This armor set isn’t “missing”. It’s not supposed to be available to players, but isn’t for some reason. They just didn’t make it available for players to get. You know, probably as a way to make important NPCs look unique.
It’s better than some other game I’ve played that gives you 4 color choices for every costume piece. Some pieces only use 2 or 3 colors and have stupid parts of the piece using the same color instead of using all the color boxes and letting people have more control.
At least here they made it white and not changeable. White is a somewhat neutral color, and it’s better than the shirt’s color being tied to the same box that some other part uses.
No thanks. Go to PVP zones for that.
We don’t need idiots dueling in a crowded Lion’s Arch or other city or morons spamming duel requests at people even after they’ve refused the first 10 requests.
I don’t know where you’ve been, but didn’t just JUST update the game?
Oh and I hope you’re not counting the countless “Free to play but pay to win or grind until your fingers bleed” Asian MMOs that come out every few weeks.
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For the make over kit they WANT you to buy it. Having you be able to see if the changes you want to make are good or bad BEFORE buying it and then deciding not to buy it after all is counter productive to their goal.
I was happy enough to find out that changes you make don’t use up the kit until AFTER you accept them. I’ve been burned in other games where just opening the kit to see what options were available used the kit up.
If you shiftclick a skill, a link to the skill will appear in your chatbar and open up your chat, now I understand people don’t often hold shift while clicking skills, but if you are on a VoIP program you might use it as a push to talk key.
The same goes for Ctrl-clicking, this is however less impairing for yourself, since you only spam the chat with your skills, however the skills don’t activate when you do this.I play how I want to, and I want to play by clicking skills 6-10 with my mouse, while using my keyboard for the others. I’m just saying that you could quite reasonably expect to be able to change the ctrl-click to ping, or shift-click to link functions in the option menu, but you can’t.
That’s why I’m suggesting to implement the option to rebind these.
Honestly, I don’t think it’s Anet’s responsibility to worry about what keys are used by 3rd party programs while you’re playing.
If your push to talk button is bound to Shift of CTRL, then first that’s a stupid place to put it because they two keys that are often used by games and windows itself.
And second Bind your push to talk to some other key. As I said, it’s not Anet’s problem.
For certain areas pitch black night would be awesome, and have some kind of light spell. It would be pretty cool to throw fireballs around to light where you’re going (as an elementalist).
Fights in the distance would look really awesome with all the lighting effects.
People stuck in the puzzle for days doesn’t bring anything bad, other than crowding. But at least then you can actually get help from players, and not a website.
Other than putting a portal down or saying “Lets go! You can do it!” How exactly do other players help?
It’s not like they can push you back up a hill you fell down because you missed a jump.
If you remove portals from the puzzles, less people will do them.
I was going through personal story quests with a friend of mine (Hers and mine) that just started playing the game, and thought “Why don’t lower level people in the party have their levels temporarily increased while doing someone else’s story?”
I’ll use the current situation I’m in as an example:
I’m level 22, She’s level 15. My story is level 19.
My suggestion is party members should be increased to the level of the quest’s owner up to the recommended level of the Quest.
In my example my friend would be level 19 while in the instance for my quest.
Not sure i get this. There is already a way to filter it:
I select Armor, then select the type of it: Helm, Shoulders etc…
The only ones you can’t use are the kind that are tied to heavy armor if you are light armor and vice-versa.
Wepons are different, you need to know which ones you can use. But then again, when you pass the mouse over it, you can see if your class can use it or not.
The OP is talking about adding another filter for Light, Medium, and Heavy armor. That way you can search:
Light – Gloves – Masterwork – between level 20-25 and only have results for gloves your level 25 mesmer can wear.
If you can’t jump the puzzle, don’t do it! Simple as that. If you are not able to finish a Jumping Puzzle the normal way you don’t deserve a reward! Don’t use Portals!
Without portals people would actually work for their stuff, and perhaps better rewards can be given if its incredible hard. Again, this jumping puzzle is permanent. Why stress with a portal is beyond me…
If you don’t like using portals, then don’t. People that do have no affect on you in the least especially considering the prize from the new one is soulbound.
There’s a real big issue with your ego if it bothers you so much that people portal through other puzzles to quickly get a piece of blue or green gear.
Why do you “deserve” the prize more for getting through the puzzle easily? Didn’t the person that tried to do the puzzle for over an hour and just can’t because they lag and/or have a disability put in just as much if not more effort than you did? Yet you think only you should get the reward because you happen to be able to afford a decent computer/internet connection or because you’re fortunate enough to not gotten surgery on your hand or something because of an accident at work.
Yes, I think everybody who puts in effort deserves a reward.
I’ve said before, I couldn’t care less if people are ported to the end chests directly * double shrug *
However:
Other than messing with your ego, which isn’t any of our problem anyways, can you name one way people porting through a JP actually affects you?
This is not just an issue of ego. The feeling of putting in the effort, and getting the prize, and someone else NOT putting in the effort, and getting the prize, is perceived as an injustice.
Yes, there are people with bad connections, hand surgery, old age, etc. But they are outnumbered by the lazy, who are perfectly able to make an effort but will pick up a freebie when they see it. This is natural.
The desire for “equal pay” is also perfectly natural. Have you seen this amusing and cute video about an equal pay experiment with monkeys? You should
So how does it affect me when someone else gets a free ride? It doesn’t.
How does it affect me when someone else gets a free ride and a free achievement points? It suddenly does, thanks to the leaderboards, whose whole point it is to compare your own achievements (i.e. things that were achieved) to other players’.
This just because you asked for an explanation.
______________________________All that being said, I personally don’t care about the leaderboards, I don’t care about people getting free chests, and I don’t care about how mesmers spend their time.
I do care about the jumping puzzles which were lovingly designed by the devs, and if I was the devs, I would find a way to discourage people from bypassing this lovingly designed content and jumping straight to the reward chest AND achievement. I perceive this as disrespectful towards the arts. My personal solution would be to implement invisible check points along the way. Players ported to the end would get the chest, but only players who passed all the checkpoints would get the achievement.
There is no such shortcut for dungeon achievements, crafting achievements, personal story achievements, slayer achievements or anything else – in order to get the badge, you have to succeed in completing the task. I don’t see why jumping puzzles should be an exception.
I get that not everybody has the resources to do every task and get every achievement. I, for example, don’t have the time to slay 1000 giants, but I don’t feel entitled to get a free achievement from someone else who slays 1000 giants and then using a skill that tricks the game into thinking I did.
Most people don’t care about the leaderboards or achievements anyways. I’ve been gaming online long enough to have learned to completely ignore and disregard leaderboards because most of the time (Especially in FPS games) the leaderboard is full of cheaters and stat-padders and thus means absolutely nothing. If it was up to me, they would have stopped putting leaderboards in games a long time ago.
The people that bypass the puzzles are a minority and most of them I would say only skip ahead after trying and failing over and over again, so I don’t think you have to worry about people enjoying the work that was put into the puzzles.
They’d have to start by making town clothes that didn’t look like crap, and isn’t there already a thread about this?
I think they took a huge step forward from GW1, where most of the game you had 4 armor types for each class to choose from. It was kinda dull.
I do agree though that the game could use a ton more armor skins. Both in the gem store and as drops. Even race themed armors that can be used by any race (like a Sylvari themed nature armor that can be worn by any race (Ex. Humans wearing leaves)).
The dyes do help a little in looking different than everyone else, but they aren’t enough. Looking like everyone else is something I’d expect in an Asian MMO.
The argument that says “Mesmer portals should be allowed in jumping puzzles, because without them, people who can’t jump or don’t want to jump won’t be able to get the reward” just sounds silly to me. Because, you see, that’s the point. A player shouldn’t be able to get a reward for something he or she didn’t do. The essence of a reward is to provide payment and recompense for accomplishing and completing a task or challenge. I suppose it’s not as bad now, since the only rewards you get are an achievement and “special” (not really) shoulder exotic. But in the future, when special skins are available or any reward that says “hey, I did it! I beat that puzzle,” then we will have a problem. Because then, you won’t be able to tell the difference between those who actually struggled through the challenge, or those who had a Mesmer do it for them. On top of all this, it trivializes content.
Why does it matter? Not everyone plays to stroke their kitten. Whether someone actually got through the puzzle or not doesn’t affect you at all.
Why do you “deserve” the prize more for getting through the puzzle easily? Didn’t the person that tried to do the puzzle for over an hour and just can’t because they lag and/or have a disability put in just as much if not more effort than you did? Yet you think only you should get the reward because you happen to be able to afford a decent computer/internet connection or because you’re fortunate enough to not gotten surgery on your hand or something because of an accident at work.
Other than messing with your ego, which isn’t any of our problem anyways, can you name one way people porting through a JP actually affects you?
Theres a better way to end the WTB and WTS spam, make a channel for Trade/Sale/Market
What game with direct trading and market/trade channels actually has WTB spam contained in the proper channels? None. Then most people turn off those channels because they’re annoying unless you’re actually looking for something to buy. Then the WTS spammers realize most people have trade turned off and switch to spamming local, global, and/or area chats.
GW2 solves most spam, which is usually mostly trade spam. Adding a trade system would essentially break a system that’s working perfectly.
Only Nerf I can see happening to portals that wouldn’t cause to much rage is forcing it to only work on:
-Your Self & your party membersWhich would be fine and acceptable, would force people to join the mesmers party to use his or her service but ’ey, would prevent others from QQ because they hit “F” while running around.
They’re fine the way they are.
Actually it’s more of a: Well, since all my skins are on this, now I need to get 17 more for all my different stats.
Oh hey, why not just do BOTH on items.
Regardless, neither of these will be implemented.
yeah one is game/balance breaking and the other one isn’t. I’ll let you figure out which is which.
Yea, because swapping stats and skins out of combat is game/balance breaking. Oh man, what ever can we do about all those people running around with multiple weapons in their inventories?!
Having multiple weapons in your inventory takes up space. That’s where the balance is. You trade space for more weapon/stat options.
Where’s the balance in having all the stats on one weapon?
Skins are aesthetic only, so no balance is needed. If they had this feature in the game and had weapons skins in the gem store like in some other games, they would make a lot of money. Just like certain other games do with costume slots.
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Actually it’s more of a: Well, since all my skins are on this, now I need to get 17 more for all my different stats.
Oh hey, why not just do BOTH on items.
Regardless, neither of these will be implemented.
yeah one is game/balance breaking and the other one isn’t. I’ll let you figure out which is which.
But then it would also come to item stats, and eventually there would be no market for anything other than skins (and not stats) thereby ruining the trading post.
Why? Because if you implement this, what about me and my 7 unique armor sets each with a different rune/item nomenclature. Then, what about my sigils on my weapons? Then, what about my weapon stats? If we add all of those together, eventually items won’t mean anything.
He’s talking about skins not stats.
Like having Fused and Glyphic on the same staff and being able to switch between the two skins at will.
And then, like I said, the complaint will go towards stats. And all sorts of new problems will arise. “I have all the skins I want on my item, but I can’t have the stats I want on it.”
Why not? Transmutation stone. Bring the stats onto the weapon with all the skins on it. It’s always been like this. You get a fused skin and use it on an item, but then out level the item.
“Oh Noes What do I do? I don’t want to keep using this crappy sword that is 10 levels too low, but I don’t want to lose the skin.”
But then it would also come to item stats, and eventually there would be no market for anything other than skins (and not stats) thereby ruining the trading post.
Why? Because if you implement this, what about me and my 7 unique armor sets each with a different rune/item nomenclature. Then, what about my sigils on my weapons? Then, what about my weapon stats? If we add all of those together, eventually items won’t mean anything.
He’s talking about skins not stats.
Like having Fused and Glyphic on the same staff and being able to switch between the two skins at will.
I was thinking about this to myself on the way home yesterday and I was like “what if people opted to pay $15 a month to get $20 worth of gems every month”? But, that’d just be abused and it might as well translate into: “Get $10 of gems for $5 after/with your first purchase of gems once a month!”
Since you could easily start the sub and immediately cancel it to get the $20 worth whenever you feel like it (once a month, of course).
Obviously you’d get the reward at the end of the month or at least after they’ve gotten their money, so cancelling it would serve absolutely no purpose.
But -1 for the OP’s idea.
Well, the whole point of my statement was to say that you can just bypass the subscription part of it and just get the bonus every month that you want.
It would charge your card, then you’d cancel the subscription, but you already paid for that month and got that months bonus gems. Then next month if you want it again, you’d do it all over again.
Of course, all of that just benefits players paying the game as opposed to playing it, which would drive gem —> gold prices down, which would create all sorts of pros and cons.
If you plan on getting the bonus from the subscription every month, why would you cancel it in the first place? It doesn’t make sense.
Either way no subscription is what drew people to GW1 and it’s what draws people to GW2, so any subscriptions at all would be just stupid.
I was just stating that it would be useless to implement if they did implement it.
Not really. The OP expects to have some sort of advantage for paying a sub. Like getting 800 gems a month plus a special “I’m an idiot” title, and free access to things to certain things.
It’s just another “Give me free stuff” thread.
I was thinking about this to myself on the way home yesterday and I was like “what if people opted to pay $15 a month to get $20 worth of gems every month”? But, that’d just be abused and it might as well translate into: “Get $10 of gems for $5 after/with your first purchase of gems once a month!”
Since you could easily start the sub and immediately cancel it to get the $20 worth whenever you feel like it (once a month, of course).
Obviously you’d get the reward at the end of the month or at least after they’ve gotten their money, so cancelling it would serve absolutely no purpose.
But -1 for the OP’s idea.
Well, the whole point of my statement was to say that you can just bypass the subscription part of it and just get the bonus every month that you want.
It would charge your card, then you’d cancel the subscription, but you already paid for that month and got that months bonus gems. Then next month if you want it again, you’d do it all over again.
Of course, all of that just benefits players paying the game as opposed to playing it, which would drive gem —> gold prices down, which would create all sorts of pros and cons.
If you plan on getting the bonus from the subscription every month, why would you cancel it in the first place? It doesn’t make sense.
Either way no subscription is what drew people to GW1 and it’s what draws people to GW2, so any subscriptions at all would be just stupid.
Essentially, the OP isn’t happy getting 800 gems for 10$. He want’s to get free stuff.
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coloring skill effects would be pretty cool too or at least some of them. A Mesmer with green skills instead of always the pinkish purple.
I was thinking about this to myself on the way home yesterday and I was like “what if people opted to pay $15 a month to get $20 worth of gems every month”? But, that’d just be abused and it might as well translate into: “Get $10 of gems for $5 after/with your first purchase of gems once a month!”
Since you could easily start the sub and immediately cancel it to get the $20 worth whenever you feel like it (once a month, of course).
Obviously you’d get the reward at the end of the month or at least after they’ve gotten their money, so cancelling it would serve absolutely no purpose.
But -1 for the OP’s idea.
The solution to the discussion is simple.
If YOU don’t like it, then YOU don’t use it. It’s as simple as that.
I don’t see how someone using a portal to get through a jumping puzzle they’ve tried to get through for the past hour, and just can’t due to lag, a handicap, or some other reason affects YOU in any way, shape or form.
They aren’t bothering you in any way, so don’t use the portals if you don’t like them and mind your own business.
I could see a reason to whine about the portals if people were using it somehow to block access to the chest, but they aren’t.
Air-banding was a lot of fun hahaha! XD I also wouldn’t mind if there was a /hug that could be accepted by other players lol :P
Air banding while listening to Boston’s “More than a feeling” Because… Scrubs
I think they’d have to start buy making town clothes that look half decent. Maybe I’m missing something, but all the clothes in the Gem shop look like crap.
I do miss Air Banding.
I agree with LLunatic, but may I suggest that hats have a version with hair? A pre-selected, pre-coded hairdo that will show underneath the hat, pretty much like The Sims, if anybody here ever played it. The only con for that is that characters with long hair will look like if they had short hair under the hat (or maybe the other way round, depending on the hat). However, I believe that ANY hair is better than no hair at all (except if your character is already bald, of course).
The solution is easy. Make 3 versions or more for different hair/race variations. The version used would depend on the hair your character has already. Short hair, the hair with the hat is a short haired version. Long hair, then the character has their hair in a pony tail with the hat on or something (see below). For Sylvari, their leaves would be slicked back. Asura same thing. Ears held back or hold cut into the hat for the ears.
Coloring would be based off the coloring of your character’s existing hair. And for some existing hair + hat combos extra options could be added to the dye panel (wearing hair in pony tail or not).
The whole hat = bald thing is just lazyness on the part of the art department.
Alternate option to long hair in a pony tail:
[img]http://i42.tinypic.com/al6dlt.jpg[/img]
Edit: They don’t even have to make complete new versions of the hats. Just add the hair as an attachment to the hat.
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I miss air-banding from GW1
First: no one is ‘forcing’ anyone to play solo. That is a personal choice.
It’s a personal choice that’s often made for you. I’ve had more than one friend leave the game because they were sick of being asked to link their gear in chat to be allowed the privilege of doing a dungeon. If your gear isn’t good enough, then you’re not allowed to group with people to do activities to get better gear. It’s a self-fulfilling cycle of elite-ism. It’s a plague that ruins many games for a lot of people.
The WvW system needs a lot improvement and specially this part about preventing night capping. The battelgrounds should close at night and open later in the morning, this way people can rest assure at night and keep their health(instead of nolifing all night just to try and keep something), people who work during day and only can play at night, too bad, you should play another game then or play pve, wvw nightcapping is a low tactic specially used by viz who can not stand up against the daytime zerg. Excuses like “do nightcap too” and “get players from other countries” are not even fitting. These are EU servers and are played by EU players. Therefore close WvW at night(10pm GMT maybe) and open later at the day (10 am GMT) the nightcapping made a lot frustration and people to give up on wvw because of it. This needs to change asap
So people with lives and jobs shouldn’t play this game because you get annoyed? Yeah maybe YOU should play another game.
A simple question to your post. WvW should be closed during whose night? Yours? Why yours? Why not my night? Why not McWolfy’s night or majos’?
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I read another comment, which basically said that obtaining a legendary item should be, well… Legendary. Right now it’s just grind/farm/save your money, not including luck or the mystic forge.
Personally, I would think it’d be pretty amazing if ANet introduced an additional “personal storyline” quest, once you’ve reached level 80 and finished the missions, that you can activate by talking to an NPC, which will lead you on a long chain-event type story to obtain your legendary. To add to its difficulty (in addition to making the actual events difficult), maybe have some prerequisites like world completion, dungeon master, etc (or whatever) so that it isn’t so common. This, I think, would be a lot of fun and I’d do it even if I failed a bunch of times because at least I’m playing a game, not grinding.
And to finish… I don’t understand why these weapons can be sold on the TP, period. It should be account bound.
I like this idea. Probably how it should have been all along.
My suggestion would be to at least have it as an option. For those who want it, and those that don’t can keep using the current method
I have over 25 characters. I play them as the mood hits me.
2 are level 80But back on topic….. I would rather they do as they said before the game launched that the dye system would be account based not character based. Then we wouldn’t have to worry about which one has or doesn’t have which dye
The problem I see at this point is they’re stuck in a kitten if they do situation. To make dyes account bound would cause an outcry from the people who’ve dropped gold (or cash) for Midnight dyes for all their characters…
The solution would be to maybe make all but the rarest colors account based? The dyes are separated by tiers, so it shouldn’t be too hard (or cause too much of a ruckus) if all but the rarest or even two rarest tiers are account based.
Hell they could even create some sort of item to sell in the gem store and/or have as drops that lets the player choose a color to “infuse” into their account and make it account-wide. They could even make it similar to the transmutation stones. You could buy them or win them for doing certain things in game, but to “infuse” the higher tier colors a player would have to buy the specialty item from the gem store.