Showing Posts For Drarnor Kunoram.5180:

Charr thoughts on other Races?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

With Charr pirates, one should also consider that many charr would rather die than be alone. The Warband seems like a “charr only” thing, but it’s actually a need for them. Charr are a very social species. Charr pirates may be outcasts from their own kind, but they’ve found a “warband”, so they can put up with details like the others being furless.

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Condition damage Necro and Thief.

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’ve never played a heavy condition spec, so I wouldn’t know, but what’s nice about necros conditions is the variety of conditions they can reliably apply. They have a lot of every condition but Burning, basically. And only one Immobilize. (does bone fiend still immo?)

Bone Fiend still immobilizes.

Necros are capable of causing every condition but burning on their own (Confusion has to be done via combos with Spectral Wall, but it can be done).

Really, IMO, the strength of condition necro as opposed to condition-anything else is that necro conditions are much more reliable. They don’t stack up as high, but they are extremely difficult to actually get rid of, since the necro reapplies them as fast as you can cleanse.

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Is Reanimator the worst trait in the game?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I find it handy, especially when I’m fighting multiple mobs at once. The extra 20 toughness (Protection of the Horde, even for just a couple seconds) is really handy and it draws fire from you.

When doing 1v1s, it’s useless, but in your typical PvE environment, it’s actually quite a handy trait.

Im positive jagged horrors don’t count toward that trait. And even if it did, +20 toughness for 2 seconds isn’t really that good lol

I typically get about 20 seconds or so out of a jagged horror in PvE (I don’t have minion health specced) if the enemies don’t focus it (and if they do, I’m taking that much less damage anyway). I’ll have to double-check the interaction with Protection of the Horde, but I’m pretty sure it works.

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Well this is hardly fair!

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Doesn’t Mark of the Revival get affected by the enlarged marks trait? I know Mark of Evasion does.

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Is Reanimator the worst trait in the game?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I find it handy, especially when I’m fighting multiple mobs at once. The extra 20 toughness (Protection of the Horde, even for just a couple seconds) is really handy and it draws fire from you.

When doing 1v1s, it’s useless, but in your typical PvE environment, it’s actually quite a handy trait.

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WvW Necro Concepts

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Plague has an interesting use in WvW, and absolutely better if you run Chilling of Darkness in Curses Trait.

I agree with you, but for whatever reason, Chilling Darkness does not work with Plauge. It should, but it doesn’t.

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Hammer #5 is a joke

in Guardian

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So sounds like the majority here agrees about the skill being somewhat broke and needing a fix. Now if we can get Anet to read this post. I remember reading a post second week into release where Anet rep said the Hammer love is coming down to us… haven’t seen it yet

To fix #5:
-Not allow dodge to roll out
-Not allow stability to walk out, but also not knock down
-Allow teleport/mist out of it

I am good with those changes if they would ever be implemented.

Wall of Warding needs the same love, though it’s shorter cast time and cast-on-move do make it a little better.

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Hammer #5 is a joke

in Guardian

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Personally, I feel that stability shouldn’t get you out of the ring, since it isn’t a knock-down, launch, knock-back, etc. Dodge rolling DEFINITELY should not get you out.

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My opinion why GW 2 sux

in Suggestions

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

MY OPINION FOR WHY THIS THREAD SUX

Lack of any substantial argument.

I was going for grammar and spelling.

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Charr thoughts on other Races?

in Charr

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Quaggans are tasty. The ones from the far north have a better taste than those further south, but that’s because they’re much fattier.

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Condition Necro and burning

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Or alternatively, and a much easier way, just use Corrupt Boon on someone with Retaliation and you’ll get 3 stacks of Confusion, which is fun to spread around (1k dmg per activation).

Eh, I was just listing the methods that didn’t require any other factors over the Necro himself.

Once you add in other factors, it’s easy to cause every condition. A Guardian popping his Justice near you lets you inflict burning.

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Game Mechanics you need to know as a Necromancer

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Need to add the various combos we can apply through our wealth of combo fields and limited finishers (we only have 4, 5 if you count bone fiend auto attacks)

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Condition Necro and burning

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You do realize that would make us the only profession capable of causing every condition, right?

More to the point, however, is that Burning just doesn’t fit thematically with necros.

We can’t do and wouldn’t be able to do confusion.

Wrong. It requires using Spectral Wall (an Ethereal Combo field) and either Staff #1/Bone Fiend attack (projectile combo puts out confusion) or one of our blast finishers (Putrid Mark, Putrid Explosion, or Necrotic Traversal) to give chaos armor (which then deals confusion).

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(edited by Drarnor Kunoram.5180)

Condition Necro and burning

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You do realize that would make us the only profession capable of causing every condition, right?

More to the point, however, is that Burning just doesn’t fit thematically with necros.

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WvW Necro Concepts

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Plague is the best WvW elite for a necro anyway, given that a single necro can use it to shut down an army for a very significant amount of time. You just need buddies to take advantage of it.

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Eye of Rodgort Scepter Looks and Recipe

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Been doing cursed shore farming, though I haven’t been running magic find armor. With the Glazed Peach Tart and magic find booster running, plus the guild banner, I’ve been getting about 40 silver an hour (though I’ve been saving ectos, ancient wood, and orichalcum I get). Not sure what I’m doing wrong there.

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Eye of Rodgort Scepter Looks and Recipe

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I really need to find a good way of making gold. Since ectos shot up in price, making and selling exotics is no longer an option.

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New Khan-Ur?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Funny fact: The last person to use the Claw of Khan-Ur as the weapon it is is was a human.

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Jumping on Charr

in Charr

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

On the Clock Tower, it’s not surprising to hear that Asura finished last. They can’t see themselves at the early jumps, so they rarely make it to the later ones.

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More of your warband

in Charr

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So instead of my actual warband, I get some Ash spies? Big whoop. That was sarcasm, for people who couldn’t tell.

Oh, I never said I liked how it worked. I would much rather summon Reeva and Elexus/Freyon than “Blood Legion Soldier” and “Blood Legion Marksman”

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Why is your character suddenly promoted from Legionnaire to Centurion?

in Charr

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Part of Rytlock’s authority is what was given to him by Smodur. Rytlock’s official duty is “vanguard for the Black Citadel”. This means that the safety of the Citadel is actually his responsibility, which also explains why (in the blood Legion story) he was in charge of engaging the Flame Legion when they attacked the Citadel as well as why he has his hands in the Ash Legion storyline.

Smodur still has the final say in things and can override Rytlock, but since the Blood Legion Tribune does a kitten good job at keeping the citadel safe, Smodur doesn’t interfere.

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Why did you roll a Charr?

in Charr

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Pyre sealed the deal for me. His relationship with Gwen was stupendously written, sort of a “I know you hate me, but I also know it’s not actually me that you hate. We have much more in common than you think. You’ve seen far more than anyone should have to, but you still have a lot more you need to face.”

Yeah, that’s kind of verbose, but he seemed like a father figure to her in my mind. A father who fully expected to be stabbed the next time he went to sleep, perhaps, but a strange sort of father figure nontheless. Sort of a “you have rage, now let me teach you how to use it productively” sort of mentor.

But Pyre was just the tip of the iceberg. Everything about them has shown lots of love from ArenaNet (well, except their armor issues). They are the race who most seems like they recognize that times change, and you have to change with them or fall behind.

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More of your warband

in Charr

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yeah. I want to see my warband more than just on story missions. And I thought that the elite skill did summon your actual warband. And going on missions with them would be good too.

Although I haven’t gotten to level 30 on my second Charr character, I think the summoned allies are tied to your Legion choice, making it possibly the only “biography” choice that has mechanical impact.

I could, of course, be completely wrong on this, since I’m the only person I’ve ever seen using Warband Support.

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Why more people don't play Charr - The Simple Answer.

in Charr

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I can’t be the only one who likes the fact that the Charr characters get down onto all fours when they run. It makes them feel more fierce, in an odd way. More like the predators they are and are based on. I actually bound “draw/sheathe weapons” to a key just so that I could run on all fours whenever I wanted out of combat.

However, the horrible armor design (all armor should have different models for Charr, since they have an incredibly different body type than the other four races) stings hard. The massive camera problems that are caused during jumping puzzles also frustrate me to no end.

That said, my main character is a charr, and my favorite race, they always will be (Norn are actually my least favorite. Not sure why)

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Any one also use quickness on your neco?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I use it on Axe in PvP. Little known fact, but Quickness doesn’t cut channel times in half, it halves the interval between pulses. Rending Claws already deals significant damage (depite what axe-haters say), but getting it up to 16 pulses? Your death shroud is now full and your target is probably dead.

That said, I still only use it for trolling occasionally. It’s much better on Rangers.

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Necros need more source of fear

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The main-hand dagger just kinda loses to everything (need straight damage? Go axe.

Your kidding right? Axe for damage over dagger? or for damage at all for that matter.. lol.

Consider that the Axe stacks vulnerability (so the damage is higher than listed, always) and has higher Power scaling than the dagger, grants retaliation, and has a shorter, higher-damaging channel with a faster recharge. Factor in the fact an Axe has a significant range advantage over the dagger, plus the weapon strength is always higher on an axe.

Yeah, the Axe does more damage than the main-hand dagger. Significantly so, in fact. I’ve seen people spouting about how awesome it is that they get Life Siphon to hit for 9k damage. If I’m not hitting that with my axe 2, the target must have Protection or I’m under Weakness (it usually hits for 10-11k). That’s before I get Might/Fury. I also am running 0/30/20/20/0 on traits, so my Power isn’t that high and I don’t have the axe damage amplification trait.

Perhaps a 1/2 second fear on the last strike in the auto-attack? Makes the dagger an extremely disruptive weapon, then, and have a reason for existing.

I don’t think you realize just how over powered any interrupt on an auto attack chain would be. Even if it was a 1/4th second fear it would make necromancer a staple in PvP due to the ability to make it impossible to stomp any ally you are near ever.

I realize the power of that, and no, I would never expect that to actually happen. I would put the fear on Dark Pact, actually. The immobilize, while nice, just doesn’t seem very… “dark pact”-ish.

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(edited by Drarnor Kunoram.5180)

Condition Build for spectar with dagger?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Scepter/Dagger and Staff

30 points in Curses (take the Scepter condition-increase, the Chilling Darkness, and whatever other one tickles your fancy)

Done.
Spend your other 40 points wherever you like (Death Magic is a good choice for the 10 point trait options. So many good ones there)

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Necros need more source of fear

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I would like to see Fear on both the Warhorn (Wail of Doom) and the main-hand dagger. The main-hand dagger just kinda loses to everything (need straight damage? Go axe. Conditions & control? Scepter. Durability and utility? Staff), so giving it some Fear would do wonders to making it worthwhile.

Perhaps a 1/2 second fear on the last strike in the auto-attack? Makes the dagger an extremely disruptive weapon, then, and have a reason for existing.

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WvWvW: Orbs and Outnumbered

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I read about half of it, way too long.

Most of it is just expanding on how Outnumbered bonus stats would work. The real point is what you already got.

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WvWvW: Orbs and Outnumbered

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m a bit surprised nobody bothered to look this over and give any comments.

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Conditions

in Suggestions

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Just wanted to throw this out there, but some bosses (such as the dragons and Nightmare Tree) are immune to condition damage (not the conditions, just condition damage). Was a hell of a nasty wake-up for me (and my party) in TA explorable when my condition-damage necro was useless in the final fight.

This needs to change at bare minimum.

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Buff Racial Skills

in Suggestions

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I would disagree saying they are so weak nobody would ever use them. Take the other two Charr racial skills: Battle Roar and Hidden Pistol

Battle Roar is a weaker For Great Justice. However, for a Necromancer, it is a godsend, as they have no way to buff the damage of their minions otherwise (I am talking outside of the trait in Spite). I run it quite frequently if I’m running a couple of minion skills.

Hidden Pistol is a good skill, a lot like the Ranger’s #3 Shortbow skill (name escaping me at the moment), but has a shorter cooldown at the cost of not gaining swiftness and lower damage. Still, this gives a number of classes a dodge skill that they lacked before (namely Necromancer and Warrior)

There are some skills that are just bad (Prayer to Dwayna is the best example), but you should never say that they are ALL that bad.

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WvWvW: Orbs and Outnumbered

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Well, I haven’t been in WvW since then, so no surprise that escaped my notice.

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WvWvW: Orbs and Outnumbered

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I am rather annoyed at the removal of the Orbs in WvWvW. While I can understand the reasoning behind it (if one world is doing well, they’re harder to defeat than map control alone would make them), I think removing them entirely is a bad idea.

My other point of criticism is the Outnumbered buff. The point of such a buff would be to make those that are horribly outnumbered stand a chance, but what we have is increased magic find and xp gain.

My suggestion is to swap the bonuses granted. Give 5-10% bonus XP, Karma, and Magic Find per orb controlled. This will make the orbs still things to be fought over, but not necessary to control in order to win. Make the Outnumbered buff give bonuses to stats based on how badly your world is outnumbered on that map. Say for every 100 more players that an opposing world has over yours, you get a set bonus to stats (for the sake of this discussion, we’ll say 50 to all stats in keeping with current Orb bonuses).

This second point needs to be elaborated on a bit more. I’ll just use worlds A, B, and C for the points.

Let’s say that World C is currently fielding 125 players in Eternal Battlegrounds. Now, let’s say that worlds A and B are fielding 300 each. Obviously, neither A or B would receive the Outnumbered buff. C, however, would do so. Both A and B have a 175 player advantage over C. C would then get 50 bonus points for being outnumbered by A and another 50 for being outnumbered by B.

Now, let’s say that A has jumped to 500 players in the Eternal Battlegrounds and B has dropped with C down to 100 each. C no longer receives Outnumbered bonuses from B, but both B and C would receive 200 bonus to all stats, since A has a 400 player advantage. This is a sizable boost that will let players in B and C feel like they have a chance, though they are still most likely to lose (A can engage both of them with armies twice the size of what B and C have, and A still has 100 players that would be free to do whatever). In this way, being Outnumbered at least gives a chance for a comeback (which is the point of such buffs).

The other important thing to note is that each battleground (the three borderlands and Eternal Battlegrounds) would have the Outnumbered buff calculated separately. While mass transits of players from one map to another do happen, it is not fair for those on maps with low numbers of allies to be treated as though they still had the army.

I know this will most likely get overlooked by the staff, but I hope that it catches their eye and at least makes some impact on future decisions.

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(edited by Drarnor Kunoram.5180)

E-mail verification down

in Account & Technical Support

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

No, the verification system has definitely been up. I’ve had to verify when I logged on from a different computer or from a different network on my normal computer.

Before you ask, no, the hacking of my guild leader’s account did not come from one of those computers that we have verified in the past. A few hours before he was hacked (and the verification system was clearly down for that), he had gotten an e-mail asking him to authorize a login attempt from China (which he did not allow).

When I posted this thread originally, it was definitely down. I hope it has since been returned to functional status.

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E-mail verification down

in Account & Technical Support

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The e-mail verification system is apparently down. My guild leader’s account was hacked and his equipment and guild bank’s contents were all missing when he logged in. It appears he logged in at the right time to have only one character’s belonging’s be taken.

In response, my guild-mates and I all attempted to log into each others’ accounts. None of us had logged on from the networks or computers used. None of us were asked to verify via e-mail, despite all of us having that enabled.

Please get this fixed immediately! All accounts are at risk while this is down.

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