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Top meta classes after balance?

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

With the amulet changes, I’m not sold on druids doing too well…

Thieves will be in a good spot, but I don’t expect you’ll still ever want to have more than 1 on a team. However, I do expect every team in leagues will go back to having one.

correct me if I’m wrong but there werent any nerfs to their op pets announced right? as long as this doesnt happen driud will remain up top since their own damage doesnt matter.. they can take cleric too you remember?

[PvP] Strenght Soldier build, new amulets

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

Imo old Strength Soldier is gonna be smth like this (with Pala amulet)

http://gw2skills.net/editor/?vRAQNBHhZ6kGRozGsyGw8GgeTsgLYxZxvYZE6qFAWAUph2wXA-TZQOAAw+DAA

With the 54% crit from the amulet, I felt like you could run the stunbreak on traits (Foot in the Grave) and then run the new Corrupt Boon instead of Spectral Armor.

Then theres the option to just run the same old build but with Valk, less sustain more dmg

I doubt paladin amulet has enough defence to keep the strength soldier alive.. way too offensive. we need 1050 thoughness 560 vita combo otherwise our shroud will just burn..
any amulet with

1050 power
1050 thoughness
560 vita
560 ferocity or precision

would keep it alive..

I did some more testing today with barbarian, crusader, knights and valkyre
nothing came even close to soldiers sustain.. valkyre is a good more offensive option but not made for going mele in 3+ teamfights.

I just think it is funny that anet designed a melee fighter and now they deny its viability to fight frontline..

[PvP] Strenght Soldier build, new amulets

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

to start with: strenght soldier is the other viable reaper build next to the frostfire condi bomb.. no meta build but pretty solid bruiser build who can hold a point for minutes against 2 (non zerker) opponents. It gets destroyed by frostfire though bc its somewhat weak against condis

its strength is based on the soldier amulet which gets removed.. knights and crusader somewhat work but its just not nearly as good as it is on soldier.. and the new amulets dont really make hope.
another viable necro spec is cele signet, similar playstyle but cele gets removed too..

so dear anet is forcing us into playing frostfire. the new amulet (power/condi, thoughness/vita) and the other changes will make this thing beastmode no doubt. I can see deathly chill getting nerved bc of all the whining already.. then we stand there with no available build.. gj

if you want to remove soldier (btw its a power main stat amulet!) give strength soldier some combo which fits.. for the sake of build diversity
1050 power
1050 thoughness/vita
560 vita/thoughness
560 ferocity

or simply leave soldier in pvp.. remember: strength soldier is the only viable pvp power build we got

thx for reading and discuss

Necro changes will kill revenants viability

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

condi necro countered condi rev pretty easily anyways and had a good shot against power shiro too so there is no big change.. the thing what counters reapers though are those evasive thief builds who can simply burst you when you go out of shroud whithout getting a single hit from reaper

if you played reaper against a halfway decent daredevil you would know..

so reaper even has its counter

Dont put a booncorrupt on necro scepter

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

get real dude have u tried scepter auto? it still weak and it takes way longer that 1.5 secknds to complete. I’d say like 2-2.5s.
and even with the torment on 3 and the corrupt on auto necro scepter still has a weak condi aplication.. I would drop it for mesmer scepter anytime..

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

may I ask why you remove soldier?

only one build used it called strenght soldier build, a defensive tank necro, one of the only viable necro builds (great, was meta for a couple weeks on metabattle) who wasnt using the deathly chill thing everyone was complaining about. now that is gone forcing all necros going for that annoying “I put chill on you so die”-condition variant.. seriously?

on crusader strength soldier isnt as tanky and its failing to simply facetank ppl.. besides that any necro will thank you anet for this huge buff on the condi side we are getting! no cele anymore, others got nerved and finally we got our perfect amulet ( mercenarys )

seriously I thought you wanted build diversity but it seems like you only push build who wer used in the league comps..

just giving one example Im sure there are others..

Staff....does it seem weak?

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

necro staff is a very well designed weapon and has some good utility and the trait option takes this even further
the overall damage is just nowhere.. the autoattack is the weakest in the game by far! the damage is kitten… sorry but thats the truth.. any ranged weapon in the game (ranger LB and staff, rev hammer, …) does almost twice the damage on autoattack than nercotic grasp.. and bc marks dont provide any sustained damage on a power build the damage could almost be doubled whithout making this thing OP at all

on top of that I have never seen any less reliable projectile in the game.. if the opponent simply moves left and right this thing misses 80% of the time.. and bc of the slow attack rate and projectile speed spectral grasp almost never hits in pvp..

if they fix the autoattack mark of blood wont need more damage..

so Id say if they fix the projectile like deathshroud#1 and add a flat 75-100% dmg increase it will be fine

(edited by DEATHsCLAW.1978)

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

400 hp is too much in my opinion.. I hate grinding for that but ok its not impossible.
the big problem I see is once I got my reaper, the next elote spec is gonna need again 400 hp! thats just bullsh…..

Anet if u want to keep that 400hp crap then once you unlocked one elite spec the others should be unlocked too bc I have seen the new map with my necro.. its not gonna be fun exploring everything 4 more times

Black Feather Wings Glider

in Guild Wars 2: Heart of Thorns

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I tried it again today on a different character but still no black wings glider received..

Black Feather Wings Glider

in Guild Wars 2: Heart of Thorns

Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

it was mentioned in the patchnotes that anyone who has a Feather Wing Backpack equipped and talks to a spy in the new area will receive the matching glider..

so I transmuted my backpack and did what I have read before but nothing happens..
I dont have the original skin anymore bc I bought them a such looong time ago.

is this just a bug or wont I ever receive that glider?

Expanding the Support Niche

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

well the necro needs support for sure.. I think dagger 2 should be an AoE heal and hit in a 360 range.. since with reaper we become some sort of frontline fighter this would be an option to provide some serious healing to allies..
maybe with some stability added.

it would be possible to put this in the dagger trait (like ranger making its axeattack aoe…)
so it deals its damage aoe but doesnt give more healing the more opponents you hit. so its heal cannof get to more than 5k per person

then I would like to see all siphons get their healing value doubled. so our support option vampiric presents would actually be a little useful healing ppl for 80 per hit

with almost perma aoe regen we already offer to team and transfusion heal and teleport, a bloodline necro could even become meta o.O! for sure only if healing in shroud gets adressed…

(edited by DEATHsCLAW.1978)

Making Necro(-Reaper) viable [pvp&raids]

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I don’t think that a potential 5k healing on a 12 second interval should be made AoE. Instead give well of blood some healing back and/or make the field better. Another suggestion (more raid orientated) is to give vampiric presence some better scaling preferably somewhere around 0.0325. The last suggestion (also raid orientated) is too release some power/healingpower/ferocity armor set. It’s not that we are low on crit options.

water evasive arcana on ele+atument switch is a potential 4-5k AoE-heal too.. and its not even a channeled skill wich needs 3s to finish like dagger. and its on a potential 8-9s cooldown

other chances seem very good though

Making Necro(-Reaper) viable [pvp&raids]

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

looking @raids and high end pvp, making necro (with or whithout reaper) viable

necro needs some sort of group utility otherwise it will never be “meta”. dont think there is much to discuss there.

what necro offers to team:
strong 1v1 abilities, can tank and stall points against 2 ppl if played defensively

problems
groupfights, other than maybe occationally corrupting eles 25mightstacks, AoE weakness and the Transfusion trait in Bloodmagic, necro offers no reliable group support. and all 3 above are not worth taking over an dd ele or so.. on top of that while in Shroud necro simply ignores all the healing it gets from allies, making him such an easy target in group fights

to solve that:
1) Healing in Shroud needs to be adressed ASAP
there were many good ideas like “store all healing you get while in Shroud and heal yourself for 10s periodicly for the total amount you stored after you leave Shroud” and this baseline.. just an example

2) group support
how about making dagger#2 an 600range AoE heal, not just healing you for up to 3.5k.
this would be 3.5k heal for your party every 12s,
maybe it could be made an AoE hit too with a certain amount of damage per hit and those 3.5k healing everyone close to you gets from those 9 pulses, so you dont have to hit with it to heal allies. (Additionally this is a good heal for minions too)

then maybe Deathmagic Minor3 could share protection in a 300-600 radius aswell

just some Ideas..

(edited by DEATHsCLAW.1978)

What reaper NEEDS (post BWE3)

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

about GS.. how about making the first swing of the autoattack an instant activation (like thief sword) so you would have a fast and easy to land first swing of AA. using this after GS#5 or a dodge roll you should be able to land at least a couple AA hits in pvp, even if its just the first part of the AA

maybe putting the chill on the first fast swing to keep the foe close could help to land the slow auto chain or maybe gravedigger right after first swing. so it would enable a little bit tactical play…

it would result in a little bit more dps from auto but in my opinion would make a huge difference in pvp especially if chill (2s) was applied right on the beginning.

(edited by DEATHsCLAW.1978)

Necromancer Weapons Wishlist

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

scepter #1: AA still not good enough.. could use a 2nd blood stack on the 2nd part of the auto chain and maybe an attack speed increase

scepter #2 and #3 should get a cooldown reduction to 6 and 8 seconds to make them usable twice until swapping weapons or going back to DS

I’m reserving judgement on scepter until I get more time to playtest the current iteration.

I’ve been playing scepter a lot recently, pre and post-patch and it is still relying on the AA since #2 and #3 both are still on a 10s cd.. and the AA ist way too weak to justify that.

-

thx for the good feedback so far I’ll be editing the wishlist according to the feedback we are constantly getting!

DD Ele is fine now, stop this QQ train please

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

ele sustain is still a problem. their amount of condi remove needs to be adressed (maybe 1 less source of regen?) and diamond skin needs a change bc this single trait counters every condi build.

besides that I think its fine now

Necromancer Weapons Wishlist

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

most Necromancer weapons are still underperforming.. looking at other skills from other classes (throw torch from guard for example) its just a joke. I made a list with changes I’d like to see. Just for making the necro viable in PVP, I dont want to make it OP

!! I’ll edit the wishlist according to the feedback of the community !!

-

staff #1: add poison for 5sec and better power scaling, make it generate 5% Lifeforce on hit so landing it twice lets you enter DS. maybe 100% projectile finisher?

staff #2: restore to 3 stacks of bleed

axe #1: needs another dmg increase

axe#2: possible whirlfinisher or missile block from front

axe #3: blast finisher!

focus #4: adjust pathing&bouncing to be similar mirrorblade, reduce cooldown to somewhat like 10s (to match axe better and looking at mirrorblades cooldown 16s on focus#4 is kinda funny), add a useful offensive boon like fury instead of regen

focus #5: reduce cast time by half

scepter #1: AA still not good enough.. could use a 2nd blood stack on the 2nd part of the auto chain and maybe an attack speed increase

scepter #2 and #3 should get a cooldown reduction to 6 and 8 seconds to make them usable twice until swapping weapons or going back to DS

dagger#2: reduce cast time, it takes to much time until siphon starts,

dagger#3: reduce cast time

dagger #4: maybe adding some LF gain because both other offhands provide LF (at least in theorie), maybe faster projectile speed

dagger #5: the time until the attack hits needs a huge decrease because its almost impossible to land in pvp. maybe 3 bleeding stacks instead of 2 and a blast finisher?

DS#1: add projectile finisher (20% or 100%)

DS#2: increase projectile velocity or make it instant cast. maybe leap finisher

-

what you think?

(edited by DEATHsCLAW.1978)

Staff Autoattack speed is still bad

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

^ The damage is pretty good, especially with power build. The projectile speed is terrible.

the AA-damage is in the middle of nowhere compared to rangers Longbow or revenants hammer. both have similar cast times, faster projectiles and about 40% more base damage on a power-skilled build

Staff Autoattack speed is still bad

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I think the design of the autoattack is fine since the marks are quickly placed.. It just deals terrible damage and has almost no utility in pvp(for example) bc it’s such a long cast time. landing AA should be more rewarding. this needs to be adressed. for example like this:

-add 5s of poison to AA, utility condition for power builds and at least some AA-damage for condimancers
-100% projectile finisher on AA, self explanatory bc of slow attack speed
-5% lifeforce gain instead of 4% so landing AA twice allows you to enter DS and cast DS#3 for example

maybe a better power scaling on AA and restore mark of blood to 3 bleedstacks would be nice too.

(edited by DEATHsCLAW.1978)

Stacking Condi's - How high have you gone?

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

@bull what rotation do you use to permanently get 25 bleeds?

I normally get like 8-15 permanent in pvp games but I’m not investing anything in duration stuff bc of cleanses

[Video] Deathshroud bug w/ vamp runes

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

yes I noticed this too..

In my case (and it happened a couple times) the scenario was this:

I got under 25% health, went to DS and then as soon as I got the next hit the vamp rune kicked me into mist form out of DS…

this just sucks since DS can be used sort of as a panic button but as it is now, vamp runes are just not usable as necro..

solution would be if the 6th ability would be this:

“you become mist if your life falls under 25% (60s icd)”

instead of “… if you get hit under 25% life”
I think it used to be like this but I might be wrong

Answered Prayers

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I read that post too in the dev tracker forum.. finay some good news there!
additionally Robert Gee mentioned the axe and scepter changes could go life in the next balance patch.. the changes werent mentioned yet but it sounded like axe&scepter will get buffed soon

at least a big thanks for your work Robert Gee!!

Scepter Suggestion Pool

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

just as an idea..
what if the scepter auto attack was as fast as it is supposed to be? so the whole chain would be done in 1.5 seconds? instead of 2.4s as it is right now and nobody knows why?
and make it 2 stacks of poison on the 3rd part
that would allow us to permanently stack 6-7 bleeds and 4-6 poison stacks without any condition duration increase..

then a 4 second pulsating dark field (5pulses) on #2 wich applies cripple (3 seconds) and torment (1-2 stacks @ 4-6 seconds) to punish ppl for walking out of it

and on #3 simply reducing the cast time to 0.25 seconds so you can almost keep rolling auto attack and still have an almost instant 1000+ dmg burst

lingering curse could be used effectively in pve (and maybe pvp/wvw) to apply perma bleed, poison, aoe torment and cripple..

Instadeath from a MM necro, need advice.

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

TheLastNobody:

If I apply let’s say 4 stacks of burn on the necro and the minions give the LOVE back… How much burning stack will I have? Four or four times the number of the minions?

4, since the condition first goes to 1 minion and this thing transfers it back to you on a succesful hit.

Instadeath from a MM necro, need advice.

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

MM does a fair amount of damage if all those things are alive.. then the necro has new the vampiric aura wich will apply to his minions aswell.. meaning every hit from minions will deal about 100-200 siphon damage maybe that’s it

additionally they give you back the burn damage you applied to the necro..

Converting boon possible bug

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

Yes same thing..
stability gets removed but no fear applied

New Condition Damage Formulas [bleeding]

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

ohh okay.. well thanks for the quick response =)

lets get back to full bersi..

New Condition Damage Formulas [bleeding]

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I played some Conditionmancer pvp games today and tested the damage and suff. I found my bleed damage per stack was 128/second, but with the new formulas, who were told to be changed with the recent update, it should be 158/second @1672 ConditionDamage

Same with my ranger who deals 106/second but should deal 129 @1375 ConditionDamage, without “Hidden Barbs”

as far as I know the new formula for bleeding is 2+(0.3 * lvl)+(0.075 * Cond.Damage)

Poison seems to be updated to the new formula.

Any Ideas why? or did I just miss something?

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

if you have no precision at all and you spec into curses you still get 10% if the target has 5 condis on.. then I have never seen before any tank necro with on crit proc sigills whithout any precision equipped..
then if anyone would he would get his procs once every 15s with that fury what is very ineffective.

if ppl wanna spec for crits they simply go soulreaping and equip deathly perception bc it goves you more. I even think the should put the precision to soulreaping just bc of this trait

And what 10% should just be enough and that’s it? Whether you like it or not its the critical strikes line so fury fits fine. Going for 14 to 34% give you better chance to proc things and not everything had a low cooldown. Plague sending is on 30s got example and other on crit abilities have ICDs. It gives builds who want to build tanky and lack perc a chance to make use of abilities that would other be hard to use.

" simply spec SR ad take DP" how about if they don’t want that line or want a different GM from that line? Again whether you like it or not, if it fits your build or not, if it curses is the crit line and it should have options for people who want to crit. Fury fors that just fine. You dislike of fury in the line is, for lack of better words, narrow minded.

Your changes and dislike of the minor cator specifically to condi and specifically to your condi build. It completely disregards the current trait positioning for a wider amount of builds, for which there can now be many, that harmonise perfectly fine with the way it has been shown to us.

1. you talk like you were god or whatever who knows exactly to be right.. it is just and only your opinion

2. I have mine wich is that fury doesnt serve a condibuild too much. I did the math to prove you. the fact that you want to proc on crit sigills all 15s with that fury ks kinda funny but however.. additonally it has no synergy at all with minor 3

3. I think it is ridiculous that the whole precision line how you call is getting beat by just 1 trait in soul reaping.. so the precision part could just be left out (again my opinion)

4. I dont even play condimancer, I just see that anet is only looking for the powermancer and want to see build diversity some more.. My build is gonna be a chill based powermancer i dont even spec in curses..

(edited by DEATHsCLAW.1978)

But of Corpse - Necromancer Changes

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

A quick comment because I’m just half way through the podcast:
Carrion will still be a lot better than rabid.
Rabid will get a bigger bonus on Target the Weak and the additional sources of healing traits will give you a better healing effectivness against direct damage, but the fact remains: life force scales with vitality and lf regen is percentage based. This and the fact that conditions in general might be more potent in PvP will still give Carrion a better overall defense.
As for damage: power>precision.

wtf??
I might be wrong but right now LF doesnt scale with vitality anymore.. and I dint read anything about this coming back. or did the mention that??
because right now I’m pretty sure LF doesnt scale with vitaliry at all nice we got about idk 10-13k LF in pvp? back in the times as it still scaled we had no problems getting 18-20k LF

I might be wrong though..

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

if you have no precision at all and you spec into curses you still get 10% if the target has 5 condis on.. then I have never seen before any tank necro with on crit proc sigills whithout any precision equipped..
then if anyone would he would get his procs once every 15s with that fury what is very ineffective.

if ppl wanna spec for crits they simply go soulreaping and equip deathly perception bc it goves you more. I even think the should put the precision to soulreaping just bc of this trait

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I think its fine as it is. Furious demise is also fine because it helps both builds as it is. The way it is now it has options and combinations for all condi builds instead of specifically terror builds and still has great options for power builds.

I dont understand your dislike for fury though.

fury doesnt help a condi build at all.. during that 5 seconds it gives you at max. 3 more crits (I can show you the math if needed).. good in a power spec but in a condi with almost no critdamage and power it procs 1-2 additional bleeds.. that is literally nothing. and since this line is focused on Condi (I didnt say dedicated..) that fury should either be moved to somewhere it serves builds better, for example with the DS recharge.
or you leave furious demise there but merge it with something but just alone the 5s of fury dont benefit a condimancer at all

I like fury a lot, but not in a condi spec, its simply missplaced there

Sigil of Torment
Plague Sending
Weakening Shroud
Sigil of Blood
Sigil of Rage
Sigil of Generosity
Sigil of Strenght
Sigil of Nullification
Sigil of Earth
etc etc

Fits perfectly fine. There are builds, both power and condi that will make good use of the fury and the extra crit chance. Also the line is condi and critical strikes, not just condi. Fury makes perfect sense.

About the Sigills,

anybody who equips those is gonna use some precision stat to trigger them, just triggering them all 15 seconds with that fury isnt effective at all.

additionally post update everybody who uses curse line is gonna equip some precision stuff since 13% is getting convertet to condi damage (Minor3)

fury helps mainly a power build so why not move it to a power-focused line and give the condimancers a useful minor?

Lets fix Curse

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

As for pvp the Terrormancer is right now and it shouldnt be too much of a difference I think.. Just my opinion on that though

Lets fix Curse

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

Didnt say it in the other threat but MoC isnt “really” usable by a power spec.

not really usable yes, but it helps a little bit just like Spinal Shivers or the in the would help a condi a little bit.
but spite is a power focused line and curses is focused on condi so it cannot and shouldn’t provide amazing support for power specs..

the main focus should be to improve Condi builds or am I wrong?

and @Lily yes you are right the Terrormancer needs to be adressed by Anet but its main problem is in the Soul Reaping Line.. the Idea of merging fear of death with terror sounds pretty amazing =)

about the precision, I dont mind leaving the fury in there but it just has to be merged with something in my opinion.. it can be Weakening shroud since it provides something on crit or so.. but the fury alone leaves the minor as probably the weakest in the line for a Condimancer

(edited by DEATHsCLAW.1978)

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I think its fine as it is. Furious demise is also fine because it helps both builds as it is. The way it is now it has options and combinations for all condi builds instead of specifically terror builds and still has great options for power builds.

I dont understand your dislike for fury though.

fury doesnt help a condi build at all.. during that 5 seconds it gives you at max. 3 more crits (I can show you the math if needed).. good in a power spec but in a condi with almost no critdamage and power it procs 1-2 additional bleeds.. that is literally nothing. and since this line is focused on Condi (I didnt say dedicated..) that fury should either be moved to somewhere it serves builds better, for example with the DS recharge.
or you leave furious demise there but merge it with something but just alone the 5s of fury dont benefit a condimancer at all

I like fury a lot, but not in a condi spec, its simply missplaced there

Lets fix Curse

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

soo since this is a thread to improve the Curse line I just wanna throw out there my idea of it.

I thought instead of that Fury you could simply put Path of Corruption in Minor2 since it helps ANY build, boon corruption of for example protection helps a power build too.
so it would look like this:

Minor1 Barbed Precision (maybe with 66%proc on crit)
Minor2 Path of Corruption (with or without Fury)
Minor3 Target the Weak

Adept:
Terrifying Descent
Plague Sending *
Chilling Darkness

Master
Terror
Master of Corruption *
(free slot)

Grandmaster
Weakening Shroud *
Parasitic Contagion
Lingering Curse

everything marked with an (*) is usable as a Powerspec too,
especially MoC since the addtitional conditions dont bother you too much since you have a low condi damage, especially with the formula changes they deal even less than before when not focused on condi. So you can still have your Consume Conditions at 20s by getting some vulnerability and idk maybe bleed for 5 seconds or so…

the condimancer can use all traits since they would all fit in a condi build.

any thoughts on this? =)

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

yes and I didnt say Curses should be made “unusable” for power specs!! my proposal (and it was mentioned by a lot of players already…) was to either merge or just change Minor 2 (Furious Demise)

I thought instead of that Fury you could simply put Path of Corruption in Minor2 since it helps ANY build, boon corruption of for example protection helps a power build too.

so it would look like this:

Minor1 Barbed Precision (maybe with 66%proc on crit)
Minor2 Path of Corruption (with or without Fury)
Minor3 Target the Weak

Adept:
Terrifying Descent
Plague Sending (*)
Chilling Darkness

Master
Terror
Master of Corruption (*)
(free slot)

Grandmaster
Weakening Shroud (*)
Parasitic Contagion
Lingering Curse

everything marked with an * is usable as a Powerspec,
especially MoC since the addtitional conditions dont bother you too much since you have a low condi damage, especially with the formula changes they deal even less than before when not focused on condi. So you can still have your Consume Conditions at 20s by getting some vulnerability and idk maybe bleed for 5 seconds or so…

Thats what I propose, nothing else

for the free slot there are many ideas already out there in the forum

(edited by DEATHsCLAW.1978)

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

@Dclaw
1. Doom and infusing terror have the same base 20s cooldown. You can double tap it for aoe fear+chill as well. Sure you don’t have a few bleeds to torment but you gain access to short cooldown poison, chill that can be made to do damage as well as much better use of the dhuumfire trait and potentially 4 or 5 stacks of aoe burn empowered by vulnerability and might generation. Again different way to play condi but like I said you still have the option in those lines. So its not “no reaper line for condi necro” at all.
2.the spite line generate vulnerability and might like crazy. Condition damage scales with both of these now. Also there are some good traits in there for condi builds that have been theory crafted. Maybe not “terrormancer” but condi builds as a whole can still benefit from that line.

The options are there its just if you want to capitalise on them and use them for your build or not. Again saying X line is power only or Y line is condi only is wrong because now there are no stats tied to traits so no useless stats, options for both types in the lines and builds avaliable.

1. sorry that’s my bad it is 20.. it just feels a little shorter idk.. so yes you have the same amount of fear, but still less conditions AND you have to cover 1200 range so still.. its possible but.. you know what I mean
2. Spite line creates some might but not like crazy.. like crazy are 20+ stacks.. Vulnerability stacking just by traits needs the combination of both of these lines (vulnerability on chills) and in the reaper line might while hitting chilled enemies.. so hybrid builds can take a combo of all 3 but I still wouldnt advise it.

but as a pure condi I still dont see a good use of them..

then however I still dont see any sence it using Curses as a power or to make it usable for power build bc the other lines are good enough..
the whole forum is full of post about it since the power builds already got their huge buffs. all the condimancers want is 1 specialisation who is completely usable for them, no more and not less and I can really understand them.. and I didnt play condi in a loooooong time. I think there is a way to go where Powermancers still can equip usable things but the focus has to be the condimancer (like power is in the spite line, and the reapers line, and the soul reaping line,…)

(edited by DEATHsCLAW.1978)

Potential Ways to Fix the Problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

And a lot of builds don’t want to be forced into using spectrals to make up for a nerf. VP is used by a lot of builds that don’t have spectrals to allow for long-term LB spamming.

in pvp and especially in pvp any build i have seen so far runs with spectral armor or spectral walk.. that will make up vor VP already since you already got spectral armor for free from your Soul Reaping minor 2..
VP on the other side decreases the degeneration per second while in DS from 4% to 2% good in 1v1 but almost makes no difference in group fights.. just think of that

or they could simply swap vital persistence AND Fear of death to Adept for soulmarks and unyielding blast so both problems were solved

(edited by DEATHsCLAW.1978)

I didn't want to say this...

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

necro is strong in1v1, I play a lot of pvp and thieves arent too hard to counter (yes a few amazing thieves still win but an average one has no chance)

but then there is the other side; movement thieves can simply port themselves anywhere while Anet doesnt even allow us a perma swiftness uptime or any movement skills besides Reapershroud#2
then there was mentioned groupfights.. in any fight over 3v3 the necro simply lays in 5s bc of the lack of movement or escape and the fact that any heal he gets while in DS is simply wasted..

so now what do you pick for your team? a fast moving finisher or a slow1v1 beast who dies in any group fight?

(edited by DEATHsCLAW.1978)

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

At least Curses should be a Condition (or Hybrid) only Specialisation since Powermancers have Spite&Reaper

No line should be anything for anyone. It should just provide options to augment your build regardless of what build you are running. If power wants curses they should have options, if condi wants reaper or spite they should have options. Which they do. They changed this and removed stats from trait lines specifically for this reason so all builds can have options in all lines, which with the changes they now do.

If only all the options were actually worth taking in some cases (not talking just about the Necro when I say this).

@sigmoid
1.Reaper specialisation makes a condimamcer weaker since you have a fear on kitten longer cooldown, no bleed on shroud#2, no torment on shroud#5 and all on top is the fact that you have to go melee to hit with shroud#1
so no reaper line for condimancers..
2. Spite.. ok the signet trait maybe.. and the spinal shivers but if you take all together its not even as useful as minor2 in Soul Reaping (last Grasp)

so why should Curses provide a decent power support when all the others dont for condi? bc anet only likes powermancer???

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

3. “Furious Demise” , Minor2 in the Curses Specialisation. 5s of Fury doesnt serve any Condition build. Curses is now a condition-only specialisation since power has now 4 way better options so no power build will play it.

Are you sure you’ve read the traits in curses properly? And I guess maybe you only play Carrion Amulet maybe? But see, there are those of us who play Rabid or even Carrion and still want that fury so that we can proc things like;

Sigil of Torment
Plague Sending
Weakening Shroud
Sigil of Blood
Sigil of Rage
Sigil of Generosity
Sigil of Strenght
Sigil of Nullification
Sigil of Earth

But hey, maybe it’s just me.

5 healing while in Shroud: one of the main reasons why Consume Conditions is our only available heal is the fact that Signet of Vampirism and Well of Blood dont benefit us while being in Shroud. Not even Regeneration we applied to ourselver (Mark of Blood) works. it was said that all siphoning will work now but that isnt enough.. every other class benefits from running around with an ele or engineer BUT not the necro because when he needs the heal he is unaffected bc he is im Shroud. EVERY OTHER CLASS CAN BE HEALED DURING THEIR INVULERABILITY!!! think of that..

From personal experience, I’ve seen the power of Unholy Sanctuary and, you wouldn’t believe how effective it can be ON ITS OWN. Throw in the ability to life steal while in DS and yea…… don’t knock it till you’ve tried it.

The rest of your suggestions are valid though. 3 of 5 aint bad.

1. I played both, but rabid was better ever since LF didn’t scale with vitality anymore. and now everyone is gonna take rabid since 13% of your pecision is converted to condition damage (Minor 3 in Curses)
then if anyone plays Carrion he can invest somewhat in precision and with minor3 2%critcance per condition on its target you still get a good critchance of up to 30% instead of having 20% and all 15s another 20% for 5s. in a total average its about the same as it is now pre patch so still possible.

2. Unholy Sanctuary is powerful no doubt! but I just think it is unfair that all healings to Necros while in DS are wasted..

-

. “Furious Demise” , Minor2 in the Curses Specialisation. 5s of Fury doesnt serve any Condition build.Curses is now a condition-only specialisation since power has now 4 way better options so no power build will play it.

This is narrow minded. There are actually a few good pick ups for all builds in curses its not just condi only. Some good traits for power and hybrid builds in there.

At least Curses should be a Condition (or Hybrid) only Specialisation since Powermancers have Spite&Reaper as 2 mostly offensive Power Traitlines who are both way better so I dont think many Power specs will pick Curses..
yes you are right you can pick condi remove, corruption recharge and weakness, all pretty defensively with some offensive things but now compare it please to the Death Magic line: especially with the new trait CORRUPERs FERVOR
whenever you apply a condition you get a stack (8s,max.10) of 30 thoughness and 2%less condidamage.. 10condis in 8s is pretty easy so you have almost a perma uptime of 300 thoughness and -20% Condition damage dealt to you.. and thats just 1 trait so why would a powermancer (who reaches this with vulnerability+chill too) go in Curses if he wants some defense? and not to forget: Deathmagic provides some offensive parts too

(edited by DEATHsCLAW.1978)

Potential Ways to Fix the Problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I can agree with pretty much all of this except this one suggestion I strongly disagree with:

Soul Reaping line:
-Swap the places of Soul Marks and Vital Persistence

Having to choose between Vital Persistence and Unyielding Blast is a big nerf to a lot of power builds.

no it isnt at all.. the spectral mastery trait gives you way more lifeforce than you loose while not having vital persistence on. think of it.. you get 18s of spectral armor on a cooldown of 40s, whithout this trait it is 12s out of 50s
not even mentioning the good protection uptime you can get by combining this with minor 3 in Deathmagic

5 simple steps to solve most Necro problems

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

1. Consume Conditions
put the Cooldown back to 25 or 20 since it now applies a condition to us.. If traitet the codown is at about 13-16 seconds while applying 2 conditions to the caster thats balance enough

2. make the Terrormancer viable again.
-Curses: just move “Terror” or “Path of Corruption” back to GM and move “Weakening Shroud” to Master instead
-Soul Reaping: switch places of “Vital Persistence” and “Soulmarks”

further explanation: https://forum-en.gw2archive.eu/forum/professions/necromancer/Terrormancer-not-viable

3. “Furious Demise” , Minor2 in the Curses Specialisation. 5s of Fury doesnt serve any Condition build. Curses is now a condition-only specialisation since power has now 4 way better options so no power build will play it. if you do the math then fury gets you 2 crits more out of 10 hits (thats about how many we get during 5s) so 2 more crits bc of “furious Demise” wich will proc maybe 1 bleeding stack of 3 seconds.. thats crappy
JUST MERGE IT WITH “SPEED OF SHADOWS” in Sould Reaping to provide the option of a Fury based Shroudmancer. If you dont want to have 3 effects in one Trait merge the increased DS-runningspeed with Reapers Shroud (Reaper, Minor1) since only meleefighters need that and Reapers Shroud becomes one
Minor2 in Curses can be filled with something any conditionbuild serves like “Weakening Shroud”

4. both autoattacks of Staff and Axe lack damage and it wasn’t menioned they would change so just read the necro forum and you will see it was one of our biggest concerns in the past years. even if the damage got increased by both 30% it wouldnt be OP at all just think of it

5 healing while in Shroud: one of the main reasons why Consume Conditions is our only available heal is the fact that Signet of Vampirism and Well of Blood dont benefit us while being in Shroud. Not even Regeneration we applied to ourselver (Mark of Blood) works. it was said that all siphoning will work now but that isnt enough.. every other class benefits from running around with an ele or engineer BUT not the necro because when he needs the heal he is unaffected bc he is im Shroud. EVERY OTHER CLASS CAN BE HEALED DURING THEIR INVULERABILITY!!! think of that..

There is much more but lets just start with those 5 since they are necessary..

(edited by DEATHsCLAW.1978)

Lets fix Curse

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

my biggest concern in this line is furious demise.. especially now sonce they moved everything towards condition I dont see a sence in that fury. IT DOESNT BENEFIT ANY CONDITIONMANCER AT ALL.

the fury is there to proc crits on shroud4.. well lets do the math..
DS 4 has 9 hits.. lets say until those 5 seconds of fury are over we get additional 3 hits of making it 12 hits during that period.. +20%critchance makes 2 more crits out of 10 strikes.. maximal 3 out of 12.
Now 1 of this 3 strikes will trigger that bleeding stack of 3 seconds what will deal about 360 damage… proved, fury on condibuild serves nothing..

it should be moved somewhere to the sould reaping line.. then just fill that minor with somewhat any condibuild can use.. maybe “Path of Corruption” or “weakenig shroud”

(edited by DEATHsCLAW.1978)

Necro Changes: The Good and the Bad

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

no Signet of Vampirism now WORKS while in DS!! thats a big change they announced

Only active that I know of if passive works I missed that, even if it did ICD is still there, the passive is not a siphon, the active is not made for vs players. The only place SoV found it self is PvE because conditions from mobs are most of the time a joke.

I’m sorry I was wrong.. just read it again and its only the active portion of the skill who heals while in ds.

well then.. Necro is broken until Consume Conditions gets its cooldown back to 20-25s

Necro Changes: The Good and the Bad

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

no Signet of Vampirism now works while in DS!! thats a big change they announced

WRONG INFORMATION
only the active portion of the skill heals you while in DS

(edited by DEATHsCLAW.1978)

Necro Changes: The Good and the Bad

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

the problem about those 3 traits is the Terrormancer who needs at least 2 of them.. I have made a seperate trait about this with a solution idea
check it out&tell me what u think pls
https://forum-en.gw2archive.eu/forum/professions/necromancer/Terrormancer-not-viable

I like the changes you’ve proposed, but Necro is still screwed until they unnerf Consume Conditions in my eyes.

1. thanks

2. Consume Conditions was one of the strongest heals in the game, but the signet of vampirism isnt bad at all too.. especially since we dont rely on consume for condi remove.. just think of that

Necro Changes: The Good and the Bad

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

the problem about those 3 traits is the Terrormancer who needs at least 2 of them.. I have made a seperate trait about this with a solution idea
check it out&tell me what u think pls
https://forum-en.gw2archive.eu/forum/professions/necromancer/Terrormancer-not-viable

Terrormancer not viable :(

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

Due to the future changes in Soul Reaping the Terrormancer has 3 important traits in the Master slot:
-DS-skill recharge (important to get DS#3 in a rotation-cooldown of 10-12 seconds)
-“Spectral Mastery” because this trait is now absolutely amazing and it’s important and since it extends spectralarmor and spectralwall duration
- +50% Fear duration, self-explanatory, but I think this is the least important one

Those are 3 traits wich can be combinated right now but can’t be after the update.
Additionally in the Curses specialisation “Terror” moves back again to Master so it can’t be combinated with “Path of Corruption” anymore. But the boonstrip it provides is important. As of right now I wouldn’t pick the Terrormancer over a basic condimancer, not even in PVP

the easiest solution (2 steps) whithout affecting any other build is:

1. switch places of “Path of Corruption” and “Weakening Shroud” so the Terrormancer can use it combined with “Terror” since boonstrip is needed. Any other combination provided will serve an basic Condimancer and even If a Powermancer takes Curses he can pick “Plague Sending”, “Weakening Shroud” and “Path of Corruption” for Condi Cleanse, Weakness and Boonstrip (Swiftness, Quickness, Protection, Stability are always annoying).

2. switch places of “Soul Marks” and “Vital Persistence” so the Terrormancer can equip -15%DS-recharge and either “Spectral Mastery” or “Fear of Death” at the same time. For the Adept slot every build still has a good choice of traits (piercing lifeblast, less degeneration or less recharge on DS) and the Grandmaster slot has a choice of 2 ways to get life force (spectral, marks) or a better contol over enemies (longer fears)

Those 2 changes will make the Terrormance a valid option again, at least in PvP and WvW without affecting any other build.

What do you think about this?

(edited by DEATHsCLAW.1978)