Showing Posts For CynicalFred.9135:

Shattering Blow Caused Me to Shelve GW2

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Posted by: CynicalFred.9135

CynicalFred.9135

Or in other words you’re mad because warriors get cool stuff and you didn’t.

I’ve never been interested in ele in the slightest, so i haven’t kept up, but tbh they can already do some pretty kitten cool stuff so worst comes to worst you’d just keep using what you’re using now. They’re meant to be side grades not direct upgrades and while they do look pretty sweet for some classes there are still builds that won’t use those flashy new traits and skills.
Eles are the most versatile class in the game, the only thing with close to that much versatility is an engie, and maybe the rev. but neither of them can do as much damage as a staff ele can (at least as far as we know)

Okay arena net, i'll re-roll a warrior.

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

@runeblade.7514
Good for you, i’ll sit there while you’re not doing damage getting heals from my signet and capping the point. Also cleansing ire is great for getting those pesky blinds off seeing as how it cleanses before your f1 lands. Also you seem not to understand that i could be in berserk stance every 12 seconds with a full bar of adrenaline and the GM trait that taunts and bleeds will hit you even if you’re in stealth as long as you’re in range.

@SkiTz.4590
I love that you think a one second cast time in any way easy to evade. Even aside from that, you use the staggering blow first, then the f1, and then the hammer 5 and because of berserker spec they’ve got a leap that gives them adrenaline, another knockback, another stun, and a cc break on a 10 second CD.

Okay arena net, i'll re-roll a warrior.

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Posted by: CynicalFred.9135

CynicalFred.9135

I guess they’ve been trying to tell everyone all along that the only really viable class was the warrior. All others should bow before it and behold it’s magnificent.

I always played and enjoyed a necro, but seeing the PoI on the berserk spec seemed to cement the issue. From the point of view of a reaper i can’t see any way to counter that when i myself need to be in mele range. When asked about how to counter it, the guy seemed to completely ignore the question and instead just talked about how awesome it is for a few minutes, before Robert tentatively offered “they’re not good at range” as though you couldn’t just pick up a rifle or longbow or take any one of the variety of ranged tools warriors have at their disposal.
They can knock back, create a mobile fire field, and combo with themselves for days. Everything seems to stun, and as though that weren’t enough almost everything applies burning, the highest damaging condition in the game.

I’d like to play my necro, but i fear that if i did i’d spend the whole match CCed bleeding and on fire.
Fear them you say? Cc breaker on a 10 second CD
Burst them you say? mace stun+headbutt+cc break+wild strike+rousing resilience+body blow(trait)cull the weak(trait) distracting strikes(trait)
Run away, you say? rifle cripple, or lb imob, or sword leap, or hammer F1 or lb F1

The only chance i can see against a zerker warrior is popping lich form and hoping they can’t burst me faster than i can burst them. That much CC in one place isn’t healthy for the game and all any warrior who’s even moderately competent has got to do is wait, take distracting strikes, and interrupt you. Hell they don’t even need distracting strikes because one interrupt in the right place is all it takes to change the tide of a fight.

So, i guess if it really goes live like that i’ll have to abandon my necro to play a warrior for however long i still find this game fun after that point.

Swashbuckler Thief :D

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Posted by: CynicalFred.9135

CynicalFred.9135

I was hoping for rifle thief myself, but i’m pretty sure they’re doing staff thief with a sort of monk theme.

Some people don't like hard mode

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Posted by: CynicalFred.9135

CynicalFred.9135

I’m gonna be honest i might have missed some super important detail because i only really skimmed your post, but i feel as though i’ve gathered enough information to comment.
1) Players can get better at the game, adding hard content gives less skilled players something to strive for in terms of "i can improve and conquer this content!
2) Hard content tends to bring people together because it both requires teamwork and feels great when you overcome it
3) High rewards absolutely should be put behind hard content, i’m not even very good at this game but it’s just basic philosophy that good things require hard work
4) Nobody will ever do harder content if it’s optional, unless it provides good rewards in which case people will complain that it’s not optional. (look at the coolaid troll in AC, the fact that nobody ever wants to fight it is a perfect example of why hard content can’t be optional in the sense that the rewards aren’t meaningful)

Which do you think is more reasonable to ask, a player getting better at a game to accommodate for a moderate dificulty increase, or another player being bored because none of the content challenges them? Now i’m not saying make content so hard your eyes bleed and your brain melts due to the sheer impossibility of it, but end game content isn’t suppose to be defined as easy, because otherwise it’s not end game content for very long. If it’s easy people beat it, farm it, and get bored, if it’s hard people will still do those things but they’ll feel a lot more accomplished in doing them and in the end the content will last a lot longer because it requires more of you to do it. ( as long as it’s hard for the right reasons which is a whole other discussion)

That’s not to say i don’t understand the downside of harder content, but most of that comes from a community that doesn’t want to teach anyone anything and whose automatic response to “help me!” is “get gud”. GW2 has one of the friendliest communities out there and i’m pretty sure most people would be happy to help one another learn tips and tricks to beat more challenging content, which imo would help tremendously to revitalize this game.

TL;DR- Hard content would only bring the over all skill level of the player base up, bring the community closer together as a whole, and revitalize/make end game last longer. Just as long as it’s not impossibly hard.

(inb4 “Well who’s to determine what’s impossibly hard” that’s a balancing question, the short answer would be something your average PUG will fail at. Another great thing about hard content is you can create situations where some mobs need to be CCed or where support is incredibly valuable, which promotes build diversity and breaks up the crappy “zerker or gtfo” meta)

Elite specs meant to change class mechanics?

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Posted by: CynicalFred.9135

CynicalFred.9135

Part of those new trait lines is the new mechanic, if you ignore it you’ll be missing out on a lot of mechanics and you’ll probably end up preforming poorly because of it. I mean honestly what’s to stop a player from ignoring any given game mechanic, if i wanted to i could play the game without ever touching the weapon swap button, or without using an elite skill.
Would it be wise? No.
But could i do it? Absolutely.
While i understand the lack of enthusiasm you feel for some classes only getting a new button, it’s not just another key to press it’s also a whole set of traits revolving around that button and it might not be flashy, but i wouldn’t be surprised if a few months down the road that one new button starts to do some amazing things in the hands of one who can use it right.

Also, what class is only getting one new button? Mesmers are getting a new buff all to themselvs, eles are getting overloaded atunements, guardians are getting new virtues and necros get new shroud skills. As a necro you don’t know how jelous it makes me to see mesmers get alacrity all to themselvs while everybody and their mother has a fear, which (imo) ought to have been a necro only thing.

Could not enjoy Beta to its fullest.

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Posted by: CynicalFred.9135

CynicalFred.9135

While a lot of other classes were better off, the rev was fairly lacking in terms of what they gave you in beta, i don’t know if it was still like that in the most recent one (honestly i care less than 0% about the revinant) but when i did play it because it was the only thing avalible on the beta weekend it didn’t have underwater skills, was missing a trait line, and if i had to guess i’d say a few weapons weren’t there.
Even if they did update it a bit the saying still holds true that beta is beta and some things are going to be less than awesome. The unfortunate truth of playing beta is that it’s not always going to be fun, ofcourse that’s the idea but there are bugs and balance issues and sometimes things just don’t make sense.

TL;DR- it’s not your fault, maybe just try playing when you’ve got a little more time and energy to put into deciphering it all.

Warrior Elite Specialization - Kits

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Posted by: CynicalFred.9135

CynicalFred.9135

Shame OP didn’t theory craft on what those kits would be/do.
I suppose they could do weapons that aren’t actually in game, like polesword (long/medium range mele weapon), Flail (medium range, lots of CC and channeled stuff), Scythe ( around 250 range with large 180 and 360 degree attacks and moderate bleed application) Actually come to think of it that’d be pretty sweat, you could call the spec weapon master.
I wonder what you’d do for burst skills too. Maybe instead of a burst skill you’d just be able to supercharge weapons, which would drain X adrenaline per second (anywhere between 2 and 20 depending on the weapon and it’s effect)? So for instance, maybe a sword could give you increased attack speed, the scythe would cause you to hit more targets and gain a bit of range, hammer would have increased weakness duration, mace would have stun duration increase, Gs is damage and movement speed… You get the idea.

It’s all theory crafting of course, but i quite like the idea of weapon kits for a warrior as well as adrenaline being a channeled sort of power up as opposed to a direct attack. Would definitely give me a reason to pull my warrior out of storage

Goodbye Marshal Trahearne

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Posted by: CynicalFred.9135

CynicalFred.9135

If that’s the case i may just have to start playing again, i was hoping Marshal useless would be dead, but this is definitely a close second as long as i don’t have to see his leafy ars anymore.
I can deal with all roads leading to the big boss fight, but the previous personal story didn’t really feel like i got any meaningful choices because the next immediate result was the same… i suppose it’s a lot more work to make every choice have its own outcome, but i’d like it to feel like my choices have weight even on more than one playthrough. At some point you’re bound to see through the veil and it’s not a bioware game so i guess i can’t expect to need a wiki page to decipher the outcomes of all the possible choices, but it’d be nice if i wasn’t immediately delivered to “generic next stage” no matter what choice i made or worse yet, being set back and left with the other choice as my only option… sure it makes sense sometimes but when it happens more than like twice you get a little annoyed.

Can we play elite specs in the beta weekend?

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Posted by: CynicalFred.9135

CynicalFred.9135

Question is in the title.
If not, are we going to be able to in future beta weekends? Not that the revinant isn’t cool and everything, but i’d much, much rather be playing a GS necro on beta weekends than a revinent, although i understand that’s probably the class that needs the most testing right now, i’m sure i’m not alone in wanting to test elite specs over the new class.
(also the 45 char limit on titles is a little bit silly when it’s a question)

Official response re HoT inclusions.

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Posted by: CynicalFred.9135

CynicalFred.9135

It’s not toxic it’s a company standing by their guns.
This might even be a bad decision but i’ll tell you what happens if they go back on it now.
1) It would be exactly like rewarding a child’s temper tantrum and the next time something happens the offended part of the community will never stop whining.

2) People will kitten in the opposite direction because it’s making it harder for new players to get in just to cater to a minority in the current community.

3) It will discourage new players even more because veterans think they’re better and Anet effectively backed it up.

4) A large portion of current players will buy the game anyway.

Btw i’ve had this game since launch on 2012, i don’t know for sure if i’m even buying HoT (mainly because i don’t know if i’m spending enough time in game to justify) but if i do it’s got nothing to do with Anet not wanting to punish new players for wanting to get in. Any response they had at this point would be horribly criticized no matter what it was.

Veteran entitlement mentality.

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Posted by: CynicalFred.9135

CynicalFred.9135

Because it seems like the most ignorant, self righteous and falsely entitled people seem to also always be the loudest regardless of the community or how in the minority they are.

I can sorta understand why some people might be a little upset (if you got the base game in preparation for HoT and then the change happened), but if you’re a vet? No.
-Buying gems doesn’t entitle you to anything as it’s an optional purchase
-If you honestly feel like you got nothing of value out of the 3 years this game has been running you might want to play another game. (I took like a year off in the middle but still came back to find the LS content awesome as hell, just the fact that the world did feel like it was changing, even if not super quickly, and no other game had really done that)

I am buying HoT

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Posted by: CynicalFred.9135

CynicalFred.9135

Posting these posts accomplishes nothing honestly.
Do you think someone will read this and find perceived value that wasn’t there before?

Your willingness to pay, does nothing for other people. Your value in the game does not effect anyone else. These posts are very pointless.

Lots of MMOs are f2p and Wow charges a fee. So the value is completely based on people’s perceived value. Which for the money a lot of people don’t think its worth it.

By that logic all posts are pointless because nobody cares about anyone else having an opinion and all value is subjective.
If people didn’t share their opinions than nobody would ever get behind them and Anet would have no idea what to think about its player base, but you just saw a post you didn’t like because it’s telling you you’re likely an entitled POS and so you decided to call it redundant.

I’m in defense of the pricing, as it is just to let new players get in more easily, although having bought the game at/near launch i’m not sure i spend enough time in game to justify a 50$ purchase right now… still i’ll be playing it more as the clock counts down and if it turns out that i can get re-hyped then i’ll certainly pay for the expansion.

Challange, defend the HoT expansion price

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Posted by: CynicalFred.9135

CynicalFred.9135

they are a company, if you don’t like what they’re doing don’t buy their kitten or else provide an argument that consists of more than just “muh stuffs! Muh feels!” but don’t sit there and whine about how you’re entitled to X Y or Z because you did A B or C

And that’s exactly what’s happening here.

Good for you…. way to ignore 90% of what i said.

Challange, defend the HoT expansion price

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Posted by: CynicalFred.9135

CynicalFred.9135

Let’s see if i can take a crack at it
1) Base game doesn’t go away. If you don’t buy expansion you can still play everything that was there before you bought the expansion.
2) They released crap-tons of free content which we all seem to have just now conveniently forgotten about.
3) They’re trying to get new players into the game, more new players= bigger community= better for everybody in the long run
4) Nobody forced you to pay for gems or character slots or anything, i’m tired of seeing people whine about how they’re somehow owed something because they got a character slot or a skin or something
5) Remember when wow made WotLK on the free level? Did you hear all this kittening and rage then? No? Oh well maybe that was because they were making it easier for new players to access the game?
6) I know i said it before but let me reiterate, they spent years putting out free content and asked for nothing (no, the fact that you got gems of your own free will does not count). Think of the price as kindof a tip… while a bit tasteless it’s definitely not unwarranted.
7) YOU ARE ENTITLED TO NOTHING. That one i can’t say long or loud enough, you are a consumer, they are a company, if you don’t like what they’re doing don’t buy their kitten or else provide an argument that consists of more than just “muh stuffs! Muh feels!” but don’t sit there and whine about how you’re entitled to X Y or Z because you did A B or C

YouTube journalists need to cover this

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Posted by: CynicalFred.9135

CynicalFred.9135

Well it is worthless as of right now, the emotional value is completely separate form the monetary value which is in fact 0$. (because you can’t profit off of the account, if something holds no profit then the monetary value is 0$)

Secondly, they’re making it easier for new players to get in, and as for the people who have, as you said, been around since launch and played all that time… maybe they ought to consider how much free content they’ve gotten without any mention of payment or anything like that, and maybe look at the few extra dollars as a tip, if you will, for all the time and energy they’ve put into their game without asking for a thing.

The only realistic thing i can think of to be mad about is having bought the base game in preparation for HoT and then this happening, if it were up to me i’d see if there might be a way to refund those people or perhaps give them a credit, though i suspect most of them that did buy did so on that 10$ sale so it may not even be worth refunding to a lot of people.

If you really don’t want to buy though, the game still functions, you’re not being held hostage because the same things (more or less) that are in game now will still be there for you if you don’t buy the expansion. While i understand that this whole argument is based upon players and how they feel, i might suggest that the players grow the hell up. I’m not saying this is a good move on the part of Anet, but i’m kinda shocked at how much rage has sprung up so quickly when players learn somebody else is getting something for less than they are.

Guild Wars 2: Scholar of the First Sin

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Posted by: CynicalFred.9135

CynicalFred.9135

Whine more i’m sure it’ll fix everything for you…… Or not.

They are doing this to help new players get in, every MMO ever that does expansion packs will either need to compartmentalize or they will die because of it. What really amazes me is the sense of entitlement that you’re owed something or have somehow been violated. Just don’t. buy. the kittening. game.
If enough people agree not to buy the game than an amazing thing will happen, they’ll do things different because they’re not making money but don’t sit there and spout off like you’ve been personally wronged or something. I for one actually don’t care, Anet has released content out the wazoo for free, if you think about it they’re more or less just asking for a little more out of the players who’ve sat around enjoying all that free content for all that time… and like i said you don’t need to buy it, nobodies holding a gun to your head, so suck it the hell up.

Also SotfS actually did a lot in terms of switching around enemy placement and item locations, but i guess you wouldn’t know that because you probably just heard “dark souls 2 X edition” and got mad when it wasn’t a whole batch of new content on the ps4/xkittenelese… it’s there for people who didn’t buy it because they’ve got one of the afore mentioned systems and they’re adding a little something to be nice about it. As for PC players… this is just what happens when you invest in ports, sadly a lot of developers don’t use the PC to its full potential when developing games side by side because it would kitten off the console fanboys so this is the result.

YouTube journalists need to cover this

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CynicalFred.9135

What the hell actually happened?

Am i to understand that the xpac is now including the base game on purchase and people are actually mad about this?
lolwut….. That’s absurd, people are being given things for free and they’re mad? They changed their mind, they’re allowed to do that and if they deleted something in the FAQ that said otherwise (i know this might be a hard concept to understand but bare with me) maybe they did it so people wouldn’t go to the FAQ (you know for facts and questions) and get information that was no longer accurate.

Somebody please tell me if i’m missing something, but from where i sit it’s just something changed and people got mad about it. It’s not like this is the first time in the history of an MMO that something you paid for goes free or reduces in cost for the sake of new content and it sure won’t be the last time.

Tome Change ideas

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Posted by: CynicalFred.9135

CynicalFred.9135

Might be awkward but IMO just class them as transforms and leave them alone.

Plus if you start down this path then you need to think up repacements for other skills. Skills other professions might not be so happy to have tinkered with.
Skills like lich form, which at this rate is the only thing that even makes me feel powerful on my necro anymore.
Those look neat, ofcourse i’m not gona lie but i’d need/want/like to see a list of all the proposed changes before it goes through… ofcourse i’m just one lowly player, so i can only hope others will agree with me.

[PvP] Signet of Vampirism

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Posted by: CynicalFred.9135

CynicalFred.9135

When did it get nerfed?

I don’t remember 100% but it was either it’s ability to damage structures or the damage it did in general because people would use it to help get doors down in wvw. So that’s a completely valid nerf and nothing to do with its viability as a heal skill, i think they also sortof changed how it works at some point too (in regards to the siphoning stacks and all)

People will complain about the nerf, but they didn’t really mess with the healing and you shouldn’t be taking a heal skill trying to do damage, that’s not what they’re for and literally no other heal in the game that i can think of has a direct damage component on it.

It would be nice if they’d maybe put the passive affect on a CD seperate to the active one so you don’t have to worry about your passive heal being down so long. Also they ought to make siphoning for necromancers better on the whole, right now it’s pretty abysmal all together, every other class with a siphon can do it better than necros can (skale venom, mug, and some other class with i’m too tired to remember what.)

lifesteal secretly the king of dueling?

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Posted by: CynicalFred.9135

CynicalFred.9135

Personally i use a siphon build.

I’d be the first to tell you how kitten it is. I like the idea and honestly i’m just practiseing with it but with an entire investment in blood magic my siphon on hit and crit traits combined are hardly even enough to be noticeable against one normal mob. They only ever shine if you can get three or more mobbs into a couple wells and get lucky with crits (you heard right. You need two utility slots and a butt load of luck with crits just to get a noticeable amount of healing out of the blood magic line.)

That being said it looks like they’re going to buff necro siphons in HoT so we shall see. In PvP poison counters them easily and in pve a large amount of the damage comes from spikey attacks anyway.
Warriors get more sustain in one skill than necros do in an entire trait line and they don’t even need to try for it. A siphon necro needs to hit you consistantly to get any amount of sustain healing going, a warrior just sits there like a kitten and heals. Even that can be countered with poison and a decent amount of dps tho.

Corruption skill changes

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Posted by: CynicalFred.9135

CynicalFred.9135

People complaining about self applied condis apparenly don’t know how to play a necro, that’s all im going to say about that.

Now on to the proposed changes. Assuming that AE might includes me than i couldn’t care less.
Corrosive poison cloud is already pretty kitten strong as is. Weakness isn’t given a whole lot of access to but with that you can keep perma weakness up on almost anything, not to mention the poison can be helpful.
If epidemic applying vunl is kinda weird… necros can already put up enough vunlerability with an axe and well of suffering, plus corruption skills are more condition centric (if you don’t understand that you’re missing the point).

For anyone who might be wondering, you take dagger OH and use skill 4 to transfer your condis onto your enemy after casting a full bout of corruption skills, OR you use plague signet if you decide to take that. OR you use consume conditions OR you take one of the many traits necros have to deal with conditions (minnions draw them in, you lose them on death, or on entering DS)

Conditions are good for a necro if you’re not a complete nub about it and recognize what you can do with them. Which is why, btw, a lot of necros feel like the revinant is being set up for “i can do anything you can do better”.

The whole time during that live stream they were explaining the revinant in concept i was just sitting there saying to myself “You mean, like a necro?”
>Lots of conditions on you are a good thing. Check
>Spreads conditions from self to foes. Check
>Can take condis from allies to self. Check
I suppose room has got to be made somewhere, but that was the one thing necros could do that nobody else could. Everybody else has fear, torment, and health siphoning… and really those are the only unique things necros were ever even close to given to begin with.

[PvP] Signet of Vampirism

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Posted by: CynicalFred.9135

CynicalFred.9135

Although signet of vampirism is pretty bad, that’s not even what makes it so laughably bad.
The active is pretty decent actually and you can, as was said before, coordinate it for group spike damage as well as poping it along with other signets for might stacking. That being said one of your other heal skills is consume conditions which should be permanently welded to your bar at all times seeing as it will heal you for quite a bit on its own, but it also clears all conditions on you and heals you for more for each one cleared.

Blood fiend is meh seeing as it can die mid combat and then your heal is gone…. if you’re going for a siphon build i guess it would be good if you go all tank but unless you specifically build for minions consume conditions will outclass it by miles just because of the condi clearing.

I really can’t think of any situation wherein consume conditions isn’t at least on par with the other heals with is both because the other heals suck and because consume condis is really, really strong.

whats the origin of this "Shout" theory?

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Posted by: CynicalFred.9135

CynicalFred.9135

I get the feeling that necros are going to get shouts as they fit rather well with greatswords and all.
Revinents aren’t going to get them cause of their own unique thing
Warriors have them
Guardians have them
Rangers have them
Thiefs are never (imo) not going to be stealth based
Engies could, maybe, though from what i hear about them it’s not likely.
We know mesmers aren’t getting them (they’re gonna get wells)
Eles could. They’re by far my least favorite so idk, but personally i hope necros get shouts.
This leaves necros (and engies but probably not)

The thing is even if they do give necromancers shouts that doesn’t mean they’re just going to copy/paste for gr8 justice onto our skill bar, they’re going to still do necromancer-ey things in a necromancer-ey way. Plus if you don’t like them, it doesn’t look like they’re taking pre existing utility away from your class so you can feel free to use all your previous utilities and a gs or hell, you dont even need to use the elite spec if you don’t want to, you can just do what you were beforehand and ignore the greatsword.
I’ll probably pick up that shiny new GS and keep using my current utilities unless one or more of those shouts winds up looking super compelling.

On another note, why all the hate for shouts?
Is it just that they don’t have some super flashy animation on them or something? Cause personally i’ll take function over form every single time without question or hesitation.
Also, because of the way unlocks seem to be working everything is getting up in a category, so they may be broadening the horizons of what exactly a shout is and, as somebody else in here suggested, it could be a directed cone of Ae boons to allies and condis to foes or something like that.

(edited by CynicalFred.9135)

How I think specializations will unlock

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Posted by: CynicalFred.9135

CynicalFred.9135

Christ i hope not….
I hate to be that guy but if i’ve got grind all that crap just to have my necro use a GS i may actually have to quit.

Racial storytelling is GOOD, Collin.

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CynicalFred.9135

I don’t get why people are so against the idea of consequence…. It’s not that it can’t be done, it’s that in order to do it Anet would need to do some things which would cause players to whine and be uncomfortable.

How i see it playing out is one of two ways, the first being that you yourself are effected by the choice you made, if you choose not to befriend the sylvari then when you interact with them they will display a variety of hostile or resentful actions towards you (maybe a sylvari merchant refuses to sell you goods?), while some other merchants who are equally distrusting of the sylvari will only sell to you if you choose to outcast the plant people.

Alternately they could go with a voting system, where the sum total of the players actions decide the direction of the server, so you’d have one server that hates the plants and another that fights side by side with them…

I doubt they’ll do it because to many people would cry about it, but god wouldn’t it be nice if i could feel like the story actually mattered as opposed to just being placed on the “Dragon slayer hero” track… They’ll create some characters who i’m suppose to give a crap about and then kill a few of them off for dramatic effect so you can feel like you’ve really fought and bleed to kill the dragon but in the end you did what you always were going to do, you got from point A to point B. I know, i know some of you will say “but it’s all in the journey” but honestly if i already know where i’m going and there’s no ability to affect the ride then what’s the point? I don’t want to be a passenger if i’m playing a story i want to be able to have an impact.
Well…. if not that, can we at least get a fight worthy of a dragon this time around as opposed to spamming 2 until cutscene?

Racial storytelling is GOOD, Collin.

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

An important point for note here is that race story =/= branching story.

Yes, they should have choices and those choices should have consequences but at this point in the game things happening just because you’re a charr or a human or whatever seems awkward and given that i only have one non human character that i hardly ever play things would get boring and stale real quick.

Is Revenant the final profession?

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

I expect they will be introducing a new set of specializations with each future expansion, and probably, as you suggest, not create any more professions. Though it would be pretty cool to see new professions, it becomes more and more work to add a new one with each set of specs they release, since any profession they add would need to have as many specializations as the ones existing already.

This. Although it bothers me that all professions are suppose to have the same amount of specializations… What i mean by this, is that i see no reason an engineer couldn’t have three while a warrior only has one if for no other reason than that warriors can already use (almost) every weapon out there and imo shouldn’t dive into the realm of magic, after all that’s what we have guardians for.

On that note, maybe not every spec should give a new weapon? Perhaps altering the class mechanics would be enough, for instance a ranger without a pet (and maybe with preparations instead?) would also need to have shouts, traits and a lot of weapon skills reworked to account for the lack of a pet, so while they don’t get a new weapon the class (profession.. whatever) is fundamentally changed in a big way.

I kinda foresee this being the future, because otherwise they’re going to need to keep adding weapons to the game and to professions to the point that it becomes confusing. Of Course i understand that those weapons are separated by spec, but still.

Though i’m probably thinking wwwaaayyy to far ahead, because if they only add one every expansion (as opposed to rolling them out with patches and Ls content) then we won’t run into the problem of overcrowding for a good long while; still what worries me is the possibility of the weapon pool getting diluted. The weapons we have now feel like they’ve got a place, but i can’t think of to many more weapons to be added without crowding things up (spear/halberd/Scythe, Ceaci, flail)

Oh and sorry for the wall of text, but just as a personal note i hate the idea of Chakrams, and i don’t understand why people want things like a torch warhorn or shield in the main hand…. I mean… what would you even do with that?

A request for future HoT reviewers

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

How can I not call it a barren wasteland in terms of HoT content for spvp?
Right now spvp has 7 maps. HoT brings us…one. Sure it may be a new type of map, but that doesn’t change the fact is a one single, lonely map!
A tiny map at that, since it’s for spvp.

Compare that to new WvW map which is huge and easily has the same amount of content, if not more then the alpine borderlands had. Now that’s what i call an expansion worthy upgrade.

So if I look at it from birds view:

1 WvW – rougly same amount of new as we had of old.
2. spvp – 20% new compared to old and i’m being generous here (1/7 is not 20%, but it’s a new game mode, so i added few % for fairness).
3. PvE – too little info to tell.

That’s my main reason for my request for reviewers to tackle each game mode separately in their final grade for the expansion.

You can’t make that comparison….. spvp isn’t just getting another spirit watch or battle for kylo with another skin. If it was i’d agree with you but they’re creating a whole new map and game mode from scratch and ofcourse there’s going to be a little less in spvp because it needs to be balanced within reason and spvp isn’t really about getting shiny new things, it’s about the pvp in and of itself.
The attraction for spvp isn’t flashy new things it’s the competition, imo.

Specializations misinterpreted

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

L:ol… i love how you think that clip proves anything…

Yes, we all already knew you were going to lose some stuff when you pick a spec. It’s sortof like a sub class, but i very much doubt there will be points involved. More like you can swap specs like you can swap utilities and said spec will change your profession mechanics, trade in some old utilities for new ones, and give you an elite (or trade for a new one), but they already said leveling up after lvl 80 will give you a point for the mastery system which is where i would guess progress after 80 will be focused. That being said and confirmed having to level and get points for specialisations doesn’t quite make sense.

{Suggestion} to fix confusion

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

You do know this would require a reworking of duration and how much you can apply it in general right? I mean, all of what i’m saying is going on how it is now in terms of application because yes, you could change it to make it balanced, but there’s no good reason i can see to do so.

If any one thing was unarguably going to kill this idea it would be the sheer amount of work required to balance it, and why do it when it’s already fine as is? It punishes people for bursting (performing a lot of attacks in a short window) that’s what it’s good at and i dont get why you’d want to change it to give it two counters, because you’d have to chain CC to get high enough stacks to be formidable, according to you, which means both any CC breaker or Condi clearing could effectively counter confusion.

Or to put it simply, you’d have to be kinda stupid or a glutton for punishment to let it stack high enough to be a threat.
Sounds like a sneaky nerf to me. Also allows a ranger (for instance) to pop quickness and just go nuts on your squishy kitten without fear, the great thing about confusion now is that it forces you to take a step back and either clear it or at least start to play very defensively. As a matter of fact this would flip the role of confusion entirely on its head, because instead of forcing offensive players to take a step back it punishes anyone with a slow attack speed or anyone who doesn’t have CC breaks and condi clears for not having CC breaks and condi clears. Those players see enough punishment, and there really isn’t to much that counters a LB ranger popping quickness and raining arrows on you from on high, except for dodging and immunities but you’ve only got so many (if any in the case of immunities) of those.

Necromancers: Death Night - Role change!

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

I like it, but quite honestly i can’t reason why the hell necros need heavy armor on top of another bar of health (death shroud) and some of the best passive healing out there (siphons, i don’t care what you say a siphon necro in zerker gear with wells can get some pretty crazy sustain).
Although i think it’s all high time we address the elephant in the room. We know for a fact that you lose some things to gain the powers of your spec, and we know it changes your class mechanic, so we could conceivably be losing DS as well as a set of utilities (i’m thinking they’ll take all of one, so for instance spectral, wells, corruption, minnions) or even a trait line (i hope to god they don’t do it that way, but seeing as we know almost nothing we have to consider the possibility)

I guess the point to be made is that while a greatsword is cool and all, it’s still entirely possible that we still might not want the spec if we’ve got to sacrifice a trait line (the current theory is that your class trait line gets replaced, so on a necro that’d be soul reaping) and we might lose death shroud… i mean sure GS is cool and all but if it makes your necro that far removed from actually being a necro? Specs aren’t directly an upgrade and in what i’ve seen so far they seem to kinda be hinting that maybe not everybody will want to make their ranger into a druid or so on, tread with caution and cynicism i say

{Suggestion} to fix confusion

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

Well…. I see what you’re saying, except that what you seem to think is skill, is really just “you must turn autoattack off to avoid getting one shotted by mesmers now”
Also, where do you cut off? If a mesmer is going to keep applying confusion to you, do you let them and wait to do anything while they wale on you, or should you clear it quickly (like maybe with an auto attack?) before it stacks high enough to do real damage. The better option is probably to just ignore the confusion all together which leads to the second point.

It would just make it a hhhuuuggggeee pain in the kitten to use because it would either be stupid OP or you’d have to CC someone and stack up enough confusion to actually be noticeable. In the end all you would have achieved is more time that a person spends controlled because if they’re smart they just don’t do anything. If you’re a condi mesmer and your main source of DPS is confusion, you’re screwed.

Confusion as it is now works because it can just sit on a target and they tend to ignore it while it deals damage to them. It eats away at your enemy without them even really noticing, but if it were changed to how you suggest it should be it would only ever be important passed a certain amount of stacks, at which point you would halt dps for a few seconds while the mesmer cries because they blew their “burst” (which was getting all that CC on you and all those stacks of confusion) and then nothing happened. Not to mention that anything with a stun break or anything like arcane blast that you can use while stunned would kinda invalidate that because you could clear stacks while being CC chained.
That also isn’t even touching resistance. Only thing worse than a person doing nothing, would be them getting resistance and laughing as they completely ignore your confusion.

Please give Rev's a weapon swap.

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

I understand everything’s still a work in process and the exact mechanics haven’t been ‘set in stone’, including the total legend pool, but from what we’ve seen of the Revenant so far there’s a problematic potential of extreme staleness.

  • Your weapon determines your playstyle significantly more so than your utilities. Engi and Ele are balanced by a plethora of utility through kits, conjures and attunements providing a whole new skill-set per one. As a revenant you will be forced into melee or ranged. Whilst this may help balance for PvP it takes out both flexibility and customisation.
  • Legends and their skills will always have a meta for game modes. Jalis for example is probably staple for sustain and Mallyx for condition play in PvP. For dungeons/fracs the most effective DPS and support ones will be meta. Unless the legend pool ends up being vast with interesting alternatives for each type of encounter this will stagnate. It would in my opinion be much easier to just allow use weapon swap, rather than create legends that try to make up for being forced into one weapon play style.
  • Without an alternative weapon set you lose a lot of synergy a long with the customisation to your play style. Ele and Engi are great examples of this as they can stack a lot of might, vulnerability and burst by using combos and swapping between what they have. Without having alternative choices via kits/conjures/attunements there’s huge pressure to make a single set be as viable as what other classes have. I’m all for asymmetry but that’s what the class mechanics are for and it doesn’t make sense to forsake one of GW2’s best mechanics. If the legends affected how your weapon plays too then I can see it working, however not in the current state we’ve seen.

Notes: I’m aware it’s still fairly early and many things are subject to change, I just wanted to give my opinion on what turns me off the Revenant and what would make me interested. I like the energy and legend mechanic for example, but I don’t think sacrificing a whole weapon set just because the other 2 armour tiers have a profession with this feature translates well to it.

I was gonna go ahead and give this a whole itemized reply, but really one size fits all in this case. “We don’t know that yet”
We have seen exactly two out of we have no idea how many legends, we don’t know how many utilities per legend or how many weapons and we’re missing about a third of the traits. Even then we don’t know what the other legends do, for all you know there could be one that gives you weapon swapping, or you could have a billion utilities spread across all your legends.
You are putting the cart before the horse making judgments before we’ve even seen the entire class. Btw, eles and engies don’t have weapon swap and all they get are conjured weapons and kits. Rev has utilities they can swap out at will (two legends at a time they can swap between as i understand it) and a set of utilities that cost resources as opposed to having a CD…. Hell i’d gladly trade in weapon swapping on my necro if, let’s say, well of suffering had no CD and costed life force or i could hop into lich form at will for a channeled lf cost…

Closed Beta Test Pool

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

As long as somebody puts some stuff onto youtube from this i absolutely do not care. Personally i prefer to follow the changes and then play the finished product, otherwise i get nervous that any time i find something i like it’s going to get nerfed

Tome of Knowledge and the Revenant

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

There is literally zero reason to do this.

/thread

Really though the only valid criticism is that people won’t learn to play the class because they just boosted to level 80, but if you enter group content and don’t know how to play your class in at least the most basic way you will be booted. Aside from that they can just run around and do some easier content and learn to play. Interestingly enough at some point during the development on vanilla gw2 they considered making higher level areas scale you up but ultimately didn’t do it due to the reception of the idea of the player end, considering how much you’re going to actually be playing the leveling process is such a minor part of that it’s almost laughable. Might as well get into the real game as fast as possible, i say.

New Pets?

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

Impossible man.
Ranger is the most broken class in this game. After 2 years and half Anet hasn’ t fixed it.
My personal opinion is that they didn’ t put enough efforts to fix it.
So…I doubt they will add new pets for ranger couse they don’ t care about rangers and everyone knows it.
It’ s not stranger that in every point of interest episodes devs never use ranger…

Main necro popping in here with a big ol’ can of U WOT M8
Seriously though…. the only way in which rangers are broken is in spvp with a LB because it’s easy to dodge. Sb, as well as pretty much all their other options are quite viable and quite fun imo.
Not that necro is really horribly broken in spvp either, but i assumed that’s what you were complaining about because zerker rangers are pretty well valued in pve as i understand.

Self rooting MELEE skills need to go.

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

I smell a 100 blades warrior who’s just mad that people can walk away.

No, they don’t need to go because the only thing preventing them from being uninhibitedly OP as kittens is the fact that they root the caster in place. If they did “go” they’d either be nerfed to obscurity via damage reduction or CD increase and cast time increase, or just replaced all together by other skills.

HoT and Condition damage.

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

@otetas They already said the reason they can’t/don’t do this is because the server can’t deal with crunching that many numbers, in theory they could make the stacks infinite but it’s a decision that was made for them because of server constraints.
Wow doesn’t deal with DoT damage in the same way (it’s just one skill on the target most of the time as opposed to stacking stuff like bleed and the number of players in an encounter typically don’t exceed 30) and WoW also makes a lot more money, gw2 is no slouch but they don’t rake in 150,000,000 a month (15$ * 10mil) from subscribers plus another 60$ a year per subscriber when they ship expansions. Sometimes it’s less a question of “can they” and more a question of “can they afford to”

HoT and Condition damage.

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

Seems to me like, with an expansion around the corner this would be a prefect time to try and make conditions viable in PvE. I’ve been wondering why i can’t really seem to get into this game as much as i’d like to, and honestly it’s because while i want to experiment with different builds i can’t because conditions are bad, healing is useless and Zerker is the only real way to go (inb4 “well they work just fine for soloing” the game isn’t about solo content and i dont like to feel that my build is punished for wanting to be in a group).
Of Course i’ve been having fun in sPvp because i can screw around with a bunch of builds but the feeling doesn’t carry to PvE or WvW, as a matter of fact it’s counter to the nature of the game because seeing a huge group of people at an event makes me groan, knowing i’m going to have to deal with all these other people blocking my conditions with their crappy ones and with the weird condition application logic. That doesn’t even touch on dungeon groups either…..

The problem is that the servers can only deal with so many stacks of any given condition and you can’t change how they work in PvP. My advice would be, first off all to start handing out pwr/Cond dmg/ Cond duration gear, which would allow conditions to be competitive as far as DPS and secondly higher damage applications should always be prioritized. I can respect that conditions are ramp up as opposed to nuke and that this game isn’t the type of thing to try to tweak and balance every number 100% but it would be nice if i at least could pretend to be viable as a condi build…. =/

Progression!

in Suggestions

Posted by: CynicalFred.9135

CynicalFred.9135

I do really love this game…. or rather i want to, but to be honest im just one of those people who needs a sense of progression to keep me in a game… once you get to lvl 80 and get gear their really isn’t anything to do or really any reason to do it (reward wise, as i dont really care about “cool new weapon skins”)
WvW experience is pretty much entirely dependent on how organized your server is and who you are fighting against (not that its entirely a bad thing, but it can make for stretches of days/weeks where you dont really get to see or do anything fun) and i personally am not a fan of sPvP (seems to dominated by bunker builds and condition spammers, plus im not fond of lacking gear stats)

Still, this isn’t a rant, its just my opinion and im only giving it because no other game has really made me feel as rewarded for paying attention to whats going on around me it feels amazingly responsive…. its just that i now desire that all mighty carrot which i once so despised to keep me interested >.>

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