Showing Posts For Dhemize.8649:

Anet Found Balance in T1

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The fact they’ve coined terminology like “hibergate” suggests they need an excuse for losing, as if no other server deals with the same issues. There are just as many tryhards on BG, but when it’s a fairly even match and they lose, we’re all expecting to see that magical word pop up that negates their loss.

BG never loses “fairly even match” (unless you mean meaningless “ppt match”, of course)

LMAO

I’ll just assume the main server you play on is BG.

Anet Found Balance in T1

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The fact they’ve coined terminology like “hibergate” suggests they need an excuse for losing, as if no other server deals with the same issues. There are just as many tryhards on BG, but when it’s a fairly even match and they lose, we’re all expecting to see that magical word pop up that negates their loss.

Anet Found Balance in T1

in WvW

Posted by: Dhemize.8649

Dhemize.8649

BG conveniently seems to be on break whenever they lose. True or not, it’s a bit boring.

That’s something their PPT enthusiasts say to save face. The trick is to catch the forum warriors at the start/middle of the week when they think they’ve won and claim they’re “bringing it” this week. Then you crush them and they have to think of another lie or change the subject.

:p lol

No LOOT or PPK for siege damage on players

in WvW

Posted by: Dhemize.8649

Dhemize.8649

I’ll also point out that if you are carrying around so much gear to equip for the occasion then you would have no issue tanking up for ACs while you man 5 rams. Lol

6* rams and no problem tanking up at all, it is just boring as hell to have everyone run out of the keep when we get in there and kill their siege instead of actually fight. The Siege vs player is what makes it MORE blobby, not less and makes players think they can’t fight without it.

Siege damage on siege is fine. You take down 6 rams with a superior treb easy.

If you bust in and find nobody inside then that’s a sign that they don’t believe they stand a fighting chance, which indicates that you’re running fatter than you think and need to slim down.

I’ve been on both sides of the blob vs siege arms race and both are garbage. Punishing one does not solve it. The idle players at spawn, the server style of running smaller groups instead of an omniblob, and other factors not considered makes this a poor decision that only takes away from another player’s game because they don’t play your way. I’m just grateful this idea will likely die off like the hundreds that came before it.

When we busted in, they outnumbered us and then they jumped out as soon as we killed their siege over and over and over again.. ( YB). BG put up a fight in comparison, not jumped out like that. That was why everyone considers that style game play toxic.
You are talking about players who outnumber and run in towers and keeps and jump on siege instead of fight, even when we had 5, yes,FIVE players vs 25. Man that sure is FAT. LOL

JQ didn’t and MAG doesn’t have an omniblob issue… In fact, BG used to tell us we kept promising to bring an omniblob but could not crap out one to save our lives.. WE KILL omniblobs.. Why do you think I am telling people not to come to WvW with Cheap gear and PvE builds and to be ready to play? You can have a great time if you learn to play and farm the omniblobs.. BAGS for dayz!

You must be the server hero… taking on zergs with only 5 people.

I can’t take you seriously as you’ve been a huge supporter of blobs in past posts and try to justify it. The very idea that you want to take away from others is toxic. The fact you tell others not to come to WvW without correct gear is toxic. Everyone starts somewhere and wants to play at their own pace. Get rid of the elitist attitude and you might accomplished something.

Uh no our server hero was an uplevel drunken guardian who chased off a golem zerg and made them WP.. LMAO 5 chasing a zerg into a tower to jump on ACs was justa normal day for most when fighting that server..

Blobs vs blobs are hours of fun.. why would I not support that? We like to play many ways, not just one. We fight Blob vs blob, 15-20 vs blob, 5-6 vs 15-20. It is all fun. WHy would I not support any of it?

Helping players get good gear and show them how to fight outnumbered=\= elitist. Not willing to learn or get involved in ones server community = not a team player.

“Why do you think I am telling people not to come to WvW with Cheap gear and PvE builds and to be ready to play?” = elitist attitude.

Claiming/bragging to chase 25 people away (to supposedly jump on ACs) with only five people = elitist attitude.

The overall goal of this thread = elitist attitude and a poor idea to boot.

/thread

No LOOT or PPK for siege damage on players

in WvW

Posted by: Dhemize.8649

Dhemize.8649

I’ll also point out that if you are carrying around so much gear to equip for the occasion then you would have no issue tanking up for ACs while you man 5 rams. Lol

6* rams and no problem tanking up at all, it is just boring as hell to have everyone run out of the keep when we get in there and kill their siege instead of actually fight. The Siege vs player is what makes it MORE blobby, not less and makes players think they can’t fight without it.

Siege damage on siege is fine. You take down 6 rams with a superior treb easy.

If you bust in and find nobody inside then that’s a sign that they don’t believe they stand a fighting chance, which indicates that you’re running fatter than you think and need to slim down.

I’ve been on both sides of the blob vs siege arms race and both are garbage. Punishing one does not solve it. The idle players at spawn, the server style of running smaller groups instead of an omniblob, and other factors not considered makes this a poor decision that only takes away from another player’s game because they don’t play your way. I’m just grateful this idea will likely die off like the hundreds that came before it.

When we busted in, they outnumbered us and then they jumped out as soon as we killed their siege over and over and over again.. ( YB). BG put up a fight in comparison, not jumped out like that. That was why everyone considers that style game play toxic.
You are talking about players who outnumber and run in towers and keeps and jump on siege instead of fight, even when we had 5, yes,FIVE players vs 25. Man that sure is FAT. LOL

JQ didn’t and MAG doesn’t have an omniblob issue… In fact, BG used to tell us we kept promising to bring an omniblob but could not crap out one to save our lives.. WE KILL omniblobs.. Why do you think I am telling people not to come to WvW with Cheap gear and PvE builds and to be ready to play? You can have a great time if you learn to play and farm the omniblobs.. BAGS for dayz!

You must be the server hero… taking on zergs with only 5 people.

I can’t take you seriously as you’ve been a huge supporter of blobs in past posts and try to justify it. The very idea that you want to take away from others is toxic. The fact you tell others not to come to WvW without correct gear is toxic. Everyone starts somewhere and wants to play at their own pace. Get rid of the elitist attitude and you might accomplished something.

No LOOT or PPK for siege damage on players

in WvW

Posted by: Dhemize.8649

Dhemize.8649

I’ll also point out that if you are carrying around so much gear to equip for the occasion then you would have no issue tanking up for ACs while you man 5 rams. Lol

6* rams and no problem tanking up at all, it is just boring as hell to have everyone run out of the keep when we get in there and kill their siege instead of actually fight. The Siege vs player is what makes it MORE blobby, not less and makes players think they can’t fight without it.

Siege damage on siege is fine. You take down 6 rams with a superior treb easy.

If you bust in and find nobody inside then that’s a sign that they don’t believe they stand a fighting chance, which indicates that you’re running fatter than you think and need to slim down.

I’ve been on both sides of the blob vs siege arms race and both are garbage. Punishing one does not solve it. The idle players at spawn, the server style of running smaller groups instead of an omniblob, and other factors not considered makes this a poor decision that only takes away from another player’s game because they don’t play your way. I’m just grateful this idea will likely die off like the hundreds that came before it.

No LOOT or PPK for siege damage on players

in WvW

Posted by: Dhemize.8649

Dhemize.8649

I’ll also point out that if you are carrying around so much gear to equip for the occasion then you would have no issue tanking up for ACs while you man 5 rams. Lol

No LOOT or PPK for siege damage on players

in WvW

Posted by: Dhemize.8649

Dhemize.8649

How about no to this entire thread.

Instead of penalizing the defenders we should focus on how to make blobbing easier and more profitable. Lol With any luck we’ll run wvw into the ground!

#MakeBlobbingGreatAgain2016

Defending is the easiest thing to do in the game, that is why you can have all walls down, all gates down and have have both opposing servers map Queues up in your keep and fight them both off. Your right next to your spawn, if you can’t defend right next to your spawn, you don’t deserve to keep it. You do not actually need siege damage on players to defend, they have to run across the whole map to get there and are already at a disadvantage.

When you go to WvW, you should be prepared to fight outnumbered all the time, if you are not set up for that change your build. That is why you carry multiple sets of armor on you at all times and switch builds according to what you are trying to do. You don’t whine about the zergs, you fight them, that is what makes WvW fun.

As is bolded in the first post, if you are actually outnumbered, an outnumbered buff could impact the damage PPK and loot on siege to help balance. A zerg inside a keep on siege doesn’t need help.

Sorry, I must have missed the part where you were only talking about the defender’s main keep and nothing else.

how you defend a t3 camp in t1!

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Must be another boring day being on a blob server.

At least you have the zerg to man all of them.

No LOOT or PPK for siege damage on players

in WvW

Posted by: Dhemize.8649

Dhemize.8649

How about no to this entire thread.

Instead of penalizing the defenders we should focus on how to make blobbing easier and more profitable. Lol With any luck we’ll run wvw into the ground!

#MakeBlobbingGreatAgain2016

how things change

in WvW

Posted by: Dhemize.8649

Dhemize.8649

screenshot from an old angry joe video, hard to imagine HoD beating BG that hard

I’m certain HoD destroyed them because they were “better organized” and “in it for the fights”. Although HoD is currently hibernating. Lol

TC and BG

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The first week TC wins and we’re already starting with “they have way more than BG”? It’s a miracle that there are still players remaining at all after blobgate bored kitten near everyone away from the game. Without their BG blob numbers they simply can’t fight worth a kitten. Blobby, but not enough to prop up a secured win. Oh well, the wagon gate had to be broken sooner or later. Couldn’t have happened soon enough. Unfortunately BG gained a ton of padding from their wagon so we’re still stuck with them.

Without a blob to provide a crutch PPT win, I expect the “hibernation” excuse going into full use now.

TC and BG

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Wagon got separated.

The Ridiculous Mashup of CD/BP/ET/Kaineng

in WvW

Posted by: Dhemize.8649

Dhemize.8649

You guys think one week of being overran with a stacked opponent is bad? Try having to deal with this scenario for three months straight!

Do not count on Anet to intervene and change what has already been put in place. You’ll have to wait it out until they move up (lucky for you that can happen) or until they change links in two months.

I’m assuming you’re on Yaks Bend? The issue is that your population is actually not that far off from BG/TC, its just that your players on your server are disorganized and have little to no skill in WvW. With PPK being a bigger factor now, YB could PPT as hard as they want and still lose because they aren’t good at the fights game.

Yes, my main account is on YB.

Population that’s “not that far off from BG/TC”?? I literally checked a few seconds before posting this and YB is currently on high status while TC is very high and of course BG is full. Try again.

BG blobs. If you believe balling everyone under one tag and then face rolling equates to organizing and having skill I have some bad news for you.

After having to put up with it for so long it bored many players until they permanently left the game. Looking at the quad stack in T4 I see a lot of similarities. I don’t expect players to fix anything; they never have. It’s up to Anet to monitor the players and adjust unbalanced matches in a timely manner. Two months is IMO too long and I suspect more players will permanently leave before they’re spared from such lopsided game matching. The blobbers will kill this game off before beta is even complete.

My time on Blackgate was not spent in a blob personally, and I met several guilds and several others that also did not run with the blob. I’m not saying they don’t blob, but I am saying that isn’t ALL they do. I also want to remind you of why they HAD to do that against YB when YB was 1st place every week – it was because YB would run 80 pugs on a tag and there was no 20 man groups that could take that alone. They had to take their 3-4 20 man groups and get together in order to take down that blob lol.

Now maybe it is just more the norm for them to start blobbing up more often, I’ve seen TC blobs and YB blobs as well, they’re just as bad. Your blobs just aren’t as good at fighting lol. The KDR speaks for that alone.

Ah yes, the “they did it first” argument. I’d go into other things but I think we’re done here. LOL

The Ridiculous Mashup of CD/BP/ET/Kaineng

in WvW

Posted by: Dhemize.8649

Dhemize.8649

You guys think one week of being overran with a stacked opponent is bad? Try having to deal with this scenario for three months straight!

Do not count on Anet to intervene and change what has already been put in place. You’ll have to wait it out until they move up (lucky for you that can happen) or until they change links in two months.

I’m assuming you’re on Yaks Bend? The issue is that your population is actually not that far off from BG/TC, its just that your players on your server are disorganized and have little to no skill in WvW. With PPK being a bigger factor now, YB could PPT as hard as they want and still lose because they aren’t good at the fights game.

Yes, my main account is on YB.

Population that’s “not that far off from BG/TC”?? I literally checked a few seconds before posting this and YB is currently on high status while TC is very high and of course BG is full. Try again.

BG blobs. If you believe balling everyone under one tag and then face rolling equates to organizing and having skill I have some bad news for you.

After having to put up with it for so long it bored many players until they permanently left the game. Looking at the quad stack in T4 I see a lot of similarities. I don’t expect players to fix anything; they never have. It’s up to Anet to monitor the players and adjust unbalanced matches in a timely manner. Two months is IMO too long and I suspect more players will permanently leave before they’re spared from such lopsided game matching. The blobbers will kill this game off before beta is even complete.

The Ridiculous Mashup of CD/BP/ET/Kaineng

in WvW

Posted by: Dhemize.8649

Dhemize.8649

You guys think one week of being overran with a stacked opponent is bad? Try having to deal with this scenario for three months straight!

Do not count on Anet to intervene and change what has already been put in place. You’ll have to wait it out until they move up (lucky for you that can happen) or until they change links in two months.

The Ridiculous Mashup of CD/BP/ET/Kaineng

in WvW

Posted by: Dhemize.8649

Dhemize.8649

jason.9548 #justFIERCEthings

Hopefully the blob matches rearrange before people begin to leave the lower tiers (and game) because of prolonged blobbing. You guys are lucky they at least can move up as opposed to sitting on top to PPT to T0.

Supply capacity, thank you!

in WvW

Posted by: Dhemize.8649

Dhemize.8649

This shouldn’t be surprising to anyone. Everything is eventually easier to obtain over time. The only reason it’s so grindy at first is for the tryhards who want to have access to special things in game before the rest of the casuals obtain it. It’s understandably frustrating to sink mats and upgrade right before they start handing it out, but there’s always going to be that guy who invested in it last and feels cheated.

PSA on siege

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Commanders, please stop building siege right on top of each other in a way that makes it extremely easy for one disrupter to disable it all. While I am at it, rams do not need to be right next to each other and right up against the gate. Set them back a bit and they are effectively immune from door trebs.

I didn’t see it as much in T1 but T3/T4 servers apparently have not learned. I guess all that PvD in the lower tiers has created some bad habits. All weekend I have seen commanders dropping catas right on top of each other only to watch one player constantly disrupting attacks.

It was just too painful to watch after it happened at four different objectives one right after another with a single commander. On the third one the commander tripled down and built a third cata right next to the two that were disabled and under AC fire.

that’s because lower tier players don’t rely on siege as a crutch so we never know where to place them properly

shots fired

:p

… Do you fly into towers and keeps then…? Pretty sure rams and catas are standard in all tiers. And no, don’t say your server doesn’t use ACs.

The Ridiculous Mashup of CD/BP/ET/Kaineng

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Plus how do you decide which is a small server? If they decided it based on participation during the past 2 months then it might be very very low if nothing changed for those servers or they got the short end of the straw again. If they based it on total server population (even those that don’t play wvsw) then that number would be less prong to giant jumps and better to use as a guideline.

No. That is how things used to work and servers like SoS and others were completely screwed over because they had a massive PvE population but was seriously lacking in WvW players for the tier that they were in.

Also being linked to SBI may have rejuvenated CD somewhat but they are far from big.

TBH I think Anet included Kaineng and ET in that quad server link because they are fully expecting a lot of the ET and Kaineng bandwagoners who were there purely for the BG/TC link to leave soon. So they didn’t want to overestimate the strength of Kaineng and ET.

I think now that Kaineng and especially ET have had a taste of T1 bandwagon blobbing and are presented another easy win (currently 113+ glicko lol) they will stay for the easy ride until a challenge appears. Such is the life of those who transfer to stack.

WvW is dead.

in WvW

Posted by: Dhemize.8649

Dhemize.8649

^ ??? Except YB was brought to T1 because we were bored of stale matchups and the possibility of rotating servers seemed refreshing. And I don’t believe it was such a stacked blowout as we see BG/ET currently doing; for little reason I might add. What’s above T1? There’s no reason to over stack in T1 besides being a kitten about it. Good job on killing the player base.

To the Folks of Eredon Terrace

in WvW

Posted by: Dhemize.8649

Dhemize.8649

YB + JQ

Some people just want to watch the world burn.

That is what I was thinking… DB might be a better fit in this case. JQ and YB fought too long too recently for that pairing IMO.

Considering JQ hates YB like no other in the game, I can honestly imagine blood would be shed if the players were left alone in a room together for real at this point. Someone would wind up throwing punches like a Taiwan Legislature Fight:
https://www.youtube.com/watch?v=g10PAsvZFoQ
https://www.youtube.com/watch?v=opm3zMscStE
Like that, except YB would try to use Acs.
LOL

If anyone is really that angry over a game it sounds like they need to get a life.

Will be interesting to see if the wagon stays on ET or if they’ll jump to stay paired with BG. Can’t imagine a good matchup for the server that gets paired with an inflated rank ET with no wagon population on it. Inb4 YB+ET. Lol

Have you not been to college parties where guys are playing NCAA football on console with normal smack talk and then before you know it they are throwing down and trying to break the house? Though I have seen best friends fight each other over Cookies, phones, games, beer, shirts, socks, and for no particular reason really, so of course I am not surprised when people who actually dislike each other do so.

Oh and they are not angry over the game.. they are angry at the person who is playing the game, it really has little to do with the game itself…

I’ve heard of a guy buying a ticket and flying over to a guy’s house just to punch him for beating him in CoD. It has everything to do with the game as that’s what’s frustrating them. The fact remains: these angry people need lives.

To the Folks of Eredon Terrace

in WvW

Posted by: Dhemize.8649

Dhemize.8649

YB + JQ

Some people just want to watch the world burn.

That is what I was thinking… DB might be a better fit in this case. JQ and YB fought too long too recently for that pairing IMO.

Considering JQ hates YB like no other in the game, I can honestly imagine blood would be shed if the players were left alone in a room together for real at this point. Someone would wind up throwing punches like a Taiwan Legislature Fight:
https://www.youtube.com/watch?v=g10PAsvZFoQ
https://www.youtube.com/watch?v=opm3zMscStE
Like that, except YB would try to use Acs.
LOL

If anyone is really that angry over a game it sounds like they need to get a life.

Will be interesting to see if the wagon stays on ET or if they’ll jump to stay paired with BG. Can’t imagine a good matchup for the server that gets paired with an inflated rank ET with no wagon population on it. Inb4 YB+ET. Lol

WvW is dead.

in WvW

Posted by: Dhemize.8649

Dhemize.8649

^ Anyone remember HoD?

And why ya’ll following me onto here? Lol Go back to the other site. I thought I was on the other forum when I glazed over more text walls about Mal and alliances.

WvW is dead.

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The bit that makes me laugh is that others are following in suit and not playing with blobgate. While T1 gets more boring by the blobbing, players from all sides are permanently leaving the game. Lol

I can’t wait until another highly anticipated MMO comes out and this farce comes to a grinding halt.

WvW is dead.

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Blobgate has always been a blob server. Everyone is bored of their 70v20 “fighting” style. Even before pairings. If you think siege is toxic, take a look at the results of that toxic blob dump. Even with combined servers it’s as dead as when servers were solo. That’s sad.

Siege of Sorrows

in WvW

Posted by: Dhemize.8649

Dhemize.8649

News flash: you’re all on equally bad servers.

It’s cliché insult threads like this that make me scoff, cringe, and go back to my other games.

Server lining vs merging! Major issue!

in WvW

Posted by: Dhemize.8649

Dhemize.8649

If you have two servers paired together that are forming a massive bandwagon then merging the two servers together will only make matters worse. I don’t care how you try to argue the point, but making the pair permanent will not fix the balance issue. The only way to stop servers from abusing the system is to unlink the newly fat bandwagon servers and pair them with an appropriate, smaller server that could use them.

“But it will hurt my guild!” You should have thought of that before you started poaching players from the linked server knowing full well that they would eventually be paired with somebody else.

“We built a community!” No, you didn’t. It’s been a month. It’s nothing special. I’ve had closer ties with the toilet paper I wipe with and flush.

“Relinking servers makes me fight a guild I previously played with!” This happened all the time before linking was even a thing. You should be use to it.

There is absolutely no good reason to merge servers as opposed to switching/evening pairs whenever some have very clearly been stacked. Saying a blobwagon server should be permanently merged together is absurd and outright wrong. Again, if people really want to game the system they should have to pay the gems every month when the two stacked servers are separated. It’s Anet’s chance to finally step in and fix what people simply don’t care about: balancing. If you want to mindlessly blob ktrain, pay up.

Read before making comments please. I clearly said “relink server before merging them”.

I wasn’t replying to your OP again; it was towards the others. But even if you “relink servers before merging them” players will still bandwagon after the fact. Periodically relinking when an imbalance takes place is the only way to fend off against it.

Server lining vs merging! Major issue!

in WvW

Posted by: Dhemize.8649

Dhemize.8649

If you have two servers paired together that are forming a massive bandwagon then merging the two servers together will only make matters worse. I don’t care how you try to argue the point, but making the pair permanent will not fix the balance issue. The only way to stop servers from abusing the system is to unlink the newly fat bandwagon servers and pair them with an appropriate, smaller server that could use them.

“But it will hurt my guild!” You should have thought of that before you started poaching players from the linked server knowing full well that they would eventually be paired with somebody else.

“We built a community!” No, you didn’t. It’s been a month. It’s nothing special. I’ve had closer ties with the toilet paper I wipe with and flush.

“Relinking servers makes me fight a guild I previously played with!” This happened all the time before linking was even a thing. You should be use to it.

There is absolutely no good reason to merge servers as opposed to switching/evening pairs whenever some have very clearly been stacked. Saying a blobwagon server should be permanently merged together is absurd and outright wrong. Again, if people really want to game the system they should have to pay the gems every month when the two stacked servers are separated. It’s Anet’s chance to finally step in and fix what people simply don’t care about: balancing. If you want to mindlessly blob ktrain, pay up.

Server lining vs merging! Major issue!

in WvW

Posted by: Dhemize.8649

Dhemize.8649

It’s best to keep servers linked in order to split up bandwagon servers. The problem is that 3 months is way too long and should only last a month before changing pairings. Those who want to blobwagon will have to keep paying for it.

Supply Troll - Yak's bbl - video

in WvW

Posted by: Dhemize.8649

Dhemize.8649

It’s sad to see somebody is still salty enough to do this when a less populated server is safely behind in score. How mad does one have to be to build rams all day in order for his blob teammates to have an easy win?

/pulls salty tactivator

Retaliation Suggestion

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Is it really bursting if they’re slow attacks? At least you can dodge them as opposed to wasting all stamina to avoid one rapid attack. I can’t even begin to describe the amount of pew pew rangers or thieves that shadow step to crit several times then pop back. Retaliation gives them pause (or at least should to the skilled/observant user). I still believe it’s a good counter measure for the rapid crit happy people out there. Don’t like facing retaliation? Wait it out, use a less punishing skill, boon strip, etc.

As usual, the useless suggestion of ‘wait it out, use a less punishing skill, etc’ rears it’s ugly head.

Please, go try and play some of the characters that have as their main skills aoe skills and low armor ratings.

If you’re not willing to accept perfectly sensible and common ways of dealing with it then I’m not sure what else to tell you. (You left out boon strip btw)

Also, I do play classes that main AoE and I do fine.

Hardened Gates nerf, seriously?

in WvW

Posted by: Dhemize.8649

Dhemize.8649

My guess is that BG/ET voted for the PvD change as they can out vote everyone else.

Retaliation Suggestion

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Is it really bursting if they’re slow attacks? At least you can dodge them as opposed to wasting all stamina to avoid one rapid attack. I can’t even begin to describe the amount of pew pew rangers or thieves that shadow step to crit several times then pop back. Retaliation gives them pause (or at least should to the skilled/observant user). I still believe it’s a good counter measure for the rapid crit happy people out there. Don’t like facing retaliation? Wait it out, use a less punishing skill, boon strip, etc.

Is there any demand for a 1v1 map?

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The population imbalances and coverage are already tricky with 3 servers. With two servers they’re just obnoxious.

Perhaps, but if you recall GW1 and how they did it, the maps progressed in such a way that the losing side gained increasing amounts of terrain advantages, including having a castle and more defending NPCs. It would be fun if they had a series of maps similar in playstyle where if one side wins a number of times it goes to the next map where it’s harder for them.

Blob wars

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The only real way to discourage blobbing is to remove AoE limit caps but to keep buffs at their current target limit.

IDK I feel like if there were extra points awarded for capturing a structure with fewer people it would discourage the 50+ person blobs and at least bring the number down to 10-20 for the most part. That and also scaling a tower’s/keep’s/SM’s lord’s guards based on how many people are there like every single event in PvE. Just because you have 50 people attacking the lord doesn’t mean you should be allowed to steamroll him. Upgrade his guards to champions, add more guards around him etc…

I think it already scales lord fights. And the extra points with fewer people idea would only mean they blob it down and then half stay out waiting to blob the next objective.

The mentality behind being in a blob is that your lack of ability is compensated with numbers. Why put in effort when you can spam 1’s and faceroll for easier loot? Take away having the AoE cap and 50 player meat shield crutch and they’ll shrivel away, letting wvw become a better and more interesting place.

Blob wars

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The only real way to discourage blobbing is to remove AoE limit caps but to keep buffs at their current target limit.

Retaliation Suggestion

in WvW

Posted by: Dhemize.8649

Dhemize.8649

It’s about risk/reward. If all you count on is to burst an unsuspecting player down in 5 seconds then retaliation should indeed pose a major counter. Slower hitting players have the risk of a drawn out fight that includes many other factors.

Time to nerf some Guild Buffs (Scribing)

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Ermmm?

Isn’t hardened gate as intended, prevent people to pvd literally?
So you saying to promote pvding?

Sounds like it. These are the exact counter measures provided against ktrains.

So close...

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Really? I ran into a BG player (after fighting and chasing down a TC into a camp) and he just ran around the ring after getting bursted. I stood there waiting for him to heal and try to fight again. After sitting idle I whispered and asked why he’s not interested in fighting since there’s no point in holding a silly camp when they’re ahead like 200k every week. Basically the response was PPT oriented. Then 3 more showed up (I guess he called for help to save a T1 camp?) and so he came out of hiding to fight. Go figure.

Odd how they would complain about having nobody to fight but when given the chance to have an even fight they often opt out in favor of PPT stuff. Meh.

(edited by Dhemize.8649)

So close...

in WvW

Posted by: Dhemize.8649

Dhemize.8649

The thing with 2v1ing a server is that in a way it’s rewarding them. Why provide entertainment for those who so poorly decided to stack things absurdly out of proportion? Let them sit idle with nothing to do. Let them wait in queues. Let them run across the map in order to flip the one camp that isn’t green. Make it as boring as possible until the players quit. It’s not even a fairweather thing. It’s a form of punishment for the bandwagon mindless blobs who aren’t even interested in the fights. They don’t deserve a 2v1.

Instead, continue the fight between YB and TC. So far it’s been good stuff.

Blob wars

in WvW

Posted by: Dhemize.8649

Dhemize.8649

World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists. It features open-world combat on five large maps with up to several hundreds of players per map. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons, and battle over resources, to win rewards for their world and World Experience for themselves.

MMO-A massively multiplayer online game (MMOG or MMO) is an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).

2 things for you to chew on. Both of those is what WvWvW was designed and intended for. If a server choses to run their map a certain way, so be it. If your server choses to run a map a certain way, so be it.

Don’t try to change the game mode because other servers won’t play to your game style. GvG, Havoc, Roamers and Duelers all take their chances entering WvW encountering a blob.

It is what it is

How very educational.

Btw it’s “chooses”.

Blob wars

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Large scale fights are a part of WvW. Guild Raids or Open Raids, coordinated on voice comms, all part of the experience. Karma trains are just mindless though.

+1

And what’s more sad is that people are willing to pay and then sit in a queue all day just to be part of the karma blob. Smdh

Blob wars

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Blobs suck the talent out of wvw. If you aren’t in one then your experience is limited to flipping camps. If you are in one your experience is limited to mashing 111 and trying to hit a guy before he melts under the other 50 guys. What an exciting game mode people have created.

Blob wars

in WvW

Posted by: Dhemize.8649

Dhemize.8649

It really is sad to see maps thrown away to a single ktrain blob. It’s not so easily countered as some here think. If you split up to ninja stuff (boring) then they come blob over the few people while trying to quickly kill the lord. Then they dump supplies and repair any damage before running off to the next little ninja group to wipe. Try to fight the blob with less numbers and it’s just as boring. Blob up and do the same? Welcome to WvW. No brain needed to win.

At this point there’s only one way I can think of to get rid of the ktrain blob. Have each objective/tier have a set amount of loot that gets divided up among the players in the blob. Took a T3 tower with 5 people? 20 silver each. Flipped a T1 keep with your entire map blob? Enjoy your 5 copper. (Exaggerated amounts but you get it)

The Best Way to Solve Population Problems

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Population fix: go outside and socialize until the next big game comes out. You save yourself the frustration of trying to fix something that is not designed to be fixed and you make more friends. Once you free yourself of this WvW mess you find it difficult to find a reason to come back.

Experiences on two different server pairings

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Thanks a lot for sharing this Teon, it gives me and my guild a little hope that things will get better. And don’t get me wrong, World Linking is nice (even with a lot of work remaining on the ‘server pride’ side of things), but the top tiers should have never been included on it.

Maybe FA could have used a small server at the time, but yeah they should have left T1 and most of T2 out of it. They should have lumped up three small servers together against another three small/two medium servers. But it would have perhaps started an argument over “why did they get to keep their server identity/pride while the rest of us got blobbed up?” The pairings had good intentions but it was executed in a lazy fashion.

NA T1 needs more balance

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Back when I played I witnessed BG (well known guilds) getting hard wiped and constantly one pushed all the time. That’s when they would begin to hump siege or map hop in order to PvD dead maps.

I think it was an excellent strategy to pick off one BG zergling as it would force their entire zerg back to spawn or else they’d risk having somebody on their server run solo until they randevu with the blob zerg. They would all willingly port back to hold hands and counsel their fallen. Lol The trick is to lure them out when they think they have 3:1 numbers, but even then they hesitate…

As for managing to stay in T1, you can thank the massive glicko wall that kept BG/JQ from falling. Instead they remained by default.

NA T1 needs more balance

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Pretty sure everyone complained about JQ having the biggest population for a while, long long ago. Every server has the potential to pull those numbers into WvW (key word “potential”), but if their communities don’t care for WvW, and they don’t have guilds/players that promote WvW on their servers, then yea, it won’t be likely for the servers to get the same numbers showing consistently.

Do you think, maybe, just maybe, the people in Blackgate WvW because they like it, and those who join the server, do so because they see it as something they want? People were transferring to Blackgate even when we were getting 3rd place, even when we dropped to t2 randomly, and even after we got 3rd place in season 2 (and yes, I’m sure some came due to the war council, but I don’t think any of those guilds stayed long, could be wrong, but who knows, I’m just another random player).

How bout trying to create a welcoming and happy place in your own servers, where people would want to join you.

Maybe a real life example could help: Company A smiles at all their employees, gives them donuts, and asks them about their lives, Company B asks that you put in overtime without extra pay, and doesn’t even know you just got married. Which company would you want to work for, which would you want to stay with?

This isn’t something Anet can fix alone, this is something that each community has to do themselves.

BG is known to buy coverage (thank the super serious war council that treats it like a full time job lol) and PvD at off hours while humping siege at all other times. If the people on their server liked WvW so much why was it dead for the longest time? “Hibernation” is another way of saying “not overly stacked so not going to try”. Oddly, a lot of the forum warriors feel they’re proving something when the time for measuring individual server strength has long passed. Either way, that pedestal they think they’re standing on is now being shared. Lol

It would be nice to see a decent fight when I return but I get the impression that it’ll be the same old blob or hide tactics BG uses. I hear ET is at least willing to split into smaller groups/roam for actual fun.

Let’s Talk Scoring…

in WvW

Posted by: Dhemize.8649

Dhemize.8649

Servers should no longer be represented by saying YB or JQ or BG. There were other servers tossed under the bus that you’re all so willing to forget about and only acknowledge the servers that were fat prior to the merge.

Just make new names because server pride is basically gone. Yeah your server might “win” but the victory is shared/split. The days of solo servers has already passed.