Showing Posts For CynicalFred.9135:

Rifle Condi or Power?

in Thief

Posted by: CynicalFred.9135

CynicalFred.9135

good god i hope it’s not a condi thing.
It’s a godkitten sniper, you don’t play a sniper to take potshots at your enemy and hope they bleed to death you play a sniper for massive huge damage from range.

I’m fine with some condi support but considering that the majority of the ranged options for thief are already at least condi leaning….. If they do make it a condi weapon/spec i think i’m going to pass on the expansion unless the torch necro offers something really surprisingly good.

Plaguelands - Just what is this Elite?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

I would like it a whole lot more if you didn’t have to be standing in that strategic location to use it.
I’d ask for a little range but i’m scared that they’d make it into a well skill.

Doesn't our Scepter GM seem... bad?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

There’s not enough “NOOOOOOOOOO!” in the world to cover this post.
Conditions deal damage per second. More seconds mean not only more damage for free but you can now stack them higher because they’ll last longer and allow you to have more stacks on at once.
And then it gives you condition damage which is yet further damage for free.

Controll support?

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

So i’ve looked it up because most of my games still have controller support and i’ve gotten used to it that way. Is there any chance that actual in game controller support will be a thing? I’ve seen a few posts here and there about people using it, but it appears to be through a third party program that i don’t really want to mess with, i’d like it a whole lot more if i could just plug the controller in and play the game.

I’m not 100% sure what i’m hoping to accomplish here, except just to probe a little and see if anyone other than me thinks it’s a good idea, or maybe how others who have used the software have experienced it. Maybe i’m not the only person who wants controller support and it’ll be made into a thing? Maybe it already is a thing and i’m just missing something obvious in the menus although i doubt that. Anyway… controller support pls?

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

I’m not sure if this/these have been suggested but maybe:

Thief
-Numerical counter for initiative.
-a grace peorid for ranged attacks fired prior to activating stealth to not break stealth (super annoying to use smoke bomb and then instantly be revealed because pistol shot)

General
-an interface ingame where you can plug in a finisher+field to see the effects to help newer players learn, maybe when you mouse over a finisher/field you can see which of your classes skills has the finisher/field in question?
-A way to use multiple tomes of knowledge (or perhaps combine them somehow?) without having to drag your bag over the impending “accept” box
-Allow unranked PvP que to be entered from outside HotM

Necro
-Utility cooldowns visible in shroud… Please?

WvW
-Displays the correspondent siege mastery level of any player piloting siege (just a little x/x display above the player, so you can quickly tell if they need to get off the ram and let somebody else use it who’s got mastery.
-In game voice chat. I know that’s going to be argued against by a lot of people but i for one find the authentications process annoying as hell and just so i can listen to a commander say “on my tag” a billion times per second at light speed. I want to play a game not sign up for a website, verify my social security number and drive out to the DMV for proof of insurance…. alright so maybe it’s not that bad, but when all i wanted to do was sit back and relax it feels kinda close to that bad. Even if guilds don’t use it, it would greatly benefit the pugs.

sPvP
-traps laid down on a point are visible, or else suffer reduced potency on death.
I can already hear the cries of “get gud skrub” on this one… the thing is, when you’re fighting a condi ranger for instance and they’re on a point, best case senario is you’re a necro and you just eat the condis from traps and then transfer them back. Worst case is you’re a class other than necro and you need to make some tough choices, mainly do you want to eat traps or do you want to eat the imob/bleed from their elite skill. Guardians (or dragon hunters) are even worse. A zerker guardian with traps and a hammer? Either you fight them at range which they’ll likely win, but even if they don’t you still need to deal with the traps to get to the point eventually, and those traps are entirely capable of taking out a squishy all on their own. If not visibility fine, i get it, they’re traps they should be a surprise. Alright, but then at least make them go away or deal reduced damage while the player who put them there is dead. Not enough to be 100% ignored, but enough so that you can be fairly sure you’re not going to die.

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

It’s simple, if someone had bought those dyes just before that gift came out, they were out hundreds, possibly thousands of gold.

If someone else was just about to buy those dyes but then received their gift(s) then that’s a sale that someone didn’t make on the TP and an expensive dye that someone else received.

Those who already owned all the dyes available from the collection had no options other than salvage or forging.

If we had known in advance that “hey, your 3rd year gift is an account bound set of dyes”, we could have bought our dye collections more strategically and saved the last few, most expensive dyes to get with the gift.

You may not see it this way, but many of us feel left out and excluded because we were avid collectors – we feel like we should be given another option or a way to sell the dyes.

The current situation is not going to change, but I would like them to include other options or a gift that every player can use, regardless of progress in a specific area.

And you realize that if they had done that the prices for said dyes would have dropped off a cliff because the small minority of people actually willing to pay that much for them would go “eh, i’ll get it for free anyway” and i’m fairly sure they want the economy to be as player driven as possible, which means not messing with it as much as possible. Plus they might have just not thought about it Or (here’s a shocker) they were actually willing to allow something to be less useful for a small minority of players because no matter what you do there will be unhappy people, and sometimes the best you can do is to make the smallest amount of people unhappy.

Things you saw today in unranked.

in PvP

Posted by: CynicalFred.9135

CynicalFred.9135

Im playing full trap ranger with entangle and in multiple matches across many fights i see this.

I spread the 3 traps across the point. They run from the one spot only to hit another, im using shortbow off point letting the pet fight it on the point. I then run in a circle dropping all the traps again and watching them do it again.

I have no condi clear other then F5 and no stability, no stun breakers and im winning alot of 1 vs 2.

When ranked first ended i was still playing rifle warrior, this ele tried to 1 vs 1 me and he used swirling winds and i used signet of might to hit him with a old school kill shot. He asked how i got threw his swirling winds and i told him the signet. He tried to 1 vs 1 me again and i did it again.

We won and we get into map chat and he starts whispering me and bashing me in map chat about me (using my characters name) is a trash warrior and i was the reason the game was dying with brain dead stupid builds. I actually enjoyed this though, I and some guild mates had a good laugh over this.

The ranger one is kinda bullkitten though… like, what are they suppose to do? Just let you have the point? You can’t see the traps and your alternative (assuming you’re not going to just run from the point like a little kitten) is to fight them at range which usually is going to result in the ranger winning, yes you can dodge but you only have so many dodges and if you do use them to avoid 2/3 traps then you get to eat their elite skill+the krait rune condis and die which is assuming you can magically not trigger the ones they’ve already set down on the point before you got there. There’s not really a way to fight that unless you just have massive condi clear or team mates with you. It’s a dumb build.

As for my things? I’ve had my entire team go on home in the new map (minus myself) and then just sit there, and cap it, while i got to try and fight three of them on mid.

GW2 PvP is Dying

in PvP

Posted by: CynicalFred.9135

CynicalFred.9135

Enjoying Capricorn, fast queue pops, queuing outside mists, and faster pace killing in casual play. Compared to last patch, the casual game is 200% more fun even without a ranked season.

If you wanna be negative, yeah, MMOs are dying from the minute they’ve launched but the timing on this post is weird

MMO companies that listen to the “plea” of a small minority are destined to die quickly, you may not be aware but currently GW2 has the same PvP population of GW1..after 8 years from its launch, after 3 years from its launch GW1 had 10x the number of active pvpers

-GvG Matches had like 2 million viewers?
-All classes have always been relevant and with multiple builds?

When you actually gonna see these numbers in GW2?…hmm I think NEVER

The small vocal minority will ofc be happy of seeing professions they don’t play out of the competition..no more a serious threat, but hey..yours is a pyrrhic victory.

For how long do you think NCSOFT will be happy to pay for your 3k viewers tournaments?

I’m not disagreeing, or agreeing for that matter, but i always find it funny when people try and quote these kinds of numbers. So i thought i might finally ask, where the hell are you getting this information? It seems like the population is fine to me so did you just hear somebody say that and go with it because it confirms your pre-existing beliefs or do you actually have a credible source on overall gw2 population and stuff?
I don’t care either way, i’m not trying to start an argument i’m just curious.

Nerf to backstab and passives

in PvP

Posted by: CynicalFred.9135

CynicalFred.9135

Correct me if i’m wrong… but this sounds more like a bug fix than a nerf seeing as the point of reveal is to prevent the thief from using multiple stealth attacks in a short period of time. Seeing as it hits hard as balls and has no real cost even when it fails it’s not hard to see why you might want it to have some limitations.

All Healing in shroud is necessary now

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

This isn’t the correct call by any measure. We don’t need to allow full healing through shroud at all, what we need is for sustain to not be so powerful among other sources. People constantly complain about how “HoT brought so much power creep into the game”, but then people like you say things along the lines of “my ability is weaker than this other stuff, so it needs BUFFS!” rather than saying “my ability is worse than these other super-powered things, so I think they should be brought back a bit”.

Necromancer being choked on Life Force or sustain sources in general wouldn’t be an issue if other classes weren’t capable of sustaining so heavily. Even putting aside the now-ironic thematic concept that Necromancer was supposed to be the “Attrition class”, other classes being able to heal so effectively while committing so little to doing so is what’s wrong with the game.

So in other words, one or two things are weak, while many others are strong on account of HoT and your solution is “Nerf them all!” rather than buff the few. K den…..

Diary of a Reaper - Changes of the gods

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

“We don’t balance for wvw”
-The Gods

The need to post balance changes in advance

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

The reason they don’t want the community to have a say is 1) to avoid stupid changes being advocated for 2) to be able to cleanly proceede with changes they think/know are required while the community can’t see it (remember when the champ train in queensdale went away) 3) to see if people even notice. Some changes can sorta just slip by and you find yourself wondering when X changed or if it’s always been like that or simply when the game started running more smoothly.

Do i think they absolutely 1000% should post the changes beforehand? kitten strait. Do i think they will? Probably not, on account of the reasons listed above and because it’s easier to just make changes and change it back if it goes poorly without the wrath of the community at large being involved, even if (imo) community wrath is a good thing and community feedback is paramount. Ultimately they seem to have taken on the “it’s our game and if you don’t like it leave” philosophy…. We’ll see how far that gets them.

Why is crafting forced down our throats?

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

Why do people think it’s acceptable to complain they want something in an MMO but turn around and say that they aren’t willing to do what is necessary to get it … and somehow, that’s a completely reasonable complaint in their mind.
It’s time to stop the ‘participation medal’ BS. You don’t like crafting, then don’t complain if you can’t get the gear that needs you to craft it. It’s ridiculous. Paying for game access does not entitle you to ‘win’ or ‘choose your own adventure’.

I love the fact that you’re complaining about not giving participation medals in a game where you can literally get a participation medal.
Also to be clear, i’m fine with actual gameplay being the barrier for entry to new stuff. If those exotics were part of new raid wings I wouldn’t be complaining…. granted i might never get around to getting them but i would have no reason for complaint. My issue is that crafting has always been a supplement which was used to acquire gear faster or for cheaper and to make gold selling the gear you made on the trading post. Now it’s become a wall behind which a unique set of gear has been placed. Honestly, just making that gear not account bound would stimulate the economy and i suspect it would make crafters feel more useful and valued on the whole than just crafting one set and forgetting about it.

Why is crafting forced down our throats?

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

Well, suppose that makes me as much an authority on Ascended RNG as you are on crafting, then. See, I can do passive-aggressive too and it’s none too pretty, now is it?

Taking things to the extreme there with your little analogy, as well. Neither Marauder nor Crusader creates a playstyle that widely differs from playstyles you can access through the use of other stat combos with similar and often-times better effect. The “Quality of life” is limited only to the part where you get to have “Marauder’s Breastplate of X” on your character sheet.

Again, Berserker/Valkyrie mix is basically the same as Marauder. Berserker Weapons/Trinkets with Valkyrie Armor, and you’re basically at Marauder already. Fraction of the effort, all the same effect.

I’m sorry for you that you chose to see my reply as passive aggressive… I can only imagine what it must be like to live in a world where everything is some sort of attack as opposed to someone just trying to talk to you. What i’m trying to point out is that saying you need something to be able to play a videogame short of the pre-requisites to actually launch and run the game is a dead end. The point is how can we decide on a solution where the most amount of players are enjoying themselves. I don’t feel like a way to acquire the four stat exotics outside of crafting is to much to ask, whatever that way might be.

Why is crafting forced down our throats?

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

@TheSwede.9512 spoken like somebody who’s never tried to get ascended gear through RNG. I’m not even complaining about that, i figure i’ll get it when (if ever) i get it, but in the meantime i’ve got to get used to the idea of exotic gear and marauder would be the best choice for me.
Technically you don’t need gear at all to play the game, but i think most would argue that they want that gear. The only thing you need to play the game, if you want to look at it from that point of view, is the will to do so. You can still technically play it even without weapons or armor or traits, you’d just experience severely reduced quality of life and overall have less fun, which is what the topic is about.

Why is crafting forced down our throats?

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

I think there is a lot of merit to having the best stat combos in the game locked behind a “wall” so to speak with crafting. It makes sure that you put in the work to earn those stat combos that blow regular ones away. So no, I don’t think they should be allowed on the TP.

However, I don’t think it would have hurt too much to put them in vendors for rather large amounts of tokens in the HoT maps. Perhaps something like a special insignia that allows you to change the stats on your weapons/armor through the mystic forge, but it would have to be expensive. Several thousand currency for each item if all you had to do was buy it.

Fine by me as long as similar accommodations are made for WvW. I don’t object to having to work to get the best stuff, I simply object to that work being in the form of crafting, which as far as i’m concerned has never been anything except a distraction from actual gameplay.

Why is crafting forced down our throats?

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

I’ll start off by saying i hate crafting…. I’ve never liked it and probably never will, i think the only game i ever did bother with it in was SW;TOR and that was because you didn’t actually need to waste your time with it.
I can accept that i’ll never have a legendary weapon on that basis, because it’s just a QOL thing as well as a neat skin, but after a long time away i come back to find that the new stat combos are exclusive to crafting professions. It would be one thing if you could buy them on the TP for significantly more than they’re actually worth… i’m fine with that because I consider it a worthwhile price to pay to avoid crafting but if it’s the case that those stat combos will be unobtainable unless by the waste of time that is crafting (which i don’t think i’ll ever have the right words to describe my disgust with) then i think i’m going to have to look for another game.

I bought gw2 shortly after launch, actually pre-purchased HoT and i had planed to purchase future expansions but…. It just feels like a violation of a boundary that’s always been there, crafting has always been optional and the rewards have always been cosmetic/QoL. Entirely new stat combos only obtainable through crafting crosses the line in my mind, so while i don’t want to be one of those people going on the forums shouting “change it or else” i thought i might express my displeasure, even if it is a little late, and maybe some other people will echo those sentiments.

In am so over all the cc in HoT

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

I’ve done HoT too – it’s a L2P issue.
If other players can manage and you can’t – it’s always a l2p issue.

No. You can ALWAYS find another players who can manage it as long as it’s not literally impossible. I’ve seen every single boss in dark souls beaten on Ng+7 without taking a hit. What you’re saying is that we should tune game balance to the highest degree and just let everybody else L2P. You know kitten well though that’s not fun for anyone.
Personally the only things i complain about are the veteran frogs that can poison you, stealth, shadow step away, and can crit for around 5k. With that said i think a better solution than nerfing the content would be to promote a bit of build diversity… might be nice if every class had more than just one elite spec to choose from, because let’s be honest there’s probably like one build per class that actually works well enough to compete and doesn’t use elite spec.

who use's Unholy Martyr?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

How about when you use a healing skill you siphon life from nearby enemies, causing them to become parasitically bonded to you for the next 10 seconds, while bonded any conditions on you/applied to you (other than bleeding) will be coppied over the bonded enemies and isntead apply bleeding. If they die while parasitically bonded to you, you transfer their conditions to yourself and cast consume conditions. If you would be killed while parasitic bond is active, you siphon health from all bonded enemies and the bond breaks.

Or they could just make you recover 20/30/40% of the damage you deal as health when attacking enemies under 75/50/25% health.

Or they could give you a trait that causes shroud to draw in conditions and pulse out 1s of resistance to nearby allies (600 unit radius) and grant you 1s of stability for every condition drawn in. Critical hits in shroud send conditions to enemies.
^This one is my personal favorite.^

Traids: soul eater, back to the roots?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

I’d like it if soul eater just caused your gravedigger to have 50% reduced cast time for a few seconds after attacking something under 50% hp with your GS. On an 8 second CD, just to start you off without that hopeless pit in your stomach as the gravedigger animation winds up on something that’s about to die…. and that’s not even considering PvP where you’ll literally never hit anything other than a bot, complete idiot, or downed enemy. Ofcourse that’s in addition to the current siphon on it, which imo is fine if a little lackluster (not that it isn’t made up for with the potential to do area damage).

Gravedigger problem...

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Well… the short answer is yes?
Personally i play a condi build and use the GS as a life force generating weapon, gravedigger hits surprisingly hard and can screw people when they’re not afraid of getting hit by it because you’re running condi stats. For zerker stats that gravedigger if life, and if you don’t hit with it, or don’t crit with it, you’re doomed. (I think a great thing to do would be allow gravedigger to heal you for the amount overkilled if you overkill with it).
IMHO soul spiral is the real MVP (followed by the auto attack cause dat chill, then the blind/cripple field, and then gravedigger might be slightly better than the grab). Even in PvE often times things die before you get to gravedigger them…. I would very much like a trait on an 8 second CD that made your next gravedigger cast 50% (or even 25%) faster for X seconds after you attack an enemy under 50% health with a greatsword. Just to give you a chance to hit smaller mobs before death and players, I’d even be fine with it if the faster gravedigger was somehow less powerful (maybe like 10% less crit damage/chance?) as long as you could actually hit with it and it didn’t take a billion years to come out. Merge it with the soul eater trait IMO.

Living story season 3? (HoT Story spoilers)

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

So… i’m thinking by now most players have gotten through the heart of thorns story and i’m wondering what’s next. I assume there will be more living world content but with scarlet dead and mordemoth dead what’s left?
Well i’ve got a few theories/ideas

1) Progression: I’m thinking that they could do a whole big arc about cleaning up orr and trying to turn it into a habitable place, about CM finally not being under investigation by the seraph, completely cleaning up the fallout from that toxic tower thing, just generally updating the world to the current state of affairs.

2) The egg: We may get to see what comes out of glints egg, my guess is whichever dragon is suppose to be in charge of it comes after the egg or maybe just some random other dragon minions sensing the magical power there and we’ve got to fight it/them off, the ultimate result of that (win or loss) is moot because it leads us to the next dragon and explains some stuff about glint.

3) Scarlet 2.0- We could just get another scarlet to grab the entire story by the throat and forcibly drive it in the direction the writers want it to go in. It’d be boring so the less said about that the better.

4) Lore- sure, it might not be super sexy, or an advancement on the dragon plot, but wouldn’t it be cool if they took a living story segment aside so you could discover the ingame origins of all the elite specs? (Maybe they recognize you as having learned it independently, but the actual first to do the thing is Rytlock for the herald, for instnce)

5) The pact- Whatever we need to do, we’re not ready to be doing it right now, and it sure would be cool to have out hero running around scouting talent for a new generation of pact commanders, it’d be a break from all the heavy world ending stuff, but also an opportunity to advance the plot through meeting a recruit somehow tied to another dragon (maybe a former inquest reasercher, maybe an ex son of svanir who’s gotten a little to close a look at Jormag)

6) Roots- Maybe it’s time you go back to your roots. See how your order is doing, check in on old friends from divinities reach (or wheverver). The allure here is it would be personal to the race/order you chose (even though they killed the only character i ever gave a crap about). Probably not though because it’d take them to much work.

7) Thorny zombies- It’s not likely, but it’d be interesting to see the minnions of Zhitan and those of Mordemoth who have gained some sentience (while still influenced by their masters will) decide that the best thing to do was to work together? Probably not going to happen, but it’s an idea.

8) Betrayal- Who? Why? How could they?! Well that’s all part of the fun…. although you could argue Cathe already did that i never really felt all that betrayed by her taking the egg, but if (for instance) one among our team were to break away and take someone else out before they did, that would really send the feeling home.

9) Something new- A completely new threat previously unknown to us being introduced, could be fun it all just depends.

10) Stepping down- I saved this for #10 because i rrreeeaaallllllyyy hope it doesn’t happen, but it’s still possible. This would be the arc where they slowly take control away from and focus the roll of leadership off of, the player. It could be intertwined with any other arc honestly, all that’s required is another trahern like character to make all the choices and soak up all the limelight. I don’t know about everybody else, but i like being in charge…i like making choices even if they don’t really end up being choices. It’d be sad to see that go away just to have another trahern clone (the only thing that made the mordemoth fight feel worthwhile was killing that dumbkitten IMO)

So anyway, if anyone else has any thoughts i’d like to hear them. It’s also always possible that they’re not even going to do another LS season, although i doubt it.

Suggestion: Subscription Plans

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

I had a whole post typed up about what we should do and everything, and about how stupid those ideas were but then i realized it’s a troll…. I mean, how can this not be a troll they’re sudgesting that existing content types (No, not features but entire game modes that have been there since the beginning) get taken away (I am in a wvw guild that rallies almost every night and usually raids for 3+ hours. This would kill any remaining desire i still have to play this game.) and people still can’t stop kittening about how HoT put guilds behind a pay wall (even though it’s all new features and you didn’t have anything taken away from you, you spoiled little babies) and how the game is p2w now because most of the elite specs are strong.

Clearly OP must know that idea is stupid, and is trying to subtly point out how much worse things could be (and in fact are in other games), and how being asked to pay for once peice of content in 3 years isn’t all that bad… except that it’s not having the desired effect and people are simply mocking OP. I get it though, you’re trying to show us how bad it could be for the sake of illustrating that it’s not really that bad, and that people need to stop complaining about HoT being a paywall. I see what you did there OP!
(at least i hope i do, because otherwise i’d have to be sad that so much stupid got condensed into one post)

This achievement actually upsets me...

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

Oh boo hoo cry me a river.
I grew up with both parents drinking and passed out most nights but you don’t hear me complaining about an achievement in a video game. The rest of the world doesn’t need to suffer just because somebody you know had some issues and you can’t deal with them in a constructive way that doesn’t interfere with other people having fun.

Signet necro ~ tired of this PvP build?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

I’ve been pretty tired of it since pretty much always simply because i just don’t like running it and most of the necros i see using it just try to might stack, get boon ripped and then cry when they cant burst you because all their damage comes from that might (i don’t like when my burst is that easy to cripple)…. That being said i’ve always just sorta been the kind of person to ignore metas, and managed to create a terrormancer reaper that used wells which apparently performed well (no pun intended) enough to warrant someone telling me to kill myself and get cancer for “being an unoriginal cancer scrub” or something like that, which i take as a major compliment, especially considering they were running DH.

Well of power nerfed?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

As it turns out, as far as i can tell it was changed about 2 years ago. I probably just stopped using it because they made it worthless (to me, all i ever took it for was the stability) and then i remembered that the last time i used it, it pulsed stability and forgot that they changed it and that, that’s why i don’t use it anymore.

Oh and dude, i didn’t ask what the logic is behind 1s of stability, i know that in a short sighted kind of way it makes sense to do that because it’s a stun break, but in reality for the longevity of the class (not being broken over all) having 5 seconds of “you can’t knock me down” that doesn’t make you give up your weapon skills or utilities or both is necessary, considering that every other class has at least 5 seconds of CC immunity on demand it seems only fair (eles have earth armor, warriors have ballanced stance, mesmers have distortion and s2, rangers have rampage as one, you could argue engineers have at least more stability than necromancers with the flamethrower build. I could go on i’m sure but it’s late and i’m tired so i’m going to elect to not do that and just go get some sleep instead).

Anyway, sorry to waste anybodies time just to end up being that kitten that answers their own question but yeah…. That’s all folks.

Well of power nerfed?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

So… maybe i’m a bit late to the party but i just noticed well of power no longer pulses stability like it should, and instead gives one stack which lasts for about a second and then proceeds to be useless… well it’s not that condition>Boon conversion is useless but stability is a hell of a lot more useful and without reaper spec that’s the only source of stability you’ve got short of popping an elite or taking FitG which is still also only one stack. So, when did this happen, was it documented, and did they give any reason for doing it?

spoiling star wars in map chat

in Guild Wars 2 Discussion

Posted by: CynicalFred.9135

CynicalFred.9135

This. I think anyone who actually would argue against this doesn’t understand two things
1) It’s dealt with on a case by case basis, spoilers for harry potter isn’t the same as spoilers for the new star wars which came out like a week ago.
2) We’re not talking about accidental spoils, these would have to be cases where someone either blatantly deliberately spoiled, or where they were asked to take a conversation into whisper because someone in map chat didn’t want to be spoiled and then didn’t…
Also i feel a good shelf life for spoilers is 45 days after release, if you haven’t seen it in a month and a half i’d argue you’re not that dedicated to doing so, although things come up that seems like a pretty decent number to me in regards to what you could expect of the average person. At some point it’s just “viewer beware” as people begin to assume more and more that everyone’s seen any given movie. Under the condition listed above though, i love the idea. I feel like deliberate spoilers are one of those grey areas the trolls love to hide out in because “oh it’s just movie spoilers it’s not like it’s really hurting anyone!” and setting aside the debate on if you can truly “hurt” someone with words, i feel as though if it’s got malicious intent it should at least warrant a slap on the wrist.

Just felt the need to edit real fast. DO NOT DO THIS FOR POLITICS/RELIGEON/OTHER TOPICS! I can practically taste the trolls reporting for contrasting opinions because they can’t stand not living in their little bubble of reinforced stupidity and anything that they don’t agree with is “offensive” or a “trigger”. It’s your game though Anet, so while i’d very, very strongly advise against it if you are going to do such a thing at least make kitten sure malicious intent is there. (Note: Not passion, or disagreement, or getting a little frustrated because someone thinks “No ur stupid” is a valid argument, or a bit of anger when someone makes a claim and then refuses to accept the burden of proof. Abject spite and intent to make another person directly uncomfortable should be the only reason for reports) I think as a rule of thumb if it’s something you could normally conceivably end up talking about with another person it should be on the table, map chat shouldn’t have to bend to the will of a few people just because they don’t like what’s said…. Movie spoilers for a period of 45 days should be the only exception imo.

(edited by CynicalFred.9135)

Greatsword LF generation

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

LF generation was okay… what i had a lot of trouble with was simply survivability…. I agree without blighters boon Lf generation is a little low but with it you’re practically rolling in LF. With the gs though, the attack speed is slow enough that you can’t get enough siphons off to sustain unless you’re fighting 3+targets (even then, you get wrecked if you don’t have toughness). What would be nice is if they’d allow siphons to damage and (or just) heal more based on how long it took you to execute any given attack, and then increase the single target siphoning, but put a cap on the over all amount of healing you can get with one skill.

So, for instance you’d have (let’s say) one siphon deal about 100 damage and maybe 350 healing on a gs skill (because they take forever to cast) but the over all amount of healing you can get is capped at about 650 per strike, so you get more single target healing without said heals being OP against large groups of mobs. Maybe reapers just aren’t intended to be compatible with blood magic, but it seems a shame considering at least some synergy can be found between all the other trait lines.

Competitive elite for reaper spec.

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Seems like the main problem is that it’s lacking in pvp. in pve it’s great
Take the chill line
Elite shout>AA(6% lf 3 might)>chilling nova(6%lf 3m) AA(6% 3m)>Optional shouts or wells for more might and lf> AA3 also more chill application and if you spec for bitter chill you can be applying vuln the whole time.
Although the conditions here are assuming you’re always hitting the max number of enemies, you can still see how you’d be able to gain quite a lot of LF and might through use of that skill.

The problem is in pvp your chill just gets removed and the majority of the elite is wasted, sure it’s a long duration chill but if any guard with a medi build can just go “lolnope” it’s kinda pointless. IMO an elite shouldn’t be able to be invalidated by something as simple as a condi cleanse…. but hey, maybe it’s intended to be used for pve, i guess we’ll see.

Competitive elite for reaper spec.

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Flesh golem is pretty telegraphed and easy to dodge, it also doesn’t give you stab.
I’m detecting a troll in disguise here. “Nerf it all you want” is just going to lead to some kittenty elite with a 60 second CD and nobody will be happy, 90 seconds for a 5 target aoe CC with a chill that grants yous tab is quite enough (before the shouts trait takes effect) but i guess it’s kinda nice to know somebody thinks 90 seconds isn’t to much to ask…..

Competitive elite for reaper spec.

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Reduce the CD to 90 seconds.
In pve it would function as AE control, or assist with running your party through adds (chills foes, gives you stab) in PvP a 90 second CD would see it used as a reliable stun which necros don’t really have (fear doesn’t count considering it can be resisted by the new boon and sometimes you need a player to stand in place when you control them) and in wvw you could stall a chunk of the zerg for just long enough for the back line to drop nukes on them. Would be nice to see the rotation of “Plague for wvw, lich for pve” get broken up a little, and another option in pvp is always welcome in my book.

(also for purely selfish reasons i can only dream of that shout hitting up to 10 players in wvw, i know they could do it, but i’m guessing they probably want to reserve 10 player hit counters for siege equipment and some few buff skills as opposed to any player based offensive skills.)

Stat combos

in Players Helping Players

Posted by: CynicalFred.9135

CynicalFred.9135

Really? They don’t even drop?
I kinda thought all stat combos had a chance to just be random drops if you had high enough luck.

Stat combos

in Players Helping Players

Posted by: CynicalFred.9135

CynicalFred.9135

Can you get sinister stats from any pvp reward track, or outside of crafting.

I googled it first, before anyone asks but all the posts i can find on the subject are like 5+ months old so i was hoping that in that time it was possible for them to have changed it. Even if not through a pvp reward track it’d be nice to have hope of getting some sinister gear without the need for crafting (i’m horrible at it, and to be honest i’ve never met a game that had a crafting system that i didn’t find disgustingly grindey and boring)

No Druid on BWE 2?

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

You’re assuming that because the druid hasn’t been announced yet it will suck. On what logic are you connecting those facts into that conclusion?

Logic? There is no logic here this is a QQ thread son, it’s just “I DIDN’T GET THE THING I WANTED SO IT MUST BE BAD BECAUSE REASONS”

Logically
1) we don’t know when HoT is coming out and probably will have more than enough time to test all of the elite specs at least once
2) The ones shown during the demo were probably the most finished at the time, and probably have gotten and will get the most internal testing.
3) I’m pretty sure druid is gonna be lame no matter what, but there’s still hope for hammer engie
4) In addition to engie and ranger, thiefs also aren’t going to get their elite spec in the next BWE as far as i know.

So basically, this is just a pointless plea for information or something about the as of yet unannounced specs, and they assume that because we don’t know anything the developers also don’t either, because god forbid a game developer want to surprise us with some cool stuff and maybe not let things out until they’re ready.

Trying Axe in SPvP need help

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Don’t.
That’s about all the help there is for players looking to run axe on a necro.

Help me feel like I didn't waste materials

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Dagger.

Oh wait you said axe? Well no, the dagger is pretty much better than the axe in every possible way except for the range.
Maybe they’ll fix the axe toolkit at some point so that it’s not kitten t y. If it were up to me i’d do this

  1. a) Slash your enemy and apply vulnerability (5 stacks, 10 seconds)
    b) Slash you enemy and gain (5sec 2 stacks) might if they have 5 or more stacks of vulnerability on them. If they have 10 or more stacks you also gain gain retaliation (3s). More than 20 and this attack adds duration to existing vulnerability stacks (3s to all active stacks), at 25 stacks you gain a 10% bonus to life force and damage done (lasts 5s)
    c) Wind up a vicious strike which hits three targets and has a chance to spread your vulnerability stacks.
  2. (25sec recharge, instant cast) Dig into your foe with your axe, dealing more damage and gaining more life force per stack of vulnerability. The recharge of this skill is reduced by 1 seconds for every stack of vulnerability on your foe(note- the idea is that you can abandon vuln stacking for spike damage if needed, but eventually it comes down because your stacks fall off and you can’t maintain).
  3. Not really any reason to mess with this. (except perhaps that, in keeping with the theme of “does more stuff with higher vulnerability stacks” that i was trying to convey, if it hits someone with 15+ stacks it chains out another smaller effect that only hits 3 targets and only applies 2 seconds of cripple/retal)

Axe play has always revolved around vuln, so i figure it only makes sense to make the axe skills do more things to targets that have more stacks on them.
Edit: Sorry that didn’t really help you, i just got a little carried away and i’d like to have a viable power option that isn’t a dagger. Not that i don’t like daggers but it gets a little bland sometimes.

Why isn't anything being done?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Main problem is that you don’t see a whole lot of boons in pve and because of the “Zerk or gtfo!” meta our support (mainly condi sponge builds) are kinda useless because an ele can just swap to water atunements real fast, blast a field, and clear conditions.

They’re already toning down the amount of blast finishers that are readily available and boons seem to be showing up a little more in PvE from what i can tell, so necros are going to get more useful by way of the content changing to be more friendly to us as opposed to our class needing to change to suit the content. Also a greatsword is going to be a HUGE boost to everything (more cleave means more damage on groups, more siphons so you can survive longer) and on a somewhat unrelated note, now that condis are at least theoretically viable necros can offer tremendous support by running in any group with high single target condi application and just spamming epidemic.

Edit: The only thing i don’t like is our dependence on the spectral line for decent shroud uptime. If they made the reduced degeneration and the 15% life force increase baseline, i’d be happy. (they could put some damage reduction on vital persistence instead, and imo strength of undeath doesn’t need compensation for the 15% increase getting pulled and made baseline, though if you must i guess you could put a x% chance to get 1-2% life force on crit.)

(edited by CynicalFred.9135)

Our Elite-Spec is a Joke

in Thief

Posted by: CynicalFred.9135

CynicalFred.9135

I don’t play a thief, so perhaps my perspective here would be helpful, and perhaps not.
Thiefs as i see them are a highly, highly skill based class. Personally i started out with every intention to play a thief but quickly realized how good your reaction time has to be and how much you need to be able to out maneuver your enemy, as well as the situational awareness requirement. I’m not going to say it’s not harder to play, but rather that it’s designed to be harder to play. There’s no shame in admitting that you don’t have the awareness or reflexes to play a thief well. They do seem to be in a pretty good place seeing as even a bad thief can usually backstab me for a very good sized chunk of health.
The good ones can run circles around you and drop you before you even knew what hit you, in pve they can evade through ranks of enemies and deliver huge spikes of damage or conditions.
The bad ones though? They fail. And they fail much, much harder than a bad player slotted into any other class would.

Oh, and evasion is very much a thief thing, even if it isn’t specific to the thief it’s definitely more important to them and more used by them than any other class.

Foot in the grave. Break-bar pls?

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

How about just increase the duration of stability, or better yet make it grant us a stack of stability every 3 seconds, lasting 3 seconds, while in shroud.
Wouldn’t make you unable to be CCed just a hell of a lot harder, which is fine because the default response to being in shroud is that people burst you out anyway, those life blasts are just super bait for anyone running an interrupt build, would be nice to get a little bit of protection from that. As far as reaper shroud, you’re in mele so you’re naturally going to go down faster, you need to be able to avoid as much control as you can considering the rather small window of time you’ve got to operate before you’re forced out.

Axe skill 1

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Holy crap, more than anything i’m just impressed that people actually use axe on a necro. The only thing it’s good for is slowly stacking vulnerability and i guess you can burst with 2, daggers are better in pretty much every way (if you spike might first they get a lot more burst too because of how well they scale with power) except for an elongated fight that doesn’t really exist. The only fights that long are in the open world and they’ve already got max vuln stacks up 9 times out of 10.

That Moment When You Realize....

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

IMO that’s exactly how it should be, but aside from that guards lose theirs too, and we haven’t seen all the elite specs yet so it’s too soon to make such general remarks.

My only Reaper complaint

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

My wouldn’t it be glorious to not be required to have to take soul reaping.

If i had my way it would degenerate at 2% per second baseline and the trait would be swapped with the GM stability trait (come on, one stack of stab isn’t a GM trait) and cause you to gain 20% lf from nearby deaths while in shroud. Would be pretty kitten strong if you wanted to make a build that stays in shroud all day but not mandatory if all you wanted to do was hop in and out as needed.

Shout "Nerf Me!"

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

Reduces all your condition duration by 100% while in combat.
Having conditions applied to you or taking damage reduces your current power by 100%, per attack/condition, this effect stacks additively. When you reach negative power you begin to damage yourself equal to the negative power amount multiplied by condition damage.
Attempting to use shouts or equip a greatsword will spawn a salty noob and force you to cast “nerf me”
While under the effects of “nerf me!” you no longer gain life force from nearby deaths, and if somehow you manage to enter reaper shroud you will be instantly killed

Happy now OP?

Warrior Elite Livestream to a necro

in Necromancer

Posted by: CynicalFred.9135

CynicalFred.9135

I’m quite tired of arguing for the day so i’ll just speak my peace and leave it at that.
Necromancers have a whole lot of condition transfers, which means that having conditions on you can be a good thing and they’ve also got a heal that clears conditions.

With that said, for a mobile fire field and considering the theme of the berserker spec it does make sense to apply self burning especally considering how many traits warriors have to get rid of conditions…. sure it might not be the greatest thing, but if you ask me they should bump the duration of the fire field a bit and make it inflict burning on the warrior. What strikes me as messed up is the fact that warriors can get a mobile fire field on their torch, but necromancers can’t get a mobile darkness/poison field on their elite? (plague form)

If mobile fields were a thing that happens normally in game i’d be less worried, but as it is warriors are the only class that has anything like that, and personally i like the idea of it being risky to use rather than just limiting it in the traditional sense. (also how awesome would it be for necros to be able to turn into a mobile poison or darkness field, depending on what they activate. That might actually make me want to use plague instead of lich form.)

Berserk idea player as projectile finisher

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

Programming aside, the logistics of that would be a nightmare.
You’d either
a) be able to reflect/destroy the invisible knockback effect but not the player (leaving them to….?)
b) reflect/destroy the finisher only which is almost useless

Unless they were to make it invisible and unable to be reflected/destroyed, but that would (i imagine) be a nightmare to code and require a whole new rule set for that one specific thing which would make it function like a projectile finisher but have none of the other properties of a projectile. Plus… c’mon….. It’s already strong enough as it is, warriors don’t need help. If you wanna find something to buff go look at elementalists(or so i’m told).

"big announcements"

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

IF they do the whole abbadon thing it’s just going to be another expansion and it’s going to be way, way down the road (i see them doing one dragon per expansion).

Mostly i hope to god the announcements aren’t going to be any useless features like a card game or a farmville simulator or any of the long list of stupid time wasting kitten that devs seem to like putting into their games these days to distract from developing the actual game because it’s cheaper to make a new pokimon or create a new plant than actually work on the game.

It’d be totally fine with then announcing their plan for end game content (which could be multiple announcements anyway) and then a spec, and one on the new legendarys. As far as the future of the game, they’re probably just clarifying from this point that they’ll be releasing more expansion and perhaps even giving a rough time table, but that seemed rather obvious to me as soon as they announced HoT. One does not simply release a singular expansion.
I see it going like this
1-vanilla
2-HoT
3-Under water dragon(eew)
4- Destroyer dragon
5- Something to do with the flame legion homeland
6- Abbadon or some other similar entity that’s achieved beyond godlike status
7- Race war?
8- Someone trying to retrieve/recreate the powers of the god(s)
9- someone trying to resurrect the titans
10- A resurgance of magic in the world has caused new beings with the capacity to ascend to godhood, or prehaps take a different path. We’ll find out who the new gods are and what their roles are in gw3, which takes place in another 30 or so years from that point, where the new gods have decided to be highly active in relation to tyria.

(edited by CynicalFred.9135)

Reaper Chill damage formula

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

I’m not saying it shouldn’t make chill do damage, i’m just saying the damage should be rather low, or else not scale off of condi damage very highly. If it did damage comprable to (for instance) fear, it would be OP because there are far to many ways to apply it (chilling darkness, shivers of dread, plus natural chill applications) and the utility of the condition is pretty good without it doing damage.

Reaper Chill damage formula

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

It doesn’t need to be condi damage because it spreads your chill, which does condi damage, to other enemies. Also what loss of damage? What would you otherwise be investing in that would gain you all that much condition damage?

Reaper Chill damage formula

in Guild Wars 2: Heart of Thorns

Posted by: CynicalFred.9135

CynicalFred.9135

Honestly i don’t think chill needs to do a whole lot of damage, though for a GM trait they might want to add a little functionality, chill is already granted quite a bit of utility by the reaper line, and if it did a whole lot of damage it would be come obligatory for every terrormancer…. quite a few might already take it just so they don’t have to worry about fear doing reduced damage for not having another condition on.
Considering you can get might for hitting a chilled target and the chance to cause an explosion that spreads chill, i don’t think the focus should be about doing damage, but rather being a utility for you.