So I bought a cheap non-berserker sword and dagger just to test this out more physically(planning to berserker exotic sword and dagger by the end of tonight.), and tweaked some things with the build to raise a little extra survivability. (Namely I added the trait where you stealth when stunned/knocked down/etc.)
I started rolling with siamoth and jaguar. If I saw a person/group coming, I’d use the siamoths f2 and hopefully get a feather (Plasma is still extremely good also) and swap to the jaguar before combat. With the feathers, I’d have both my jaguar and myself stealth and typically insta-kill an unlucky target much in a manner like thieves do.
I did this a few times to a group of 5+, and here was where I really got to put the evasion spam to the test, and I must say for those 5 vs 1 situations when you do find yourself in them, the sword dagger is a godsend. Often times when played right, even with full 80s you have a good chance to take one or two down with you, or to take one out and escape easily but even if you don’t you can buy insane amounts of time as you have 4 nearly spammable weapon evasive attacks between the s/d and the shortbow, throw in your basic rolls with the protection on roll trait and I found that often times it would take 5-7+ people upwards of 3-4 minutes to kill me, and that’s with no toughness or vitality in my build at all, pure berserker armor and trinkets.
To be honest, I’m a long way from mastering it and I require more practice with this set up and testing in general with different pets as well but this has lead me to believe that the ranger has untapped potential in this weapon set up. The hard thing about the s/d is that it seems you have to disable auto attack otherwise its auto attack sequences that seem to not allow movement during attack motion will deny a lot of your rolls. With it disabled you should get full control though.
The other thing to keep in mind is changing the “target next” key and at least assigning and using a “target nearest” key, and disabling the option for skills to automatically pick up targets. (Ie. when you press the 1 key and a target is selected and attack is launched simultaneously.)
The reason for this setting is that, when you use hornet sting to leap backwards, you can hit the esc key and very quickly reverse your ranger’s direction and then use the forward leap in the direction OPPOSITE your enemies to create an even larger distance, and then proceed to swap the the short bow and take advantage of your ranged attacks/heal quickly while you are out of their range, etc.
This sounds complicated, and it still feels weird trying to pull it off, but it is indeed very executable in the middle of a fight with a good fps rate(something I tend to lack having maybe 15-20 on min graphics) and practice.
The end result is that you can use hornet sting and its combo leap to send you in a single direction with what I think are even greater distances that that created by lightning reflexes. Or of course you can use the second leap to head straight into the enemies if that’s your thing. Between the number 2, number 3, and number 4 you can time your evades right and avoid a whole lot of major attacks if you know your enemy classes well, and timing it right you can find yourself creating enough distance to break combat even (ESPECIALLY if you include lightning reflexes and do the sword number 2- target remove-face opposite direction leap) or to at least buy enough time to have a timely pet swap, do it right with the siamoth and you can possibly get another plasma/feather to aid in escape/return to fight your opponents.
Of course the other thing to keep in mind is to pick your targets, and be aware of your surroundings. If you notice your foes are too distracted and for some reason not healing their allies, pick a weak target and beat them to within an inch of a loot bag and leave them in low downed state so that while you fight the other targets, you can rally off them if need be. Likewise when out in WvW, you can purposefully pull the PvE mobs into your fight depending on where it takes place and use them to rally I think also.
On another note, Every so often you encounter a mesmer or thief out there who has stat builds and skills builds based entirely on not acquiring kills, but wasting time and distracting zergs, those people with tanky gear set ups spamming as much stealth and evasion/temporary invulnerable attacks who can make entire groups of 10-15+ takes 5 minutes chasing them all over the place. I’m going to theorize that using this weapon set up on the ranger with all the maximum possible evasion/stunbreak utilities (Ie. Signet of the hunt for speed, and signet of renewal + lightning reflexes) with a tanky built ranger you MAY be able to accomplish very similar things. Especially if you include that one trait to grant vigor on enemy crits for the extra protection-providing rolls.
Ferguson’s Crossing server.
(edited by Detharos.3157)