Showing Posts For Dahkeus.8243:

Preparations

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.

We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…

Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.

Yea, but a lot has changed. I mean, look at mesmers. In GW1, they were defined as being the shut down class, but since there are no unique debuffs, mana, or interrupt systems (outside of interrupting by CCing someone with something like a daze), they are incredibly different than they used to be.

While I was ok with preparations in GW1, they aren’t really at the top of my list of things I would like to see brought back. I miss being able to interrupt spell casting more than anything.

A proud achievement!

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Congrats! Champions can be tough since so much of clothy survivability comes from CC that doesn’t work on them, lol.

Ranger update

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Anet is basically Dean. The community is Lex.

Best reply in the entire thread.

I’d argue that it sounds like this could also apply to Robert Hrouda as Lex and the balance team as Dean (regarding Robert’s reply in the thread called “Robert Hrouda on pets in dungeons”)

As I’ve said before – I am not on the balance team… at best I can present things and harp on issues and constantly bring them up to keep them in focus, and to remind the people on the team and who make the decisions in the end that it is an issue that needs to get resolved. I’m a dungeon content designer who plays ranger at a high level, and that is why I am in the meetings, to be a representative for that sect (for lack of a better word).

This thread and my presence really isn’t damage control, otherwise I would have failed pretty hard at it in business terms. Making a visible list of issues to bring up with devs and allowing non-devs to see it isn’t exactly good damage control since it can set up high expectations, and the only reason this thread has reached the size it has (I feel) Is because I am posting in it; drawing even more attention that the topic would have garnered otherwise. So if anything my coming here has served only to shine a brighter light on the improvements needed to the ranger/pet/player dynamic (trademark).

(edited by Dahkeus.8243)

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Giving a 25% movement sig to mesmers doesn’t make any sense unless you truly believe that every class should have one.

ANet has said that Thieves should be the kings of mobility with rangers close behind, but it doesn’t make sense for mesmers to be the sprinters (they are, after all, a class dressed in ball room dresses and suits). Mesmer mobility is best illustrated by cunning, not pure physical prowess.

I’m not saying that every class needs a 25% Mov. Signet, what I’m saying is that Mesmers need an easier access to movement speed, wich all other classes already have, they will not be faster than these classes so I don’t see why are you calling them sprinters.

In a game where everything needs to be balanced, this is a small thing that is simply not balanced.

Are you saying that mesmers should be as mobile as thieves? In combat, we’re about as mobile with teleports and blinks and are only slower in terms of travel.

I was just suggesting a easier access to movement speed, something that is lacking to Mesmers, and you are already imagining a Mesmer vs Thief duel in your head.

This has nothing to do with duels. I wasn’t even specifically talking about PvP.

@ ODB: Necromancers have no teleports like mesmers and have crap for mobility, so a 25% sig isn’t making them into thieves. Ele mobility is ridiculous, but that’s a separate issue and I’m not defending it.

This game doesn’t have mounted movement, but it has waypoints everywhere. That argument doesn’t hold water.

It holds just as much water as it does for any other class that does have high mobility and out of combat reliable swiftness. Clearly the developers thought that ooc movement speed outside of waypoints was necessary, or they wouldn’t have given that to every other class. It appears that your arguments are the ones that do not hold water bro. Just for the fact that you keep talking about teleports as mobility…that does mean you are talking specifically about pvp. The argument has and will continue to be about ooc movement speed..not about pvp. That means travel without spending silver btw….like every other class can do easily.

Really?

Is this a troll post? Teleports are only PvP?

Ugh, come on. Every class has swiftness and just because not every class has 100% uptime on swiftness or a permanent 25% run speed boost doesn’t mean they NEED it. Being slightly slower than another class when running on your own isn’t gamebreaking or anything close, especially since there are so many AoE swiftness abilities.

And if you haven’t figured it out yet, you still travel distances quickly on a mesmer by using a focus for swiftness, then jumping ahead with blink and the 2 ability on the staff. Yes, you have to turn your character around quickly to utilize the staff for travel and it may take a bit of practice to pull this off effectively. I know, life is hard, but you can do it. Don’t give up!

Need a CoF p1 farm build!

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I’d suggest you pay no attention to any of the above posts. You do not run shatter for CoF p1.

Umm…I didn’t suggest a shatter build, but I agree that most of the replies to this have given some bad advice, such as not taking a focus offhand.

Need a CoF p1 farm build!

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Swap sig of illusions for sig of inspirations, at least on boss fights. When the warriors all use fgj before the fight, you can pop your sig to get them capped on stacks, which will make a big difference in how fast the fight goes.

Need a CoF p1 farm build!

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I’d recommend the build Strife posted at GW2Guru:
http://www.guildwars2guru.com/topic/79487-buildmy-dps-mesmer-guide-for-organized-dungeon-groups/

He has 6 minute runs posted on his youtube channel to prove the effectiveness of the build.

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Giving a 25% movement sig to mesmers doesn’t make any sense unless you truly believe that every class should have one.

ANet has said that Thieves should be the kings of mobility with rangers close behind, but it doesn’t make sense for mesmers to be the sprinters (they are, after all, a class dressed in ball room dresses and suits). Mesmer mobility is best illustrated by cunning, not pure physical prowess.

I’m not saying that every class needs a 25% Mov. Signet, what I’m saying is that Mesmers need an easier access to movement speed, wich all other classes already have, they will not be faster than these classes so I don’t see why are you calling them sprinters.

In a game where everything needs to be balanced, this is a small thing that is simply not balanced.

Are you saying that mesmers should be as mobile as thieves? In combat, we’re about as mobile with teleports and blinks and are only slower in terms of travel.

I was just suggesting a easier access to movement speed, something that is lacking to Mesmers, and you are already imagining a Mesmer vs Thief duel in your head.

This has nothing to do with duels. I wasn’t even specifically talking about PvP.

@ ODB: Necromancers have no teleports like mesmers and have crap for mobility, so a 25% sig isn’t making them into thieves. Ele mobility is ridiculous, but that’s a separate issue and I’m not defending it.

This game doesn’t have mounted movement, but it has waypoints everywhere. That argument doesn’t hold water.

(edited by Dahkeus.8243)

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Giving a 25% movement sig to mesmers doesn’t make any sense unless you truly believe that every class should have one.

ANet has said that Thieves should be the kings of mobility with rangers close behind, but it doesn’t make sense for mesmers to be the sprinters (they are, after all, a class dressed in ball room dresses and suits). Mesmer mobility is best illustrated by cunning, not pure physical prowess.

I’m not saying that every class needs a 25% Mov. Signet, what I’m saying is that Mesmers need an easier access to movement speed, wich all other classes already have, they will not be faster than these classes so I don’t see why are you calling them sprinters.

In a game where everything needs to be balanced, this is a small thing that is simply not balanced.

Are you saying that mesmers should be as mobile as thieves? In combat, we’re about as mobile with teleports and blinks and are only slower in terms of travel.

Mesmer needs a 25% Mov. Speed Signet

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Giving a 25% movement sig to mesmers doesn’t make any sense unless you truly believe that every class should have one.

ANet has said that Thieves should be the kings of mobility with rangers close behind, but it doesn’t make sense for mesmers to be the sprinters (they are, after all, a class dressed in ball room dresses and suits). Mesmer mobility is best illustrated by cunning, not pure physical prowess.

Upcoming Mesmer Changes/Concerns/Suggestions

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Mesmers have unique utility that makes them viable regardless of spec. Shatter specs may be the main way to go right now, but that’s because of how much better it is compared to other specs and not because other specs don’t make it worthwhile to use a mesmer.

Also, don’t look a gift horse in the mouth with stuff like the GS buff. If you really don’t like the piercing, then just stay at max range and only target your main enemy. At least you don’t have to invest in talent points for this like some other, less viable classes do *cough*ranger*cough*.

Which ascended amulet?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

You may get more stats from Celestial, but that’s because not all stats are created equal. Healing power, for example, is probably one of the weakest stats in the game in terms of how much of a difference it affects your output.

Toughness and Vitality also only make a difference on hits you take, which is significantly less for mesmers compared to something like a warrior or guardian since mesmers defend themselves through their abilities primarily rather than simply absorbing damage.

If you’re focusing on WvW, I could see going for some defensive stats, but otherwise, choosing the celestial over berserker is just replacing your important stats with fluff stats.

Just because you get more stats overall doesn’t mean you’re getting more benefit overall.

That’s my 2 cents at least.

Anyone use Sceptre?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I tried out scepter with crippling dissipation and debilitating dissipation, and I just don’t feel like it’s worth the sacrifices you have to make. At least not with my play style. I was finding almost immediately that the enemy wasn’t close to the clones when they would be replaced… in fact it seemed like with my play style the clone getting replaced was always the farthest one away from the mob, which was kind of frustrating.

Broken anyway.

I remember seeing something similar for rangers before they increased projectile speed for arrows. Considering how mesmers are doing compared to rangers, I can see why this has been overlooked for mesmers, but this is still pretty ridiculous. Hopefully this will be fixed in the future.

I’m fairly certain this wouldn’t work against the Mesmer scepter. Since the chain advances regardless of being hit, and iirc, the last one only needs a target to spawn the clone on, it doesn’t have to make contact.

That doesn’t make much of a difference if the clone casts the same ability that misses the target.

I mean, I have nothing against slow projectiles in game, but personally, making the basic small damage attacks so easily avoidable just doesn’t make for fun gameplay (my 2 cents).

The point of the dissipation traits is that when the clone dies/is overwritten, it explodes. That doesn’t rely on any sort of clone autoattacks in any way.

I don’t see how that really makes much of a difference when your auto attacks are missing, but ok.

As I said 3 posts ago…I don’t think Mesmer scepter has to hit in order to spawn a clone. All it needs is a target.

Yes, but that’s not the issue. Sure, it’s fine that you can spawn clones. You can get dps from the other abilities too, but that doesn’t justify having an auto attack that only lands on stationary targets.

If you are using the scepter with the intent of making the dissipation traits do your damage, you will be running a condition damage build. In a condition damage build, the scepter autoattacks are completely worthless with the exception of spawning clones. Whether or not they hit will not matter in your overall dps, only whether or not the clone explosion hits.

I think you’re missing the point…

But if you’re perfectly cool with your auto attacks airballing, more power to you I guess.

While it’s certainly a problem, if you’re using the scepter with the intent of doing damage via its autoattack chain, you’re gonna have a bad time. The chain is absurdly slow, and does absurdly low damage. The only saving grace of it is that it spawns a clone at the end of the third chain attack.

Yes…that’s exactly the point that I’m making…

Rangers skipped over again....

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Yup, and melee dps from rangers is still crap in PvE too. There’s a lot of talk from ANet about how melee should do more dps since it’s more dangerous, but short bow damage is still better than any melee damage we do, even though it’s far behind what something like a warrior, guardian, or thief will do.

Hell, even mesmers do more melee dps than rangers.

Anyone use Sceptre?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I tried out scepter with crippling dissipation and debilitating dissipation, and I just don’t feel like it’s worth the sacrifices you have to make. At least not with my play style. I was finding almost immediately that the enemy wasn’t close to the clones when they would be replaced… in fact it seemed like with my play style the clone getting replaced was always the farthest one away from the mob, which was kind of frustrating.

Broken anyway.

I remember seeing something similar for rangers before they increased projectile speed for arrows. Considering how mesmers are doing compared to rangers, I can see why this has been overlooked for mesmers, but this is still pretty ridiculous. Hopefully this will be fixed in the future.

I’m fairly certain this wouldn’t work against the Mesmer scepter. Since the chain advances regardless of being hit, and iirc, the last one only needs a target to spawn the clone on, it doesn’t have to make contact.

That doesn’t make much of a difference if the clone casts the same ability that misses the target.

I mean, I have nothing against slow projectiles in game, but personally, making the basic small damage attacks so easily avoidable just doesn’t make for fun gameplay (my 2 cents).

The point of the dissipation traits is that when the clone dies/is overwritten, it explodes. That doesn’t rely on any sort of clone autoattacks in any way.

I don’t see how that really makes much of a difference when your auto attacks are missing, but ok.

As I said 3 posts ago…I don’t think Mesmer scepter has to hit in order to spawn a clone. All it needs is a target.

Yes, but that’s not the issue. Sure, it’s fine that you can spawn clones. You can get dps from the other abilities too, but that doesn’t justify having an auto attack that only lands on stationary targets.

If you are using the scepter with the intent of making the dissipation traits do your damage, you will be running a condition damage build. In a condition damage build, the scepter autoattacks are completely worthless with the exception of spawning clones. Whether or not they hit will not matter in your overall dps, only whether or not the clone explosion hits.

I think you’re missing the point…

But if you’re perfectly cool with your auto attacks airballing, more power to you I guess.

Anyone use Sceptre?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I tried out scepter with crippling dissipation and debilitating dissipation, and I just don’t feel like it’s worth the sacrifices you have to make. At least not with my play style. I was finding almost immediately that the enemy wasn’t close to the clones when they would be replaced… in fact it seemed like with my play style the clone getting replaced was always the farthest one away from the mob, which was kind of frustrating.

Broken anyway.

I remember seeing something similar for rangers before they increased projectile speed for arrows. Considering how mesmers are doing compared to rangers, I can see why this has been overlooked for mesmers, but this is still pretty ridiculous. Hopefully this will be fixed in the future.

I’m fairly certain this wouldn’t work against the Mesmer scepter. Since the chain advances regardless of being hit, and iirc, the last one only needs a target to spawn the clone on, it doesn’t have to make contact.

That doesn’t make much of a difference if the clone casts the same ability that misses the target.

I mean, I have nothing against slow projectiles in game, but personally, making the basic small damage attacks so easily avoidable just doesn’t make for fun gameplay (my 2 cents).

The point of the dissipation traits is that when the clone dies/is overwritten, it explodes. That doesn’t rely on any sort of clone autoattacks in any way.

I don’t see how that really makes much of a difference when your auto attacks are missing, but ok.

As I said 3 posts ago…I don’t think Mesmer scepter has to hit in order to spawn a clone. All it needs is a target.

Yes, but that’s not the issue. Sure, it’s fine that you can spawn clones. You can get dps from the other abilities too, but that doesn’t justify having an auto attack that only lands on stationary targets.

Don't bring support, bring dps!

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

Until either player dps is toned down (looking at you, warriors) or damage taken from dungeons is toned up, there’s no point in taking something like an engineer who uses the elixir gun.

Warriors get a bad rap for this, and I think that’s unfair. Warrior’s are largely considered less-desirable in PvP, and you know why? They have poor sustainability. They have arguably the least damage mitigation of any class in the game, and they are optimal in melee range, the most dangerous range to be in for any end-game content. This is counterbalanced by their incredible melee dps if the enemy sits in their attacks. The reason warriors are so good, though, isn’t because they are overpowered or something, it’s because the content that players frequently call for berserker warriors in is so easy that you don’t even really have to mitigate damage. The enemies are so easy that you just take the hits, damage them, and win.

I suspect that class diversity in dungeons, CoF in particular, will see a huge boon once CoF gets revamped and the bosses are no longer pathetically easy. Warriors will still be good, don’t get me wrong (because they should be at that high risk position), but there will be a lot less “warrior only” groups looking for more if ANet handles the revamp properly.

It’s a double-edged problem, yes. Damage taken by the group is low, which encourages the glass cannon approach from dps and allows warriors to berserk through content, but that’s not the only issue.

Warriors still blow all other classes out of the water in terms of raw dps, even when those other classes go full melee glass cannon. Ever try a full glass cannon build on a ranger while using the 1h sword?

I’m not saying that the lack of warrior’s defense and PvP viability isn’t a problem, but that’s a separate issue entirely. Yes, warriors in general suck pretty bad for PvP and that should be fixed too, but making them dps kings in PvE doesn’t help the situation.

If it were up to me, I’d give warriors more stun and knockdown abilities for PvP to make them the linebackers that they should be. In PvE, even if you tone down their dps, they’re still worth bringing because of the utility and buffs that their shouts/banners provide.

Anyone use Sceptre?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I tried out scepter with crippling dissipation and debilitating dissipation, and I just don’t feel like it’s worth the sacrifices you have to make. At least not with my play style. I was finding almost immediately that the enemy wasn’t close to the clones when they would be replaced… in fact it seemed like with my play style the clone getting replaced was always the farthest one away from the mob, which was kind of frustrating.

Broken anyway.

I remember seeing something similar for rangers before they increased projectile speed for arrows. Considering how mesmers are doing compared to rangers, I can see why this has been overlooked for mesmers, but this is still pretty ridiculous. Hopefully this will be fixed in the future.

I’m fairly certain this wouldn’t work against the Mesmer scepter. Since the chain advances regardless of being hit, and iirc, the last one only needs a target to spawn the clone on, it doesn’t have to make contact.

That doesn’t make much of a difference if the clone casts the same ability that misses the target.

I mean, I have nothing against slow projectiles in game, but personally, making the basic small damage attacks so easily avoidable just doesn’t make for fun gameplay (my 2 cents).

The point of the dissipation traits is that when the clone dies/is overwritten, it explodes. That doesn’t rely on any sort of clone autoattacks in any way.

I don’t see how that really makes much of a difference when your auto attacks are missing, but ok.

GS hitting multiple targets soon.

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

As someone that’s played a ranger with Piercing Arrows, this is awesome, at least for PvE. There’s a reason that the Piercing Arrows trait is a must for any serious ranger build in dungeons.

However, I don’t see it being as big as it is for rangers since a pierce on all arrow attacks (including cripple, knockback, etc.) isn’t as big as simply getting piercing on the auto attack of the gs.

Why is CoF so hard?

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

It depends on what path you’re talking about…

Path 1 is incredibly easy and short. This is why people do speed runs of the dungeon in 6-10 minutes each.

Ranger in Dungeons?

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

There’s two sides to this argument:

Side 1 claims that rangers are useless regardless of player skill.

Side 2 claim that rangers are fine if you just L2P.

The reality is this:
- You can clear any dungeon content in GW2 with a ranger
- However, you will clear any dugneon content more efficiently using a mesmer, warrior, or even guardian.

I’ve played a ranger since beta, but I’m rerolling to mesmer now. This isn’t because I hit some sort of glass wall playing a ranger, but because I can do equal to greater damage on a mesmer while providing utility that matters (time warp, feedback, portals, etc.).

Mesmer Illusions in TA and Arah

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

Oh come on, the encounter is a joke. Unless you have a pug that doesn’t understand how to get in the bubbles, there’s no reason that you can’t clear it, even though it does insta-kill clones, pets, etc. and even then it’s still doable.

And I say this from the perspective of someone who’s done TA primarily as a ranger.

Also, mesmers don’t lost as much damage without clones as a ranger does, especially since feedback and projectile reflecting works in this encounter.

Don't bring support, bring dps!

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

Yea, the big problem is that the heart of support (healing) is pretty worthless in PvE where you can simply avoid so much of the damage with well timed dodges. Until dungeons are balanced to deal a steady amount of damage in addition to the avoidable burst damage, there’s not much need to bring anyone who heals the party.

Right now, support does best when it stacks might, reflects projectiles, and drops combo fields, but this can all pretty much be done with DPS classes. This is why a dungeon group with warriors, 1 mesmer, and maybe 1 guardian do so much better than any group with any other class.

Until either player dps is toned down (looking at you, warriors) or damage taken from dungeons is toned up, there’s no point in taking something like an engineer who uses the elixir gun.

Anyone use Sceptre?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I tried out scepter with crippling dissipation and debilitating dissipation, and I just don’t feel like it’s worth the sacrifices you have to make. At least not with my play style. I was finding almost immediately that the enemy wasn’t close to the clones when they would be replaced… in fact it seemed like with my play style the clone getting replaced was always the farthest one away from the mob, which was kind of frustrating.

Broken anyway.

I remember seeing something similar for rangers before they increased projectile speed for arrows. Considering how mesmers are doing compared to rangers, I can see why this has been overlooked for mesmers, but this is still pretty ridiculous. Hopefully this will be fixed in the future.

I’m fairly certain this wouldn’t work against the Mesmer scepter. Since the chain advances regardless of being hit, and iirc, the last one only needs a target to spawn the clone on, it doesn’t have to make contact.

That doesn’t make much of a difference if the clone casts the same ability that misses the target.

I mean, I have nothing against slow projectiles in game, but personally, making the basic small damage attacks so easily avoidable just doesn’t make for fun gameplay (my 2 cents).

Anyone use Sceptre?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I tried out scepter with crippling dissipation and debilitating dissipation, and I just don’t feel like it’s worth the sacrifices you have to make. At least not with my play style. I was finding almost immediately that the enemy wasn’t close to the clones when they would be replaced… in fact it seemed like with my play style the clone getting replaced was always the farthest one away from the mob, which was kind of frustrating.

Broken anyway.

I remember seeing something similar for rangers before they increased projectile speed for arrows. Considering how mesmers are doing compared to rangers, I can see why this has been overlooked for mesmers, but this is still pretty ridiculous. Hopefully this will be fixed in the future.

Call of the Wild - Do NOT attack

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Of all the bugs in this game (of which there are plenty), this one annoys me the least. Call back your pet after casting warhorn or don’t target an enemy. Problem solved.

Mesmer clones take JM aggro too ya know...

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Two reasons:

(1)
When I’m on my Mesmer and a clone gets popped, I summon a new one and my damage isn’t really impacted

When I’m on my Ranger and my pet gets targeted, I swap him out (if able). If not, he dies and now I have a long cooldown. This often results in the pet being dead and reducing the ranger’s effectiveness as their pet is a decent portion of a Ranger’s damage even if they are not beastmaster spec’d.

(2)
If we want Jade Maw to stop targeting illusions, Mesmer can simply stop creating them.

If we want Jade Maw to stop targeting Ranger pets, we have no option. Jade Maw targets Ranger pets even when they are already dead and Ranger’s can’t permanently stow a pet … any damage or combat action un-stows the pet.

1) No, that’s EXACTLY what people complain about. Because now JM fight takes longer as one of his “shots” were wasted on your clone. And if you stop creating clones you stop doing damage…don’t lie. You know you do. I thought shatter mesmer was the highest DPS build for your profession? Hmm….

2) First of all, my pets aren’t really dead that long. I said “if it really bothers the team I can leave it dead” but usually I don’t because it doesn’t get targeted enough to really matter. Ask the people I’ve saved and helped complete smooth runs with whether they’d rather play with me or someone else. I do just fine. That being said, the fact is that you don’t need MAX DPS for the JM fight. You just need teamwork and positioning. You also need stability to run and pick up crystals and rangers have a lot of stability / stun break / dodge / evade (shared anguish + stability training / RaO / SoR / LR / Swoop).

Let’s just list out the weaknesses of every profession? I mean, how come when a knockdown strikes the team and I’m the only one left standing to hit SoR and stand everyone up, how come people don’t say “WHOA THAT WAS COOL RANGERS ROCK”? Or when I rezzed your warrior pal who still needs to learn how to dodge? Search and Rescue has saved more new warriors in dungeons than I care to count.

Get off your high horse, please.

Whoa, what’s your problem? The guy just gave you a simple straight answer to what you asked. There’s no reason to be a jerk about it.

Necromancer: What should we be good at?

in Necromancer

Posted by: Dahkeus.8243

Dahkeus.8243

In a perfect world, this is how I would balance the game:

Warriors: Make them the linebackers of the game. Let them excel in stuns and knockdowns. They should be able to close distance for melee very well.
Reduce their PvE dps to be more in line with other classes.

Thieves: Burst dps and stealth. They should be particularly good at applying blind. Very high mobility.
– Boost their PvE survivability to be more in line with other classes.

Rangers: Single target ranged dps should be high. In PvP, they should excel at snaring enemies (fits in line with the role of the trapper and transitions well from the crip shot rangers of ye olde GW1).
– Boost PvE dps and make PvP maps larger so that there is the need for a person who excels in snares.

Necromancer: Should be the kings of AoE conditions. Also should have the most application of poison. Low mobility should be offset by vampiric drain-tanking abilities. This should be a strong steady dps pressure class.
– Boost PvE dps and make larger maps that empower AoE conditions.

Mesmers: Should be pretty much what they are now
– No changes

Engineers: Should be great at support roles. Should have great slot skills that benefit the group and have good healing capabilities for others.
– Increase the steady dps (not burst dps) that players receive in PvE so that healing and support builds are more viable.

Guardians: Should be pretty much what they are now.
– No changes

Elementalists: Should be pretty much what they are now
– No changes

So they added Riding clothes...

in Guild Wars 2 Discussion

Posted by: Dahkeus.8243

Dahkeus.8243

“Our brand new Riding Boots, Riding Pants, and Riding Gloves will give you that classic equestrian look.”

Am I the only one that gets the idea that they are thinking about adding mounts of some sort? I know Anet has stated that they would never add mounts but it seems weird to have riding clothes if we’ve nothing to ride, except perhaps the flying broom.

It’s actually all one big typo. They’re supposed to be “writing clothes”. In the next expansion, you kill bosses by writing essays.

Ranger Commander build for WvW

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Sounds like a greatsword build with runes of centaur would be a perfect fit. Use a 1h+ warhorn for your offhand and you can give 100% swiftness uptime to everyone in the area.

Why won't you help me give you more money? (Storage)

in Guild Wars 2 Discussion

Posted by: Dahkeus.8243

Dahkeus.8243

+1 on this.

Don’t tax players for having cool town clothes. Even if the player isn’t spending $$ to get their town clothing, being able to bring and equip fun town clothing without using bag space encourages players to wear the stuff more often, which reciprocates the desire to buy cool town clothing.

Also, put some more emotes and/or dances on the gem store if you want to pry some $ out of me.

Portal: Uses beyond WvW & Jumping Puzzles?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

I found that it was relatively helpful when fighting the boss in TA Story Mode with the spider adds. I mean, if you have a group that knows how to circle kite well, then it’s not really an issue, but if you’re like me and end up in a pug where half your group is dead in the first few seconds, then it’s pretty handy to give you some extra time where you’re not kiting to drop time warp or something like that.

Who is your favorite dungeon boss?

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

Lieutenant in AC EM.

Which rune would work best on mesmer?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Think Im fighting a loonly battle for Rune of Air. My oppinion is still thu that the mobility with Air, staff and blink is enought and the dmg of rune of Air is unbeatebal by any of the mentioned runes in wvwvw.

/Osicat

Question: Is the 6th rune worth it for the lightning strike, or do you go with 5 runes of air and 1 of something else?

Why is your Mesmer fun?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Why do I like playing mesmer? Because I used to play a ranger.

I Love the Mesmer but...

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

If you want to travel quickly, don’t rely on focus swiftness alone. Use Blink and Phase Retreat (from staff) as well. To use Phase Retreat, do a quick 180 turn and cast the ability while you’re not targeting any enemies, then turn around again and continue running.

And of course, as others said, there’s always runes of centaur.

@ Esplen: Ranger used to be 10%, but that signet was buffed to 25% a while back. The tooltip still says 10% though I believe.

I’m aware of these. I usually don’t run with blink on unless I’m portal bombing. Call it a blessing or a curse, but mesmers have so many amazing utilities I can’t pick 3 lol. I run decoy, mirror images/portal, and veil. If I portal bomb I change decoy to blink.

Also, I don’t think you have to face the target to use number 2. I’m rpetty sure you can just run past it and it will work, but then won’t that lower my speed by being in combat? I haven’t really tried it as I’ve been running GS + Sword/Focus. But with the recent nerf/bug to izerker I’ll probably change GS to staff, and go a little more tank when I get new gear

I think you misread. Don’t target any enemies when you use the staff for running. Just point your character in the opposite direction, then cast the ability, then turn around again. It jumps you directly backwards when you cast it without a target, which is why you need to do two quick 180s.
Keybinding about face works well for this.

Why is your Mesmer fun?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Why is your mesmer fun?

Do I have to answer more than this?

/Osicat

I’ve watched a lot of PvP videos, but that’s definitely one of the best I’ve seen. Amazing use of portal, especially with stomps!

Also, thank you for choosing some chill music. I can’t explain exactly why (since I like metal, dub step, etc.), but this just worked really well with PvP play.

What is the future of the Ranger?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I don’t see much of a future since there’s almost nothing done for class balance on every patch.

Sadly, because of this, the meta is stale and my favorite class has been in a mediocre to bad place (depending on what part of the game you’re talking about) for too long. This is why I’m spending my time on a mesmer now.

How much can a glass canon pet crit for

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Best I’ve seen was about 10k from a raven F2 when it was fully stacked with might, but it’s possible to get higher with the right stacking of things like sig of the hunt and hilt bash.

Which ascended amulet?

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

When it comes to selecting an ascended item, think of it this way:

What gear sets will you want for the various things you do?

There will be some times where you want a mix of offense and defense stats for sure, but there will never be a time when you want 100% all defense stats. However, there will be some times when you want 100% offense stats (such as CoF speed runs and such).

Because of this, I say go berserker. If you need more defense, you can always swap a cheap exotic for something with a lot of defense, like ‘of the soldier’ or something like that to offset the lack of defense on your ascended amulet.

I Love the Mesmer but...

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

If you want to travel quickly, don’t rely on focus swiftness alone. Use Blink and Phase Retreat (from staff) as well. To use Phase Retreat, do a quick 180 turn and cast the ability while you’re not targeting any enemies, then turn around again and continue running.

And of course, as others said, there’s always runes of centaur.

@ Esplen: Ranger used to be 10%, but that signet was buffed to 25% a while back. The tooltip still says 10% though I believe.

Mesmer Downed State

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Mesmer downed state is wonderful in PvP unless you’re trying to do the stomping…

…but it’s a pain in the butt for PvE. I mean, it’s still not the worst, but I’m jealous of eles.

cof speed runs

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

Oh, as for an explanation, check out the vid Strife posted:

cof speed runs

in Mesmer

Posted by: Dahkeus.8243

Dahkeus.8243

They do cut down a considerably amount of time off your run, yes.

Luring hellstroms, as you mentioned, makes burning them a lot faster since your warriors can deal equal damage to all 3 at once instead of doing the same damage multiple times to multiple separate targets.

Also, the port of the NPC shaves off probably a good 30 seconds from your run, which is substantial when you’re doing multiple runs.

I mean, in the end, having people that cleared out their bags and don’t need to take frequent afks will always, always make a bigger difference (this usually matters more than the profession choice of your group), but when it comes to the run, a good mesmer who knows how to do more than just drop a few time warps and a portal will make a big difference.

What do you want from my ranger??

in Fractals, Dungeons & Raids

Posted by: Dahkeus.8243

Dahkeus.8243

I’ve played a Ranger since launch. I love the playstyle and I even grew to love having a pet….
But even when playing my best, I still didn’t really bring anything worthwhile to the group.

I mean, people talk down on engineers too, but at least a condition damage engineer can stack vuln on enemies enough to make them worth bringing. The only thing that’s really uniquely good about a ranger is healing spring.

So, I’m rerolling mesmer. Don’t get me wrong, I didn’t reroll just to have a strong class that’s desired in dungeons, since mesmer was my second favorite class in GW1 (next to ranger), but it was really the tipping point for the change.

Where are all the sword rangers?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

It’s great in PvP and for solo PvE, but in dungeons, sadly, it either requires you to be super squishy to get the same dps or requires you to spend a lot of stats on survival. =(

Feb. 26 stealth nerf?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Jaguars scale just fine with BM. I compared tests with 30 bm to the tests I made with 30 bm before the patch (see my link above) and there’s no real difference.

Feb. 26 stealth nerf?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I have a thread with dps measurements using pets in the Mists before the patch. I’m at work and won’t be able to test until later tonight if at all, but if anyone else wants to do some quick tests to compare, just take a ranger to the mists, spec into only 10 or 30 BM (depending on which chart you’re comparing to) and time how long it takes to kill the heavy golem.

Here’s the link to the thread with pre-patch data:

https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Pet-DPS-Comparison

I just finished some tests with the jaguar and I didn’t find anything really out of the ordinary…

Either this is something that’s just from people’s perception or it’s something that doesn’t affect the mists.

Ranger Pet DPS Comparison

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

Warning: There have been reports of pets doing less damage since the last patch. This data is based upon tests performed before the patch, so I cannot confirm if this is consistent with the current state of the game

Feb. 26 stealth nerf?

in Ranger

Posted by: Dahkeus.8243

Dahkeus.8243

I have a thread with dps measurements using pets in the Mists before the patch. I’m at work and won’t be able to test until later tonight if at all, but if anyone else wants to do some quick tests to compare, just take a ranger to the mists, spec into only 10 or 30 BM (depending on which chart you’re comparing to) and time how long it takes to kill the heavy golem.

Here’s the link to the thread with pre-patch data:

https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Pet-DPS-Comparison