Showing Posts For Dadnir.5038:

Seriously Anet, Do You Hate Us That Much?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

honestly, all of them are fine…

Smokescale can be evaded and you can even interrupt them now… only thing that you need to learn is steping out of the smoke circle.
Gwyllion is easy. Everyone pack on him and there will always be 1 guy at least that won’t be targeted by the boss to rez other player.
Frog dude may have evade frame that are a bit too long but that’s all that I’d change on them.
Every mobs and there grandma outrun players, that’s not even a point.

No need to fix things that are fine.

No core profession should be balanced around an optional elite specialization.

Got 100% map completion on VB, no reward [Merged]

in Bugs: Game, Forum, Website

Posted by: Dadnir.5038

Dadnir.5038

You are not alone…

I knew that it was a waste to finish the map but I couldn’t help myself completing it and no reward. I really hope we will get the reward when the map completion bug will be fixed.

I’d like to add that I have a similar bug for tyrian maps that hadn’t reward before HoT (southsun/drytop/SW). Only my revenant (created after HoT) ended up getting the reward for Southsun (I’ll try drytop and SW later to see if the bug is related to the date creation of my characters)

No core profession should be balanced around an optional elite specialization.

Sad Beastmarster Druid

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

I stayed out of the druid thingy and kept up with a beastmaster build. It seem that the new pet are subpar so I just kept my good ol’cats and this work just fine. So yeah, Pet UI need work and new pets need balance.

I still want them to allow us to be able to disable some of our pet’s skill but honestly I’m satisfy by the huge buf to survivability in PvE.

No core profession should be balanced around an optional elite specialization.

A game where the lazy and casual can't play

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

So in short you said that Anet made the game better with these change?
- less people simply leeching
- less event that fail becauser of leecher
- need to actually use your brain to play
- Reward for doing thing in the map instead of no reward at all
- etc.
Am I wrong?

No core profession should be balanced around an optional elite specialization.

personal buffs in the way of screen shifting

in Guild Wars 2 Discussion

Posted by: Dadnir.5038

Dadnir.5038

I believe this option is already in game. It’s a team ui option that change teammate portrait into small health bar with the name of your teammate. It also make their boons invisible.

No core profession should be balanced around an optional elite specialization.

Stop nerfing my ranger!

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Well, I’m guessing this nerf happen because there is a ranger that was complaining not long ago that these runes were making condi thief OP.

No core profession should be balanced around an optional elite specialization.

PvE - Untelegraphed one-shot KO's need to go.

in Thief

Posted by: Dadnir.5038

Dadnir.5038

Well, the issue isn’t that it’s an untelegraphed attack. It’s just that scaling on mob end up giving them lethal auto attack and that’s what own you (and me from time to time). Only thing that I can say to you is that wmoke screen never leave my utility bar and vanishing from time to time help to reduce these sorry moment.

No core profession should be balanced around an optional elite specialization.

I Just Want To PvE Is That So Wrong?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

With the recent change on how pet work vs damage in against boss, a minion master (Reaper or Necromancer) is in a really good spot. It would probably be difficult to say that it’s the kind of build that you should use for group content but it’s a good option atm.

No core profession should be balanced around an optional elite specialization.

Why does everyone think necros are bad?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

The reason is just that they lacked Team support (dps buff, easy stealth, spammable blast finisher etc..). It was not a DPS reason, unlike the gw2 messiah is trying to convince you

Well, it’s not exactly : “team support”. It’s more “synergy with other profession” that the necromancer lack. The necromancer is so selfish in design that it hurt it’s sociability in party.

The necromancer benefit from other’s coordinated effort but the necromancer do not take part in these “effort” due to poor and unreliable combo finisher. And I still don’t know why the heck the devs say that a reliable blast finisher does not fit the necromancer’s thematic.

Other than that, the necromancer is steadily catching up with the other profession.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Elite Spec Runes

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

You’re lucky, I’ve mastered 8 out of the 9 elite spec and got 0 recipe. Guess I’ll have to buy them.

No core profession should be balanced around an optional elite specialization.

Necro finally good for dungeons?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Viable? Sure. Optimal? Far from it. That hasn’t changed.

^ This.

Nothing changed for the necromancer. The dps wasn’t the issue that restrained the necromancer from being wanted in dungeon.
The necromancer’s issue have always been the poor support it give in a game were the only thing you want is fury, might, stealth and aegis.
Poison field and dark field which are the necromancer’s everything are more of an hindrance to the party than a blessing.
The necromancer is still poor at dodging hard hitting attacks.
The necromancer still lack the mobility tools needed for “fast run”.

The necromancer is strong by himself and a party make him even stronger. But the necromancer do not make it’s party stronger and that’s the major issue.

No core profession should be balanced around an optional elite specialization.

Casual PvE Air/Earth/Tempest

in Elementalist

Posted by: Dadnir.5038

Dadnir.5038

For HoT PvE just try this.

http://gw2skills.net/editor/?vFAQFAWnMIC9XiFOA2NA0RgFBAzd1GbztBBgCwDQYDECSBA-TBiAAB+pj4iDEglKBhZ/BNV/BgHAgXK/64ACAA-e

Note that :
- the build editor ain’t up to date, the important trait is the trait that replace earthen proxy and instead give you vigor and regen when you apply an aura.
- You should just camp in fire and switch only when you are in dire need.
- I’m playing this thing in full zerk and I have no issue with : sustaining myself, ramping up to 25 might or killing mob. But ultimately, I’d want to play it with the hybrid armor like I played it in the beta. Condition are really effective in the HoT PvE and a fire tempest inflict a lot of burn.

No core profession should be balanced around an optional elite specialization.

Necromancer [Well] vs Chronomancer [Well]

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

The best well in game is neither a necromancer well nor a chronomancer well. The best well in game is :

[revenant] Unyielding anguish : do direct damage, condition damage, chill, CC underwater and have no cool down. May also siphon life if correctly traited.

No core profession should be balanced around an optional elite specialization.

[HoT story]mordremoth boss

in Bugs: Game, Forum, Website

Posted by: Dadnir.5038

Dadnir.5038

I’ve been stuck against an invulnerable mordremoth while having an unreachable breach in… mid air…
If the fight is deemed to be impossible if you die, give us at least an exit door because the ralying point doesn’t rebuild the fighting zone.

No core profession should be balanced around an optional elite specialization.

The Mallyx Problem

in Revenant

Posted by: Dadnir.5038

Dadnir.5038

Honestly, I use mallyx in PvE and I love it…

The healing skill is good.

Banish enchantment is handy when there is a troublesome boon like protection on a mob (modniir )

Unyielding anguish is a gruesome skill that destroy pack of mobs in a few second and is sadly more reliable than searing fissure atm. This is a necromancer well with no CD… What else?

Pain absorbtion and embrace the darkness are more situational which is fine in itself.

So yeah, I think mallyx is pretty good in it’s actual shape.

No core profession should be balanced around an optional elite specialization.

Searing fissure (bug?)

in Revenant

Posted by: Dadnir.5038

Dadnir.5038

First off, I trully love how mace work on revenant, I’d say that it’s probably the most powerfull condi/hybrid weapon in game but…

Could we have searing fissure effect properly affect mobs that stand in the aoe? Because if the mob is slightly above the field (thanks to land design) _searing fissure do nothing…

So please, pretty please can we have a word or better, a fix, about this issue? It’s pretty boring atm to have to try to be above my foe every time I want to land searing fissure (And god know that I usually use this skill on CD)

No core profession should be balanced around an optional elite specialization.

Remove duration from rise

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

I find that “rise” is in a good spot right now.

The duration is good and allow an interesting damage mitigation since these horror are not meant to do “damage” on there own. In most of the fight you’ve got near permanent uptime of these guy.

Also, 50 horrors would grant you 1000 toughness + 50% perma damage reduction as a basis. Add to this pretection (33% damage reduction), damage reduction from poison/chilled foe and the reaper become unkillable.

Unkillable lead to nerf. So yeah, 6 horrors with a gated uptime is fine.

NB.: I didn’t add vampiric effect because it would have become awfull for sustain as well as DPS.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Thanks, this is awesome

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I want to add my thanks to.

On a side note, I’m thanking all the Anet staff that work on week end to provide fix and communication to the community. I believe that the week end is meant to be by the side of our families and taking this time to work for us players really need some thanks.

Also, the new map are wonderfull, they are so large, beautifull… I love them.
Masteries are awesome to. This is really the first game that give me the feeling that thanks to my hard “work” I’m starting to slowly adapt to a wild environment. Thank you.

No core profession should be balanced around an optional elite specialization.

[Elite Spec Concept] Vindicator

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Don’t mind me but, isn’t this something ou already post here?

On another hand, I won’t criticize your idea, I already said that I like the idea of brands but not the idea of brand applied on ennemy due to the fact that it would be op as soon as you are not in 1v1 or totally useless because it wouldn’t stack and that would mean a waste of utility as soon as there is more than 1 “vindicator”.

Somehow, If I had to imagine a necromancer elite spec with a bow, I’d mock the ranger the same way druid mock the necromancer. It would be… hummm…

Name : Contractor
Weapon : Bow (short or long, I don’t give a ****)
Utility : Venom

Mechanism : The necromancer now have a permanent pet with him linked to the LF pool of the necromancer. This pet cannot be damaged but bonus from minion traits apply to him. In flesh realm, the pet do abysmal damage but proc venom. In shroud realm, the pet do large damage while the contractor mostly support it’s pet. Pet’s attribute depend of the necromancer’s attribute.
Added :
F2 : command to the contractor’s pet to attack the target
F3 : command to the contractor’s pet to stop attacking the target
F4 : stow pet (usable in combat)

Contractor’s shroud :

  1. Life shot : Shot low damaging bolt of life force.
  2. Shivering leap : command your pet to leap on targeted area, chilling foes in it.
  3. Frigthening howl : command your pet to howl, fearing foes around him.
  4. Black hole : command your pet to transform himself in a black hole, damaging foes in it and blocking projectile.

Venom :
Exemple :
Leeching venom : heal you and then grant you charges that siphon life and grant your pet charges that siphon life force.
Apostate venom : grant you charges that corrupt boon on the foe you hit and grant your pet charge that remove boon on foe it hit.

Weapon : Bow
(well a bow is a bow, just give it a minimum necro taste but make it a pure direct damage weapon)

Traits
Minor :
- Dark Contract : grant you the contractor goodies.
- Dark bond : your pet siphon LF whenever he hit
-

Poison line :
- Your bow skill have a chance to apply poison and recharge 20% faster.
- Whenever you apply poison, you siphon a small amount of life.
- Your poison do more 33% damage, Shroud 1 also apply poison.

Support line :
-
- While in shroud allies around you and your pet are periodically healed
- You share your venoms with up to 5 allies. Venoms recharge faster.

Conclusion :
Well… that just some random idea but I think it’s enough to gain the gist of it.

No core profession should be balanced around an optional elite specialization.

confusion about hero points

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

You need to unlock all your specialisations/skill (which is done with the point that you gain from leveling) then you hunt for PvE hero point challenge.
In the core game you’ll gain around 200 pt (wvw map were rewarding you with the 10 or so more point not sure what we will get with new wvw map). It’s 1 point per challenge in the core game.
In Heart of thorn map I’ve seen something like 11 challenges on the 2 first map, since it’s 10 point per challenge here, you can expect to gain 220 hero point within these 2 map (3rd map should have almost the same number so around 330 in total I guess)

Other way to gain hero point would be by leveling your WvW level and trading your “glory” against “tome” that will valid random hero challenge in PvE.

No core profession should be balanced around an optional elite specialization.

How to stay alive in pve?

in Thief

Posted by: Dadnir.5038

Dadnir.5038

For boss : learn tell, dodge on tell. Its easy, thieve is probably the profession with the most dodge in game.
For trash : blind them.
For every mob that can hit from range : use smoke screen.

Tips : do not rely on stealth except for trash skip.

actually standard pve build has just as many dodges as any class (nobody plays acro in pve)

Maybe I’m wrong but there is more than 1 or 2 skills on each weapon set.
D/D have an evade skill
S/D have an evade skill
S/P have an evade skill
SB have an evade skill
There are evade on some of the thief utilities skill.
Nobody said that you need to use acro to be able to have more evade than any other profession in game. Outside maybe of greatsword rangers. And yes I count evade skill that have a minimum of reactivity as dodge.

No core profession should be balanced around an optional elite specialization.

Vertical zone... comments?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

So far :
Verdant brink : A deliciously pleasant maze
Aura thingy : An interesting map with little mob that eat you like vultures on dead body.

No core profession should be balanced around an optional elite specialization.

MK Labyrinth no Mastery progression

in Guild Wars 2 Discussion

Posted by: Dadnir.5038

Dadnir.5038

when you look at the masteries panel, the area where you can level up your masteries are specified.

No core profession should be balanced around an optional elite specialization.

Inventory robbed Liquid World Exp to Boosters

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

To make it simple, they said that they would remove liquide experience and give xp booster instead to avoid people exploiting the wvw lvl up and building hero point faster than intended.

But I agree that this could have been said at least 1 month earlier.

No core profession should be balanced around an optional elite specialization.

Anyone full reaper yet?

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Still 5 skill / trait to unlock… Which mean still 8 challenge to go but I’m gated by challenge that require a masteries that allows to survive poisonous area.

No core profession should be balanced around an optional elite specialization.

Vampiric Trait change

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Phalanx Strength is increasing the dps of party members. And it is capped at 25 might stacks. Don’t get me wrong, it is really powerful, but needs much investment to get like this. It is a grandmaster trait, which is doing nothing on it’s own. You can’t just slot it in in all builds you can imagine like vampiric aura, you have to invest might sources in your build, otherwise this trait is useless.

Vampiric aura is increasing dps and healing for all party members, so it has 2 upsides instead of 1. Let’s look at the numbers. Vampiric aura siphons 33 health per hit. Like said (simplest example I can find this far), engineer is able to hit 15 times per second. This means engineer gets his dps increased by 495 and it is providing 495 hps. All you have to invest for this is 1 master trait, nothing more.
If we just would double the numbers, engineer would get 990 dps increase and gain 990 health per second.

But why not the idea with ICD? If we increase the health siphoned by a large amount and put an ICD on it, it could be really good and this for EVERYONE. It didn’t have to be tuned down just because 1 profession is able to do crazy stuff with this. I think this is the much better solution.

I agree that scalling in number is dangerous for siphon, but I do not agree with your statement on Phallanx strenght. Simply, vampiric aura impact is abysmal out of profession that have the ability to dish out a large number of hit/second. On most of the professions vampiric aura is a 70 hps/dps increase while phallanx strengh double/triple the damage of your party. Beside, the investment for warrior isn’t that great, with proper food he doesn’t even need to trait or gear differently.

No core profession should be balanced around an optional elite specialization.

Vampiric Trait change

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

The major issue with vampiric is that it depend of the number of hit/sec you can do.

Simply put, if you use the greatsword auto attack against a lone target, it will give you 40hp/s.

On an other hand, granted you use a weapon set like D/Wh with minion as utilities, your sustain per second will increase a lot (not having exact number but it should be around 400 hp/s)

Increasing the scalling on number is bound to create imbalance. Well, It’s not like we didn’t discuss about this subject over and over. The point is that in the end the necromancer will always be balanced around the maximum efficiency of it’s traits and siphon is an extremely dangerous tool when it come to maximum efficiency.

There are some that believe that siphon need to scale in number but with an ICD and some that are against this solution. Personnally, I believe that the main issue is the potential of the minion’s siphon and at the same time I would hate if they removed it.

NB.: I dislike the proposition of the OP, vampiric is one of our few sustain trait, we need this sustain possibilitie.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

How to stay alive in pve?

in Thief

Posted by: Dadnir.5038

Dadnir.5038

For boss : learn tell, dodge on tell. Its easy, thieve is probably the profession with the most dodge in game.
For trash : blind them.
For every mob that can hit from range : use smoke screen.

Tips : do not rely on stealth except for trash skip.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Which elite spec are you going for first?

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

Through my profession rotation, tomorow is elementalist day. So tomorow, I’ll work on tempest and see how far I can go.
Saturday will be thieve day, so I’ll advance daredevil (it will be faster since I will have learned from tempest).
Sunday will be warrior… etc.

Edit: Ow… I have to insert the revenant in the rotation and since it will be a female sylvari, it should be somewhere alongside the elementalist, thief, warrior and mesmer… Dang it…

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Raid : Putting the pressure.

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

This is going to be important to keep in mind—You can’t easily pub raids by design due to the need for voice coordination, understanding strengths and encounters, and so forth. This is the mentality shift: what matters is completing it at all, not necessarily completing it fast. The enrage timers put an upper limit on time spent per encounter anyway, and they force having enough DPS, but do not enough total DPS. Not every guild is [SC] or [vC] or [rT] or [DnT], and not every guild will be capable of running 10 DPS classes and winning every single time. That’s okay. I argue that even those pro guilds will find that having some anchor characters will increase the success rate enough to validate their use. For non-super-awesome guilds, those anchors will be even more important.

Well, I’m sorry but it hurt me that you don’t understand (or don’t want to understand) my point.

The kind of encounter that we tested, by it’s design, and timer is a part of it, only favor might staking, fury and burst of heal. Every defensive/offensive mechanisms that are a bit passive were in the same place as they are in the old dungeon : unneeded.

Does it take skill to dps a boss through minimal pressure? No
Does it take skill to survive a boss that put high pressure? Yes

A hard enrage timer in itself is something that say : this boss require a minimum dps.
A gradually increasing pressure is something that say : this boss require a minimum dps and a minimum of defense, it’s up to you to find your optimal party.

No core profession should be balanced around an optional elite specialization.

Budget(ish) Hybrid DPS Reaper Feedback

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

No core profession should be balanced around an optional elite specialization.

Why exactly... did Rev have to get... ?

in Thief

Posted by: Dadnir.5038

Dadnir.5038

Simply put, a “thief” is not an “assassin”.

A thief is a guy that either sneakily and swiftly make it’s path to it’s target or ambush it and then steal something from it. Be it it’s found or it’s life. This is a thematic that is supported by it’s natural high mobility, it’s stealth, it’s poisons and it’s traps. In fact a thief should be and is a profession that wear off it’s target through harassing it by taking advantage of sneak attacks.

An assassin, on the other hand is something more brutal, that like blood and murder. Something that focus only on killing it’s ennemy without any regard on the mean that he need to use. And that is what shiro is, a pure assassin that rush on it’s target to kill without any real subtility. In many way, shiro is closer to the warrior profession.

It’s the same thing when you put it that way. It’s just Assassins are focused on killing and not stealing shinies.
The thing is Thieves were born from GW1 Assassins and inherited most of their skills but they got corrupted by the dark side (stealth) and lost touch with much of their strength and technique. Without Cantha’s influence and teachings on the world they have lost their Way (of the Master).
Revenant was able to find the dead and buried Cantha in the Mist and take over what the original Assassins lost when they fell from grace and became obsessed with petty thievery and the evil shadow magic that grants stealth. It’s like a drug that they think is helping them but it’s actually killing them.

I love how you said it. It’s beautiful. So they lost their thirst for blood because they starve for stealth.

No core profession should be balanced around an optional elite specialization.

Why exactly... did Rev have to get... ?

in Thief

Posted by: Dadnir.5038

Dadnir.5038

Simply put, a “thief” is not an “assassin”.

A thief is a guy that either sneakily and swiftly make it’s path to it’s target or ambush it and then steal something from it. Be it it’s found or it’s life. This is a thematic that is supported by it’s natural high mobility, it’s stealth, it’s poisons and it’s traps. In fact a thief should be and is a profession that wear off it’s target through harassing it by taking advantage of sneak attacks.

An assassin, on the other hand is something more brutal, that like blood and murder. Something that focus only on killing it’s ennemy without any regard on the mean that he need to use. And that is what shiro is, a pure assassin that rush on it’s target to kill without any real subtility. In many way, shiro is closer to the warrior profession.

No core profession should be balanced around an optional elite specialization.

Hot vs Halloween

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Seem, like I’ll be one of the few that will do both because usually I quickly get bored of halloween so I’ll share my time between the halloween and maguma (one hour each per day not more).

No core profession should be balanced around an optional elite specialization.

Raid : Putting the pressure.

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

Nope, The point is that damage from the “decay aura” have to be negate thought passive healing/defense : Protection, regeneration, thing like soothing mist, weakness, vampiric aura, combo with dark field etc.

Damage from boss attack have to be evaded, reflected or blocked.

Unavoidable damage have to be disabled through the mean they give us.

And all of this still mean that you have to be as effective as possible through DPS if you want to beat the boss before breaking, so might, fury and sheer damage boost still have high value.

Now, the interesting thing is that as time pass, Retaliation start to gain a real value as well while it won’t have any kind of value with an enrage timer or with a boss that hit harder on it’s own.

The actual system just leave outside of the equation everything that is not pure DPS and burst heal which simply mean that there is no room for defensive stat in PvE since like you said a water field and some blast will take care of the consequence of a failed dodge on a big hit.

No core profession should be balanced around an optional elite specialization.

The Sad State of Our Stunbreakers

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Yeah, if there are skills like Mantra of Distraction, for example, then there should be serious counters to them, like short CD stunbreaks.

Well, in all honesty, the only counter to mantra of distraction is stability. Short CD stun break are as useless as long coold down stun break against this.

No core profession should be balanced around an optional elite specialization.

Raid : Putting the pressure.

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

Why shift from active to passive defense? To encourage lazyness? Up to now, you could’ve done every type of content in full Nomads if you wanted to and sleep through it, it just would’ve taken forever. I’m really glad raids require a certain amount of DPS so that you’re forced to stay on your toes due to a certain degree of squishyness. This game is about reacting properly to attacks, not tanking them kittenmit.

I’m not saying that there should be only one source of damage nor will there be only one source of damage. What I suggest is a mechanism that make the boss more and more threatening as time pass as a passive aura on the boss while other source of damage are still there and need to be avoided or disabled. Simply put It’s a system that require the group to be able to have a minimum of tankiness as well as a minimum of dps. And why shift active defense to passive? To make healing a thing! Because healing have to be needed as a active way to sustain your party.

You do not encourage lazyness by doing this. You encourage player to provide protection, retaliation, healing, debuff your enemy, use combo for something that isn’t only fury and might. This is all but lazyness, in a sense what you advocate is a system that is even lazyer than this one.

Actually, that’s not the case. The timer is to enforce enough DPS, not 100% DPS. A number of groups beat the first encounter in the raid during the beta while still having a celestial or knight’s or even cleric’s character (or two) in the party. Crystal has also confirmed that she’s lightened the enrage timer a little bit to give more flexibility. All of this leads to a composition requirement that should ideally be around 8 DPS classes, but doesn’t require all 10 players be pure DPS.

That is not the issue, what the enrage timer lead to is simply : learn the mechanic and play full DPS because this is what will be the most optimal way to beat it. An hard timer like this will always be more forgiving for full DPS party and less forgiving for defensive or mixed party.

On this encounter that we test on the BWE3, the most optimal way to beat it was full dps since heal could be provided without the need of healing power and a shield was enough to ensure agro on the boss.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Raid : Putting the pressure.

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

Translation: Lets completely destroy the effectiveness/contribution of any other group…so long as it means I never have to swap out of my nomad gear! Everyone else should have to pay gold/gems to change their gear around except me!
[sarcasm]Make it happen ANET![/sarcasm]

Well, you don’t get it…
The most effective damage mitigation of the game on small hit is not the gear but protection and weakness.

Beside, I think that a full Nomad gear party would be pretty much a suicide with this kind of ramping up damage. Not to say, that I would never play in Nomad gear even in WvW. Like I said this kind of mechanism would break a zerker team in 6-7 minutes and a defensive team in 11-12 minutes. Since zerk do twice to thrice the damage of a any defensive gear, there should be no issue.

And, on the other side, ain’t it the point of a hard enrage timer? destroying any kind of group that does not play full damage? Everyone should play with a damage oriented gear because otherwise you can’t beat the timer? That’s nothing more than staying on the current PvE metagame.

No core profession should be balanced around an optional elite specialization.

Double longbow totally crazy?

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

I don’t know if I understand you right but if you equip 2 same weapon, these weapons will share their cool down.

The only way it would be interesting is for on swap proc.

And I see that you use it for quick draw proc. Well it’s kinda ok but also super restrictive. Also, longbow is not really “welcome” in dungeon for a ranger.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Raid : Putting the pressure.

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

- It would make aegis or pretty much every “on block” skill less and less effective as a survival tool.

No, make sure guardians turn from still alright to barely decent/crappy, because why not. I got carried too many times by random aegis and now I want my revenge!

Not wanna hurt you but the point is to shift a bit survivability from active defense to passive defense. Guardian gain a lot of value with simply the ability to give protection and retaliation. Beside, guard can trait their aegis to heal on block which make them pretty much a free aoe heal.

No core profession should be balanced around an optional elite specialization.

The Reaper and Dagger dilemma

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Spear is kinda good as an underwater weapon. It’s so good that I crafted the legendary spear for the awesome shark attack on Wicked spiral… Love it… Only issue with underwater combat is the lack of LF generation. Being condi or power, I always starve for LF which is frustrating since Water shroud is awesome.

No core profession should be balanced around an optional elite specialization.

Raid : Putting the pressure.

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

Let’s still remember that we all can change stat on any ascended gear via the mystic forge for a very low cost. If you got a gear set, you’ll never need to craft another one for another stat, you can simply change them.

Shame you lose all of those expensive infusions and runes if you do this.

Everything have a solution… Let’s welcome the new infusion extracteur at the trading post, only 200 gem per infusion.

No core profession should be balanced around an optional elite specialization.

The Sad State of Our Stunbreakers

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Perhaps the design of the ranger when it come to hard CC is being a profession that prevent itself from being CCed instead of a profession that react after being CCed.

Idea which is supported by :
- good amount of dodge and dodge on skill
- potential stability uptime (Sotw, spirit of nature traited, strengh of the pack, trait enlargment)

Thus outside the fact that there is still 4 stun breaker on balanced cool down when you look at other professions.

Now I agree that it sucks that the elite spec Druid have no breakstun nor stability but every profession/elite spec need counter play.

No core profession should be balanced around an optional elite specialization.

Today's bomb?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Oh boy… lets have some fun with this…

  • Tomes of Knowledge won’t work on Revenants
  • Elite specs will have to be unlocked in PvP via gold
  • Server merges or WvW no longer server based. Now color based, like EotM
  • Scarlet’s Holo Fight, Nightmare Incarnate, and Marionette are new fractal dungeons. Additionally, Marionette becomes a new Guild Event (req 150 ppl to complete)

Still brainstorming other ones…

Hell yeah! That’ the spirit!!!

I’d add :

  • New PvE survival challenge instance introduced with a ladder. Fight against wave of mobs that grow stronger with each wave.
No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

ATTN: Devs 7 Easy ways to better Dungeon Play

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

All your other points aside, why the hate for sw?

Because what make SW one of the best way to gain gold is the mindless chest farm in which you just run around with a zerg, opening chest en masse.

No core profession should be balanced around an optional elite specialization.

Raid : Putting the pressure.

in Fractals, Dungeons & Raids

Posted by: Dadnir.5038

Dadnir.5038

And to be honest, the ship has sailed. People have invested ~600g+ in full berzerker ascended between armor and weapons. It would be a kick in the balls if you suddenly made encounters which punished them so heavily they had to dump another 600 gold on a different stat ascended set.

Let’s still remember that we all can change stat on any ascended gear via the mystic forge for a very low cost. If you got a gear set, you’ll never need to craft another one for another stat, you can simply change them.

No core profession should be balanced around an optional elite specialization.

Today's bomb?

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

So, girls and guys, what do you think today’s bomb will be?

Monday : Pet will have a 95% damage reduction on PvE -> Joy bomb
Tuesday : You’ll need 400 hero point to totally unlock an elite specialisation -> Anger bomb
Wednesday : ???

No core profession should be balanced around an optional elite specialization.

Bitfrost or Nevermore for DD?

in Thief

Posted by: Dadnir.5038

Dadnir.5038

Bifrost, just to burn the eyes of my ennemies with this blinding white trail. Only issue is that it will burn my eyes too…

Well… better use Nevermore, at least I won’t turn blind.

No core profession should be balanced around an optional elite specialization.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Wooh… 400 pts… that’s a whole lot’s of point… Unlocking elites spec for all profession will be really tiring.
Doing at least 200 wvw level x 9 profession… that’s gruesome…
Other solution being to grind million of exp in the jungle of maguma… and still have to unlock all defy…

Sigh … farewell real life, farewell…

hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.

https://forum-en.gw2archive.eu/forum/game/hot/elite-specializations-how-many-hero-points/page/6#post5628041

Pretty good point… 20 challenges, that’s will be fast
Simply, the number 400 is mindblowing but since it’s divided by 10… 40 or 20 is a less awfull number of challenge to do than 400.

No core profession should be balanced around an optional elite specialization.

The Reaper and Dagger dilemma

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Then take it as it is, dagger is meant to build LF and greatsword is meant to have a long chill uptime. The major reason that dagger feel better than the greatsword is because it’s a fast attack weapon and it’s extremly frustrating to use a sloooooow weapon when you are used to a fast weapon. Sadly, the slow thing is part of the design of the reaper and they could buf the auto attack to outdps the dagger auto that it still wouldn’t satisfy most of the players.

No core profession should be balanced around an optional elite specialization.