Nodes change location frequently. These maps will be outdated by as soon as tomorrow, most likely.
The problem for me personally is that I crafted the ascended insignia not realising that the recipes were unobtainable to craft the actual armour pieces.
So stat swapping is not an option meaning I have some very expensive paperweights.
As time goes on, the prices wont drop as the ascended recipes, unlike the exotic are not available and will eventually become extinct.The problem for the game is that stat sets should not be rare only available to the rich.
Sell the crafted insignias? Then craft some exotic insignias, get any other Ascended armor, and stat-swap.
That’s what I did. I was sitting on Exotics until they added stat swapping because I knew I’d never be able to get the ascended recipies.
Laurel drought? Has the Daily Log-in Rewards changed with the last patch?
No, they haven’t.
Personally, I’m still sitting on 230 laurels that I haven’t decided what to do with yet. And every 28 days, I pick the laurel chest.
You can probably just destroy the treb normally in that time period…
Nah, it’s a good strategy. You need to engage the Eles specifically and keep them focused on fighting you rather than healing doorbreakers. Even if they get through the first gate, the guards will one-shot the doorbreakers. So, just keep the players focused on you instead and that strategy is neutralized.
Agreed but its too late these complainer are turning the forums into the wow forums they are almost identical now. I didnt see these forums get so negative untill they decided to make the game free.They really should restrict the forums to the payed vets or something or restrict the threads if they havnt already.Im literally gettin eye cancer from all these negative salty people who need a new past time.
Actually, they already did. Everyone posting has paid for the game. Free accounts don’t get forum access.
- Armor
Ascended Weapons and Armor have just been invalidated as the highest tier of weapons and armor in the game with the coming Legendary armor, which means everyone that doesn’t have ascended already has just been marginalized from any raid content and the access to their character’s final development (as things are).
- Ascended Armor accessibility essentially removed from the game
Ascended Armor, for those that have it already, means you can do raids and have access to the only dungeon content now getting much play. Simultaneously this means already having Ascended Armor means you can still hope to get into raids, be accepted by other players, and generally get on with the game.
Not having Ascended Armor means you’re basically screwed. It doesn’t drop anymore like it did and that’s increasingly been getting worse over the years. At this point if you don’t have it you don’t have a way to get it that those of us who already do have had until now.
This inaccessibility to Ascended materials is generally regarded as a money-scheme – on one hand (because you have to go to the gem store to get gold for Damask) – and a broken system that makes being so because the only place to get Empyreal Shards is from dungeons, which no one is doing because the incentive to do them (money) was removed.
Going to correct you right there, because this is 100% wrong.
1. Legendary gear is equal to Ascended. You can’t perform any better with Legendary than you can with Ascended, period, because numerically (which is what performance is determined by), they are identical. There has been and will be no gear grind since Ascended got introduced. Maybe it can be argued if Ascended rings/trinkets/backpieces later come in stat sets like Zealots or Vipers. Right now, Legendary gear is the only way to get Ascended level for some stat spreads on particular slots (and then, only backpiece).
2. Raids are doable in Exotics. It’s not balanced around that, sure, because hardcore content is always going to be balanced around the highest stats, but because the difference is so low between Ascended and Exotics, an unlucky bout of non-crits would doom you to failure just as easily as Exotics. Still, the intent was that the majority of people attempting raids were going to at minimum have Ascended amulet, rings, accessories, and backpiece, which is true for most veteran players, I would wager.
3. Ascended gear drops just as much as before everywhere with exception of Fractals, and ANet has already stated that they are addressing that, as it wasn’t intended to drop less.
4. Ascended gear is still accessible, even without gem purchases. I’m swimming in silk and T5 leather, it’s the T2 and T3 I’m having difficulties with (just like before HoT). And you know what? I can farm those now via map rewards.
5. Empyral shards come from every open-world chest when opened by a level 80. They also come from trick-or-treat bags which we once again have an abundance of available. Silverwastes is also a great spot to get them. I haven’t done dungeons in a long time, yet haven’t needed to do much hunting for shards as I’ve been keeping my crafting going.
(edited by Drarnor Kunoram.5180)
Dhuumfire in PvE feels very lackluster. When you’re in Reaper Shroud, once you have used #4 and #5 your condition application goes way down, and the few seconds of burning on auto attacks doesn’t make up for losing scepter+dagger/focus and your utilities. I agree with what was said above, about changing it to be like the Engineer’s Incendiary Powder, but maybe slightly Necromancer.
For example, when you apply x amount of conditions to your current target, they ignite and cause 3 stacks of burning to 5 targets in the area for 5 seconds with a 10 second cooldown. Maybe switching Dhuumfire and Weakening Shroud (cast Enfeebling Blood when entering shroud, which is more of a Soul Reaping trait anyway). That would at least give us an option to use the overpowered burning condition more reliably as we’re currently the only condition class that has it, but has very weak access to it.
Mesmers also have burning access, but weak use of it. Only The Prestige even applies it reliably, the rest of their application is RNG.
Will you prepurchase next expansion?
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
Most likely. I’m rather pleased with Heart of Thorns overall. There are a couple things they could have handled better (guild hall upgrades, namely. Basic ones should be much cheaper with more advanced getting more of the cost shifted to them), but overall, I’d say they delivered.
I’m honestly not sure how I would rework it. Because once you break through it, it seems like elementalists just melt. So the ideal solution would be something that boosts elementalist’s sustainability versus conditions in the long term, instead of some arbitrary cut-off.
That’s what I would personally aim for. That also turns the trait into something useful against Power builds that inflict debilitating conditions.
I feel like the main issue with Dhuumfire is that ANet treats its damage as being on top of our condition pressure instead of effectively replacing it.
We don’t get to keep our condition pressure in shroud (even true on Reaper), which means this trait would have to overperform in a vacuum. It’s effectively trying to match ~70% of our condition output, which frankly is unreasonably powerful most of the time.
if you leave a necro alone for too long your team loose…
Insert any profession at all in for “necro” and the same is true. Thief, Ranger, or Mesmer? He picks off people one by one. Guardian or Ele? Your entire team on the point is dead. Engineer or Warrior? Your team on point can’t do anything due to CC lock.
I’m not familiar enough with Revenant’s teamfight abilities, but you get the picture.
MAWDREY (ledgendary upgrade - request)
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
I tihnk its a bad idea in general to make an already existing item in game a precursor for a legendary item.
In general, yes, but Mawdrey is a special case. One, it already takes tons of work to get and, in fact, was a test for the precursor crafting we got. Two, it’s already account bound. There is no Mawdrey market and never will be.
The main thing I could see it skyrocketing price for? Foxfire clusters. Since Mawdrey is the only use for those I am aware of.
Celestial Elementalist traits water magic and equips Signet of Restoration. Sitting in water attunement and doing nothing (not even move or dodge) but auto-attacking, he keeps himself above 90% against a Carrion condition Necro (not Reaper) for a minimum of 8 seconds, possibly longer depending on the Necro’s life force.
It doesn’t even matter what weapon he has equipped.
That is the epitome of brainless and lack of skill. As soon as he starts doing literally anything else, the Necro has a much harder time. And Carrion builds actually have Power.
I’ve said it before, I’ve said it again: the trait needs an overhaul. Keep the anti-condition theme, sure, but make it less of a “win/lose” switch. You either auto-win, or you wasted your grandmaster slot. There is no middle ground with this trait. It needs a redesign to be less extreme and overall more useful. We have the Resistance boon now, so why not use it?
You should at the very least….go read the gw2 wiki before talking about other classes, a little necro tried to make its argument based on me generally calling wells everything on necro….well marks work same as wells, so just got wrong name OH WOW but you…
Saying that ele sit in water to heal..just broke all records on this forum, all you say from now on will be invalidated till the end of time.
So now every Necro is the same player? FYI, Marks and Wells work nothing alike, other than being ground-targetted AoE’s. Marks are visible, single-strike traps while wells are pulsing effects.
It’s called math. Using Life Blast within 600 range, which is the hardest-hitting direct damage in a condition necro’s kitten nal, takes around 8 seconds to beat out the ele’s healing/second just from autoattacking with Signet of Restoration and soothing mist by enough of a margin to drop them below 90% health and not have them pop right back up above that threshold before the next attack hits. Without using life blast, the direct DPS the Necro deals is actually lower than that healing/second. Now, Sinister or Viper can penetrate it due to more reliable crits, but Carrion has difficulty and Rabid just can’t do it.
I am not saying that eles that are any good will sit in water to heal (although if they want to heal, they’re in water, so I’m not sure why you take offense to that), I am saying that it really does not take much effort from the ele to maintain diamond skin.
What always gets me on this topic is that whenever it comes up, people swarm to defend this trait that they call “terrible.” If it’s terrible, why don’t you want to see it changed?
(edited by Drarnor Kunoram.5180)
MAWDREY (ledgendary upgrade - request)
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
I rather like the idea of adding one more upgrade to Mawdrey into a Legendary backpiece. Mawdrey’s creation already is effectively a precursor crafting, so adding a bit more on to make it a legendary back piece could be awesome.
That said, keep in mind that there are only two differences between Mawdrey and a legendary back piece anyway: some stats combos re not options, and after you pick, you can’t change.
classes with HIGH mobility and dmg from range.
im maining my reaper and i can say i dont realy have issues againts anything.
i feel like a 1 man army that is almost unkillable while also doing 12k dmg left and right with pleathora of crits left and right in Soilder gear lol.Except Mesmers………….
yep mesmer prety much can faceroll a reaper.
and i mean totaly faceroll a reaper.
Mesmers can make me feel useless lol.
a reaper can MAX annoy a mesmer but thats it….
Unless it’s a condi Mesmer. Then the Reaper has such a massive advantage it’s not funny.
Of course, that’s true with condi builds into Necros in general.
Not so much “class” as “tactics.” Outside of shroud, Reapers are still very vulnerable to CC. Also, staying outside of 600 range reduces their ability to do anything notable to you drastically, as their shroud, shouts, dagger, warhorn, and greatsword don’t extend beyond that (except GS5, which is only to 750). Basically, outside of 600 range, they can’t hard CC you.
Celestial Elementalist traits water magic and equips Signet of Restoration. Sitting in water attunement and doing nothing (not even move or dodge) but auto-attacking, he keeps himself above 90% against a Carrion condition Necro (not Reaper) for a minimum of 8 seconds, possibly longer depending on the Necro’s life force.
It doesn’t even matter what weapon he has equipped.
That is the epitome of brainless and lack of skill. As soon as he starts doing literally anything else, the Necro has a much harder time. And Carrion builds actually have Power.
I’ve said it before, I’ve said it again: the trait needs an overhaul. Keep the anti-condition theme, sure, but make it less of a “win/lose” switch. You either auto-win, or you wasted your grandmaster slot. There is no middle ground with this trait. It needs a redesign to be less extreme and overall more useful. We have the Resistance boon now, so why not use it?
(edited by Drarnor Kunoram.5180)
Axe is still very bad. Just try running power necro vs a dragonhunter or longbow ranger when they start spamming 1 and 2 from their max range( or any ranged spec really). By the time u get in range for axe u will have taken many hits or used dodges, with the axe barely tickling them compared to their damage. The weapon clearly gives me a huge disadvantage in pvp, it’s pretty disheartening…
Except DH and Ranger are useless if you have projectile defense, something axe ignores completely
I could bring corrosive poison cloud and gut my damage as well as have a useless util in pvp against everyone who doesn’t use projectiles( on power build u will still lose anyway if the ranger/dh has a brain, if i wana kill a dragonhunter ill go condi reaper) as im power necro for running axe, and not condi. Axe still does terrible damage, and ignoring projectile defence is useless if it just tickles~ i dont see your point.
CPC is pretty good against most folks that don’t use projectiles as well. Drop it on yourself and only those ranged, no-projectile builds can really fight effectively.
Ironically, this is basically just Necro. Mesmer can do it too when using Greatsword, but all of their other weapons get neutered by the skill.
I like cpc in pve; but in pvp, especially on a power build, it reminds me of a well without the damage. Players will avoid it and work around it unless downed. There are also a lot more powerful utils from necro, even on condi.
I won’t say it’s the best utility, just that it’s worth consideration. In PvP scenarios, using it creates a “you fight me here on my terms, or not at all” scenario, which are always good. However, the need of double-stunbreak for non-Reapers means there’s quite a lot of competition for the slot.
Yeah, they just ignored the fact that revive orbs can do the same basic thing they said we shouldn’t be able to do.
It isn’t the same. For example if you are roaming in WvW. You are fighting and the necromancer seems to loose. Then he jumps off a cliff, using spectral walk, so he doesn’t die and got away and his opponent doesn’t get any loot or experience. And if the enemy isn’t a necromancer, he isn’t able to follow you, because he would die then.
Not sure if reviving orbs are working in WvW, but lets imagine they do and we have the same scenario. You are losing, jump off a cliff, you DIE, so the enemy gets the loot for defeating you. You still can revive then, but your enemy got something for defeating you.
Also, reviving orbs are something you have access to by the gem shop, so they give them cash and spectral walk doesn’t. ;D
Unless it was changed recently revive orbs dont work in WvW.
Still i dont think they change was made because of WvW. Breaking out of them map was definitly the reason and for the fact that you still can do it with revive orbs, i would say comes more down to the fact that Anet is rather slow with fixing those kind of bugs. Just look how long it took them to change sw after they changed shroud.
I think the reason was actually for WvW, but specifically due to the Fire Keep on the new borderlands. While you can’t drop in behind the walls, a necro squad with spectral parachutes has attack paths nobody else does.
Axe is still very bad. Just try running power necro vs a dragonhunter or longbow ranger when they start spamming 1 and 2 from their max range( or any ranged spec really). By the time u get in range for axe u will have taken many hits or used dodges, with the axe barely tickling them compared to their damage. The weapon clearly gives me a huge disadvantage in pvp, it’s pretty disheartening…
Except DH and Ranger are useless if you have projectile defense, something axe ignores completely
I could bring corrosive poison cloud and gut my damage as well as have a useless util in pvp against everyone who doesn’t use projectiles( on power build u will still lose anyway if the ranger/dh has a brain, if i wana kill a dragonhunter ill go condi reaper) as im power necro for running axe, and not condi. Axe still does terrible damage, and ignoring projectile defence is useless if it just tickles~ i dont see your point.
CPC is pretty good against most folks that don’t use projectiles as well. Drop it on yourself and only those ranged, no-projectile builds can really fight effectively.
Ironically, this is basically just Necro. Mesmer can do it too when using Greatsword, but all of their other weapons get neutered by the skill.
(edited by Drarnor Kunoram.5180)
So many words and I had to watch the video to understand the bug. Holy hell get to the point when reporting an issue.
If you report bugs this way, I’m not surprised they never get fixed lol- Unrelenting Assault deals no damage if the revenant is affected by Slow.
Here, ONE line. x_x
Well, I wanted to explain why exactly I post it here. I don´t want to get banned or whatever for any reason ^^
Gonna edit it to get the intention…
Post the bug first. Then post your comments.
The only way to end that would be to nerf necro into uselessness. Being the class everyone focuses is good in that you’re at least powerful and threatening.
Depends. Average Elementalist or Meditation Guardian is powerful and threatening, but they’re not the focus targets usually.
The first focus target is always the one that is easiest to kill and turn the fight into a 4v5 (or whatever the numbers actually are, but giving your team the numbers advantage regardless).
So did no class get the defiance bar...?
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
I remember some Anet staff were pumped for one of the classes getting a defiance bar, but I don’t think any class actually got one? Am I missing something?
They nixed those plans back in beta. Both Herald and Tempest got them originally, but ANet decided they didn’t like how it worked out in practice.
Rice Balls are actually fairly good for a MM. +100 Healing Power and +10% outgoing heals (read: anything your minions get) is pretty decent, and they’re fairly cheap as well.
Other than that, I’d say bowl of roasted lotus root is a surprisingly strong option. MM’s tend to have lousy stunbreak options and, while their utility skills are largely unaffected by being stunned, it’s still nice to, well, not be stunned. It also was not nerfed when HoT came out
We actually had it for a bit with old Blighter’s Boon. People were complaining Reapers were impossible to kill in teamfights, The tactic to solve that issue was to cut off the Reaper’s boon supply, but very few people figured that out instead of bashing their heads against the wall, following the strategy that has been so ingrained into players to a T.
All we need is the ability to be properly supported by allies while using our defense.
The DPS of Locust Swarm’s effect might be low, but the damage/second of casting time is actually unmatched in the entire game (aside from instant cast skills, where that’s immesurable). 4 coefficients/cast second is extremely high. This goes to 6 when traited.
For reference, Gravedigger (which has pretty good DPS when spammable), is only 2.4 (not counting aftercast).
Yes it will. Can generate some extra minions on locations at a map. I frequently get 3-4 minions when I take sentries on the new borderlands, depending if there’s a dolyak passing through or not.
@11: Not a balance change. Sorry, but the coding on these skills is not a simple “fix it” thing.
Not the worst set of changes I’ve seen, but quite a bit I disagree with. Like making Unholy Feast instant.
PvE players do not have to sacrifice systematic progression (masteries) to get Guild Hall’s upgrades. Why do PvP players have to?
Partially not true, just look at silverwastes shovels. They can’t progress magmuna mastery when on in the new maps, there for they have to pause their mastry track to farm the shovels (also not trade-able as pvp potions).
But when on Silverwastes, they’re progressing Core Tyria masteries. They’re still advancing through as normal, just a different set.
The forum search is broken. ANet knows this, but has no plans to fix it.
Axe is okay now that it has 900 range. Still not a great weapon, but it is usable, at least. That’s honestly the most that can be said for it, though.
I would say Hammer Revanants are the ultimate anti-trappers. Phase Smash can be used to set off traps (and Marks, if you’re worried about Necros) with impunity, since you do actually move to the location, but you’re evading the whole time.
This also means you can get Might or Healing from blasting a far-off field.
Get out, I don’t want other classes with shouts able to corrupt boons.
The hilarious thing is that most class runes are better for other classes other than their own class.
Not much of an exception here. I believe a few folks have considered this on Guardians and Warriors, but virtually nobody bothers with them on Reapers.
Chronomancer is better on Necros than Mesmers, since Chronomancers already see high Quickness uptime.
Scrapper is really just good on everyone.
@OP: Main reason it’s trash? Its range doesn’t match the range of our shouts.
Guild Halls are not intended to be gotten by guilds of fewer than 5. This is something ANet was upfront about.
Basically, if you can’t fill a party of just guild members, you’re not really a guild.
I actually quite agree with this. Shards of Glory should have been the upgrade material instead of PvP potions.
Starting at 20% would save us the time of killing our minions before the fight, so honestly all this qq about necros is unfounded. Unless we can no longer do that, honestly I havent done it myself much at all.
Life Force gets reset to 0 and skills locked in that short period before the gates open. Can’t summon and swap minions for life force.
If you’re talking stronghold, you actually can’t rally from killing things off of the guards in the lord’s room. They did that to make comebacks more possible.
All “on kill” effects only trigger if the killed foe is one that would grant experience. This is the same thing with rallying from downed.
While killing 4 door bombers. Even had enough time to /say “you guys are pretty bad, lol”.
The specialization is actually quite well balanced.
While some classes cant even 1v1 properly.
disgusting.
Those 4 door breakers were a vital part to his victory. Reaper sustain scales off of bodies hit and doorbreakers are nice bodies that don’t provide any DPS.
If it were just the two thieves, he probably would have lost rather decisively.
Also, a question I have not really gone back to look into is if those condi’s spread retain their original condi damage or get altered to what the necro has instead during the copy? I guess that would be fairly hard to test with the RNG factor as well as dependency on others.
Basically… if a power necro puts some bleed/burn or w/e on a mob and they have zero condi damage… then you, as a condi necro, use Epidemic, do the conditions spread take the zero condi-damage value or the 2k condi-damage value?
Epidemic generates new conditions that are all attributed to the caster, although their durations are set by whatever was on the target. Thus, they use your condition damage and will heal you via Parasitic Contagion, even if all you did was copy 15 burns from a Guardian.
In a Fractal, probably not. The main purpose for Spite is Might and Vuln stacking, which Curses can’t do. However, in an organized (or even semi-organized) Fractrals group, you’ll likely be at max for both anyway. So Spite’s usefulness really drops in that situation.
I’d even consider swapping Chilling Victory for Decimate Defenses to ensure you’re always critting (post Fury).
(edited by Drarnor Kunoram.5180)
Ok then life-force would not give you a second life bar, only a chance to use your burst skill.
Life-force is way more powerful than a pesky little thing called adrenaline. What I do not understand is why would anyone complain about life force. It works fine, it is powerful. With the insane chill damage necros are on the board again. And it is pretty easy to generate life force.
You are a bloody master of the dead and undead, act like it.
Last I checked, a Warrior is not totally reliant on adrenaline for defense.
Nah, that log looks really weird period. That all looks like incidental damage when they were focusing someone else.
It needs to work in shroud. Until it does, it will always be relegated to trash tier.
Seriously Anet, Do You Hate Us That Much?
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
Master Gwyllion: WTF are you thinking!? His mechanics don’t even make sense!! He instakills the whole group, and he takes a massive group to kill him apparently. I have yet to see a successful group yet. He needs a way to be dodged or something. He shouldn’t do 100k damage to go through deathshroud and full health in one hit. the smokescales don’t help. Needs a massive rework.
You are fundamentally missing the tactics of this fight. You need stealth detection mastery, when he stealths you need to interrupt him or you get the massive damage. It’s not you get the massive damage and you can’t do anything about it.
Don’t even need stealth detection. There is enough time after he unstealths before that attack to find him, reach him, and break his bar to interrupt it. You do, however, have to be quick about it. I was able to stop that attack without any of the other players helping a couple times, and I’m on Reaper! Thieves and Mesmers should have no issues getting to him and breaking his bar.
You might be hitting Diminishing Returns there. I admit I haven’t had it drop myself, but that’s because I personally don’t fight smokescales very often, and don’t spend any time in the particular area.
Also, it says bleeding did 20 hits for 3000 damage. That’s 150 damage, on average, per tick. How does it add condition hits for condis that stack?
Combat slog shows the total ticks of a condition as a “hit,” not individual stacks.
So, regardless of how many stacks of bleeding there were, that breakdown shows 20 seconds of bleeding.
Soul Eater isn’t that good, in fact once I get to Reaper I’ll be comparing it to Forceful Greatsword again as for why that is the case.
I would say that Soul Eater isn’t good not because it’s bad trait (it would be awesome with Axe imho), but because GS isn’t.
No, it’s because they slapped a small siphon on the slowest hitting skill the weapon has.
no not all mobile builds/classes have blink or teleport.
Well, Mesmers/Eles/Thieves have blinks. Rangers/Warriors/Engineers have leaps that ignore Chill, so I didn’t include them. Guardians aren’t mobile so they don’t count. Oh, and Revs are Revs.
leaps “ignore” chill? maybe help dodge the skill but no they don’t just ignore any condi.
im not too sure on teleports though from what i read Mesmer teleports do not remove conditions, nor does the thiefs teleport removes conditions nor too the ele teleport.
i mean they might also help dodge/evade the chill skill but they dont ignore any condi.
Yes, leaps ignore chill and cripple. All movement skills ignore those.