Showing Posts For Cromx.3941:

rate the dungeon patch 1-10

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

I tried CM story was thoroughly disgusted….did not need to try the others, it does not take a genius to figure out what anet is up to, or what they want for their dungeon content. The fact that CM story went live on the servers speaks volumes about what to expect from anet regarding this type of content.

Please stop trying to change everything for people who are QQing

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

yeah I got CCed so much in CM I was in a rage fit the whole time. Did we kill em yeah? But did I enjoy having to kite very boss because he did massive DPS nah? Did I enjoy not being able to even cast anything or use a lot of my abilities because of being knocked down and feared by every trash mob? Nah….did I enjoy running around and kiting with my melee built mesmer? Not really….

Did I finish the dungeon? Yeap, was it terribly hard? Nope just had to accept the fact I was gonna get CCed over and over, and have to run and kite and spam auto attack more than usual….so yeah this patch was a major success….

Oh yeah and I got 22k xp and 2 silver for my troubles at level 80….haha ANET you got me good, I must admit the joke is on me.

ArenaNet is walking on Blizzard's road

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Yeah I was in D3, and what made me leave was just how bad the loot system was. I mean it was obvious Blizzard had bling bling $$ in their eyes with the AH. I was buying everything off the AH, I could barely find anything to use for myself. The loot was horrible.

And yeah they had the difficulty all tuned up crazy, they nerfed my main character hard……and just told me to eat it. Blizzard was dripping with arrogance from its history of past success….but that success was built by making fun games and respecting their playerbase.

I cant even tell you how arrogant and smug Bashiok came off as…why would you let THIS guy be the face for your gaming community? Boggles the mind. Anet is also doing a lot of the same thing. They had no general discussion forum setup…and that was intentional if you ask me.

They feel that its the general discussion posters that unfairly malign the game and make unfounded criticisms. So they figured they would just mute their voices for a period of time until they squeezed every last penny out of the game hype. Of course no matter how nasty some posters can be in general chat, they are still invaluable as sources of info.

Small starving indy companies have general forums up and running during development of the game. They listen to their players the whole time, heck they would love to have a bunch of people moaning and griping and making recomendations…that shows there is interest in the game…there are people invested and comitted to purchasing that game…else they would not waste their time.

The fact anet kinda looked down on the general community and just does its own “internal” testing because the “peasants” are too stupid to know what they want says all you need to about what is happening around here. God man give me 400K people discussing my game and complaining and making endless rants and suggestions about my game and I would be a very rich man. I would welcome that kind of a scenario….the fact anet (probably) sees this differently is a clue to why there is a huge disconnect right now with what the players want and what anet is delivering.

I would give my endgame feedback but...

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Yo, still gonna get flamed….its the nature of the fanboi.

Just bought this game. What should I know?

in Players Helping Players

Posted by: Cromx.3941

Cromx.3941

yeah dude bad timing, this game just got trashed with the latest patch. I mean if you don’t like doing group-able small man content then this game is quality…otherwise you really have bad bad timing.

Anet pulled a Blizzard here, they came down hard on the “hardcore farmers” at the expense of any modicum of fun.

Anyone having fun with dungeons? At all?

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

I feel exactly the same, the dungeons are not hard they are annoying. They are frustrating because they deny you any input to excell or any way to manipulate the NPCs and manage the battle to affect the outcome.

You are there as a spectator, press your DPS buttons and get randomly one shotted and CCed, until the fight is mercifully over. I don’t even feel like it matters what I do, I was having a little fun in CM story…..it was a little easy but at least I could do some stuff….drop some phantasms, use different weapons. Melee…I got some fun out of that.

But they patched that all away….there was not much fun in the dungeons to begin with. They really needed to fix that as it was, but man, they go ahead and make it much worse. They are totally oblivious to the problems with their dungeon PVE content. They need to relax and quit taking the dungeon content so seriously and concentrate on making sure people are having fund playing it.

Dungeons are fun

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

There is nothing complex about them. They are dumbed down. Everyone fulfills the same role, and you just run around and spam your DPS…trying not to stand on the highlighted circles on the ground and dodging the one shot ability spam.

We don’t even have classes anymore, most of the time people can run through dungeons and not even say a word to each other. It’s understood there is going to be some random dying to one shotting and spam. And all you do is respawn and do it again.

You pugging it? You shouldn’t be ‘counting on dying’ if you want your team to make any money from the run, and classes definitely don’t fulfill the same roles. Interrupts, vulnerability, aoe etc. is all done differently by each class…

There is a reason you can interrupt nearly any boss in the game given players coordinating their cycling.

All classes play the same. I made a mesmer got to 80, started a warrior….can’t be bothered to keep playing him. Whats the point? What can he do differently? Plays exactly the same. We lost the holy trinity…and fine all we got in return was bland and similar character classes.

I can run full support as a mesmer and I don’t offer krap. A barely noticeable regeneration, a stun or two on long CDs, a haste spell on a 210 sec cooldown with a 10 sec uptime. The only thing I had that was nice in dungeons on my mesmer was the anti missle wardens, but heck last CM run they got destroyed the second I plopped them down.

Dungeons are fun

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

There is nothing complex about them. They are dumbed down. Everyone fulfills the same role, and you just run around and spam your DPS…trying not to stand on the highlighted circles on the ground and dodging the one shot ability spam.

We don’t even have classes anymore, most of the time people can run through dungeons and not even say a word to each other. It’s understood there is going to be some random dying to one shotting and spam. And all you do is respawn and do it again.

Telegraphing Mechanics

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

The golem in CM does not give adequate warning. I know it roughly follows that laser beam thing but exactly when and where the rockets will go..who knows. And if you are melee you prolly are going to die. I my mesmer I can sometimes just kinda wing it and press the evade sword attack…..but I really cant do it reliably.

After this patch that golem shoots more rocket volleys than before, it was way way worse. Why give us HP bars if the bulk of what we are dealing with is one shotting?

rate the dungeon patch 1-10

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

1/10

its not fun, mechanics are just bad. no tanks no healers stun locks, unavoidable deaths, agro goes crazy, unlimited skills for mobs, its like someone with no experience on pve made this patch

Exactly, they remove all the player controlled elements of strategy and made all the characters into generic DPS lite classes. Then they give us skills on incredibly long cool downs that barely affect the mobs. I can stun a mob for 2 seconds every like 29 seconds or something….we cant tank them we cant do anything.

Then you get a pack of trash mobs with knockdown on a seemingly 5 second timer if that. One shotting bosses, one shotting trash elites and champs. Chain CCs, spammy condition damage that kills you in under 25 seconds. The whole thing is totally screwed up.

And the thing is this was BEFORE the patch, most of this was there. People had just found a way to make do…to get around the worst of it my finding tolerable dungeons. They were eeking a little fun out of a not so great situation. This new patch just broke the camels back, it took away the little bit of fun people had found….and it shows that anet totally does not get it.

Why even do dungeons? Trying to understand this game, not trolling.

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Id take a refund right now if I could get it!

I second this, I’d be more than happy to get a refund. I even spent 20 bucks int he Gem store….not asking for that back, but the money for the base game…heck yeah.

I'd like to see a video of playtesters actually having fun.

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Yeah seriously, the fun part has totally been missed. A lot of horrible stuff is hard to do. Like rolling around naked in broken glass. That is hard to do. It is also not very fun. Or like taking a hammer and smashing your index finger, its pretty hard to do, you would have to be really hardcore to do something like that, but again not very pleasurable…nor rewarding.

Their internal “testers” are nothing special. I can DO the content, its doable. I can sit there and suffer through it, but is it even remotely fun? Na not at all. It feels cheap, and I feel violated even when I finish a dungeon. The NPCs use a myriad of cheap, random, abilities to one shot you or CC you……and its all spammed. Until you simply can do nothing but run around kite and shoot ranged whatever. Not exactly what I would call good gameplay.

But they these “testers” have gotten the spreadsheets out, calculated all the buffs from food and potions, and item gems…so the content is barely tolerable with all this stuff….but is it fun? Fun probably never entered into their sophisticated equations. And its a shame too, because nothing, absolutely nothing, could be more important than players enjoying playing the game.

Why even do dungeons? Trying to understand this game, not trolling.

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Well before these changes they already had real problems with the dungeon content anyways. People found some of the stuff that was worth running, and ran exclusively that. Now Anet could have done two things, they could have seen that people were flocking to play certain dungeons and made the others more like those or they could destroy the gameplay in the few dungeons people were running so that people would feel compelled to play others.

The problem is that anet does not understand what makes a dungeon fun, and people are starting to feel compelled to just quit in general. One shotting should not happen..and on the vent it does happen it should be very rare. Even normal trash mobs can hit you for 50% 75% or more of your life. And you can heal back maybe 40% on a long cool down.

Anyways what can be said about this…..its all been said. They are not going to fix it. They don’t even acknowledge the problem, in fact they went ahead and doubled down with this new patch. The only way they will learn is if they get hit in the pocket book. I am done with the gem store and I uninstalled the game. I have seen this happen before with other games, Anet is not the type of company to admit its wrong and fix whats broken.

They don’t get it and they never will.

rate the dungeon patch 1-10

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

1/10

They make the dungeons a pain to do….they took all the enjoyment out of playing. Thats all there is…without the “fun” no players…no money for your precious gem store, no one to buy your xpacs.

All I wanted was fun gameplay. GW1 was hard in someways but the gameplay was fun.

Why would anyone go through this amount of effort?

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Dude what kills it for me, is yeah you cant heal obviously. There are no ways to support one another, every healing skill is so weak as to be useless. I heal myself for like 4 k and then get wrecked for double that in one hit from a trash mob in CM.

What is the point? But really still its the one shotting, the spammy CC, getting knock downed in rapid succession. Not even beoing able to stand toe to toe at all with any enemy. I could not even use phantasms today in CM. They were killed so fast I really seriously gave up trying to even cast them. Then I became a neutered mesmer with half my DPS and survivability gone.

I dont know what internal testers that they have, but they sure do not know what fun gameplay looks like. I have played much much harder games that were much much more fun. Anet is gettting hard mixed up with annoying and unfun. When a game mechanics seems “unfair” you need to get rid of it. Not put more of it in the game to try and simulate “difficulty”.

You know what else is hard to do? Stab my eyes out with a fork….I don’t do that really…not because I am afraid of a challenge, but because it plain sucks to do. Your game, Anet, has become like stabbling a fork in my eye.

Way to go really.

Dungeons broken

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

They made the dungeons a pain to play. I could not even function as a melee mesmer in CM. Not only that they nerfed the rewards. I ran CM story at level 80 and got 22k xp and 2 silver.

Really. GW2 is dead to me now. These dungeons have got to be FUN…not ANNOYING. One shotting is not fun, spammy CC is not fun. We can barely CC enemy mobs why can they perma KD us..fear us, and god knows what else?

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Cromx.3941 We finish it just now, with 2 guys from guild level 48, 49, please just set your group properly and stop all of you going glass cannon, evade or ask your team mates to think of a build together to do it.
This remembers me to DoA times in GW1, everyone was whining, complaining it as to hard, in the end was fine and enjoyable.

Yeah, Cromx. Obviously it’s your fault. It’s not like the whole forum is in an uproar about the changes, not like it’s clearly harder and clearly worthless to play dungeons anymore. Nope. It’s definitely your fault.
The people who say these types of things are clearly so into the game that they won’t criticize any part of it. Blind sheep, basically. If these changes aren’t undone or fixed, I too will uninstall and quit this game. And my entire guild of 25 have the same sentiments.

3 Weeks Old

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Hey I was pretty put off from no tanks no healers and such. But it not destroy the fun of the game. I was pretty put off by some of the dungeon difficulty and really bad mechanics like one shotting. But the fun was still kinda there.

However after this new patch and the “buffing” of CM, and I assume other dungeons the fun is no longer there. The dungones are a chore to play. All those annoying game mechanics are there in overdrive, one shotting and now spamable CC….trash mobs spamming it. That is no fun, they crossed a line, where they deserve some serious criticism. They are clueless..PVE needed some help, yet they went 180 degrees in the opposite direction.

I demonstrates a complete inability to even understand what makes gameplay fun. Challenging is fun, really fun when the gameplay is there.

How do the Dungeon Diminishing Returns work?

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

I’m starting to regret buying this game.

Me too, I have learned from experience just uninstall the game and cut your losses. Bottom line is…its not the difficulty. Challenge can be fun. Its just the way its presented. One shotting and being spam CCed are not cool. Heck I could not even cast phantasms in CM, they just got destroyed faster than I could cast them. Melee are totally screwed.

And they intentionally made these changes. It shows just how far gone Anet is….they need to make sure the gameplay is fun., that is priority number one. Stopping dungeon farming should be quite a bit further down the list. So I mean what I gather from this is that they are willing to make the game krappier…and will continue to do so in the future.

So screw it. I just uninstall and find something else to play. Now I have much more free time.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Actually to let you know after playing CM story just now I uninstalled your game. I absolutely had zero fun playing that dungeon after the changes. The first mob still one shots…..not only that it seems you INCREASED the amount he fires rockets….point blank if you are melee. And so one shotting.

Second boss, was destroying all melee, as a mesmer could not even cast phantasms they would last .5 seconds and be dead. It got to the point I stopped even pressing the buttons to cast them. Then you added tons of new mobs, more KD spam abilities, elie dogs with more KD spam abilities. Cant move, cant fight always knocked down, cant use illsuions, I am either KD and they die fast….I mean what the heck? Trash mobs spamming KD?

Got two shotted by a sniper, that was fun. I guess all that toughness and vitality were really worth it. And the thing is overall the dungeon did not take much longer, its just that you made it such a unpleasureable experience, you made the gameplay atrocious. Playing melee is just asking to be enraged. You are taking steps to make your content krappier…..you are on the wrong path..you need to change your mindset.

I have no more confidence in you to make this game any better. PVE needed improvement and you have inexplicably made it much much worse. AS if you don’t even understand at all hpw annoying these PVE dungeons are. You made it worse. I would not have cared if you just reduced the end reward making it less farmable. But when you destroy the gameplay itself you don’t have anything for me.

Sorry I invested in your game, I uninstalled the game. I want to relax chill and have fun at home not be frustrated by horrible game mechanics. It would be one thing if you were trying to make it better, but you have made it much worse. Words can’t even express how bad this game is now.

How do the Dungeon Diminishing Returns work?

in Fractals, Dungeons & Raids

Posted by: Cromx.3941

Cromx.3941

Well they destroyed CM story. Overall difficulty was not too bad….much worse to play now. Tons of mobs with spammy KDs, one shotting, champs everywhere. Playing on my mesmer could not even get into melee range with all the CC spam, could not keep up illusions whatsoever. Took me longer to cast them than they spent actual time in game world.

Moving on from this game….PVE is dead. I kinda lost confidence in their ability to create a fun game, they are more focuses on stopping farming then creating a fun game to play. CM story is not fun at all to play. Game play is bad….oh yeah I got 2 silver for completing….22k xp and level 80 and 2 silver.

Common really? GW2 = uninstalled

Condition damage staff build & mob tagging

in Mesmer

Posted by: Cromx.3941

Cromx.3941

focus warden is great AOE tagging. If I use sword+focus and then Staff on secondary I co do great for AOE damage most of the time. The GS is even better for AOE just less defensive. And I usually run Sword+Focus for offense and Staff when I need to kite and go defensive or drop a chaos storm.

Mesmer Builds

in Mesmer

Posted by: Cromx.3941

Cromx.3941

Well your talent calculator looks out of date, that create a clone on dodge is now a 20 point talent skill. But in general I think shatter sucks as a mechanic overall. I could not imagine building a mesmer around shatter heavily.

please stop the gold spammers

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

hey wanna buy some gold?

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

It is, as most people on the forums whining, really just a simple matter of L2P.

I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.

It most certainly absolutely is not. Have you really even given any thought to what you say? How is learn to play remotely applicable to what I said? How does even fit in this conversation? Im serious what is wrong with people?

“This piece of cake tastes really bad”

“learn to eat, whinny cry baby”

Im serious this is basically what you have said. You make no sense, save your apologies I feel sorry for you.

It’s more of a matter of that you’ve gotten so used to eating crap sandwiches that when someone hands you a sirloin steak, you think it’s awful, and come into the kitchen and complain about how much worse the steak is than a crap sandwich.

K well that is your opinion. I obviously prefer games with more depth, team coordination, character build planning, and overall strategy. That is a preference. Simplified dumbed down games don’t interest me that much. And I use the sports team analogy because it fits.

Imagine football with no positions, no plays. all the players being roughly the same size and capable of doing the exact same things? That would be boring as snot.

Dungeons are not even fun, just frustating!

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

You don’t get one shotted from normal attacks…

This. So much this.

Seriously, if you lack the reflexes to tap one button as a mob reels back a very visible power attack, it’s your fault, not the game’s.

LOL no one said they lack the reflexes…but I am sure you have been one shotted. Of course you won’t admit it, obviously. But at the same time you can be one shotted by all sorts of mobs. Not just boss mobs. The riflemen in that one dungeon can do it. And boss mobs are pretty common too. And dodging isnt always an option, if you have dodged twice already. Having the HP bar go from 100% to 0% in one shot, or even a couple imo is bad game play.

Especially when this is happening to heavily armoured and defensively built characters. Thats the whole point of investing in traits a gear for defence, to survive when others don’t.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

It is, as most people on the forums whining, really just a simple matter of L2P.

I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.

It most certainly absolutely is not. Have you really even given any thought to what you say? How is learn to play remotely applicable to what I said? How does even fit in this conversation? Im serious what is wrong with people?

“This piece of cake tastes really bad”

“learn to eat, whinny cry baby”

Im serious this is basically what you have said. You make no sense, save your apologies I feel sorry for you.

Dungeons are not even fun, just frustating!

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Dodging is fine, but where is the advantage of being more tanky if you take the same damage or die in one shot? They may as well remove the HP bars and armor stats from the game. If you will notice in PVP one shotting is not really all that prevalent. It shouldn’t be in PVE either.

Back in the day getting one shotted was a WTF moment….like OMG he is can one shot you? It was rare like reserved for god like mob monsters. In this game a common thug with a bb gun can one shot you. I mean its understandable why its there…its because they made all the classes play the same, removed support roles, so it is either faceroll easy or they make every mod one shot and rely on the dodge mechanic to add a reflex driven challenge to the game.

I think the one shotting is a consequence of neutering support roles

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

You mean dumbing down the game…yeah thats progress. There are no roles just DPS now how interesting /yawn. Hope you don’t get focused fired…cuz you’ll die and get revived /yawn. See your buddy getting destroyed? Watch him die and revive him /yawn.

Like any sports team everyone should have a role and strengths and weaknesses. It makes coordination, team composition, and strategy necessarily which creates a challenge and makes the game interesting.

Not sure what anet was thinking. Hope no one ever follows there example To be fair I have always thought having “one” tank was ridiculous….but now there should be specializations and support roles and hybrids to fill the gaps. Not just DPSers.

If you think it’s “nothing but DPS”, it explains why you’re failing your dungeon runs and then coming here to complain about it.

Seriously, people, stop blaming the game for your inability to play it.

Mesmer needs boosts..

in Mesmer

Posted by: Cromx.3941

Cromx.3941

Like what do they do that other pets have NEVER done? Do they auto attack…check…do they cause bleeds and cripple….check. They perform just as pets do. The only difference is we cant control them at all.

And please you cant respond, thats why you are not going to. You don’t have anything to offer. In fact you never even remotely explained what makes mesmer “pets” so unique and unlike any other pets seen ever in any game. So don’t respond it still does change the fact that mesmers have pets.

Dungeons are not even fun, just frustating!

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

I agree one shotting is a weak weak cop out. It makes toughness and vitality pointless. If you get one shotted regardless why bother? When one shotting is excessive or happens at all imo it shows a real lack of creativity from the Dev team for dungeon content.

No one likes to be one shotted. And a toughness/vitality toon should not get one shotted the same as a glass cannon build.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

You mean dumbing down the game…yeah thats progress. There are no roles just DPS now how interesting /yawn. Hope you don’t get focused fired…cuz you’ll die and get revived /yawn. See your buddy getting destroyed? Watch him die and revive him /yawn.

Like any sports team everyone should have a role and strengths and weaknesses. It makes coordination, team composition, and strategy necessarily which creates a challenge and makes the game interesting.

Not sure what anet was thinking. Hope no one ever follows there example To be fair I have always thought having “one” tank was ridiculous….but now there should be specializations and support roles and hybrids to fill the gaps. Not just DPSers.

Mesmers are just fine

in Mesmer

Posted by: Cromx.3941

Cromx.3941

I fight against mesmers all the time. They are so powerful in PVP it’s not even funny. pve though? they suck.

Yeah I think mesmer is probably a good PVP class, but PVE they are plain terrible. So much work for so little result.

Mesmers are just fine

in Mesmer

Posted by: Cromx.3941

Cromx.3941

lol at newbs telling others to l2p

Greatsword, what's the point?

in Mesmer

Posted by: Cromx.3941

Cromx.3941

GS is ranged Sword is suicide and requires a more tanky build to even be remotely viable.

Do you guys think phantasms/illusions persisting after an enemy dies is necessary?

in Mesmer

Posted by: Cromx.3941

Cromx.3941

Phantasms need to persist….having to bring them back up over and over plain sucks. They already get destroyed easily anyways. It just would get rid of a lot of the micromanaging that serves no purpose.

Mesmer needs boosts..

in Mesmer

Posted by: Cromx.3941

Cromx.3941

You can repeat all you want that phantasms are not pets..but they perform the same roll. The only difference is we can’t control them and they poof when the enemy dies. They are much worse than a ranger pet. For starters we have to slowly summon up 3 of them, secondly you cant move them to new targets, third you cant tell who thay are attacking half the time.

And finally they make up the majority of our DPS, and how annoying is it in open world events when mobs flock in, you cant even summon your “pets” fast enough you end up auto attacking as your only option. The “pets” poof and are on long timers.

Mesmers are a poorly designed pet class. They have all the mechanics of a pet class, a super dependency on these pets, and yet its poorly designed. At the very least they need to add a 4th clone slot. It does not even need to be represented by a purple circle . And it cant be used by phantasms, the 4th slot would be where the “extra” clone spawns instead of destroying a phantasm.

I am amazed this class went live like this to be honest.

Phantasm & phat DPS build

in Mesmer

Posted by: Cromx.3941

Cromx.3941

yea lies

bad link

I dont believe you

"Mesmers arent good dungeon dps"

in Mesmer

Posted by: Cromx.3941

Cromx.3941

I actually played a loremaster in LOTR and loved it. You actually had awesome support skills were quite powerful if played correctly. It was REWARDING to play. That is the big difference. A good loremaster was a awesome addition to a party. The mesmer is woefully underpowered, to reach any kind of reasonable parity with other classes, you have to micro manage and deal with the clunky and annoying clone/phantasm system….the mesmer is completely unrewarding.

I run a good mesmer, but I have zero support skills that mean anything. I also played a bard in EQ1 I played a healing paladin and priest in WoW. I always gravitate for the complex classes….but when you are outclassed or barely reach parity with classes that just button mash that is not rewarding at all.

This is the problem with mesmers,. in PVE they are mediocre played to their fullest potential. And you have to deal with a lame pet system….like seriously clones overwrite phantasms? And its on the default attack? WHY? I mean common….this class needs some serious work.

Mesmer needs boosts..

in Mesmer

Posted by: Cromx.3941

Cromx.3941

The mesmer is a HEAVY pet class. We have uncontrollable pets which die over and over that we have to resummon over and over. The mesmer is the worst pet class there is. Persistent phantasms would be a welcome change. All we get now is a ultra annoying micro manage pet system…….its really bad.

Main Hand Pistol, please!

in Mesmer

Posted by: Cromx.3941

Cromx.3941

It does overwrite my Phantasms. It always overwrites the 3rd one. Which is krap. I have 3 phantasm abilities on my tool bar I want to keep 3 phantasms up not have a cheap clone overwrite it.

Remove the holy trinity and what do you get?

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Its just spammy DPS. And whats more they can only do so much with the dungeon content to make it interesting. Most of it revolves around dodging all the spammy one shot abilities mobs have. If they try to do something elaborate with the content it just becomes too hard and turns into a spawn n zerg fest.

Death of the trinity, bizarro style

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

Well its not just the death of the holy trinity as many call it it, its the death of any sort of strategical depth. Its like football game with nothing but linebackers in every position. Or a basket ball game with no centers forwards or pointguards…just people running around with no special abilities or roles.

It absolutely makes grouping a lot more boring, as everyone more or less is a DPS class with no real significant abilities or roles besides this. I think GW 2 is an example of what not to do. Its an ok game but the lack of any real strengths or class strengths really shortens the lifespan of this game. If every class is the same ability wise I really lose interest in playing other classes.

Its sad the MMO genre has reached its absolute dumbest dumbed down state ever with GW 2.

"Mesmers arent good dungeon dps"

in Mesmer

Posted by: Cromx.3941

Cromx.3941

Yeah I am unhappy with the mesmer. There is so much juggling involved, constantly respawning phantasms, gettingkitten everytime a clone overwrites a phantasm. The clunky nature of having to all the time respawn my “pets”.

Having them die when the enemy dies….krappy DPS with anything other than pistol in offhand and then I have to use the lame scepter which overwrites my phantasms at a greater rate. I wish I had rolled something else…I did not want a micro manage pet class…I did not think it would turn into that.

Main Hand Pistol, please!

in Mesmer

Posted by: Cromx.3941

Cromx.3941

I agree I hate the scepter and melee with sword is just suicidal. We need another ranged mainhand weapon for the love of god. Other classes have so much more variety. Warriors can use everything.

I hate that the only mainhand ranged we have is a condition build weapon and scepter overwrites my phantasms, makes me very angry

Holy Trinity Removal

in Guild Wars 2 Discussion

Posted by: Cromx.3941

Cromx.3941

I agree the removal of class roles was a very bad idea. I had thought as much when I initially heard about it while the game was in development. I was just about sure that Anet was going to have issues because of this. For starters removing class roles and specializations removes a huge element of strategy which gives the game depth and increases coordination.

Secondly the content needs to be dumbed down sufficiently to accommodate the simplified combat makeup of groups. Instead we get a watered down version of a typical MMO dungeon. And it means people just die over and over, with absolutely no way to avoid it in many cases. I can see the dungeons becoming ghost towns very soon. And after that happens what really is left? Especially for non PVPers?

Already AC and TA are becoming barren wastes, CM is still popular in stroy mode due to the XP you can get. With the other dungeons you will waste a ton of time and be killed repeatedly for little or almost no reward if your group getskitten and quits.

Do Mesmers get any better?

in Mesmer

Posted by: Cromx.3941

Cromx.3941

u serious? It was bugged and they were dying that easy? I debated using that signet off and on anyways as I never noticed where it actually helped all that much…and it was BUGGED? rofl….what a joke…can’t wait to see what it does now lol.

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Cromx.3941

Cromx.3941

Just ran CM today….was in there 2+ hours…..we died and died and ran and ran….people quit we tried to replace, got the you can’t join your dungeon instance bug of course and had to quit.

Honestly it had gotten beyond ridiculous. I was getting one shotted by a pair of riflemen….instant death repeatedly. I basicalyl wasted time got maybe 1/10 of a level of xp from doing it….it was way harder, took longer, and cost me repair money, and I walk away empty handed.

Why is dungeon play so garbage? Why are their no xp rewards like for everything else. I can cut down a tree or pick a flower and get xp for gods sake. Its like Anet doest want or even care about dungeon play. Its almost impossible to play dungeons and progress your character…you cant play the game the way you want and get xp.

This has got to be the most punishing and unrewarding dungeon coop game ever….and its a total 180 from everything else in the game. Even PVP seems to be geared to not having people one shotted…because you know what? That is no fun at all.