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So, how are necromancers doing atm?

in Necromancer

Posted by: Caveth.3268

Caveth.3268

3) No way to escape enemy zergs (No mobility, no stealth, no stability, no invulnerability, no blocks, no evades (only dodge), slow movement speed even with 25% extra signet)

Full stop. For actual movement speed NOBODY can beat a necromancer. Permanent swiftness (and even if not permenant, very long duration) means you are always moving at the max possible speed.

Sticking to your target with a dagger? Try using a warhorn offhand. Locust Swarm is the ultimate in sticking tools.

Gap closing? Dark Path is available to every necro regardless of build. Unless they dodge it or block it (dang Guardians), it is very reliable now.

Escapes require more thought than on other classes, but they are definitely possible via spectral walk and flesh wurm. Or go cliff diving.

Swiftness is only 8% more of a movement speed buff than the signet, and it doesn’t stack with the signet; so, I only use the signet and gain swiftness from other players when possible.

Trying to gap close against any good player is nearly impossible unless you hold spectral grasp (which I do), and that doesn’t help against many enemies (like thieves/(d/d)elementalists, which make up a huge portion of WvW players).

Escapes are very bad on necromancers and require us to take a utility skill like spectral walk or flesh wurm; flesh wurm can be killed by an enemy and can only teleport you after being summoned – many times, I can walk to my location faster than this thing can be summoned to teleport to it – you pretty much have to presummon it in a location before a fight; otherwise, it’s pretty much useless for escaping. Spectral walk is okay if you want to jump of an extraordinarily high cliff or if you want a bunch of swiftness.

In the end, other classes have better mobility abilities and yet they also have more damage, invulnerabilities, evades, stability, stealth, vigor… just everything about other classes is better.

I suggest for anyone that hasn’t started playing this class to just never start at all.

So, how are necromancers doing atm?

in Necromancer

Posted by: Caveth.3268

Caveth.3268

I had played necro since release. I got full exotic on her and even bought her a commander tag. But I find necro highly stressful and very frustrating at times. Yes there are moments when my necro shrines. But those times are far in between. Most of the time I had to work much harder to get so little done.

I find myself rage quitting and rage afking a lot nowadays. They are a combination of a few things. One is not being able to hunt down an enemy that I would have no problem killing on my thief. Another is not getting away in a situation when I would easily have escaped on my thief. I think about all the money I spent on her that would be better spend on another character. But I am too committed to her right now to switch. I think about all the time I spent designing her traits and items, that all leads to nothing. Often I just feel so useless that I just rage quit or rage afk.

If you do not handle stress and frustrations well, stay away from the necromancer. Necro is all about enduring though your disappointments and do the best that you can.

This is EXACTLY how I was feeling earlier; my story is very similar to yours – full exotics, commander, so much work put into the character… I have a thief character now, and I was getting so frustrated playing my necromancer…

Problems with the Necromancer:

1) Nearly no stability; no evades, blocks, invulnerabilities, stealth…

2) No mobility – no way to chase enemies down (EVERY other class is better at this)

3) No way to escape enemy zergs (No mobility, no stealth, no stability, no invulnerability, no blocks, no evades (only dodge), slow movement speed even with 25% extra signet) (On my thief, I have no problems escaping zergs. Nor do I have problems escaping zergs on my ranger, my mesmer, my warrior, or my elementalist… all of them have nice abilities to dash and/or blink and/or stealth away and escape zergs safely.)

4) Even if we deal high damage with daggers, there’s no way to keep up with an enemy to use that damage whatsoever; plus, enemies deal more damage with their weapons while having the mobility, invulnerability, blocks, evades, stealth, etc.

5) Our staff is terribly designed; it has 4 circles and necrotic grasp. Necrotic grasp is a cool ability, but one circle is enough; the fact that they have of basically the same looking/feeling ability on the same weapon is just ridiculous.

6) Even if minion AI is fixed, they still will die instantly in WvW/Dungeons, leaving you without an Elite, Utility, or a Heal skill. Completely useless abilities that need complete remakes to ever be viable in WvW or Dungeons or against pretty much any Champion/Legendary with AoE damage. My minions will literally die before their summoning animations are even finished.

In the end, Necromancers may be okay in SPvP, but in WvW they will never be great simply because they have nothing. No invulnerabilities, no evades, no mobility, no stealth, barely any utility; they suck and I suggest staying away from this class.

You can’t just bunker build as a necromancer with Plague form in WvW; enemies will focus you down, immobilize and cripple you – making you a dead necromancer within seconds.

Also: I’ve played Necromancer since the release of this game; the class hasn’t gotten much better; a few bug fixes here and there, but it’s never going to improve as a class. Arenanet only seems to balance around SPvP, so they don’t care that it’s a bad class for WvW – it will stay this way forever.

(edited by Caveth.3268)

Toy Slot with next update

in Guild Wars 2 Discussion

Posted by: Caveth.3268

Caveth.3268

The toy slot already exists; it’s a Town Clothes thing.

Willing to share WvW details?

in WvW

Posted by: Caveth.3268

Caveth.3268

% of classes that on average play WvW

List top players re kills / to death ratio

I would love to show the percentage of particular classes that play in WvW at some point, but it isn’t part of our current plans.

Kill/Deaths ratio is something we would like to avoid having. We don’t want people changing the way they play because they would rather protect their KDR instead of helping their allies in the game. We want people playing and fighting, not worrying about deaths impacting their stats.

KDR only causes the same problems as repair costs already cause. Many people, including myself don’t like to help others in many situations because we worry too much about the repair cost. There’s no point in trying to fight or help others so much of the time because it only ends up in a repair cost for myself – it’s the same thing with KDR, I would get another death on the counter – yet that would still be preferable to repair costs, in my opinion.

Edit: By the way, thanks for answering people’s questions on the forums – I don’t see enough posts like yours. c:

Penalty for DC'ing?

in WvW

Posted by: Caveth.3268

Caveth.3268

I don’t understand why Arenenet has to punish EVERYONE for what a few people do with Alt+F4. My game crashed today and we had a HUMONGOUS zerg, there was absolutely no way I could have died during the fight. Yet, I get a repair cost because my game crashes… Honestly, repair costs were already inhibiting me enough from wanting to play WvW, but now this is just too far.

Squads in WvW?

in WvW

Posted by: Caveth.3268

Caveth.3268

Squad commanders also have the ability to place icons on the map that their squad can see. – To do this, they need to ALT+Mouse1 on the map and select the icon that they want (Attack, Defend, or Rally).

Squads in WvW?

in WvW

Posted by: Caveth.3268

Caveth.3268

To join a squad, click on a commander on the map and press ’Join Squad."

The way the commander option is enabled after you use the Commander’s Compendium book is to “Create squad.”

The maximum size of a commander squad is 50.

Very few commanders even use the squad features, though.

Edit: Squad commanders also have the ability to place icons on the map that their squad can see. – To do this, they need to ALT+Mouse1 on the map and select the icon that they want (Attack, Defend, or Rally).

(edited by Caveth.3268)

OFFICIAL: Boss Picture thread

in The Lost Shores

Posted by: Caveth.3268

Caveth.3268

I am the Sylvari Necromancer with the skull looking staff standing near the bottom of the picture.

This event chain was awesome (although the reinforcements parts could have been much shorter…).

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Mad King's Book: 6th Page

in Halloween Event

Posted by: Caveth.3268

Caveth.3268

I completed the entire quest line with a level 2 ranger and a level 3 elementalist. I died in one hit if anything attacked me, but I made found ways to complete it all by just running through. :p

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(edited by Caveth.3268)

Endless Halloween Tonic - Only 4 forms?

in Halloween Event

Posted by: Caveth.3268

Caveth.3268

I have an endless halloween tonic as well – those four are all that I get as well. I was kind of surprised by it – but I still love the tonic. I am a commander and lead my armies in WvW as a spider! :p

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