Showing Posts For Devinchi.2756:

The amount of health of Inquest Grenadiers is too high

in Fractals, Dungeons & Raids

Posted by: Devinchi.2756

Devinchi.2756

Seriously… people ever kill all waves of them?

Just keep one alive and let 4 people proceed. It makes the dungeon really really easy and really short.

I just got done trying that. After about 10 minutes, the mob I was kiting glitched through a wall, and the next wave came. This happened 3 times in a row.

If we’re intended to defeat 15 waves of mobs that rapid fire grenades and can tank everything 5 people can dish out, then something needs to change. Abusing the way the mobs spawn shouldn’t be the only possible option.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Sniper kit

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

So basically you ppl hate him, for wanting to have an option to play his class in a aspect he would love.
Without caring that it wont even really efect the game. Its more of a plus content. Or so to say an OPTION to the players that want to costumize there combat a bit.

And you would take the OPTION from him, only becosue you dont like it….thats EXAkittenhe reson mmos didnt evolve.

I perfectly understand what and why he wants it and i agree.

Wont fit? Yes so thats why there are sniper rifle skins. They even have scope. And death ray canons fit the game……Seriously. IN a game where you have a floating cube city, undead dragons and shape shifting norn, flamethrower and toxic granades a sniper rifle wont fit?

On the other hand, if not a sniper rifle kit, but a normal rifle kit would be totally needed. A lot of palyers dont like the shotgun like Rifle. And dont have an option to use it “normally”. Its mostly the reson i rerolled from this awesome class.

It’s not that some of us don’t like the idea. This is seriously like the 5th thread on this forum wishing for engineers to have a sniper rifle that plays extremely similar to skills on the warrior’s rifle. The same weapon across various professions play entirely differently, and such is the case with the rifle.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

in WvW

Posted by: Devinchi.2756

Devinchi.2756

Can we stop with this whole pointing fingers thread? Seriously, SoR has a large lead and you all are going to attribute it to being because of hacks, exploits, and stealing guilds? All this quality time spent complaining on these forums can be spent in WvW helping your server win. Instead, somehow people think a crushing defeat would be justified due to underhanded playing? Man up!

I’m not saying that there isn’t people out there who exploit or hack, but in the large scheme of things, it makes little difference. The real problem is the WvW population for SF and DH isn’t even close to what it was last week. Whether that’s because SoR got their act together, or people are taking the week to pursue other goals, or maybe even both I don’t know. But I do know that this thread went from “good game” to “so-and-so guild is cheating.”, and that’s just sad.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Pure flamethrower kit build?

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

If you want more damage, swap out regenerator for HGH and have 2 of each of the might runes – hoelbrak, strength and fighter I think for 60% duration, you should have a 10-11 stack minimum and often hit 18-20 stacks with a few elixir uses. But yeah it’s more of a spvp thing…

I use a build just like this for WvW too and I gotta say, it’s my favorite one yet and surprisingly useful despite its short range if you’re careful. I run with a mix of Valkyrie and Knights gear, which gives a good balance of damage and defense. I have yet to take it on a dungeon run, but my expectations remain high for it.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

A crippled class. Why?

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

Do we really need another one of these threads? For real, there’s always a couple of posts complaining about the same engi stuff as the previous 5 posts. We get it. We could use some work. We’ve heard it all before. If the class bothers you this much, don’t play it.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Weapon swapping?

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

I can see it being that way for the elem, they get access to 4 weapon sets while keeping all of there utilitys, stat bonus on the weapon and the sigil on said weapon.
The engi has to give up all that to have access to more than 1 weapon set.

Iv read some where that they didnt have time to fix up the engi and necro class before launch. Maybe a big “Fix the engi” patch is on the way?

The difference with the ele is that regardless of the attunement they’re in, the weapon skills still perform very similarly. A staff ele, regardless of attunement, is long range AoE. A dagger ele is always close range. Attunements only change slight characteristics of the weapon skills. Meanwhile, you can switch from your powerful, in-your-face rifle to a supportive and condition Elixir Gun, to melee ranged AoE bombs all with virtually no cooldown. Engi’s can switch their role entirely in a heartbeat only having to sacrifice a utility.

Although I’m not gonna argue that kits should maintain your weapon stats. Kits are great, but not good enough to justify reducing your stats.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Rifle or Shotgun?!

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

The ascalonian ghost rifle effect works only on the ghosts. It’s a special attack designed to help you in a special situation.

Don’t expect that ability to be there for you anytime soon.

Environmental weapons are designed to be more powerful in attack but limited in nature. This is because usually they are scenario-based or one-use. Boulders have enormous damage and a knockdown, but you have to run over and pick it up again before you can use it.

To compare an environmental weapon to your normal weapons is . . . absurd.

This exactly. The other day an Asura for a heart quest handed me a special rifle whose 1st skill applied a 1min chill, 2 skill froze chilled enemies in a solid block of ice, and 3rd skill shattered frozen enemies for nearly an instakill. Why can’t we have that too?

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Engi's are weak, need help

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

It seems like to me that you’re running a condition build, one very similar to one I’ve run in the past (I opted for elixir gun over rifle turret). The only condition build an engie can run for lots of quick damage is one centered around burning. Otherwise you’re better off with some form of power-rifle build if you want to bring stuff down quick.

Engineers don’t have a way to add up and maintain large stacks of bleeds that are essential to other condition builds such as a ranger. A standard condition build like the one you seem to be using is more about attrition. You can apply a large amount of different conditions quickly making them harder for enemies to clean them off (which frankly is more important in PvP than PvE). Your conditions will kill stuff eventually, so just make sure you’re still alive to see it happen.

Adding traits or utilities to increase your survival I believe would be more effective in a build similar to the one you are running now. Having a stunbreaker is always nice. and seeing as how you seem to like elixirs, I suggest dropping Elixir U for Elixir R or S depending on your preference. Quickness isn’t as effective with pistol skills as it would be for a power rifle. Secondly, if you don’t already have cleansing formula traited for your elixirs, I highly suggest that you do. Finally, I’d swap the rifle turret for anything that either gives you control options (PBR, Slick Shoes, Mine, or Flamethrower) or a kit that benefits from condition damage (Bombs, elixir gun, grenades) again, your choice.

That’s my two cents from personal experience as an 80 engie

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Your Favorite Lines of Dialogue

in Audio

Posted by: Devinchi.2756

Devinchi.2756

I’m loving all the side dialog. One in particular I hear a lot by the leatherworking station in Black Citadel:

Charr 1: “…then the cub said ‘You hold him down, and I’ll kick em in the ribs!’ Haha!”
Charr 2: “Haha! Cubs these days!”

And if you haven’t seen this, you really should.
http://www.youtube.com/watch?v=mPjwHqc2ZII

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

How have we possibly not taken over the world by now?

in Charr

Posted by: Devinchi.2756

Devinchi.2756

Draxynnic has a point, espcially with their charr tech. In the Black Citadel, you can talk to the NPCs about the cars and tanks they have on display there. Most of the conversations involved the extreme risk posed by operating one of those machines, and how common it is for charr to blow themselves up in their vehicle races.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Night Capping and YOU

in WvW

Posted by: Devinchi.2756

Devinchi.2756

You can’t region lock servers because that would not only fracture multi-national guilds, but it would also drastically reduce the amount of different server matchups available.

You can’t have WvW available only during your primetime because that would prevent players without a standard schedule from even playing WvW.

And you can’t limit points gained from objective relative to the opposition because it would only introduce an even more unfair strategy for winning servers; not playing WvW at all. That’s right. If Server A has enough of a lead to where an X amount of point reduction is given in enough to literally make it impossible for the other 2 servers to catch up before the match ends, then the dominant server has just secured victory by refusing to play. That’s much worse if you ask me.

Just deal with nightcapping. Instead of posting complaints on a forum about not having any presence on the map, log into WvW right now and go do something about it.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Engineers Vs Rifle Warrior

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

Warrior rifles may have slightly larger range, but engineer rifles hit much harder unless the warrior has heavy trait investment for killshot. With any investment into power or crit, you can dish out plenty of pain as an engie. In any rifle fight I ever got into with a rifle warrior in WvW, I would either completely destroy the warrior or he’d be forced to switch to a melee in order to noticeably damage me. I’d take the quick burst and good control potential of our rifle over the warrior’s additional 200 range anyday.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

so the answer is locking all debate down about night capping

in WvW

Posted by: Devinchi.2756

Devinchi.2756

The real problem is that most of you complaining just give up when put in a tight spot, but you’ll never get out of that spot unless you do something about it. Oceanics do rack up more points during their time because of population differences. But it’s not because other timezones CAN’T play; it’s because they WON’T play. Not until primetime are enough people willing to even try to change the tide of battle. By then, it’s already too late.

Unfortunately we have lives just as Oceanics have. You’re asking something that most of us can not do every day

Most of us don’t have to, just enough of us do. In the large scope of things, the amount of people allowed in WvW is a small fraction of a server’s total population. The amount of people allowed on a single map is even smaller. It’s very possible to have a large enough force to counteract a night raid, even if the map isn’t full for your team. It’s not unreasonable to believe that there are 50 people out there willing to do WvW at non-primetime, which is enough to cut your nighttime losses sufficiently. The fact that in my previously stated experience that there was even a queue for another map (this was around roughly 11 AM Central time here in the US) shows plenty of people were online who could have made a difference, but didn’t want to fight the tougher fight.

If your opponent’s night population can beat your’s, and their primetime population is good enough to keep you from catching up, then they deserve to win.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Engineer Problem - Mobility

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

I personally think that engineers have respectable mobility, but that’s just me.

Regardless, their “lack of mobility” is more than made up for by an unrivaled ability to neutralize you opponent’s movement. We have the most cc in the game and tons of skills and traits that apply cripple and immobilize as well as take advantage of those conditions. With a rifle, rocket turret, and net turret, I can single-handedly lock down an opponent’s movement for a good 15 sec while they eat massive blunderbuss and jump shot damage, and that’s only one of many ways you can accomplish total control.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

so the answer is locking all debate down about night capping

in WvW

Posted by: Devinchi.2756

Devinchi.2756

The problem isn’t nightcapping, it’s the fact that people are so easily demoralized when they don’t have a territory on a map that they quit, as opposed to fighting back.

Back when we (SF) were fighting Aspenwood, this was a huge problem. I would join a borderlands that was entirely dominated by FA. I would then try to organize a group to start rallying back, but I’d only get 2 people to join the cause. That’s when I realized there were maybe 10 of us total on the map. So then I tried to go to other maps where our server was in a favorable position to get some others to come help. But when I queued up for one of those maps, I sat in that queue for half an hour before finally getting in. And then when I asked for help in the first borderlands, I got responses like “It’s a lost cause over there” or “There’s no point in that, we are doing great over here”.

The real problem is that most of you complaining just give up when put in a tight spot, but you’ll never get out of that spot unless you do something about it. Oceanics do rack up more points during their time because of population differences. But it’s not because other timezones CAN’T play; it’s because they WON’T play. Not until primetime are enough people willing to even try to change the tide of battle. By then, it’s already too late.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Guys, I have a problem.

in Players Helping Players

Posted by: Devinchi.2756

Devinchi.2756

The only problem with not using explosive kits is lacking aoe skills. Other than that, you can throw out some nice DPS without those kits. I made a rifle build with Power-Precision-Toughness gear and an emphasis on gadget, and I was able to burst down enemies in PvE and WvW very quickly. With the engineer, I find it quite easy to throw together a good build no matter what your criteria may be.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Changing Elixirs in Combat.

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

So you want the option to have 4 buffs, quickness, complete condition removal, and 2 stunbreakers (one of which grants invincibility and the other refills endurance) all to only take up a single skill slot? I don’t see that ever happening.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Speedy Kits permanence

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

I don’t get it. We only need 10 points and tools for perma-swiftness while every other class needs multiple skills and +boon duration, or entire rune sets for that specific purpose. Why is everyone acting like it’s hard to keep pressing a single button anyways? If you slot multiple kits, odds are you’ll be switching enough anyways in combat. If you don’t have enough kits to make this work, or if you don’t find youself switching kits often, don’t bring speedy kits. Swiftness isn’t an end-all factor to the outcome of a fight. There is a reason the trait is such a low level one.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

Speedy Kits permanence

in Engineer

Posted by: Devinchi.2756

Devinchi.2756

Honestly, engineers are lucky to be able to attain perma swiftness with a single low-level trait. The way I see it, the swiftness is just a bonus and not something to be over focused on in the heat of battle. You shouldn’t be in a fight thinking “oh, I need my swiftness boost. Time to change kits.” Instead, it should be more like “This situation calls for me changing kits. Oh look! A swiftness buff!” Helpful in a fight, but not vital.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace