Greener.6204Crashing the MC market would remove the log-in value that they have for those who prefer to sell what they get. Resonating slivers went from having (possibly too much) value to having none. There is no point in them existing anymore, and getting them from mining and having to sell them on the TP is an annoyance.
I think you are sarcastic now. By log-in in you receive a lot of account bound items. You cannot sell them. The MC are one of the very few you can sell . And you tell us that this item (the MC) will remove the log-in value?
He, He, He, Heeee ! I remember the topic regarding the cap of AP for daily missions. This is indeed something removing the value of log-in. But the MC?
To understand from what you say that one of the main reasons to log-in for you are the MC?
Can you, please, add some details why resonating slivers should not exist anymore? And why the MC should exist with a rising price?
Changing (or even crashing) the MC market – like resonating slivers market – is not a problem. In the game you have so many players needing MC and so few having a lot, that, I think, the percentage of the players saluting this measure will be far greater than the players opposing it.
Again: For who is ANet keeping this problem unsolved?
Wanze.8410And they recently renewed their stance during the AMA that they dont have a problem with the current value of mystic coins, so I dont know why people expect them to change anything.
Sorry to correct you, but we are not talking here about ANet’s problem. This is a player’s problem. And, because it’s supposed ANet is very careful with the playerbase problems, we expect that problem to be fixed.
Remember that ANet had no problem with all the initial issues from HoT – and a lot of players left the game. Then, this started to be an ANet problem and the Game Director left the game too.
Again, nobody on this Forum creates topics about ANet problems. All the topics are about players problems.
And in this case, it seems that ANet simply refuses to fix this problem – the reason is the health of the economy and the TP – at least this is what they say. I wonder, how the growing number of discontent players regarding this aspect can help ANet. Because, at least for me, is clear that not the TP or the economy is the real reason of this stubborn attitude.
Anyone remembers resonating sliver? The price for this product went down from 75s to few coopers in the moment ANet decided to add more sources. Was the economy killed by this? The TP crashed? NO. So, adding new sources and allowing the price to drop is not a problem for the economy or for the TP.
Why in the case of MC this is a problem? And for who is this a problem?
Ashen.2907Can you name a feature or an aspect of a game that is not disliked by some of the player base?
We don’t have KS in this game. I don’t think we have players in GW2 disliking this aspect.
Still, is a huge difference between “disliking” something and “hating” something.
Ayrilana.1396So “I hate this” now equal “this is bad design”?
Can you hate a good design?
Do you want to tell us that a good design in a MMO should bring dissatisfaction, frustration and hate, if not to all, at least to a part of the playerbase?
Wanze.8410The buy out of MCs last week was a prime example of how the player base is setting the prices. Without Anet tinkering on the faucets and sinks, 2 players decided to buy 30k MCs off the market for elevated prices. Unfortunately, they were the only ones wanting to pay those high prices.
Unfortunately ? Did I sense a shadow of regret in this statement?
Still I understand that in GW2 we have very few players wanting to pay those prices. But this does not mean we don’t have players needing the coins. But simply don’t wanting to pay those high prices.
But, again, not the players set-up the prices. As long as the supply is controlled by ANet we cannot say that the prices are set-up by the players.
Let’s take the following case: Let’s suppose the MC supplied bu ANet on the game may cover only a 10% of the real needs, what will happen? Well, the prices will find an equilibrium point and will slightly fluctuate around that point. Any speculator intervention will make the prices to spike and after that to slowly go back to the equilibrium point. Can we speak about prices set-up by players?
It seems more that a price the players are forced to pay and not a price set-up by players.
Is exactly what happens now. With one exception – the price of the MC is not at an equilibrium point. It continues to raise.
Also, 30 players working a new generation legendary can very easy wipe the supply of MC from TP. Without any malicious intention.
As a note: John Smith said that the quantity of MC ingame is far greater than the MC being used. Well, at the beginning of the game a lot of MC were supplied to the players. How this huge quantity can help a new starter – playing for 3 or 4 months to make a legendary? Some may say that 3 or 4 months is not enough time spent ingame to aim at a legendary – I think this is false. Because ANet expect us to spend money (real money) ingame starting with the first day. And not to wait 6-7-8 months before doing that.
Illconceived Was Na.9781Everything that people sell on the TP works like that: I sell the stuff I don’t need to people who are willing to pay me for it because they want it more. A big difference with m-coins is that no one needs them; we just want more shinies. We get plenty for free without doing more than logging on; I’m okay with the idea that we pay someone else for the use of their freebies.
Well, let’s see:
1. “A big difference with m-coins is that no one needs them; we just want more shinies”. Try to tell this to a raider working for the Legendary Armor :-)). I bet this Legendary Armor is (almost) the only thing keeping most of the raiders ingame. That means they need the MC. Having plenty of them or not is another story. But they need MC. And to keep them playing, the GAME needs MC.
2. “We get plenty for free without doing more than logging on”. In my opinion this is the main problem. Getting MC for free. And the quantity is at ANet will. In some players case what they got is plenty. In some other players cases, what they got is far from enough. And this is the problem – that ANet cannot estimate the needs for every player. And by keeping the MC under so strict control they don’t give to all the players the ways to have as many MC as needed. If you belong to the unlucky part of the playerbase needing more MC than ANet allows you to have, you have no choice but to buy from TP. And this was the topic of this post: Why to be forced to buy from TP at the artificial prices set-up by ANet?
Don’t tell me the players set-up the prices – it is false. The prices are driven by supply and demand. We know that in this moment the demand is high. And the supply is controlled by ANet. Conclusion? Who set-up the prices?
Alooo! Mr. Smith? What you said about the wrong ANet behavior to set-up the values of the materials on TP?
DoctorDing.58908 months to earn a legendary weapon is about right. Long term games need long term goals. And, you know, “LEGENDARY”.
Are you sure?? You have now 20 first generation Legendary ingame. That means 160 months. You have another 5 new generation Legendary. You need 500 M. Coins – around 16 months each. But if you save the Mystic Clover you can have the required amount in less time. So, let’s say you need also 8 months for the new legendary. That means another 40 months. But, to be able to launch the next expansion ANet should release all the promised new legendary. That means another 20 legendary = another 160 months.
In conclusion, to craft all the legendary weapons in the game (a mere 40 recipes and not all +100 recipes using MC) you need only 320 months. This is almost 27 years. In all this time you should do the Anomaly event at least 10 times per month, every month. And to login DAILY. Failure in doing the Anomaly event or login into the game will make this 27 years period even longer.
Do you have any official statements that ANet will still support GW2 in 2045? Without this statement your affirmation with “the long terms games ….” has no value.
27 years is a lot of time. But this period of time can be even longer if someone dare to start the crafting of a Legendary armor.
Long terms goals ….. HM. You can leave a paragraph in the testament asking the successors for the completion of this goal.
Seera.5916There are multiple choices:
Buy mystic coins off of the TP.
“Farm” mystic coins yourself. In quotes due to them being time gated.
Buy and “farm” the coins
Decide you don’t want anything that requires mystic coins enough to wait or buy the coins.
Decide its worth it to buy and/or “farm” the coins for some of the items but not all.The number that want to make all of the items that require mystic coins is extremely low compared to those who just want some or none. And that’s before even considering what mats do into the items.
Let’s look at the choices:
1. Buy from TP. Well, this topic started because some players (many I think) considered that TP being the main source for the MC supply is not a good think. To buy from TP is not a choice. It is (almost) the single way.
2. To “farm” the coins. :-)) This is equivalent to advise someone to “farm” deldrimor steel ingot. You can have ONE MC per day in this way. If you want to craft a new Legendary you need 500. But if you need to craft 2 new legendary, well you are in trouble – you need 1 000 MC. So, back to the point1: Buy from TP.
3. Buy and “farm” the coins: Taking the point 2 into account, we can translate point 3 to: Buy and Buy the MC.
4. Decide you don’t want anything that requires mystic coins …… WHAT ? This topic is about the players WANTING something but because the way ANet handles a component, they cannot have that something. To want nothing? What kind of advice is this? Is equivalent to telling the players to stop playing GW2. This cannot be a real choice :-)))
5. Decide its worth it to buy and/or farm the coins for some items but not all. Well, in essence this translates in: Peoples, you cannot have all the GW2. You can have only slices of it. So, be careful in your choices and decide what you want. Still, be good customers and pay the price for the entire GW2.
As for the statement: “The number that want to make all of the items that require mystic coins is extremely low compared to those who just want some or none”. Do you have some evidences for this or this is only your opinion?
Because I think a more accurate statement may be: The number that want to pay the price to make all of the items that require mystic coins is extremely low compared to those who ……"
Is as with the scribing. When leveling the scribing had a high cost, very few players leveled it. Not because the others were not interested in it. But because the cost was to high. Now, when leveling the scribing has a lower cost you can see many other players leveling it.
So, make the MC a very low cost material. And you will see how many players want to complete all (or almost all) items containing MC in recipe.
But the cost of the MC is high. And, I think, will continue to raise. Because TP is the only source you can have more than 0,66 MC/day. (20 MC / 30 days = 0,66 per day)
This is a interview of Colin Johanson to the PC Gammer magazine. At that time Colin was the Game Director of GW2:
“We expect this to be the hardest content we’ve ever put in the game,” Johanson says. “And we want players to spend a long time working together to figure out how to defeat these challenges. We think that’s what makes raids rewarding, is playing, learning and adapting your strategies until you’re finally able to defeat it and move onto the next encounter.”
Johanson does expect a broad part of the community to attempt the raid, but, initially at least, thinks only a small portion will be able to defeat it.
The address of the entire article is here: http://www.pcgamer.com/raids-are-coming-to-guild-wars-2-heart-of-thorns/
So, from this article we can see that even from the beginning the Anet team was aware that the raids will be not even tried by all players (a broad part of is different of all / entire community)
And they were well aware that only a small portion will be able top defeat it.
And, knowing all this, they decided to give XP only to the players able to defeat the Raids.
Illconceived Was Na.9781I don’t see that it’s relevant that all the recipes might require as much as 11k coins — all those recipes would also require hundreds or thousands or even tens of thousands of gold in other materials. Is it wrong to expect that folks willing to invest that much in skins can also expect to pay a premium for m-coins?
Yes, it is wrong. Because that investition is not as great as you suggest. You start on the basis that the players wanting these skins will buy the materials from TP. Well, this tread is started by a person who does not want to be forced to buy.
Let’s calculate the material needed for a specialization weapon: The shield Horologicus. The only item you can spend some gold on it is the Mystic Barricade. All the rest you can purchase using aurilum / ley line crystals / airship parts. The Mystic Barricade needs an Eldrich Scroll + 30 Mystic Coins + a total of 20 Orichalcum Ingots.
You can gather the orichalcum in less than 1 day. So, without the MC a specialization weapon can cost you almost nothing. But you need to wait almost one and a half month for Anet to handle you the MC. Or to buy the MC. Well, let’s suppose you have 9 lvl 80 characters – one of every specialization. You need around 14 months to wait for Anet :-)) Or to buy from TP. Is this impatience? Is the specialization weapon a luxury thing? I doubt.
Wanting the coins is not the same as needing them
Is this a joke? If you don’t need something why you ever bother to want that something? Are you sure this is a sane person behavior? Are you saying that the persons complaining here about MC are only wanting the MC but, in fact, not needing them? All the persons asking here for more MC are insane?
The word “impatience” is appropriate in a situation when you have the chance to choose between several ways to have a thing (slower of faster ways, easier or harder) and your choice is to buy. In the case of MC we have no choice. The quantity of MC entering the game is decided by Anet. And if the real needs of the players are higher, this is BAD LUCK. Because Anet calculated the needs. And if you don’t like the result you are an impatient person. I think a merely 15 years to complete the items containing MC in recipe is an OK period of time in Anet’s opinion.
ProtoGunner.4953Sounds a lot of ‘non-raiders’ are actively fighting against going to the raid in any way. Bullheaded behaviour… just do the kitten escort. It’s really not harder than any dungeon. If you are not even willing to do that then live with it.
I will remind you here some details:
1. In the past, after hitting the lvl 80, for any “lvl-up” we received Skill Points. A Skill Point was used mostly to buy spirit Shards – I think this is the reason of the confusion with the past lvl-up = Spirit Shards.
2. The Raids – according to the developers (proud) statements – are designed to be completed by only a minority of the players. (a small part of the playerbase to be more exact)
3. The max. lvl of Mastery is connected with completing a Raid.
4. Only the players with max. Mastery lvl in Maguma can use the XP to “lvl-up”.
5. By leveling the XP, the player can obtain a reward (a Spirit Shard)
Conclusion: In the past we all had a reward for leveling up the XP (a Skill Point = a Spirit Shard). Today, only a small part of the playerbase (according to the developers) can obtain this reward. Taking into account that this “reward” is related with the XP, I simply cannot understand how and in what way this can improve the satisfaction of the players. Because, repeat, according to the developers statements this is designed only for a “small part of the playerbase”. No matter how easy a certain raid can be, as long as this statement is not changed by the Anet officials it remains as before: The XP after lvl 80 is working only for a small part of the playerbase.
So, to answer ProtoGunner: We are not fighting against going to the raid. We are questioning the Anet decision to deny the XP for the most part of the players. We are still wondering why, after hiding exclusive rewards behind the raids Anet felt that it is a good follow-up to hide even a trivial thing as the XP behind the same raids.
Is this a good attitude? Can someone tell us in which way this can improve the game? And how the game can benefit from a lot of discontent players (because only a “small part of the playerbase” – according to the devs statements – can be content).
It may be a good thing that the designer of this aspect to come here on forum and to explain us why this way is better and how the denial of the XP for most of us can help the game.
mauried.56081G Mystic coins are NOT a problem for Anet, and they arnt a problem for most of the player base.
They are only a problem for players who need mystic coins NOW, and who have no patience.
For the first affirmation, I completely agree. The cost of an item is not Anet’s problem.
But in the case of the MC is a problem generated by Anet. Because the MC are not a regular resource, the MC are handled by Anet to players. And this generates the issue: Being a strictly controlled resource, the players cannot solve the problem generated by the demand being higher than the amount handled by Anet to players.
For the second affirmation: “They are only a problem for players who need mystic coins NOW, and who have no patience”
Can you define “patience”? You need over 11 000 MC to craft ONCE all the items requiring MC. Why to craft them? Because the items are ingame. And I seriously doubt Anet put these items ingame with the intention to be ignored by players. So, Anet wants you to craft these items. Otherwise, the devs of Anet are doing kitteneless work and all the excuses with the limited number of devs having a lot to do and not having time to fix/improve/change some aspects of the game are false. If they have time to do useless work, that means they have plenty of time.
So, I think I proved that the items requiring MC are indeed something Anet wants you to craft.
From your statement I understand that your advice for the players is to not buy MC but to patiently wait the monthly ratio Anet give them. At the current speed of accumulating MC, if you don’t buy, you need over 15 years to have the required MC for crafting the items Anet wants you to craft.
So, again – what “patience” means for you ?
My opinion is that Anet created this problem. I don’t know if with intention or by mistake – by miscalculating the impact the new recipes will have on the MC. But is a problem generated by them. And Anet should solve it. By making the MC a resource dropping ingame in such a way it can became farmable if necessary. The Anomaly event is not a farmable way. You cannot have your MC needed for a Legendary just by farming this event. Or, if you are patient you can?
What is the definition for “patience” again?
Greener.6204But that’s the beauty of the mystic coins. It’s a currency which is handed out to everyone equally. No account can receive more than other accounts because the supply is based on you logging in (yes, the events are negligible). If you PvE, PvP, WvW, or any combination of those, you’ll get the same amount as everyone else.
There’s another currency which acts in this manner: Laurels. You know what’s bad about laurels? They’re account bound. If you have too many, you can’t give them away. If you don’t have enough, you’re SoL.
Well, your statement is almost correct: The MC are handled out to everyone equally – YES. But MC is not a currency, the MC are crafting materials. And this raises a big problem: ANet considered that the crafting needs for all players are equals. This is absolutely false.
As for the laurels: Being account bound or not is not a problem here. The laurels are indeed a currency. And are not needed as crafting component in over 100 recipes.
Obtena.7952Let’s use some logic for a second shall we?
1. Some people have multiple accounts for Mystic Coins
2. Extra accounts cost money, that money goes to Anet
Explain to me why Anet would fix MC’s based on the fact that people get more from multiple accounts? I can’t see why they would.
Well, the greed is not a great way for making business. The HoT is an excellent example. The number of peoples having multiple accounts for Mystic Coins is far smaller than the number of the players who only play the game normally. Keep them discontent and you will end having a very small player base. Owning a lot of MC :-)). Again – look at what happened after HoT.
Obtena.7952Price is not inflated because demand is higher than supply
Can you tell us why the prices are inflated?
kdaddy.5431People talk about a small portion of the community controlling the TP.
We all know this happens thanks to the INSIDER TRADING issues Anet had.
Well, I’m tempted to point to the same cause. But it seems the Insider Trader is not an issue for ANet. It seems more like a feature, a way to pay some peoples for services. It seems that the “leather way” of repaying some people is almost exhausted – look at the statement that ANet is looking to new ways to bring leather ingame. When the persons for which the MC are kept high will end the stock of MC we will hear that ANet “is searching for new ways to bring more MC ingame”. Until then, the MC are OK.
Back to the beginning of my post: I think the problem is that MC are handled to players and we have no reliable ways to acquire them by playing. And in this conditions, when the MC are handled by ANet we cannot speak about a balance of input/demand on TP. To keep a resonable price of MC the demand should be according to the ANet calculations and not according to the real needs of the players.
Vayne.8563If a million people don’t buy the expansion it tells Anet zero about what those people don’t want. Nothing at all. NoT one thing. Anet can’t possibly know why those people didn’t buy the expansion.
People who buy the expansion and only play certain content at trackable entities. Anet knows exactly how many people have bought the expansion and what percentage of them raid.
In a post regarding the Mystic Coins, one of the posters said something like: What if ANet knows? They have the decision power and if they decide to do (or not to do) something we have only to accept. Nothing to do but to accept.
To go back: " …Anet knows exactly how many people have bought the expansion and what percentage of them raid" – and so what? If they decide to do nothing about things we don’t like, and taking into account they took the money already, they can choose do nothing. And we have to accept this.
On the other hand: " If a million people don’t buy the expansion……. ". This does not mean is telling ANet nothing. That means the product ANet wants to sell is not meeting the expectations of the buyers. This means nothing for ANet? In this case, if a company cannot learn anything from the tons of complains until now, the management of that company has a lot of things to fix. Well, maybe they learned something, but regarding HoT they already took the buyers money and they can choose to do nothing.
DaShi.1368IF THE EXPANSION DOESN’T PROVIDE THE CONTENT YOU WANT, DON’T BUY IT!
This is an excellent lesson. From my part, I’m on the same boat: If the next XPac will have even a single aspect I cannot touch, I will not waste my money for it.
ANet is acting as the politicians: Before elections (sales start) they promises everything for everybody. After elections (selling the product) they vanish almost completely from the forums / media / game community. The rare moments they show they are alive are used to tell us that the players don’t act as ANet wants, the community is toxic or that everything is perfect with the game but we lack the wisdom to appreciate this.
They forget that new elections will come. And the toxic / unwise / rebel community will have a word to say. By buying an incomplete product again we will miss the opportunity to help ANet. To help them to become responsible peoples. Because, judging HoT, they acted like a team trained in avoiding the responsibility.
Ayrilana.1396If you disagree with what they’re saying then chances are that you’d disagree with whatever evidence they provided.
Are you sure?
I can detect here a pattern in your rationament: If they agree with my words, no evidence needed. But if they don’t agree with my words that means they will not agree with the evidences, so, again no evidence needed.
I asked for evidences to support the words of the devs. Do you know me better than me and you know that I will ignore the evidences? You know better than me how I will think?
I see that you used the formula "chances are that you’d disagree … ". From the way you formulate your posts I can figure that you are very careful to let a door open – just in case. Your statement does not exclude the chance that I can take the evidences into consideration. But even so, you don’t bother to give any evidence.
The devs said: “There are currently more mystic coins being generated than what are being used” and you repeat this without giving any evidence. Still, repeating a thing is not equal to proving that thing.
But, a propaganda minister (I won’t tell the name and the political party he belonged because of the forum filters) said that if you repeat a lie enough times, the auditorium will start to consider that lie to be a true. Is just a matter of repetition.
Is what is happening here with the MC problem (and another few problems). ANet is saying something they cannot / don’t want to prove. And that something is repeated (without any valid argument) by all the ANet partisans :-))
Mr. Smith asks us to believe in an economical detail and he thinks he is the only smart person able to understand it. The others cannot understand. And because the others are not smart enough, the evidences are not necessary.
Just a flesh wound.35892) The new, improved Mastery line system, RNG Masteries: ’You’ll Achieve Your Dreams In The End (or maybe not)’.
- After complaints that many were able to get all Masteries in a short time, leaving them nothing to do, the Mastery system has been reworked to allow repeateable Masteries. Reaching the end point get you an RNG chance to complete the mastery. If you fail the dice role the Mastery line and Mastery points for that line are reset to zero. This allows players to redo Mastery lines and to reacquire Mastery points to give the new XPac increased playability.
This Mastery line has a lot of potential :-)) If it has more tiers – like the Maguma Masteries, it can be extended to cover more areas of the game – but for this I think it should be a core game Mastery – well, if at the installation of the expansion the RNG will decide if it is a core or a Maguma or a New Expansion Mastery :-))
T1: RNG applied to lvl: If you have enough XP for lvl-up, a check is performed. According to the result you may gain a lvl or stay at the same lvl or you can go down one lvl.
T2. Reward system: When you completes something and a reward is in place, you will receive a … RNG check. If you pass it, you will receive the reward packed according to the Container Mastery suggestion. If not passed, the value of the reward will be taken from your gold.
T3. Using a skill :-)) If you pass the RNG check you will perform that skill. If not, a new RNG check is performed: You pass it – that means you are safe – nothing happens. But if you fail, the entire effect of your skill is turn against you.
With T3 nobody will complain anymore about skill balance. With so much RNG nobody will be able to balance something. (although some may say that we already have this reality).
Ayrilana.1396Thread is about SoI and its usefulness as seen in the OP.
Well, from what I understand, if you have a thing/device/skill allowing you to do something by using it, and after a change you find that you can do the same thing only if you have another person helping you, then in my opinion that original thing/device/skill is useless. You cannot use it with the same result. We can obtain the same result …. is not interesting. Do you suggest that the mesmers should start a company for doing in a team what every of them was able to do solo before?
OriOri.8724On top of that Mesmer was nerfed because why the hell wouldn’t mesmer get nerfed?
Although I play a mesmer for almost all the time I spend in GW2, I’m not an expert in the mesmer’s builds/traits/skills. I cannot go very deep into calculating DPS + timers + CD’s + rotations + food + runes + sigils + …. But this is not a worry for me – ANet balancing team too cannot do this thing.
In my opinion – and I will keep this opinion even with the risk to be labeled as paranoid – the SOI change has two reasons:
1. The ANet worker who lost to a Dead Clone mesmer is still working for ANet. And his hate for the mesmers is as heavy as before. It seems that he cannot “gid gud” as another ANet worker shouted to us. Instead, to be sure he can beat a mesmer he is nerfing the opponent. Aloooo !!! Git gud, Mister!
2. ANet considers now that the raids are too easy and too many … casuals are able to complete them. So, they changed a skill helping the PUG’s to raid.
This is only my opinion – is the way I can find a reason for all the …… “changes” the mesmer suffered after HoT.
Conclusion: With HoT I had a powerful sport car. And I paid for it. But the seller changed it several times (for the sake of the traffic regulations) and in this moment I have a lazy snail at my disposal. Without having any compensation from the seller part.
Rasimir.6239In a way, doing dailies each day for the ap is not much different than grinding a specific map/dungeon/event chain only. You move around different maps, but essentially you’re mostly doing a lot of similar activities (harvesting, vista etc.).
The original idea of dailies as I understood them was to give people incentive to try different things in this game and get a small bonus on the side. Just like any other small bonus you get in this game (extra blood rubies or petrified wood for dailies on the new maps, extra dungeon tokens after doing a number of different dungeon paths, map rewards for doing events and activities in a map …), the daily ap give players interested in specific rewards a bit of a boost towards achieving those rewards. It was never meant to be the sole or even major way to aquire those rewards
To reach the 15k Ap cap from daily activities you need more than 4 years. Doing the same thing. From your post we can understand the doing the same activity for 4 years is not grinding. The grinding starts (according to your interpretation of ANet intentions) only after 4 years of doing the same thing.
PFFF !! and I considered a merely 5 months of weekly completing all the raids to be a grinding :-)).
Back to topic: It seems that the people don’t “try the different things in this game” because of interest (doing these “different things” for more than 4 years ends in a lack of interest) but for the AP reward – the “small bonus on the side”. This is the way I interpret the actual topic. Nobody complained that the daily activities are bad. The complains are that these activities are not interesting anymore without the AP reward. So according to your statements, by removing the “small bonus on the side” ANet is going against the original idea of the dailies – because the players lost the interest without the AP reward.
As for the “It was never meant to be the sole or even major way to acquire those rewards” – indeed, I agree with you here. But, unfortunately, some players are now in a point where the sole/major way to acquire specific rewards is the daily AP reward. So, that means something was wrong when designing this system. And this is what we want to find with this debate – a way to fix this design error.
Again: Completely lift the daily AP cap !
Torolan.5816HoT admittedly sold not as expected in Q 4/15.
Q1/16 saw a sharp drop by 7 million already. My personal conclusion is that raiders raided, ran out of things and left again, and many more people were both fed up with the content drought and the direction of GW2 in general.
………………..
I am not paricullarly surprised that hardcore players may spend less money than casual ones and numbers dropped. Why spend real money when you can play the TP and farm instead?
I think Torolan.5816 made a slight mistake in his analysis: In my opinion the raiders are still inn – the Legendary armor, the promised reward for the effort and dedication is still on the preview stage. Also, the previous report was not very brilliant too. And at that moment the raiders were inn for sure.
But look at the forum topics complaining about HoT weak points, complaining about raids (the difficulty to beat the raids), complaining about the lack of reward experience if you don’t successfully raid, and even at the recent post with the daily AP cap. These are complains from the common / average players. These players told ANet (in various form) during the discussion that they will be more careful with the money spent on GW2. If the result of this report is not brilliant it may be a sign that the common/casual/average players are now indeed more cautious with the money spent in game.
My conclusion: The raiders are ingame for 1-2 days per week. Staying or leaving the game cannot affect the income too much. This is my opinion only.
It seems that ANet considers that the raiders can still impact in a heavy manner the incoming. And that the rest of casual / common / average players have a less financial contribution.
Let’s wait for the next report.
Pache.9406Not Raids, not WvW, not sPvP, not working towards a legendary, not having fun with friends playing the game……….none of that……just doing dailies……… smfh If you really think you’re not having fun anymore because you maxed out on daily AP, just do the whole community a favor and gtfo.
Why are you in a hurry to consider you know better than me what is fun for me? Is as I read now the posts of one of the living classics of this forum :-)
But I think this post shows again that the actual trend is: “Let the devs decide, because they knows better than you what you want.” Here with a little variation: " I decided for you that if you don’t like X and Y and Z aspects you should leave the game. "
Back to topic: I consider every cap on every thing to be an arbitrary barer. The level/value of this barer is set up by others (because, you know, they knows better than us what is good for us). What the partisans of this approach miss is that the persons deciding the level of barer are humans and as every human they can make mistakes. And another aspect: If you set-up a barer (no matter how high it is), at one moment that point will be reached by the players. It seems that the person(s) setting the barer never took this into consideration.
The daily AP was designed as a reward system helping the player to find a reason to login daily – this implies that the designers of the game were fully aware that at one moment any player will loose the interest for the game (either because of becoming tired of the game, RL reasons – a job / a family etc – or because he found another activity. Well, with this reward system the developers found a way to keep a player interested in the game after doing everything doable and after achieving most of the achievements of the game.
But – and this is the crazy point for me – at one moment the reward is denied for a certain part of the playerbase – the veterans. To reach the limit of 15 k AP from daily login you need over 4 years.
It seems that after reaching this lvl, ANet is suggesting the players to take a break. And to leave the game. Exactly what Pache says :-)). But this is contradicting the original purpose of the daily AP reward. A new player don’t need this – he has plenty of things to do. This is necessary to keep a veteran playing.
I only play for almost 2 years. I’m far away from the 15k daily AP cap (in the first months I never done the dailies – I had many other aspects of the game to discover), so I need another 3 years to reach the cap. I don’t know if I will still play the game at that time. But the cap seems an artificial barer for me in a game supposed to last longer than that.
I will vote anytime for a complete lift of this cap.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
I think that Legendary Armor being tied with the Raids is a skillful example of players manipulation from ANet’s part.
The main issue here is not why the Armor is tied with something, but Why after one year from the launch the promised Armor is not ingame?
By hiding the armor behind the Raids ANet switched the focus from the real question (and implicit from the real responsible entity for this) to a false problem – the problem we are debating here. In this way the responsible is not ANet by not fulfilling a promise but the players – who are lazy, unable to learn, average or underaverage.
And it seems that even some ANet workers failed for this diversion: Remember the “gid gud” coming from an ANet worker? That means even they considers is your fault.
- You barely can see the monitor and the colors? “Gid gud !”
- You have problems impairing your hand mobility? “Lazy slacker – train yourself more ingame. Without dedication you cannot achieve something you already paid for. Gid Gud!”
- You have attention issues preventing you for a long duration focus on the same thing? “Time changes! This is no more GW2 for the average (underaverage) persons. Gid Gud!”
This is. In the moment we will stop arguing about a false problem and we will start asking ANet about their responsibility, the things will start to change.
Until then, ANet successfully diverted our attention from the main problem. Still, the price is that a lot of players are angry now. We will see in the future if this is a right price for the time bought in this way by ANet.
John SmithAs the game develops, the economy must develop as well, and that’s one of the many reasons we’ve made hundreds of changes to economy balance throughout the lifetime of the game.
For the most part the continuous monitoring and balancing has led to an incredibly stable economy with sustainable growth and reasonable inflation levels. However, we’ve noticed a disturbing side-effect of that continuous balancing: For many markets we’ve accidently set the idea of a price, rather than the market setting the idea of a price. Flax is a great example of a market where the prices weren’t really reflective of input or demand, but rather the idea of a value. Eventually players recognized that there was an abundance of flax and the price began to trend in a positive direction. We’ve noticed that a large number of markets are exhibiting this behavior in both directions—resulting in their being underpriced or overpriced—and their prices no longer reflect the average wealth or income of players.
To address this, we’re taking a step back from the standard amount of economy balancing we’re doing; in fact, we’ve actually already started doing that. We hope to see many markets adjust their prices to match the current state of the economy. We do recognize that there are some markets moving to a place where we aren’t looking for them to be; once we see the economy moving we can reassess the markets and make improvements, as we have in the past.
PFFF !! I read again the statement, this time very careful, trying to understand the message.
And (unfortunately) the message is:
The economy is in a difficult moment because of our “balancing changes”. These where so subtle that ANet even fixed by this the price for almost all the products. We have no idea how to continue and we let the players to solve this.
Still, we reserve the right to claim the rewards if a miracle will happen and the economy will become healthy again – look at this: “To address this, we’re taking a step back from the standard amount of economy balancing we’re doing”. So, no chance for J.S to stop butchering the game. He will only perform less adjustments that the “standard amount”. So:
- if the things will go wrong – this is the players fault – J. S will grin and with a paternal tone will tell us: See where you are now, when WE (WE , J.S – or WE, ANet) took our protective hand over you? You proved once again you cannot live without us. Be quiet from now on and let US (US, JS or US, ANet) to do our job.
- If the things will go well – this is JS or ANet merit – because they still perform changes in economy – even if less than the standard amount, they never let the economy to go down. So, the ANet (or J S) interference in the way of the how MC enter in the game is exactly according to the statement.
So, I think this debate is useless. The market will never fix itself. Because by reading JS’s statement they don’t intend to let the economy to fix:-))
Sorry OP – you have non viable illusions (like a mesmer) regarding the self regulating economy.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
Hello Vayne :-)) I read your posts for a long time and even if you can feel that you have sympathies for some aspects and you are less favorable to other I liked your balanced answers and the permanent attention to not go to one extreme or other.
Still, you made here a very serious affirmation and I feel that I must defend HoT even from you :-)))
Vayne.8563It promised one raid wing and that one raid wing was delivered.
If this is true, then we can have the following:
1. HoT promised one raid wing.
2. The Armor is tied to more than one wing. Even now, after three wings the armor is not ready and the rumors states that another Raid will be needed to complete the armor.
From 1 and 2 we can have only one of the following conclusions:
a) In the moment of the HoT launch nobody in the ANet dev. team knew that the Armor will need more than one wing. That means the work at armor was not even started at that moment. That means the promise that we will have Legendary Armor in Hot was a lie. OR
b) In the moment of the launch ANet knew that the Armour will need more than one wing. And the promise to launch one wing means they never intended to put the Legendary Armor in HoT.
No matter how you look at the problem, following your affirmation that “(HoT) promised one wing and that wing was delivered” we can only conclude that the Legendary Armor was a lie from the very beginning.
In this way, I think we are a step closer to the answer of the question Why does Lege armor have to be tied to Raids?: The Armor is tied with the raids and the raids are so difficult because ANet choose to anger a lot o players with the impossibility to raid rather than to anger all the players because they cannot have a promised Armor.
With the raiders the things are simple: The propaganda of “The chosen” prepares a dictatorship. And “the chosen” , being specials, will eat any bull …. reason you throw to them if the others (the commoners) don’t agree – because they are “the chosen”. So, with them the things are simple – they will wait for the armor because, you know, they are “the chosen”.
Why to anger some of the playerbase? I think because HoT was sold when it was still an unfinished product and ANet staff knew that very well.
MO protested here on Forum to the statement that HoT was sold as an unfinished product and said that HoT fulfilled all the promises. It is true?
I think ANet tied the Armor behind the raids as a self protecting measure.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
TexZero.7910You’ve just chosen willingly or otherwise not to do this content. Unless you’re somehow saying the common player is too inept to do basic problem solving or moving or listening, or heck just putting finger to keyboard in general.
Well, according to ANet statements, the raids are not for the common player. The raids are designed for only a small portion of the community. Don’t forget this not only a single second. If you can do raids that does not mean everybody can do it.
As a side note.
HoT failed to deliver almost everything it advertises before sale: A full set of legendary weapons – failed. Raids – well, after one year from launch we still wait for the raid to be completed – another failure. Legendary Armors in HoT !! Buy it for Legendary Armors!! After one year we have rumors that maybe in less than 6 months we will have the armors – another failure until now. The examples can continue.
And now the funny part comes: By speaking again and again about the ANet statement that raids are designed to be completed by only a small portion of the community, in fact I defend here the only aspect where HoT meets the declarations :-)). I defend it against the rants of some players stating that the raids are so easy that everybody can complete one. Or 150. If this vocal minority is right, that means the only aspect of HoT respecting the initial promises is a failure too. Turning HoT in a 100% failure.
I’m a little bit worried – I don’t want a White Knight label because of my efforts (only in this debate) to defend HoT.
Obtena.7952The real failure here is with players that invent their own indicators of what ‘good behaviour’ in the market is, deception intended or not. Then complain that the market isn’t doing what it should be because of those nonsense indicators. This thread is a great example.
Bottomline is this: Anet must feel that at this point, for whatever reason, they don’t need to babysit the market anymore, so they aren’t.
………………………………………………………..
There is no caveat … MC’s will adjust to the price they should be based on supply and demand.
Well, it seems that a lot of posters do not read the title of this debate. This is: ‘the market will fix itself’. What means “itself”? It means (in my opinion) – without any external intervention, by the normal flow of resources / no artificial barriers.
Now: “The real failure here is with players that invent their own indicators of what ‘good behaviour’ in the market is” - well, in my opinion this is one indicator of a free market, without external interventions. The players will try “their own indicators” – if the indicators are accurate they will be used by more players. If the indicators are false/bad, they will be abandoned. So, in my opinion, this is not a failure. Is a sign that the players took J.S seriously when he said ANet will not interfere with the market for a while. BTW – if ANet really wants to leave the market to freely evolve, that means the ANet indicators used until now are absolete. So, new indicators should be invented by the players.
“Anet must feel that at this point, for whatever reason, they don’t need to babysit the market anymore, so they aren’t.” - indeed, indeed, indeed. Agree, agree, agree ! Unfortunately, ANet do not agree. And instead of letting the baby to grow, they still interfere in the educational process. Controlling the amount of MC delivered on the game – no matter if MC are enough or not / the supply is greater or lower than the demand – is a contradiction with J.S statement that ANet will not interfere anymore with the market. With other words we can have here 2 possible situations:
1. The statement of J. S was a lie, an attempt to pull the wool over the players eyes, OR
2. The statement was a sincere one but someone else in the game staff decided that this control over MC should be maintained – and this is against what J.S said (and if what he said is not a lie, is against the health of the game economy)
And lastly:
“There is no caveat … MC’s will adjust to the price they should be based on supply and demand
Taking into account that the supply is strictly determined by ANet, that means the MC will adjust the price according to ANet will. This is a perfect example of a “free market, without any external intrusion”
Following this example of a “free market” we can say that the North Korean market is a free one, at least on the same level with the GW2 market.
Behellagh.1468First, by check out I mean leave the game.
Sorry for my poor English – I translated this as : check out = to search for. Sorry again.
This means I totally agree with your statement as you wrote it.
The differences are with the way we interpret it.
The subject of this thread is John Smith’s statement that ‘the market will fix itself’. In this case the fix is impossible. The market is regulated by the supply and demand. If the supply for one item is too low, the price is rising, making other players interested in gathering/producing that item – this results in a greater supply then a lower price. This is the mechanism. In the case of MC you cannot influence the supply in such manner to affect the demand – with other words the price. Because the supply is determined by ANet. Despite the statements that they will not interfere in any way with the market for a while, the way the MC are inserted in the game is in fact a very serious interference. It denies the players any way to help the market to “fix itself”.
And I think that considering the MC to be a “loyalty reward” is a nice try to hide your head in sand :-)). The MC is a pressure instrument used by ANet to force the players to pay. Not gold, but RL.
The difference between a cattle and a wild bull is not in the aspect (they look the same) but in attitude. The wild animal will fight for his existence. Even if sometimes the existence is not easy or comfortable. The cattle will wait with a fatalistic attitude the mercy of the master. To decide for it.
In this moment ANet is deciding for us. The decision was that we have enough MC on the market. And even if J.S said that no intervention will take place, in fact ANet is continuously interfering with the MC – by not letting the players to decide when enough MC are on market (by farming it for example until the price will be unattractive).
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
Deadlypixel.8734If its “too hard” to kill a boss for you, maybe you should keep trying and learning, rather than give up so quickly.
Edit: I feel I should also mention within this post I’m sorry if it seems like I’m trying to make you seem like a bad player or anything, I’m sure you have your reasons.
Don’t worry about this:-)) I already admitted I’m not part of that small portion of the community successfully completing the raids. But, I must admit, what made me very reluctant in this matter is not my skill or my ability to improve it – if necessary – but ANet statements regarding the raids being designed only for few. I considered this as a non politically correct attitude – because when talking about sells, ANet took the money from all
Still, the subject of this debate is not if the raids are easy or not and not even if some bosses are doable or not, but: “Why does Lege armor have to be tied to Raids?”
By splitting the hair in four, we are trying to understand here (bringing opinions and arguments to support the position) if this is an expected result for ANet – that means the option to tie the Armor with the Raid brings positive results – or this discontent attitude of the players is an unexpected consequence.
We are trying here to understand how the decision to design content only for a small portion of the community and to support this decision with official statements can help the game. And how this can help the game?
We have here:
1. The Legendary armor is tied with the Raids.
2. We designed the raids with the idea that only a small portion of the playerbase to be able to complete it.
From 1 and 2 the conclusion is: The Legendary armor is only for a small part of the community. But to be sure that the mistake made with the Legendary Weapons will not occur again, (that means too many “scrubs” can craft one today) this time we not only make things harder. This time we make sure it is as indented – by design. Not for all – because this is the way we designed the Raid :-))
Maybe I’m too stupid, but I cannot find any positive result of this action.
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
Anka.5086Anyone can do raids, it’s not difficult to defeat any of the boss at all
I completely agree with the first part of the statement – "Anyone can do raids’ – this is ANet’s official position regarding this aspect. Still, I remember you that having the Legendary armor is not tied with trying the raid, but actually defeating it. And in this way we are going to:
The second part: " it’s not difficult to defeat any of the boss at all" is completely FALSE. Because ANet designed the encounters and the bosses in such a way that only a small portion (of the community) will be able to defeat it
So, ANet is saying that they made the Raids possible to be completed only by a very few. You states that everybody can beat the raid (and very easy). Who is wrong?
My conclusion is: I paid for a product and I cannot find a way to work in order to achieve something – why? ANet denies me this (believe me or not, I’m not a part of that small portion).
Next time I will be more careful – if in the next XPac I will find even one single details I cannot touch, I won’t waste my money on it.
Behellagh.1468And that is what JS is saying. At some point the price will break the hoarding dam. Problem it’s a waiting game and unlike a real economy, players can choose to check out which would be bad for the game overall.
And what do you think will happen after the break of the hoarding dam? After this moment the extra MC will be used and we will have the naked reality: The input of MC is far lower than the needs ingame. By having 20 MC per months you cannot say that the input is equal or greater than the needs. You need almost one year at this rate to craft one legendary.
Behellagh.1468 – I will try to reformulate your second statement: (GW2) being a waiting game it’s a problem. And unlike the real economy players cannot chose to check out for an alternative. And this is bad for the game overall.
In my opinion ANet is keeping the MC problem alive for the Legendary Armor moment. In that moment the need of MC will be very high. And a lot of players will buy gems with RL to sold them for gold.
As a note: Why MC are treated different from Laurels? Why an item “gifted” by ANet can be sold on TP and another no?
As a personal opinion – I prefer ANet to stop this charity – we are not handicapped and we can achieve the MC ingame by playing if ANet will come with a method to achieve MC ingame – by playing and not waiting. Now we are at ANet mercy – an excellent example of a brainwashed herd patiently waiting for the MASTER to give them some food. But you know what? We can find the food ourselves. With the condition to acknowledge the existence of the wall preventing us to to that. And the actual method of delivering MC in game is exactly this: a wall preventing us to move. And forcing us to wait.
I think that not the quantity of MC is the problem – but the way of achieving them. And the fact that we can sell them. Selling a charity :-)
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
Baseleader.4128Not all players will be able to get these items, but is that a bad thing? It’s legendary armor, it needs to be special. If you make it easy to get, everyone runs around with it and it doesn’t have any value.
I don’t WvW at all. If Anet launches a new Legendary backpack that i think looks awesome but it requires rank 2000 in WvW. I’ll either not get it or work my kitten off getting it. Not everything needs to be available to everyone. I’ve waited soooo long for some content that actually has prestige.
I don’t think is a bad thing that not all the players will have the Legendary Armor. I agree that it should be not easy to get. I don’t agree with ANet’s idea of being impossible to get(at least for the majority of the players).
As for the statement “Not everything needs to be available to everyone” – I think this is false. Everything should be available to everyone. And every single player should balance the material needs, time, effort, reward achieved, how that thing is serving the favorite way of playing GW2 and then, after taking all these into consideration to decide if is worth or not the effort.
With all the Legendary Weapons this way of action is valid – everybody can start to craft one (or several). If the player decides that raising the crafting to 500 + the journey to achieve the Precursor (or the price to buy it) + the map completion + the WvW reward track for Gift of Battle + the effort to gather (or to buy) the materials etc is worth then he can decide to craft one (or more) Legendary Weapon(s).
For the Armors we don’t have the the option to decide: ANet already decided for us (look bellow): This is an extract from a PC magazine interview with Collin Johanson (at that time the Game Director of ANet)
While ArenaNet wants less barriers to get to raiding, the studio isn’t planning to reduce the challenge. “We expect this to be the hardest content we’ve ever put in the game,” Johanson says. Johanson does expect a broad part of the community to attempt the raid but thinks only a small portion will be able to defeat it.
So, by design the raids are not for all. And also by design the armors are not for all.
I think this is the most upsetting aspect: I can live without a Legendary Weapon knowing that I can start to craft one at anytime. But it anger me knowing that ANet decided to deny me the possibility to start crafting one Armor. Why I’m saying this? – look at Collin’s statement again.
The raids are free to try. But only a small portion will be able to defeat it. This is the design. And ANet is actively protecting it.
So, to go back at the beginning of the post: I’m not against the armor being hard (difficult) to get. I totally disagree with the idea of being impossible to get.
Off topic: Maybe I’m being paranoid, but I cannot get rid of one think: Collin and a part of the ANet devs team works now for Amazon – at another game. Hiring such high lvl specialists is not something you can do overnight – so, maybe the discussion started long time ago. A successful game has a lot of players. And maybe Collin and the devs working now for Amazon already set up the condition to have an successful game right from the start – by trolling the GW2 players to the point they will wait only an alternative to leave the game. An alternative? Wait a little, Amazon is launching a new game :-))
Nike.2631Well done indeed. Because the fundamental nature of balance passes is to nerf over-performing options and buff underperforming ones. You jumped on a top performing build just in time to see it FIXED.
I’m sure it’ll still be quite playable despite no longer being some sort of apex predator mutant, and at that price, I’m guessing most of what you bought/built is account bound, so pretending its value went away is silly.
But really, what was the point of this entire thread other than begging people to laugh in your face?
Well, do you ever played more than 5 minutes the “apex predator” called mesmer? I have serious doubts, because the “apex predator” has the most pathetic DPS from the game. And requires a lot of brain and effort to be played well.
What the OP has done? He optimized his build to be useful to others, with other words he spend a lot of gold to help the others. As you can see, boon-sharing is not about your own character but to support your team.
The Signet of Inspiration worked as it works today (one day before patch) for a very long time. And nobody considered it to be so OP to see a build using it as being “top performing”. But you say that nerfing SoI means a FIX. Do you have any argument (other than the ANet official position) that SoI was broken until now?
And lastly: “But really, what was the point of this entire thread other than begging people to laugh in your face?” As even you can understand, the boon-sharing build is not for individual use – is for the benefit of the entire team. With other words you spend a lot of gold to be able to GIVE something to the team. If in your world the first action seeing a person trying to be generous is to laugh – not a discrete smile, but a laugh in the face – no wonder you have difficulties understanding the subject of a topic.
To OP: ANet has the habit to let the players spend time, effort and money (in game and RL money) to achieve something. And after that they takes that “something” from the players. Examples? You can find a lot – starting with HoT. In the beginning (paying some RL money) we had HoT – with skills/ bonuses / graphics / mastery. After that, ANet started to take HoT back: The graphic is not so spectacular now – because of the worry for the “visual noise”. As for skills and bonuses: as memser I’m sure you remember the Alacrity and the wells before being nerfed etc. Even some mastery are now completely useless – ANet took them back :-)). I stop here.
I’m with you OP. Try to keep the gear. In the future I bet ANet will make another ’change" and the commander gear can become effective again.
As a note: All the peoples commenting: " Mesmer has the place in the raid granted. We will even need two now" should ask themselves if they want to play a mesmer. As a main. In the Open World – to train yourself, spending time to know the character, to become good with the only purpose to be able to help your team.
Jahroots.6791Was perfectly happy with fractals up until the update to swamp. Partially because I’m a mediocre gamer and have little to no interest in improving. T4 fractals were pretty accessible and rewarding for long time, and those relaxing laid-back runs were a nice part of my daily routine.
Really not keen on finding new ways to beat old content.
Is as you read my mind – this is exactly how I think also. New ways to beat old content :-)) Is one of the best description of all the “new” content in the GW2. What surprises me is that a lot of people fails to this and considers the recycled content as new.
Stajan.4581I’m sure am not the only one that feels this way and if you want to get rid of fractals then just do that and stop making every one feel stupid that they can not get the job done.
They have no guts to openly do this. They had no guts to get rid even of dungeons – despite the statements that dungeon is dead content, outdated, with no interest from ANet devs, the dungeons are still here, in game. They have no courage to give them a proper burial.
Is the same with the fractals. But here we have a bigger issue: The only end-game content in GW2 is now (according to the devs) the Fractals and the Raids. I think that the Fractals were never intended to really be the end-game content. The fractals were used as a sugar tablet to attenuate the bitter taste the players had (I think they still have) when ANet killed the dungeons.
So, my conclusion is that ANet slowly kills the Fractals also. They don’t dare to do that at once. But instead they uses now a slower method: a combination of diminishing the rewards + raising the difficulty. And if the players still plays the fractals, then another ingredient: changing the rules during the game (instabilities, mechanics etc.)
In the end ANet will have a game with only one end-game content – the raids – played by the 10-15% of players.
And I think they will try to raise this percentage. By forcing the other 80-85% non-raiders to leave the game they will have a much bigger percentage of players playing the end-game content :-)).
Out of topic Question: Is MO involved in any way with the new Amazon’s project? The MMO killer?
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
Blackwyn.8127Originally this content was meant only for the most hardcore guilds as stated by them as you said. But this is no longer true.
…………………………………
But as I’ve said before and I’ll keep saying it again. There’s the escort event (that’s right, I don’t call it raid, cause it’s not a raid) in wing 3 (it’s the first one) which is not even a boss. It’s an easy event that most players would be able to complete if they just took the time to research / read about how it works and actually took the effort for it.
We have the original statements of the devs of how hard the raids should be and that not all the players will be able to complete it.
Can you point to an official statement of the devs stating that this is no longer true?
Second – to complete that event you need a mastery. And, as a curse, that mastery can be obtained by successfully completing other raid parts.
“Hiring” a mesmer (or any other class with a Portal device) to portal the team is out of question here :-)) – as you noticed already this was the part I answered to a statement that “the people aren’t willing to play through that content”. I mean: “to play” and not “to cheat”.
No matter how much I may research / read about it and no matter how much effort I will invest, without that mastery I cannot complete it.
My conclusion is that by adding a raid part requiring a mastery obtainable from previous raids, the devs don’t negates their original statement. In fact they strengthened it.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Cristalyan.5728
nsleep.7839The content is not exclusive, if one has HoT he can do it, there is an easy event that will unlock the mastery track that people mentioned here multiple times, now if people aren’t willing to play through it just once it’s their own problem.
Just like if you want a legendary you play WvW for a Gift of Battle, there is no way around it.
The content is exclusive - according to the devs statements the raids were designed with the idea to be completed only by the most dedicated / skillful / with a great desire of challenge and adventure players etc., with other words not for all players. The problem is not that the people aren’t willing to play such content, but, maybe you did not notice, to unlock the mastery you should actually win in that content. But success in the raids is not for everyone – look again at the devs statements – is only for few.
In my opinion this is not a missed details from the devs part, this is designed in this way with intention and knowing very well what this implies. What I don’t understand is how the devs considered that this can help the game ?
As a side note: Although everybody can craft a Legendary, not everybody wants (or actually is in the process of crafting) one. On the other hand, by killing a mob / gathering / doing a daily vista / completing an event in HoT everybody gains XP. But this XP counts for only a few. This is the point: If I want a Legendary I can crafty it. If I want max Mastery, I cannot. Why? Because is according to the devs will – not everybody should be able to do this. Why they implemented this ? God knows.
Illconceived Was Na.978160 fracts without an ascended drop happens around 2-3 times per 10,000 T4 runs. So not only is your luck bad, it’s not even as bad as you fear; it can be worse.
Well, in 2 months you do 3×60 fractals, that means 180 fractals. If you count only the Master and Expert chests as candidates to drop ascendant armor/weapon, you have here a ZERO result from 360 chests. Taking into consideration the Adept and Initiate chests, you have here a big and fat ZERO from 720 chests.
Let’s see what others dropped:
Erick Alastor.3917Same, my bank is full of ascended chests I don’t need (armor) dropped over the years and not getting any more chests for ages (can’t even remember how long since my last drop)
That means he dropped ascendant chests in the fractals (once upon a time) but now he drops nothing also.
Leon de Damasco.8105For those people as me, who run the 3 Daily Fractals (T4) every day if we are in game, 2-3 weeks without ascended chests is not a rare thing.
If 3 weeks is not a rare thing, I can assume that you encountered the situation (even rarely) when you dropped nothing in 4, 5 or even 6 weeks. Close to the OP.
I dropped a chest of weapons in May. After the patch containing ANet’s statement that the drop in fractals has been buffed I dropped no other chest. This is one of the main reasons I only do the really fast fractals without bothering with any fractal needing too much effort or time to complete.
The fact is that ANet completely nerfed the drop of ascendant chests in fractals (you can consult the data on the internet (KING I think)
But also is a fact that even if this aspect is (somehow) accepted, some players insists that using the “binomial distribution” or other mathematics the chances of dropping ascendant chests in fact RAISED.
Unnfortunately not everybody in this game has a such high training in mathematics – this can be the reason the “binomial distribution” hates us.
It seems that the only chance to get some ascendant chest drops from fractals is to start to learn mathematics – an MBA may guarantee a drop in every run.
Lightbringer.5850Unless the bug has cropped up in the past two months, you are just having bad luck. I got it quickly in August when I was doing that step for Nevermore.
You can say you were really lucky. Be grateful for this.
I completed the nevermore collection.IV few days ago. I spent 2 days in the map waiting for the event to spawn. No luck. Is exactly how the OP says:
1. Map is bugged (or the prerequisites for this event became bugged)
2. Never have other IP map – TRUE. The map has a low population, so not enough players to create another copy of the map.
3. Never fix – TRUE. This bug was reported immediately after the launch of HoT – one year ago. It is still not fixed.
To OP: don’t give up. When you login into GW2, try the map – and see the IP. Wait 10-15 minutes for the event to spawn. If the map is bugged, leave it and play the game. Come back next day and do the same. And so on. This may take few days but at least you will spent 15 minutes on the map instead of waiting for hours.
Illconceived Was Na.9781The question is really: do we have a kormir-given right to have our own supply of mystic coins, that is big enough to supply our personal demand for shinies? Logging in + the occasional daily yields just over a stack, enough for one legendary per year plus some extra.
LOOOOOOOOL !! We have more than 20 legendary in the game. Using this “lavish” method a player needs more than 20 years to complete all the legendary weapons. Not talking here of armors or other MC using recipes.
Do you have any official information that GW2 will be still active in 20 years?
And even if an official statement regarding the life span of GW2 exists, can you guarantee that all the actual players will be alive over 20 years?
My opinion is that any method of supplementing the number of MC a player can get is OK. The MC system is one of the worst aspects of this game. You can have it if ANet wants. If they decide to stop giving you the MC you have no alternative sources. The anomaly is a joke :-))) They force you to wait in order to receive your MC. But if you don’t want to wait you are forced to do ONE aspect of the game – hunting the Anomaly. Great way to play how you want :-))
Illconceived Was Na.9781It turns out: this might be a recurring ‘accident’:
The Item Booster includes several bonuses, including plus magic find, plus crafting crit chance, plus extra gathering, and…
Summons a Black Lion Merchant If Your Inventory Is Full after Gathering (20-Minute Cooldown)
Well, I assume is pretty easy to fill your inventory by gathering a Vista. Or to fill your inventory gathering whatever you want by sitting right on top of a reward chest. Or to fill your inventory gathering materials at the end of a JP. In fact, I think all the players were in the situation when viewing a vista they received the message “you are encumbered” :-))
Going around in circles in this problem resembles to the eternal debates on a hot (not HoT) subject where nobody has the courage to say something “politically incorrect”.
In my opinion this behavior is characteristic to some peoples having psychical issues. They ENJOY to make others aware of their presence. Even if this awareness means a lot of four letters words. Usually, they can correct the issues with the help of the friends or family. Making them a little bit responsible. But, without any reaction from the others, the issues can progress. Maybe ANet refuses to realize that some players spend 8-10-12 hours playing GW2. For them GW2 is a real living environment. And a source of social"education".
So, ANet should act in this issue. Not by punishing those … “pranksters”, I think this will be too much. But by making sure the others are not forced to be involved in this kind of “pranks”. Setting an exclusion area around every object you can interact.
Obtena.7952That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.
This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.
To come back to the Mystic Coins: In game we have 84 recipes for weapons (other than legendary). If you want to craft all of them, you need 4490 MC. Also you have 5 HoT legendary needing 1250 MC + 385 M. Clovers. And also 20 old legendary needing 1540 M. Clovers. Also you have recipes for crafting boxes/ satchels of armors and recipes for food crafting. I will not count these. You need only for weapons and Legendary 5 740 MC + 1925 M. Clovers. I saw in this post that 30% can be considered an average ratio for converting Coins into Clovers. That means you need around 6 000 M coins to obtain 1925 M Clovers. So, the total of M. Coins for all the weapons and Legendary in game is around 11 500. At a ratio of 20/ months + another 30 from other activities you will need over 270 months to have the coins. That means + 20 years.
Let’s see what arguments can be used against this:
1. Nobody is forced to craft all these.
My question is WHY to not craft. The weapons are in game. I bought the game. I want to craft them. Why to NOT craft? Nobody advertised GW2 as a game with crafting restricted only to some items.
2. You can buy the coins from TP
Really? " play as you want" sounds familiar? I don’t want to buy the coins. I want to have a way to not rely on others for crafting. BTW – selling a gift (the MC are a gift from ANet) seems not a real business. And if TP is really intended as a market, this kind of transactions should be not allowed.
3. The supply of MC in game is greater than the number of MC being used. This is the key: being used. Not needed but being used. The answer can be that other players already calculated they need a lot of MC and started to stack them preparing for the moment they will start to use the MC.
4. Not all the players will craft all these items
Anyone has any solid proof for this? Any statement from a significant percentage of players that they will not craft the items? Theoretically speaking any player can decide to craft all the weapons. But he will have to wait more than 20 years for that. Not to play – to wait
I can continue but the post will be too long.
To conclude: The “imbalance” in the title is not in regard of price only. It is in regard of “number/quantity”.
And please, stop promoting selling in TP of something you receive for free.
A solution for this can be account binding the coins. And after that we can see how desired are these MC. Because the value in gold will be zero. And only the need will dictate how precious we will consider the MC.
Obtena.7952No, I make it sound like Anet provides a consistent gaming experience and opportunities for players and that the OP hasn’t provided any compelling reason why THESE particular items should different from any other material on the TP. Simply put, the way you obtain Mystic coins is inline with the overall philosophy that Anet has for everything else that’s a material on the TP … you can farm yourself or you can pay for privilege and get them now on the TP.
If someone is going to argue that they need more mystic coins and shouldn’t have to be ‘ripped off by players on the TP’, then they are going to have to have a REALLY amazing argument to show that Anet has completely crapped up the way players get materials, in general, leading to an even broader argument of how players are rewarded is completely broken because Mystic Coins are not exceptional in any way from any other mat you can get in this game that is treated in the same manner.
Good Luck with that BTW …
Is not clear from what I read if you are sarcastic or you don’t know what a Mystic Coin is?
Can you share with us a reliable method to farm the MC? The game has only two ways to aquire MC without the interferenge of the good of RNG: login into the game and you can have 20 in a month and kill the anomaly. But you will be rewarded with MC only once per day. The other two methods: daily Mistic Forger and drop from Fractal chests are too RNG to be called a reliable way. But:
Logging every day in the game is not farming. That means the the entire population in GW2 consists in farmers. And going further, because you login daily, this is a repeated operation to obtain an item = grinding. It seems that in your opinion simply logging into the game turn you into a grinder? I doubt this is the case.
A second method remain: To kill the anomaly once per day. But I don’t think this is a reliable way to farm MC. At a rate of 1 per day, this material is on pair with the T7 mats used for ascendent items: Damask/ Elonian Leather/ Deldrimor Ingot / Spiritwood Plank. So, I think, this is faaaar far away from: overall philosophy that Anet has for everything else that’s a material on the TP
Do you ever asked yourself how you will play having a drop of ONE iron ore per day? Or ONE silk scrap? Well, i think easyer than with ONE Mystic Coin per day. Because to forge a weapon you need less days for “farming” one ore per day than to forge the Mystic Barricade for example.
The team of “economists” from ANet repeated over and over: It is not possible that someone or a group of players to corner the market and to influence the prices for any item in TP. Still, a lot of replies here in this topic are focused in the fact that MC exists, but the majority is now in the possesion of some players and this is the reason the price is so high. That means: lots of MC are on TP, lots of MC are in every player storage, but still the price is rising because …. ? If every player has enought MC and why the price is rising? Why the price is rising when nobody can corner the market? The answer can be: not enough MC. Or the input of the MC was not tunned up when the new recipes using MC were added.
Taking into account that more “economists” makes statements regarding the income / use of various matterials in the game, I don’t believe even a single word of what they says. Even if they will repeat daily that everithing regarding the MC is as before, from the prices on TP I can see that the things are not as before.
Malediktus.3740I think mystic coins are in a good spot. Both lorewise (its Zomorros payment for crafting for you after all) and economywise
You forgot to analyse the position of the mystic coins relative to the players need. Because I have serious doubts that the lore can buy anything from the GW shop. And to say that the spot regarding the economy is OK, is a little bit cynical, because you also forgot to mention that ANet controlls the economy. No. Controll is not a good word. Ownership is more accurate. ANet owns the ingame economy. So, to translate your statement: Mystic coins are in a good spot. Both irrelevantwise (the lore is unafected by the price/quantity of MC) and ANetwise.
Still, all the post was made from the players point of view. And despite Chris Cleary’s statements claiming that rivers of MC flows in the game, the price is raising almost daily. Btw, I thought that GW2 has only a single economist – JS. We have now a team? Or is as I suspected: any GW2 employee can alter the game economy using the nickname of John Smith?
A small example: If you need MC ONLY for legendary weapons and you choose the method of converting the Loyalty chest into clovers, you need 11 months to have the clovers. And in 11 months you will gain another 220 from loggins and a number of MC from Mystic Forge/Fractals/Anomaly. Let’s say another 30, for a number of 250 in 11 months. To craft the legendary weapons in this way you will need well over 12 years (if you want the second generation Legendary too). In this time you cannot craft the specialisation weapons. You cannot craft any food. You cannot even think to craft any other item requiring MC. And I think you will not craft the legendary armor.
So, at the actual rate the MC are aquired, any single player will need more than 12 years only to craft a part of the desired items. And John Smith – using now the voice of Chris Cleary - is telling us that more MC are pumped in the game than being used? Is this a joke?
Watch may be translated as “clock” also. A clock is used to show the time. And if you have a goal, somewhere in the future, the clock shows the remaining time to the moment you wait. By thinking to “Watch” as a ticking clock implacably measuring the remaining lifespan of a dragon can make the name of the guild more epic. Something close to “fate” or “destiny”. I don’t know how accurate my presumption is, but I like this more than the idea of having total uninspired lore writters in ANet’s team.
On the other hand “Dragon’s Watch” is not a very long term name. After finishing the dragons the name will become completely absolete. So, I expect a new guild to raise in the future – and this time I hope ANet will ask the players opinion regarding the name.
But if “Dragon Watch” means what all the previous forum members thinks, then this guild will indeed be involved in protecting the dragonling inhabiting now the egg – the name is a perfect choiche in this case. But after this feat, a new guild will raise – maybe with a new name. (if this is the case, we should expect some sacrifices again – Rytlock most probably. I don’t want to see him dead – maybe he will be promoted to a higher rank in Charr hierarcy and he will have to give up the freedom of fighting in the field. I want to see Canach in this guild. And Caithe – she is the best example of a great shadow warrior: Despite hers questionable deeds in the past we cannot say for sure if she is a traitor / a stupid / an arrogant being or a loyal friend choosing to take care alone of … incomod things in order to protect hers friends).
Illconceived Was Na.9781Rather than nitpicking my phrasing, how about you offer your own idea for how to go about convincing ANet to change things?
I don’t think we can influence the way ANet changes the game before the change. The lack of willingness to hear what the players wants is very close to autism. The only way ANet can be motivated to follow (on a reduced scale still) the players feedback is something as bad as the last Quarterly Sales report. They already considers themselves a BIG Company. And they know everything. And because:
1. They know everything.
2. The game is ANet property
3. They want the best for the business,
Then
4. Third party opinion is not needed (even if that third party is the players community).
I dont think we can find a way to make ANet to acknowledge the players feedback other than to ignore the sales for this game for a period. Being business persons, they are affected only by numbers and not by words. Numbers followed by the symbol “$”.
Still, to answer the question:
I think that any QoL change should be announced weeks before. And the players opinion should be asked in a thread on this forum. Too many negative opinion should make ANet to ask the players for an altenative way to implement that change. In this way ANet is searching for a way to reach its goal and not the players – the players can help in this action more than any “I know everything and I don’t need another opinion” person can imagine. But only if ANet brings its intention into the players attention. Without knowing what ANet wants the payers can react only after the implementation
A QoL change = changing the way of acquiring something / changing a recipe / changing the drop ratio for an item (material) etc.
With a direct reference to the subject of this post: A post on this forum regarding the intention to change the way of acquiring the GoB was needed. With the participation of devs and the person who ordered/suggested the change. Explaining why this is a better way. Why the game will be better with this change. And what benefits the players can have. And to answer to all the questions. Answering why they consider better for the game that the players will have all the efforts to gain WvW tokens nullified. And why is better to don’t have the vendor for one or two more weeks in WvW in parralel with the new method.
Not necessary to be subject of debate the balancing changes – the developers should know more about any race and class than the majority of players.
Illconceived Was Na.9781:ANet has their own goals for how legendary weapons should be obtained.
The change to acquiring the Gift of Battle supports those goals.
For those who don’t like it the current mechanic, how would you design a system that gets ANet what they want, while making it less of a chore for non-WvWers?
Well:
- I don’t argue the right for ANet to have their own goals regarding the legendary weapons. In the other hand I don’t want somebody to deny me the right to not agree with the ANet own goals. Because it may be possible that ANet goals to not match my idea of fun or entertaining. They own the game – they have the right to gave goals for the game. I bought the game – I have the right to want something fun and entertaining (with other words something I like). From this kind of conflicts regarding what I like and what ANet forces me to like you cannot have positive results – see the last quarter sales report. ANet should understand that even if the game belongs to ANet, the money belongs to the players. And if you are bold enough (I was close to write “stubborn”) to ignore the players goals, you should expect that the players will ignore you.
Conclusion: The change in obtaining GoB is ANet right. Being discontent with this is the players right. What will result from this conflict, (and other conflicts created by ANet) only the next quarterly sales report will show.
- “The change in acquiring GoB supports ANet goals”. As I said before this does not support a part of the players idea about fun and entertaining.
- The problem with the third question is that we don’t know what ANet wants. They never clearly states what they want. I started to doubt that even ANet knows what ANet wants. They stated once (few years ago) what they want from GW2 (play how you want / no preparation to have fun / no grind / no elements you hate form other MMO’s)- but it seems they forgot that Manifesto. And other statements are missing.
Still I think your question is a little bit missleading: Why should we (the players) be worried about what ANet wants? In a vendor – customer relation, a more natural atitude is that the vendor (ANet) to be worried about what the customer (the players) wants. And nobody asked before to change the former way of obtaining GoB.
Evilek.5690My opinion is that spvp section should be made available to players who are level Dia+ maybe Lege+. It is very tiring every day to read posts from Amber players who have just crying
Even if this has a faint smack of elitism, I totally agree. To complain about a class you should have deep knowledge regarding that class. And to suggest changes that means you have a high lvl of skill and you know (or you can have a good idea) of how that change will modify the class performances.
Until now all the changes to a class or another were made with the PvP in mind. And in some cases these changes damaged the PvE performance of that class. If Anet will listen to any newcomer with a low lvl skill crying because he loses in PvP, we can have serious issues in PvE.
Ah, almost forgot that: I think it is a fair way to ask improvements to your class and not nerfs to OTHER classes.
This is an almost fair post: the OP complains about the nerfs for Ele and Tief. I don’t PvP so I don’t know if this is an OK complain or not. But I saw hundreds of demands for nerfs: I play X class and the Y class beats me 9 times out of 10. Nerf Y! Or: The skill Z is so powerful for class T, it is almost impossible to beat it. Nerf that skill !
Again – is fair and normal to have complains. Is a very non realistic attitude to hope that Anet will act according to it. Unless the majority of the community shares your point of view.
Kelly.7019T4 fractals is a nice 10g or more! per day do it daily for 3 months bam insta gold! plus all the other metas n stuff you should easily clear well over 1.5k g
The OP said that you need 15 days for one piece of gear. If you want to craft a complete armor for example, you need 90 days.
But according to your advise, this 90 days period can be greatly shortened to only 3 months :-). LOOOOL !!
P.S. I’m a patient person. Never rushing things and never wanting more than I can have by doing things by myself. But even for me, 3 months means not INSTANT.
sophiewhite.3149last mmo i played they ramped the difficulty to a insane lvl on everything one patch. everyone sucked. i mean everyone. pugs would sit there attempting to do it 15 or 16 times before quitting. it was a actual challenge there.
You are here as an advocate for “challenging content” / hard content / content offering the players the chance to improve etc. Because I guess, this is the meaning of “attempting to do it 15 or 16 times before quitting”. And you insist that you can still continue. If in the other MMO you played the challenge was so high (meaning the fun was at extreme), may I ask you why you play GW2 now? Just my curiosity. And what you think GW can offer you over that level of challenge? Because, a lot of GW2 players are here now, playing GW2 because they did not like the high lvl challenge of the other MMO’s. And this was one of the selling points of the GW2: If you are not comfortable or you don’t like other MMO’s, GW2 is the game for you.
Again – why do you play GW2 when a lot of other challenging MMO’s are running all over the world?
Deihnyx.6318So to you it makes more sense to play a video game for its virtual rewards than to … have fun?
You should define what is fun for you.
If fun = wiping repeatedly because ONE of the teammates missed a whisp or he/she has not the “optimal” build; or to train for days to be able to perfectly perform in a fight (no preparation to have fun – remember the manifesto? ); or – after days of training and hours for finding a “right” PUG (see what KickzNGigglez.4958 said: I said “sorry, I don’t think this party will get far” and left.) to be “rewarded” with a fractal potion, then NO – this is not fun for me and I will never play for this kind of “fun”. The only reason I will play such an “entertaining” content is the reward. And, because GW2 lives in the “optimization era” I want a fair ratio between reward and the time spent: At it is now the Swamp is far to long for the reward offered.
First time I played VG, it took me 3 days to get my first kill. Now we get a kill with at least 2 minutes remaining in the timer. Well if that would have happened day first I would have been kittened, this is not the point of a challenging game. Tier 4 is for players who want challenge.
Well, this is an invention of the last hour. When GW was launched, it was not advertised as “challenging content”. Different content / another kind of game / play GW if you don’t like or you don’t feel comfortable with other games – YES. But no challenging content.
I don’t know how long you play everyday. But for me 3 days to do the same thing is way too long. Maybe this is because I don’t like to grind?
Train seriously / work hard / learn / put what you learn in practice / repeat if failure …. WHAT ?? In a game? I have enough of this in my RL job. I want to PLAY a game. Not to WORK in a game.
This is REAL fun – to PAY a company to let you to WORK HARD. And in the end to feel ashamed because you cannot keep the pace required for the completion of the “project” (Bloomhunger in this case).
The patch has good sides and less good sides.
Pros:
1. The new map. I never expected a new map even if this patch launched the LS3. This is a HUGE bonus (at least for me)
2. The possibility to know which recipe you learned on the account. No need to keep a recipe, to store it and to check with every alt if the recipe is known or not. I don’t know if this is a patch feature – I only noticed it after the patch. A big THANK YOU.
3. Mass salvage – excellent idea. Very good implementation – no room for errors :-)) Excellent, again.
Neutral:
1. The Swamp rework – I still don’t know if this is better or worse than before. Now the Swamp is longer. Is also harder. Maybe is only my opinion, but after every burn phase on Bloomhunger it seems a little bit boring? Again – only my opinion.
2. Not played yet the new fractal – still upset for the amulet change. I don’t know if I will step into this fractal too soon.
Cons:
1. The amulet change – it seems to became a common Anet behavior: to change something the players owned. I don’t debate here that after downgrading the +11 / +12 infusions I will end with more gold than now. The fact is I had something, Anet changed it and now I had to do something extra to have what I already had. Taking this into consideration I’m a bit worried: tomorrow Anet may change any gear piece.
2. The lack of respect Anet shows for the efforts of the players: By changing the way the AR works, the Mastery for fractals is now irrelevant. You can have 150 AR without problems. You can now buy the shards needed for the infused rings. What was the point to force so many players to grind XP and to spend MP in the fractal Mastery?
3. The fight during the flight.