Showing Posts For Deep Star.6541:

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

Blood Guard Pride → hacker guild as i see. Its the second evidence we get here on this forums.. there is even a kittening video of it. I’m surprized Anet hasn’t done anything yet, besides ninja-nerfing rangers shortbow >.>

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

I really don’t understand why a big american guild would transfer to a european server, don’t you even want a challenge at all?

I guess there’s a possibility they weren’t good enough pvpers to fight vs equally many people. And the solution for that would be changing from na to eu server I guess. To fight undernumbered people at night.
This is just what I think though. Based on my own ideas, nothing else.

US #1 server atm, JQ is full of EU based guilds for 24/7 dominance.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

Lol even with RUIN this time though, you guys still failed and are failing to take our last tower before our garrison → Langor :P

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

Lmao. So RUIN and all their 100 people guild-zerg transfered to Desolation to further night cap stuff easier. Well, good luck with them, the most terrible warhammer guild is in your server

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Ranger SB Nerf: Not 40 milliseconds

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Posted by: Deep Star.6541

Deep Star.6541

Then i’m expecting a full post or reply explained why they tried to sneak a nerf on short-bow under the excuse of an “animation bug”. Plus the fact that they have to FIX the effect of Cross Fire under QZ, which is clearly not working.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

Meh. Meh. Meh. Meh. — Just wanted to say that whilst getting ready for the daily nightshift.

Oh and thanks to the guys from SFR who made taking that last tower in EB very hard yesterday. Was a lot of fun!

Hah, i yelled at everyone including our commander to get people organized to try hold atleast ONE freaking objective from the nightcapping shift people. Glad we made it hard for you guys. I was the last one who died infront of the gates after you took it (i was fighting by the wall), and after i got zerged i had this one guy spamming laugh on my dead body Guess he was glad that the zerg finally took our last tower :p

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Frozen Dawn (Seafarer's Rest) boycott of wvw until hacking is fixed

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Posted by: Deep Star.6541

Deep Star.6541

There is around 4 conclusive evidences on the Seafarer’s Rest that was hacking and was excomulgated from our community and transfered to Kodash (perhaps Desolation as well?). And unfortunately nothing has been done i think.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Ranger SB Nerf: Not 40 milliseconds

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Posted by: Deep Star.6541

Deep Star.6541

Anet we desire a proper answer NOW. If it is to hard/takes alot of time to investigate it further then simple revert the changes you did to SB before the 07/Oct patch since literally NO motherkittening ONE saw this glitch you were speaking about.

Saying “yeah its about 7% damage nerf that we did not mention on the patch notes” is just not a proper answer. Anyone here would probably make a better post about the issue.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Greatsword / LB builds

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Posted by: Deep Star.6541

Deep Star.6541

Ok. Looking at a tPvP point of view:
That was my main spec for a while to be honest. And my role in the group is basically to be an offensive roamer so basically i will not 1v1 anyone and support objectives around doing good sustained damage against all classes while being in range. So basically you just slap them down a little bit with longbow at a distance and jump in with your greatsword if more dps is necessary. Also your number 3 with GS is awesome to get in and out of fights (you just gotta lose your target and aim to the direction you want to pounce off).

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3670001p15m6m5mc80uk5a53b3d3r4cfug0

Roots and the last signet i usually switch depending on the opposition setup to be honest. Somehow i’m finding entangle to not be so good since all classes have a certain tool to get off the roots making me simple wasting my elite and putting me into a bad position since i’ve to be in close AoE range to apply them. So more often i’m using Rampage as One.

Sometimes i use signet of the wild too instead of signet of renewal, since it gives you stability + extra damage due the traited signet of the beastmaster… but there is a bug that you cannot spike (finish) people while having this signet up which is very annoying since the main point to have stability is to spike someone …

Anyway, latelly i’ve switched GS for SB to test if i could be a range-only class dealing alot of sustained damage and it was not to bad… but since the nerf on SB i’m not so sure anymore. Might as well stick with GS.

EDIT: Forgot to mention i also a fairly tanky spec in amulet/runes → I think runes are dolyak or something of the sort, and Knight Amulet… Keep in mind that alot of vitality → 5% into Power.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Less QQ - State of the Ranger

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Posted by: Deep Star.6541

Deep Star.6541

Not mentioning thief shortbow skill 5 which is one of the best kiting tools around…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Ranger SB Nerf: Not 40 milliseconds

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Posted by: Deep Star.6541

Deep Star.6541

Lol i’m usually quite understanding of the devs… after all i sticked with warhammer till GW2 release.. so you get the point.

But this was… a very.. bad answer Jon…
You just simple proved to us all that Anet lied on the patch notes and nerfed rangers ?
Oh, i’m sorry! It was only a 7% dps nerf anyway. Seeing that SB is basically our main viable weapon? Seeing that you did not address the QZ issue that nerfs the dps by ~25%?

I honestly start questioning how game companies hire people… And this is generally speaking among most companies. Its unreal to the least.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

My original post was that Desolation got its massive inc of points lately due nightcapping.
I did not say you guys didn’t do well on prime-time, which you are doing better, then on the beggining of the week for sure. But the alarm-clockers (or the guys who play at night… i don’t know) on Desolation are really receiving a massive amount of points really. If you consider my post as a “flaming post” or “troll bait” which i admit partially.. its essentially to the score system that its incredible stupid not reflecting mainly the actual PvP. So basically the 20-30 people online at 5am gets 10x more points then your whole 500 people at prime-time… not because they’re better, just because there’s pretty much no opposition.

Being honest with you, i hardly see SF force at night.. and i know because i’m at GMT-5 (soon to change to -3 though) so i know very well how feels playing night time at SR (a desert basically). If we had alot of points in the morning it mostly was due holding (or simple not being attacked) during the night.

Now i’ve nothing against Desolation. You guys seem a good fight and know what you’re doing.. definitelly better then Kodash for sure – except the Elements people at Kodash who i know are decent/good guys – but Kodash certainlly deserve to get their kitten kicked by us this match – hence most of SR’s focus on them – because last time we faced them they were all the freaking time doubling on us with Elona’s. And i’m afraid same thing will happen again if we get Riverside and Elona’s on the next tier (2 german servers).

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

@Brunners

You sound mad

@Raap

How come its laughable? I’m yet to see a prime-time fight won by either Kodash or Desolation. Its ok though, I understand nightcapping is part of the game but its kinda lame that you get major amount of points for not having an opposition.. hopefully Anet sees this soon enough and implement a different scoring system.

Btw, how come you’ve so many people online at 5-7am ? Is IRON in a different time-zone or any other major guild? Because that was pretty kitten lol.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

Good fights all around but i guess resorting to capping stuff at 5:27 am GMT time is the only way Desolation finds to get some points.
Probs for those who fought till the end from SR ;-)

http://s12.postimage.org/xrove0ggr/gw009.jpg

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Kodash/Seafarers rest/Desolation pvp

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Posted by: Deep Star.6541

Deep Star.6541

Anet. Please move quickly. You do know what happens with games when devs are not active on fixing/paying attention…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Your “actual case” was already proven false at last page. Please read it up.

Besides it is mathematically impossible as it was ALSO proven last page. Please read it up.

Roughly:
(700 points x 48night + 0 points x 48day) > (0 points x 48night + 450 points x 48day)

Besides when day time comes they will be facing upgraded keeps WITH atleast some competition (unless its a PURE Oceanic server, for example). While the nightcappers will face fully upgraded keeps from daytime without ANY opposition usually + fact that they will usually at some point also fight the 2nd server which is active.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

2v1 would actually work IF the motherkittening scoring system would be balanced towards PvP, and not towards PvE capping. This is the main issue at hand.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

“It is a three way match the bottom two should tag team the top one, this is the players fault if they are not currently doing this.”

I just mathematically explained it is not possible.

Second point is that having a fairer “point rewarding” system will not injure a high populated all-around-the-clock server. They will still have the advantage. It is just SIMPLE to balance the points earned with and without PvP.

Why is it so hard to understand ?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Please try convince me that the “Oh, just double-team on the zergy server at night time to win” works. I just provided numbers evidence on my previous post using Veles’s example. So your excuse is vanished as a solution.

pedrst.3127

Then Anet must give us the tools to be able to communicate with people, such as commanders are able to talk with commanders from other server or something of the sort.
And again you missed the point, even if they team up lets say that both servers gank on C and the results during day are something like this:
Server A: 370 Points X 48 ticks = 17760 Points Total
Server B: 275 Points X 48 ticks = 13200 Points Total
Server C: 50 points X 48 ticks = 2400 Points Total
So after the 2nd peak-time fight the end results are this:
Server A: 21120 + 17760 = 38880 Points Total
Server B: 13200 + 13200 = 26400 Points Total
Server C: 32400 + 2400 = 34800 Points Total
And then we have the 2nd shift which will make it be:
Server A: 38880 + 5760 = 44640 Points Total
Server B: 26400 + 3600 = 30000 Points Total
Server C: 34800 + 24000 = 58800 Points Total
I hope you get the point now ? Thus Veles was very generous since nightcapping usually ends up with literally 100% of the map on the hands of the high night population server, or like someone said, the server with a night crew.
This is pure math to be honest. And its far to easy to see the problem here, but i bet lollie.5816 and Binafus.8153 are from the zerg servers afraid of having a fair fight as per usual. Let me just tell you this, competitive games are competitive simple because they have very low unbalanced or none.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Binafus.8153

Veles with your example A & B just need to wipe C off during their play times to help even things out.

Then Anet must give us the tools to be able to communicate with people, such as commanders are able to talk with commanders from other server or something of the sort.

And again you missed the point, even if they team up lets say that both servers gank on C and the results during day are something like this:

Server A: 370 Points X 48 ticks = 17760 Points Total
Server B: 275 Points X 48 ticks = 13200 Points Total
Server C: 50 points X 48 ticks = 2400 Points Total

So after the 2nd peak-time fight the end results are this:

Server A: 21120 + 17760 = 38880 Points Total
Server B: 13200 + 13200 = 26400 Points Total
Server C: 32400 + 2400 = 34800 Points Total

And then we have the 2nd shift which will make it be:

Server A: 38880 + 5760 = 44640 Points Total
Server B: 26400 + 3600 = 30000 Points Total
Server C: 34800 + 24000 = 58800 Points Total

I hope you get the point now ? Thus Veles was very generous since nightcapping usually ends up with literally 100% of the map on the hands of the high night population server, or like someone said, the server with a night crew.

This is pure math to be honest. And its far to easy to see the problem here, but i bet lollie.5816 and Binafus.8153 are from the zerg servers afraid of having a fair fight as per usual. Let me just tell you this, competitive games are competitive simple because they have very low unbalanced or none.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Jumping puzzles in WvW should be 'neutral' area's

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Posted by: Deep Star.6541

Deep Star.6541

Haha i remember when Seafarer’s Rest fought Riverside. Yep those germans are always camping there… but they’re so terrible that i’m sure if you got a 5man group its enough to wreck them up to be honest. They all terrible.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Cloud.7613
lollie.5816

Using terms like “night capping” further trivialises and demeans the efforts of the people playing during these hours, while making the NA people feel further justified with their feelings of outrage.

This, I’m actually shocked and insulted even Arena Net representatives call it night capping. But moving on from that, It’s only the NA population complaining about this, as lollie said, when SoS gets nightcapped they get back to work the next day.
I’ve said it a hundred times and I’ll say it again, just because you’re sleeping, doesn’t mean the MASSIVE NA population is too, because news flash, they’re not.

You do know that nightcapping goes both ways → Oceanics nightcapping a NA (mostly) population server. And a NA based server nightcapping an Oceanic (mostly) population server.

I am trully amazed to see that people keep bringing: time-zones, peak-hours, off peak-hours. This has nothing to do with the main issue at hand.

The real problem is players not having anything to fight against, no opposition (which is already bad). And contributing for the “ranking ladder” with much more points then players who fought against same population opposition and had earn those points.

First problem should be partially solved if the “matching” system takes into account the spread all around the clock population. So spread out queue servers should have a higher change to fight another larger queue server, a.k.a. populated servers.

Second problem could be solved with a different “points” system in which takes much more into account the kills/sieges destroyed instead of keep/tower takes.

Regarding this proposed solution one could argue.. then what is the point of taking keep/towers or going into WvWvW when the other server is sleeping if we’ll get less points?
Simple because when you take an objective such as this, it is automaticaly an advantage to have a “safe” place inside enemy territory, not saying that you can defend it while your zone is free from their attacks (or they will be at least forced to spread out) plus you can build sieges and nuke other places from safety. Besides the fact that you will still earn points capping against a sleeping server, so in the end a server with a more spread-around-the-clock population will still have a fairly good advantage against them in the end, but it won’t be anything like it is now which is completely demoralizing and making people simple quit W3. Additionally i liked some ideas made about being able to upgrade certain towers/keeps to make it harder to take even when there’s not many people defending it.

We could also use some sort of EvE system as well, which timers on lock-out and so on.

Anyway, we’re on the 14th page… Would you guys please keep this discussion constructive instead of talking about kittening time-zones and Oceanic/Asians what-so-kittening-ever which is completely irrelevant and do nothing but cover the actual few good ideas that were posted? Thank you.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Brynna Stormclaw.9621

Etc

Bryanna, can you please scroll up and read what i typed about the new score system thingy? Thank you!

Noone is asking anyone… to play at different servers/time-zones. Please just watch all reasonable posts and ignore the “omg US players for US servers only”.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

@ Binafus.

Yes. More points means more 24/7 coverage, means nightcapping, means zerging and pve’in doors.

You guys sure are number 1 in that. Gratz… i guess?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Matt Witter

This is not saying that we are against any adjustment to scoring, or against developing another mechanic to improve the capping system.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

  1. server is the one with the most spread out population, and its just as simple as that. I’m not saying they’re better or worse. They just have more people doing WvW at all times and taking objectives fast without any opposition atm gives the most amount of points → makes that server #1.

That’s just it, and that is just logic. You could argue that the best server is the ones that have 3-4am raids just to cap as many points as they can, being a super hardcore guild, i’m fine with that, you can be #1. But in no way, it means you’re the best in PvP. Simple because no PvP happened.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Cloud.7613
pedrst.3127

Honestly Cloud. If you saw the reasonable posts here you would understand what people is asking. I am actually from Brazil and i play on an EU server because i’ve many friends there from other mmos.
The few smart people who posted in this thread with logic and understandable solutions are NOT asking for a seperated Oceanic server or limiting EU servers only for europeans and same for US servers.
We’re just asking that the scores given are related with the actual PvP on the W3. So it would be very good if actuall Player kills would be taken into account on the points, how many sieges were actually destroyed, and so on. And that when you take an objective, the points given vary depending on how many people were fighting / defending that objective. You will still take objectives rather easy… but it will not give 40k points lead over night to your realm.
So for example -> if you took a keep when you actually had resistance (you had to destroy 3 arrow carts, 2 ballistas, catapults …), and had to kill around 30 defenders, it will reward x points.
Now.. if you took the same keep without destroying any siege weapons, killing around 5 defenders who were running past, it will reward x/5 (for example) points.
Now you do notice that this system i’m proposing does not say ANYTHING about if its at prime-time, or off-prime time ?
So if you have a coordinated Oceanic guild running at the night (of NA based server) fighting against somewhat the same amount of people you’ll be rewarded the same as prime-time people, and you’ll most likelly beat them because you’re an organized guild. But if you’re just running and capping objectives without any resistance, and you’ll not be rewarded just the same as people who actually had to struggle with PvP to take an objective.
In the end we play W3 for the PvP content, for doing player versus player -> it should reward accordingly.

This doesn’t even deserve a response, but you know what, while waiting for my dungeon run starts, I’ll answer it. I’m on Sea of Sorrow, the most DOMINANT oceanic server player base. We fight every server, apart from one, who have just as many players playing at that exact time. So we generally just win or lose. Now, Henge of Denravi do it the best because they have a night time NA player base, yes I said it, NA player base. NA player base + Oceanic player base > Oceanic player base.
Besides, there are other things stopping W3 from being fair, orbs, hacking, bigger population, smarter tactics, bad score system.
If it was me, I’d scrap the orbs for now and make sure if a server DOES have a lower population in W3, they get more for what they have accordingly.

Huh? I honestly did not understood your post. I’m trying to bring a solution to nightcapping (NOT people who play at night or off peak-time) but nightcapping as in -> PvE capping -> no fighting, just taking empty keeps. So that this does not reflect that heavily on PvP scores. And please take notice that the solution i proposed ALSO reflects on taking empty objectives (not supply camps, just keeps and towers) at peak-time.

In this case points should be rewarded mostly for pvping (killing enemies, destroying sieges) and taking keeps / towers would also generate points (depending on the actual fighting involved to take / defend it), and they’d be seen more as tactical advantages more then anything → if you’ve a keep they now have to retake it → that means that you will score more points if you defend it properly + if they’re retaking it, that means they’re not attacking your own zone, so you’re Dolyaks are reaching their objectives easily and so on (unless they’ve small groups taking those down, but then they’re just playing smart).

I hope you understand what i’m trying to propose here.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Just wanted to say that on the way i proposed on the post above. It is not forcing or limiting players to play whenever or wherever they want to. It is mainly about changing the reward/scoring system to fit properly.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Honestly Cloud. If you saw the reasonable posts here you would understand what people is asking. I am actually from Brazil and i play on an EU server because i’ve many friends there from other mmos.

The few smart people who posted in this thread with logic and understandable solutions are NOT asking for a seperated Oceanic server or limiting EU servers only for europeans and same for US servers.

We’re just asking that the scores given are related with the actual PvP on the W3. So it would be very good if actuall Player kills would be taken into account on the points, how many sieges were actually destroyed, and so on. And that when you take an objective, the points given vary depending on how many people were fighting / defending that objective. You will still take objectives rather easy… but it will not give 40k points lead over night to your realm.

So for example → if you took a keep when you actually had resistance (you had to destroy 3 arrow carts, 2 ballistas, catapults …), and had to kill around 30 defenders, it will reward x points.
Now.. if you took the same keep without destroying any siege weapons, killing around 5 defenders who were running past, it will reward x/5 (for example) points.

Now you do notice that this system i’m proposing does not say ANYTHING about if its at prime-time, or off-prime time ?

So if you have a coordinated Oceanic guild running at the night (of NA based server) fighting against somewhat the same amount of people you’ll be rewarded the same as prime-time people, and you’ll most likelly beat them because you’re an organized guild. But if you’re just running and capping objectives without any resistance, and you’ll not be rewarded just the same as people who actually had to struggle with PvP to take an objective.

In the end we play W3 for the PvP content, for doing player versus player → it should reward accordingly.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

And to be honest this is not even aimed at nightcappers or people from different time-zones. This is just to balance better the actual FIGHT and PVP on the WvWvW. Because as it stands right now, avoiding fight reward with high score at the end of the week. So how can this be right ?

I’ve no problem of them capping everything at night or in their own time-zone. Just don’t let this gives them a 30-40k point advantage making the other 2 server simple give-up or feel like they completely wasted all their efforts, bringing even less PvP/fights.

This is how these both germans beat us last match up pretty much:

7pm prime-time
http://imageshack.us/a/img594/5520/elonaprimetime.png

3am
http://imageshack.us/a/img10/149/elona3am.png

Again, i don’t give a crap if they’ve higher population at off-peak times or anything, i jsut don’t want the score to reflect PvEing scores, where it is supposed to show PvP scores.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Like many people stated here. Giving few/lesser points when a server is just PvEing doors and gathering points is actually healthy for everyone. The people who play off-time will help and probably still take all objectives/maps getting points/karma/exp and so on. But they’ll just not be able to give a 30-40k point lead from one night to another while fighting no opposition at all…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

End of the week SCORES

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Posted by: Deep Star.6541

Deep Star.6541

Grischu.3869

Friday afternoon

Seafarers’t Rest versus Kodash + Elona.
7pm prime-time
http://imageshack.us/a/img594/5520/elonaprimetime.png

3am
http://imageshack.us/a/img10/149/elona3am.png

Plus germans doubling on us most of the time

gg wp

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Night Capping and YOU

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Posted by: Deep Star.6541

Deep Star.6541

Anet.

Please consider my solution:
Why we all like to queue for battlegrounds and WvWvW in general ? What is the main goal why we want that ? Because we want to fight, pvp. Player versus Player.

So what i suggest is to simple give scores or scores-over-time (from 15mins to 15mins like it currently is) depending on how many actual FIGHTING happened. It is that simple. So for example:

If you took SM without any opposition – as in – if you PvE’d doors alone, you’ll still score points, but just not as many (intial points and points-over-time, karma and xp could stay the same, but in my opinion it should be relatively reduced as well), and you can upgrade it as you will so you’ll still gain points and help your server over all.

Because the MAIN problem that people are having, is not the fact to fight fully upgraded stuff. Is just the INSANE amount of points they gain during the night without any opposition, making it impossible to catch up, no matter how good you did against ACTUAL resistance.

So i’m not sure how easy it is to code this or anything, but the general idea is that, if there were pvp in not a complete unbalance odd → normal amount of points, or 100% amount of points. If you had medium/small resistance → 75%. If you had no resistance at all (something like 1 defender for each 10 attackers…) → 50%.

Any suggestions?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Queue size data from 9-14 to 9-18 (EU)

in WvW

Posted by: Deep Star.6541

Deep Star.6541

Wiluz.1947

Yeah these graphs shows that your guilds owns our pick up on prime time, nice for you.
But we still OWNWTFBBQ you by 100k + points at the end.

Lol, and you’re proving us that your premades that managed to get everyone inside the battlegrounds “off-prime” time, owned what? empty zones? And its not like on prime-time they did not had alot of pugs also queueing (as you can see on the graphs). Don’t really understand you bro.

Guess you’re just proving their point that you only won because of having people online/queueing all around the clock.
And i’m not even from Desolation/Shiverpeaks… its just that your logic beats me lol

As far as i can see Riverside [DE] and VS should be fighting each other mostly since there’s people queueing all around the clock there.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)