Showing Posts For Elric.6971:

Constructure Advice on Immersive Content

in Guild Wars 2 Discussion

Posted by: Elric.6971

Elric.6971

I also want to point out that one of the greatest problems with this game’s storyline is how disjointed it is.

I know who you are, Treahearn, we worked together before. Hey, does anyone else besides a random event in Bloodtide Coast remember Tybalt? Or Sieran? Or Forgal? Hey, Faren, I think you’re a pretty cool guy, but why can’t Riot Alice appear since I’m a streetrat? Or, you know, Quinn since I let half of Divinity’s Reach get poisoned to save his sorry butt?

Nope, none of that sort of stuff matters. What happens in one personal storyline arc holds no impact over the other, and it adds to depressing sense that our characters contribute nothing to Tyria. This also is upsetting after the promises of our choices having impacts, our failures carrying weight and our victories being meaningful.

Instead, the storyline becomes increasingly generic, such that I have not proposed continuing with the personal story on my level 80 character post-order mentor death to my friend with her level 80 character because things see destined to go as Treahearn says: not ending well. Nor climaxing, nor building up, nor continuing well either.

Can anyone really see through the clutter?

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Elric.6971

Assuming it’s not in game already, particle effect reduction options (such as reducing overall particle effects on screen, only viewing certain particle effects, etc.) as well as an option to turn off or alter the scale of certain UI components could go a great way to helping reduce the sense of clutter on the screen.

One possible thing to open up might be to allow players to make and submit custome UI skins or allow players to just tweak their own existing one. I know I myself would love to have a more traditional HP bar than a bubble or have a party window that just shows the name and not the portraits to reduce space taken.

Is this update Halloween related?

in Tower of Nightmares

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Elric.6971

I don’t know, but it would be hilarious if it was and it turned out that Thorn was behind this and at the end, when wondering if scarlet had a hand in it, we get a brief flash to her on the floor of some unknown location, groaning and complaining about a “candy coma”

Soo horses...

in Lore

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Elric.6971

Calvary for wvw would be interesting would finally end zerging

Mounted “combat stance”: You are on a cavalry mount, your skills have been replaced with the Mounted Combat Stance list along with gaining Swiftness, Protection, and Regeneration while mounted.
1. Saber Slash: You cut an enemy with a saber an inflict bleeding
2. Forward Assault: You fire a rifle shot that pierces your enemies in a line, inflicts cripple, range 1500.
3. Rallying cry: Fallen allies rally, allies gain protection, regeneration, might, and fury
4. CHARGE!: You charge forward in a straight line, you are invulnerable for the duration of this charge and knock down all opponents around you, and can deal massive damage to walls and siege weapons in WvW Range 1500
5. Dismount: You get off your high horse.

The Wizard's Tower

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Posted by: Elric.6971

Elric.6971

My hopeful bet is that the master of Wizard’s tower, seeing this bad juju going down will call the PCs to rally at his place and Wizard’s tower (in a limited, preview form) will become the staging point for taking on the Tower of Nightmares.

If we want to go for a sbutle joke, wizard’s tower is now inexplicably higher in the air, like, higher up than the Tower of Nightmares. (hey, the master has a reputation to keep as owning the “highest tower” in all Tyria.)

Unbalanced Heal Skill

in Tower of Nightmares

Posted by: Elric.6971

Elric.6971

You know, I understand why people might feel this way, but you all seem to forget a very important factor about existing heal skills that have functions outside of their active heal: Said active healing kittens the kittens of elder dragons through a garden hose.

Load up malice signet on a thief or signet of healing on warrior, get into a fight and actually click the heal. Go on, I’ll wait.

Didn’t do much to help the fight, did it? Now try a sylvari using healing seed or an engie’s healing turret.

Certainly stabilized you and friends, but when the going was rough it still didn’t save you, did it?

Oddly, I can foresee the new anti-toxin is going to bring something I remember from City of Heroes: mez protection, or in this case, condition protection. And it would seem fairly balanced that the heal aspect of it will kitten elder dragon kitten through a garden hose in exchange for being a wide-area condition cleanse, so condition builds will probably be safe in the respect that the damage their conditions do will last.

Also, there’s still a slew of conditions this does not cure, like burning, bleed, crippled, chilled, weakness (makes me sick), and vulnerability.

Admittedly though, I do not play WvW, so perhaps the game functions quite different there, and to be honest, if there was ever a search for as way to balance conditions, I would have probably just had Vitality and Toughness have the secondary components of reducing condition duration by up to half, and each one handles a different set of conditions. And maybe make it so you can reduce burning duration by evading (teach kids the valuable lesson of stop, drop, and roll too!), though requiring two whole rolls to completely snuff out a burning condition. (and thus, if you’re fighting a fire elementalist, it might not help as all but to take the edge off the alpha for a few moments)

Soo horses...

in Lore

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Elric.6971

So an interesting revelation I had during this weekend was that the charr trying to kill off horses isn’t that unreasonable.
Think about it: charr are much bigger and heavier than humans, their equipment is proportionally bigger and heavier, and this would likely restrict them to Clydesdale or other enormous breeds of horses which, really are not very fast. Or really, any animal they ride are not likely to be very quick for more than a few seconds. (See also, the Siege Devourer in Eye of the North)

Meanwhile, even the human cataphracts (heavy armor cavalry) would basically run circles around the charr.

Seeing their disadvantage, charr began to level the playing field by killing off any and all horses they came across while working quickly to developed vehicular technology now known as “Chuggers”.

Is Mad King evil, or just mad?

in Blood and Madness

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Elric.6971

My best understanding of Mad King Thorn is that he’s what would happen if Caligula watched Nightmare Before Christmas and gained reality warping powers every Halloween.

So basically he’s the sort of evil that comes from being insane. Namely, he has absolutely no concept of right or wrong and lacks any empathy.

Cadecus' Haunted Manor (for next year)

in Blood and Madness

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Elric.6971

For that matter, there’s multiple ways such a holiday dungeon could be conducted. As I mentioned there’s the “survival horror” style dungeon where players must scavenge for limited use weapons and items to survive, there’s a more straight dungeon run where you just fight tons of lunatic court enemies, topped with a fight against The King himself, or whatever else the developers/king thorn might think of.

And best of all, in theory they could all be made their own paths, added in the subsequent years.

Children and Corruption

in Lore

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Elric.6971

my speculation might just be that dragon corruption is just way too much for children’s bodies to handle and they just sort of rot completely to dust and good if attempts are made to turn them into risen, whereas icebrood and branded children would just, well, turn into a crystallized heap.

Sort of basing it off of how L4D’s green flue works.

Soo horses...

in Lore

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Elric.6971

makes me wish Tyrian Moas got as kittenome real world breeds of moa got.
http://en.wikipedia.org/wiki/File:Dinornithidae_SIZE_01.png

You’d think at least asura or just an inquest member might try to breed giant moa for absolutely no reason than to make them big.

Cadecus' Haunted Manor (for next year)

in Blood and Madness

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Elric.6971

A small proposal for the anet devs for next year’s halloween would be to create a new, seasonal explorable path for Cadecus’ Manor where the Mad King hijacks it (or maybe a rift into the mists’ was discovered, or Cadecus finds out the hard way he built his home over an ancient burial ground) and turns it into the Haunted Manor, a Halloween themed version of the map filled with undead, puzzles, and lore bits galore.

As a possible addition to this, the team that enters the manor will be stripped of skills and such much like villagers in Lunatic Inquisition mini-game and you must find/pick up limited use weapons and items as you go along throughout the manor to survive.

Collaborative Development

in CDI

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Elric.6971

So, can you give a hint about what the general intentions/plans/things to be looked at are for next year?

Maybe to get some early feedback? I mean I assume part of why this first year’s had so many rough patches has been because of the need to have this stuff all planned ahead before launch. But year two should mean things start to see light and get smoothed over, right?

How many really care about personal story?

in Guild Wars 2 Discussion

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Elric.6971

(reposting this from a post I made in 4chan’s Guild Wars 2 General. With some censorship of the language)

In my head, I have this ideal mini-expansion called Revelations, as the name would suggest, it expands on your personal story where every choice you’ve made comes back to you (namely, biting you in the rear, hard), but more importantly, you learn some shocking things. Namely you learn a dirty secret about your race (or just something dark and bad in general, like humans learning most of the gods have truly abandoned humanity and have even found a new race to patronize, charr legions are prolonging their wars to simply have wars, the Spirits of the Wild have backed down from Patronizing the Norn to let the Dragons eat them, etc.), a dirty secret about your Order which goes public and breaks up The Pact (and gets you booted from your Order), and a new revelation about the nature of the Dragons comes to light and ends with Trahearn’s death (you know, for shock value and to establish the old Pact is dead). The story concluding with you having only a small band of loyal followers from the old Pact/your old Order, plus Destiny’s Edge (who ironically stick together this time) and now must face an uncertain future though remaining resolute to finish the fight.

Yes, the entire intent is to basically undo half of the sense of victory of the original storyline so by the time of a formal continuation, almost everything is back to crap so you can sweep in, fix everything, and show Tyria how not to be idiots.

Guild Wars and Guild Wars 2 jokes

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Elric.6971

What’s the difference between Kormir and King Thorn? One’s an insane idiot who brings death and destruction for their own gain. The other is King Thorn.
Or as I like to call him: Jack Skellington meets Caligula.

“Yo momma so ugly, she went to Arah and got ganked by a group of adventurers!”

So a male charr, a human, a norn, an asura, and a sylvari all walk into a bar naked and some kind of punchline ensued. I was too busy gouging my eyes out on the floor.

An asura tried to purchase my Eternity off of me, but he came up short.

What do you call GW2 in its current state with the current direction the devs are taking it? Better than most of the @#$% out there that passes for online gaming.

Did you hear about why the Earth Elementals at Garenhoff rebelled? They said they were being taken for granite. I tell ya, with Garenhoff’s employee treatment so publically soiled, it’s gonna be hard to wipe the slate from this. And they’ve been on thin ice or in hot spots with the other elementals for a long time too. It’s only a matter of time before that whole thing boils over.

If Orr is ever cured, who will inhabit it?

in Lore

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Elric.6971

frankly, if anything, the asura would be fascinated to examine the human gods up close. There was some interest in their place in the Eternal Alchemy back in EotN, but those were only aspects.

If they have to dissect a god though, I volunteer Kormir.

"Rytlocks" sword: Sohothin

in Lore

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Elric.6971

Another reason, and this is purely speculation on my part but…
The Charr higher ups don’t WANT to lose the Ghosts of Ascalon. Think about it: Charr society is built around their warmachine, and the Ghosts of the Foe Fire provide an endless enemy for them to focus their rage at since the Flame Legion, and heck, even all the Dragons can be killed off. And then what will the Charr have? No choice but to start attacking other Tyrian nations, and if they fight one, they might have to fight ALL.
On the flipside, if Charr have true, lasting peace, their society may start to fall apart at its foundations. A generation born of peace will reject old Charr ideals and the systems become plagued with internal rebellion, and everything comes apart.

Also, the better question is why Rytlock uses a one handed sword with no offhand weapon.

How do Mesmer spells work?

in Lore

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Elric.6971

It’s all in your head, OP.

If Orr is ever cured, who will inhabit it?

in Lore

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Elric.6971

I just wanna say something to those who mention “Orrian descendants”:
Wasn’t it stated way back when, in Prophecies namely, that Vizer TotallyNotEvil was the sole survivor of the sinking of Orr?

Why are NPC's so weak?

in Guild Wars 2 Discussion

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Elric.6971

I must honestly agree with the OP, too.

I get the Devs don’t want players to feel invalidated, but the real problems come up when players are spending the time between enemy waves reviving an NPC just to continue the chain than actually prepare for the wave.

I’m not saying make NPC allies godly, but I would suggest maybe some defensive buffs like a sort of perma-protection and regeneration effect going, maybe some more HP, and/or maybe give them more support skills so they can contribute to fights without exactly stealing the player spotlight.

Convince me not to War/Mes/Gua only

in Guild Wars 2 Discussion

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Elric.6971

Because engineers, thieves, and necros are awesome.

Engineers drop turrets, bombs, and grenades like they’re hot, have a FLAMETHROWER and a CHEMICAL thrower, what’s not to love?

Thieves are the gods kittenin’s creed and will “nothing is true” and with enough skill can keep one jump ahead of the hit-man and one swing ahead of the sword.

And necros? You think they’re for dark, edgy, 2spooky4me teenagers who listen to LinkinPark and Green Day all the time? THINK A – MOTHERCLUNKIN’ – GAIN! Necros have incredibly condition damage, swarms of enemies and are a real strategy player. With lich form they have two alt-forms so you can play the game like TRANSFORMER! and rip through mobs!

Rangers? Eles? Eh, they’re okay too. I guess.

Collaborative Development

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Elric.6971

inb4 “Excalibur”

YOU FOOL! My legend dates back to the 12th century, you know.

Anyway though, alright, alright, I understand what Chris is getting at. Yeah, I’ve been a bit abrasive and sour over various directions the game has taken, and the whole “collaborative development” thing obviously hasn’t shown any fruits yet because for Gods’ sakes a lot of this first year had to have been pre-planned, and most lore fumbles, Scarlet’s initial one aside (I still don’t get how the writers thought it was good idea to invent a Sylvari who graduated from all three Asuran Colleges) really can be chalked up to most of us being incredibly anal about MUH GEEDUBYAWUN!, and let’s face it, Guild Wars 1 lore was not the most consistent thing either.

Now that, as mentioned, we have had our wrists slapped and I have conceded my own faults, let us look forward to working together as playerbase and developers in the future, and hope that the personal storyline might be revisited and touched up a bit so Sylvari players who did Tegwen and Carys’ story do not need an unnecessary reintroduction to Treahearn, or certain plothooks or plotpoints which cemented themselves earlier in the personal story do end up being meaningful in the long run. (Like the fathers of charr characters.)

While truly pie-in-the-sky, I would also love to see expanded options per-race, to submit one such idea for Arenanet’s approval, I had an idea for a Charr personal story arc relating to the player characters father that went as followed:

Rancher “My father was not a soldier per-say, but his work keeps the Legions fed. That’s something… I guess.”

The basic outline is that upon being promoted to legionnaire, your sire contacts you and wants to congratulate you. He’s an incredibly awkward and embarrassing sort of parent and is quick to avoid questions about himself.
Not long afterwards, you find your father’s ranch was raided and rather than call for help, he instead is trying to take matters into his own hands, and you must try to find out what the Flame Legion want a bunch of cows for and keep your father from getting killed in his misadventures.
At the end of things, you confront your father about why he’s been such a foolhardy idiot, and he admits he wanted YOU to be proud of him. He isn’t the great soldier of a father he feels you deserve, and the player has the choice to tell him off for his idiocy, or tell him that you always have been proud to have a father who dedicates himself to any work the legions need him for so earnestly.

The Cantha Thread [Merged]

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Elric.6971

As an Asian, I would love to see American culture being portrayed in GW2 by a race and a city. It would be very entertaining to see Wild West cowboy tropes being perpetuated and adds to the diversity of the GW2 universe. Just saying.

Actually, I am also an Asian American and already had an idea for this. Maybe not with a whole new race but the idea of a new continent being discovered that functions as a parallel to early North American settlement with different races falling into different sub-cultural roles.

The Charr become parallels to the Spanish Conquistadors, Norn become early Canadian Settlers, Sylvari set up shop in the south eastern coast and become southern cotton and sugar barons (imagine a sylvari with a thick southern accent and in a white suit), humans become standard New England colonists, and Asura end up in the Not!Caribbean.

Old weapons for Different classes

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Elric.6971

I agree with most things but I hope no one minds if I repost:
Rangers – Rifles (I want to play a Green Mountain Boy) and Staffs (Maybe let the first two or three attacks be melee quarter staff type skills with the remainder focusing on more druidic magic)
Guardians – I’ll go with the longbow thing, sure
Mesmer: Mainhand pistols (yes!)
Thieves: off-hand sword so I can murder the Emperor of Cantha!

Anything else would be new weapons.

Soo horses...

in Lore

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Elric.6971

They’re not in game because Anet doesn’t want people whining about mounts.

People still do it. New thread every day or other day.

Always. The. Same. Arguments. “EEUH UR NO-MOUNTS ARGUMENT IS BAHD AND U R MINDLESS DRON GO AWAY”.

One day, they might just make a ‘forum block’ feature so we don’t have to look at that nonsense.

Do I really sound like that? I only would want mounts just so I could get around a bit faster. Also because I’ve been working out a concept for an GW2 based RTS and it would be nice to know the armored/mounted/vehicular warfare capabilities of the five major races. (I can just imagine Sylvari tanks would be HUGE oakhearts with natural catapults mounted on their backs and mortar pods for anti-personal)

Anyway though, I’ll bump this thread since I asked this question myself:

I mean even from an art standpoint it seems odd. We have centaur movement animations, we have horse heads from Dreamer (just cut off the horns), we should be good to go on having horses just standing around or sitting in stables.

Heck, might be cool to see a few mounted enemies like back in GW1 (anyone else remember the Stone Summit Beastmasters or Dolyak rider monks? PitA, but still memorable.)

So where are the horses?

in Lore

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Elric.6971

No, I’m not asking for mounts or even mounted enemies (unless you could centaurs somehow), I’m just asking: where are horses in Tyria?

I mean they apparently exist since you hear people talk about them and occasionally use horse-related expressions, but we never see them anywhere. Even from an art standpoint it seems a bit odd. Centaurs seem to deal with most of the movement animations, just cut off the human half and attach a horse head.

Weapon Name Tags and Descriptions

in Suggestions

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Elric.6971

So, just for fun I have this idea/proposal where we could name weapons we craft or customize with skins/trans stones and give them short descriptions.

This would either be an automatic option upon completing crafting/customizing or you could do the TF2 thing and sell them in the gemstore/make them a black lion chest find.

To avoid potential scamming, like someone putting up a normal sword on the trading post and naming it “Twilight”, either certain names could be locked (So you would have to name your sword “Twilight Sparkle” or something than just “Twilight”) or this customization level could instantly make the weapon soul or account bound. (Though I would personally like to be able to give named weapons I created to my friend for RP reasons too since one of mine is a blacksmith)

So, any feedback anyone wishes to share about this?

Post your LS Villain Ideas!

in Living World

Posted by: Elric.6971

Elric.6971

I’ll bite…

Krieg Hammerfist
Story Wise… He’s thematically he’s meant to fall as an in-between in terms of being a serious villain and a bit of a goof. Being a norn means he has a powerful lust for life. And a powerful lust for blood.

Lore Story: Krieg had been a former member of the Durmond Priory, delving deep into the ancient lore of the Shiverpeaks and forming a fast group of friends amongst his fellow scholars. Things took a turn for the tragic when his team was exploring some ruins deep into Jormag’s territory and were beset by the Dragon’s minions, including the Sons of Svanir.

A third of his team fled, abandoning the rest, another third fell bravely in battle, and the last, including Krieg, had been captured. As he awaited death, Krieg studied the ancient Dwarven texts he had found and discovered the manuscripts of the unique fighting style of Kilroy Stoneskin. Managing to learn the arts of unarmed combat, when it came time for him to be executed, he pummeled his enemies to death with is bare fists and escaped back to safer lands. He had learned the valuable lesson that a true warrior cannot rely on anything. His comrades failed him, the Wild Spirits failed him, even steel failed him, what had endured was he and his own body, which had proven a match for even the disciples and champions of Jormag.

He spent twelve years training intensely, growing ever stronger, an act not unnoticed by his fellow norn. Despite his ideals of self-reliance, many young or disenfranchised norn, forming the Blood Marauders, a new faction of norn who care nothing about sides but fight anyone and anything to test their strength and power.

Seeing the virtues of these self-proclaimed disciples of his, his living story involves him announcing a tournament his people will hold as a system of tryouts for his group as well as a means of attracting the strongest foes. If that’s not enough, he claims to promise an amazing gift he found in the Far Shiverpeaks which may hold a clue to defeating Jormag.

Personality: Krieg is boisterous in fights but also fairly introspective outside of them. He holds nothing against player characters, and would develop and increasing respect for them as the living story progresses. Despite his ability to stir crowds and lead though, he actually prefers to be alone most of the time with his thoughts.

Living Story Arc Idea: A Lord's Invitation

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Elric.6971

Certainly an interesting idea. I do love how it does manage to at first present itself as new lore and then reveal itself well rooted in the past.

I am a bit iffy about Scarlet Briar being used, but on the flipside, the Anet seems insistent on using her and the Aetherblades as much as possible, so they might as well be executed properly.

Though part of me also worries about forcing a bit too much exposure on Lord Faren, but the guy is always good for a laugh, so he’s fine. The only possible suggestion I might make is that instead of just Lord Faren, we also get Riot Alice and Petra in on the story too to tie this to all human players and not just noble path ones.

If Orr is ever cured, who will inhabit it?

in Lore

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Elric.6971

Funny thing about the whole “successor” issue is that, wasn’t it expressly stated Vizer Kuhbolan (or however you spell his name, he was The Lich) was the ONLY survivor of Orr? And for all the faffing about we did in Prophecies, we still most definitely fixed that “survivor of Orr” part.

Angel McCoy Interview

in Lore

Posted by: Elric.6971

Elric.6971

Sure, we accomplish a lot and can wield powerful magic, but what’s to say a level 2 farmer can’t do the same if he gets to be a level 80 farmer, using powerful gear?

Well, let’s look at the facts: pretty much every NPC, even those who are trained militia tend to only attack at a rate of one attack per second. The every player character, regardless of profession can lay between two to three hits with their basic attack alone, and if it is a “one-per-second” attack, it usually possesses a lot of bells and whistles that make it worth the low DPS, I’d say player characters are decently special.

Also, watch an event sometime where NPCs charge a fortification and have no player backup, chances are, they get creamed. (A centaur fort in Kessex hills is a good example), notice how ally NPCs will have the numbers of more than most PC parties.

After the Seraph or whoever get creamed, storm that fortress yourself. Chances are, you will walk through it and over everyone inside with gusto.

This puts the average PC somewhere in the range of “one-man army” special.

Finally, watch in Ashford Plains how charr soldiers, you know, those guys from a quasi-facist race who have built their entire society around military, get their kitten handed to them in one-on-one combat with… Devourers. Not even Flame Legion, but you watch them get their furry tails handed to them by pests and local fauna.

How did they become a powerful nation again?

Angel McCoy Interview

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Elric.6971

>Leaf, Write Typer, and mexay
Wow, it’s like I’m really on the 4chan Guild Wars 2 General thread!

Seriously, I understand your criticisms, but please keep it constructive so the administrators of the forum will not be able to justify deleting your posts, if you want to at least spite them.

Also, sadly, believe it or not, technically it could be said human racial skills are NOT conclusive proof of the Gods. Plus I think the avatars to the gods vanished around the time of the end of Nightfall (thus, why none of the shrines in Eye of the North are capable of calling god avatars, not to mention not being shrines dedicated to them, but GW1 had a very strict and clear “area progession = story and timeline progression”) so no, 99% of the population has not.

Now the prayer and avatar skills are, again, still out of the question because that does not always denote divine magic, people could dismiss it as psychosomatic influence on a regular spell. PC Warriors become notably “Hulk Out” when using Rampage (which may or may not be magic, I suspect it’s due to exposure to Asuran Gamma Rays), Necros transform into liches and… Whatever death shroud is, and Hylek can spit on you to turn to into a pig, among other things.

All of which though have perfectly non-godly explanations. And frankly, I question even the Dervish avatar forms myself sometimes because I wonder why members of the Kournan Army had them when they were clearly working in opposition of the gods in the name of Abaddon. (Plus, it makes it disappointing Kournan Acolyte bosses were, thus, not using things like Avatar of Dhuum, Avatar of Abaddon, or Avatar of Menzies. You just know those forms would have been sweet looking and done something crazy.)

Personally, I think the human, non-elite racial skills are psychosomatic influences on magic. The elite ones though, those are probably something divine at work. There is, of course, no real logic behind this besides the idea that by the time you can unlock elite skills, you managed to impress Grenth, Balthazaar, and Melandru (the three best gods, Dwayna, Lyssa, and Kormir are useless and dumb. Especially Kormir.) enough that they’ve decided to make an investment in your character as a new champion for them in Tyria.

If Orr is ever cured, who will inhabit it?

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Elric.6971

On a note of earlier conversations in this thread, why would the asura try to kill the human gods. Even they acknowledge the human gods are likely bigger gears/cogs in the Eternal Alchemy.

It would seem more likely they would try to ask the Gods to help participate in a series of experiments to determine their nature and understand the Eternal Alchemy. I can sort of see it now…

“So… Baalthazar, is that right?”
“Correct, little one.”
“What’s it like being a god?”
“Uhh… Godly?”

Angel McCoy Interview

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Elric.6971

… I can’t deal with this.

An organized complaint.

in Clockwork Chaos

Posted by: Elric.6971

Elric.6971

I got to say I agree with the OP on this. The living story, as gameplay, is generally quite fun and entertaining. However, none of it makes any sense.

I mean, what exactly are the Dragons doing at the moment? Just watching us fight each other constantly? LA and Divinity’s Reach have both been attacked now. Surely these godlike dragons would have thought “I should attack at the same time whilst they are weak, and completely crush everything”.

To me, the LS story events just seem to be farm after incohesive cutscene after farm. With no continuity at all.

I have enjoyed them all none the less, however a point comes when I’d like my characters storyline to progress – not just killing villain after villain.

Now that’s just silly… Well, in a way it can be seen as such. if we kill off the dragons too soon, the game loses it’s main antagonists. Unfortunately, by spreading them out so thinly, it makes the Elder dragons just seem like set pieces with just as much inertia.

The only possible way to salvage the Elder Dragon story would possibly be to turn the story into something like Pacific Rim and we find out the current Elder Dragons are just the beginning with more, even more intelligent, and specialized to fight us, Elder Dragons coming soon. Giant robots for PCs are also a plus.

In all seriousness, I hate to say this but Arenanet’s poor handling of the story with Guild Wars 2 is… just making me stop caring.

I only find myself playing this game for the combat system for the most part, but if I want a good story where my character matters even a bit, I play TOR. Yeah… Sorry, Arenanet, but this New Direction you’re taking things (not that the old one was much better, what happened to letting us punch out NPCs mid-speech with high enough brutality?) is just that bad.

To be specific, there’s the whole fact that the PC does not seem to matter much, even though things like a home instance should give a whole slew of potential for things that we can have to make it feel like we hold some effect on the world, the disjointedness of the storyarcs, (“Hi, Trahearn! Remember me? We met back when I was level fifteen or so, how come you don’t remember me? And why are you introducing me to Tegywn? We met already! You helped us get to orr, remember?!”), the lack of options for PCs to express their character’s voice, and the living story being so gated that one easily loses everything forever, even story context, and you have a very frustratingly bad story telling delivery.

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: Elric.6971

Elric.6971

This game seriously needs more “villainy” of Grand Admiral Thrawn’s kind.

I’m now imagining a sort of “old soldier” charr who feels the unification of the races is not happening fast enough and is now trying to basically strong arm everyone under his leadership to take the fight right to the Dragons.

I also see a bit of Baron Wulfenbach from Girl Genius in this concept.

“Four dragon are still out there causing mayhem, Tyria is in chaos, even the orders still squabble amongst themselves as The Pact, and it’s like Destiney’s Edge never existed, and all the while Trahearne and the Slayer of Zhaitan sit on their laurels and fiddle while the world burns! So fine, now we do things MY way. No more negotiating. No more promises. No more second chances. And I will do it alone. Because I have to since no one else will.”

Speculation on what the Queen has to say

in Clockwork Chaos

Posted by: Elric.6971

Elric.6971

Queen Jennah reveals she was the one who originally created the Watchknights, announce she just received her degree from Rata Sum in several scientific fields along with being an accomplished magic user…

And her real last name is Von Doom.

Scarlet also turns out to have been exposed to Thuma Nova Reactor rays along with three other members of her crew and have become The Fearsome Four and seek to destroy Jennah Von Doom for supposedly sabotaging the Reactor.

Announcer Voice Actress

in Queen's Jubilee

Posted by: Elric.6971

Elric.6971

Hey, at least Legendary Tara Strong is still easier to defeat (somehow) compared to Champion BRIAN BLESSED!

Announcer Voice Actress

in Queen's Jubilee

Posted by: Elric.6971

Elric.6971

Tara Strong, ponybow, MLPrelated Helloween quest at GW1 and so on. Well-well-well, will we hear other pony voices in-game? I hope so, huh.
And btw – Tara Strong, Steve Blum – more of them, please!

You also didn’t catch the April Fool’s update for GW1 that mentioned "All the elementalist’s Attributes have been rolled into the single “Friendship” Attribute"?

Crown Pavillion: Tyria's First Theme Park

in Queen's Jubilee

Posted by: Elric.6971

Elric.6971

So, I was running through the pirate area earlier to take down Evil Micheal Bay when I remembered all the pirates, all the enemies in fact, were basically animatronics.

I also realized we were in themed segments of a place meant for entertainment, and it dawned on me: Crown Pavillion is Tyria’s first Theme Park.

Loads of merchants with overpriced goods, uses the latest technology for the purposes of entertainment, segmented, themed landscapes, and animatronics.

So now I’m hoping that next year, we get some rides in Crown Pavillion. I’m hoping for a human built wooden coaster, a Charr super coaster with loops, and something Asuran. Also, some kind of manor. run down and filled with ghosts. A… haunted mansion, if you will.

What are your thoughts on this?

Announcer Voice Actress

in Queen's Jubilee

Posted by: Elric.6971

Elric.6971

So, the best question is: If I want to make a Sylvari Female based on FemShep, which Order do I go with that’s closest to the Alliance and possibly the Specter?
Vigil seems the most likely.

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Elric.6971

Elric.6971

Dragons are destruction, death etc. etc., yet in some cases they are compared to forces of nature. “Is a storm evil because it destroys stuff and kills people?”.

That sounded really cool until I played the story. Then I realised that an enemy that doesn’t think, doesn’t have motivations or reasons for it’s actions, it doesn’t have a background story to expose to understand why things are the way they are. It’s just powerful and destructive and we have to stop it… that’s not a very interesting enemy at all. Every time I complain about the Living Story having nothing to do with the Elder Dragons, the fact that they are “Forces of Nature” devoid of anything that would make them interesting villains is always at the back of my mind.

I’m suddenly hoping for the game to develop a Pacific Rim twist where it turns out the Dragons are a hive mind and they have learned from Zhaitan’s defeat and now bide their time for their next assault while adapting to our new technology to fight them.

Also, the ability to fight one of the dragons in a giant robot.

Queens guard becoming robots?

in Queen's Jubilee

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Elric.6971

I’m hoping these new robot guards get equipped with some charr Gatling guns that we can only use by taking one of them down (and they’re all at least veteran class, so they’re not easy).
Also they are given voice boxes that dish out canned propaganda quotes, and get dressed up to look like previous kings and queens of Kryta.

So, pretty much this.

10 years is not normally a Jubilee

in Queen's Jubilee

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Elric.6971

Let’s also not forget that, for Jennah’s age, the kind of people she deals with (Caudacus), and the situation she’s in, she’s well outlived her expected survival rate. Part of me half wonders if she’s survived assassination attempts by having a TF2 Deadringer on her at all times?

Also, she’s not just celebrating her reign’s anniversary, but this is basically going to become the 4th of July for Kryta.

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Elric.6971

Elric.6971

Jenna: “Well, yes. I expected you lot to show up half an hour ago, and I’m paying charr cannon crews by the hour.”

Logan makes a signal, and false fronts fall away from several buildings on the walls of Divinity’s Reach, revealing charr with turrets ready to blast the Aetherblade ships out of the sky

Captain: “Ummm… hell.”

At that point, the new mini-game is revealed to be a shooting game to see how many Aetherblades you can gun down with a spare turret.

That would be awesome. Also, as for my prediction: Queen Jennah will not die, but MOST OF THE MINISTRY will. Fingers will be pointed at Jennah as the culprit and she will be stripped of power for the duration of her “trial”.
Players will have to find out who really did it, no Kiel hogging credit, she’ll either be busy with Council work, or discredited after losing the election (ever notice how losing an election always seems to be a career ender for some reason?).

Completing the tasks to prove Jennah innocent and find the real culprit will earn you the rank “honorary minister” or possibly just getting made minister regardless since there’s now A LOT of empty seats open. No, it doesn’t matter if you’re charr, norn, sylvari, or asura, you can be a minister too.

The final part of the event dungeon will involve the party being called to a Ministry Assembly to help make some new decisions about how to help Divinity’s Reach. Or subtly try to drive it into the ground. Or just pick something completely ridiculous and become Minister Caligula.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Elric.6971

Elric.6971

Viking, did you not see the huge protest to City of Heroes being shut down? You could get the President of South Korea to support Cantha being added and NCsoft will sooner defect to North Korea.

Rumor or truth ?

in Guild Wars 2 Discussion

Posted by: Elric.6971

Elric.6971

What’s wrong if they do something like Elder Scrolls Online? Or if they handled conversations with NPCs like SW:TOR? What’s wrong with taking ideas that might be genuinely good and applying them to ourselves? What’s wrong if we have some missions with the some of the intellectual depth of The Secret World? Or if we got to feel as all-powerful in PvE as City of Heroes let its players feel?

Sometimes rivals, enemies, or so forth have good ideas that have merit to be applied and used. I mean one of the earliest opponents to smoking was Adolf Hitler. Does his opposition to smoking suddenly mean we should start passing out packs of Camels to kids?

Vote Evon... for Cantha!!!

in Cutthroat Politics

Posted by: Elric.6971

Elric.6971

… You HONESTLY think Evon Gnashblade, a charr, is going to try to open up communication/trade with ultra-xenophobic Cantha? The Continent that actually BANISHED and possibly executed all non-humans from its boarders?

Yeah. Keep dreaming.

New thing in Great Collapse

in Cutthroat Politics

Posted by: Elric.6971

Elric.6971

@Koing
Where is the Canthan district? Pushed out of sight by racist Ministers in their conspiracy to oppress the non-Krytan minorities. DOWN WITH THA MAN!

Funny enough, I recall at least one minister to encounter in the personal story is supposed to be from the Cantha district as well.

In all seriousness, the Devs are probably gonna handwave it and explain that the Cantha district in Divinity’s Reach is just in the inaccessible, outer band of the DR. I mean if you look at the map, there’s about a fourth or a third of the city we can’t get into, and we pass by it in game when entering from Shaemoor.

Weapon you'd like to see for your profession

in Guild Wars 2 Discussion

Posted by: Elric.6971

Elric.6971

Engineer: nukes

Nothing like clearing an entire dungeon with 1 skill.

You’re thinking way too narrowly.
What engineers need is a WMD kit filled with various types of massively destructive missiles and bombs.

Nuclear, Chemical, Biological, Orbitally dropped projectiles (rods from God) then we can move into more fantastic options like “Gravitational singularity”, Orbital energy cannons, that sort of thing.