Showing Posts For Cinnamon Goddess.3869:

Mini Mr Sparkles sold for $700.

in Guild Wars 2 Discussion

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I know, but the point I was trying to make was that Anet should’ve learned a lesson or two about exclusivity in GW1. That 1) people don’t like it, and 2) it can lead to some serious economical disproportions…

But thats just the thing though.
They DID learn, and therefore made them non-tradeable.
People actually DO like having exclusive rewards.

More people hate it then like it. The minority shouldn’t get to throw exclusive items in the face of the majority. Anet shouldn’t reward this type of behavior either. I think the best thing is allow everyone reasonable opportunity to acquire everything in the game if they can and to the best of their abilities. Those that got lucky will still be happy to get a break from either the grind or cost of obtaining it the hard way. In the Anet needs to make as many people as happy as possible and giving special preference to the few is a horrible mistake to their business. It is fine that those items are account bound to prevent gouging but that isn’t enough all by itself.

Exotic Underwater Masks

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

We need Ascended underwater masks crafting now not just exotic. Why are we weaker underwater especially when some areas are actually more difficult then on land

250 in bank stack is not enough.

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

Yes please add a way to increase stacks and storage! Bank storage is insufficient and they keep adding things. The collectable page is great but just not enough especially with the small stack limits. limits, if they are to be 3 digits long for some reason, should be 999. A stack of 250 make very little sense. The only reason I heard in the past for this back in GW1 was to force people to trade and keep the economy alive otherwise they will just hoard it. This is flawed logic though because I can do that now by pointlessly buying character slot to use as mules or multiple accounts as was done excessively in GW1. Let it be my choice to contribute to the economy because as advertised it is supposed to be. If the trade broker is offering a good price for MY materials then I will notice that and then sell them. I can always use more gold!

Starter Armor as Permanent Skins

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

create thief char (or mesmer… engi… guard… necro… whatever)>transmute skin onto a non soulbound white (or blue) item>put in bank>delete char>pull out of bank on char you want skin on (accountbound now; ignore the warning when transmuting it only affects masterwork and above)>transmute onto stats you want

Are you saying that the act of deleting the character reverts the transmuted item (that is now soulbound to that character because you transmuted it) into an account bound item?

I always wonder what happened if you deleted those unique starter items? Are they gone forever or can they be reacquired in some way other than the way described above? There should definitely be a way to reacquire them if not.

Minipets that loot for you!

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

This is a great Idea. Tera also has pets that loot and have extra storage. I am sure there is also other ideas that would make them useful but not give a play advantage. Just don’t do the idiotic idea of rental or licenses. That would be unacceptable.

Remove underpriced items on TP

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

No. I understand perfectly fine…but obviously you don’t. I didn’t say the game should say “how high” the price should be, I said “how low”. If you are confused about this then re-read what I said slower and think about it a while. Also regardless of what you sell your items for, if nobody wants them then they just wont sell; irregardless of the price. Plus the TP doesn’t work in the way your logic suggests. It isn’t an auction house where the price gets bid up. So when I put a price out there I have no idea what people are willing to pay until after the fact. And if it was really valuable then I find out by getting screwed! Not a great design. The vendor NPC’s don’t use any of what you sell them. That was a dumb things to even say. Based on that logic lets just pull all vendors, or at least their ability to buy, out of the game. Then if the game population is low for some reason then the game will die. Your suppy and demand theory breaks down right there

I do make my own sell price but it doesn’t matter because people are using the TP primarily for extra storage so they don’t care and list most of the stuff at the minimum price just to avoid buying more storage space and get what little they can without leaving the drops on the ground. Anet could help this by offering more bank storage even if the sell it as a 1 year rental. I have max storage and I am always full and they keep adding more items. They either have to add more storage or make all the item consolidate into fewer items sorta the way salvaging works but more reasonably.

Remove underpriced items on TP

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I agree. When the implemented the limit of a minimum price based on vendor price this was done half@$$ed. They should of also prevented anyone from posting a bid under the vendor price as well. Also I can still get less money from the TP then vendor because price doesn’t seem to take the Fee into account…why was that over-looked? Why are we even paying fees in the first place?!

Also what is with the pathetic vendor prices anyways? They need to raise the prices to reflect the items and their constituents. Why is it only like .8 – 1 silver more as you go from Fine to Masterwork, Masterwork to Rare and Rare to Exotic? Am I only gonna get like 4 or 5 silver for selling an Ascended to a vendor? That would be completely stupid! I have noticed that the Ascended inscriptions have a vendor price of a ridiculously low 83 copper! Come on…who thinks this is remotely reasonable? These vendor issues are greatly responsible for screwing with the TP and the economy…They need to be fixed!

Allow Giver's stats on ascended/legendary!

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

And wth nerf down condition duration for 1h to 5%… this wouldnt be worth anything anymore. how bout increasing 2h weapons condition duration to 20%?

I am completely with you on this one! Anet tries too hard to weaken characters…this isn’t what people want. make my characters feel more powerful! It is just so disappointing to have to run away all the time because of limited power, heals and dodges. I get more enjoyment from playing my characters in Tera. Take a closer look Anet and duplicate this…take a look at Diablo 3 as well…killing is more satisfying in those games!

Dye Account bound.

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

YES! YES! YES!. If you spent a bunch of gold on duplicate dyes that is your problem. Should have instead got on the forum and demanded this be account wide as most EVERYTHING should be!

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

One thing I didn’t see mentioned appropriately was about agony resistence. If we have 5 trinkets , 1 back, 6 armor, and 1 or 2 weapons does this mean that new content with require and Agony resistance of 65 to 70 just to stay alive? if so this means the 10% argument is pointless. Who cares how much damage you do if you are dead! This would make full Ascended with Agony stats a requirement to play! Not very alt friendly from that perspective, is it?
I also play many characters every day and this will destroy all the effort I have put into them in one day. I would like to think my time put in mattered…but IDK. If I can get 1 piece for every character at the same time that would be fine but if gearing all of my 8 characters is gonna take a year like it will with the Celestial gear then I am very unhappy with the implementation of new anything.

My Problem with Living Story Achievements

in Living World

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I hear you on that but I think Anet is deaf to or just doesn’t care that a rather large percentage of their loyal player base are completionist at heart and that making it impossible to complete things is very irritating to them. Of course many Anet employees I have watched on youtube and such seem to have the attitude that if the player don’t like it then to bad..we make the game..it is our game not theirs ..they just play it. I also personally feel that be a completionist goes hand in hand with being a collector and they also make that impossible for their players as well. I wish they would make these perspectives a priority when designing content. It isn’t even that difficult to do. They partially do it already.

Why is there so many character bound things. It is frustrating when they make things like Gauntlet tickets character bound then decide out of no where to make them account bound! Why was this mistake made in the first place? And why wasn’t this fixed asap with one of your Ninja updates instead of waiting until the second part of the living story update? Why are stacks only 250 and not 999? Why is inventory so limited but you keep adding so many item and many types of the same items like Karma items..How many types do we need? Common sense would dictate to atleast make the karma item consolidate into each other for the sake of inventory..why make the game unnecessarily painful? Do they want less players? are they trying to make other games more appealing?

The living story should progress through each character like their personal story does. this would make the personal story which is in desperate need of help more satisfying and at the same time give people the option to play the game at their pace instead of being driven by stress of losing out. You can only drive people so far before they realize that giving up the game gets rid of the stress. Games are supposed to be fun. I am not sure they know this.

Boycott Liadri

in Living World

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I’ve beaten Liadri and I can honestly say it had absolutely nothing to do with player skill. I basically kept feeding tickets to the Ringmaster until I got lucky with 1. orb RNG and 2. being able to find safe spots in P2 because the red circles are nearly impossible to see.

Any encounter that relies on RNG and visual limitations as heavily as this one does as a means of “difficulty” is not indicative of skill whatsoever as far as I’m concerned. I wanted a real challenge and instead I got this. It was a very poorly designed fight and by far the least amount of enjoyment I’ve had in GW2.

Have you read any guides in how to deal with her fight phases? You can also turn off Post Processing to remove the ‘blind’ effect she randomly chucks at you. The aoe circles that 1 shot you follow a fixed pattern everytime you fight her. Knowing what you’re getting into is half the battle. Understanding how the red circles pattern work will give you less trouble than you would’ve had. Oh and the cosmic rifts spawn at the same places too during phase 1 :p

Turn off Post Processing? That is cheating! ..and not how the content was supposed to be played it also wasn’t meant to be watched on youtube or any other site. you were meant to figure out how to do everything all by yourself otherwise they would have told you in game.
Now I agree with those who are saying she needs to be fixed! As others have said she isn’t based on skill but luck and if you want challenge that is what the Gambit NPC is for! This is a very poorly designed fight that is designed to be unfair instead of challenging. If everyone keeps trying to disagree with those who say this needs to be fixed then you will only get more crap like this in the future. Liadri needs to be fixed as many are saying. camera sucks doesn’t even work right on the balcony before you enter. Notifying effects on the ground need to be made more obvious. Come on it is a metal grated floor..90% of the animation isn’t even there. One shot mechanics are completely lazy cop out instead of designing challenge into the event. etc.. etc.. Please fix Liadri and when you bring her back don’t take away the mini like you did with the Moa races!

Living World makes me sad

in Living World

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

Many may say well just don’t play the Living World content but with the benefits of playing being so significant (Mining node in home instance) I have to try and get it done before being able to do anything else.

that extra crystal node is just about the least significant thing in the entire game.

this is just a matter of learning to ignore your completionist tendencies to focus on game play you enjoy rather than on maximizing your reward/time ratio.

What are you talking about..insignificant? Without the crystals and the corresponding recipe sheets you cant make any of the Celestial armor or weapons. How is that not significant.

Plus to the OP point this permanent node was acquired in temporary content which doesn’t sit well with me either.

I also hate deadlines. I play games to get away from that type of crap in real life..to relax and enjoy the experience. This is getting ruined by having these pointless deadlines on temporary content that would make more sense to be temporary through a characters personal story progression not temporary based on a date. One thing I just cant understand is why the hell Anet would put so much effort into making content that goes away? Adding more content is great but taking it away defeats the purpose unless they are trying to panic there player base into always playing just in case. Eventually people will get burnt out and just remember a long term bad feeling associated with GW2. I dont think that makes sense.

Tequatl the Sunless is too easy

in Living World

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

First I dont think we ever kill the dragons..they just decide to leave. I also very much agree that the encounters are disappointing after the initial encounter. There seems to be no strategy to fighting them and I can just set my character to auto attack and walk away. The Dragons should move and jump around not just where they are standing but in a huge area around the map. I should have to chase after them and be trampled by them…etc. The rewards on the dragons are also very disappointing and the only reason I have bothered to fight them is to see if I could get a precursor drop. After doing that 100+ times I dont even care anymore. GW2 drop rate is soo horrible that it ruins its own content! Arenanet needs to re-evaluate its concept of reward. I would be happier if I was guarenteed to get a precursor from a dragon, or any boss for that matter, even if I had a counter and had to kill that boss 100 times to get it. I NEED to know that I am making progress otherwise I feel as if I am wasting my time. Content like this ceases to be fun after doing it 10 or 20 times; Then I am just grinding!

Please give time for end of events!

in Guild Wars 2 Discussion

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I am very unhappy that when it is listed that an event will end it GW2, like the Cutthroat Politics living story event, it was set to end on the 6th but we never have the 6th to do it. I would like a specific time so I know if i can count on having the 6th or not. I keep getting screwed on finishing certain parts of the events because it ends like at noon time which is too early for me. I need to know if I am not gonna have the 6th or not and this can just be done by giving me an approximate time with the date as you used to do with GW1 events. Personally if you tell me the 6th I assume you mean it will end at midnight on the 6th because most games worked that way. In GW1 it was 3am on the 7th for me because I am Eastern time and it was quoted as Pacific time which was perfect for me. Please be a bit more specific with the time and in my opinion don’t say it ends on the 6th if it is only open half the day or less. Thank you.

Gw2 doesnt promote playing with Alt Toons

in Guild Wars 2 Discussion

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I agree with the original poster! anyone who disagrees is just a fan boy. They give inadequate justifications to the original poster well thought out reasons. I was severly punished in GW1 for playing multiple toon so I couldn’t otherwise I would have never gotten God Walking Amongst Mere Mortals title. You had to do almost everything on 1 character even though anything I do on that account is still effort by me. I hated that! And because of that experience I am also very disappointed to see anything soulbound in GW2. It feels like I am being punished all over again even if it isnt as bad. I also can’t collect everything in this game as I would want to. Acquiring item in this game especially in store items should be account wide unlocks just like the Zenith, Radiant and Hellfire skins through the achievement system.

dragon's revelry starcake

in Guild Wars 2 Discussion

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

LFK I see the point you are trying to make but LANE is correct. It is different! There are 2 ways to obtain BLC chests…keys and gold. There is only 1 way to obtain recipe..gold! And you trying to prove LANE wrong does more to help pay2win and the mistakes Anet and NCSoft are making then prove you are right. Anet is obviously trying to justify this new line totting move and you shouldn’t be helping them justify it. The point of this whole forum posting is to express the discontent with yet another mistake. I would find your argue more constructive if you just corrected the part of LANE’s argument you found to be wrong and then show your agreed disapproval of where the cash shop is headed. In the end this will hurt you also even if you do want the pay advantage because people will leave this game for games like Tera.

This food is like having an extra ascended accessory piece for 30 mins possibly and hour as the video linked to this forum looked like the recipe created 2 Starcakes. This is a significant boost in my opinion and I would like to see real comparisons done with other boost to see how this compares to them.

This gives those who spend real money an advantage to more easily make in-game money because they are the only one who can produce the Starcakes because the recipe isn’t tradable. I think this would have been perceived much better if it were tradable even though it would still be wrong based on Anets insistence on not being pay2win.

Why do they want to make it impossible for me to collect everything in the game unless I spend real money? When I look at my broken set of Minis because I refuse to pay $5 each for them it irritates me and makes me not want to play anymore. Minis are one thing; this actually is crossing the line for me. Now I have to ask myself do I really want to beat my head against the wall trying to compete with people who will and can spend real money? They are pushing people like me away. I hope they realize this!

Is Mini Reef Rider Actually Exotic?

in Last Stand at Southsun

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I love the drop rate of the new exotic mini, rind, earing and pendant. I actually feel like I am getting rewarded for the first time ever! I have always hated the drops in GW and GW2! I don’t think they should care about the economy, it hurts more people then it helps. I am unhappy, though, with the drop rate of the 2 “Blue” minis for this event! Blue is supposed to mean common or at least much more common than exotic, so why have I gotten 2 exotic mini drops but not 1 blue mini drop? Also when I check quantity available in the auction house they are also similar which is not right. There should be like 5 or 10 times as many blue minis as exotic mini. Please fix this!!

Crab Toss: Forcing PvP for a reward is wrong IMO! [Merged]

in Last Stand at Southsun

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I will respectfully disagree with BlueSoda. PvP does not rely on luck rather than skill. It is the player who lacks skill that relies on luck. In Crab Toss, the only thing which cannot be affected by the players is the type of weapon in the crate. Everything else depends on the participants.

I can prove this in a simple way. Go ahead and play ten consecutive games of Crab Toss and notice how the top places are usually occupied by the same players. This is solid enough proof that our little sunny sport is not luck reliant.

No offense intended. Good day.

You obviously didn’t put much thought into this. To quick to prove a point that you just want to be true. What about the likelihood of the top players actually having less lag because they are using better computers, they have better internet connections and are closer to the server hub than the other players in that match? My placement in a crab toss varies greatly depending on the people I am playing with. I use the stuff out of the boxes and know what I am doing but my skills just don’t activate as fast as others do. My hands are tied. After beating my head against the wall for hours. I have come to the same conclusion as many have that this game isn’t skill based because that would require matching everyone up with equivalent equipment they are using along with their bandwidth. Games I have played in the past offset this by giving everyone in the match the same lag as the player with the worst lag to even the playing field. Arenanet is not doing this or is not doing it enough. Plus this is just a re-skinned Keg brawl with a few tweaks. I don’t think they put much into it…and the achievement for having a crab when everyone else is down…Is PURE luck! One can only increase their odds at this but you can’t control the Karka or the other players. That achievement is the most disappointing part of this game for me. If they want to deserve people money Arenanet has to do better!

More bank slots or a greater stacks size

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Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

Yes definitely! Why can I not bu more storage space? I am having the same problem. I play multiple characters and because of this I have less space per character. It cost me money to buy extra character slots and am I being punished because of this. Stacks are too small. Why 250? Why not 999? We have to save so much stuff for Legendaries and such we need to have more space. There are so many things to collect in this game but not enough collectible space. At the very least give players the option to rent more space for 6 months or a year at a time if you don’t want to sell it forever!

Crab Toss: Forcing PvP for a reward is wrong IMO! [Merged]

in Last Stand at Southsun

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

The Jetpack can just be bought from the auction house. So no it doesn’t require a PVP person to do PVE!

Last I checked last week the price was 100 gold plus. No SPvPer is going to have anywhere near that unless they’ve done ungodly amounts of unidentified dye farming and gotten very lucky on opening them (since spvp unidentified dyes are account bound). Have no idea how WvW cash flow works as I don’t consider it pvp.

How ironic as I don’t consider WVW to be PVE, so where does that put it I personally hate PVP. It is to repetitive and motivated mainly by the chance at throwing a loss in someone’s face..Negative and selfish emotions that this world could do without. Anyone who gains satisfaction from stomping all over someone needs to see a psychiatrist not play PVP…but to each there own.

As I don’t play PVP I didn’t know that money was hard to make in it. This is also true for PVE. Drops completely suck in this game. Arenanet has some sort of problem with rewarding its players. The dungeon event to get the chest that has almost no chance of dropping the jetpack and is a group of 5 players which to me is something different than PVE also. I hate playing with other people as many are rude and selfish which makes for a bad experience. PVE I can do solo for the most part…Why is there no solo dungeons or solo mode for dungeons. I believe this would be good for both PVE and PVP players but that is just what I think.

30 boxes = nothing good

in Last Stand at Southsun

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

Thanks for adding to the problem. It’s these reasons why Anet will never get rid of stupid things like RNG chests. Because people keep buying them up.

Go ahead and buy more. Don’t expect anything though. Don’t you love when they lock new content behind RNG (or lottery if you want to call it that)?

Excuse you, but you’re wrong. They add this new content to convince people to purchase it to help pay for the FREE CONTENT. The content that was added to the game in the way of new Dynamic Events, story lines, extended locations, free back-slot items, new mini-games, new WvW items, and more. All these things are free and paid for by the Gem Store items; because without that Gem Store we would not have monthly content updates.

As another to look at it, as an adult, understand that you’re still getting far more for a $1 spent in the Gem store on chests than you are getting in putting that $1 in a slot machine for a single roll with the outcome of 0.

P.S. I know I’m going to get slapped with “but why don’t they just sell the weapons directly on the gem store for a set price? I’d buy them that way.”. So, I’ll explain it as this: Part of being in an MMORPG is becoming a unique individual by way of look, style, and play. If everyone was able to obtain these weapons equally, nobody would look unique and they’d have no rarity to them. (i.e. see how everyone in L.A. is right now either wearing a flower or tentacles on their backs).

It’s an opinion. My opinion. It can’t be wrong. We are all entitled to our own.

And they don’t need to add RNG to the gem store to fund this “new free content” that we are getting. There is many other ways to make money than have someone spin the wheel with their cash and end up wasting it on nothing.

Sorry but I have no sympathy for anyone that believes this is good business practice towards customers. Imagine going into a grocery store to pick up some milk, and after you pay for it, they give you a tomato. And then tell you that whenever you buy something from them, you get a chance that you will get what you want. You wouldn’t go there again. You’d go somewhere else to spend your money. Cause you want what you paid for, not a chance at it. Now that grocery store just lost a customer and future money from that customer cause of those tactics. If they would of just sold them the item without any tricks or shams, that customer would go back to that grocery store and buy stuff again.

And sorry, but I don’t care to be a special snowflake when it comes to buying items I want. I could care less if everyone owns it. I am buying something because I want it and I like it. I’m not going to not buy it cause everyone else has one. It has nothing to do with being a “unique” individual. You buy things cause you like them, not because you want everyone to be jealous of what you have and they don’t have.

Pixels are not a social status symbol. You wear what you want cause you like it. Not because of what everyone else will think.

The problem with your logic is that when somone goes into a store to buy milk, they are expecting to get milk because the product package states that it contains milk. When somone is buying a RNG chest they are paying for the “chance” to get a unique item, expecting anything else just proves that they did not read the description of the item they were buying. If I went to the store to buy milk and the bottle stated “has a chance to contain milk” it would be up to me to make the informed decision to buy it, if it did not contain the milk I hoped for then tough, no ones fault but my own.

…And the problem with your statement is that “the Store” (Anet) puts the milk “Only” in the RNG box so that you don’t have a choice! PVPers like to gamble…give the RNG boxes to them with their stuff in it. Don’t do it to the PVEers stuff! The more randomness that goes into this game the more I consider spending my time playing other games. Randomness sucks! The point of games like this is to become a GOD and to Collect everything. RNG boxes make collecting everything impossible as does limited storage. Max storage isn’t enough and the only way to increase after that is to buy Mules (characters just for the purpose of storage). Anet you want to sell me something? Give me the option to purchase more #$@&ing storage! I would prefer to pay $5 for all of the new content or like $1 for each of the new minis…but anymore or a random chance at it is a huge turnoff and disappointment. My money is less wasted on a lottery ticket because I have the chance at something real. Everything in this game is fake and therefore should be priced accordingly.

Crab Toss: Forcing PvP for a reward is wrong IMO! [Merged]

in Last Stand at Southsun

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

It goes all the other way round too. If I wanted a Super Weapon Skin (for pvp), I’d have to play the SAB, which is a PVE content. And the most recent example: the PVP Jetpack, that was only obtainable via PVE…

You got jetpack from tournament and sab was hardly something that could be called “doing pve”, more like run for 5 minutes with a alt 13 times, this is dedicated kitten whoring in a pvp arena.

Molten gauntlets from tournaments, yes. Jetpack? No. PvE content. SAB? Also PvE content, no matter how long it took. So yes, it is, essentially, the same.

The Jetpack can just be bought from the auction house. So no it doesn’t require a PVP person to do PVE!

Please fix the coin drop value in Southsun

in Last Stand at Southsun

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I agree with Vol the coin drops are so bad that the buff seems worthless. I don’t know what the other posters who disagree with Vol are talking about. Gold drop rates suck in this game period! I also ran with Magic Find buff with runes and other buffs totaling 297 Magic find. My drops where horrible. Either there was no difference in drops or the only thing extra I got was Junk drops that sell to the merchant. This needs to be fixed. For me to sacrifice useful stats for magic find should mean something. I personally think magic find should be in addition to other stats so I am not weaker or useless to others while attempting to get better drops. Also it shouldn’t be possible for the least effective (weakest) players in the group to get the best drops! Please fix these buffs and make them extra stats not in place of more useful stats, when it comes to armor and weapons of course.

Molten Pick

in Black Lion Trading Co

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

I get 25G in about 4-5 hours of gameplay. No TP trading. Just farming.

Where do you farm? I haven’t seen or heard of anybody making anywhere that amount of gold it that amount of time. It seems absurd and I have to assume you are lying unless you can prove me wrong..and please do I would appreciate the help!

As for it being soul bound I feel that this is a mistake on Arena-nets behalf. They are simply limiting their own profit. They are also limiting it because they are being greedy and charging $10 for a pick. Everyone knows if they do well then a $10 axe and sickle will be soon to follow. It isn’t that $10 is a lot, it is that $10 for an imaginary item that they can multiply and infinite amount of times is a lot. The ease at which they make it doesn’t reflect the price and therefor many people feel cheated by their pricing.

They also contradict themselves by past comments of their comparison of themselves to other monthly fee MMO’s. By stating that if you pay a monthly fee then there is no guarantee that the MMO will give you any content or your money’s worth of it because they already have your money . I completely agree with this comment as many should but this comment could either be sincere or a PR stunt. Arena-net stated that they are putting themselves in the situation to have to provide content that players want in order to make their money. the is admirable if done for the right reasons but when they try to make money off of very little content or effort, as it is the same, then they are in danger of looking like hypocrites! I am happy to support Arena-net but they need to show me that they are willing to deserve my support by giving me my moneys worth and not pricing imaginary objects at similar pricing as other MMO’s. They claim to be different and that is why I am supporting them. Don’t prove me wrong! I can stop supporting them just as quickly.

Rune of the Elementalist

in Elementalist

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

These runes if you are an Elementalist already have all 6 bonuses colored in, so the question is:

Do I get all the stats adding 1 of these runes even though it doesn’t show?

Are all class named runes not to be used by the class they are named after?

Are these runes just glitched or is what is in the rune the inherent bonus already in the class therefor adding any runes is duplicate stats?

Gem store is it being under used/sold

in Suggestions

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

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ARMOUR AND WEAPON SKINS Im supprised that the store is not flooded with these maybe you could put past event skins in like halloween ones or just create totally new new weapon and armour skins or a different route would be list every armour set in the game so people could purchase straight from store.

BLACK LION KEYS This is more a change to price than a addition i have a massive amount of chest but refuse to buy the keys at the current price if it was more reasonable like 20 keys for the current price of one then maybe i would but more of them but at the moment can say i would feel like im being mugged of if i bought them.

BAG/BANK Upgrades maybe there could be a reduced price if you fully upgrade at once rather than one at a time.
Im sure there are loads of items/services people could think of that would sell well why not list them reply with your ideas hopefully we keep mentioning these things devolpers might start listening.

I know there will be some people that disagree with adding some things but im coming at this from a point of view that i would like to see the game continue to do well and continue to produce new content.

One last note i dont think we need anymore street clothing as when im in lionsarch i never see anyone wearing that stuff so dont imagine it sells to well please just add stuff people want you must read the forums there are plenty of the same things mentioned over and over that players actually want.

I think the armor skins should be an account wide option unlock versus a consumable item like in GW1. I don’t know why this changed but I refuse the ever buy any until they go back to this!

I completely agree I don’t know who set the prices on the cash shop items. It looks more like they looked at other MMO’s cash shop prices and set it to a similar ridiculous amount. I refuse to buy from them and the same will happen with GW2. It isn’t event about the total amount of money I am spending it is more about how much am I spending for each item that bothers me! I will never buy Black Lion Keys at the current price or even 20% less….Just not good enough! They need to be much much cheaper. I HATE random boxes in the first place and when they have a low chance of good stuff they are just a waste of money! So drop rate of valuable item needs to happen also.

I absolutely don’t understand the point of limiting Bank slots so much. this is in my opinion there best way to make money and they severely limit it. And if it is a server side issue at the very least make more bank slots rentable! Plus why not more collectable tabs! People love to collect things…Everything and should be able to! I don’t want 1 legendary but I want them all and I don’t want 1 armor set I want them all…etc… but with current inventory space this is not possible. There should be a tab that unlock use of certain armor type, even their sub types like berserker, cleric etc… Not a physical Item I have to store. Storage should be for odd items and multiples. Stack size should also be increased to 999 at least. No additional server space but 4 times the space for me.

I don’t understand the point of town clothes. I don’t want to hang out in town for no reason or just to show off my ability to waste money. I want something I can show off anywhere I go in the game. Town stuff was great for GW1 because the towns were the only place you could see other people and the only place you could sell anything. With open world and auction house hanging out in town is now pointless!

The reason ele builds trend towards bunker

in Elementalist

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

The Ele definitely needs work. It is a jack of all trades but master at none!; which makes it a support class at best. Playing through this class was frustrating and way more expensive then should have been do to all of the deaths. I had to add as much toughness and vitality as possible just to stay alive in level 80 areas. This leaves my damage output unsatisfying. Some may not realize this until they have played other classes through like the Warrior or Guardian. It shouldn’t be more of a choir and less enjoyable to play the Ele class or any other classes that need work! The fact that the Ele class has such weakness is also further irritated by the cost of Waypoints and Armor repair which feels more like punishment and especially so on this class!

Now sense everyone seems to be building their Ele’s basically the same way this is also another problem. What is the point of having other options on building your Ele if all the other builds suck? Are the other build options just fluff? What is with Arcana anyways? That isn’t one of the four elements. A fifth option is great but why cant I have a great Fire Ele or a great Water Ele? I would like to see the Ele class brough more in line with the current best classes in GW2….and please Arenanet don’t weaken the other classes as you often do bring the weaker classes up. Make the game fun for all class and all builds of all classes.