PLZ! noneed 1 button for swap all!
Make these class very noob unfriendly!
No need for another 123fwin class.
Yes, because being a hardcore and skilled player means that you must enjoy clumsy scenarios dictated by design. If they want to make revenant hard to play, give them high risk/ high reward skills, counterplay and a resource system that rewards smart management. All which the class already seems to have, thankfully.
That does not, however, justifies excessive button spamming simply to set up something. Double button pressing or even triple button pressing simply to swap your skillset just feels plain ineffective and annoying.
A well designed hard-to-play class should always feel quite rewarding to master. In contrast, pressing too many buttons to do simplest of actions will always be annoying to deal with, no matter your mastery of the class.
I agree with you regarding Ventari, but other than that profession mechanic and weapon swap have always been separate actions.
I don’t know if there is any fix for this issue other than combining weapon swap and legend swap behind one button… but this too has downsides. Same applies to any other potential fixes or then they are just simply too involved at this stage probably
No other profession has a skill swaping mechanic as their profession mechanic, though, with the exception of those that lack weapon swapping in the first place.
One thing is managing your weapons while managing your adrenaline/ initiative/ pet/ second health bar/ revenant’s energy/ etc.
Another thing is managing your weapon swaps while managing your utility swaps while having both be dictated by energy which can only be gained by utility swap. Confusing, right? Certainly confusing for new/ casual players, but it also forces you to press two buttons every time you want to swap your weapons while having no energy left, which is even more confusing for new players (“I just swapping my weapons but I can’t use my skills, why?”) while being forever annoying to everyone (“I must swap my weapons but I just spend my energy doing stuff… guess I’m forced to swap my legends too!”).
I agree that there isn’t an easy fix, but I stand by the two solutions that I have given so far:
- Either remove the energy cost from weapon skills and create a clear and non-confusing distinction between weapon swapping and utility swapping;
- Or have weapon swapping also reset your energy to 50 so the design can reward players that smartly balance weapon swap with legend swap, instead of promoting both to be used at the same time.
There’s a few drawbacks to either of those solutions, of course, especially as they may restrict some balancing decisions, but at least it’s one step closer to having a class that feels natural to play with, streamlined, responsive and smooth.
(edited by DiogoSilva.7089)
You can’t go to a profession forum without avoiding threads like these.