Was disappointed to see that the prize pool is sponsored by A-Net, but nonetheless won’t complain about more tourneys.
Edit: Just looked at the brackets, who is responsible for that? only 3 Eu teams and all are on the same side of the bracket… there is obviously some bias involved in that. Well w/e since there is no real prize for 2nd place compared to 1st it doesn’t matter in the long run – I bet my money on DEN.
(edited by Erwin.5603)
Not sure about rank 50 in 2 weeks statement
Don’t want to be devils advocate, but being added to Gamebattles isn’t very… special, I guess. If someone told us there are weekly tournaments with prizes though, well that would get the attention of a lot of players.
So I guess that means that Top 1000 = Top 3%, if u need to be over 96% to get to it?
So we got around 33k accounts that are registered on the leaderboards (so 10+ or whatever games).
One would think they have statistics and test runs at the arenanet offices to prove that it is indeed random. I mean I didn’t get any Forest game yesterday, does that mean it isn’t in the rotation, or there is a bias towards all the other maps? No, it doesn’t. Have some trust guys.
You gotta remember that our primetime in EU is like noon/afternoon in NA (depending on where you live exactly).
I really liked Ele vs Mesmer back in the days. It also happened very often, so most people knew how to play the matchup and it was quite even.
After trying a couple things in the meantime I am still up for offers
Edit: I play s/d thief and bomb engi now due to the shift in meta.
My argumentation has nothing to do with excuses
.
My first “excuse” was not timezone, it was low player base, it is still low at our primetime compared to games like LoL, check the soloq leaderboards, everyone with 11+ games is on it and yesterday we didn’t have more than 500 players on it (fortunately i just looked it up and its more than 1k now), compare that to other popular games that have 1000x as much in the same timeframe, then you see that the system just with that limitation can’t work as great as other systems are, nothing can be done about it directly, only by getting many new players into gw2 pvp.
Second “excuse”: Rank is not directly correlated to skill, you may say a rank 40 is generally better than a rank 10, but, to my knowledge, there is no game out there that uses “time played” as a value in their MMR system (and glory rank is basically just a number to show how much time you played). Rightfully so, because “generally” better is not good enough for a proper system. Arenanet is aiming to get as good as a system as possible and that needs data to collect to rate every player appropriately, just as I explained before.
The reason for team getting stomped, one way or the other, is not a bad MMR system, its the huge skill difference at the moment in the top tier of teams, which is again due to lack of player base.
thanks! gotta correct “variety rating” doesnt make any sense at all its more like “variance” or smth like that, no idea what the right term is in english.
First of all, I have played LoL since it first came out and I am aware what changes it went through; from just elo number to leagues.
Secondly, I provided the example to show that even though there are a few exceptions in League of Legends (who God knows how they reached a certain league) you can’t be dropped down by others. The only person responsible is you.
Thirdly, there is NO MMR.
Here goes what really happens in Solo Queque
a.Been matched with and against players such as Xeph, Super, Yolo Que, Xerrex, Starcraft Six Pool, TMO Lee ect. I don’t share anything with them so if there was a mmr I would have never grouped up or played against them.
b.One third of my games are we low ranks. And low ranks mean below 30 or 20. So care to explain to me how the hell I shared rating with a rank one or a rank five?
c.I have had the opposite where I had with me all 40s and 50s against 20s and 10s as well as below.Same kitten doing it solo in Team Que. I have played in there far too many times vs CN, MiM, TP, ect while being below 100%.
And speaking of the devil, read Adam’s response
to a.: There is nothing unexplainable here, you guys had similar MMR so u got matched up together.
to b.: It is entirely possible to have a similar MMR to a low glory rank player, its entirely independent of the glory rank of anyone. Since everyone started at the base MMR when soloq was released and due to the still pretty low player base you were treated the same skill lvl as everyone else at your very first game, same for every glroy rank 1, 5 or whatever player on his first game. As you play more games you get closer to your real MMR and everyone who plays games gets closer to his real MMR. There is something like a “variety indicator” a value that is adjusted after every game, it shows how close to your real MMR the system is rating you. E.g. if you play games and your MMR changes the “variety indicator” shows that you are get closer to your real MMR and you will loose less and win less MMR with more games. If you don’t play for a long time it shows that your current MMR is inaccurate since you could have gotten worse or better in that timeframe and your MMR changes more rapidly after every game.
Basically any argument involving glory rank as a measurement of skill and comparing it to MMR is invalid, it has nothing to do with each other. Due to the nature of this system you can be placed in uneven matchups, it takes some time and a lot of games to determine everyones real MMR.
to c.: Same as b. glory rank doesn’t have anything to do with MMR and if you are talking about uneven matchups, there is no way to prevent that with a new system, since it needs to collect the data, as I described, first. It needs time, thats not a flaw, thats unpreventable.
Regarding the Team Arena thing you meantioned: Afaik it got a lot better than it was at the start and is still getting better, that shows that the MMR’s of all those players are more accurate now and further apart, which took time. And if it is still happening now thats again due to low population, if Team Curse is in the queue and the second best team in the queue is some mapchat pug with way less skileld players, than after a certain timeframe of waiting for others to queue it will just match them up, better than 1h queue time.
You don’t know the nature of soloque. So stop acting like a GW1 elitist defending a massively flawed system because being an elitist in such an unbalanced game, with 75 percent of animations not being able to be seen (in which that increases fundamentally with asura) as well as a non-existence random MMR system with a rating that has been hidden god knows how many months and is still (because it is again extremely flawed) only makes you a fool.
I never played GW1 and I am expressing my opinion independent of whether its criticizing Arenanet or “defending” them. I am not a Arenanet “fanboy” or anything like that and I will criticize them were it is needed. The flaws you mention here are irrelevant to this current discussion and part of another one and again the MMR is neither random, nor hidden – you can read up how Glicko works.
People WANT to be matched against and with evenly skilled players. No one cares about losing when they know that they lost to better players or more organized team than them.
People are fine losing at equal terms. And this soloque is not fine.
Basically every concern formulated by the community with the GW2’s rating system can be explained with decent mathematical knowledge, if you have any specific concern that you can’t find a feasible reasoning for, I am willing to answer you questions here (I am not saying that I am a genius or something at this matter, every dev knows 100 times more than me about that, but with my limited knowledge I couldn’t find anything unreasonable in the current system as I have experienced it until now).
QQ my team is so bad, stuck in elohell, cant carry bla bla bla. On a serious note, after LoL had this discussion for like an eternity already I don’t think we need this. Deal with it, there is no way to change it, thats the nature of soloq in a teamgame.
And how do you know that the enemy team synced queues, sounds like a lame excuse for loosing, there is actually a good chance that this is technically impossible and if it isn’t yet it will be easy to implement (even I with my limited knowledge on this matter have a multitude of ideas how to prevent it, code wise).There was a huge debate in League of Legends for a reason. If Riot catered to the minority which claimed Elohell didnt exist and there was no genuine evidence for claims as those it wouldn’t have right now the best MMR system which is superior in every single sense to how it is with Guild Wars 2.
I don’t think you have enough insight into both, how the GW2 and the LoL MMR systems work to comment on which is “better”, at least I do not. I guess one could assume its better since they had more time to possibly refine it.
And right now people who reach i.e Gold genuinely deserve it. Of course there are exceptions and you do see evidently bronzy-silverish mentality of players in Gold as well. Let me give you an example.
I jumped on my brother’s account for one game (he is Gold 5) and played with Master Yi. I haven’t played Leagues for 2-3 years and I have only played with Master yi in total about 10 games of X thousand games of X years. My items were random as hell. We still won and I was the top killer in there with such an unbelievable mediocre class.
I genuinely don’t know what you want to show me with that example.
It is really not relevant whether for you or <insert player’s name> MMR works fine or you get the sense that you deserved every single win. If we gathered up data on what classes are top <insert number here> in total I am 100 percent sure first would be Ranger and Necromancer and the third position split evenly.
Because the fact remains that if you to pick up a class in Soloque and want to carry then those are the two classes that can by default.
How can “MMR” only work for some people and some not? And why is that irrelevant like u said?
There are no prof. in top “x”, only players, idk about others but I enoy playing different prof. from map to map/teamcomp/mood. Concerning certain prof. “carrying”: I agree there are some that are better in soloq, for the most part everything that is good in teamq as well is quite strong and some of the lesser used prof. are fine too like e.g. ele since you can oneshot ppl with the low coordination that is an inherent element of soloq. I guess you wanna say that people who are maining these prof. have a higher chance to win and that if you play e.g. mesmer (totally made up example by me) you have a lower chance of winning and its out of your reach to influence the result of a game? You are free to be a better player and learn the “op” prof. and being able to “carry” then – there always have been better prof. than others, that is not a flaw in the soloq system, its a flaw with game balance overall and we shouldnt argue over that as well, you are reaching out to to many topics already.
Message Body length must be less than 5001 lol tbc.
Note, that due to everyone starting from “0” again with soloq the matchmaking can be inaccurate especially at the start till everyones mmr settles. Maybe there really was an overlook and its just first 5 to queue >>> first team – next 5 to queue >>> second team, that wouldn’t be a problem with a huge player base like in LoL, but in GW2 it would be.
It’s not syncing. I’m pretty sure it has to do with how the group forming algorithm works. I believe it’s currently working the same way that it forms teams from partial groups in Team Arena. I’m pretty sure the way that works is it tries to bin you in with 4 other people of similar rating and makes a group out of that (expanding the search regularly as time continues to pass). Once it makes a full group for you, it waits for other full groups to finish and then tries to bin you into a match based on the groups’ average ratings. This is bad for solo q because the way that ends up working out in off-peak hours is that all the top guys end up in a group together, and they end up playing a group of all lower guys, because there aren’t enough people on to form other top groups to match against them.
The correct solution here is to use a different grouping algorithm for solo q. What it should do is try to bin together a group of 10 players of similar rating, not groups of 5. Then, take that group of 10 and divide them up so that you make 2 roughly balanced groups of 5, then have those 2 groups play each other. Like so:
1 is on Team A
2 and 3 are on Team B
4 and 5 are on Team A
6 and 7 are on Team B
8 and 9 are on Team A
10 is on Team BThis would provide more challenging and equally matched games, even in off peak hours. I hope a dev reads this!
There are a lot of possible ways to prevent effective syncing, but I don’t think the devs could have just overlooked it.
I didn’t have it once, does that mean it is impossible now? You experiencing this is no proof, just personal perception. Ofc it is possible that I am wrong and its actually possible to reliably be on the same team as a mate, but what you describe is no proof, just rng. But I guess it would be hard to proof it without being a dev, it would have been a big overlook though to let that system through with a possibility to sync.
First we cried about no random map rotation, now we cry about no set map rotation…
What sucks though, imo, the loading times (atleast for me) are pretty long, so I don’t have enough time to switch prof. for specific teamcomps/maps and talk to my teammates about strategy and stuff – but might just be my slow pc.
Does anyone actually have any proof on this matter, seems like pure speculation and lame excuses for loosing
QQ my team is so bad, stuck in elohell, cant carry bla bla bla. On a serious note, after LoL had this discussion for like an eternity already I don’t think we need this. Deal with it, there is no way to change it, thats the nature of soloq in a teamgame.
And how do you know that the enemy team synced queues, sounds like a lame excuse for loosing, there is actually a good chance that this is technically impossible and if it isn’t yet it will be easy to implement (even I with my limited knowledge on this matter have a multitude of ideas how to prevent it, code wise).
(edited by Erwin.5603)
Didn’t have a single leaver but myself (one game where my gw2 crashed) in my 13 games so far. But what was wondering me was that I couldn’t see this debuff that was mentioned in the patch notes for that one game, maybe it registered that gw2 crashed and that is why, but not sure.
Thats how RNG works mate, you could even get 20 straight matches of temple and it wouldnt mean anything.
I played 13 soloq matches so far and had a leaver on only my first one, and that was myself
my gw2 crashed.
Apparently everyone is an aggressive roamer on “nowCurse”, except Azhene
But yeah good news.
It will probably be locked after the game starts. /thread
IMO what you describe is a problem with the casting(style) and not with the game itself, sure it could be better here or there, but there is much more potential for casting even in the games current state.
Regardless of whether anyone likes/doesn’t like this meta/prevalent prof. , it’s just pathetic how some teams refuse/are unable to adapt to changes and feel like their losses are undeserved. Seemingly OP speccs are no excuse and adapting is part of being a top team/player, if you can’t you aren’t one.
P.S.: This comment is not directly related to TP/Xeph, rather a message to every team that does behave that way.
Still no suitable offers QQ
Still looking for a team!
now kiss, but btt: how is xeph able to play now, can we apply that rule restriction to anyone else who is falling under the outside EU thing?
Adam sucks… balls!
I am 17 currently and during the Qualification tournament, but i will be 18 right after it and a month before Pax Prime, can I participate?
I’d like to find something long term, so its a huge plus if you are genuinly nice guys and I know your names from competitions or similiar.
Playing only ele (d/d).
(edited by Erwin.5603)
Ok, I like everything about the new patch, i agree with the pricing of the CA and Time Tokens, all in all a very good patch for GW2 PvP, BUT:
I am 99% sure that an Arenanet Developer confirmed, that Custom Arena Time Tokens will be available through PvP Gameplay (I think it was in the context of bringing back Gems to sPvP). I might be mistaken, but atm I dont see it anywhere, maybe this was a sweet dream of me or something. Anyone any idea on that matter?
- Fixi
If you waste your fear on a player with stability on him, than that’s your fault and bad in itself.
<Player Looking for competitive Team DE/EN>
Ingame name: Fixi (Mamesma)
Main Classes: Mesmer and Ele (pref semi bunker or dps, but willing to play full bunker)
Region: Eu either English or German Team
Practice Times: In the evening on almost every day (maybe a couple Fr or Sa off)
Experience: Playing since beta weekends with the same team. After we disbanded a month ago, pugged/tryed teams/subbed in the curse tourney for Team Iron. Top 100 Leaderboards rank (best was around 35), pugged with a couple top teams and may get some known players to recommend me if that helps you.
What I look for: Preferably a top 100 leaderboards team or a forming team with players I know of.
For further information message me ingame or in the forums.
funny how you guys trie to tell ultima how ele works – had a good laugh
Well many players still don’t know how this utility work, even in the competitive scene. And many eles actually never touched this skill.
That is a very friendly way of saying it.
Actually there are quite some eles that use the skill to great effectiveness and therefor I dont think there is any need to change the cast time.
Feels like Ultima wants to use it, but is a bit kitten ed by the cast time.
Didnt they say smth about a big balance patch at the end of june?
Okay guys, I read the whole thing just for you, I might be crazy, but I am doing this for a greater good.
I think the tldr is:
Rifle Warrior OP and D/D Ele UP because of kiting mechanic ???
Answer: L2P meele specs, or play S/D Ele
If you want to create build diversity than limiting the options is the wrong approach.
if there are, for instance, 10 specs for a class, but 2 are way better, then there are actually only 2 real builds. if we remove those 2, then we have 8 potential builds available. the “build diversity” in gw2 is through the roof, but the “viable build diversity” is minimal. if the idea is to remove amulets, that would normalize the best builds to be more in line with the unviable ones. possibly making an increase in playable build diversity. /theoretically
Taking your example and applying my idea of balancing:
10 specs, 2 are “First Tier”, 8 are “Second Tier”, so you have 2 viable specs.
If you remove 2 First Tier specs, you have 8 viable specs.
If you add 1 spec that “counters” the 2 First Tier spec, but is rather at the bottom half of the Second Tier specs you will actually have 11 viable specs, as the First Tier specs drop in viability from having that special spec that is a bit better against them, but a bit worse against the Second Tier specs.
(Everything of course simplified, it is obviously a bit different in reality, but that helps to illustrate it).
Also by removing 2 specs just to make the other 8 better, you will only have 8 specs to work with in the future, if you want to balance further (if one of those 8 happens to be a tiny bit better than another one), so you have less and less possibilities in the future, because you have less builds to work with. If you add builds however, you have more builds to work with and balance each other out, that adds to the complexity of balancing of course when you overdo it, but generally I lean towards adding specs.
I feel like
Rangers
Elementalists
Mesmers
Engineers
Thiefs
Guardians
all are in a pretty good state and have their respective place in a tournament line up. Maybe some more ways to outplay bm rangers would be good, but overall great balance between those 6 prof. – they are pretty much in one tier (Tier B or however you wanna call it).
Warriors and Necros are not that good imo, they don’t see much high lvl tournament play and don’t really fit into the current playstyles. The Devs just need to come up with some idea to make those 2 prof. a soft counter to the current playstyles (Meta).
I would rate them both in a Tier below those 6 prof. , so like Tier C.
If you want to create build diversity than limiting the options is the wrong approach. I would rather have more bunker killer specs, if the devs feel like bunkers are too strong, than nerfing bunkers directly. This would promote build diversity way better.
Apparently I am the average sPvP Player
Blu is the shoutcaster….fixi is the analyst. thats the way i view it…because he doesnt really shoutcast at all….I dont think a single word he has said has been telling people whats happening….more so analysing what has happened and what could / should be done differently improved, what was done well etc.
Yeah that is right, but of course also planned like that. It wouldn’t make much sense for me to do the same thing as blu – I just complement the shoutcast with (hopefully good) analysis. I hope you guys feel the same way about it.
At least I got 1 fan lol, thanks blu <3
Blu said most of the things but I’ll like to add:
- let me click on the players character model to see their perspective, its hard to find them on the ui at the left and right
- let us lower the particle effects somehow
- tbc
Bump, this guy is gold.
They are hitting the wrong things imo, if that trend continues it could push eles downhill.
<Player Looking for competitive Team DE/EN>
Ingame name: Fixi (Mamesma)
Main Classes: Mesmer and Ele (pref semi bunker or dps, but willing to play full bunker)
Region: Eu either English or German Team
Practice Times: In the evening on almost every day (maybe a couple Fr or Sa off)
Experience: Playing since beta weekends. Top 100 Leaderboards rank (best was around 35), pugged with a couple top teams and may get some known players to recommend me if that helps you.
Played in the same Team as the guy above me
What I look for: Preferably a top 100 leaderboards team or a forming team with players I know of.
For further information message me ingame or in the forums.
There is no cap, where did you hear that? There is a maximum number you can achieve though, 12 divinity runes + 30 in the right traitline + berserker amulet/jewel = 62 critdmg + certain traits that give it temporarily (i dont think that there are many that do).