Showing Posts For Cold Hearted Person.6154:

Game Is Too Focused on Offense

in Guild Wars 2 Discussion

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

All i can add to the discussion is that, that the game is simple so it require a simple aproach.

Sadly gw2 is not the same as gw which had exelent ai for mobs(moveing away from aoe, kiting when using range attacks, interupting long chanelled skils) and great amount of situational skills for players to make the game with many differen ways to play.

Also in gw2 power and crit dmg is stronger than any armor you can get, even bunker builds can get 1-hit’ed by that if speced properly and in pve mobs can 1-hit you without even trying, so if it wont protect you then ther is no reson to use it.

Funny, from what i remember in gw armor also become obsolete with increas of number of skills that deal armor ignoring dmg, people switched to HP stacking instead.

(edited by Cold Hearted Person.6154)

Stagnant and Boring WvW

in Suggestions

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well, even if people wont suport your idea you still can voice it, this part of forum is for that purpose.
Anyway, ther is too many factors that cause WvW to be boring and stangant to be simply resolved by adding 1 or 2 new meachnics, WvW would need major overhaul.

Also that new map is not part of WvW strugle, its just more complex version of pvp map which wont afect WvW scores and you can only get in to it if WvW sever is full.

p.s. Ther are skills that have aoe effect and you cant controle who will get in to aoe range not to mention some profession have only aoe skills, like Engineer which 90% of attack skills are aoe, friendly fire would make WvW’ers to hate Engineers for it.

(edited by Cold Hearted Person.6154)

Engineer not finished class

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well, post like this keep appearing here and ther but its only cus a lot of people dosent see Engineer profession so optimistically, i mean hardcore fans that can squeeze out of the Engineers some miracle builds can and will stand tall with their opinion that ther is almost nothing wrong with the profession but people that are more neutral will create post like this.

As for me, i play Engineer as a main from the 3-day head start, and even tho i really love this profession i will also admit that this profession looks like it wasnt thought throu well.
You have things that dosent make sense, like Gadgets haveing only 1 trait to work whit or Trait line being tied to specific build or kit along with its stat atribute almost forceing players in to a specific kit if they want to use that stat in their build, if you want to build around condition duration you have only explosive trait line which revolws around granades and bombs traits…oh and its also power/con duration mix so it push even more in to granades and bombs…what about Elixir gun then, its also condition kit!!??

A lot of traits is also messed up, questionable benefits on long cd or on low activation % chance, example that mentioned Acidic Coating trait have 10s cd, well it wouldnt be bad if not the fact that it have only 50% chance to activate, 1 miss(blind) on 10s cd and on only 50% chance to activate and it work only on melee hits to both….

So yea, even if i have fun playing Engineer i also think that its a messed up profession.

(edited by Cold Hearted Person.6154)

Is the Ascended Giver Stats Available?

in A Very Merry Wintersday

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I dont want to be a party-poper but you wont get any response, if Anet wanted to do so we would already get one.
Even back when ascended weapons were just added, no one from Anet warned us before hand that they wont include Givers in, and no one explained why.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Maybe this thread have no more than 9-10 months, but the issue is here from the begining of the closed beta, its more than a year already, true that people didnt seen it as problem in closed beta but that dosent mean it wasnt.
Dose people still have any hope that it will be fixed? i sure dont have any, same for any other issue that Engineers face.

HELL, ther was no devs response here in months already!!!

(edited by Cold Hearted Person.6154)

Engi best source of conditions?

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

What i said was not aimed specialy at you but at players on this forum in general, most post of threads like this usualy have following statements

  • “if you are not going to use boms or granades…”
  • “nades are the key to conditions builds…”
  • “whitout granades or bombs you lose a lot of condition dps…”
  • “geanades and bombs are the only valid kits for conditions…”

and so on…

Even in this thread ther are some similar statements.

Of course i know that they are correct but most if not all new players reading that will immediately jump at this bandwagon, thinking that its the only way to go for them, especialy when its the veterans of Engineer profession that wrote it.

but i guess im just being grumpy here, posting a complain about issue that is not hurting anyone.

Engi best source of conditions?

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

And so, another potential Granade/Bombs Engineer was born………..not like i dont understand that thes kits a strong in condition area, but if people will keep selling granade and bomb kit to everyone new to Engineer profession, our ranks will be full of nothing but copies of eachother, a total gray army.
Currently every 2nd Engineer you meet is runing either bomb or granade build and are using same builds….as a Engineer user myself its a realy sad sight for me.

And as for me, i prefer to go whit p/p and EG, even if not on pare whit Granade or Bomb kits, i still can burst oponents fast as, if not dodged or blocked, all of the attack will hit since its lock-on projectail, wher Granade you have to aim manualy so its easy to miss and bombs have short range so its easy to go out of its reach.

(edited by Cold Hearted Person.6154)

Post your own idea for a fun Gadget

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I always had a feeling that our gadgets, even if good, they were lacking a bit of an fun factor in it, and werent really creative, so i think it would be good idea to make an thread wher people would post their own idea for an interesting gadgets and possibly dissucss it usefulness.
I will start with some of my ideas to add a bit of fun in to our gadgets playstyle.

Magnetic handcuffs
(Utility)
Launch handcuffs that will tie the target with randomly chosen player/mob in the area of the target, ever time when handcuffed oponents will move too far away from eachother they will be forcefuly pulled to the spot between them, once pulled both will recive 1s of daze.

range: 900
duration: 10s
alowed distance between handcuffed targets: 250 units
cd: 30s

  • Electric shackle
    (Toolbelt for Magnetic handcuffs)
    Launch Electric shackle at the target that will cause daze every time target try to move away from the curent spot.
    range: 900
    daze: 1s
    duration: 5s
    cd: 25s

Both utility and toolbelt cd would start only after its effect end.

It could be fun movement controle gadget that could help in aoe attacks or in hindering your target movements, also utility can be simply countered by killing the mob or cooperating whit the player that you are tied to and for toolbelt its simply by not moveing for 5s(or you can move but you will be dazed throu whole 5s)

Decoy dispenser
(Utility)
Drop a large decoy(its visible like mine) at player location that will force autolock/aggro to be directed at the decoy(work like mesmer ilussions) every 5s as long the decoy is active and player/mob is in range of the decoy effect.

affected area: 1200 units around the decoy
duration: 40s
time between every lock on/aggro disruption: 5s
cd: 60s

  • Decoys Field
    (Tollbelt for Decoy dispenser)
    Drop 5 decoys randomly around the player that will force autolock/aggro to be directed at the decoys every 3s as long the decoys are active and player/mob is in range of the decoys effect, the decoys can be targeted and destroyed(means that every lock-on/aggro disruption would cause the decoy to be hit whit damage and be destroyed).
    affected area: 900 units
    drop area: 300 units around player
    time between every lock-on/aggro disruption: 3s
    decoy hp: 100 (affected by crit dmg)
    cd: 20
    will automaticaly selfdestruct after 60s

Both utility and toolbelt cd would start only after last decoy disappear or is destroyed.

It would be really great help in protecting yourself from any lock-on range attacks or during escape from danger. Since its immobile you can try to lure the player out of its effect area to counter it, just like whit turrets, you can also use aoe attacks to bypass the effect.

Well, for now thats all i had in mind, but im still thinking about interesting ideas that could bring some fun in to Gadget playstyle, and i will post them soon.

If you have some good or even crazy(as long its not something stupid or irrational) idea why not post it here.

(edited by Cold Hearted Person.6154)

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well, the whole skill dosent really sound that bad, 5k normal heal is on the same level as H turret and that below 1% hp heal is like H turret+water blasts from both turret itself and toolbelt.
I hope that the fact that its a gadget means that Anet is finaly geting a bit more in to that part of the Engineer toys.

So far it seems that they were only focusing on thinkering whit turrets, which… well need some major overhaul, yea, but from my perspective Anet clearly lack any interesting idea on what to do to make them better, so before they finaly find out what to do whit them, they should try to play with some gadgets.

A side note, it would be funny if the A.E.D had as sound effect of real Defibrillator once your hp drop below 1%.

(edited by Cold Hearted Person.6154)

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Tho, even if the skill will be good, as a gadget it will have only one, freaking one, trait to go whit it, that is speedy gadgets, every other healing skill have atleast few traits that can increas its quality.

True, true…
On the other hand we have Automated Medical Response that goes with every healing skill. I think in this case it kinda makes up for the lack of traits.
Though I hope that they sometime tidy up our long list of “traits that are broken and noone uses” and maybe develop a few gadget traits in their place.

Yep, some boons on gadget use would be nice, like guardians virtue activate aditional boons, but that is a topic for different disscusion.

btw, you didnt happen to hear what is base heal amount for that normal heal, when you didnt get below 1% hp, did you?

(edited by Cold Hearted Person.6154)

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Tho, even if the skill will be good, as a gadget it will have only one, freaking one, trait to go whit it, that is speedy gadgets, every other healing skill have atleast few traits that can increas its quality.

Well, if it really have 13k base heal as you say then i will use it anway, aslong as its stronger than H turret, which suffer to skill lagg in wvw that is the cause to my death many times due to inability to activate full heal.

(edited by Cold Hearted Person.6154)

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

If you are interested in tooltip then this codes work fine:

Engineer: A.E.D. [&B5tUAAA=] Toolbelt: Static Shock [&B51UAAA=]

but if what Cero said is true then that tooltip dosent have corect healing power scaling implemented yet.

Tho still, that 1s cast time makes this healing skill really risky to use in fights against good players.

Ascended Givers Weapons

in A Very Merry Wintersday

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

No one mention Giver’s cause they already lost any hope in geting them, Anet never give any explenation as to why they didnt include them whit the rest of ascended weapons even tho they clearly stated that ascended would come with all stat combinations.

(edited by Cold Hearted Person.6154)

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Rather, healed for 4k if you dont drop below, and for 10k if you drop below, description rather clearly divide thes 2 heals, so its either 4 or 10 k and not 4+10.

But anyway 10k is half of my hp pool so its realy big heal, and even 4k is around the same as my H turret heal so even not triggered its still good, i wonder what scaling it have.

That’s what I thought at first, but now after seeing it idk… it has that 1s cast time leads me to think that if you get it off you get the 4k regardless. It would suck if you had to wait 4s to even get the 4k heal. Seems more likely that you’ll get the AED buff + 4k when you use the skill, but we’ll have to wait and see.

Thats exacly how it suposed to work its a proactive skill, you activate it if you think you gona need it, if you get hit for more than you can stand it will heal you for 10k but if you wont get killing damage or wont get hit at all than after 4s it will heal you for 4k, if you wont need heal than ist no problem to get it after 4s and you wont die during thes 4s cus of that below 1% hp heal anyway.

(edited by Cold Hearted Person.6154)

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Rather, healed for 4k if you dont drop below, and for 10k if you drop below, description rather clearly divide thes 2 heals, so its either 4 or 10 k and not 4+10.

But anyway 10k is half of my hp pool so its realy big heal, and even 4k is around the same as my H turret heal so even not triggered its still good, i wonder what scaling it have.

(edited by Cold Hearted Person.6154)

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

It will be realy hard choice between H turret and A.E.D, H turret can heal you for a lot and remove 2 condition, that could be the reason for you to use the heal in the first place or would cause you to lose that recovered hp again, while A.E.D could give you huge heal but wont remove the codnitions, you are not geting downed so you wont lose any, which would cause your hp to drop again after the heal, but again that 1% heal part is interesting.
But it makes me wonder, can the heal be interupted, dose it work when you are stuned/dazed generaly CC’ed, if you can use it while being CC’ed then im up for it.

Tho that tool belt skill seems a bit weak, i mean its nice CC but no any damage?

(edited by Cold Hearted Person.6154)

Can Kits Scale To Ascended Stats Now?

in A Very Merry Wintersday

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Nope, curently kits have only Exotic tier damage, it was downgraded from ascended to exotic shortly after ascended were introduced.

New heal skill

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

This skill look interesting, the problem remain is that, how Anet will balance it out, as mentioned previously combined with some traits it will be a pain to deal with for other players, so it will most propably have rather low heal.

December 10th Balance update

in Engineer

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Original Explosive shot had exacly 4s of bleed, but this combined whit other effect of this skill and aditional condition duration caused it to be a bit OP, so it was nerfed…to the ground, well Anet always jump from extreme to extreme so it was expected.

If you increased 4s to 8(100% condition duration) you could keep a stack of around 16 bleed on target if combined whit some traits and other skills even up to 20.

But yea, considering the "strenght"of this auto attack, it would be nice to up the damage a bit, but not direct damage since its a condition weapon, well either incresing bleed to 3s or adding another condition to it, like 1s of burning(its Explosive shot afterall).

Oh and btw, i seriously think that Anet stoped reading this threada long time a go, as ther was no new updates, for a month already, on changes to the traits based on the disscusion here.
So yea, your idea are wasted in this thread, especialy since the update is comeing in few days, by this time the traits rebalance was already finalized, so you can only hope for some smal adjustment.

(edited by Cold Hearted Person.6154)

Fractal's in xzibit style.(Spoilers)

in Fractured

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Now the question is whether Dessa in fractal is just a copy of her made by the mist or is she the real Dessa that was traped in fractal and if so then what happened that caused it.

(edited by Cold Hearted Person.6154)

Fractal's in xzibit style.(Spoilers)

in Fractured

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Just as mentioned, fractals are memories or rather a copy of real world made by mist, so what is shown in fractals already happened in real world, no matter what you do in fractal it wont affect real world.
Its like replaying a game on save 2 will your 1st playthrou is on save 1, it wont affect or change your save 1 in any way.

So basicaly Dessa can be aware of being a part of fractal but only till fractal reset it self to the begining of the loop that it represent.
Or if she was aware that she will become part of fractal before that happened she will always be aware of it even if fractal will reset.

(edited by Cold Hearted Person.6154)

Thaumanova reactor a wasted opportunity

in Fractured

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

We waited 4 months for this and what we got is sadly underwhelming. This is the fractal and the story which the developers had claimed to be at par with the Fall of Abaddon?

I just can’t see how this fractal is interesting in any level. The story is bad, once again we get more boring badly written Trahearne 2.0 aka Scarlet and no dragons. The whole level design isn’t compelling or amazing at all.

What makes it even worse is that we were told this fractal was worth it and that it would surprise. This is sad and a lost opportunity for us to see more about the dragons and be surprised in a positive way by Anet.

This is a let down, as soon as I finished the story fractal I turned off the PC and I don’t know when I’ll feel compelled to try it again, it is just a materialization of the bad parts of the LS all condensed in one update, without even mentioning the re-skinned cultural armor.

:(

I tried to warn you that dragons would not be involved at all, at most a mention in the dialogue as “dragon minions” or “dragon energy”, and that it would be an Inquest focused fractal, but Kiel supporters had their heads in the sand.

And you think that Abaddon fall wouldnt be caused by Scarlet, huh?

Lets face the fact here, Abaddon fractal would be the same as Reactor when Anet would be done whit it.

The game music isn't as good as it could be..

in Audio

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

The real problem whit music is that its too random, music should play at right moment and in right place and match atmosphere of the place, but in gw2 music is chosen randomly from the list of possible music and sometimes it dosent even palay at all.

Example, you have an dramatic moment in your PS, people talk about serious stuff and ther is fighting going on around you, and yet game decide to play some beutiful relaxing piano music, all the tension and atmosphere of the moment is destroyed.

or

You fight monsters in large numbers and hear nothing cause game decided that ther is no need for battle music.

or

You go throu some nice scenery, you hear beautiful orhestra playing. than you enter swamps and what? you still hear that orchestra even here in thes ceepy swamps.

And lastly, almost every zone have the same set of music to play.

Gw2 music is not bad, it is beutiful, but its implementation is rather poorly made.
Music have its own T.P.O rules too.

If makeing new song for every map or situation is too expensive than expand the custom playlist so that we can customize our own set of music for different zones or situations, like:

*downed playlist
*defeated playlist
*map x(wher “x” is name of the map) playlist
*pvp playlist
*wvw playlist
*…and so on

Curently im just geting bored and annoyed by randomnes of music in this game.

(edited by Cold Hearted Person.6154)

Observing players in the tower

in The Nightmare Within

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I agree whit OP.
As for that post whit lack of tutorials, its only 50% of game or dev fault that players cant play well because of lack of explenations/tutorials in said game.
I mean, i play the same game as the new players and yet i knew almost all condition and mechanics this game has to ofer in 1st day, am i genius or something that i decided to read some sites with info/guide about this game so i wont cause problems to other players. I think its normal to learn thing or two about the game you are going to play , especialy if its mmo.

Some people like to read things up front. Others (like me) like to learn the mechanics in the game by actually playing the game. I ignored everything published before the game came out as I didn’t want my surprise ruined.

And people make mistakes. Simple as that. However good somebody is, he will make a mistake at some points. And in this tower, a simple mistake (like not keeping one dodge available at all times) can cost you your life. And with a small area, lots of foes, incorrectly scaled foes, and releashing of drag-alongs, a small mistake is very easily made.

You know, if you dont want to read some info on the net despite the fact that game dosent provide that info, than its mainly your fault if you fail at something in that game.
Game had failed by not having that info, but its only 50% of fault other 50 its your fault for not looking for that info in diferrent sources.

Also OP dosent state that “pro” players dont make mistakes, its true that everyone makes mistakes, but if someone make the same mistake 3+ times in a row, it mean something, right?

(edited by Cold Hearted Person.6154)

Observing players in the tower

in The Nightmare Within

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I agree whit OP.
As for that post whit lack of tutorials, its only 50% of game or dev fault that players cant play well because of lack of explenations/tutorials in said game.
I mean, i play the same game as the new players and yet i knew almost all condition and mechanics this game has to ofer in 1st day, am i genius or something that i decided to read some sites with info/guide about this game so i wont cause problems to other players. I think its normal to learn thing or two about the game you are going to play , especialy if its mmo.

Also so people dont think that im rageing or something, im not trying to be an as* hole by saying all that, im just stateing the obvious.
I understand that learning take time, but if game dosnt give you enough information why dont you try to look for them somewher else like gw2 wiki or even gw2 oficial forum.

p.s. when people say to learn to dodge, they dont mean to dodge every single attacks, cause that impossible(endurance limit), they simply want you to learn what you should dodge and what you can take on, cause not every single attack will 1-shot you, and ther are also other ways of avoiding takeing damage(blind, block, sometimes even just moveing out of the way).

(edited by Cold Hearted Person.6154)

Scarlet is an Engineer, not a Biologist. >_>

in Lore

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I constantly see people go whit argument that Scarlet is not Mary Sue because she always lose to player, but be honest here have any of you ever feel that she lost?

Every time you destroy her plans, she goes whit “Well im done here, time to move on, see you next time”, she is practicaly toying whit players, she never shown any care about her failed plans. Even in this LS you can see that this Tower was just some playground for her.
How can you talk about Scarlet defeat when, after all you did, she leave with a smile.

So far she stands undefeated, thinking about her next plan, and a new way to annoy us.

(edited by Cold Hearted Person.6154)

Useless Armor

in The Nightmare Within

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

At least in Claw if you die people will res you. In the tower if you stop to res someone your dead too. The revive orbs are useless as others will run mobs on you as you res and your dead again.

When I read this I understod directly what kind of strategy OP uses… “If you stop to res someone”, well that means you are running through the floors and pulling every mob in the area and this tower is circular wich makes agro last longer so you will have lots and lots of fun following you, offcourse you will die no matter how much armor you got.

There is many strategies to compleating this tower, but running is not the best one if you don’t know exactly what to do and save your skills to dodge and block but on the other hand running through could also ruin it for other players struggling to fight their way through the tower. I mean why are the mobs there? Is this an obstacle course where coming to the top in 10 seconds earns you a gold medal? There isn’t even a achievement to get by running.

I have compleated everything in the tower and most of it was a pushover, the only hard part in the tower is that darn spider.

But anyway through my experience fighting your way through the tower is the best way becouse there is mostly others also figthing in the tower and people will catch up and in the end you are a big neat group who can help and res eachother if you die.

Where does this run run run mentality come from? Is it from the dungeons? I hope Anet will adress this for every content in this game with more doors or something.

Yeah fight your way through as everybody runs past you, then die and watch as everybody runs past you trampling over your dead body.

That’s a very stupid thing to say, is it not?
“I die becouse others run so I have to run to! (So then you will be another one who runs and kills the ones who struggles with fighting their way up)”
Very rarely happens, or atleast for me.
Most people run solo or duo and will en up having trouble and with the help of others they will realize that running is not a sulution.
So instead of falling to the bad idéa and run yourself and whine on forums that it’s to hard, teach others to actually enjoy the content and fight instead of just rushing through everything.

If people are fighting and there’s a few of them then I fight with them, if they are running past then I’m going to tag on because if I stay and fight and get every mob dragged onto me them I’m going to die, nobodies going to stop and res, and fall behind and die.

Doesn’t sound very stupid to me, sounds the logical thing to do.

Logical yes, but it dosent mean that is the corect way of doing this, tho you cant afect other players mentality now, can you.

Useless Armor

in The Nightmare Within

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

At least in Claw if you die people will res you. In the tower if you stop to res someone your dead too. The revive orbs are useless as others will run mobs on you as you res and your dead again.

When I read this I understod directly what kind of strategy OP uses… “If you stop to res someone”, well that means you are running through the floors and pulling every mob in the area and this tower is circular wich makes agro last longer so you will have lots and lots of fun following you, offcourse you will die no matter how much armor you got.

There is many strategies to compleating this tower, but running is not the best one if you don’t know exactly what to do and save your skills to dodge and block but on the other hand running through could also ruin it for other players struggling to fight their way through the tower. I mean why are the mobs there? Is this an obstacle course where coming to the top in 10 seconds earns you a gold medal? There isn’t even a achievement to get by running.

I have compleated everything in the tower and most of it was a pushover, the only hard part in the tower is that darn spider.

But anyway through my experience fighting your way through the tower is the best way becouse there is mostly others also figthing in the tower and people will catch up and in the end you are a big neat group who can help and res eachother if you die.

Where does this run run run mentality come from? Is it from the dungeons? I hope Anet will adress this for every content in this game with more doors or something.

Yeah fight your way through as everybody runs past you, then die and watch as everybody runs past you trampling over your dead body.

Its a infinite loop, one started ther is no way out.
Tho if you fight your way throu than you need to be mindful of what is behind you, everytime you see a player or group catching up to you, end your current fight and move to the side, prepering escape rout is also good idea.
you never knew when train will come…mob train…

Tbh in this tower, other players are your worst enemy.

people realy can become paranoid ther, and its not thanks to the halucination

(edited by Cold Hearted Person.6154)

Useless Armor

in The Nightmare Within

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

thanks bro!

let me explain my answer:

1. read the post yes, I readed it.
2. think what you just read(understand it) my thoughts: Oh, somebody complaining about armor and usefulness of ascended armor, and how hard he had to work for his armor etc. using terms like NOT FUN (note the caps), useless and that light armor seriously needs a buff (so yes, i fully understand it)
3. think about your response(use logic) I followed exactly your hint: Use Logic! Player complaints about some pve-content screaming XYZ useless, need serious buffing, because it can’t be a L2P Issue!!!
4. think 2nd time about your response(make sure that you used logic) check!
5. and finaly write it down check!

wasn’t the intention of your thread a little bit of whining or is it just me? Then a big sry for you.

yes, heavy armor gots oneshotted to by the mines to. Because you have to move out of red AOE circles regardless of armor Thats is what I answered you for relation of your armor value to damage taken.

Just for you i will point out: armor doesn’t matter (in case of the mines), skill does. Which leads me directly to my conclusion -> Its clearly a L2P Issue, Light armor needs no buffing (in my opinion).

sigh

OK, i will go slowly specialy for you and will point things out one at time

  1. i was trying to explain what OP meant by his/her post(atleast i think thats what he/she meant by it)
  2. i not complaning but point a fact.
  3. i dont care about L2P issue cus i already soloed the tower, floor boss’es are very easy when not upscaled(Veterans instead of champions)
  4. i used mines as example, to point out that ther are elements of the game against which some mechanics wont work(armor)
  5. i never mentioned difficulity it any form or having any problem with it
  6. i never mentioned ascended armor
  7. i never mentioned buffing armor
  8. i never mentioned "NOT FUN term in my post
  9. i never mentioned working har(d) (stupid censor) on geting my armor and complaning how usless it is now
  10. IM NOT OP of this thread, with whom you seems to misstake me
  11. lastly you fail at reading with understanding

So in short, you didnt use any form of logic/comprehension in you response.

(edited by Cold Hearted Person.6154)

Useless Armor

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Ok, retar** aside, in gw2 ther are boss’es/mobs/other things that want to kill you, that make armor feel like a tissue paper, literaly, in fight against them wearing an armor or not wearing it at all wont change the fact that if you get hit you will simply die.
Well the only thing that wearing armor will change is your damage output as armor have some stats that will increas it, so basicaly armor is like extension of weapon rather than gear to protect yoursefl.

(edited by Cold Hearted Person.6154)

Useless Armor

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Cold Hearted Person.6154

no problem getting through the tower using doging and LOS with my Engineer. My only used ‘defense’ is heal-on-crit foodAnd the mines are clearly big and visible and you have 2 secs for dogding if their red circle appears.

So even if you don’t wanna hear it: its clearly a l2P Issue. Don’t walk into the red circles. Not that new, isn’kitten

Congratulation!!, you just won the 1st price for completly disregarding the meaning of my post.
Just for you i will have to point out what i was talking about, and that was relation of your armor value to damage taken.

p.s. some advice for future

  1. read the post
  2. think what you just read(understand it)
  3. think about your response(use logic)
  4. think 2nd time about your response(make sure that you used logic)
  5. and finaly write it down

(edited by Cold Hearted Person.6154)

Tower rules inconsistencies

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Cold Hearted Person.6154

  • Fear only pushes you in the direction of the nearest ledge no matter where you are in relation to a mob (if there is one, thx hallucination!)

This one made me chuckle, its so true, every time i get feared its always thowards the ledge.
“ah, feared agai-LEDGE!!!”

Also i think that wurms aoe attack range is much higher than max range (1500) alowed for players.

(edited by Cold Hearted Person.6154)

Useless Armor

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

As mentioned, what OP is pointing at is a fact that armor dont change the damage taken.
I have an medium armor, wont mention my profession as its not proffesion fault, and im killed in 2 hits from mines, wher 1st mine take 70% oh my hp and 2nd one finish me of, if i take off my armor 1st mine will hit me for 90% of my hp and again 2nd one will finish me of, so why do we even wear armor in the first place, town cloths would give me same level of protection equal 0.

Keeping to the armor class, increasing or reducing toughnes on it wont change anything if every 2 hits will kill you anyway.

Also i saw many times warrior geting 1 shoted by mine, if i can word it like that.

p.s. i can dodge and i rarely die to mines, im just using them as example. so dont start pointless disscusion whit me about L2P issue, ok

Is not solo'able

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Cold Hearted Person.6154

You know people…thes discussion is pointless.
No matter how many times someone say that he/she had no problem soloing something whit x profession, someone will post that its impossible becasue they werent able to do it, never considering possibility that it maybe because of wrong skill/utility selection(preper for the upcomeing fight) or just wrong tactics during fight, maybe they even didnt knew what attacks enemy can use or…

…they cant play well yet and need more practice and traning.

right now its like infinite loop, post “its possible” is answered whit post" its not possible" and so on…

I start to wonder if new people that post here try to understand or jsut even read previous posts.

(edited by Cold Hearted Person.6154)

1st and 2nd floor BOSS small guide(solo/2-3p)

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Cold Hearted Person.6154

Small bump, since ther all peaople that cant click past 3th page.

Is not solo'able

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Cold Hearted Person.6154

Youtube already has solo videos… LOL

And I am sure not a single one of them is of you defeating a champion solo.

LOL?

Changeing the direction of the discussion after loseing argument, eh.

but whatever, i see pppl still asking how it is possible to solo it or askig how the scaling work, it seems that my post was completly ignored.

If you read my guide that link to i posted on page 2, you dont have to read the whole guide just read the begining wher i explained how scaling work, you would know.

Or am i to take it that its too much of a trouble to read some other thread and i need to quote myslef?

Is not solo'able

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

For ppl who want to try solo the tower i wrote a small guide throu 1st and 2nd floor boss’es, its not perfect but its made based on my experience when soloing, maybe it will be useful to you.

1st and 2nd floor BOSS small guide

Is not solo'able

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Cold Hearted Person.6154

Tunnel vision much, look around on you tube are clip showing ppl solo floor boss’es.

They must have ascended gear.

Thats the trick..Icwhatudidtherearenanet

LOL and its a big LOL, dude go look how much ascended gives you stat wise.

Is not solo'able

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Tunnel vision much, look around on you tube are clip showing ppl solo floor boss’es.

Is not solo'able

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Cold Hearted Person.6154

you know, that toxins have DoT lower than unscaled regen, while runing throu the floor w/o geting hit i only need to use healing skill one time in the midle of the floor to get full hp.

Nightmare tower = Sword Arts Online!!!

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well SAO anime was really bad, thats a fact, but SAO itself as a series(Light Novel) is great.
And even if the concept of tower clibing is old, i still like it, it geives me feeling of progresion which gw2 was lacking.

Tho it will propably be one time thing in gw2

1st and 2nd floor BOSS small guide(solo/2-3p)

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I think that its all to note here, tho if anyone wants to corect me or add something just post it, especialy if its about 3th floor boss.

And remember that i wrote this from my point of view as Engineer, but nothing from Enginner mechanics specialy helped me in thes fights.

p.s. I soloed thes boss’es when ther was barely any players in the Tower so the they were almost unscaled up, my sugestion is to wait for all the achivment hunters to do their achivment stuff and leave the tower so that the mobs and boss’es will be less upscaled before you try to do solo runs.

(edited by Cold Hearted Person.6154)

1st and 2nd floor BOSS small guide(solo/2-3p)

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Cold Hearted Person.6154

Also kraits may start doing strong melee attacks whit very long chanelling, so if you see one doing nothing but staying in that chanelling pose(you will recognize that pose fast, they will emit light around their hands) just move away, range of that attack is higher than standard melee but its stll short.

Spider Queen 2nd Floor

Now a bit optional fight, spider queen on the way to 2nd floor boss, this one is annyoing to fight solo, still doable but annoying,its best to duo it.
Spider is simple, im not sure if it can be scaled down to veteran rank but even as champ its still possible to kill it.

1 . stay away from walls, sipder eggs will spawn other spiders that will instantly immobilize you for a long time.

2 .spider queen have 3 attacks, strong melee attack(best to dodge throu the spider thowards its back), aoe whit poison(it have minimum range so staying stacked on the spider will render it usless) and the annoying attack that turns you in to cocon, its range attack that is easy to dodge from range since it travels slowly, when you get turned in to cocon you cant move, attack or even heal so you are open to attacks, to free yourself mash #1 skill untill cocon health drop to 0, if you duo the spider your companion can also help dps’ing the cocon.

Other than that i didnt notice anything more about the spider queen, chose whether you want to stack on it or dodge at distance.
I just run pass it, not worth the time.

Wurm BOSS 2nd Floor

And lastly Wurm, well i find wurms to be extremly easy as wurms deal lost of damage but their attacks are easy to dodge and their hp is almost none existent, wurm boss also should be a veteran for 1-3 players.

1 .kille 2 wurms at the enterance to the boss room, pass them ther will be 1 krait that summon around 3 ethin halucinations, kill krait 1st than halucinations futher pass the krait are another 2 wurms under the wall.

2 .as whit 1st boss lest go whit range first, on the left and right of the boss are wurms but if you use range they wont aggro, just attack the boss, ther shouldnt be any other adds in your way, boss is immobile so its easy to keep distance. Boss have 5 attacks(im not sure if 2 of them are boss attack or some ofther mobs that are in the back of the room) they are, normal small aoe spam(remember TA ) it deal small damage but in numbers it can easly drop your hp to 0(move out of the way but dont run around the room cus the aoe will spreed everywher limiting our mobility), biger aoe whit higher damage but slow activation time(not sure if its boss attack), aoe shock wave realy short range mainly gainst melee, sonic wave like dredge sonic attack(its homing attack so dodge it), and blue/purple swirls that smap around the room pulling anyone in range and slwoing them(it makes you a siting duck so keep away from it), all attacks are easy to dodge or to move out of the way.
I dont think that anyone should have problems whit this one, infact i wouldnt be suprised if thief or warrior 3 hited it.

(edited by Cold Hearted Person.6154)

1st and 2nd floor BOSS small guide(solo/2-3p)

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Krait BOSS 1st Floor

Right, the 1st boss if scaled to 1-3 players should be at veteran difficulity, infact it should have veteran prefix(this apply to all of the bosses in the tower) at veteran rank its easy to solo it but you still cant just face roll the keybord.
First thing first, depending whether you have confidence in your armor or not ther are two ways to fight the boss, melee or range snipeing.

Lets go first whit range.

1 .As you enter the boss room ther will be 2-3 kraits(one may be a veteran rank) since they are the same krait as the one you meet on the way here you should already know how to deal with them, kill them first, the kraits(2-3) behind the boss will aggro on you when you start attacking the boss so deal whit them first(they may spawn few halucinations).

2 .Boss will have an aoe of toxins around him self that move with him, if you get affected by toxins halucinations will start to spawn, longer lasting toxing means more halucinations, so stay away from the aoe, so far i only noted halucination type as follow;

  • spiders: small hp will immobilize you.
  • ethins: high hp, slow, can knockdown you.
  • wurms: dont do any damage, either will fear you or weaken.
  • aether grenadiers: long range aoe, high damage.

3 .After dealing whit adds focus on the boss, keep distance, if you are pressed against the wall just run pass the boss to the other side of the room, remember to reduce exposure to toxins to minimum. Boss will have 3 attacks, melee(you dont have to wory about it when keeping at range), range aoe with slow activation time(red circle will be visible 1-2 sec before you take any damage) and pull, this one is easy to spot due to animation, if you see him makeing “Uaahh, smell my armpits!!!” gesture it means that hie is going to pull you in so dodge it, otherwise you will be pulled in to the toxin aoe and recive some damage. Keep dps’sing him will dodgeing the attacks, during the fight some kraits may respawn(usualy1-2).

Now melee.

1 .same as range, kill the 1st kraits close to you than go for the ones at the back of the boss
,whit melee they should go down faster.

2 .as you need to get close to the boss it means that you will be under constant toxins effect which mean constant DoT(small one, i think even smaller than regen tick) and you will have to face lots of halucinations, halucnation will keep respawning so focus more on dps’ing the boss(just make sure that you keep the numer of halucination to minimum). Well, in melee range you will have to deal whit strong melee attcks but if you can dodge atleast one every two hits it shouldnt be a problem, whit aoe ther wont be much change as for pull, the only thing you have to wory is damage since you will have less time to dodge. For the rest of the fight is like whit range just dps while keeping an eye on respawning kraits and number and type of halucnations.

I dont think that thers is more to say about this fight, really, just try to learn the timeing of dodges and you should be good.

(edited by Cold Hearted Person.6154)

1st and 2nd floor BOSS small guide(solo/2-3p)

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Cold Hearted Person.6154

OK, since i didnt notice any guide for this and ther is a lot of “this is too hard” thread which turn in to flame wars, i decided to post a small guide, bear in mind thats its my 1st guide ever and im not too good whit english so be considerate, also i wont be posting any video clips so it will be a wall of text.

Before i start i want to point some important things that people dont know or ignore, events scale up whit numbers of players in area of said event, more players mean higher difficulity, it gose up to the point when mobs can 1 shot anyone.

Scaling have , in my opinion, an issue whit range of detection, its simply too big, even if players are not at event area but are close to the event, scaling still will take them in to acount and rise the difficulity of the event, this is why sometimes you are the only one doing the event and yet the mobs have huge hp pool and damage worthy of zerg.

Lastly events dont scale down properly or even dont scale down at all, it you start the event whit 10 players and than in the midle of the event 5 players will leave, the event will still be at or around of difficulity of 10 players.

Since the Tower map is full of events, most if not all of the mobs/boss’es ther will scale up whit amount of players in area, which means that if ther is a big zerg runing around mobs will be at Vets/Champs difficulity.

Ok, without wasteing more post space, lets get this rolling.

I play Engineer whit balanced stats not exeling ant anything, im more in to condition damage than power, since i use pistol/EG my conditions are not that great so you can consider that my damage output is low and my armor is around 2200-2400, so all in all average(you can use this as reference since i was able to solo them).

I will only cover 1st and 2nd floor boss as they are the only one that i was able to fight at all, never had a chance to fight the one at 3th floor, zerg infront of me killed it always before i got ther.

Oh, right just a small advice on geting to the boss room solo or in small group without problems, and that is…DONT RUSH…simple right, every time i see bunch of players runing pass me shouting “keep together”," just run" or"RUSH", always 5-10 seconds later i saw a bunch of skulls appearing one after another on my minimap in the direction that rushing group went, its just stupid thing to do.

(edited by Cold Hearted Person.6154)

Is not solo'able

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I must say it out laud
Anet you guys did great work at scaling in the Tower map!!!
Go ther alone and you can solo it whit still beaing challenged, go whit a group and you still find it challenging, simply a perfect balance, both for 1 and 50+ players.

I state it many times when im in tower, the real problem are players, not the mobs or the map itself, but large numbers of players scaling the map up.
When all of the achivment hunters will get all the achivment for the event and get bored of it and leave the map any one will be able to solo the whole freaking tower.

Is not solo'able

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

It took a zerg of 40 people 7 minutes to kill the spider queen and you claim to solo it…. I doubt you soloed the champion wurm since from that zerg of 40 around ~25 made it alive after killing it and you claim to solo it…. Cool stories uncle Kelnter. Tell us more.

You know what is event scaling? it simple means more players=higher difficulity, less player=lower difficulity.
Whit 40 players around bosses can 1 shot you, thats a matter of fact, try to go at it whit 2-4 ppl and you will see the difference(tho whit 4 it will propably scale up to champ status).

(edited by Cold Hearted Person.6154)

Is not solo'able

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Spider queen is not really the floor boss you can just run past it, the wurm just after is the boss of the floor.
Later will try to solo the 1st boss, of them all this one and propably 3th floor one are rather hard to deal whit since you will have halucination on you aswell, tho whit 1st one you can deal whit it by dodgeing the pulls but whit 3th you cant avoid toxins.

Is not solo'able

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

After some tries, 2nd floor boss wurm can be soloed, tho its hard but doable, whit 2 people its kitten easy, just kill some adds (mainly 1st 2-3wurms) and avoid the whirls and you can kill no problem, it scale down to 2 people just fine.

Even at my 1st atempt when i didnt even knew what the wurm attacks are i got it down to 60% before his attacks and whirls killed me.

(edited by Cold Hearted Person.6154)

Is not solo'able

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

For me, the part right up to the gate champ is soloable, the champ…dunno didnt try to solo it yet.
Its true that fast respawn make it difficult, but in my opinnion its all about awareness, remembering how long ago you killed that or that mob so that you wont stand in place that soon will be spawned by mobs again.

and as for achivments, not everyone play for them, you know, if map is only left whit people that do it for fun or loot you will end up whit main server map whit ppl dedicated to do the content.