Showing Posts For Drarnor Kunoram.5180:

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

lol no… Cele exists because it was a PVE thing, that came out with a living world patch. Not until a long time after was it added to PVP. It was a mistake to add it to PVP in the 1st place it was never intended to be there.

You’ve got it backwards. Cele was put into PvE because it was in PvP since beta.

Seriously, where did this complete falsehood come from? People keep saying this and it’s just wrong.

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GLIDER NECROS NEXT META

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Thou condie spam aint that big better,i mean compare condie guy with over 3k armor to full zerker,while the condie even ignores all armor.You need one stat,and its dealing sometimes more dmg.Quite sad state.

You could try actually avoiding their attacks. You don’t expect to eat several hard-hitting skills that deal direct damage and survive, so why do you think it should be the case with conditions?

That said, I do feel like adding boon corruption to the necro scepter is not a good idea.

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Profession Balance Goals - Necromancer

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So, what are they actually doing to make reaper trundle less?

Hopefully nothing. The entire idea of the Reaper is to be slow-moving, but deadly to be close to.

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What to do with snowflakes now?

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I like this idea, have each “old currency” have a value of skritt tokens to trade in and then have a skritt token tab that you can buy various items for the tokens.

Wouldn’t even have to be much. I imagine a Heavy Moldy Bag is far preferable to players than yet another Mini Queen Jennah (yeah, that parade will start again in a few months).

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What to do with snowflakes now?

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I like this idea, have each “old currency” have a value of skritt tokens to trade in and then have a skritt token tab that you can buy various items for the tokens.

Wouldn’t even have to be much. I imagine a Heavy Moldy bag is far preferable to players than yet another Mini Queen Jennah (yeah, that parade will start again in a few months).

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Profession Balance Goals - Necromancer

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s funny everybody’s got their hopes up, but we’re probably going to see a few lines of changes, nothing worthy of wow’s lol.

My hopes are basically only dealing with Soul Eater getting improved, since it’s the one trait in the Reaper line that nobody uses.

Well, that and the specifically mentioned benefit of dark combo fields now working fully for us in Shroud. I do anticipate Life Blast getting its per-shot damage tuned down and getting a shorter cast time, though, since Robert Gee directly talked with us about that.

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What to do with snowflakes now?

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

save em for next year

Yes, that’s what I did. You can save in storage, put on an extra character, etc. I save mine from year to year.

Gaile, I think you should suggest to the team that we need a “purging” event (for good rewards and trade ins)… There are lots and lots and lots of things clogging up the BLTC..

Interesting idea! I had a Monty Python and the Holy Grail flash: Instead of “Bring out your dead” we have “Bring out your dead/useless/valueless items.”

YES! That would be so awesome!

Btw , we know you are THE mastermind behind all operations, so make them make it so!

Thanks Gaile!

Pffft. I’m the last person to be mastermind-y, but I think it’s interesting, and I know the devs read this forum, so we’ll see if they start riffing on this general idea.

Personally, I think it would be awesome to have the vendor as a Skritt walking around town with a wheelbarrow shouting “Bring out yer shinies!”

A million times this.

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Introducing the 'Cancer' Build (Solo WvW)

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Try using Clerics gear instead. Personally, I’d run that setup with Zealot’s :p

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Diamond skin change

in Elementalist

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

All I see is people saying “They will ruin it, it’s as simple as that”

Honestly. They HAVE to ruin it.

I play every class except Warrior and as someone who actually plays Tempest quite a bit in SPvP….I can easily say Diamond Skin is the best trait out of any class, period.

I’m hoping it’s still viable after the nerf…but make no mistake, it has to be nerfed.

It really isn’t. A trait that is propped up by tempest’s overwhelming healing isn’t that great. They had to make it usable outside of pure sustain builds.

I’ve got a feeling that’s exactly what this rework will do.

I can be completely wrong on this, but my prediction is that the health threshold has gone away entirely, potentially opening up the trait to use in almost all play situations in any fight where conditions are a factor.

I say “potentially” because, other than knowing it cleanses conditions, we still know nothing about it. If it’s just “remove 1 condition every 10 seconds”, it’s crap while still doing exactly what ANet has told us it will do.

Honestly, I have no idea at this point where they will take it. There’s no lack of possibilities for sure, but there are also quite a few that would lock builds even more to use it. For example, if it were “remove a condition whenever you apply an aura,” wouldn’t that just reinforce the current Earth/Water/Tempest build rather than give some variety? Likewise if it were “whenever you remove a condition, remove an additional one,” wouldn’t that still lock you into using Water Magic?

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Reaper Movement Speed Increase?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

No, mainly due to the fact Necros already have three options for 25% move speed increase (not kidding, this is more than anyone else) and Relentless Pursuit is also a much stronger reduction than those other traits.

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Profession Balance Goals - Necromancer

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I predict ds#1 getting faster firerate but same overall DPS.
Its been talked about with r.geezus and the fluidity and might/burn stacking of reaper recieved positive responses.

Other base things?
-parasitic contagion should work in shroud, though they probably forgot
-signets in shroud
-seeing cooldowns in shroud
-maybe ds2 improved

Reaper traits predictions:
-theyre all solid beside the secondary effects of shouts and GS. Instead of the lousy small siphon, a boonSTEAL is a fair idea to me
-blighters boon getting unsmithers booned ? Just a bit?

I’m betting the Reaper traits that are getting changed are Soul Eater (we all hope for this) and Blighter’s Boon.

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Diamond skin change

in Elementalist

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I think it’s safe to assume that whatever the new Diamond Skin ends up being, it won’t have the health threshold anymore. That difference will mean it matters in every fight for the entire fight. I would see this as a good thing.

Of course, if they do keep the health threshold, then I will mourn the loss of what could have been a good rework.

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Why has Diamond Skin not been removed?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You have to ask yourself, Brew Pinch, why an old trait like Diamond Skin is creating so many threads just now?

Actually DS created many complaint threads, when it first came out but after a while they vanished simply because the meta builds for eles didnt run the trait and most people dont complain about things they dont encounter.

Even so, the threads complaining about it were actually fairly regular, popping up about once a month, even when the trait wasn’t popular.

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Nothing but condies

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Conditions and the size of some of their fields is pretty over the top at the moment. Getting a necro (for instance) dumping multiple conditions on you from off screen is unavoidable. But maybe that is also the fault of the pretty awful camera, even after its improvement people are still killing others out of FoV with rapid shot and other cheap ranged skills. Condi clearing is pretty bad in some classes and unfortunately didn’t get a reciprocal buff like condi damage/stacking.

Unless it’s a top-down RTS style camera, kills from off-screen will always happen. It’s part of the game and there is actually a keybind for “look behind” to help alleviate that. Regardless, this has nothing to do at all with what kinds of attacks are hitting you.

Plus, condition fields are no larger or smaller than fields from power builds. Average size for both is 240 radius, and condition builds actually get none larger than that (barring Warrior Longbow burst at level 3).

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Why has Diamond Skin not been removed?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Why are revenents still OP with tons of blocks, stability, teleports, evasions all with low cooldowns?
Why do druids have so much CC?
Why do reapers still have massive condi-pressure?
Why are scrappers allowed to be tanky with a glassy amulet?
Why do dragonhunters have 0 casting time traps?
Why was chronobunker a thing?

1. No proper balance pass yet
2. No proper balance pass yet
3. Necros in general are supposed to have strong condi pressure, since they don’t get boons or avoidance
4. Designed as a brawler spec. Warriors were once that tanky in Maurader as well. Not to say this shouldn’t get toned down, though.
5. One is a stunbreak. The other…maybe because you know it’s there before it can harm you? I’m not sure on this one.
6. Is it a bad thing that Mesmers get a bunker spec? Yes, it is overtuned, but I don’t think the core premise is a bad thing. It does have counters in the form of condition builds, though.

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Cooldown Reduction on Spectral Wall?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Spectral Wall has about as much usefulness as Line of Warding, but on a longer cooldown. It would be much better if it gave us Life Force when foes hit it/had a shorter cooldown.

It already gives us 4% life force whenever a foe hits it. How much does it need?

That should be considered a benefit of the trait. This is relevant because it means giving up Vital Persistence, which isn’t worth it currently. As stated, the wall has a good effect. Despite that, I still think it needs a cd reduction or something else to be relevant in the current meta.

Why should it be part of the trait when it’s part of the baseline skill?

It does in fact give 4% default, but that seems to be a bug. It isn’t listed in game or on the wiki. I’d still like to see it at a 35-40 second base cd even if they acknowledge this is intentional. A non-stunbreak defensive skill needs to really pull its weight in pvp to be worth it.

http://wiki.guildwars2.com/wiki/Game_updates/2013-06-25

Ctrl+F “Spectral Wall.” Very clearly not a bug when it’s spelled out in patch notes as a functionality change.

And I just fixed the wiki. Someone apparently thought Spectral Mastery was responsible. Spectral mastery only gives 5% on cast.

I also feel the skill already does pull its weight in PvP. It’s extremely potent to just drop it down and weave through it as you’re fighting, especially if your foe is melee. Either you rack up a lot of life force while enjoying Protection, or you drop their pressure to almost nothing for 5-8 seconds.

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(edited by Drarnor Kunoram.5180)

Does Diamond skin need a nerf ?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m not a balancing expert, idk if diamond skin needs a balance or the other classes just need a little more pressure (this is a bunker meta after all), I’ve heard a suggestion somewhere that said maybe diamond skin would only be in effect while in earth attunement.

Of course that might be a little UP with the 90% threshhold thing, but it might be a good start to tie it to one attunement but change how it works so it’s not completely useless.

The best thing they can do with any Diamond Skin rework is get rid of that health threshold entirely. Do that and the trait becomes useful for the entire fight. Keep it, and any change you can possibly make is just a straight nerf.

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Nothing but condies

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I can’t help but love that, when people bring up conditions in complaint, others bring up cleansing, and cleansing is scoffed at like builds can’t afford to bring it. There also seems to be this notion that condition application is completely unavoidable. I’m not sure I’ve seen anything like the condi complaints in all the years I’ve been playing MMOs.

Truthfully, if you treat it properly, most condition builds can be taken on with barely any cleansing at all. This does require recognizing which are the heavy-hitting skills and avoiding those, just like with Power builds, though. Unlike with Power builds, there’s not a giant number when you get hit to say “Yeah that? That you probably should have blocked.”

Which leads to people thinking they can’t be avoided, since they never bother to learn what they should be avoiding.

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Nothing but condies

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Play a DS Tempest until the condi builders manage to get it nerfed. Once that happens, condition builds can be free to rule PvP.

Sure, until people remember that they can put cleanses into their build. Current meta builds run very light on cleanses.

Remember when Shoutbow Warrior single-handedly removed condition builds from the meta? Fun fact: the anti-condition capabilities of the build were never reduced. If condition builds start to become overwhelming, they can easily come back. And that’s just one of the numerous builds out there that counters conditions without being totally immune.

Clearly someone hasn’t get into high division and fight a good condition viper rev yet.
They can put on like 6 conditions again and again on you in under 2 secs.

No-one is forgetting anything. Most of the meta classes have excellent cleanse, but most of them still can’t handle the amount of conditions from Reaper and Revenant. Even Druid can’t handle that condition. Need a Diamond Skin Tempest or condition transfer/boon strip Necro to do the job.

Yes, they can do that by blowing their energy. That is a burst. And like Power bursts, you can use your active defenses to stop some or all of it. Dodging Banish Enchantment helps a lot. Getting out of Unyielding Anguish also relieves a lot of pressure.

The fact is, though, that out of the top 4 meta builds, one has decent condi cleanse, and that is Tempest. However, Eles are crippled more heavily by Chill than other professions, and both Mallyx Revenants and Reapers put out a decent amount of that.

So if condition builds became more prevelant, you know what would happen? People would remember that cleanses are a thing and use more than a single one in their build.

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Cooldown Reduction on Spectral Wall?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Spectral Wall has about as much usefulness as Line of Warding, but on a longer cooldown. It would be much better if it gave us Life Force when foes hit it/had a shorter cooldown.

It already gives us 4% life force whenever a foe hits it. How much does it need?

That should be considered a benefit of the trait. This is relevant because it means giving up Vital Persistence, which isn’t worth it currently. As stated, the wall has a good effect. Despite that, I still think it needs a cd reduction or something else to be relevant in the current meta.

Why should it be part of the trait when it’s part of the baseline skill?

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Nothing but condies

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Play a DS Tempest until the condi builders manage to get it nerfed. Once that happens, condition builds can be free to rule PvP.

Sure, until people remember that they can put cleanses into their build. Current meta builds run very light on cleanses.

Remember when Shoutbow Warrior single-handedly removed condition builds from the meta? Fun fact: the anti-condition capabilities of the build were never reduced. If condition builds start to become overwhelming, they can easily come back. And that’s just one of the numerous builds out there that counters conditions without being totally immune.

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[Suggestion] Passive Defenses Removal/Nerf

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

My problem is when it plays for you. If you are attacking, an attack passive is alright. When you are tanking, a tank passive is ok. When you are stunned, a stun DENIAL passive is fine.

I hate Shocking Aura on stun, Eye for an Eye, Fear on stun, stun on stun. This ticks me off. “Oh hey, I can’t play on my own so uh. Trait, do it for me.”

Funny how several months ago I tried to reduce passives with something more interesting and people shot it down. Now here we are and finally everyone realizes what I was saying was right. Strange, strange world.

See, I prefer the Shocking Aura, Fear, and Taunt on stun traits because they don’t negate the stun. Other people can capatalize on the fact you stunned somebody, even if their trait prevents you personally from following up.

What I personally don’t like are the “automatic stunbreak when you’re disabled” traits. Those, you just used a hard CC…for absolutely no effect. They make you completely waste your effort instead of preventing follow-up.

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Upcoming Changes for PvP League Season 2

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Even league of legends allows up to duo Q in their ranked soloQ. Of course, since their population is high enough, they’ll have more people going duoQ to make it so that sides both have a duoQ.

As far as I know, they might even be adopting a similar system to GW2 where they would be allowing even 5man premades into soloQ with the intent of always making it so that both sides have the same amount of partied players.

League of Legends actually dropped solo que for season 6 (the current one). There is only ranked and unranked ques. No solo, duo, or full premade versions.

Yes, League of Legends removed their solo/team que split.

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Necro buffs for diversity, not power creep

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dark Path already homes.

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[Suggestion] Passive Defenses Removal/Nerf

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Not really. Traits that proc a limited duration effect at certain health thresholds are predictable and thus can be played around by both parties in a fight.

True, Unholy Sanctuary is quite variable in how long it lasts, but it’s rare they have much life force left at that point in the fight.

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The most underwhelming Weapons rework

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Necro focus just needs a cast time reduction on 5 and maybe a boon change on 4.

Necro axe needs another pass, though. You know there’s a problem when low mobility power builds are going double (triple?) melee in PvP instead of using the 900 range power weapon.

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Does Diamond skin need a nerf ?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Why? It’s been the same for years. Now that nearly everyone wants to play some kind of cheap condi bomb you can’t vs the ele. You want to play Passive vs passive then this is what you get lol.

Except I’m a celestial Necromancer, and I can’t use any meaningful CC on an Elementalist with this trait because they can simply heal most of the damage I do to them… This is not just about condition damage, it means I can’t chill, fear, or immobilize them etc.

Except most diamond skin qq-ers are necromancer players like you who refuse to accept that you have counters and are not supposed to be able to win every 1v1.

Scrappers, daredevils, hammer warriors, non-melee rangers, and any strong power burst saved for after the Necro leaves Shroud are all tough fights for Necros and Reapers alike. They all counter, but they do so by exploiting the necro’s weaknesses, rather than entirely negating their strengths.

Nobody wants Necros to have no counter, they want the counters to be fair.

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Necro buffs for diversity, not power creep

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I think I might be the only one who thinks diversity is an overrated and unnecessary concept. I’d take balance any day, and trying to fit a bunch more builds into “viability” for a class, when two classes are considered (whether it’s 100% true, that’s an exercise for the reader) to be garbage in competitive sPvP, seems like a tall and inviable order.

If every class had 1 build that fit in competition, that would be a good start.

I can see where you’re coming from. It is definitely important for every class to have at least one viable role in each game mode, but it gets really boring when that role can only be filled by a single build that is copy-pasted endlessly.
Take condition Reaper as an example. Most Reapers use Spite/Soul Reaping/Reaper. However, even though Curses is currently inferior in many ways to Spite, running it over Spite can help you surprise foes that expect the copy paste build. Of course, this would be infinitely more true if Curses was strong enough to legitimately compete with Spite. It’s also just more fun in general to see two different kind of condition Reapers that both can demand different gear and playstyle than seeing every condi Reaper running the same spec.

I’ve found great success dropping Soul Reaping for Curses on my condi build. The constant Weakness, extra boon corruption, and extra resilience really add a lot of pressure, and since I don’t want to spend tons of time in Shroud, Soul marks is the only actual loss I feel.

Of course, that was when my mouse binds were still working…

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Necro buffs for diversity, not power creep

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I think I might be the only one who thinks diversity is an overrated and unnecessary concept. I’d take balance any day, and trying to fit a bunch more builds into “viability” for a class, when two classes are considered (whether it’s 100% true, that’s an exercise for the reader) to be garbage in competitive sPvP, seems like a tall and inviable order.

If every class had 1 build that fit in competition, that would be a good start.

I can see where you’re coming from. It is definitely important for every class to have at least one viable role in each game mode, but it gets really boring when that role can only be filled by a single build that is copy-pasted endlessly.
Take condition Reaper as an example. Most Reapers use Spite/Soul Reaping/Reaper. However, even though Curses is currently inferior in many ways to Spite, running it over Spite can help you surprise foes that expect the copy paste build. Of course, this would be infinitely more true if Curses was strong enough to legitimately compete with Spite. It’s also just more fun in general to see two different kind of condition Reapers that both can demand different gear and playstyle than seeing every condi Reaper running the same spec.

I’ve found great success dropping Soul Reaping for Curses on my condi build. The constant Weakness, extra boon corruption, and extra resilience really add a lot of pressure, and since I don’t want to spend tons of time in Shroud, Soul marks is the only actual loss I feel.

Of course, that was when my mouse binds were still working…

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Does Diamond skin need a nerf ?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Enough already with this farse! Remove DS already

-It’s obvious that DS is being used as an excuse to nerf core ele to the ground

You keep saying this, but are there any core ele builds that use the discussed trait? If not, then is it actually affecting core ele at all?

Do I really need to go and cherry picking every comment from a necro saying: " DS not the problem, nerf healing, damage and protection on ele"?

But the real question is why people are so hell bent in reworking DS rather than remove it?

Yes. Yes you do, because I’ll bet that those people asking for nerfs to ele healing, damage and Protection have very little overlap with those asking for a Diamond Skin rework.

As for why are people hellbent on reworking Diamond Skin? Because, at it’s core concept, it’s a great idea. Due to the tiny health pool, Eles are terribly susceptible to conditions they can’t remove, so a trait that helps protect them is a great idea. The problem is that it was implemented in the most binary way possible. Most of the folks calling for a rework (not all, but most) want it to remain a strong condition defense trait, but it needs to be more fair to both opposing condition damage users and the Eles themselves.

And you are literally the only person talking about nerfing core Ele right now (aside from Diamond Skin specifically).

Here’s something that might surprise you. As a Necromancer main since before Factions, I want to see the health threshold on Diamond Skin go away entirely on a rework. Mull that over while you claim the all the big scary necros are out to get you.

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(edited by Drarnor Kunoram.5180)

Does Diamond skin need a nerf ?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Enough already with this farse! Remove DS already

-It’s obvious that DS is being used as an excuse to nerf core ele to the ground

You keep saying this, but are there any core ele builds that use the discussed trait? If not, then is it actually affecting core ele at all?

Dragonbrand |Drarnor Kunoram: Charr Necro
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Cooldown Reduction on Spectral Wall?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Spectral Wall has about as much usefulness as Line of Warding, but on a longer cooldown. It would be much better if it gave us Life Force when foes hit it/had a shorter cooldown.

It already gives us 4% life force whenever a foe hits it. How much does it need?

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Does Diamond skin need a nerf ?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The term ‘rework’ and all is fine.. but how do you propose to do it? All the suggestions I’ve seen with regards to diamond skin so far only nerfs it’s ability to counter conditions while still providing nothing against power builds.

Every diamond skin ‘rework’ advocate ever: “Oh it’s too binary so it’s bad design so let’s ‘rework’ it by nerfing how it fares against conditions. What about how it still doesn’t do anything against power builds, you say? Let’s just ignore that (since all I want is a nerf anyway).”

Pffft, sorry to burst your bubble but if you can’t play around diamond skin you probably should learn to play. I’m all for a rework but no good ideas have been put forward so far, hence it’s fine the way it is.

Edit: Stone heart is binary too and pretty much counters power builds so why not ask for a stone heart ‘rework’ too? I’m guessing it’s because your easy conditions builds (aka condi reaper and co) aren’t affected by it eh?

Wrong, on all counts. There are some proposed changes to Diamond Skin that are nerfs. For example: any that propose Resistance in any amount while above 90% health. These don’t make the trait any better designed, they just weaken it.

However, quite a few options have been proposed that are probably good ideas. Here are some of my favorites:

  • Immunity to particular conditions based on attunement.
  • 1.5 seconds of Resistance on attunement swap
  • 2-4 seconds of Resistance on entering Earth attunement

All three of these don’t have a health threshold tied to them. This means that, while there are openings in the defense that a condition build can use, the defense against conditions is a factor in every fight for the entire fight.

And Stone heart doesn’t negate Power builds. Less effective, sure, but they still are doing something. Many condition builds are crit-reliant too, so it’s not just Power that’s affected by that trait.

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Does Diamond skin need a nerf ?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I do hope Anet asks pro players first about the DS trait change, since newbies and players who are having a hard time around it probably lack some skill to do so, its not really hard to bring down 10% of a players hp before you nuke him with conditions.

Though i can imagine how it is for players who smash all the buttons as soon as target enters range and think they have won that fight.

Luckily pvp especialy with a team is more deeper than that, i just hope people will realize it

Because it’s so possible to deal that much damage when they are taking half damage, and keep them from using their instant-cast heals to top right back up without the reduction from poison…

If, as a condi build, you beat a diamond skin tempest right now, it’s not because you are good. It’s because the Tempest is terrible.

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Necro buffs for diversity, not power creep

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Consider this: if Deathly Chill were moved outside of Reaper, would “condition Reaper” exist at all? I don’t think so. Dhuumfire alone does not give enough reason to take an entire trait line.

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Trolling with Faucets

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You can give Swiftness to yourself so it’s not unexpected. Jumps are much easier with Swiftness than without.

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Does Diamond skin need a nerf ?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I main an Elly with Diamond Skin:

If you play an Elly without Diamond Skin you die. You just melt, you really do – completely and utterly. Try it. Take stoneskin instead, boom you’re dead in seconds. Everyone knows Viper Revenants counter Diamond Skin ellies atm because they can break through DS on their own.

If a good Revenant can solo a DS Tempest who has DS, Condi Cleanse on Aura, and staff skills like Healing rain what does that tell you? I even switch out to ether renewal and Revenants can still wear you down…

Given it’s the only “condi build” (it’s glass cannon hybrid, btw) that can do it, I’d say it says a hell of a lot more about Revenants than the power of Condi builds right now.

And condition builds have always been held in check by team-wide cleansing and Necros in general. Celestial D/D ele was quite strong against condis before (still is!) and Shoutbow, which can still function at the same anti-condition capacity, completely shut them out of the meta.

No, the reason condition builds (of which, only condi Reaper is actually a condition build and genuinely competitive) are “strong” is because people stopped running cleanses, especially group cleanses.

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(edited by Drarnor Kunoram.5180)

Trailblazer vs Carrion

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Depends. Do you plan on doing WvW with said gear?

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Does Diamond skin need a nerf ?

in PvP

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I have no idea why diamond exploit and warrior zerker stance havent been changed to resistance.

I’m less concerned about Berserker’s Stance, since that is a finite amount of time on a cooldown. It’s annoying, but it can be played around.

But yes, Diamond Skin needs an overhaul. I’m surprised it didn’t get changed when the Specializations patch hit.

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Can we talk about the noises Glint makes?

in Revenant

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That’s Glint, though. Would you feel better if Shiro didn’t sound like Shiro?

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Fear is lackluster

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Unless you use Spectral Wall, but more or less no one use it why it’s hard to use (small, easy to evade, dodgeable and frequently the enemy put on stability or resistance and cross over it easy).

Just wanted to correct you on this, but Spectral Wall cannot be Evaded. It interrupts dodge rolls if you don’t have Stability/Resistance and evasion skills also get interrupted by it.

Distortion, however, is invulnerability, which does let you pass through.

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Death Spiral - Suggestion

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Nah, Greatsword comes with a gap closer on GS5 and Shroud 2. Sure, the former is less reliable than we’d like, but it’s there.

No, the only change that Death Spiral should get is a cast time reduction from 1 second to 3/4 second. The only other change I would say Greatsword specifically needs is a shorter cast on the third auto hit.

Pulls in general need attention, but I fully recognize that they are not easy to fix.

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TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

And in what situation do you EVER want to select a yellow Moa in the middle of a battle?

Hence my agreement that yellow nameplate mobs should not be in the same priority bracket as hostile mobs. Unfortunately, they are.

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TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Funny, because I test things with tab targeting and they’re working exactly as I describe.

What specifically are your targeting options all set on? Auto-target on? Promote target on? Action camera?

Action Camera +auto target makes the game play smoothly, but it does create issues with tab targeting, as it starts the que based on your current target. For example, if you happen to target a regular mob, tab targetting won’t pick up the veteran.

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TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yep, I love how in the heat of battle I manage to target and hit a deer at the limit of my range, who becomes very angry at me, instead of targeting and hitting the next enemy within a few feet of me.

Because you already cycled through the enemies right in front of you and that random deer is the next priority.

Reading comprehension, my friend. Practice it.

He presented a situation, I described what did happen to cause his observation.

Nice thing with computers: you can do that sort of thing when you know what rules they follow.

I’m not saying the current targeting system is perfect, I’m saying it’s predictable and easy to figure out what went on for you to get some result you don’t like.

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TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yep, I love how in the heat of battle I manage to target and hit a deer at the limit of my range, who becomes very angry at me, instead of targeting and hitting the next enemy within a few feet of me.

Because you already cycled through the enemies right in front of you and that random deer is the next priority.

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TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The system works fine, and no matter what priority they use, someone will be unhappy with it.

In the face of logical evidence, you still can’t accept other people’s experiences and cling to this flawed view? Really??? How do other games manage to get working tab-targeting that is predictable and playable then? I mean, your post makes it sound like it’s entirely impossible, but plenty of other games manage it. Why can’t gw2 after more than 3 years?

Because the one we already have is completely predictable. The priority system I outlined is exactly how it works.

Just because you don’t like how it works or fail to understand it doesn’t mean it doesn’t work or is random.

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TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Here is how Tab targetting currently works on live:

In descending order of priority. All targetting within the same tier goes from nearest->furthest.

1. Epic mob
2. Legendary mob
3. Champion mob
4. Enemy player/Mesmer clone
5. Enemy player pets/AI (everything but Clones)
6. Elite mob
7. Veteran mob
8. Regular mob

Ambient creatures, objects (aside from Engineer turrets), and other interact-able objects never appear on tab targeting lists.

If you are getting anything out of this order, it is because you are clicking on things.

Well that doesn’t help when you have a melee enemy right in front attacking you and you go to use a sword/greatsword leap skill and wind up going after another enemy behind the one attacking you or even a non-hostile yellow named enemy.

It would be nice if target priority went by nearest enemy (red name).

I have it set in the game options so if I use a weapon skill when I’m not targeting anything it will target the “nearest” enemy and attack that, but most of the time that isn’t the case. There have been countless times I became disoriented and had to figure out where I was and manually click the enemy I want to attack, or even killed because I go to attack the enemy on top of me and I leap at something too far for my weapon skill to even reach and wind up aggroing other hostile enemies and become overrun (guardian greatsword skill Leap of Faith for example).

Bolded relevant portion in my post.

I’m not sure if you posted before or after I edited my post earlier, but please see the bolded part.

For the part of my post you quoted, I did mention that sometimes the tab key will select a yellow named enemy when there are plenty of red names attacking me. How is that working right? I imagine a regular moa bird is a lot less a priority then a charr warrior. And no, I’m not “clicking” the yellow names. The tab key actually selects them when I’m cycling through targets trying to get the one I want. I repeat, most of the time when I want to select a different target for whatever reason, I actually have to click on it because tab targeting is unreliable.

The whole system is wonky and needs to be fixed.

“Yellow enemies” still fit into those categories I listed. The system works fine, and no matter what priority they use, someone will be unhappy with it. Make it always “target next nearest” and people will be unhappy because they can’t target the champs in group events.

However, there is definitely an argument for moving yellow-named mobs to priority brackets 9 and 10 (I don’t think there are any yellow-named elites or champs) instead of sharing brackets 7 and 8 like they do now. I can get behind that 100%.

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TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Here is how Tab targetting currently works on live:

In descending order of priority. All targetting within the same tier goes from nearest->furthest.

1. Epic mob
2. Legendary mob
3. Champion mob
4. Enemy player/Mesmer clone
5. Enemy player pets/AI (everything but Clones)
6. Elite mob
7. Veteran mob
8. Regular mob

Ambient creatures, objects (aside from Engineer turrets), and other interact-able objects never appear on tab targeting lists.

If you are getting anything out of this order, it is because you are clicking on things.

Well that doesn’t help when you have a melee enemy right in front attacking you and you go to use a sword/greatsword leap skill and wind up going after another enemy behind the one attacking you or even a non-hostile yellow named enemy.

It would be nice if target priority went by nearest enemy (red name).

I have it set in the game options so if I use a weapon skill when I’m not targeting anything it will target the “nearest” enemy and attack that, but most of the time that isn’t the case. There have been countless times I became disoriented and had to figure out where I was and manually click the enemy I want to attack, or even killed because I go to attack the enemy on top of me and I leap at something too far for my weapon skill to even reach and wind up aggroing other hostile enemies and become overrun (guardian greatsword skill Leap of Faith for example).

Bolded relevant portion in my post.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

TAB targeting needs some rework please

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Here is how Tab targetting currently works on live:

In descending order of priority. All targetting within the same tier goes from nearest->furthest.

1. Epic mob
2. Legendary mob
3. Champion mob
4. Enemy player/Mesmer clone
5. Enemy player pets/AI (everything but Clones)
6. Elite mob
7. Veteran mob
8. Regular mob

Ambient creatures, objects (aside from Engineer turrets), and other interact-able objects never appear on tab targeting lists.

If you are getting anything out of this order, it is because you are clicking on things.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

(edited by Drarnor Kunoram.5180)