Possible fix for those with low FPS recently
in Account & Technical Support
Posted by: Espionage.3685
I was posting about fps issues like 2 months ago. Nobody from Anet ever got any interest in it so I stopped playing. Just trying the game from time to time but it’s optimisation is driving me crazy I just can’t play with 60 fps suddenly going to 5 fps just because I look in different direction. Also I know cities are crowded etc, but really the fps shouldn’t differ from like 150 fps outside to 30 inside. it’s just a bad engine which is poorly coded cannot handle so much stress in cities where npcs and players are constantly moving.
And this has to do with the -forwardrenderer command how? Please stick to the topic, or reply to one of the other general-blame framerate threads…
Already reported my feedback on https://forum-en.gw2archive.eu/forum/support/tech/forwardrenderer-Command-Line-Argument but pretty much, I noticed no real performance difference.
GW2 from what I noticed doesn’t use a large amount of VRAM. I think even at 5040×900 and Supersampling I wasn’t able to come close to 1GB usage…
Is there anywhere in-particular I should stand and just idle so I can experience an oom error? I guess LA would be a good place to start
Only overlay I use with GW2 currently (and other games) is Evolve. Evolve’s overlay doesn’t tend to work with injectors like SweetFX though…
Hmm, can’t say I ever used the High setting, but RivaTuner’s overlay as-is (with or without Stealth) worked fine for me and GW2, in the past anyway.
Anyone try this command and have any feedback?
Installing the game shouldn’t be an issue at all. If you can’t install GW2, it’s likely due to software reasons (over-zealous anti-virus, etc.)
I would never think of getting a cracked copy.
Do you go to school currently? Could probably pick up a free copy via DreamSpark or something.
Otherwise, Windows (at least up to 7) has a 30-day grace period, that can be re-armed as well to reset the time. Not piracy, but you should probably just buy the OS :p
I got Windows 8 for $15, but I’m pretty sure the Upgrade Offer Microsoft was doing is long gone.
Thought I heard somewhere that Windows 8 would be $45.
As for a case, this is what I used to use: http://www.newegg.com/Product/Product.aspx?Item=N82E16811154094
Cheap, and efficient. Just note that it’ll only accept mATX motherboards.
(edited by Espionage.3685)
Works fine here. Just tested SweetFX 1.4.7.
I have a Phenom II X4 (unlocked X3 @ 3.3Ghz), so your processor is likely not the problem (I play higher than 10 FPS most of the time).
Not too sure what the problem could be though. Maybe try setting Window’s Power Plan to High performance? Disable CnQ?
Not sure if it’ll help, but I would update your graphics driver. 8.17.0010.1191 is “really” old.
My only concern is the GPU. Something like a 7850 would give nice performance, and I believe is relatively cheap (around $200).
FSB is so old school haha. but my cpu is overclocked, but is stable.
This is the only game I ever have problems in, and it just happens randomly.I can live with it, was just curious.
Ah, just checking. Sometimes OC’ing either FSB or PCI-E bus could cause some weird HDD issues if I understand right.
+1, noticed this in LA yesterday, and in SB fights in the past.
Could try using WinAuth on a Windows machine, then try de-linking it.
Why should i down the graphic settings if my computer is good enough for it? The game looks bad enough with this terrible anti aliasing the game has to offer, reducing quality further is a no go. Its anet job to make a stable game for all available graphic settings. Otherwise they must disable them.
And my memory is working perfectly as I said.In the meantime I sent a message to the customer support, hopefully they can help more.
Just chiming in once again to note that I have never had any out of memory errors…
Not really sure what to suggest. Are you using some weird tweaks (disabling or shrinking Paging File, giving background programs higher priority, putting drivers all in memory instead of paging, etc.)?
Tested here; GW2 runs fine and smoothly. Eyefinity support is also working
@God Of Fissures: I’d probably also give the Mobility link too; or better yet, just link the KB article.
Is your PCI-E bus or FSB OC’d at all?
So, it seems Eyefinity support in GW2 works again with the 13.10 Beta drivers in 8.1 RTM now
The issue was probably tied to that older driver.
What about WinAuth?
AMD released the 13.8 beta drivers earlier this month. Though it doesn’t list any fixes related to Eyefinity (it was mainly to address micro-stutter in single monitor, dual GPU DX10/11 games with frame pacing), is it possible you installed those beta drivers and that something related to it is the cause for Eyefinity working properly for you now?
Hmm, not entirely sure if it was the drivers or the OS. I was on Windows 7 with the 13.8 Beta 2 drivers, and the HUD was properly set in the middle of the screen.
Went to 8.1 RTM with a slightly-more updated OpenGL 4.3 Beta Drivers (latest drivers with 8.1 support), and my HUD is stretched across all displays :/
Must be this. The game is probably failing to load the AMD library. I’m assuming you’re using official AMD drivers? If that’s the case, I think I know what the issue is.
Yeah, official AMD drivers straight from: http://support.amd.com/us/kbarticles/Pages/AMDCatalystOpenGL43BetaDriver.aspx (the Desktop one)
Are you running in Windowed mode?
Na, I’m using Fullscreen
Official statement claiming performance is being worked on: https://forum-en.gw2archive.eu/forum/game/gw2/Why-is-Performance-Never-Rarely-Addressed/first#post2716646
Any in-game overlays in use (Steam, RadeonPro, Xfire, Evolve, Raptr, etc.)?
Never had any memory address errors before myself…
That is the only place I found that mentioned use of this command line argument (I added it to the wiki a little bit ago though).
I imagine it’s probably not really useful though currently (likely unfinished), as a matter of fact, Shadows and some Lighting seem to be lacking with it in-use. Performance is relatively the same, but your experience may vary.
If I understand it’s purpose correctly, it switches GW2 from Deferred rendering, to Forward rendering.
(edited by Espionage.3685)
The so called next generation mmo uses an old generation 32bit client. So it doesn’t matter if you have 32gb of ram because Gw2 will only use 2gb max.
You do realize the limitation for 32-bit is 4GB, right?
Really? You believe that 32bit uses more than 2gb of ram? Because of hardware consumption a 32bit client will only allow around 2gb of ram to be used on any software such as Gw2. Please do your homework than come back.
Funny… looks like you might need to do some homework
As the post above this mentions, 32-bit Large Address Aware applications can use more than 2GB of RAM, and Gw2.exe is in fact, flagged as LAA.
Honestly though, I’ve played since launch, and have never had any out of memory errors. Been on 4GB of system RAM, and atm I’m on 8GB. I’m curious to find out what to even do to experience such an issue…
I’m surely hoping people having these out of memory errors are not disabling the Paging File, that would just be pretty downright silly :p If you haven’t disabled it, go increase it’s size. Might even be helpful to reduce the amount of RAM usage before you start up GW2 (my system idles around 900MB of usage, and that’s with tweaks, and minimum programs running; I predict most people being easily around 1.5GB or more).
(edited by Espionage.3685)
Graphics drivers hardly make a difference in GW2’s performance for me, but I can confirm GW2 ran well with 13.8 Beta 2, and OpenGL 4.3 Beta Drivers (and some other random drivers prior to that).
OpenGL? I really hope you’er not trying to explain GW2 is OpenGL to him.
“OpenGL 4.3 Beta Drivers” – http://support.amd.com/us/kbarticles/Pages/AMDCatalystOpenGL43BetaDriver.aspx
I in no way said GW2 had anything to do with OpenGL lol, the driver I mentioned though has other fixes that aren’t OpenGL-specific, regardless of the name.
Any suggestions? I suppose I’ll just have to wait for newer drivers, but I really rather try something now…
How does GW2 determine the use of multiple screens? Why would this work on a certain driver + OS, but not on another? Is there some kind of cvar I could use to force detection of triple-screen (opposite of the one that tells GW2 to ignore it)?
i dont think you asked to run the game in three screens , but there is an option to use this line argument
-uispanallmonitors
where Spreads user interface across all monitors in a triple monitor setup.
this tip is coming from wiki : http://wiki.guildwars2.com/wiki/Command_line_arguments ,
where explains how to run the game with line argument .
run the game if you have more screens to spread the game and give us feedback if you want please
I want the UI to be placed on only the primary (middle) screen, not stretched to outer screens. The UI stretches to outer screens regardless if I use that command or not :/
Can someone give me a way to reproduce an out of memory error? I’ve played a good bit since launch, and have never had such an error. Used 4GB and 8GB of system RAM too.
GPU has 2GB of video memory, and I use 5040×900 resolution (Eyefinity).
Not sure about the Hardware Failure thing (although imo, if a hardware failure really did occur, you would probably have BSoDed, or had a TDR (black screen then restored shortly after).
The very top of the log mentions "Assertion: A file was corrupted in the archive. Please run once with ‘-repair’! ", I might suggest trying this out. I don’t know if it’ll help the hardware failure issue or not, but I guess it’s a start
We have folks constantly working to improve performance, we’ve actually made quite a few perf updates this year. You’ll see more perf updates in the upcoming releases, we have a team working entirely on performance at all times that won’t be going away any time soon.
This is exactly what I wanted to hear! Thanks for the response
its the fact your on a 32bit system windows dosnt like useing useing the last gig in short windows needs to tell its self to use the 4th gig and as it dose the game cant get enougth memory for a X ammount of time and crash’s. i had the same problem the only way i sorted it was to go up to a 64bit system
Under normal circumstances (that you can’t prevent normally without registry tweaks or intentionally disabling the Paging File), Windows will request memory past your physical amount from the Paging File.
Windows 7 should have no problem with this, under normal conditions.
From what i’ve learned they have a failure of an engine with outdated servers, they can’t do anything anymore.
And where have you heard this?
I’ve heard plenty of stories from other people about why performance is the way it is currently, but I really just want something official…
Can you give a way to reproduce a out of memory error?
I’ve played GW2 a good bit since launch, and have never had any out of memory error. Been on 4GB of RAM in the past, but now I have only 8GB.
“playable again”, implies the game ran well at some point…
Have you changed anything at all with your hardware/software carshalash? Driver update? New GPU?
System specs would be welcome too.
Any suggestions? I suppose I’ll just have to wait for newer drivers, but I really rather try something now…
How does GW2 determine the use of multiple screens? Why would this work on a certain driver + OS, but not on another? Is there some kind of cvar I could use to force detection of triple-screen (opposite of the one that tells GW2 to ignore it)?
I’ve only recently tried playing this game again after the first couple months of release I have never gotten a character past level 5 mostly just for one reason. The game will not EVER play past 10-15 FPS for me regardless of settings. You may think my computer specs are bad well they arnt.
OS : Window’s 8 Pro 64 Bit
CPU : AMD FX-4170 4.20GHz
Ram : 16 Gig’s DDR3 1333Mhz
Video Card : XFX Radeon HD 7870 Black Edition 2GB DDR5 / Latest DriversI clearly should be getting way more than 10-15 FPS in this game.
The weird thing is back when the game first came out from what I remember I was on…
OS : Windows 7 64bit
Video Card: XFX 6870 Black Edition 1GB
Ram : 8 Gigs ddr3
CPU: AMD 3.2 2 core
And I was still getting the exact same 10-15 FPS.Should I just give up on ever really playing this game? Cause clearly even after a year and with massive change in hardware since than and no change the heck am I supposed to do? Just sit and watch a slideshow happen just by moving the mouse?
Any suggestions would be nice at this point on how to get more stable FPS out of this game.
I have weaker hardware than you (Phenom II X3 720 unlocked to quad-core @ 3.3Ghz), Radeon HD 7850 (switching between driving a single 1600×900 screen or 3 of them for a 5040×900 resolution, 8GB DDR3 1333Mhz RAM, Windows 8.1 RTM) and I get more FPS than you, so something is clearly up…
When I use Eyefinity, I get around 20-40 FPS, “most” of the time (there’s times where it drops, but never lower than 10 FPS). With a single screen, I usually get around 30-60 FPS. This is during PvE though. Group events and WvW however drop my FPS around 10 maybe even lower depending on how many people are present. This is all with moderately highest settings (Low Shadows, No Reflections, No Effect LOD, No AA, everything else Highest). GW2 runs at way higher framerate if I set it to Best Performance though.
Here’s what I do for tweaks:
- Disabled all CPU power saving tech (Cool n Quiet, Core Parking, etc.)
- Disabled Dynamic Ticks (Windows 8+ only)
- Use TSC timings (as opposed to HPET; doesn’t make a real difference though)
- OC/OV/Unlock Hardware (GPU at 1000Mhz/1250Mhz and stock voltage, doesn’t make any real difference; CPU at 3.3GHz with max recommended voltage from AMD and an extra core; the extra core helps a good bit)
- Run with minimum applications (I have 2 chat clients open most of the time; no Windows Defender, no Antivirus, etc; I’m smart enough to manage and protect my own machine :p)
Graphics drivers hardly make a difference in GW2’s performance for me, but I can confirm GW2 ran well with 13.8 Beta 2, and OpenGL 4.3 Beta Drivers (and some other random drivers prior to that).
As for suggestions:
- Try stress-testing your machine. I would go for a PSU-stress, and just stress both the CPU and GPU at the same time (OCCT can do both; could also use prime95 + Kombuster or even Furmark)
- Make sure proper voltage and clock settings are set (verify the RAM is running at rated voltage at least, etc.)
- Disable CPU power saving stuff (Core Parking and Cool n Quiet are two big ones)
- Check temperatures and clock speeds of all components (use MSI Afterburner + RivaTuner to show GPU stats in-game via overlay, and even throw in HWInfo32 or 64 and hook it to RivaTuner to also show in CPU stats and other temperatures in-game; or just window GW2 and use HWMonitor/GPU-Z/CPU-Z or something)
AMD released the 13.8 beta drivers earlier this month. Though it doesn’t list any fixes related to Eyefinity (it was mainly to address micro-stutter in single monitor, dual GPU DX10/11 games with frame pacing), is it possible you installed those beta drivers and that something related to it is the cause for Eyefinity working properly for you now?
Hmm, not entirely sure if it was the drivers or the OS. I was on Windows 7 with the 13.8 Beta 2 drivers, and the HUD was properly set in the middle of the screen.
Went to 8.1 RTM with a slightly-more updated OpenGL 4.3 Beta Drivers (latest drivers with 8.1 support), and my HUD is stretched across all displays :/
Any more feedback?
Well, blame the bandwagoners that thought it’d be cool to stack on a few servers and then consider themselves above all the PvE peasants with their l33t 11111111.
Ah, well I think the problem is that it’s just advantageous to bandwagon on the biggest servers, and it’s a problem created by the players, and A-net too in game design.
In WvW at least numbers and coverage are the defining factor. In PvE this isn’t nearly as important but bigger servers get stuff done faster, and thus tons of people guest… which creates these problems. So you get a situation is that if something doesn’t work to
- Zerg it
- If it fails, send a bigger zerg
- If that fails, keep zerging
- If that fails, complain on the forums that your opponents are just mindless zerging nightcappers and that you could take at least 5 of them if you fought fairly.
I don’t really know what to do, except maybe make it very cheap to move to lower populated servers to even things out a bit.
I don’t quite get what you’re trying to say in-regards to overall game performance?
Performance is a HUGE issue for me in WvW as well.
WvW will never be playable as intended for most people in GW2’s current performance state.
That’s pretty disappointing to hear :/
Was just telling my friend a little while ago about how large-scale the battles could be in WvW, but I doubt he would really be able to enjoy such battles at all (his computer is notably worse than mine).
I don’t have an amazing PC by any means (a Phenom II X4 @ 3.3Ghz, Radeon HD 7850, 8GB of RAM), but performance in a lot of cases is lower-than-expected, especially during world events and WvW. I’ve tried plenty of different drivers, OS setups, settings, etc. but I’m 99% sure my processor is the bottleneck.
The Tech Support forums has loads of posts about low performance on top-end both Intel and AMD processors, with or without overclocking. There’s posts about how ArenaNet “doesn’t care” about such performance issues either, talk of how the game was designed for consoles, never going to be fixed, ArenaNet refusing help from NVIDIA and/or AMD, etc.
Every time there’s a new patch, I eagerly check out the notes and look for any sign of performance changes, and usually end up disappointed with the lack of any.
I really want to believe that ArenaNet does care, and are secretly doing some behind-the-scenes update that’ll bring forth crazy performance improvements and other optimizations, but lack of any mention of anything performance-related is pretty discouraging I even tried asking about it on the questionnaire post on the official Facebook page recently (yesterday) but didn’t even get a “thanks for the question” response (other questions prior to mine did).
Does ArenaNet really not care about improving performance? Or is it secretly being worked on (a hint might be nice I suppose)?
Guild Wars 2 is possibly the best MMORPG I’ve played, and I recommended it to all my friends (who haven’t purchased it). The game looks beautiful, but I just dislike how it performs currently :/ I mean it’s playable to an extent I suppose, but it could be better.
I don’t really want a timeframe (one would be nice I guess if it could be given), just would love to see something stating that it’s at least being looked into currently…
I have this same problem. Check your CPU usage, I wouldn’t be surprised if it’s really low while the GPU is at 100%. ANET seriously needs to look into this issue.
That would be a very rare situation… It’s usually the other way around.
Computer specs:
NvideaGTX 460 1gig GDDR5
AMD FX 4170 Quad-Core 4.20 GHz
16 gigs of 1600 DDR3 RAM
GIGABYTE GA-970A-UD3 AM3+ AMD 970 SATA 6Gb/s USB 3.0 ATX AMD Motherboard
600w PSU
Windows 7
I am not sure why or what happened but my FPS is going crazy after the last patch. Suddenly dropping to 4 for no reason.
The last major patch removed server-side player culling, maybe it’s that? There’s some culling settings at the bottom of the graphics settings section.
Can confirm that I’m also running a 3-screen setup (5040×900) without issue. Don’t see any reason why a 4k resolution screen wouldn’t work, from a technical standpoint.
(should probably be aware of all the other stuff for a 4k monitor like PCI-E bus bandwidth, dual-link DVI pixel clock rate limits, etc.)
Definitely looks texture-related, could be something up with the GPU’s video memory.
- Is the GPU cooled sufficiently?
- Are you OC/OVing the GPU in any way/does it come with factory OC/OV?
- Any in-game overlays (Evolve, Xfire, Raptr, Steam, RadeonPro, RivaTuner, etc.)?
Have you tried a repair yet? Just add -repair on the GW2 shortcut.
Can’t say I’ve experienced either stuck loading screens or entire computer crashes, so whatever the problem is, seems isolated.
If you’re running 13.8 beta drivers, restart your computer and then give it a try. Or even if you’re not using those drivers just try a reboot.
My 7850 has some weird issue with 13.8 beta 2 drivers where GPU usage will be at 99% regardless of anything randomly, and a reboot (or driver restart) fixes it.
Hmm, have you tried a repair on GW2’s data file? http://wiki.guildwars2.com/wiki/Command_line_arguments#-repair