’t think its the right time for a Condi Warrior. So many other classes are hyper focused on Conditions where as its more of a Warrior Hobby.

As a class, we have a lot more going on in the direct damage sector. While its admirable to want to create a build, I don’t want people to purposely handicap themselves just to make a point.

Beware of condition removal/reversal.

I would actually tend to agree, I will test this however as if it comes close in terms of DPS to a standard GS build but with more HP and takes an approach that people don’t expect it could work. When people see wars they expect either 100b or Heal shouts, so a Sword/Bow may throw them for a loop.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

So much hate for greatswords....

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Posted by: BurrTheKing.8571

BurrTheKing.8571

It’s sad because in SPvP atm wars have very few options. You basically can run 100b or you run healing shouts to counter burst. I’m trying to come up with some other viable builds like a condition warrior. Help in developing the build is appreciated.

https://forum-en.gw2archive.eu/forum/professions/warrior/Concept-Build-Condition-Warrior/first#post606877

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Concept Build: Condition Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Lurker, that’s more of your standard Glass Cannon that has some conditions, that HP of yours if VERY low imho. GS doesn’t have any conditions that are enhanced by condition dmg. My goal was to make a build that has good dmg but not just from whacking people in the face.

I just edited it with balanced stance as it is needed. With Bulls, Kick and bash that is still a potential 9 stacks of confusion.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Concept Build: Condition Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I think right now the only real PvP requirement Warriors have is on-demand stability. Specifically for stomping, contesting a point or ressing.

I would like to see something like Longbow / Sword-Shield work with Fast hands (actually working) and the fighters rune (i think) where it reduces weapon swap cd by 1sec (4 sec cd between weap swapping).

Simply to Longbow burst down for additional condition dmg.

Yah I definitely need that Balanced stance but idk which skill I wanna take out, probably Stomp even though looks wise I think it’s such a cool skill.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Concept Build: Condition Warrior

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Posted by: BurrTheKing.8571

BurrTheKing.8571

http://gw2skills.net/editor/?fIEQNAseTjgOxupOyQMxBCzjfIeicUkkpkUcGzA;T0Ag0CnokxEmIMLMOZkwsqYEwJgXFzKA

Copy/Paste

If there’s one problem warriors have is that if you want to do a condition based build you don’t have many conditions that are affected by the +cond dmg items/skills. I haven’t been able to test it yet (Stuck at campus QQ) so I’d like everyone to help me make a true conditions warrior. Warriors have 3 conditions that they can use, yes 3. We have bleed obviously, bows deal burning, and confusion. That last one comes from a master tier perk in strength called Distracting Strikes, it gives 3 stacks of confusion every time you interrupt someone. Problem was, how do you constantly interrupt people when you are using swords and bows?

I decided then that I wanted to use physical utility skills because all 3: Bulls, Kick, and Stomp can interrupt. I also use a shield with the sword for some burst defense. Of course 3 physical utilities means no stun break which is a big problem. As for runes I have 2 that both give +15% fire duration and 1 with +15% bleed duration. I’m not to sure about these but atm it’s the best idea I got.

This is VERY MUCH a concept build. I’m getting tired of only having basically a GS burst build or a Healing Shouts build to run in PvP. So please post any changes you have. Maybe a mostly conditions war is just not doable.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

What's your Healing Shout build?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I still kinda dislike how the sword clashes a bit with the idea of the build but savage leap really makes up for it in terms of mobility, not to mention you have a lot of people bringing stun breaks and stability as a response to these builds so having a sword and some condi dmg isn’t terrible tho mace could be nice if you maybe replace a shout for Bulls. I suppose that you could also do something like this:

http://gw2skills.net/editor/?fIAQNAS5encOEFcyDOPwEZAB9QL4CBUVgOSPKD0INA;TsAA1CtoyyklILbWuskZtEZIyGEA

Less mobility but you have another CC with mace 3 AND another block to give you more Might. That lack or leap or any sort of gap closing skills means you probably won’t be chasing or escaping which is what my issue with it is. You could sub OMM with bulls but then you are removing some healing/cond removal. I’ll test and see if it works.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Ascent to Madness: The "Rat Race" Dungeon of GW2

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Posted by: BurrTheKing.8571

BurrTheKing.8571

This is more or less a PSA especially for those who are complaining that did +100 runs and got nothing out of it.

Way I see it is that’s luck. With the amount of these exotics on the auction house show that it’s possible to get them, some people just didn’t get lucky. Even if you don’t get an exotic you can still make some decent $ from it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Ascent to Madness: The "Rat Race" Dungeon of GW2

in Halloween Event

Posted by: BurrTheKing.8571

BurrTheKing.8571

It’s a temporary event, of course people will set aside other dungeons that will always be there for something there for a short time. It really isn’t a rat race if you do have a chance to get said rare items. It’s all luck, but even then the greens from the chest can be put into the mystic forge for a chance to make a rares so there’s plenty of reasons to run it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)