Showing Posts For Dresden.1736:

Level cap increase past 80? Y/N

in Community Creations

Posted by: Dresden.1736

Dresden.1736

Wow, I didn’t expect all the no’s in here…

I am all for a Lv cap increase. I play these games for the incremental increases, not for the long periods of stagnation. I need to be rewarded consistently and within every few days, however small the reward might be. These months-long grinds for Ascended and Legendary gear are the reason why gamers like me (the ones willing to purchase gems) leave games, especially when they don’t even come with an increase (Legendaries).

I’d happily grind Dungeons for Lv90 and Lv100 gear all over again. I’d happily spend a day earning gold to upgrade a trinket to higher stats again.

Promoting MF and GF

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

20% gf + 20% gf =/= 40% gf.

think of it in a multiplicative sense. stacking 2 superior sigils of force does not yield +10% dmg

Assuming they both apply to base stats, then yes, it does equal 40%. But if you’re implying the second bonus would apply to the first’s modified stat, then you’d actually have a 44% increase. But we all know that’s not the case.

end game gear

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

For the moment, all exotic gear has the same stats. That goes for the things you can craft, the things you can buy, and the things you can earn through Dungeons. Even Legendary gear currently has the same stats as Exotics.

I understand with the introduction of Ascended gear, they will be upping the stats to be higher than Exotic (along with Legendaries), but that hasn’t happened quite yet. So, speaking strictly on current-state, once you have all Exotic gear, there’s nothing else to aim for besides skins (if you’re one of those people).

New daily achievement system...

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

Pros of new daily system:
- Daily Crafting
- Daily Laurel Vendor

Cons of new daily system:
- Daily Veteran
- Daily Healer
- Daily Dodger
- Daily Aquatic Slayer

Summary: The bad outweighs the good by twice as much.

None of these are hard by any means. They are just tedious as you wind up competing against everyone else rushing in to complete them as well. These added a whole new level of frustration and the opportunity for griefing.

On the other hand, the Monthly system is 1,000,000 times better than it used to be.

(edited by Dresden.1736)

Crafting is not good for lower levels.

in Crafting

Posted by: Dresden.1736

Dresden.1736

They really screwed the pooch on the crafting in this game. There is absolutely no reason to bother with it. It’s often more expensive to craft the things you want than to just buy it off the TP.

It’s pretty much just become a leveling mechanic for the rich. If you have 100’s of gold, you can get to Lv80 without stepping foot out of your homeworld.

i have 400 lv chef and so ?

in Crafting

Posted by: Dresden.1736

Dresden.1736

The TP, for better or for worse, has completely ruined the profitability of crafting. You will not make money by crafting. The quickest way to make money is by grinding dungeons. All three paths of AC EXP nets me about 3.5-4g in about an hour, and can be played repeatedly.

What kinds of sigils stack?

in Players Helping Players

Posted by: Dresden.1736

Dresden.1736

So, you can only have 1 ‘on-kill-type’ sigil at one time, and only one ‘on-critical-type’ sigil? Is that correct, or can you only have one or the other?

Also, if I stick something into the aquatic weapon slot, is it only effective while I’m in the water and using it, or is effective even on land?

What kinds of sigils stack?

in Players Helping Players

Posted by: Dresden.1736

Dresden.1736

I have a weapon in my main hand, and a weapon in the off-hand. In my main hand, I’m using a Superior Sigil of Bloodlust. What kinds of sigils can I put in the off-hand which would still be effective?I found out the hard way that two stat-stacking sigils don’t stack and wasted a little over 1g finding that out.

Will the Might-stacking sigils stack with bloodlust, like the Sup. Sigil of Strength? Thanks in advance for the help!

Once you've got Dungeon gear, then what?

in Players Helping Players

Posted by: Dresden.1736

Dresden.1736

I don’t think I could find anything in crafting that has the same diversity of stat combos as dungeon sets. I’m not a fan of the “Carrion” or “Clerics” or other standard naming convention craftable sets. I wish I could craft my stat combo, but it looks like dungeons is where it’s at for me.

That’s not to say it’s a bad thing. I’ve thoroughly enjoyed my progression seeing how terrible I was when I started them and where I am today. I also make several gold a night getting my paths completed, so that almost warrants the runs in of itself. I don’t delude myself into thinking I’m going to have a grind-free experience in MMOs since the grind is what keeps people latched and interested for the long term. I already find myself starting to lose interest now that I don’t have much to aim for anymore, which is sort of why I made this topic. I was hoping I was missing something so I have a new, tangible and substantive goal to work toward.

Once you've got Dungeon gear, then what?

in Players Helping Players

Posted by: Dresden.1736

Dresden.1736

As far as I can tell, it looks like dungeon gear is the best in the game, so I’ve been grinding dungeons and upgrading my gear via that route. I finally reached all 6 pieces of armor for my particular stat preference, and it left me thinking… am I doing this right?

Are there better armors out there than dungeon armors? Is there a way to make my dungeon gear even better? I don’t care about their looks in the least – I’m speaking purely on stats. I’ve seen mention to Ascended and Legendary gear, but from what I can see, those are only on weapons and certain accessories.

I do plan on getting my weapons upgraded to dungeon gear, too. I understand the whole Ascended and Legendary thing, but unfortunately, none of the weapons I can equip for my character focus on the stats I want, so I doubt I’ll bother doing it.

I just want to make sure I’m not missing something, here. It seems like once you reach end game, have all your dungeon gear, and have no intention of using the pitifully poor selection of Ascended/Legendary gear, there’s really not much left to go for…. Hopefully I’m wrong.

February monthly

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

Way better than the old Monthly, but I think 500 items salvaged is too high. That’s about 1-2g of lost profits. Drop it to 250 items salvaged and I’d be 100% satisfied.

Daily Healer not working sometimes (pic)

in Bugs: Game, Forum, Website

Posted by: Dresden.1736

Dresden.1736

It’s when you revive the same player or NPC too quickly. Seems to be a hard cap of around 1min between same-character revivals. So, if you’re participating in the lame res-jump lemmings, you’re just wasting time. Find one of the countless spots where multiple NPCs die all the time, or just play some Dungeons or WvW and you’ll get them without trying.

Colin on MMOFTW

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

Seriously, no talk about the AoE nerf? I was hoping to see some stammering and backpeddling…

AoE is too strong!

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

Like what youre doing….oh no, wait, youve offered no constructive criticism whatsoever. How about coming on the forums and giving ideas as to how you would balance those using AOE in wvw instead of moaning about it and calling for people’s heads. I expect this thread to be closed pretty soon.

One thing I will say though- do you really think they’ll go in blindly and nerf every AOE skill in the game without testing? Do me a favour and get some common sense, they’ll test until theyre 100% sure before putting it in a patch.

I was saving my recommendations for when a humorous internet stereotype trolled demanded them from me. Now that that part has been fulfilled, I’ll happily share some of my recommendations! You’ll have to forgive me, though, as they aren’t very original, as they are the same excellent recommendations the community has been asking for for months.

They could start out with changing the way encounters work. Every where you go, you are going to get harassed by large mobs. Why would anyone with more than two brain cells start out with anything BUT AoE on that? That’s what they were designed for for cheese’s sake! AoE is generally much weaker than single-targeting skills, and no one is using their AoE on single targets unless they done have a choice (read: Elementalists and Engineers). If they want more single-target usage, present more encounters where you’re fighting more challenging single-targets vs many weaker ones.

As for the “issues” in WvW, I can’t really speak on that as I am completely uninterested in it. I read a lot of other people’s opinions on the matter, and I can’t help but agree with the solution being in a resigned metagame (provding different objectives, etc.).

Those are just a few constructive opinions which are a million times better than nerfing AoE. Feel free to read a few topics on here, and I’m sure you’ll see many more.

Don't nerf AoE

in Suggestions

Posted by: Dresden.1736

Dresden.1736

If they want people to stop using AoE so much, stop throwing masses of mobs and discourage zerging. The challenge of 1 super power mob vs 5 less powered mobs is exactly the same, except one encourages one play style, and the other encourages another. The issue doesn’t lie with the skills, it lies with the metagame.

AoE is too strong!

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

-1

They aren’t nerfing it because people are using it too much. They are nerfing it because there is an imbalance in terms of damage compared to single target attacks.

Did you read the blog and transcripts?

Thank you for proving my point about misleading data. Like you, the developers have been ignorantly fooled into thinking that, because the highest damage pool comes from AoE skills, the single target skills don’t do enough damage. You are both 100% wrong. All AoE skill are inherently weaker than single target skills. The difference comes in culmination. If you want to see a shift in cumulative damage from AoE to single-target, you don’t perpetuate the problem by making one less effective. You find an actual solution.

AoE is too strong!

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

“AoE needs to be nerfed!” -No one ever

There are three sins in the MIS world: Lies, bad lies, and statistics. Just because you can create a pie chart which shows a disproportionate amount of skill types used doesn’t mean it’s a problem. As a database engineer, I can pull data in ways to tell any story I want, especially when people are gracious enough to ignore the context behind them.

If you think people are using AoE too much, the failure doesn’t lie in the skills, it lies in the game. The fact remains that the game forces you to AoE in order to deal with the mobs that are thrown at you. If you want us to use less AoE, reduce the number of mobs and increase their strength. Nerfing the skills is the EXACT OPPOSITE of a solution.

When you’re ready to admit the whole idea was half brained and want to bring in some real talent to provide meaningful and substantive data and analysis, I’m available for contract. Just give me a call.

Developer Livestream Discussion

in Guild Wars 2 Discussion

Posted by: Dresden.1736

Dresden.1736

I really don’t understand how a class like the Elementalist, which its ONLY redeeming quality is AoE, deserves a nerf? That’s so ridiculous I feel like I need to huff some fumes to properly appreciate it.

Prior to the nerf, they really need to put a lot more effort into the Elementalist class to actually make it viable or else just remove it from the game, completely.