(edited by Ettanin.8271)
Mounts are sooo oldschool. Use Asuran Waypoints.
The game is designed and balanced in a way that, boosterless, each level should take 90 minutes in average.
90 minutes * 80 levels = 7200 minutes = 120 hours of playtime.
In essence, if you play 3 to 4 hours daily, you’d reach max level in 1 month. Which is reasonable enough.
Better idea: XP boost +100% for 5 minutes for each 2 hours offline. (24hr offline = 1hr xp boost). Which stacks duration up to 24 hours. Accountwide.
This would slightly help casuals and weekend warriors keeping up with their frequently playing friends.
(edited by Ettanin.8271)
If this thing is going to be instated, then please give us an option to hide these stats. We don’t need gearchecks. Thanks.
Gearchecks will lead to more elitism. More elitism will cleave the community. A cleaved community is two-tiered. A two-tiered community is bad for any MMO (Closed community, retiring members cannot be replaced by new members; new members are avoided due to n00bphobia). See what elitism did to WoW.
(edited by Ettanin.8271)
Skill lag often happens in intense and large-scale battles. It’s simply too much tasks to process in too short time.
Eve Online had similar problems in huge spaceship battles, where actions were even delayed by 10 minutes plus.
Eve Online introduced the Time Dilation mechanic which simply slows down the time locally to process all actions in a timely manner.
A similar system could be introduced for large-scale fights which affects everyone within sight on the center of the battle: A Track of Time debuff (not cleansable) which variably slows down movement, dodging, projectiles, auto-attacks and any other non-instant action to reduce skill lag to a minimum; buffs and debuffs as well should tick slower while affected by Track of Time.
It can also be explained in terms of role-play: There’s so much going on at the same time that you try to be aware of everything around you, time feels ticking slower.
The Kickvote system needs a revision.
Two out of 5 players should not be able to kick one player. At least two “seconds” (rather confirms) should be needed (3 of 5 = majority)
One also should be able to vote “no” (why can’t one vote “no” to a votekick?).
And Kickvoting should have a backfire: If 3 of 5 say no (including the one being voted out), the one initiating the kick vote should be kicked instead. If it is the instance owner, transfer instance ownership or clone the instance, then initiate the kick.
In it’s current state, vote-kicking is abusable.
EU Authserver is having issues currently.
http://www.gw2status.de/
- Stuck underground (spawned underground)
- Prevents Skill Challenge progress, not targetable, nor speakable to
Issue severity: Server-wide (Ring of Fire)
Issue duration: 3 days.
Attempted self-fixes: Tried to reset his position by casting Orb of Light onto him, no avail, OoL explodes on ground contact.
(edited by Ettanin.8271)