Fighting the Axemaster tips (no mastery)
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
(I understand you have good intentions and I hate to sort of be an kitten , but encouraging players to fight Axemaster when they dont have the mastery is not a good thing)
It works perfectly fine if you take a minute to learn the fight. The mastery is not needed to beat Axemaster, but paying attention to when he moves and knowing where he goes is.
I mentioned this to Bhawb the other day, but I do have an idea for Well of Darkness.
Keep its current effect and cooldown, but make it form an opaque black dome for enemies (allies see it as a transparent dome like the toxic krait bubbles). Inside the dome, it’s like one of the dark rooms in PvE/Obsidian Sanctum (for enemies only). You can’t see things properly in there.
Now, you can still maintain a target, perhaps, but do you know what is being hidden during those 5 seconds? It could be absolutely nothing, or it could be reeeeeeal nasty.
Wouldn’t affect PvE use at all, but I could see some crazy plays coming from it in PvP/WvW.
Does anyone actually use Crusader’s Amulet? Seems like the only ones that can are those that can generate high Crit chance without Precision (not many can) as well as have good Healing power scaling.
So, basically Blighter’s Boon/Decimate Defenses Reapers? Or Spite/Blood/Soul Reaping core Necros?
I may try with CPC. But the self-weakness could be a problem, he can just come closer, in that case I can’t dodge at all.
Typically don’t need to as badly, then. Remember: if he’s in the cloud, he has Weakness. Right now, CPC is a rather strong utility choice on any build, but most people still won’t run it. Yes, the Weakness (if you don’t use it) hurts your endurance regeneration, but since they have Weakness and can’t use projectiles against you, this isn’t quite as large of a drawback as it normally would be.
Reaper doesn’t do well against Daredevil, some Scrapper builds, some Tempest builds, or decent Druids. I’d hardly say they have “no negative matchups.”
They may be overtuned, but they very much have counters.
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
Constantly, I see people complaining about how you need a bunch of people with the Nuhoch Stealth Detection mastery to beat Axemaster Gwyllion. Well, this isn’t true. I don’t have that mastery yet, but I love doing this event. Here are a few tips I have found.
1. Axemaster Gwyllion follows a set pattern when he moves. He always moves to the same locations and always in a counterclockwise direction.
2. Follow Mesmer illusions. Especially melee ones. They are entities that will ignore his smokescales entirely and follow him wherever he goes. This is especially helpful if he didn’t unstealth in between locations, as they are the best indicator as to when he has moved on.
3. If no illusions are following, pay attention to your melee auto attack chain. When it stops cycling, move to his next location. Elementalists will have to just follow the group, sorry.
4. His breakbar is pretty small. A single Reaper can break it even with 20 or so people at the event (I’ve done it several times). That said, help out. Once you learn his locations, you don’t even need to be able to see him. Reapers conveniently have their CC cooldowns typically line up with each of his movements, but they are far from the only class that can do it (just the one I have the most experience with).
5. For crying out loud, break his bar. If you don’t, everybody gets to play the ressing game, which means his bar doesn’t get broken for the next time he does it. Just throw hard CC at his location if you can’t see him. One or two per person will be far more than enough, but it’s better to be safe than sorry.
6. Smokescales are secondary. They typically die off to the AoE and cleave damage on the Axemaster himself, but only if people actually follow him.
(edited by Drarnor Kunoram.5180)
all teleports and shadowsteps count like that for DH traps, its pure b/s
Not quite all. Mesmer Portal and Necro Spectral Walk do not.
The reason why is because those are the only true teleports in the game. The others are all shadowsteps, which actually do have you traverse the distance in between.
The animation may not be as fun, but the skill is a hell of a lot more satisfying to use now because it doesn’t root you during the cast.
Ugh… Taxes by Law – aka… people wanting money they don’t deserve. Pfffttt. If I thought that 6% tax on 10 dollars on gems would get my street paved, I’d shut up about it, but…
Michigan?
There needs to be a reason to run without an elite spec, but my opinion is that elit specs should be balanced against each other. Right now, this is impossible, since there is only one per class. In the future, though…
(how about the GS trait gives all GS skills a 5% chance to make attack instant, avoiding the cast time)
Because an instant, 12k single hit sounds fair…
No. Just no.
Greatsword auto is I believe identical to dagger auto for DPS already. It’s damage is fine for cast speed.
As for hero points, get core tyria map completion and you have over 80% of Reaper unlocked. Most HoT hero points are also soloable as a minion master.
(edited by Drarnor Kunoram.5180)
Uninstalling 2 days after an expansion was a foolish move. Even if balance of Revenant/elite specs were perfect, you would still be getting absolutely wrecked simply because you really don’t know what you are up against. 2 days is not enough time to draw balance conclusions, especially after a massive update.
It’s quite rare for me to not get a good match. One team may have the lead for the entire match, but it’s rare for my matches to be more than 125 point differences. And they are all going to 500.
1. Dagger main-hand needs to not be purely out-classed.
2. Greatsword damage is fine as-is, but Necros lack modifiers in general. Without these, our DPS will never be top of the pack. Still, Gravedigger spam puts out very good DPS.
Does it matter?
It might for the damage portion.
I believe it does, though I have not tested myself. Try it on the training golems in PvP lobby and watch your combat log.
Weakness and Vigor are too plentiful for such a timer to ever hope to be accurate or informative.
While I won’t say I play at high tier (I actually don’t bother with ranked), I will say that I have found great success without running Soul Reaping. It’s hardly necessary for all builds.
Personally, I’ve been running Spite, Curses, Reaper.
I went with T3 cultural. Want a Legendary that fit the theme.
For which race?
You have to at least account-bind it. It’s the skin in your wardrobe that it is actually looking for.
They didn’t want someone crafting the weapon, getting the collection progress, then selling the weapon on the TP (Mystic weapons sell rather well).
Every so often I still see the skill as I myself am sucked under, and I’m really only doing it on maps where the burn phases go quick. There is a period in the 75%-50% phase where he comes out of stun and starts fighting again in my experience. That is the only opportunity you will really have, since executioner-style traits and skills have not come online yet. Sub 50%, Tequatl doesn’t get to do anything.
Alternatively, you should be taking Reaper’s Onslaught in Power builds that aren’t taking Spite, like Reaper MM. Yes, Chilling Victory can help, but Reaper’s Onslaught is also quite viable.
Perhaps if one of the Ventari skills also gave Aegis to affected allies? Or Swiftness (which would also help non-Heralds in PvE)?
You don’t need MoC, the pet always gains the 50% dmg buff from Hilt Bash (even if it doesn’t hit). And don’t forget about Sic’Em and Opening Strike.
Dont you have to “hit from behind” to get the bonus from hit bash without MOC?
Nope. Hilt Bash automatically gives your pet an attack of opportunity. It’s worth noting that this is the same buff as Signet of the Hunt and Moment of Clarity give, so none of the three stack.
I’d say Necro Scepter if you have full investment in it. 7 Torment stacks hit really hard on a moving foe.
Ranger or Dragonhunter longbow is also a possibility, though.
Personally, I say the Shadow Greatsword, but that’s just me.
In PvP, it also speeds up stomping.
Oddly, Putrid Defense. It’s a good trait, but in PvP, I want Shrouded Removal if I’m not running minions. In PvE, I’m generally not running Death Magic at all. I might run once I start raiding, though.
Second one is Fear of Death. If it were merged with Terror, it’s a possibility, but otherwise no. The other options at the tier outclass it in every situation.
" Thunderclap 20k per pulse"? Lol
With the hammer the scrapper doesnt have any decent range option so just kite. And nerf nerf nerf the hammer dps will kill the scrapper pvp and pve. But the #2 gsword reaper spamming 12k it´s normal.
Wait, there are people complaining about Gravedigger???
This may be off on a tangent and even a stupid question given that I’m still new to this and don’t understand condition builds entirely, but given the fantastic comparison done by Blood Red Arachnid, I was wondering if anyone had a similar comparison for burst vs condition damage? I mean, how long would a fight have to last before the cumulative damage from conditions outweighs the damage from a burst? Or does that question even make sense?
Honestly, it’s nearly impossible to say as there are tons of factors involved in that question. Builds of the attackers, sure, but also tons of variables on the defender as well.
Still reaper is the only profession you can play like that.
Yeah…no. No it isn’t.
Truthfully, you can do that on every profession in the game. All it requires is bad opponents.
See if you can convince your guild to construct a guild portal?
When you are dealing with one condition stack*only* yes.
Consider the following
Let’s go with a Guardian’s Virtue of Justice active. At base, it’s 1 stack of Burning for 4 seconds.
With full Condition Damage exotic gear (I’m ignoring traits and food, but using Rune of Afflicted to mimic condition damage rune set), it deals a total of 1,433 damage, or 358.25 damage per tick.
With full Viper’s Exotic gear (backpeice is still Rabid/Carrion with exotic jewel, it drops down to 298.34 damage per tick. but the total damage is 1,646.
How much time does it take to deliver that condition in both cases? Not how long it takes for the condition to run its course, I mean the amount of time it takes to apply it.
It’s the same, right (hint: if you say otherwise, you will become the laughingstock of the forums because you will be so horribly wrong)?
So, how much damage did you do per second of attacking? I mean actual casting of skills here.
But that’s bad math.
If you have a 6s bleed for 120/s versus a 12s bleed for 100/s you get 480 more out of the second bleed… If you stop attacking for the full duration. If you apply one bleed every second at 120 versus 100 you simply do 20 more damage. It’s just that simple.
But that does explain the difference in how I think about it though.
No, you’re thinking about it a bit wonky. If you keep attacking, you’re stacking extra bleed stacks with the second build than the first, magnifying your damage. Let’s take your example further.
If you have an attack you can do once per second that applies:
- 1 stack of 6s bleed @ 120 dps
- 1 stack of 12s bleed @ 100 dps
Then over 12 seconds you have:
- 6 stacks of bleed on target @ 720 dps
- 12 stacks of bleed on target @ 1200 dps
The benefit of condition duration in that case should be obvious. The only time condition damage is better is if the fight ends in 6 seconds (some open world mobs).
But your DPS is actually just whatever you do in a second regardless of compilation. It’s 120 or 100. If you have a bleed that does 120 dps then it does 120 damage every second because it ticks once a second even if it only lasts 2 seconds. If you have a bleed that lasts for an hour but does 100 dps then it does 100 damage a second. I treat my conditions as separate instances rather than compiling them to prevent the illusion.
Just different ways of thinking about it. But I do understand where you are coming from.
Then you are deluding yourself. If conditions didn’t stack intensity, you would be correct. But they do stack.
Condition duration means you can get higher stacks, but let’s just compare a single burn stack.
Let’s go with a Guardian’s Virtue of Justice active. At base, it’s 1 stack of Burning for 4 seconds.
With full Condition Damage exotic gear (I’m ignoring traits and food, but using Rune of Afflicted to mimic condition damage rune set), it deals a total of 1,433 damage, or 358.25 damage per tick.
With full Viper’s Exotic gear (backpeice is still Rabid/Carrion with exotic jewel, it drops down to 298.34 damage per tick. but the total damage is 1,646.
Does this answer your question?
This suggestion is exactly as old as the trait itself.
Also, add regeneration, Blood Bond, Spiteful Renewal… and we’d be almost halfway there to getting a properly working class mechanic.
Seriously, requesting a trait to not fail half the time isn’t as much a plead as it is stating the obvious.
The real question is: if it worked, would you take it over Weakening Shroud, especially now that it was buffed to corrupt boons?
Probably not.
My personal idea:
Whenever a foe you poisoned is healed, you heal for half that amount.
Essentially, poison you apply steals a portion of their healing instead of reducing it.
Why do you post this video on all the sub-forums?
Probably trying to advertise his channel.
As a final remark is are 2 questions I’m not sure about: “if I transfer a non-reaper chill do I proc my bitter chill?” and “if I transfer a reaper chill do I proc his bitter chill?” (I think the last is true based on a plague signet pull but not 100%).
Whenever a condition is transferred, it is still considered to be the original caster’s condition. Your own traits mean nothing to the behavior of that condition. Interestingly, neither do “- condition duration” effects on whoever you transferred it to.
Epidemic is a copy, not transfer.
A friend and I have decided we would like to try out the raid but, unfortunately, even with all of the HoT owners in our guild, we still can’t muster up a 10 man group.
So, I was wondering if anyone knows a group or has suggestions for finding one that could perhaps do the content tomorrow (2/10/16). We tried the Vale Guardian in the beta and I have watched videos to familiarize myself with all of the boss mechanics, so we’re not totally clueless.
In a nutshell (conditions removed)
19k condi damage taken compared to 250k power damage taken.
Condi OP!
Because we can actually see what he was up against to decide if the condition dmg was high or not.
On another note the damage/healing he did was low, too so who knows what happened there.
With the aid of some math concepts, you can still see the ratio.
What ratio? You think removing 240 condi from self and 92 from allies is a lot? Cute.
I get around that just from having Plague Signet equipped…
Have you tried taking their advice? Playing a necro yourself will teach you a lot about what to look out for and what weaknesses you can exploit.
Necro is very strong right now, especially Reaper, but it is far from unbeatable. Every facet of Necros has good amounts of counterplay, but you have to understand how and when to do so.
Because if there is one thing Reapers are obscenely good at, it’s punishing mistakes.
Thief, I’m pretty sure. Necro is a bit of an odd case in that they don’t pair well with healers (due to Shroud blocking all healing from others), but their own healing is above average.
OK, so I see a lot of you saying that the Ele is just that bad, which may in fact be true, but what is also true is how passive “meta” builds have become. There’s no defending that.
Sure there is. The build he described using is nowhere close to “meta.” It’s actually pretty terrible to to an utter lack of synergy.
If you really look at the meta builds right now, very little is “passive” about them. There might be “when you do X, also get Y,” but there really isn’t much that’s passive.
Thinking plausibility here, that Ele could have applied a single burn condi to all minions, only to have those 5+ individual minion with Burns immediately transferred back to the Ele.
He had Reaper’s Protection, which means no minion condition transfer.
He had Spiteful Spirit and Deathly Chill, so no Terror.
What he’s describing probably didn’t happen.
What I find sad is the story actually rings credible and follows Poe’s Law. Is it satire or did it actually happen? The story being plausible is way sad.
It’s not true, since he mentions using two traits that fill the same spot (Necromantic Corruption and Reaper’s Protection), but entertaining regardless. There are actually people that are so bad they lose to undirected AI.
It’s already displayed, actually. When you are in no-fly-zones, there will be an icon in your buff/debuff bar with a picture of a basic glider.
I have to call you out on this farce of a “vote.” By only listing those that are agreeing with you, you aren’t asking for a vote.
Believe it or not, a lot of people prefer the new borderlands. I know it goes against your rage, but you need to list them too.
Classic story of someone being downright terrible, then claiming something is OP because of it.
But seriously, a minion build with at most only one minion trait? What’s most impressive about your description is the utter lack of synergy your own build has.
1. Pick your range carefully. Assuming it is a condition Reaper you are fighting, you want to try and be at melee range when they are out of Shroud, but outside 600 range when they are in it. There’s no travel time to most of their abilities, so seeing their animations better and delivering superior pressure from being close are your best bets. When they are in Shroud, staying at range means they really can’t touch you. Doesn’t matter if you can’t hit them in return, they are losing “health” and accomplishing nothing.
2. Don’t panic. Signet of Spite is non-lethal. Scary, yes, but if someone uses it as an opener, they’re probably bad. You can either avoid the initial cast (it is blockable, though eles don’t get any good ones) or just back off to let it run its course, then re-engage. Either way, it’s a long cooldown.
3. CC them while they are not in Shroud. Shroud has good stability. Non-shroud does not and also is ALL of their recovery abilities. If you want to use any form of CC while they are in Shroud, it should be cripple/chill/immobilize.
How did you get those tooltips to look like they do in game?
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