Showing Posts For Cold Hearted Person.6154:

Adding flavor to titles

in Guild Wars 2 Discussion

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well, the idea is interesting tho it could start gw1 title farming again, in gw1 title also had some effect on players, like adding unique skills or stats, and that caused people to farm them, think of it as another version of AP farming.

Altho, its off topic but it could be great idea if Traits had -/+ effects(pros & cons).

AND

No.
No no no.
No.

“No” what? at least you could use some argument here, could you try to elaborate on that “No”?

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

…kitten , you guys are a real PRO at being optimistic, i mean, how long ago this thread was started? and how long ago any dev posted something here? and yet you are still here…

If next patch won’t change this, then you can give up on the hope that this issue will ever be adresed.

The Pact justification

in Lore

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well, as i already did stated my opinion about the PACT lack of involvement, and genearly about the massive amount of plot-holes in the LS in other thread, i will just say this.

As a 2nd in command(stated by game many times) that suposed to have some influence over the PACT, that suposed to have some people under me to follow my orders, after the fight for LA, during which i was fighting throu hordes of Scarlet’s soldiers with only some random Adventuresrs, Lionguards and some Order’s members at my side, witnessing city burning and crumbling,…smelling the odor of blood and buring corpses of citizens and soldiers, that was spreading throu the city! fighting and finishing off Scarlet herself, and finaly after all is over…after this nightmare ended, looking at that lone PACT ship entering airspace of LA, or at least what remain of it…which is just a pile of burning rubbles, looking at that scenery i feel EXTREMLY disapointed in PACT…needless to say i felt extreme urge to punch Laranthir to the face…

…charter, purpose, jurisdiction…what does it all mean? what is the point of it? when thousands of citizens died, not all of them were pirates, ther were many families with childrens.
What Elder Dragons? it was just a single maniac and her army that razed the city to the ground, thats all it took…

I dunno about others , but after all thies events, i don’t really feel like continue being member of PACT.

p.s. This post is made based on experience and feelings of my game character…well, on my personal feelings aswell.

(edited by Cold Hearted Person.6154)

Please give boss attacks audio cues

in Audio

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

(OK, i know that its a 2 weeks old thread, but ther is no point in creating another thread about the same issue, especialy if the issue wasnt resolved and the thread is still on 1st page. )

Thats something that bothered me for quite a long time, lack of proper audio cues.
I played many games wher special effect were so intense that at times your screen would go completly white, it was manly in hack&slash games, and yet ther was no problems in avoiding some bigger attacks cause of proper audio cues.

Now, im not only talking about some random noise that plays during the charge up animation, im talking specifically about voiced cue, like character screaming, during the animation, “This one will hurt!!!” which clearly indicate that you must avoid that attack.

Ever played game Metal Gear Solid: Peace Wallker? in that game you were ofen in a fight againts at tank or other heavy armored vechicle, it was man vs machine kind of fight, your opponent were shoting at you with main cannon fairly offen, needless to say that geting hit by main cannon of a tank took quite a bit of your HP, and that was exacly the reason why that attack had an voiced cue that indicated the danger of it.
The cue was voiced by the pilot of the vechicle just before attack, here is few example:

  • “This one will take a punch!!!”
  • “Main cannon ready!”
  • “Cannon loaded!”
  • “Take this!!!”

With cues like that you can instantly tell that you should focus your atention on dodging next attack.

Voiced cue also increase immersion, Boss that actualy speek, assuming that character
belong to race that can speek, during the fight makes you feel that your are up against an intelignet opponent or at least someone with a personality.

Also, lets not forget the fact that if the cue its some strange noise it must be
a noise that player can instinctively link to the attack that boss is planing to use
, i.e. Laser cannon attack cue should be something like generator being charged up, or generaly energy chargeing sound, but im sure that much is obvious, right?

Btw, if ther is a post about something being an issue than ther is a reason for it, if the current audio cues would be enoug people would’t have a reason to complain about it.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Ok, let’s summarize the discussion:

  1. Tyria is dumb.
  2. LA Council even more.
  3. PACT is a bunch of zoofiles, only Dragons in their minds, tho i’m not sure if Dragons can be considered an animals, hmm.

That’s sure give us a good view of a prospect of great future……..

Anet, please give us, the players, an ability to start our own business, i will start then my own PMC and finaly ther will be someone that can at least try to protect Tyria.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

So basicaly you point out that Tyria is dumb.

“Airship being able to attack the ground?!!…what black sorcery is that?”

Is it such a rocket sience, or should i say, highly advanced Arcane magic to think that someone could put and cannon on the Airship? i mean normal ship, the one that sail on water, have plenty of them.

And it seems that you completly disregard the fact that PACT had the means to send even just the troops to help but didn’t, eh.

Oh, and btw, every order’s HQ have an exit, no one is telling to keep the troops inside, i mean, im sure they are no strangers to field camps.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I just have to LOL that people think that travel time is a real issue in this game preventing Pact from helping. I can RUN my toon across the whole map few hours, oh and there are these nifty things called waypoints…just sayin’…

Well yea, WP’s does have a place in lore, so yes, they are not only for player use, tho only small objects can be teleported, like people/animals etc.

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Oh right, Kalavier, you just remind me of something.

ASURA GATE ANYONE?

I simply can’t belive that PACT is unable to set up a temporary asura gate on the filed if they need to recall the units to Fort Trinity in case of sudden attack on that said fort.

And let’s not forget that ALL of the orders keeps have asura gate that are conected to Fort Trinity, even if they can’t send out their Airships they still can send out the troops.

You mean and use those Asura Gates in Lion’s Arch that was destroyed within seconds of the first airships showing up during the attack?

In lore Asura Gates are quite a bit more complex than shown in the game. It requires people (specifically Asura) on each end of the gate, setting complex settings and so on.
And it can’t really be opened unlimited either and thus sending an army like that wouldn’t really work.

Especially not if everything was over in a day or two.

Nah, i mean the Asura gate that each Order respective HQ have that conect directly to Fort Trinity, incase you don’t know HQ of each orders are on map that surounds LA, so in Gandarra fields, Lomar pass and Bloodcoast Tide.

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Oh right, Kalavier, you just remind me of something.

ASURA GATE ANYONE?

I simply can’t belive that PACT is unable to set up a temporary asura gate on the filed if they need to recall the units to Fort Trinity in case of sudden attack on that said fort.

And let’s not forget that ALL of the orders keeps have asura gate that are conected to Fort Trinity, even if they can’t send out their Airships they still can send out the troops.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I understand your point but what you seems to ignore is the fact that this event, i mean starting with 1st full scale invasion then finding out Scarlet secret bases then fighting with her flying weapon and lastly geting hold of her plans before LA invasion, didnt take just one day, it was spreed across whole month.
Does army need more than a month to prepare for possible war? if so than wars would be over as soon they start.

Also thats why i pointed out that when they got the info about Scarlet planing invasion on LA from us(i still assume that we did send the info to them) they should already start to mobilize the units that are avaliable at that moment and send them to station in area around LA not inside of the city, it would reduce time to get inside the city and help.

It was spread over a month in our time, we don’t know in game time. For all we know maybe in game time as soon as we were able to enter Scarlet’s lair and see the maps there, we went directly to Divinity’s Reach to examine the evidence gathered with Marjorie and Kasmeer, and were on the way to Lion’s Arch to warn them of an impending attack when it happened.

Just ask any Dragon kitten fan… how sometimes it took over a week’s worth of episodes to charge up an attack that would happen in a few seconds..

It seems that i edited my post as you were writing yours, thats the part that i added:

“And yes, i know that the invasion it self took about a day to be over, but im talking about the time before the invasion, Scarlet wasn’t really secretive about her action.
Just that 1st Tyria wide invasion should be enough to make PACT to react and yet even then we didnt seen any action from them.”

That Tyria wide invasion wasn’t a small scale fight, almost every map was attacked by massive army, i dont belive that it took just few days to send in and out so many troops around the whole continent (and i really mean here that she just jumped around the whole Tyria with her army).

The moment Scarlet showed what she can do(she even attacked human’s queen), PACT should already be looking for her main base or just for any clues about her and yet did we see any reaction or word from them?
The only one that actualy did something were just small group of people and later some small squad from orders.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I understand your point but what you seems to ignore is the fact that this event, i mean starting with 1st full scale invasion then finding out Scarlet secret bases then fighting with her flying weapon and lastly geting hold of her plans before LA invasion, didnt take just one day, it was spreed across whole month.
Does army need more than a month to prepare for possible war? if so than wars would be over as soon they start.

Also thats why i pointed out that when they got the info about Scarlet planing invasion on LA from us(i still assume that we did send the info to them) they should already start to mobilize the units that are avaliable at that moment and send them to station in area around LA not inside of the city, it would reduce time to get inside the city and help.

And yes, i know that the invasion it self took about a day to be over, but im talking about the time before the invasion, Scarlet wasn’t really secretive about her action.
Just that 1st Tyria wide invasion should be enough to make PACT to react and yet even then we didnt seen any action from them.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Hmm? was some of the posts deleted? well i dont mind, i was going to ask to stop with the personal attacks as they will only make this thread closed.

I understand that people are annoyed at it but try to avoid going personal here.

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

WHERE IS THE PACT AND THE AIRSHIPS THEY USED TO FIGHT ZHAITAN?

The orders and specially the Pact were created to fight Dragons, not protect Tyria in general.
LA was an independent state with its own police/military, no one else had authority there, at best happon request other organizations could come to aid.
Imagine the Iron Ligion marching into Divinity Reach and tell the Seraph they got it from then on.
Ellen was pushing for more surface to air defences, the council was against.

Why? This can go as deep as you like to over think it, so if you like you can just easily imagine the amount of money that would cost, maybe the council preferred to keep and steal that money for themselves because even if things went wrong they’d just get the hell outta there with their pockets full.

I seriously hope in the future the story gets delivered better because I can’t blame anyone for missing out on most things.

fun, ok lest go with this:

A:“Am i speeking with commander of the PACT?”
B:“Yes you are, alright”
A:“Tyria is under attack of an unknown army, we need your support!!”
B:“umm…doese that army have an Dragon?”
A:“Wha-no they dont have any”
B:“Then sorry, but we can’t help you, PACT can only fight Dragons, if your enemy doesnt have wings, tail, can’t fly or doesn’t have a fire breath you are on your own”

^^^Is this how it is, really? kitten i joined most usless organization in the world, i have to quit fast and start helping Tyria on my own, at least like this something will be done.

But now on a serious note, i already posted it somewher on this thread but i guess you have missed it, in real life POLICE was estabilished to enforce law and order and to fight crimes, doese that means that they dont have to help people in danger?
like “Sorry bro, its not our job to protect you, so get lost”…really?

Logic…yea right.

That didn’t stop the orders in going into LA and clearing out the Risen. I would like to point out that the Pact should have fight with Scarlet’s Army on the account that they stole their airship and the fact that they are the other largest standing army in the game. The kind of army that kills everything in their path. No point in fighting the Elder Dragon when someone is using an army to invade varies of places (like their homeland) and not just LA.

^^^This, PACT had so many freaking reasons to fight Scarlet or even force their help on LA, yet they just sit it out. I don’t remember PACT to be so usless from my PS.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Again had to cut out, freaking 5001 limit, for full quotes refer to earlier post.

A: Those passes are narrow yes, and the Sea (Which it…

Ok, what’s your point here, even if the city had some walls, towers and other crap once enemy have the strength to break throu it you are done for, at the very begining my point was that ther was NO DEFENSES build in the city, other than the natural onse plus Claw island, to being with. Even if the enemy can walk past the fortification THAT DOESN’T MEAN THER SHOULD BE NONE, even the most crapy defenses they would come up with could give them a foothold in protecting the city, but NO they simply disregarded that idea.

Overconfidence. And often if one attack fails, the enemy doesn’t charge in again. A foolish…

I said OTHER THAN Scarlet, LA was under attack 2 times already before Scarlet even come out to the surface, even when LA was able to survive it was all thanks to the players(adventurers), without us they would fall. And yet here after Mad King attack than Karka attack, which both began inside of the city, Council didn’t even think “hmm, we got attacked 2 times already, and all the attacks bypased our defenses that suround the city, maybe it would be good idea to build some defenses INSIDE of the city?”, and after that again LA was attacked from the inside by Aetherblade and the city was in total chaos, again without us they would not be able to defend themself, which points to the fact that city NEED DEFENSES OTHER THAN THE ONE IT ALREADY HAVE. How many times do yu need to be attacked to start to think that maybe you need better defenses. If this was in real life people would simply leave the city cause they would knew that Council is incompetent and they can’t count on them.

It takes a long time to mobilize and recall forces covering a nation worth…

Here again, they dont need to recall all of the forces, they just need to preper some fraction of their army to be on stand by in case Scarlet would attack AGAIN, cus it was not 1st attack of her army, Invasion on the whole Tyria happened LONG before
invasion on LA, not forgeting about her weapon test, and even before the LA WE HAD the info about her planed invasion.
How much the enemy have to show you that they have the means to raze you to the ground and how much info about that enemy you need, before you can decide to be prepered for next attack?
From the way it looks its like PACT went with “Hmm, the enemy attacked many times already during this month, and we have the info(assuming that we did pass the info to PACT) about next invasion…AH! screw it, lets just hope for the best”

A: Orders respond post attack. If the Pact marched in BEFORE the attack and started setting up…

Ok, about A, PACT is military organisation that was estabilished to protect WHOLE TYRIA, they part of the every Nation/City as they consist of every race out ther, they cooperate with everyone, who hold power, in Tyria as they also protect them, they are extension of everyones army.
Ther is no one in the world that would be un happy about being protected by people which they decided themself to set as protectors.
PACT is NOT a PMC and they dont belong to one nation/city, they belong to whole Tyria.

And about B, yea cause its better to let people die and make them say "ITS PACT FAULT THAT SO MANY HAVE DIED, THEY WERE SUPOSED TO PROTECT US!!!.
Tyria was already in war state, they were at war with Scarlet, no one would be suprised about an army seting up defense line in bigest and most important cities, especialy about PACT that was suposed to protect them all.
I dont know to who this lone Airship belongs to, that is curently above the LA, but if its really a PACT Ship, do you know how it looks to all of the survivors?
Ther was an invasion, thousand of people die, and finaly after the enemy was defeated PACT send in a SINGLE ship, its like slap to the face for the survivors.
In real life people would start to throw rocks and sticks at the PACT members and spit on their emblem cause their lack of action lead to death of countles of civilians.

And until the Attack on LA, where exactly was her forces? Hm? Nobody knew. You can’t deploy an…

Why they can’t preper fot the attack without sending the army? also who say that they need to station the army at LA, ther are many maps that don’t belong to LA that suround the city, all they have to do is set some small camps around the the LA map, that alone would reduce time needed to get to LA, and council would have no say in what they do on other maps territories.

Kalavier, ther is too many plot holes in this story, whether you like it or not 70% of the story lack any logic or common sense.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

LA is a city that is naturally hard to defend. You can’t build walls because of the layout of the land, cliffs and water etc. You can’t truly block of the enterances, because they need them open and easy to travel by trade. You can’t truly defend from the air without causing damage to the city…

^^^Had to cut a bit, not enough space.
(for full quote refer to earlier post)

Ok, first of all, LA is in good defensive position, its surounded by mountains and have only small enterance to sea which is protected by Claw island, from land and sea its a freaking bunker, no one in a right mind would try to attack it from these sides, the only blind spot is air as LA have no AA defenses and underwater as ther is no submarines at Claw(karka invasion proved that).
Also LA was attacked by other threats than Scarlet in the past, and even if they won anyone would think that if something happened once or more times it can happen again and yet LA council didnt do anything to improve defenses, once again Scarlet first attack on LA wasnt the only attack that LA experienced, no matter
how reta**ed Council is, they would improve protection of the city, especialy the air and underwater area of LA.
I have no experience with war, army or protection of the city and yet i understand that simple fact, while Council members that r suposed to be experienced in that area can’t even comprehend it, this story part is beyond stupid.

And once again, Scarlet wasn’t only LA problem, she was a threat to whole Tyria, and she had proven that by her earlier invasions on almost all of the maps, by that time PACT would have already prepered for her, especialy since Aetherblade stole some of the PACT Airships, and they are the only one that have any chance in fighting Scarlet’s army in the air, even more so that LA was unprotected from air attacks.
From her earlier world wide attacks, looking at the size of her army, anyone with half brain would figure out that LA have no chance in fighting Scarlet.

Also, Orders are a military organization themselfs and they are not part of LA just like PACT, and yet they were heavly involved in the LA defense, so why would PACT help be frown upon?

Btw, what do you mean by “occupying”, was PACT working with Scarlet? Order’s been helping during the invasion and they didnt have to occupy anything.

And yea, prepering and sending out reinforcements would take time BUT ONLY if PACT were unaware of Scarlet action. As i said she did a massive invasions throu the world on almost all maps, she even send out a huge flying weapon of mass destruction and it was long before invasion on LA, dont forget that we, the 2nd in command in PACT, were ther and we even had checked her lair and found out her plans of invasion on LA, are you trying to tell me that we had kept that important information away from the PACT?

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I think basically it boils down to – we expected a story that would be intriguing and fairly believable. we were silly to expect anything beyond zergable content and new shinies.

It’s sad but i guess that’s how it is. I dont know if Anet thinks that a bit of realism in gw2 would kill the fun, but from my point of view and from what i have experienced in LA 1 hour before the invasion patch, the realism bit would increas the fun by quite a lot.
I mean, on my home server, of which RP players r only 5% of the total player population, we had a intense discussion about what would be the progress of the invasion, what would be the 1st target of the attack or how Tyria organizations will react, u know the tactical stuff, im not an RP player myself and most of the others that took part in the discussion also weren’t but i still had fun, it felt like a real life preperation for possible invasion, but we make a fatal mistake ther, we used common sense and logic in the discussion.
I’m not saying that the invasion itself was bad, it was fun but the logic behind the action of groups involved in the invasion, mainly various organizations of Tyria, was beyond anyone comprehension, as i said it was fun and enjoyable but you still had that “really?…” thought in the back of your mind.

It’s the same on this forum with all the theory crafting threads, people create various theories about possible conclusions of the cureent event or its progress, but they always use logic or common sense when they make them, and as a result when story writer drop down an ilogical and incomprehensible plot-flashbang grenade everyone get confused, and most of the time the thread itself die or people start a flame war with that story writer as the target.

I know that hoping for a bit of realism or logic from a fantasy game looks silly, but without it the game plot or even the game itself become medicore.

Fantasy world have it’s own reality bound by logic, common sense and rules of the nature(law of physics etc.) of that world.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Ehh, ok, even if no amount of defenses would save LA, it dosen’t mean that ther should be none, right?
And the ideology that PACT was established to fight of dragons so they have no reason to do ANYTHING other than that, is like saying that POLICE was established to fight of crimes and enforce law so they have no reason to help citizens that are in danger, thats one BIG BS right ther.
AND FFS!!! we ARE a 2nd in command in PACT, why anyone from PACT didn’t even bothered to help us, lets forget the fact that we didnt even bothered to ask for asistance from soldiers that are under us, and that was an all out invasion to both.

Ther is a limit to lack of sense in a story, and gw2 went overboard with it

I’m saying even if there was defenses in place (which I agree, the captain’s council is dumb to deny), LA would be ruined from debris.
ALSO. IF the Pact marched into LA and set up camp, the Captains council and citizens would see it as an unwanted military occupation. They never asked for help.
If we asked Trahearne for help, and he asked the council, and the majority vote of council was “Nope, we need no help as of this moment, thanks for concern!” he wouldn’t march forces up there. Local Order forces helped us plenty.

The thing is that it doesn’t matter if LA would survive or not with defenses in place, thats not the point, what matter is that ther were none. Im not somekind of strategis or a general, i wasnt even in the army, and yet if i were to be attacked 3 times i would know that i need to be prepered for possible 4th attack, i think its common sense.

And whether LA wanted help or not is also beside the point, Scarlet was endangering whole Tyria, even if she didn’t aim to wake up dragons she had military potential to conquer lots of Tyria territories, she even had a weapon of mass destruction capable of killing anything one wide scale, PACT would intervene even if LA refused any aid, especialy seeing that LA lost the initial fight.

Also, Scarlet attacked many other area before invadeing LA, so threat of Scarlet’s army was not only LA problem.

(edited by Cold Hearted Person.6154)

OK I seriously don't buy this

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Ehh, ok, even if no amount of defenses would save LA, it dosen’t mean that ther should be none, right?
And the ideology that PACT was established to fight of dragons so they have no reason to do ANYTHING other than that, is like saying that POLICE was established to fight of crimes and enforce law so they have no reason to help citizens that are in danger, thats one BIG BS right ther.
AND FFS!!! we ARE a 2nd in command in PACT, why anyone from PACT didn’t even bothered to help us, lets forget the fact that we didnt even bothered to ask for asistance from soldiers that are under us, and that was an all out invasion to both.

Ther is a limit to lack of sense in a story, and gw2 went overboard with it

(edited by Cold Hearted Person.6154)

Citizens screaming

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I don’t think Arenanet cared about this. This is not the first time they have done it like this, and it will not be the last time.
My guess, saving cost on voice actors…… just one generic Ah! Ahhh ahhh! Errrr ahhh! ahhh would save thousands of dollars in voice acting fees…… since they don’t need to hire any voice actors to begin with….

You know, they dont really need any special voice actors for the job, they could just record few developers voice acting, its not that hard to act some short sentence, infact many game companies used their own developers voice acting for some less important characters in their games.

Citizens screaming

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Funny thing is that all citizens seems to understand what you moan about.

Citizens screaming

in Battle for Lion’s Arch - Aftermath

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

LOL at female Sylvari encouragement that sound like some monkey calling.
10 people enourageing 5 citizens standing close to eachother and you start to feel like you are in a jungle or Zoo with all that animals moans around.

Give more personality to secondary villains

in Living World

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Even better yet if they had a “character”, you know, not just Scarlet pets that just follow orders but somekind of generals or allies that just cooperate with her, that have thier own ideas or plans and dont fear to do some action behind her back.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

We need to hold a 1st year anniversary party, bring cake and party hobo-hats.

Next Elder Dragons fights same as Marionette?

in Living World

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Thats also the reason why Marionette is fun for players, its that randomnes that create that feeling of tension, players have no idea if they will win, also instance and dungeons are made with the idea that untill the boss is slain, players will have infinite continue option avaliable for them, which will completly destroy any feeling of fear of loseing.

Also, even if its 10 or 50 man instance, it wont have that “World vs x” feeling, that Marionette is giving to players, wher you fight not only alongside friends but also complete strangers, its an enemy of the whole world so its a enemy of every "hero’ out ther, whether you know them or not. A sterile enviroment, wher you chose who will be in and who cant enter, wont allow for that feeling of fighting with whole world at your side.
A situation like this:
a: kitten , we need more ppl here!
b: we cant send u more than that

c: ok, i have some ppl with me, who need help
b: a reinforcement, great, go to x group
a: yea, we need any help we can get

, wont happen if players need your acceptance to enter, the unknown if you get suport or not is what makes this moment really intense.
As i said, people think that epicnes of this fight comes from the size of the boss or its mechanics, but the fact is that, it mostly comes from enviroment, from all of the players around you, from the idea that all the people, friends and strangers a like, had rallied on one map to work together, to cheer eachother on, and finaly to overcome this ordeal, and that every single one of them is equaly important in this fight.
If Anet had decide that Marionette would be played in a raid instance, it would completly destroy that epic feeling that you get when you fight her now.

Btw, im using Marionette as reference point, so again, if you like you can replace the word with Dragon.

(edited by Cold Hearted Person.6154)

Next Elder Dragons fights same as Marionette?

in Living World

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I understand your point, but makeing it an instance would mean that before you can start you have to gather the group, and it would start something like we have now with dungeons “lfg: only pro/zerker” it would reduce accessibility.
Also one of the most important parts of Marionette event is the fact that its not a sterile environment wher only people you know are, but a place wher you can fight alongside some random and interesting “Heros”. Not to mention that anyone would be able to join in at any time whether its on main server or overflow.

Also another Wurm-like boss would only make people to hate it, right now Marionette have higher popularity than Wurm cus it more fun and accessible, while its still challenging and need some coordination. And lest not forget that if someone fail at some extra hard content, people that are ther with them will rage on them cus all their hard work was wasted, and since it would be a strategy based content, ther will be no cheering but only commands that CM would shout out.

(edited by Cold Hearted Person.6154)

Next Elder Dragons fights same as Marionette?

in Living World

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Tbh, im not sure if i should post it here or in Lore & Story sub-forum, but anyway.

Since majority of players was disappointed by Zhaitan fight, me included, and also majority of players is really happy about Marionette fight, and consider it to be really epic, again im with them on it, i was wondering if all Elder Dragons fight should be like Marionette fight.

Most players think that its cus of mechanics that this fight is epic or cus of the size of the boss, but from what i noticed its about that player to player interaction, sure the boss on its own is really great and all but without players cheering each other, without that morale riseing coments, it wouldnt be that epic. The setup of this event, that Tyria(all players on the map) vs Scarlet, is much more interesting than just 5 random Heros vs Scarlet, imho.

Just imagine that event, players in great numbers all fighting same enemy, an Elder Dragon, in open map, using some gimicky and fun mechanics, while cheering on everyone involved in this fight. If you cant imgaine it then just replace the Marionette with Dragon image.

Ofc, ther would be an epic music playing in the background.

What do you think, an open world event on a grant scale or a 5 man instance?
As for me, if i had to fight an enemy that threaten the world then it has to be with that world at my side.

How to make the Marionette into a Fractal

in The Origins of Madness

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

As it was partialy mentioned, this fight is only interesting when a lot of players take part in it, and when all of them shout morale boosting cheers to whoever is fighting at the arena, it was also the main aim of devs.

You cant recreate in fractal or any other instance the tension that you feel when defending the lane with 15 ppl with cannon charged at 98% and all of your siege weapons gone, to give the players, that are curently fighting at the arena, time to finish their fight. Same goes to intense feeling that players, fighting on the arena, have when they know that everyone, wher “everyone” is quite a high number of players, are counting on them.

Lets not forget that they do all that while cheering on others. Countless numbers of player shouting “u can do it!” “keep it up!!” “lane x show them how its done!!” “no one shall pass!!!”, or if the chain get severed “GJ” “u guys r EPIC” , and even in case of failure “dont worry” “u did great” “leave it to next lane”, something like that cant be experienced in party sized dungeon group.

This event have this “Last Stand” feeling, and its a Tyria vs Scarlet fight, just 5 players wont cut in, it wont be epic at all, maybe fun but not epic.

p.s. Im dead tired and sleepy so what i wrote here maybe a pain to read, but at this hour i dont care about some grammar and the likes, will corect whatever error i made later.

The Marionette is Well Designed: Here's Why

in The Origins of Madness

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Yea, im really suprised by chat cheering, that “Keep it up”, “you can do it” or “dont give up!!” when you are fighting at the arena and the timer is counting down, it can really pump up your will to fight, it show you that people are counting on you, and it really makes it feels like a true Last Stand situation especialy with that epic music in the background.

Yes, sometimes people calling names showsup you cant do much about them other than just block them, but if your server is full of people like that i think you should just transfer, i cant say that my server, Aurora Glade, is free of people like that but i can assure you that they are minority, to the point that you can barely notice them.
Tbh, till now i only blocked 3 people from my server that were too vulgar about failed attepts, and i was in almost all of the win/failed attempts at this event.

The only bad thing i could say about this fight is that marionette attack more ofen looks just like some aoe on the ground, you cant really see it attacking the arena directly.
An example, sword attack instead of being just short straight line aoe, could be an actual giant sword slaming in to the arena and staying ther for like 5s spliting arena on 2 sides, just imagine how players would feel when a giant sword would cut in directly between them and the boss with loud crashing noise.

p.s. Aurora Glade scored 8 wins in a row, and few of them was only with 1 or 2 commanders, but its not a numbers of commanders that determine the victory, its how much people want to cooperate that determines it, and i dont mean TS even map chat is enough to organize people.

(edited by Cold Hearted Person.6154)

The new music at the marionette is AWESOME.

in Audio

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Its even more epic when i can hear all of the details of this tracks.

Once again, GREAT work Maclaine Diemer and Anet in general for makeing this epic music.

p.s. Make more music that have this “This is it!!!”/“Last stand” feeling in them, just like this one, in the future, please!!!

(edited by Cold Hearted Person.6154)

The new music at the marionette is AWESOME.

in Audio

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Definitely EPIC music, till now all the music in gw2 was really good but it was lacking that epic feeling to it, this one sure give refreshing kick to the face(by colossal robot).

…So…

…when can we expect it to be released on soundcloud?

Perplexity or Undead?

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Runes are just like weapons, you pick the one you need or which will do the job you want it to do, so if you need aditional condition presure its obvious that you will pick the one that will give it, whether its Perplexity or some different one.

Even if you fight for fun, wining will increas the amount of fun you have, also on battlefield(wvw, pve or spvp) you use whatever you need to win, even if the thing you chose will totaly obliterate the oponent, you need to be effective at killing.

Why are there not more engies?

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well i can write a bunch of possible resons for people to not play Engineer.

  1. Lack of determined specialisation, its a jack of all trades profession as such people who dont have any general idea of direction that they could go with their Engineer wont be able to play it effectivly(players lack of imagination to lead the profession).
  2. High Skill curve, its really hard to master profession and usualy require lots of planing and strategies to win a fight(its not face-role-the-keyboard profession).
  3. Bias, Engineers were extremly weak at the begining of the game due to kits not scaling with weapons stats and generaly cus crapy players couldnt handle them well, so most still live in the past and is extremly biased about them.
  4. Extreme amount of bugs, most player wanted to play Engineer cus of the turret gameplay, but even till now turrets are extremly buged and on top of that poorly balanced which makes turret generaly unusable, aside of that Engineer bug list seems extend infinetly.
  5. Weapon limit, yes Engineer do have kits which increas amount of weapons but that dosent change the fact that ther are only 3 main weapons avaliable(pistol, rifle, shield).
  6. Steam-punk theme, some think that GW2 is mainly Fantasy game as such Engineer dosent fit in with the game atmosphere.
  7. Asthetics, yep, unchangeable backpacks skins, even if ther is many back skins to use in the game as Engineer you cant use them if you use weapons kits, most of the time you would be in kit.
  8. Lack of Legendaries, as mentioned players have only 3 Legendaries to aim for from which only 1 fit Engineer theme, The predator rifle, others like Quip(a joke of a pistol) and The Flameseeker Prophecies(shield that fits more to Guardian or schoolar profession) dosent really go well with the steam-punk theme.

hmm, if i wanted to i could go futher with possible reson, but i think that thes here are the bigest of them all.

(pve) everything useless if....

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

add a Boon Power stat
my might stacks give 50 power instead of 35

building support stats no longer useless

It would be too op, as players like to go to extremes with certain stats in their builds, i can only imagine what would happen with ballance if someone would go to the extreme with Boon power.

[PvX]Turret discussion thread.

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well considering that Engineer evolved from Ritualist(gw) why not give an effect triggering when Engineer is near turret just like Ritualist when standing close to the spirit.

For those that dont know, Ritualist have immobile spirits that work like turrets, which have various type of attacks or other suportive abilitis , many Ritualist skills have an secondary effect that only work when spirit is close, like skill beside normal dmg will apply some condition when close to spirit or even just deal bonus dmg.

Also about mobile turrets, Ritualist also had an skill that teleported spirits to him, ofc it costed him a skill slot, so why not an utility skill that will move turret to the Engineer.
Altho i dont really want turret to work like ranger pet but just because its turret it dosent have to be immobile, it could work like mini satelite turret(like drone with rotors) that will only fly in small circular area around the player with him at the center, like this turret could also be used as a temporary shield that will take dmg for the player(tho it would 1st need an hp or armor buff).

p.s. even tho spirits had smaler hp pool and lower armor than players, it still took around 4-6 hits to kill a spirit with an attack that was not specialised in killing spirits, and yes ther was a few skills that was aimed to be especialy effective againts spirits.

(edited by Cold Hearted Person.6154)

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well, i wont be going in to discussion on gw2 shallow and simple gameplay as i already took part in too many of them, i will just say that current Anet dosent think too highly about players so they made gw2 to be easier than gw gameplay wise.

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

That, zerker=pro and pvt(or any other tanky stats)=bad, mentality should already tell you that ther is no point in hopeing that ther is place for discussion.

Honestly, among all of the needed changes to mobs just increasing armor while decrising the hp of some of the mobs/boss’es would be enough to makes condition equal power dps.

(edited by Cold Hearted Person.6154)

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

And that makes other builds better when you drop one thing another thing becomes more of a chose. They are opening up more chose by making all in zerk the end all be all.

That is not how it works. Zerker dominated the game because the other stats were bad at what they were meant to do, and they still are equally bad. So there still is no reason to spec heavily in toughness or healing.

Basically, the devs noticed zerker dominated all, so they nerfed it a little. They didn’t actually address the problem. The problem is much deeper than that. It’s more than just a matter of crits versus normal damage, or zerker versus soldiers. It’s a core issue with how effective armor and healing are at higher levels. DPS will still dominate after this minor change, and THAT has got to change.

What I would like to see:

A change that demands players to bring a decent amount of tankyness and healing in their party, along with damage. I want to see some balance, instead of full DPS teams clearing everything in record time. The problem isn’t so much with the players running it, but with the game not demanding more strategy, and not offering more depth. They basically took out the trinity, and put nothing in its place. It’s all damage, and that’s it. The game should challenge the players more.

Pro tip of the day – it is more challenging to play as a full zerker 5 man team than to steamroll as a full cleric’s team. It requires more skill, coordination and strategy.

Players shouldn’t be FORCED into being more tanky or healy than they NEED to. In GW2 you bring as much toughness/ healing as you need to stay alive. The only factor should be your skill level.

You’re a good player? Run full zerker.
You’re a bad player? Start adding in toughness and healing until the gear balances out your badness. Penalty : your content finishing time will be slower.
Seems fair to me.

#mad because some people clear faster.

Challenging? not really cus you kill the mobs before they can even pose any danger to you or your team, your dmg practicaly break game mechanics.

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well i would rather say that being able to stack crit dmg to ridiculous amount was a bad idea to begin with.
Extremly hight crit dmg and ability to get 100% chances to crit can break any game mechanic.

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Now can I use a sigil of fire & air together? The 2x silgil of blood still work?

fire and air sigils are of the same type “on crit” so they wont work together.

Not quite sure, will have to be tested. Sigil of Energy and Sigil of Battle are both On Swap sigils, but they will now work together, so I expect the crit ones to be the same way. They also planning on removing the “30% on crit chance” for a 100% on Crit. So expect the damages to be reduced but may work together! Also, a lot of On Crit stuff may change to On Hit as well. All we can do is wait and see.

Tbh, that would just makes them the “valid” sigil combo for zerker builds or something, and it wouldnt make much sense, being able to combo aoe whit single target sigil, why not just combine it in to 1 sigil.

but whatever if i can use hydromancy and geomancy sigils together then im fine with it, or even better hydromancy and ice combo<3

(edited by Cold Hearted Person.6154)

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

They love the idea that high health = hard content.
Its kinda ridiculous that they could not think of anything better than nerfing a stat.

Well, its more like its the fastes thing that they can do at the moment also its much better than buffing everything else cus it would creat more balance issue.
From how i see it, changeing mobs and their stats would be more problematic and would require much more work.

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Now can I use a sigil of fire & air together? The 2x silgil of blood still work?

fire and air sigils are of the same type “on crit” so they wont work together.

Live stream Updates/ see 2nd post for rest

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Honestly, you people dont even know how fercoity will work in actual gameplay and especialy how it will work in relation to stat stacking and yet you already complaning.

Aggro, Why me Lord?

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I’ve noticed this too and find it quite frustrating. For example in fractals, the final guy in the colossus will only come after me. Basically the only break I have from it is when he sends me to jail. THe ettin champ in the asuran fractal will also only come after me. Champs run past my team to get to me. It happens alot. I know it’s not based on toughness, I go in with a guardian sometimes who has like 900 more toughness than me. I think maybe it’s the grenades that do it. 3 hits may make them come after us.

LOL,This, every time i enter the boss room, even if im late cus of the jp part, and party already started fireworks show that ettin always goes “hUh, YoU!!! i SmAsh u!!!” and run past my party members straight to me, even when i didnt entered the combat mode yet i already have full aggro.

it’s not even the skills we bring. ever been chased by the Mossman’s veteran wolves in a difficulty 39 fractal run as a charr? i feel for cats everywhere. that’s some scary stuff

Heh, ever been chased by champ drake, mossman, 4-6 spiders, 3-5 Skales(or lurkers, or whatever is their name), 2-3 mosquito and some of the yellow mobs from area at the same time?

At this point im considered a aggro master by people that im in party with.

(edited by Cold Hearted Person.6154)

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Since this discussion is rather pointless as the only mutual understanding we will achive is that, we will never agree on whether the curent meta is good or bad, and so i will only coment on sometthing that really kitten(…that kitty…) me off that was stated here many times.

Your gear, as in stats, dosent represent your level of skills at playing the game, its not zerker=pro while PVT=noob, its your FREAKING PLAYSTYLE that those stats represent, players put different value in stats and chose the one that are most interesting/useful for them, thes stats will represent their build or atleast part of it.
I can solo almost every champ(exept world bosses due to timer and some of the champs that are in fast respawn areas) in open world, dodgeing 70% of their attacks and reduceing other 30% in many ways avaliable for me, i rarely rely on my stats and yet im using condition tank build(dire set up) cus i like it that way.
Im not a noob, im maybe not a pro either but im not a freaking noob cus i use dire stats in PvE, so stop BSing here.

(inhale) …ok, that was all that i had to say, i wont bother to take part in this pointless discussion more than i already did, so cya.

(edited by Cold Hearted Person.6154)

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well yea, ther is that, since ther is a new thread about skiping and this one is an necroed with post from dev that is no longer with us… i mean, with Anet, it would be better to join that other discussion and let this one to return to the grave.

Please fix stacking

in Fractals, Dungeons & Raids

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Actualy, you got used to stacking and think of it as something normal because it was possible from the start, if it was not possible to stack-win a fight you wouldnt even bother to think about it.

…well…you would propably try to find a different fast and easy way of killing mobs in large numbers…

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Also Rising Dusk.2408, you can defend skiping, hell im skipper myself if im feel lazy, but you have to face the fact that at this point dungeons cant be called as such but rather a slalom race wher people still try to cut corners.

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Ok, im not saying “PLAY MY WAY!!!” what im saying is that because dev’s allow for skiping, we get more lazy and want to skip more to get to the reward faster and with less effort.

and on the side note, when it was still time of point&click games most of the dungeons didnt allow for any skiping and yet people didnt complain about it, now when dev’s make an dungeon that allow for it, people want it more and more and complain when its reduced.
This show that dev’s giving in to our demands, to make content that is not forceing us in to anything, make us more and more lazy and we start to demand more skipable elements.

p.s. if skiping require real skill to be successful why not use that effort to actualy kill the mobs , its also a skillfull play.
Also its not like it will take long for a zerker Warrior to kill it, i mean thats what they r for, to kill fast.

(edited by Cold Hearted Person.6154)

Will the new update stop skipping?

in Fractals, Dungeons & Raids

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Why not, the issue was never resolved, actualy the skiping grow more intense.

At this point the road to treasure can be cut out from the dungeon so that everyone get thier rewards right as the dungeon map load, a big notification will appear on the screen “Your REWARD!!!” with one option “Accept”…

In all honesty WTF is with dev’s approach, to allow players to do what they want even skiping from starting line to finish , that is exact reason why we the players get lazy and dont want to do any kind of work which normaly would be required to achive the reward.

(edited by Cold Hearted Person.6154)

Daytime (and Weather) should affect gameplay!

in Guild Wars 2 Discussion

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

People wanted weather in EQ2, when they added it mostly it was just depressing rainy weather. Also i played in Lotro while it was raining for over 1 hour and had really headaches after that. And then there was that Snowstorm in Lotro where i couldn’t see my own feet .. of course mobs had mo problem to see and attack me.

All in all these things were always just plain annoying, so i say thanks but no.

So, you get hit with a snow storm, and enemies, who live and grew up in that climate, have no problem seeing you? How is that any different from a Cat being able to see better than you at night?

Its a game .. a game for me should be fun .. and it was NO FUN to run around in a mess like this for me :

For me the only thing that is a mess in that image is that extremly cluttered UI, but basicaly you just want a simple game devoided of any immersion, which is not really fun for me.
And i must say that is rather low quality snowstorm effect so no wonder its annoying, it looks more like fog, just because some game didnt do it too well that dosent mean that in gw2 it also will look like this.