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Mesmer - Invulnerability and Stealth

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Posted by: Deep Star.6541

Deep Star.6541

found this video randomly, about the preference of war vs mesmer earlier:p if 2 bad players r playing both. warrior wins ye

This almost gave me cancer… greatsword? really?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Anyone enjoying new match making?

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Posted by: Deep Star.6541

Deep Star.6541

Lmfao. I heard Anet thinks petting zoo is fun….

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Copper-Fed Salvage-o-Matic [PvP]

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Posted by: Deep Star.6541

Deep Star.6541

#IamSupirior

12345

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

Its because grammar > actual discussion…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

Ok, so Warrior got a bunch of buffs to things that people didn’t use until recently. In fact, people basically didn’t use the Warrior at all in PvP until after June 25th. Sounds like a class that needed buffs got them. Too many, granted, but it will continue to get toned down.

There is a mistake in your line of thinking. If you look back warriors could already be used in competitive play previously June 25th. Is just that they went ahead with the HS change that completely made it clear as white the most kittened and easy spec to use it, then you combine it with everything else and you have a highly dumb looking arena net.

EDIT:
A r/p/s balance is kitten and it does indeed bring power creeps seeing that ONE build from a certain class will counter ANOTHER build, which is idiotic.. there will always have ONE of those builds that counter another meta build AND can do other stuff better then the others due class mechanic.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Mesmer - Invulnerability and Stealth

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Posted by: Deep Star.6541

Deep Star.6541

I’m pretty sure anybody complaining about PU mesmers is not playing high competitive games… or perhaps only soloq or hotjoins. Because honestly…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

Yeah, I’m not saying that balancing has been perfect, either. There have been specs that have been over-balanced lately (dhuumfire Necro, spirit Ranger, Healing Signet Warrior). But, that’s just over-balanced relative to the other builds that are good right now. In future patches, that will be toned down, and other stuff that’s currently poopy will be tweaked up. Repeatedly buffing the bad stuff and nerfing the good stuff will hopefully end us up in a place where a lot of builds are roughly equal in strength (we are already sort of getting there IMO), and then maybe we can all relax, hug each other, and enjoy the esports. :P

Doubt. I do agree with you in most of what you said but the ratio in which OP stuff gets toned down and UP stuff gets slightly toned up is quite slow. Plus without an actual and proper balance and not just adding “small power creeps” this game will be and quite honestly is already not fun enough to be played nor WATCHED. Therefore it’ll never make it to competitive ewspawrts.

The way they’re balancing is something like: “ok Healing signet is strong… we tone this a little bit down and add healing signets to all classes” sort-of-balance is just really adding passive “small” power creeps… which are completely lame and unfun to play really.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

Which taking into consideration the changes proposed kicking in, would also require a tone down in the current meta guardian to be more in pair with other classes to be honest.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

Imo this kind of build should be nerfed to be in pair with the other classes as well, don’t you think?

Actually, yes. At the moment, however, a warrior has access to more stability (not necessarily group wide) and more condition removal for the GROUP per minute than a guardian – not to mention banner regeneration is far stronger than Virtue of Resolve.

However you should already consider those changes taking into account all the changes you mentioned (or most of them) would already kick it in, which means ONLY a bunker built warrior only could have similar tools for bunkering as a guardian.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

You know, over half those Guardian reworks do not matter because they still aren’t going to be used in tpvp anyway.

I understand that, and its opening new fronts for different builds but… should the most used build for guardian remain the same? To be a 100% pick that has been ever since release?

Its just as people said about Healing Signet, its just to good that any build will take it… same for guardians its just to good that any team will take it… and that is not because of the bunkering factor, its because they bring far to much support for team fights, stomps/resses.

Imo this kind of build should be nerfed to be in pair with the other classes as well, don’t you think?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

That change would be, tentatively, specific to tpvp.

Sad days

Since in WvW does not matter how good or coordinated you are, your AoE will hit 5 out of the 20 in the zerg, while all their AoE will hit your whole group → hence you need to spread out and which is why i’m with Chaith on the GS change. But again, if this change is only for tpvp then i wouldn’t matter that much but i think the whole point of the weapon is to be in range so perhaps just reduce the damage over abit over all ?

Also nice thread Bear, nice effort.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

Since I haven’t yet chimed in to all of the suggestions, I’ll go ahead and do so now.

With AoE rebalancing – AoE target cap increased to 8 targets – the aim is to slowly decrease the power and effectiveness of AoE skills to a point of balance relative to single target skills and abilities and a hedge against AI clutter

I agree with this only if AoE is toned down significantly.

So, AI builds – MM, phantasm, spirit ranger, et cetera – create artificial survivability for every opponent when a player uses an aoe skill. Hitting the cap of 5, despite priorities, means every other AI and player has statistically increased sustain and survivability. Raising the cap to 8 means that, by and large, the widespread sustain issues will be decreased as you will hit both the AI and player more often than with a cap of 5.

AoE does need to be toned down significantly, but the numbers provided are slow and incremental and, as you pointed out, sometimes it may be a matter of scaling rather than base damage – but the specificity of the change is an on-going discussion.

Also from a WvW point of view.. for me it looks very interesting since one thing small groups always complained about was due the fact AoE hit only 5 people instead of all of them, making large numbers having a much easier time.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Bear Document

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Posted by: Deep Star.6541

Deep Star.6541

You didn’t have to explain it a second time.. I understand the idea of trading off your positioning and risk your health pool for more auto-attack damage. It’s not a hard concept. I’ll elaborate..

Cute GIF.

I don’t expect you to see it from a WvW/PvE perspective, seeing as you have expressed that you would rather slit your wrists (down the road, not across the street!) than load into PvE or WvW.

In WvW, as a glassy Mesmer, you are also staying dah fuq away from multiple painful objects. It’s not like you can just let the Hammer Train mow you over because you do increased damage up close. It’s just awkward as hell. It’s like just living with with a 40% damage decrease from your Auto-attacks. You can’t just close in, like you could in PvP.

Put it this way, when Karl sends you an email saying: “I just read your post, and I KNEW I put the Mesmer Greatsword on Backwards at launch!” Then I will acknowledge the idea of making the weapon awkward as hell for every PvE/WvW player at the expense of a slightly positive side-grade on PvP counterplay.

I’ve played a mesmer as main basically since beta (both EU & NA, EU as Select Start and in NA as Chilling Yo & Ninesevensix Evil), and i’m currently playing a 20-20-10-0-20, or sometimes a 20-20-15-0-15, both builds with staff/greatsword and sometimes switching from berserker ammy to valk’s with berserk jewel depending on enemy composition. In the past i’ve done some tournament games (around 1.2k) but right now since the meta really gutted me i just play team queue casually with my WvW crew…

Having said that we do try to take out 15-20 guild groups with our 5-6 group in WvW and i have to agree with Chaith here that keeping the range is a must, if you get caught in the 10 warriors stun hammers without a stun breaker you’re gone. Although i agree and like most of the suggestions the OP has made and since the main focus is to reduce the AoE damage spammage maybe we keep the increase damage on range but perhaps just reduce the overall damage output a bit ? Its simmilar to what Phantaram suggested a while ago pre-pax patch when mesmers were used quite a lot and before we had the condi madness meta.

What makes you think that the BALANCE needs of casual players is different than the BALANCE needs of top players?

You keep going on about the ‘needs’ of the top 100 players and how they’re to blame for the negative experience of casual players, because the top players’ needs are being prioritized over the others.

What happens at the high end does not only affect a tiny percentage of players. All these assumptions you have about balance are more like you’re combining PvP modes, PvP rewards, PvP features AND PvP balance all together. Rewards, modes, and features CAN cater to ‘top players’ more than ‘casual players’ – so I see where you are drawing these conclusions from – but remember this is about skills & balance. They don’t cater to any crowd, unless Arenanet was ignoring the state of balance at various skill levels of PvP, which would be crazy to suggest. If you were paying attention, almost all of the builds that ‘top players’ are advocating be nerfed are the ones that are wreaking havoc on solo q & hotjoins. These builds are setups that turn a terrible player into a superhero. They probably create even more grief at a casual level – top players can almost always overcome the overpowered builds with enough tenacity. It’s the casual players that are encountering these mass produced OP builds and hitting a brick wall, and quitting the game.

So, I hope you see how in BALANCE, the needs and wants of top players and casual players are usually aligned pretty much perfectly.

This is a balance discussion .. Having a stable risk / reward ratio for as many builds as possible, and eliminating the threat of super safe, effective, and easy builds is in everyone’e best interest.

If you can actually provide a flaw in the suggestions where it would only balance the mechanic at a high skill level, but will leave it an unbalanced mess for casual players, then I’m sure the players in this thread will actually listen to you.

I hope you understand where I am coming from, and I hope you understand why you shouldn’t oppose good game balance at all skill levels just because a known PvPer is suggesting them.

Thank you. Finally a well put explanation whenever the argument comes “you should try keep the casuals! Don’t nerf my OP build”. THANK YOU!

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

tPvP reward chests

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Posted by: Deep Star.6541

Deep Star.6541

Hello, I transferred from EU to NA couple months ago and i’m kinda active in tPvP, I’m already rank ~200 and so i play constantly but i’m not getting any chest rewards. And before in EU i played quite a big amount of tournaments, i think i got something like 1.5k games.

I’ve learned this is a known issue and that at some point i would start getting the rewards but so far nothing…

Is there a way to fix this ? Will i get my rewards since i’ve started playing in NA back ? Seems with the new patch rewards games that i could really use it…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Did you reset leaderboards?

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Posted by: Deep Star.6541

Deep Star.6541

Did you reset leaderboards or something?

Because the MM was quite fine before this update… i was ranked 116 (decay might have changed abit) and all my matches had decent players and i felt the balance was fine but today 1st queue i get in with a rank 10 and a rank 11 who had no clue whatsoever on what to do. Second match its a 4v5 and I couldn’t even report the guy because he didn’t even apear in the roster… There was a rank 5 mesmer in this last match up… what the hell ?

Why all maps are Temple of Silent Storm btw? 3rd in a row now…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Worlds first dragon rank!!

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Posted by: Deep Star.6541

Deep Star.6541

I swear that this finisher OP posted is prob 10x better then the actual one.

Also:

looks bad

it dont looks like a dragon more like a chinese unicorn on crack or something

is this real or photshopped?

cause cant believe arenanet would make such ugly finsiher^^

:d :d :d;d;d;d

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Community Montage Collaboration

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Posted by: Deep Star.6541

Deep Star.6541

Like i can go out in wvw full zerk and backstab a lowbie by 16k or something if u want…
Or i can show footage of me afk playing a spirit ranger and still killing stuff

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

I'm Done with PVP

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Posted by: Deep Star.6541

Deep Star.6541

No offense, Justin, but unless you have several friends to queue with team arena is a a horrible experience. Since solo queue pops take so long, I’ve been pugging team arena for the past couple of days. I consistently find myself in matches with guild groups of four r1 players on my team. I am sure the newbies try their best, but they just have no clue how to play their class, let alone in a tournament environment. Of course, these total blowout matches wouldn’t happen if you introduced a rank requirement for competitive pvp…

I wouldn’t advise anyone to pug team arena unless you have at least two buddies to queue with so you are able to carry two newbies. I’ve lost 95% of my team queue matches and the only reason I still queue up is for giggles. It is hilarious how many players die to Svanir or manage to never run over a node, not even by accident, throughout an entire game.

I believe there are a few guilds that exist solely to allow you to find people to Team Arena with. I’ll mention it to Josh, maybe we can increase their exposure.

Hey Josh,

This sounds like a great idea actually.

This has been tried before a couple times but guess what, tPvP population is dying so those guilds all die as well.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Gate of Rest/Eredon Madness/Devona's Terrace

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Posted by: Deep Star.6541

Deep Star.6541

[Ohai] group in EB that we just 2v2’d with. Nice kiting necro, life leech from mobs is op :p

You guys -squints-. Fun fights, had to figure out who to focus fire amongst your bunch.
I’ve been trying to get to that skelk for a good 10 seconds after my escape glitched but the roots + CC made that happen a tad bit too late :P

Looking forward to seeing more of yah

Haha yeah, and after we downed you i just had to made sure nobody would kill the skelk close by, since i’m sure u’d have hit him for a ninja rally :P Good stuff.

I’ll look forward for you guys as well, our usually roster involves a warrior that we lacked today for zerg controlling but we still had fun.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Gate of Rest/Eredon Madness/Devona's Terrace

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Posted by: Deep Star.6541

Deep Star.6541

[Ohai] group in EB that we just 2v2’d with. Nice kiting necro, life leech from mobs is op :p

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Week 7 - SF/DH/ET - Thread The Second

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Posted by: Deep Star.6541

Deep Star.6541

Star’s ball is very good. BS had multiple skirmishes last night and we had difficulty killing any Star unless we separated them from their ball. The SF pugs tagging along were easy lootbags though.

SF’s strength was never in smaller battles/skirmishes.

Their mentality is very zerg based and they fight accordingly

Unless they greatly outnumber their opponent – they really aren’t even a thought anymore.

StaR rarely has more than 20 players on at a time and they rarely trigger orange swords. However, if you fight them 5v5 you will probably win because they are using team builds, they aren’t trying to be solo heroes. We’re losing the solo heroes slowly but surely on SF, which is a great thing, we just need to fix our biggest problem now (coverage) so people can truly see the progress that has been done.

So you actually want to lose decent players and replace them for 1 spamming ones ?
Yes we’ve ran across a StaR group of ~5 till 10 this week and they’re completely awful. They literally just try to train stuff and … die, unless the odds are something like 4:1 for them.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Week 7 - Fight For Second - SF/DH (and ET)

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Posted by: Deep Star.6541

Deep Star.6541

This match so far sucks.

-snip-

So far your whole server has disappointed me. No small coordinated groups, you all melt when boils down to even numbers or when you’re still in a 3:1 odds against us…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Choosing a main. Mesmer v Ele

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Posted by: Deep Star.6541

Deep Star.6541

First of all: Good luck !

I’d say ele has the higher skill cap atm to be honest, but a new patch is comming out 10/dec so seems some stuff might change.

I main a mesmer and quite honestly the “interesting spec” in the current meta seems to be an AI based spec which is not really that fun and relies to much on stealth to survive (phantasm build), there is not really great mobility or gap closers so you could get kited quite easily, damage is mainly made by AIs, so if they get killed there goes this build’s dps. Utilities are mainly used for yourself’s survivability but you could get something interesting for the group such as portal.

I’m still playing a shatter build because i’m stubborn and hate the current meta but i do recognize its not the most effective build. Shatter spec has high burst potential but not so much sustain, mobility is still bad besides staff phase retreat and blink (or if you got sword/focus you can get speed as well), rest is really same as the above.

The third build would be mantras… which quite honestly have very high burst potential and the mantra also has some group potential but the main point is after you use the mantras (they’ve got 3 uses before you need to wait the cd to recharge them again – traited) you’re very easily countered because you can be dazed or cc’d while casting the mantras back up. Usually people like myself just use a mantras (condition cleansing one) just because the meta requires you to it, but without any point spent for this build in particular.

In all the builds you’ll most likelly be running mass invis as the elite with lyssa runes as well, because that’s trully the main weapon against the condition damage meta we got in our hands currently…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Week 7 - Fight For Second - SF/DH (and ET)

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Posted by: Deep Star.6541

Deep Star.6541

.. at least in sPvP kills also give a small amount of points (it should give more tbh). Kills should also reflect the “overall score” in WvW, forcing people to actually PvP.

Umm — each kill in WvW is reflected in score, one kill = one point.[/quote]

Make it meaningful with 10 points / stomp… because right now you gain more points from killing dolyaks or taking empty supply camps for a couple mins.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Week 7 - Fight For Second - SF/DH (and ET)

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Posted by: Deep Star.6541

Deep Star.6541

Twenty dead golems in ET’s EB keep says we are around once in a while.

Was a fun day to farm those golems and also to farm DH zerg all around, having them chasing our 4 man has been quite fun to be honest.

I honestly still can’t understand why/how people play for ppt.. its a disguise/lame excuse for PvE in a supposedly PvP area, let alone the people that get mad for losing in ppt or feel like it is unfair.. its obvious that the people who fight the least win the most in ppt, since taking empty stuff is far more rewarding in this system.. at least in sPvP kills also give a small amount of points (it should give more tbh). Kills should also reflect the “overall score” in WvW, forcing people to actually PvP.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

Main classes in soloq

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Posted by: Deep Star.6541

Deep Star.6541

Could we know which classes are at the top 100-200 in the soloq leaderboards ?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

NA sPvP - Team Queue Participation

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Posted by: Deep Star.6541

Deep Star.6541

Day 4, 2:03 EST, up to 851 unique accounts that have tried team PvP.

I bet that the amount of people who is playing team tPvP in both EU and NA combined are less then the amount of viewers of the first big tournament we had in GW2, and i’m sure that most of those 4k viewers were actually players from gw2… all i’m saying is that i honestly believe the population in tPvP (team and soloq) decreased heavily unlike Anet keeps telling us. Perhaps they take into their meters the hot-join population?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

I am the Greatest...

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Posted by: Deep Star.6541

Deep Star.6541

To those that do not understand the great sataarcoeny reference within this post, in the words of the great Hiba, “Talk kitten get kittented”

SUUUUUPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIIIRIIIIIIIIIIIORRRRRRRRRRRRRR

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

I am the Greatest...

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Posted by: Deep Star.6541

Deep Star.6541

Bry is doing mostly WvW right now since sPvP is……………….. yeah.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

What is so hard about healing signet?

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Posted by: Deep Star.6541

Deep Star.6541

but when it comes to healing signet , every fight it unfair…

Not true. I am running an Axe/shield with physical training and shield mastery. For me since i do not have the luxury to invest in condition clearing, beside Dogged March the HS passive healing is helping me to survive all the condition spamming.

Regards
Seed

Oh really? Nice to hear sir. I play a mesmer and I also do not have the luxury to invest in condition clearing besides using null field, which removes 1 condition per tic during 6 seconds… or using a mantra which removes 2 conditions per use, and after that I probably need to get off combat to recharge again… and oh wait, besides those there is nothing helping me survive all the condition spamming like a HS… tough times, i guess i should roll warrior right ?

No you should not roll a warrior, there are enough wannabe warriors already. What i am trying to say is that, every class has it´s mechanics, and you as Mesmer, should not complain at all(clones ahoy).

Regards

Seed

Oh yeah. I forgot mesmers are in a very good position in the current meta currently, they’ve very viable and hence you see them in any competitive team setup, sometimes you even see 2 of them in the same team, they’re that viable because the class clearly have superior ways to deal with the current condition/cc meta due easy sustain, passive healing over time, stability as well as various cleansing abilities all of that in their main damaging most common spec.

I’m sorry sir, i should not argue at all…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

What is so hard about healing signet?

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Posted by: Deep Star.6541

Deep Star.6541

but when it comes to healing signet , every fight it unfair…

Not true. I am running an Axe/shield with physical training and shield mastery. For me since i do not have the luxury to invest in condition clearing, beside Dogged March the HS passive healing is helping me to survive all the condition spamming.

Regards
Seed

Oh really? Nice to hear sir. I play a mesmer and I also do not have the luxury to invest in condition clearing besides using null field, which removes 1 condition per tic during 6 seconds… or using a mantra which removes 2 conditions per use, and after that I probably need to get off combat to recharge again… and oh wait, besides those there is nothing helping me survive all the condition spamming like a HS… tough times, i guess i should roll warrior right ?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

What is so hard about healing signet?

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Posted by: Deep Star.6541

Deep Star.6541

The perspective of an observer and forum lurker who’s been recently unbanned:

Fact:
Both necro and warrior were relatively balanced BEFORE their respective over-the-top buffs, whereby ‘balanced’ usually referred to ‘underpowered’ in comparison to other professions, or demanding a lot more effort and skill to make them work. In other words, the skill-reward ratio was good (balanced), but it was out of whack relative to other proffessions.

Present state:
Certain changes not only catapulted said professions into the orbit of what we normally refer to as ‘cheese’, but made them the top dogs in that regard, which created new cheese level that called for buffs to previous cheese.

By comparing old and present posts on these issues, the arguments invoked to defend the necro changes highly resembles the arguments brought forward by the people currently defending the warrior changes (e.g. cannon fodder, outspammed by other professions, collateral to cleave fire and aoe). However not many – including Anet, it appears – favour the idea of bringing the cheese down to balanced level.

The preferred method of balancing as observed since the game’s launch:
Instead of bringing the majority of proffessions down to a more moderate and balanced level, the black sheep is/are buffed up to the cheese level, and often a few levels out of proportion, in turn resulting in new cheese and turning the old cheese into the underdogs. It is rather self-explanatory, how this vicious cycle of power creep will (not) end, and how it will not make for better and more enjoyable pvp.

Question: Why is the method of ‘fighting fire with fire’ preferred over the alternatives (i.e. knocking the cheese a few levels down)? Why add in hard counters/invulnerabilities instead of removing bad traits, or lowering them to a more moderate level, by ways of making them more conditional and/or removing passive application/use.

The longer the current strategy is kept up, the more convoluted the ‘debuffing’ process will be once everything is finally fubar (arguably, the game has already reached that state with the latest warrior update, but currently the ele is sticking out as the black sheep calling for buffs to deal with present cheese).

As many, many posters have already stated, the game in its current state has too much of everything – from spam, passives, invulnerabilities, teleports, stealth, AI-interferance, hard counters and bad map design to conditions (both application and removals) and instant skills – so adding onto those numbers will most definitely not improve the state of the game in any kind of manner.

Last but not least:
Healing signet done right (http://wiki.guildwars.com/wiki/Healing_Signet):
Signet. You gain 82…154…172 Health. You have -40 armor while using this skill.
Cast time: 2 seconds
Recharge time: 4 seconds

No silly passives, no hour-long recharges, bad use is punished, and good use well rewarded.

Much like with frenzy, the trade offs and risk vs reward are key.

Give this guy a cookie. He has just nailed down sPvP main balance issue. Revert back to pre-pax and start working again from there. Keep the fixes and good ideas of course… but please bring everybody else down to necro/warrior’s level pre-pax and we’ll have a much more enjoyable scenario.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

(edited by Deep Star.6541)

What is so hard about healing signet?

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Posted by: Deep Star.6541

Deep Star.6541

i will start a new topic to analyze, compare healing signet with other healing skills to show that healing signet is not overpowered as some people may believe to be.

When you combine the passive healing it gives, plus the base stats of warrior & heavy armor, plus berserk stance, and all other forms of crowd control and block/invul/stability (depend on your spec and weapon pick) aaaaaaaaaand add the amount of damage that you can bring while still having all of the above (which will be hit within the next patch) it just makes you much more stronger then the rest.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

What is so hard about healing signet?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

- 20% is too much
it is really fine now.

warriors can still die in sPvP and WvW as of now.

Dude…….

Please try play other classes such as mesmer and tell me how the other heals are “fine” in comparison.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

What is so hard about healing signet?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

20% reduction and it’ll be fine…

Also:

Yeah, like endure pain, shield stance, zerker stance, balanced stance, greatsword evade+4k crit (on the same skill plus being a mobility tool).

By all means keep buying into your little myth of light armored targets having more avoidance.

when one profession is balanced, it does not mean that balanced profession is overpowered. it usually means the other professions are not that balanced and require some upward adjustments to be on more par with other professions.

warriors
- can be tough, can tank damage
- can do lots of damage

if they trait / spec themselves for that purpose.
they cannot do everything.

+10000
Warrior is totally fine, op nub l2p qq thread. Warrior is not op , all other profs too weak. HS is more than fine, all other healing too weak. Warrior is only stronk when traited. If no trait warrior can’t do everything. Op needs to learn how to dodge. Dodge all warrior attacks op l2p. Op need to keep warrior poisoned 100%. Op need to learn bringing friends to fight warrior, when facing 3 players warrior goes down fast or runs away fast. Warriors is balanced its op doen’t know teamwork. Whoever says warrior can do everything is nub. Warr can dps tank cc sustain support run but Warr can’t steal, can’t clone, can’t invis, can’t haz pet, can’t summons spirits, can’t rtl, can’t backstab, can’t sanctuary, can’t haz z axis teleport…. 100b worst dps skills no one uses it. Kills shot can be dodged reflected. Hammer f1 predictable. 5 is too slow. Wtf warrior can’t even use short bow how can warrior be op?

Lol. Nice one !

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

What is Mechanically wrong with Conditions:

in PvP

Posted by: Deep Star.6541

Deep Star.6541

Reduce the base damage of condition… make condition “crit” similar to direct hits. If you want to deal good condition damage you’ve to invest in condition damage, precision & crit damage, else if you go for the regular “lol i only need to invest in condition dmg for deeps, rest i spend in tanky stats” you shouldn’t deal to much damage. Something like that. Also make weakness impact on the condition damage as well. After those changes which are only fair, then it’ll be fine.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

Again a 4 vs 5 on Skyhammer because a player I quote “I will not play this * map. That’s why AFK”.

What’s wrong with you? Do you have fun destroying the pvp experience for 9 other guys because you don’t like the map?

Any kind of map that turns a cc skill into a potential one hit killing skill should be at the players own will. Forcing people to play this will turn people away. Instead of blaming the individual blame Anet for not creating an experience that brings in more players.

Exactly. Just a simple “do you want to queue for this map” option will do the trick to be honest.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

Now add in this equation another player to fight against, 80% of sPvP is not about 1v1s. Then what ?

It becomes very interesting ^^ As long as I’m near the walls, you can’t bump/drag me into the glass. But if anyone goes behind me, and fear/bump me, I’ll die => My fault, few second of inattentions.

That’s why I like this map, you need skills but you also need to work with your environement.

Some classes have it much better then others when it comes down to cc/punt/fear/immobilize people and have easier/more ways to gain stability, which its clearly unbalanced, the ones you play have it easy: necro and guardians. It literally takes not much thought or skill to 100-0 an enemy in one CC, which is far to much of an imbalance when we’re talking about competitive play, which should be about Player v Player not Player v Environment. Add in the undodgeable cannon stupidity and you just don’t have a competitive map.

Competitive games do not have huge imbalances or gaps between classes/players: LoL, CS, etc, which is exactly what solo queue should be striving for… competitive play.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

What if he… you know… wait for the mark to wear off? Since you won’t know if he’s there or not because… he’s in stealth.

You can perma mark.

You can’t see him coming because… they’re… in… stealth.

You can jump, and scout. He won’t stealth from A to C. Usually they stealth few meters before the glass.

You can’t time your evade unless you blindly waste them because they’re in……… stealth.

I can waste them if I was fighting with another ppl. Even if in Stealth, when you walk in the glass pad, you can hear a sound, and prepare your skills/evades blablabla.

Good players will usually stealth line-of-sighting you and will have plenty of time to position themselfs. Now add in this equation another player to fight against, 80% of sPvP is not about 1v1s. Then what ?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

I’m necro, I put marks everywhere, thief can’t do that on me /gg + stab on F1

What if he… you know… wait for the mark to wear off? Since you won’t know if he’s there or not because… he’s in stealth.

If I play guardian I perma break the glass and use shield skill n°5 if someone is coming + stab.

You can’t see him coming because… they’re… in… stealth.

If i’m out of stabs or evades … I go somewhere where the thief can’t pull me into the glass (means I lose the point if he’s in the middle ).

You can’t time your evade unless you blindly waste them because they’re in……… stealth.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

I’ve noticed ppl focus to much on their cap area. If you stay in the middle, it’s very easy to pull you back to the glass.

But, if you’re in the cap area corner, or outside the cap area, that’s much more difficult for them.

unless i’ve perma stability.

Blindness, fear, guardian sanctuary or shield n°5 skill, interupts, immune ^^

When should i use blind,fear,interrupts,immunity or sanctuary or shield n5 if i can’t see when he’s about to use it on me while he’s in stealth, and I have not seen him getting into stealth…. and all of that considering the best case scenario in which I have everything off cd.

Please explain.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

I don’t have any problem with this map cuz it force me to play with the environement. If I am in the wrong place, if I didn’t manage well my evades, if I am knocked back, that’s my fault

So if i get pulled out of stealth (the engineer/thief) which got into stealth away from my LOS, and pulls me into the glass to my death in the side point while i’m capping… are you saying this was all my fault ? That i could had reacted to that ? Because quite honestly i don’t know how to counter that unless i’ve perma stability.

Please teach me how to counter that sir…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

Until they remove the breakable platforms and make the cannon evadable, yes.

I will say, I don’t mind falling but engineer magnetic pull being conveniently a slow-cast spell and pulls you right over the glass that they casted it on, and there’s basically no counter other than stability, it’s pretty GG. At least fear you can cleanse/CC break before you fly off if you have it.

I think it’s the easiest pull to avoid. Just roll after the animation flashes.

9 times out of 10 they are invisible from elixir S toss or precast it from out of LOS and then move in at the last moment.

I should know because I abuse this all the time.

If you can’t beat them, join them.

Exactly. I don’t mind Skyhammer as a fun hot-join map, but not in ranked competition… And even with templates, some classes just have it way easier then others…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

GW2 Livestream: PvP map creation

in PvP

Posted by: Deep Star.6541

Deep Star.6541

Please highlight which of the devs or whoever, had the brilliant idea to push this map straight into the “competitive” queues. So we can all curse him live in the stream.

Thanks.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Deep Star.6541

Deep Star.6541

Yes.

A Gazillion times, yes.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

PvP players = Second-class citizens.

in PvP

Posted by: Deep Star.6541

Deep Star.6541

You do know we have multiple teams working on all aspects of the game concurrently, right? You can’t compare the output of one team to the sum of all output from every other team.

I mean, I’m good but I’m not that good.

Sure, it would be nice if we had more bodies working on PvP. That wouldn’t really get things to you faster, but could increase the number of things we’re getting to you.

My question is: What would need to have in order to make you guys be able to fix/change balance on the fly (as in once per week or 2 weeks). For example: If a sigil is bugged or to strong, how could you fix/change that in a decent time-frame?

I know there is communication with alot of other department and teams but for example: If you were to change warrior’s Healing Signet to cut half of its healing (like before), if you had more people would that make it happen faster? Do you require a gazillion other teams/devs to look at it and just to after months of imbalance say, “yeah we can maybe do that” ? Because if that’s the case then its stupid…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Gate of Sadness/Eredon Basement/Anvil Paper

in Match-ups

Posted by: Deep Star.6541

Deep Star.6541

Do people actually brag about taking empty maps and PvDoorin’ for hours straight ?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Match making

in PvP

Posted by: Deep Star.6541

Deep Star.6541

It sounds like Michael might be in what other games call “elo hell”. There isn’t much I can do to help, but he has a chance to escape once everyone’s MMR is reset.

We’re talking about ways to better introduce players into solo and team arena, and how to better place them on the curve. Yes, this includes possibly blocking entry until X number of games have been played. Yes, this includes making hot-join better resemble competitive play. No, none of this is set in stone so please do continue giving us your ideas and opinions.

You implement a 16-player mode for a year that teaches kids to zerg, play poorly, neglect using their brains, and then now you wonder why arenas are filled with horribad players.

ArenaNet basically bred, hand-fed, and nurtured the elo heII pit themselves.

Its quite sad. But this is the absolute truth. How long have the playerbase been saying to remove Hotjoins?

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

Suggestions (Hotjoin and Solo Q)

in PvP

Posted by: Deep Star.6541

Deep Star.6541

Very good ideas. I really miss queueing with friends that are new in tournament just for fun without needing to worry about my rank and a full group as opposition…

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]

The Match making

in PvP

Posted by: Deep Star.6541

Deep Star.6541

We have several plans being implemented right now that are aimed at increasing the number of players.

Any of these plans are aimed into balance correctly? active play instead of passive? conditions not replacing direct damage n’ so on?

Sorry, I know the skills and balance team has some great things planned but I don’t know what is likely to be release, or what their timetable is.

Thanks for your answer. Time to counter-strike then for competitive game for now then.

Riviére, Select Start, Cmnd Ctrl, Uninteresting Event @ Three Steps Ahead [Oz]