Agree with everything in this list.
+1
Properly geared You can easily land a 3 sec Skull crack which will let u finish the whole HB if you so desire. Or better yet u can Stop the HB at the final attack and use bulls rush u can Kd them for another 2 secs which will give you enough time to WW into rush/auto atk chain pretty much guaranteeing death on any class that relies strictly on heals. […]
And after the first second you’re attempting this the ele used one of his 3 stunbreakers and completely messed your so-good rotation. Srsly?
well on highest level also ranger engi mesmer are super 1v1 classes and if i say necro elite hitting 3-4k on me with my 13k health thats ridicilous….
All it takes is dat one dodge roll in water attunement and hey, you’re full health!
Protip – anything that stuns, interrupts or impairs movement in ANY way ruins any Ele.
Stuns, interrupts and impairs screw pretty much any class… but i’m guessing you missed the part where people mentioned Eles normally run with 3 stunbreakers? Basically 3-2 times more then any other class out there?
@Thread
What people has to realize is that Elementalist has to much of everything. The only effective way i’ve seen to kill elementalists fast enough is a full berserk thief to backstab him out of nowhere. And even then the elementalist has the chance to mist form into an ally that can ress him..
I’m around rank 100-200 in EU ladder, constantly fighting 3-4 elementalists groups…. And i’m pretty sure BooN (was rank 1 today/yesterday) usually runs 2 elementalists… so if you come here and say that they are fine, i’ll honestly think you’d be a mentally challenged person.
(edited by Deep Star.6541)
spread out more.
I think you missed the part where he said that it was 3 elementalists… its not like they don’t have insane mobility and 3 stunbreakers… Oh right, the mesmer also probably had portal too so… how does spreading out more helps against this amount of mobility?
I just fought top 50 rank in ladder premades with 4 elementalists and 1 guardian.. earlier this week i saw many groups top 50 or so normally running 3 elementalists…
I agree with the idea to be honest. While we don’t have a soloq ladder this could be a way out to stop the carebearing and/or the need to form full groups in order to progress in the ladder. Or even makes it easier if someone try out a new toon out in tournaments to fill a role or something.
Either that or a way to turn on/off your ratings while you’re solo or with maximum 2 other people…
The guy above me also had a decent idea tbh.
So uhm… i shouldn’t solo queue anymore ? :O
And doing random teams with people from friends list is going to end? Since all the top kittenes won’t want to go down in their rating?
Btw, biggest Anet troll?
“Log in to view stats based on your profile”
And… nothing? XD
(edited by Deep Star.6541)
And right after Jonathan Sharp said that in your quote i said right below him:
So with the Thief, we feel like their straight burst with some sets is too good as it is (Mug/C &D/BS/heartseeker), but a lot of other things are weak in comparison, which is bad.
The goal is to allow them to punish boons (something we also want to try with the Warrior) while also improving their mobility with all weapon sets (since Shortbow is already strong at that, but it overpowers other options).
As Allie said, we want to be careful to balance their WvW/PvE potential against their PvP potential, and then inside of PvP, we have to be careful to watch how they perform at high ranks vs. low ranks.
Do yourself a favor a split PvP from WvW/PvE.
Thief will still be the thief, the class will not change, but some values should in order to balance out PvP. It will not be a big impact for people who come out of WvW/PvE into PvP… the mechanic is the same, just some values and %s should be different.
Same for other classes… this is a very friendly advice that will make your work at least 2x easier..
So yeah.. Totally agree, it’ll make everybody’s life easier and easier to balance it out too.
In groups i normally run as a close point holder with portal/illusion of life/mirror images. Which means at the opening of the match someone must always come with me (usually is either a thief or engineer or necromancer) to fight off the elementalist, or against aggressive groups who send 2-3 players to far point. After close point is taken i proceed to help in the middle team fight and if close point is being contested again (while i still have the portal up) i use it and let my team know so that someone can also go through and help me kill the enemy faster. If i don’t have the portal i try to reapply or just generally keep an eye in the enemy movement (your team also help you with that) so that i know i have to pull back to close point etc.
There are times i’ll find myself in 1v1 situations though (especially when my team grows kitteny due the good start and assault far point), and as a mesmer without much utility for 1v1s besides mirror images, my main strategy is to try create some fake bursts with sword leap/swap and blurred frenzy in order to try force my enemy to pop stun-breakers/dodges/heals (since most people consider that i’ll shatter once i get you immobilized) and basically let him beat me till ~60-70% of my health, when i’ll try deal as much damage as i can (full shatter rotation) and hopefully he’ll drop me below 50% which will recharge my shatters again so i can do another rotation… make sure to save your interrupt for after the shatters since he’ll try pop a heal right after. I guess what i’m trying to say is that your best shot is to pop your burst first (while you’re above 50% health) and then pop it another time below 50%.
(edited by Deep Star.6541)
So long as PvE balance doesn’t suffer for the sake of PvP, I’m fine with it, but I am concerned.
Scaling boon hate with conditions is an interesting idea that someone already brought up. Could help make some builds that are currently garbage viable and open up a few other amulet choices for thief. Not a bad idea.
Makes sense. But like the guy above me also mentioned, perhaps it is a good idea to make something to dispel the boons rather then just scale % damage. Or something such as make the enemy’s boons 50% less effective when you apply the “boon hate” thingy (could be maybe a debuff?).
In this way bringing a “boon hate” warrior/thief (please make sure to give this new feature to the unused specs.. and perhaps buff/fix them abit to create build diversity) would make sense, since in the high-end meta most groups are either running with 2 elementalists or 2 guardians… either way two boon-dependent classes.
(edited by Deep Star.6541)
So with the Thief, we feel like their straight burst with some sets is too good as it is (Mug/C &D/BS/heartseeker), but a lot of other things are weak in comparison, which is bad.
The goal is to allow them to punish boons (something we also want to try with the Warrior) while also improving their mobility with all weapon sets (since Shortbow is already strong at that, but it overpowers other options).
As Allie said, we want to be careful to balance their WvW/PvE potential against their PvP potential, and then inside of PvP, we have to be careful to watch how they perform at high ranks vs. low ranks.
Do yourself a favor a split PvP from WvW/PvE.
Thief will still be the thief, the class will not change, but some values should in order to balance out PvP. It will not be a big impact for people who come out of WvW/PvE into PvP… the mechanic is the same, just some values and %s should be different.
Same for other classes… this is a very friendly advice that will make your work at least 2x easier..
PvA
Players vs arena net
KvW
Karl vs warriors
Actually this made me giggle a little bit. Wasn’t there a time, i think something around 6 months ago where everybody thought the devs played warriors?
Player versus Conquest Mode.
I would tell you to join us in PX. Ruins of Surmia, check our website @ my sig ;o
Me and another 2 are US time based player though, rest is EU. We used to have no more then 15 players during wvw, but numbers dropped to 5-8 or something.
We recently dropped down in tiers for this very same reason… with this new “patch” every single top tier is full of 50-60 zergs all around and we’re looking more for small scale.
Think the objective in the long run is to replace the hot joins for the custom arenas or something.
The problem is that player customization at the level you’re describing isn’t possible with how our content pipeline is set up. It’s much less work to just make a polished map built specifically for something like death match even if we don’t support the game mode officially.
It’s really not a “custom” arena given the parameters you guys already presented. I’m sorry to say that, but I wouldn’t pay for something that’s basically the same.
I can password it…wohooo
I can set the score….wohooo
I can set the number of people…wohoooBut at the core I cannot change the experience
Oh yeah, why I am not able to customize the damage of mug in my own arena right? Why am I not able to customize the range of rtl for elementalists in my custom arena.. Its totally not a “custom” arena without those possibilities…
Quoted from: https://forum-en.gw2archive.eu/forum/pvp/pvp/What-will-be-custom-about-custom-arenas
Options that we have working internally, so far, include:
Name
Password
Message of the Day
Max Players
Minimum Players
Respawn Time
Score Limit
Team Size
Time Limit
Respawn Type (Wave or Individual)
Autobalance Toggle
Lock Gear Toggle
Lock Skills Toggle
Ready Button Toggle
Spectators Toggle
No Stats Toggle
Map selection
The problem is that player customization at the level you’re describing isn’t possible with how our content pipeline is set up. It’s much less work to just make a polished map built specifically for something like death match even if we don’t support the game mode officially.
But something as: Holding objectives grants no points or you simple cannot hold an objective. Something like this is possible yes?
Yup, we’ve talked about having the ability to turn off capture points.
Thanks for the reply. Luv ya long tiem
Hopefully more people will be interested in spvp again since we’ll be able to get somewhat rid of the conquest game mode that plagued gw2 so far. Even though it is a very good game mode.. it just shouldn’t be the only option in my opinion. This will automatically shift the meta for more group support and team fights for those kind of arenas hopefully.
Cheers!
The problem is that player customization at the level you’re describing isn’t possible with how our content pipeline is set up. It’s much less work to just make a polished map built specifically for something like death match even if we don’t support the game mode officially.
But something as: Holding objectives grants no points or you simple cannot hold an objective. Something like this is possible yes?
Hang in tight Ostrich :p
I was thinking about Custom Arenas recently and an idea popped in my head; could we be allowed to set the boundaries of a map? For instance, could we be allowed to say only the middle of Legacy of the Foefire is a combat zone and everyone gets spawned around that area?
I believe having the ability to set boundaries around an area allows for less “running away to heal up” scenarios in the inevitable deathmatch arenas we’re going to get from customs.
I think we’d make new maps before we would do something like that honestly.
In some other thread it was said what would be “customized” in these arenas, and it sounded very good… although would it be possible to be able to “deactivate” an objective so that you’re able to create a sort of death-match “game-mode” our selfs? In which the only way to gain points is through killing your enemy (and those gained points could also be adjusted as well).
Just imagine how many doors this would open.. Websites such as ESL could build their own custom arenas with their own set of rules and leaderboards where teams could compete against each other. And it would also completely change the meta as in full bunkers/burst would not be the best choice over balanced team oriented setup since having a bunker sitting in a point and having an Elementalist rtl to far point would not be as necessary anymore. I believe this would be food enough to give you guys enough time to bring in the other features that this game needs.
I believe the change was necessary, but it should definitely had came along with changes to make both rangers and warriors more viable, such as either buff in damage in some areas, cc or whatever. Thiefs barely got hit by quickness nerf to be honest.
What i really wonder though is why no real nerfs to bunkers?
If you want esport or any good pvp action you seriously gotta fix elementalists. EU meta is 2 elementalists nearly every single team.
We just had a group without an elementalist and it is so annoying… conditions completely screw you up without having a kitten spamming water and cleansing that kitten… and don’t even get me started on the mobility/healing, plus mist form ressing a downed player, or just buying time for that massive bunker to arrive to the still not capped node to sit there again for the next hour or so…
(edited by Deep Star.6541)
Its very annoying. Its like fighting against a thief/warrior in team fights just to get crushed by their insane downed state damage..
Ofcourse if you’re in a team it should be no problem because you communicate and all that having quickness/stability stomps and so on.. but think of this for the soloq players or the new players.. Its kitten
Anet, i really hope that in the custom arenas you be able to remove the downed state all together. Imagine the possibilities it would bring for each webside/guild to host their own tournaments and their own formats of fights they want if they have all these custom possibilities in their hand. I hope ESL kicks in and bring in a format and host daily tournaments, and we could even use ESL ladder.. would be awesome!
Very soon = 1 month
soon = 2 months
soonish = 3 months
in the near future = 4-12 months
“We are looking into it” = never thought about that…
Vizunah is french (correct me if i’m wrong), so I don’t see english/other language ppl hopping onto it. Vizunah declines it has canadian (or other french american) players. That leaves only France county, Wallony in belgium and some affrican countries. That makes me conclude Vizunah is a France +1 gmt playing server that has special shifts in when it’s players play. Imo evening = primtime. France +1 gmt (same as 90% desolation) = peak hour. If these facts are wrong, then come with honest replies ‘we are not only in gmt +1, because we got people from country X’ thanks. All i want are honest replies, and Troma did that succesful. I hope the other vizunians are ‘as honest’ too.
And I repeat, correct me if I’m wrong
If you don’t, well this assumptions will remain sadly.
The reason i’m asking these questions is because i’m tired of the ‘no we don’t have american time zone people’, but ’ we have a life, it’s not france +1 gmt people morning capping. Contradiction I don’t like.
Cheers
[/quote]
If you’re expecting honesty in the internet…
EU or NA?
Rangers in BM spec? Its odd i haven’t seen those lately.. at least in EU tournaments.. I could be wrong though.
I think necro is one of the most powerful classes in team-fights to keep the conditions rolling. All he needs to know is where to position himself. As i see most good necros are not running in the middle clusterkitten at all, they just take terrain advantage being in balconies in the middle objectives to nuke stuff without taking damage, and if you get pulled you can still take use of your huge health pool.. not to mention you will also be able to ress (in a very common tournament spec).
Ranger is more of a close point defender… especially against elementalists. But put them in a team fight and they’re not that good in my opinion. Engineers are alright too just like necros, but unlike them, they need to stay in close range to be effective (again using most common tournament builds out there).
Same amount of job can be performed with less ppl, see RG, see ZDs, see any successful dedicated WvW guild. Most of them can wipe group 30-70% larger. Best can easily wipe zerg 2-3 times larger.
First of all, ZD/OSC/RG/siN/IRON and many many others run with around 30-40 players themselfs… so if they are wiping larger groups then that, means that they’re fighting pugs who blob under a commander or just tag along other groups without any commitment, but it does not change the fact that they are pugs… they’ll not call cc or coordinate burst, nor skills, no regrouping with water fields and blasting or anything.
This is the fact why so many people who enjoy those big scale urge for some sort of GvG or something.
So splitting is rewarded already IF you are good, you teammates good and you know how to do the job.
So if you pretend to be good pvp player – why you still not in organized guild?
So running with other 30-40 people along with you is splitting up? Excuse me when i laugh at this when i see groups like REQ running with 5 to 8 people tops, and many others varying from 5 to 10.
Besides in my opinion good pvp players either quit or actively play spvp (not hotjoins, but tournaments) where the guy actually has to watch which cool downs his enemy used and when its the exact right time to use his burst. When it is the proper time for the bunker to leave the point to help the roamer without losing his own objective and so on, where if he dies in a 1v1 situation, he is down for good for the next 15s plus running time, instead of open WvW where you’ll just rally up from a lowbie your zerg killed along the way that you managed to tag with an AoE…
(edited by Deep Star.6541)
AG, please get new strength out there. Spent most time of the WE in tPvP
What is your glory rank Zumy?
I usually queue whole day without seeing you or any REQI’m only rank 32 though, but usually i’m teaming with people lower rank then me around ~20 or so also, if you’re around these ranks we should meet up at least sometimes.
I startet playing tpvp a week ago sporadically. So I am 16. The rest is around 2X as we ordinarily were a smallscale wvw guild.
We dont Queue as REQ btw.
Edit: SEJANUS???
Yes fool
I’m either playing solo, or with Narsar, Xerizma, Powazappa, Klikacz and some others.EDIT: How did you know it was me? :P
Wow, I hope I dont meet you :-D. Thats a hell of a team!
Expected you to play in NA with Gorikor tbh.Well, Jarul is in PX and your name is your first and lastname combined :-).
Me Sherlocksta!
Cheers m8! Hope you all are doing well!
Haha, you clever you!
Anyway, unfortunately Gorikor’s been heavily busy with RL, i speak with him few times through BioWware forums, and its been a while since i last heard from him, but he told me that he’d try make sometime for GW2. In fact i do have a 2nd account linked to US server but haven’t really played it… i managed to drag some of the american friends i made in Badlands/Gorfang into PX, the amount of trolling increased greatly in this EU guild though
But yeah, i’m usually solo myself also, unfortunately the time-zones don’t fix to have a fixed team yet, plus a lot of people slacking and also playing other games till the patch kicks in. I only queue for the 1 round tournament as well, so we’re bound to meet i think Perhaps we can even queue together one of these days! Just add me to your friends list.
Cheers
AG, please get new strength out there. Spent most time of the WE in tPvP
What is your glory rank Zumy?
I usually queue whole day without seeing you or any REQI’m only rank 32 though, but usually i’m teaming with people lower rank then me around ~20 or so also, if you’re around these ranks we should meet up at least sometimes.
I startet playing tpvp a week ago sporadically. So I am 16. The rest is around 2X as we ordinarily were a smallscale wvw guild.
We dont Queue as REQ btw.
Edit: SEJANUS???
Yes fool
I’m either playing solo, or with Narsar, Xerizma, Powazappa, Klikacz and some others.
EDIT: How did you know it was me? :P
AG, please get new strength out there. Spent most time of the WE in tPvP
What is your glory rank Zumy?
I usually queue whole day without seeing you or any REQ I’m only rank 32 though, but usually i’m teaming with people lower rank then me around ~20 or so also, if you’re around these ranks we should meet up at least sometimes.
Point 1. Seriously?
You do know you’re encouraging zerg even more?
wxp wouldnt help change zerging. You would need to remove the 5 person damaging aoe limit to allow for zerg busting by small groups or even apply speed debuffs to groups when traveling in large numbers.
It wouldn’t stop it but it would not encourage it and even incentive it. I mean how does it make sense that if I defeat someone solo he is worth 100xp, with 5 people he is worth 500 xp (but was easier to defeat), 40 people he is worth 4000 xp (but was a bump in the road)
We don’t need to punish the Zerg but we sure as hell do to need to shower them with gifts and make that meta the only way to play in wvw.
Ten times this. Why you promote unskilled play all the time in WvW? Why not incentive smaller groups to roam around? I mean <10 man groups who can take supply camps and create fights all around the map.
Have you considered that lag will increase due culling removal? And all you do in WvW is to incentive zerg fest, that is the only way to “win” scores in WvW and now to gain personal reward. You’re just falling into the same category of other games who failed miserably at open world pvp.
Well, Anet stated that they were testing 1 map at each time in the paid tournaments to see how the meta was being developed, what was the trend in strategy/class setups and so on.. so they could do some changes in order to be more balanced and spread around having a larger diversity.
Anet, just check all top paid teams and you will see 90% of them are Asuras.. Is this good for the state of the game? If i had a steady tPvP team (i’m usually pugging) i would 100% for sure make everyone small little asuras with a huge guardian norn or so.
People “hiding” in larger numbers will get found out in no time when facing a solid guild in GvG. They die right at the beginning of the fight, precisely because all they can do is follow the leader. The moment the enemy stops them from doing that, they’ve got no answers. Just one of these players can cost a guild a victory, in a sufficiently tight match.
I do understand it happens, but its just not as much as when in smaller scale / spvp.
Example: as a mesmer in a large scale fights such as shown in the video.. if by any chance you’re caught off position and get stunned by static field and you’re about to get rolled over the main melee train, blink will save your life into your own’s melee train where you’ll be healed/cleansed, and you’ll probably have a thief splashing into those healing fields. Or you pop distortion for a second and dodge roll once or twice to get the kitten out.
In sPvP if you’re a mesmer, say, holding side point and you’re fighting the elementalist who is keeping you from capping it and a backstab thief comes to aid the elementalist to burst you down.. you have literally a very, very small chance of surviving unless you manage to breakstun as soon as he pops on you with mirror images or something of the sort. All while trying to dodge the ele’s crowd control who will probably time his cc with the thief’s burst, while as well trying to stay somehow on the point to stop them from capping it.. and all the while screaming at your team to come support you as well.
All i’m saying is moments where a small mistake or miss-timing in your cooldowns will get you dead happens much more often when you do not depend on so many others since you’re basically on your own to survive.
Btw, i play a mesmer as well both in sPvP, tPvP paids/freebies and wvw ~15 man groups, so i’m talking from my own experience.
Good fun today on EBG versus [PX]
first force of AG I’ve seen outside the JP, so kudos to you guys – definitely got the pain factor still, true to your Piken heritage.
Tonight we had a trial leader running, his second time leading – we had at peak 26 members at one point, however with those numbers and his lack of experience, I think he both did amazingly and improved a lot, proud of him
We guessed you guys had about 15, maybe more towards the end, we were winning consistently until the latter stages, I think you wiped us twice altogether, both times with infantry support (I think, wasn’t there for Pangloss though, afk at the time) ; however that’s nothing for me to cry about
we’re the infantry supporting Guild of our Server, at our best with some good old Gandaran soldiers at our backs and listening to our orders
no doubt in hell we would get wiped repeatedly and farmed should we ever take you guys on with equal numbers, that’s not our focus, what we do we do well, I think that can be said for the both of us.
Despite having lesser numbers you guys sure as hell put fear and anxiety into us, shouts of incoming [PX] resounded through TS and we were always on the look out for you guys. Definitely not lost the fire of Piken, and I wouldn’t have it any other way.
Hopefully you guys can take this without flaming or jeering, you’re well respected opponents, and last I remember you were respectful too; I only mention it because of the attitude of the above poster :P
Will see you guys on the battlefield, many more badges to be had of us, I fear…
salutes
Good fights man!
The above poster is a jerk, don’t mind him btw!
There were fights we wouldn’t meet you guys alone and it was kinda frustrating for us, but it was all good fun, and yeah we peaked 16 PX at some point but most of the times half of them are afking smoking or trying to figure out what is profitable in the trading post
Cheers, see you around!
ps: sometimes we also run a night crew of 3-4 people in the EB Jumping Puzzle making people mad btw!
(edited by Deep Star.6541)
Good small scale action yesterday night. Regards from Pax Mortis!
@Deko.3905
Who are we that are fighting, who are you??? Please prove me wrong and tell me that you did not join like 1-2-3 weeks ago. Saying close the door to the core guilds that are leaving the server…. pathethic and sad. Anyway have fun on a dead server after the transfers.Well if you left this server last week you are also a Bandwagoner.
I really hate what is happening in this thread. The so called “Core” guilds make a thread to persuade people to stay away from the server and then transfer out. It looks like they want to ruin Piken Square. At least the people who transferred here will fight with us, not against us as the “Core” guilds.
I will stay here and fight for Piken Square! Can you say the same?
How would we stay and fight for Piken Square if we could not get our raids in the same borderlands due long queue times? How would we effectively fight for Piken Square when we cannot coordinate with the other guilds that we’re used to, when they cannot make past the queue?
We asked the core WvW guilds of the server before transferring. To make sure we were wanted and needed.. unlike many new guilds in Piken that were never invited nor needed.
PS: Good luck core Pikens, and recently recreated Orz! from your fellow Warhammer enemy… SejANUS
(edited by Deep Star.6541)
The main problem i see is.. if they nerf Thiefs/Mesmers burst to hard they also need to nerf Guardians/Elementalist’s survivability or ability to bunker a team, especially Eles who can also be super mobile across the map bunkering a point on request when needed. Or buff the other classes to be in pair with the, whichever works tbh.
(edited by Deep Star.6541)
Burst thieves punish people with poor reflexes, utilities and builds much more than any other profession. No doubt they are noob slayers even if they are noobs themselves.. That’s all these screenshots prove.
Not really, I’ve watched plenty of streamers in “pro” teams that win the vast majority of their tPvP, every single one of them has been instagibbed by thieves, many have expressed the sentiment along the lines"thief burst is so stupid", “noobs” may be instagibbed much more, but plenty of people find the instagib mechanics unfun.
The ironic thing is, thieves are much more balanced in tPvP (though still unbalanced enough to make warriors redundant) and much easier to deal with in tPvP, because it is a 5v5, people actually play to win (thus play the objectives, rather than zerg it up) and for the most part only ever have to deal with 1 thief on the opposing team.
If you compare that to hotjoin, where it is not unusual to have 3 thieves (what a shock, noobs go straight to the faceroll OP classes!) on the opposing team, where people zerg it up and you have 8v8, so people blow through their cooldowns / dodges faster, magically have to keep their eyes on say 3 thieves (and everyone else), it simply tilts the balance further in the direction of burst and especially in favour of classes like thief who operate best taking people out whilst they have distractions in a team fight (for the same reasons GC warrior is much more effective in 8v8 hotjoin than tPvP).
In case you hadn’t noticed sPvP has flopped pretty badly, one of the reasons is as an introduction to structured PvP or as the casual “fun” end of it, it is simply terrible, in part due to poor class design like the thief, which is then magnified when it is combined with the greater team size and poorly designed incentives of hotjoin that lead people to zerg.
^ True.
Besides, let me get this straight… Thiefs are not OP because in the high-end game meta, teams can counter them? And mind you, they don’t counter them in 1vs1 situations because i’ve seen Teldo, Xee, Onibawan Magz get instaggibed like anyone else. But their team counters it bunkering the points better and reacting faster to support their nodes and hold it. And let me just en-light you how, most high-end meta teams are countering this kind of burst… with the ressing utility from necros (hence necros are also in nearly any high-end meta teams), and i’ve also seen mesmers using the illusion of life utility, this was discussed on one of the very early State of Game discussions btw.
So it is settled then, to counter Thiefs you need to have a very good organized group with everyone in voice coms and used to play with each other for quite a while… meanwhile all around middle-low tier games where people are pugging/learning, Thiefs roflstomp everything? I can see how this game will be a huge *E*sport……. never.
(edited by Deep Star.6541)
Good fun in EB against Riverside in smallerish scale. I was in a 2 PX mesmer group and afterwards i was with a warrior roaming around, good fun around the ruin tower where you had a whole bunch of siege up there
Can`t say the same for Baruch though… every BB we chased (as 2 people) simple ran inside a tower/Stonemist instead of fighting back, even when you were more then us.
Don’t know why people are under the impression that there is more “skill”(extremely dodgy word to use btw) in sPvP than in 10v10+.
You’re kidding right? Just stack 4 guardians and 3 warriors and at least a mesmer and AoE kitten on everyone without losing boons ever.
tPvP is much more competitive and skilled since usually you have a couple 1v1s, 2v2s and 3v3s over the points where you actually have to use everything you got to win those fights, like when your enemy gets additonal reinforcements so you’ve to dodge his skills and kite off (much higher awareness since 1 second and you’ll be dead by a thief, while in WvW as long as you stay with your team you can get all the boons your warriors/guardians/eles are giving), there is just no room to be carried in tPvP (paids mostly)… while in WvW is just follow the leader, charge in, spam AoE, regroup + reflections + heals + boons, charge again.
Not saying its completely unskilled… definitely not. But there is just no comparison with high end tPvP.
its the current structure that keeps me from spvp. straight up 5v5 or 8v8 or 20v20 is what I prefer.
there was a spectator system in gw1. where you could watch back ingame all different scales of pvp. Not sure if the smaller scaled pvp was more popular. Can some gw1 guru clarify?
I believe the game format for spvp is not the best one. But deathmatches have also rarely been the focus of anything worth spectating. MOBA games for example are not straight deathmatches.
Anyways, the point is what makes a good spectator game format is watching something exciting. And lets face it, there is nothing that exciting to watch about wvw. That is because all the intrinsic aspects of the game do actually go out the window once it becomes 20v20. Sure you can say that it takes organization, but all it takes is having a good leader and some basic understanding of your class.
There is no boon micro play, no intrinsic mind games (flanking the enemy is not a mind game) akin to burning out stability before a burst, no insane twitch play (watch jumper spvping in NA, the speed and precision with which he can use infiltrators arrow is incredibly impressive), no cooldown tracking, no respawn timer tracking, no stomp micro play etc. The point is there are no “big plays” or high level micro, and those are what people really watch esports for. Watching someone like froggen do that epic flash to barely land a kill in an MLG knockout match is something people like to watch. Watching everybody follow a guy with a target icon and just dump skills on that location is not really anything worthy of observer mode.
As for GW1, the observer mode was indeed very popular for 8v8. GW1 hosted a live world championship with a 50k cash prize in Leipzig during its prime, it surely was worth watching, sadly I cant say the same for anything of GW2. A lot of the GW1 vets moved on to play MLG level in other games such as MOBA ones, but the skillcap on GW2 is significantly lower than GW1 which is why spvp just isnt as competitive.
Totally agreed.
(edited by Deep Star.6541)
The trouble with the event is its just being used for farming. Hey, breakout is up on the other BL, let’s go do it. Then everyone leaves, the winning team takes back the tower, then the cycle repeats.
It doesn’t seem to be really helping the losing team push into the map. Because once the tower is taken and NPCs disappear the odds are similarly long against them. If the objective is just to let a losing side capture something fairly consistently to make them feel good, or do a very small artificial tightening of a score, I guess it does that, but its pretty lackluster overall.
This is the whole point. Its to prevent a side from being completely spawn camped.
Even if they map hop for a tower, its at least something, its better then not being able to leave the spawn (even though you can capture the supply camps… just to be zerged later on).
… and reasonable discussion with people, then just pretend the others don’t exist.
On a side note, its kinda hard to create a reasonable discussion with people that don’t exist ! You silly sneaky ugly gobbo !
Wow, people are complaining that people will rally once they have lost everything in a map, except supply camps, and have easy recap of a tower and perhaps a keep?
Are you serious?
And i see people posting:
- Hey let my server first have an advantage of 50k points so we can guarantee the win (creating another boring and without interest week of WvW for everyone) before this event is available!
- Let it only start when the losing side has outmanned buff, so i have sure that i’ll outnumber my enemy, to try go out and fight, because without outnumbering him i’ll not dare to fight! Who does that!?]
- Create a huge cooldown for this event, so i can guarantee to build 1231293 sieges inside while owning the other 95% of the map ticking points because hey! this is alot of fun for everyone right? Right !? Its not like by end of a nightcap that my server does creating a 20k point gap people won’t lose interest in WvW….. not at all!!
/facepalm
Agreed. Signet of the hunt needs to and will go to 25%.
Thanks alot for the change Jon! But while you’re at it please take a look on the signets cooldown, they’re far to long in comparison with other classes. And also the usefullness of Signet of the Hunt… because lets be honest, blowing something that has that big cooldown for 50% extra damage for ONE auto-attack its quite… bad.
Which is why my post specifically mentioned that good harassment was a tradeoff for poor defense skills. While actively defending a team point and assaulting an enemy controlled point are comparable, they are not the same thing. That bunker wasn’t coming to assault my teams node anyway, so by roaming over to his point and watching him ignore my damage (unless I go full glass cannon, at which point it becomes a “are my reaction times faster than yours” contest) all I’m doing is giving him something to do. The bottom line is that mobility for thief and ele is fine – its not OP or UP, its just about right where it needs to be.
Perhaps i used the wrong word when i mentioned a point defender, but rather a good harassment, it is fine. But what i’m arguing is the fact that, for me good mobility equals for good survivability, which in its own sort of way equals in defense. Perhaps not a “standing on the point” kind of defense, but still a defense. My main issue though is that their mobility is not “fine” if you compare for example, with ranger. Ok, no one in meta gives a kitten about rangers since players simple won’t play them. But in order for us to have an Esport and competitive play, things must come to a balance.
Not always the case means, sometimes, it is the case. Nothing is 100%. Mobility is a poor “Survivability playstyle” for capturing and holding points, its balanced by the fact that it makes for great roamers and harassment.
Thief a good point defender, now I’ve heard it all. Probably the backstab build as well, can tank so well. LOL.
And before anyone brings stealth into “defending point”, being stealthed means you are losing cap time on the point.
I don’t know if you understand that harassing an enemy point while keeping yours is a way to also be defending your points, since you’re always forcing the enemy team to be present on their natural, you’re removing them from attacking your positions. Have you never wondered why you must have high mobility classes running through points either keeping them from being capped as long as possible (buying time and giving extra points for his team) and leave to help some other place (due high mobility).
Lets not mention that both these classes although being rather squishy have all the necessary tools to get away from the fight plus the damage that comes from being squishy (considering a dps focused Ele ofc).
Edit: Lets also not forget that the point of Conquest isn’t “Down the most players in the time allotted.” If you chased an Ele or Thief off the point, Congratulations – you won that fight.
If you play competitively you know this is not always the case. Good mobility also adds in survivability. You can always hit-and-run to keep your opponents pinned up having to come defend a point and Thiefs/Eles can simple get the kitten out if things get tough (invisibility & mist form). Besides it also makes them good point defenders, or they at least buy time till the rest team arrives.
I’m a casual gamer now. But i played a lot of game competitively and i look forward to play GW2 competitive as well, but i haven’t found a group to play with yet since my old peeps don’t have much gaming time and/or are bored with current GW2.
I’m just surprised they haven’t talked about Air sigils/runes, which in my opinion getting random crits of 7k regularly is clearly off the balance. And when i heard Jon saying that they rather not do big changes, but small ones in order to work the balance i do agree.. except perhaps for one class. Which is ranger.. really they must do heavy changes in order to make them viable in meta, or else we won’t be seeing rangers in meta tPvP in a long time still. Which makes me giggle a little bit inside when he says Anet is having trouble in getting Warriors to be useful in tPvP (even though his statement is actually true… but what that makes of rangers then?).
Here’s a Red Guard video from last week, enjoy.
https://www.youtube.com/watch?v=xy9Zd4zkj1w
Looking for more of the same this week gonna be a good week.
All i can say is, nice hardware you guys got. I’m pretty sure 90% of people would have had clipping issues and/or lag :\