Some days you are simply luckier than others. I had a day 2 weeks ago (I have 133% MF) where I got 6 exotics in one single champ run in frostgorge. But I have not gotten a single exotic since then, or for about 1 month prior to that…while a friend has gotten 2 since then…with no MF….over-all though, I am better than him by 4 exotics looking at the whole month…MF has a minimal effect on individual rolls, but over longer time periods that little effect adds up.
Nah… i think its more to do with account. Typically I’ll run fractals with guildees and they will be getting a rare or exotic in boss chest and ill end up with blues and greens. This is with me at ~160% MF and they have from 20-100% MF. A full fractal level is generally rares: me=1 others (each)= 1-5 … There are two guildees in particular that I know have half the MF and consistently have much better loot. Over multiple months this has happened.
Its a poor system.
@OP
Yeah I can see your point. Most pet/AI related mechanics get overlooked. Anet seems to focus on one thing at a time. Atleast regarding classes, look at the ele changes on Dec 10th, those took actual thought, new traits. IMO the shell game (i mean ‘balance’) Anet plays with their updates is just pathetic. Wish they would atleast try and fix the glaring issues that effect multiple classes first. Anyway we’ll see if they learned anything in the past… but don’t forget iWarden.
@Dawdler
I doubt sigil of accuracy will change. Thats crit chance/precision nothing to do with ferocity.
I realized how great it is reminding me to keep 1200 ft distance while testing in the mists. It said " don’t stand at 900 feet unless you are read to dive into the fray". I can be forgetful.
Great for kitting silly guards at camps too :P
You can actually get 1500 range by hitting auto attack… Which is kind of bad since other attacks are out of range at that point. Its worth noting though.
Looks good for burst. you must be lucky running with no condi clear and minimal stealth… I would have to run MoResolve instead of MoD.
IMO debilitating dissapation should have a smaller aoe anyway. You don’t get that aoe range from any shatter skills (maybe ID).
Have you fought a sword thief? One word: cleave.
Sword thief don’t care what he hits. As long as you aren’t running cripple on shatter, you’ll lose to any decent sword thief.
Not entirely sure why you think cleave is a hardcounter to anything. Mesmer can cleave too…as can warriors and engineers and rangers and…
I would assume the cleave is for shatter denial… Still have IP though
mix of celestial and zerkers w/ travelers
zerkers w/ opal orbs
knights w/ speed
Trinkets: mix… full 20 slot bag
salvaged (imo)
rabid (dont like conditions)
clerics (healing not worth it)
The thing is many people consider warrior as a faceroll class. No skill required to play (for anyone not understanding faceroll). High damage skills that can be spammed… However in PvP things are not that simple, spam your high damage and it will get dodged. So do like the good pvpers, especially in 1v1s, count dodges, know what skills the other player is using. Warrior has the means to survive a fight long enough to figure out the other players build and then lay down their huge burst. And it is much easier for a warrior to spec for both offense and defense at this point.
As described many times before, being a top class consideration for so many categories makes warrior an easy choice. Low skill ceiling also lends to people complaining that they are OP.
I personally am not a fan of Anets ‘shaving’ policy. It is leading to many classes having a very limited amount of effective builds… Currently though the warrior class has a lot of fat for the trimming.
yeah it was announced during the livestream
“Ranger
Spirit of Nature – right now it says it heals for 320 every 3 seconds but it actually heals for 480 every second due to a bug. We are aiming for 320 per second. It is still incredibly strong
Field type (combo fields) adding to all of the traps.
Empathic Bond – removing conditions from ranger even if the pet is dead – we are fixing that bug.
There are some amazing stuff coming for the ranger but we can’t talk too much about it yet (and also to other professions).
Mainhand sword issue – not being able to dodge. Looking to fix it, may not make it to the first balance patch.”
So sometime after the living story with Scarlet ends Sword MH will be changed.
@Wildfang
The reality is that warrior is very much offense oriented. So when the class mechanic is an extra attack based on your main hand weapon there are going to be telegraphs. Those attacks hit for 3-5X an auto attack… so you’re asking for instant win buttons. In a game that is based around active dodge expecting to have those buttons is just silly. So while you may not be whining (it is written word on a forum). IMO when considering the game mechanics it really seems like a futile argument for what would be an unfair advantage. And no I do not want to see any finger pointing at thief and their stealth tactics since its one of the only viable builds they have, really sad.
It is probably best to compare similar classes like warrior and guardian. Compare the telegraphs from greatsword and hammer with each of those classes… Not really much of a difference, telegraphs exist for both.
Channeled skills vs. Telegraph… Which one do you want to talk about?? Either way go play your elementalist, maybe for a week and come back with an accurate post.
staff ele has a ton of ground based aoe that you walk out of, its no different. Go check the wiki and look at all classes and their weapon skills the cast times. Since it really doesn’t sound like many have been played. Then youll probably come to the conclusion warrior is being balanced, nerfed but balanced with other classes.
OMG i didn’t even notice GS instead of staff, that could be sacrilege! carry on
@Wildfang
Since you mentioned Ele… try that staff out and maybe reevaluate most telegraphed?
There are alot of weapon skills that root you in place… Pistol Whip, you want that thief following you around too? Just sounds like whining to me, we want we want… More Balance
Pretty sure 99% is fairly accurate for healing signet being run in WvW builds… I mean the topic is about healing signet. That many running the same heal is by no means an accurate account of a skill being OP… note the sarcasm?
Before the healing signet was buffed 99% of the warrior were using Healing Surge. Did that make it OP? No It was just the best available option. I’m pretty sure many running it guild groups 15+ and fighting in big fights are probably using Defiant Stance which is way better than the Healing Signet in those situations. Some roaming builds actually still use healing surge get a good burst early in the fight. The healing from the signet is not OP, it’s just too easy to use. Add to that the fact that there are a lot of FOTM warriors out there that don’t really know how to really play the class just using the signet cause it is easy and there are a lot of players rufusing to adapt their builds to counter to counter these FOTM warriors and dying.
The thing is when stacking regen a warrior with 24k hp you see his health JUMPING up, similar to the same rate as being OOC but 1k at a time. So if you dont have access to poison or playing a GC build the warrior is barely dented. That is w/o any protection… so yes IMO that signet is OP. It should be reduced to 8% and every 3s, whatever the total, because currently it can be silly.
@Redslion
I highly doubt 99% of mesmers run Ether Feast in WvW since Dec 10th. I know I don’t.
Have you considered swapping 10 in illusions to domination for signet recharge? I haven’t read chaos maestro rotation for awhile… With the cooldowns (3 20sec+ skills & signet?) it seems to me you would be waiting for the signet to recharge. Definitely an interesting setup, trick will be saving a few skills for defense.
Just to clarify the first comments were about berserker phantasm and 2nd about on clone deaths… So two different builds power or condition, know what youre fighting.
@Warlord
You seriously need to take a look at other classes. Weapon skills have cast times, telegraph complaints or not. Warrior weapon skills are lower than most hence why some are being increased. That would actually be balance.
I’m not going through the whole list again… compare guardian signets to warrior = 1/3 cast time, those are the heavy classes. Warriors can stack bleeds more easily than many classes + burn + torment, hardest hitting conditions.
2 & 10 – … you said it
7 – opposed to GS runners and -70% condition duration…
Burst skills cannot be traited?? Were talking adrenaline… Just WOW
So out of the 8 classes warrior places where (1-8) for these ‘issues’?
Bottom.
1. Ranged abilities.2. Evasion, or evasive maneuvering. Blinks, stealth’s, teleports.
3. AOEs. outside of melee cleave of course.
4. Conditions damage. All of warriors weapons are power based including the ones that do have secondary condition effects. Except sword/impale
5. Tells or telegraphed skills if you can count this as a con almost all of warriors skill have huge tells even the ones that ANET says that dont.
6. Burst skills (profession mechanic) need to be charged to use these skill do not have actucal cool downs. (they do have CDs but that doesn’t mean you can use the skill) the cool downs are based on refil of adrinaline thus there are not skills that are on demand. A warrior can not just use one of these skills then expect to use it again when a cool down is up.
7. Gap closers. The only gap closers warriors have are 1 sword leep 2 on a GS and a utility. Considering this profession needs to close gaps to do melee damage this hurts them.
8. Combination of Gap closing and CC and tells with slow animations and long cast times. Warriors need to close gaps, then land CC, then the target needs to be disabled in order to do damage. Thus warriors are extremely susceptible to kiting.
9. Insta cast skills. very very little of warriors skills are insta cast they all have cast times with obvious tells.
10. Given all of these short coming to get beat by a warrior means you are not playing your profession skillfully.
11. Melee skills that root the warrior in place. Counter intuitive.
12. No clones, no pets. No elite skills that give them minions etc.
13 Ability to get the protection boon or any other boons besides, might, fury, and swiftness.
14. Anything i missed let me know.
15. the thief skill that they steal from us is better than our actual skill.
Im kinda bored… Seriously you should play other classes or atleast read some of the forums.
1. 16k crits with rifle Kill Shot…
2. I have never seen a warrior facetank anything
3. check other classes range weapon sets are ST and aoe… check LB again
4. Smoke crack much?? bleeds, torment, fire… S/S+LB
5. IMO this is more about warriors playing Norns
6. Thief uses initiative and steal has a CD… nother wishlist item
7. Bullrush, GS whirl, immobilizes, cripples… Tremor
8. Really dont see how this is any different than other classes using melee
9. Shouts, Stances = no cast, signets (outside of leather) lowest cast… GTFO
10. after getting through the 2x armor and hp?? I guess
11. You mean channel skills? What?
12. Rangers have complained about pet AI since when?? Mesmer clone AI is getting worse… You sure this isn’t a strength?
14. No moa morph for that instawin button that warriors apparently need…
Not one single decent pvper gives a kitten about healing sig even if it was nerfed by 50%.The main concern is they started touching our weapons and only in a plain nerf mode.No weapon rework,no unusable weapon skills and entire broken weapons fixed,no,just plain out nerf on the damage and speed every of our weapons that we have left.
Thats why you see healing signet run in 99% of WvW builds… Nerf healing sig passive heal to 50% and watch em drop like flies.
Pay attention, its that simple. Warrior have some of the lowest cast times for weapon skills, they are being raised to match others. Read first sentence again.
Why are you not mentioning that they have the lowest weapon range and crappiest time on target than every other classes because of constant point blank melee requirement ?
Pretty sure 99% is fairly accurate for healing signet being run in WvW builds… I mean the topic is about healing signet. That many running the same heal is by no means an accurate account of a skill being OP… note the sarcasm?
Not one single decent pvper gives a kitten about healing sig even if it was nerfed by 50%.The main concern is they started touching our weapons and only in a plain nerf mode.No weapon rework,no unusable weapon skills and entire broken weapons fixed,no,just plain out nerf on the damage and speed every of our weapons that we have left.
Thats why you see healing signet run in 99% of WvW builds… Nerf healing sig passive heal to 50% and watch em drop like flies.
Pay attention, its that simple. Warrior have some of the lowest cast times for weapon skills, they are being raised to match others. Read first sentence again.
I totally agree with the too much shaving from balancing changes. That is across the boards not enough diversity. I mean the changes to ele on Dec 10th atleast had new traits but overall the shaving and dampening overall is depressing.
Note: on class forums related to Dec10th patch, Warriors had 6 pages of comments for their Dev thread and other classes had 12-28 pages. That is a huge difference… Since Anet shaves to balance I really doubt they will remain the easiest class to play.
Mace destroyed
Sword nerfed
Greatsword useless
Rifle upped to useless would be a buff
Longbow soon destroyed
Hammer nerfed
Warhorn nerfed
Axe nerfed
I guess we should say thx we still have shieldMeanwhile other classes still have ZERO ANIMATION skills,INSTANT CAST,teleport,invisibility,SPAMMABLE dodges to stay away from all out attacks.Random (invisible spammable procs as dps while we have to chase down a target with huge long animations and casting times) .Such a good balance
I will soon be done with this kitten.
What game are you playing?? Pay attention, most weapon skills have atleast a 1/2 second cast time. Shouts, stances are instant cast… I mean shortest cast of a heal in game, warrior. And lets not look at all the passive traits warriors get for attacking. GTFO
You’re misunderstanding what he’s saying. When it comes to attacks most of Warrior’s heavy hitters are clearly telegraphed. This allows for counter play and most of us aren’t opposed to that. What we are annoyed by is the fact that most of the “tells” other classes have, especially Necro and Mes, have such subtle tells that someone who is zoomed out won’t be able to see them or cast so quickly that you can’t do much about it anyways. Add this to the fact that so many play Asura and it gets even more difficult.
The obvious tells that War has should be the standard shared across all classes, not exclusive to only them and Guards.
Exactly… don’t play a norn.
Necro, like the channeled cast spells or Lich Form? Any mesmer phantasm skill is 3/4 to 1.5 second cast usually with a raised weapon or their hand in front of them…
I really don’t think you guys are paying attention.
Mace destroyed
Sword nerfed
Greatsword useless
Rifle upped to useless would be a buff
Longbow soon destroyed
Hammer nerfed
Warhorn nerfed
Axe nerfed
I guess we should say thx we still have shieldMeanwhile other classes still have ZERO ANIMATION skills,INSTANT CAST,teleport,invisibility,SPAMMABLE dodges to stay away from all out attacks.Random (invisible spammable procs as dps while we have to chase down a target with huge long animations and casting times) .Such a good balance
I will soon be done with this kitten.
What game are you playing?? Pay attention, most weapon skills have atleast a 1/2 second cast time. Shouts, stances are instant cast… I mean shortest cast of a heal in game, warrior. And lets not look at all the passive traits warriors get for attacking. GTFO
@Carighan
It has been suggested before that phantasms shattered should have increased strength. More damage, add another stack, longer duration when shattering phantasms… That seems like the easiest solution to me.
(Also it’s worth noting that sigils will be tweaked as well, so many will be changing. Devs specifically mentioned: "Sigils like ‘30% on-crit’ will be changed to have an effect that works 100% on-crit. )
Wow talk about a condition meta… Wonder what the ICD will be now for on crit.
Sigil of Blood for those GC builds??
Does the Chaos Storm/Confounding Suggestions bug fix affect this build much?
Yep. Stuns don’t stack anyway. Still a lot of fun for small group roaming…
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Congratulations to the winners!
I hadn’t noticed this during the contest but thought it was worth pointing out. 3 of 4 builds were interrupt/lockdown…
It would be easier to decide on whether you like power or condition builds since youre looking at making ascended gear.
As far as traits go there is a world of difference between what works in WvW and PvE. Even in WvW just running between zergs and roaming its generally easier to use different trait setups.
The following build i like for dungeons and fractals, mostly because I pug…
Build
Really easy to switch between traits for boss fights:
Domination- I or III
Dueling- II or IV or VI
Chaos- III or IV, VII or X
Inspiration- I or II or IV, VIII or IX or X
Commonly switch out focus, pistol, sword, GS. Been playing since release, some things just work better for different fights.
And use a variety of the different utilities. Mesmer has a trick for any situation
If you are really that boring and want to just run one exact set of traits and weapons then you may want to try Elementalist…
Pretty sure that combination of glamour/blind/confusion traits doesn’t stack as much as you would like. Test it though maybe it was fixed.
GS5: Illusionary Wave for that pesky thief using Shadow Refuge
JFC imagine how long dungeons/pve will take with reduced crit damage… Thief left with one build?? So sad. I really hope they aren’t going to push this condition meta even more. Guess we’ll find out tomorrow.
From playing an interrupt build for the past month I am quite certain there are more tricks out there. Just thought it would be helpful to start a discussion and maybe be able to compile a list later… Can be build specific, techniques, rotations, when to play defensive or offensive. Videos are great!
(edited by Dekk.3459)
It is easier to boost precision than crit damage or toughness. Maintenance Oils from Huntsman crafting… I would go with cavaliers over knights. Or maybe Assassins + Cavaliers?
You could have just linked to that other post… but w/e thats my preference. (may want to update that mesmers hate conditions, 10 points in inspiration and MoRecovery is great). Great overview though. Thanks for helping me clarify the discussion.
Ok… clarification, lets stick to interrupts. Daze, stun, daze + immobilize, knockbacks/pulls, are the results I’m talking about. The conditions and boons: poison, weakness, confusion, torment, retaliation; along with boon ripping and reflection are great but IMO not lockdown. You can argue that reflect is such a skill but it is only useful on ranged opponents. Blindness and aegis likewise only works for attacks, not heals or other utilities. Chill is similar but still allows for skill use & movement.
Effects that result in not being able to use a skill(s) and/or preventing movement.
So similar to your adventures into wvw and portal use ChaosA. Lets get some typical uses and tricks for interrupts. Which skills, when, why…
I haven’t read this whole post… Since reasons to play lockdown are covered, lets start looking at how-to strategies.
Recap- basically interrupts/lockdown is based on traits, situational, and with a different playstyle maybe as an ‘add-on’ to shatter or phantasm. Both Confounding Suggestions and Chaotic Interruption have similar results and seem to me the only effective lockdown. There have been many great descriptions of mesmer skills and their uses for interrupting. Blah blah blah.
I would like to propose making a list of skills and situations to cause an interrupt… This is because, in my experience, lockdown is only possible if the player (not character) is disoriented “2) They Never See It Coming” from linked thread. Oh yeah its great when the player stops for 1-2s and you can practically see the thought cloud “WTF!” But comparing lockdown in GW1 vs GW2 there is a huge difference. So whadda ya think? Skills to interrupt categories: best results, easiest, by class, situational, etc…
So far my favorite fights are power necros and anything with a hammer, they are just too much fun to watch stutter.
Necro:
death shroud – Life Transfer
axe – Ghastly Claws
dagger – Life Siphon
Hammer:
Guard – Mighty Blow, maybe Banish or Symbol of Protection
War – Earthshaker and Backbreaker
Situationally:
MoDistraction is great for small fights and reviving an downed ally since you can use mantras during an action. Interrupt that guardian getting ready to Banish you to the other side of the map.
the ‘advantage’ of MoR. You asked.
Mantra of Resolve now has an aoe condi removal… Maybe half the size of shout radius but there is your ‘advantage’
Probably better if you link the actual build you are using.
In the case of those two classes the fights typically last longer and you wanna try to spike them after their skills are on cooldown…
I use travelers on my dps armor since it has crit damage, and speed on knights.
Portal is great for supply runs where you have to run up around cliffs, make sure to bring friends for the trip. And running golems especially if they don’t have 25% run speed runes. Can also use it for a stomp…
Honestly I don’t understand how Anet can put a number count on the amount of uses a portal has left but graying out the skill if you’re too far for it land… well that is just to difficult.
From reading previous comments… definitely helps if you include the type of WvW youre playing (as described by Preacher).
Merry Mantras
In roaming and smaller fights, it has a few more problems. In a 1v1 situation, the greatsword attacks really won’t cut it for all aspects of a fight. Unfortunately, since it lacks both mental torment and empowered illusions, neither phantasms nor shatters will do particularly high damage, although shatters will benefit from the mantra damage boost. In general though, it really lacks the damage and defense to spar effectively with something like a thief/PU Mesmer/engineer or other strong roaming builds.
5/10
I don’t believe this to be accurate. Empowered Mantras is another ~10% damage for shatters. And while there is no mental torment (20%), halting strike + Diversion typically results with atleast 2 interrupts. So both Mind Wrack and Diversion get the bonus of 10% damage or however you want to look at it. If you do it correctly using Diversion first many players think you just used your mind wrack, stacks of vulnerability + damage, and then use mind wrack. Also Ive fought many backstab thieves and boon spammers are more of a pain.
But yeah, you need to switch out torch for pistol.
hm. maybe you all don’t get what I want to explain because my english skills are too bad :x i won’t try to explain another time.
I think the purpose is to sort through all the lingo. In order to make some sense out of the variety of builds available there are categories… For example you listed condition shatter which relies on condition damage and the shatter mechanic. In this case “Condition” describes the type of gear required, and (as described earlier in the thread) the mechanic for spreading conditions is to “shatter”. So you are looking at a descriptions for: Gear, Traits, Playstyle, Weapons.
For mechanics/playstyle make a bell curve of which skills are used, in what order, to obtain intended results. Example: there is clone death and shatter, two distinctly different methods for applying conditions. You can produce a ton of clones for some condition builds it does not mean you are going to shatter them every time F1:Mind Wrack is available.
And I believe Hybrid builds are Power/Condition damage (Gear)… Anyone using hybrid as phantasm err sometimes shatter umm maybe clone deaths, is confused.
(edited by Dekk.3459)
Generally in PvE you will get more damage out of your phantasms then shattering. If you are really set on this then swap Null Field for Mirror Images, use Feedback slot for w/e glamour is needed. Shattering for might though, to maximize the share and not having your clones die during the weapon swap… prolly be better to have a sc/f. Sharing 10-12 might and then SotE to get phantasms up quickly again? Fire fields and blast finishers are a better might stacking option though…
This is the build I run for pugs especially fractals since it is easy to switch out traits for any situation. But on the same token as the might stacks, it is generally more efficient to run Empowered Mantras.
If you run with a group and especially if you run the mantra heal I would recommend Rune of the Centaur. The aoe swiftness is addicting. As blackdevil said run speed just makes wvw easier.
So it would be easier to test with the longest duration possible. Which would be an asuran ranger, grandmaster skirmishing trait Moment of Clarity, mesmer runes, sigil of paralyzation using technobabble. Probably not what you were looking for, im not leveling one to 60, but that would give the largest difference between additive or multiplicative duration… Could that really dish out a 9s daze??
(edited by Dekk.3459)
Condition cleanse doesn’t effect daze anymore? I usually dont bother since you can still dodge…
The point I was trying to make is how to clarify which durations applied to what conditions/effects. And don’t get me wrong there are many working parts in GW2, however making daze duration solely effected by 2 traits (ranger, mesmer) and 1 rune set. That would be kittening outstanding and seriously stupid when you consider warrior mace. (Oh wait there is that Technobabble if youre an Asuran… w/e).
Anyway the two that are worth comparing are Daze and Immobilize since they are opposite sides of a coin. Right? One you can’t use skills but can still move and dodge, while the other you can’t move/turn/dodge but can still use skills. So yes I understand there are two different types, control and condition, but daze isn’t increased with stun duration or condition duration… If so that makes 3 types. Or is the 15% from the sigil virtually not noticeable? Yeah so w/e GW2 has never had it all together with balance.
There is a common saying referred to with K-6 students… My guess is that it would be similar to ‘Trying to Herd Cats’. Did anyone else see that shiny warrior over there… Best of luck though.
So Ive been roaming with decoy instead of blink and using runes of centaur instead of traveler. Also updated to Sw/Pistol with a sigil of energy. Mantras do take a bit of getting used to for WvW if you can keep a cool head though its fairly easy. Had only played this build for a few hours total before submitting it…
Still working on putting a video together which focuses on techniques for charging mantras during a fight since there have been so many wonderful comments.
and Shameless bump
Still time to vote in Build of the Month Contest > Merry Mantras <
Not that id expect a paradigm shift towards mantras for pvp but it cant hurt.
@AivenPrimus
Thing is that fear, immobilize, daze, stun all do no damage generically. I could understand a distinction between condition and control. Assuming the GW2Wiki is somewhat accurate: “Conditions are negative effects that provide damage and control, playing a major role in combat.”
It all depends on how correct the wiki is and when someone gets around to testing the duration… ??