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RIP Condition Mesmers

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Posted by: ExZee.8109

ExZee.8109

Let us not forget blinding befuddlement which works (worked) extremely well with scepter/torch and staff… The worst part is the ICD on the new blinding befuddlement is bugged to where if you reapply blind after it is gone it will not reapply confusion… This is contrary to the patch notes… Golf clap for ANET? Golf clap I say.

I don’t run the trait so I never knew. This is why games need small, constant updates instead of big, monthly ones. They could’ve progressively made each change instead of making two drastic nerfs at once and end up breaking both. And just above some ADHD guy was saying game designers being incompetent doesn’t apply to Anet. Golf clap to him too I say.

PS: Probably not going to be fixed until the next big patch. Yay.

Confusion: The truth on confusion post-nerf.

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Posted by: ExZee.8109

ExZee.8109

Stop reviving this thread and let it die already. The math in all the OP’s posts are completely useless and there’s already people misled to thinking it has actual meaning.

This thread is more relevant.

RIP Condition Mesmers

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Posted by: ExZee.8109

ExZee.8109

Please do. I’m certain this will be an enlightening conversation.

Not as much for me as it is for you.

Okay, so the issue you take with his post is that it’s theoretical, so you’re going to combat his theory with baseless assertions.

They’re not assertions at all. If I remember correctly I gave easy examples that you can do for yourself, so you’re only making it an assertion by not having any personal experience.

I do it all the time. Generate clones/phantasms and then focus on survival. It’s kinda the core of how the class functions.

Only you’re missing the entire point when you’re poorly attempting to safe-guard your argument by saying “clones/phantasms”. The specific argument I was countering was that you wouldn’t be using any phantasms because you’d need 3 clones to spam Winds of Chaos. I also remembering specifying that you wouldn’t be swapping weapons either, since then you wouldn’t be making staff clones anymore. So by “do it all the time” what you’re really saying is: “I make 3 clones, no phantasms, and I never swap weapons”

???

It takes a second, dude. Mirror and staff 2.

Nothing like taking a phrase out of context. The obvious implication, as shown in the continuation of the exact same sentence that phrase was in, was already repeated for the second time in my paragraph above this one. You want me to start taking your phrases out of context too? Because that’d make things much easier.

I still use confusion, because it still does damage, but I also use bleeds, random winds conditions, etc. Primarily, I use survival to win fights, because the longer the fight drags on the more powerful I become, which is what we are saying.

And so have every other “confusion Mesmer” pre-nerf. Only the smart ones knew how to utilize confusion as not just the main source of damage, but also as burst damage to surprise and end fights without having to drag it on (Another big argument being that confusion no longer offers that burst, let alone competitive damage). And no, you don’t become any more powerful because the longer you drag fights the advantage severely depends on the enemy more than you. As a quick example, you’d have an easy advantage over Warriors because they have a large health pool but poor healing so you can eventually wear them down, but a Guardian will usually have the advantage because their utility skills have much better effects at the cost of higher CDs. The best way to beat a Guardian was to utilize a well executed confusion burst before their CDs are up, but good luck trying to wear down a Guardian with a 33% upkeep on burn, maybe 6-7 stacks of bleeding, and a now near-negligent confusion damage. Being a high toughness condition Mesmer doesn’t mean you gain an advantage for dragging fights, only that you have the ability to drag fights. Learn the difference.

Also, please keep in mind that although you find it hilarious that the two of us disagree with you, we’re not the only ones. Anet disagrees with you, with all of their professional designers and heaps of metrics they have been gathering throughout the life of the game. You have anecdotes on your side, we have anecdotes and professionals, who are informed by analytics.

By professional if you somehow mean “worldly acknowledged and recognized for superior skills and talents” rather than “does this as a full-time job and their level of competence is up for questioning”, ROFLMAO. The word “professional” you’re using here isn’t referring to some Korean SC2 Pro players; these are average Joes who graduate college, put some years in the field, and ultimately works to get paid where enthusiasm and passion after a certain minimum is only a bonus. You see “professional” game designers get fired all the time because they’re not competent, just as you see games designed by “professional designers” go down the drain and fail. Wake up to real life. As for my side of the argument, I’ll let the other forum viewers decide. For me it’s not as much about me being right as it’s about you two being absolutely wrong.

Confusion Nerf Way Over the Top

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Posted by: ExZee.8109

ExZee.8109

Nerfing confusion by 50% AND putting an ICD on Blinding Befuddlement is over the top, no matter who says what about it. Either put confusion back to 100% and change Blinding Befuddlement to something else entirely, or keep the ICD on Blinding Befuddlement and nerf confusion by 20-30%, depending on actual proper testing in WvW settings (= play with the numbers till the majority is satisfied, instead of your ctrl+c/ctrl+v KARATEEE CHOP nerf)

RIP Condition Mesmers

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Posted by: ExZee.8109

ExZee.8109

It’s not the “condition mesmer” that’s dead … it’s the really easy “confusion mesmer” that is dead. Combine conditions.

The actual condition mesmer is a slow build-up but powerful once built up. As such, it is forced to be survivable. Staff, our best condition weapon, is slow … but x4 it is quite quick on condition per second. Add in 100% bleed per crit on 3 of those hits and you have something.

Think about it.

If you’d actually played a condition Mesmer you wouldn’t be telling others to think about it because you’d actually know.

But you don’t.

I play a condition mesmer and I have since beta weekend 1.

I agree with Sebrent. This nerf reduces the efficiency of a specific playstyle of the condition mesmer build, but there are still many ways to kill with a condition mesmer.

Ok, I can play this too.

I’ve played nothing but condition Mesmers and not only is Sebrent’s argument a huge piece of theoretical BS because 1. good luck “building up” bleed stacks on any decent opponent, especially thieves that stealth and remove bleeds and burns 2. good luck getting 3 staff clones up, implying that he’s not weapon swapping, not using any phantasm skills, and not shattering for confusion pressure. In fact, go hit a lone dolyak and see how many bleed stacks you can get (you should’ve bought a lottery ticket if you can “stack” burns for over 2 seconds, too). Oh and see how LONG it takes while you’re at it.

I find both of you to be hilarious pretending to know what you’re talking about because the absolute CORE of any variation of a condition Mesmer build is Illusionary Retribution + Master of Misdirection. I’d love to see either of you run a viable condition build without these traits.

RIP Condition Mesmers

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Posted by: ExZee.8109

ExZee.8109

It’s not the “condition mesmer” that’s dead … it’s the really easy “confusion mesmer” that is dead. Combine conditions.

The actual condition mesmer is a slow build-up but powerful once built up. As such, it is forced to be survivable. Staff, our best condition weapon, is slow … but x4 it is quite quick on condition per second. Add in 100% bleed per crit on 3 of those hits and you have something.

Think about it.

If you’d actually played a condition Mesmer you wouldn’t be telling others to think about it because you’d actually know.

But you don’t.

State of WvW. Anet, its getting boring.

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Posted by: ExZee.8109

ExZee.8109

/signed and liked

RIP Condition Mesmers

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Posted by: ExZee.8109

ExZee.8109

Finally got a chance to test the patch and yes, RIP condition Mesmers.

1. Had some good duels vs a condition Engineer and I simply couldn’t keep up with the damage. Even with Arcane Thievery stealing his might stacks and giving 3 of his conditions my occasional 1 second burns + 1-6 stacks of bleeding + nerfed confusion wasn’t enough to match his burn + bleeding + poison + occasional confusion. Seemed like he changed out his bomb kit for another utility (since the 5 stacks of confusion is worthless now) to cover for the nerf, while I still had the usual staff + scepter/torch.

2. Got locked in an infinite loop vs a really bad thief defending a camp. Typical bad thief, but smart enough to not spam keys. I tried to insta-burst my confusion stacks so he kills himself in 2-3 hits but he wasn’t a full zerker and the high confusion stacks didn’t have enough burst to kill.

Both situations had moments where I knew they should’ve died for making a critical mistake, but of course Anet babysits them full crib + sucker. Versus decent players you can still win, but versus anyone who knows his profession and isn’t stupid enough to 111111111 it’s basically a battle of attrition where you rageQQ yourself to making mistakes from the lack of damaging you’re doing.

Now I can’t figure out whether I want new gear for a power build or just switch to another profession.

Confusion: The truth on confusion post-nerf.

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ExZee.8109

What a useless study. The conclusion is that confusion was and is still better than other conditions (which didn’t need all this math with a little common sense). It’s nothing more than a condition vs condition comparison, with absolutely no analysis on its practicality in combat. There’s no merit in saying confusion does more damage than any other condition, when confusion as a primary damage source of ie. condition Mesmers can’t compete with other competitive power/condition builds intra-/inter-professions.

The major complaint of this 50% nerf is not whether or not it’s competitive between other conditions (which is ridiculous because condition builds rely on multiple conditions to deal damage so it’s not “pick one or the other”), but whether this nerf has reduced the overall damage potential (aka all the conditions added together) of condition builds that heavily rely on confusion damage to the point that it simply can’t kill anyone unless the enemy deliberately spam keys to suicide.

TL;DR This study was a pointless waste of time.

Official Mesmer Patch Notes - 30/04/13'

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Posted by: ExZee.8109

ExZee.8109

“Mantras are useless.” Pfft. Mantras are just difficult and take skill and practice. Probably moreso than any other Mesmer ability.

  • 2 sec stability that can be popped consecutively for up to 6(traited) secs of stability. Great for rezzing, charging other mantras, and getting out of danger.
  • Traited MoPain lets Mesmers heal as decently as Guardians and eles
  • MoResolve is one of our best condition cleansers.

Creative thinking is your friend. Its not too hard to charge them, even in combat, especially with a staff. Fay’s excellent website proves the power of Mantras.

On topic, all I see here are 2 buffs, some bug fixes, and a massive nerf. If Anet is gonna make such obviously obnoxious and frustrating changes, they should plan some appealing buffs to go along with them. This was such a missed opportunity for Scepter, Torch, and plenty of unappealing traits. And hell, the big thing here was custom arenas.. and they’re not even ready yet.

What a uselessly long post. Here, let me simplify for you.

Every time I see a mantra Mesmer, I /LOL IRL then ROFLSTOMP him and forget I ever fought one because he got owned too fast to make any kind of lasting impression.

Doesn’t matter how skilled you are, you’re not going to out-play me with inferior utility skills. This is why mantras need buffs.

Official Mesmer Patch Notes - 30/04/13'

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ExZee.8109

Mantras are not useless at all. Just because you guys like to play mainstream it doesnt mean the play styles which require more brains are useless. There is a way around everything.

Naw, mantras will always be useless until its active effects get a lot of buffs (2 second Stability? lulz). It’s extremely easy to see when a Mesmer is channeling and equally too easy to interrupt them. Even with this channeling time decrease I think it’s still going to be more or less as useless as it was, except maybe in sPvP where people might initially try it a bit more until they come to the same conclusion as before.

Learning to love the staff

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Posted by: ExZee.8109

ExZee.8109

If you’re not a condition build, staff shouldn’t be your primary weapon. But even if you were, I’d understand your frustrations. It really does lack a punch, but you sacrifice (maybe a little too much) damage for extreme survivability.

And if you’re using Chaos Storm for conditions, you’re using it wrong. You either use it on yourself for boons and Chaos Armor, or you use it on the enemy for physical damage. The occasional interrupt is great; the conditions are too short to be anything useful.

Stealth and why it reduces depth and skill

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Posted by: ExZee.8109

ExZee.8109

FYI – the base perspective you bring up is that those without skill to counter a Thief will complain about no balance.

And note – all my replies are the same thing over and over, because the OP doesn’t understand the purpose of Stealth to begin with. It’s like starting an argument about the sun being too hot, thus it’s not balanced.

LOL. You made my day… twice. If only I hadn’t seen this today you’d be #1.

Stealth and why it reduces depth and skill

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Posted by: ExZee.8109

ExZee.8109

Stealth was already nerfed. This was due to an unbalanced “perma-stealth” Thief troll build. Now with that said, let’s breakdown your complaints one by one:

• Time to analyze your enemy
This is done before a Thief or Mes goes into stealth. If the target is squishy, you attack. If it’s a Guardian, you run away. Simple.

• Cooldown reduction
This was the nerf. No more perma-stealth trolling.

• Movement closing
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

• First strike advantage
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

• Untargetability
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

• Scouting undetected
Part of the purpose of being stealthed. You can run away or move in for a hit. Nothing wrong here.

Summary – Stealth is a part of the game. If you’re unable to come up with effective strategies to counter it, it doesn’t mean it’s unbalanced or broken. It means you need to get better. There are many ways to counter a Thief or Mes, but being that I play both, I won’t discuss them (for fear of people learning how to kill me).

Trying to sound smart and failing to even understand the base perspective. Calls OP’s points “complaints” and does a “breakdown” to say the same thing over and over. Ends with a real complaint.

…. lul

Suggestion for a Confusion-reimplementation

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Posted by: ExZee.8109

ExZee.8109

While I don’t agree with the concept, I still have to give props to the creativity and effort to make it more viable and interesting. Certainly shows more thought than what Anet decided to do with it.

Considering RTL nerf.

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Posted by: ExZee.8109

ExZee.8109

like you have proved to my shortsighted, little mind, buffing a scepter ele is not a viable solution neither.

I had to quote this because it was hilarious.

As for the rest of your post… Just… No.

Considering RTL nerf.

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Posted by: ExZee.8109

ExZee.8109

And the right answer is none of yours. If you keep buffing everything without nerfs, then everyone will be able to kill every other in 2 seconds.

The right answer, is that there’s buffs to be made for specific situations, and there’s nerfs to be made for other situations. The power of skills is not only determined by how they are compared to each other, but to how they make combat more or less fun.

And btw, buffing everything to the level of a backstab thief’s burst would NOT be fun. That’s why it has been and will get nerfed.

Not even worth replying, but here’s something to chew on for your efforts.

As an example, buffing everything to the level of a backstab thief’s burst would mean that a scepter Elementalist would have enough damage AND survivability to have an equal chance at winning. It would not simply be increasing the power of every scepter skill so either person can kill in 2 seconds as your shortsightedness suggests, but also the defensive skills and traits that would help against extremely high burst damage skills. So while the numerical damage of backstab remains as is, its over-effectiveness becomes “balanced” by buffing everything else so that there are ways to counter-play besides just dodging or blocking, which in turns make combat much more interesting and fun compared to say, nerfing backstab so that it doesn’t crit anymore.

So, yet again, “Why don’t you stop your one-way train of thought and actually give it a little more perspective? Like I said, there is only one right answer.”

Considering RTL nerf.

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ExZee.8109

You’re right. There is only one right answer. The answer is to nerf the build everyone else is playing. Because then you’re nerfing one thing and not buffing hundreds of things without knowing how ALL those changes will affect anything.

And of course, in PvE, once you buff EVERYTHING, then every encounter in the game becomes even more underpowered than it is now. People are already complaining PVe is too easy. I imagine is every single build/skill not being used got buffed.

Sure, the short-sighted, I want to be more powerful answer is what you’re expecting, but you know, there’s a reason why pretty much all game developers nerf the popular build instead of buffing everything else.

Because in the world of game design it makes no sense to buff a million things when you can nerf one. Particularly when all the changes youd’ have to make would be far more likely to cause even greater imbalance.

You’re also right. Your limited one-way thought process is exactly why these nerfs continuously happen despite the fact it’s killing the game.

You, Anet, and all the forum whiners can only focus on one thing. Confusion is OP. RTL is OP. Mug is OP. So instead of finding creative ways to deal with the current metagame, you take the easy way out by simply nerfing whatever people are playing the most. Yes, buffing everything is harder. Yes, buffing everything will create more imbalances. But that’s where creativity comes out, that’s where new builds come out, and that’s how the game evolves into something more than what is essentially a stale, boring, and limited 1-2 build per profession game that we have now.

There’s a reason why games like LoL became so huge. It’s the same kitten dota game and there are a billion other copycats. They intentionally make new characters just a tad bit overpowered than the existing ones, which actually forced the players to adapt instead of the devs babysitting the noobs by immediately cutting damage by half. The game can’t help but grow more and more. Why don’t you stop your one-way train of thought and actually give it a little more perspective? Like I said, there is only one right answer.

EDIT: I forgot to comment about your argument with PvE balance issues. I have been a VERY avid supporter of separating PvE/WvW/sPvP. I knew this pseudo-unified balance system would fail and the fact that they announced with this coming patch that they will separate WvW from PvE even more shows that your argument is quite pointless. They never should have to consider PvE to balance WvW or vice versa, and the fact that they are ever so slowly making a transition that should’ve been since launch is a bad joke I can’t laugh at.

(edited by ExZee.8109)

State of the Game - Upcoming Mesmer Changes

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Posted by: ExZee.8109

ExZee.8109

all that money going into the gem store will help production time and quality

Yeah…sure…

Look what we got. SAB ok I can understand and tolerate, even though I personally haven’t touched it more than 3 times. But what is that new other thing that got put in just because someone on Anet had a personal childhood dream to make one of ’em?

Confusion changes

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ExZee.8109

Since 99% of really good confusion mesmers are using +40% condi duration food buffs, a 50% duration reduction doesn’t sound too unrealistic at all. It allows other players to experiment with food buffs outside -the 36/40% condi duration food buffs, which to me always felt like a waste of a food buff slot. Alternatively they could of removed food entirely, but since they’re intent on keeping it playing an active roll, other players should not have to feel forced into utilizing a single food buff out of all the other appealing options just to counter things like extended confusion duration.

Besides, let’s admit that confusion builds have become over-saturated in the mesmer community. At least this should force some players into a little more build variety. It does after all get awkward when more than 85% of every mesmer you fight is just a matter of stopping your attacks and waiting for condition removal to kick in. The lack of originality and available diversity in builds tends to be what people complain about the most when its present in a class anyways.

No, a glamour Mesmer that has the cover of the zerg can use Rare Veggie Pizzas, but a solo/roaming condition Mesmer build is more or less limited to Lemongrass. Most people like you are clueless to the fact that the condition Mesmer’s greatest weakness is conditions and considering how a single food covers up so much of the Mesmer’s weakness, if 99% of the average player knew this they would actually be using Lemongrass instead of saying it was a “waste” of a food slot. If Anet had to nerf anything immediately by 50% it would be Lemongrass, not confusion.

And of course the solution to limited build variety is to limit it further more so that players are forced into underpowered and unpopular builds, rather than buffing weaker builds to compete with the overpowered and popular builds to promote new diversity. But some people just can’t seem to think in a forward direction.

Considering RTL nerf.

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ExZee.8109

Yes. Because Anet’s plan is to nerf everything until it takes an hour for someone to kill someone else. After this nerf patch let’s all complain about the next OP skill until everything is nerfed. All of these complaints could’ve been avoided if they decided to buff everything except the OP skills instead.

There’s two ways to achieve balance: nerf the build everyone is playing or buff the builds nobody is playing. There is only one right answer.

Confusion Nerf: Move on to Power for WvW?

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ExZee.8109

I predict most will go power with a gs w/fire sigil and spam 1 a lot with the occational izerker thrown out. Focus offhand will still be useful for the reflects as well. Ignore all confusion aspects but still carry around feedback for assisting with cc.

RIP condition mesmers :_(

All the more reason to since Retaliation is also getting a nerf so you won’t be taking upwards of 1k retal damage per GS #1 chain (times however many you happen to be hitting with the new beam feature). ezmode ftw.

Confusion Build - Sticking with it?

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ExZee.8109

I’ve been playing confusion (not glam) since I first saw Flimp’s build months ago, but I’ve already changed my build in anticipation of the nerf to get more used to it. Even as confusion stands now quality players cleanse it pretty well. Unless we get that new condition the necros are anticipating or there are significant trait line changes I really cannot see me sticking with a condition build in ANY type of weakened state.

That’s the saddest part about this update. Even with the smarter players long gone from the kittenty updates that Anet has been doing, the metagame was definitely going towards a point where confusion was become less effective with more people gaining combat experience to deal with confusion. It is a FACT that there are less idiots dying from confusion now than a month ago, even less from 2 months ago, etc etc. This is only the most natural course of development of a stabilizing playerbase that becomes the core players of the game. And out of nowhere Anet decides to put on ezmode, where a lot of other things also got the nerf bat besides confusion.

Confusion Nerf: Move on to Power for WvW?

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ExZee.8109

As far as Mesmers go, will condition/glamour builds still be viable enough to run instead of power/glamour alternatives? Are power builds viable when building for glamour skills? What are you guys planning to do with your Mesmers?

I am of course referring to builds used for group support in WvW. Any opinions or build suggestions are extremely appreciated. Thanks.

A straight out 50% nerf would be roughly 175 damage per tick (~350 confusion damage per stack seems average) which means you’ll be tickling the enemy even at 5 stacks (875 damage. To put it in comparison, a power build Winds of Chaos does more than that per hit + pathetic condition damage). So no, I predict that you’ll make them giggle like teenage girls playing My Little Pony and either a) force us into power builds from the frustration of doing nothing or b) people who don’t pay attention to numbers won’t give a kitten as long as they get their tags for loot bags.

Look, I am 100% okay with most of the nerfs

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ExZee.8109

Didn’t they actually LOWER the CD from 20 to 15? Now they’re increasing it more than two-folds to 40, on top of all the cantrip nerfs?

Genius. Any news on scepter yet? No? Genius 2×.

Here's what I don't get about the Con nerf.

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ExZee.8109

i’m pretty sure the original intent of confusion damage was supposed to be a source of damage that supplemented your overall total damage, not replace it entirely.

the state of confusion builds now is 90% of your total damage is from confusion. confusion isn’t over or underpowered in spvp, since it’s not meant to be the sole source of damage in any particular build.

Source? You being “pretty sure” is irrelevant to what the devs actually had in mind for confusion.

The simple fact that smart players have made creative builds that utilize confusion in ways that wasn’t “intended”, and have worked well in the metagame for months until some forum whiners started complaining, doesn’t mean the devs should destroy all those builds to put the game back to only playing builds they “intended”. After all, they’re the ones constantly reassuring us that they too “want more viable builds per profession”.

I don't believe confusion needs any changes

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ExZee.8109

It is currently kind of OP in zerg on zerg scenarios though. If the front line of mesmers pops confusion, the other team is effectively dazed and this, from what I understand, dominated a lot of the meta. Either die attacking or die doig nothing as the other zerg plows into you.

My tier doesn’t have a bunch of glamour Mesmers that can actually force an entire zerg to not attack (since at least in my tier all the zergs know how to area cleanse) but my tier does have groups of full-tank hammer Guardians that basically draw all the fire and offer tons of CC while the rest of the zerg pewpewpew away from behind. Does this mean hammer Guardians need a nerf in their CC?

Let’s say there are servers that are running groups of glamour Mesmers that spam blind+confusion glamour fields so much that a zerg can’t out-cleanse it AND getting enough stacks to do significant damage (Already highly unlikely). Ok, they need to be balanced. Logically, the first things to look at would be the skills and traits of this particular build. Glamour Mesmers have to run three traits to make their build work, by the way, and it wouldn’t be hard to balance any one of those traits. Why shouldn’t we just nerf confusion like our whiners and Anet did? Because confusion is a condition that affects multiple builds. The problem you mention is limited to a particular build. As of now, you “balanced” glamour Mesmers (which I would still argue against), destroyed confusion Mesmers, and nerfed condition Engineers. But all is well because one problem is fixed, right?

I don't believe confusion needs any changes

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ExZee.8109

Nope, you got it bass ackwards.

Mindless people kept playing. It was the smart people who stopped playing. And that was the problem.

It’s the same reason long duration crowd control doesn’t exist in GW2. It’s no fun not being able to attack.

Exactly. That’s why confusion gets nerfed now, when all the smart people stopped playing. Thanks for proving my point.

Here's what I don't get about the Con nerf.

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ExZee.8109

I already said this in another post, but I honestly don’t think the devs tested any real numbers before making this balance change. All they did was copy/paste the numbers from sPvP because nobody whines about confusion there, and why bother balancing a game they don’t play.

Just one more argument in this thread that shows how stupid this nerf is.

State of the Game - Upcoming Mesmer Changes

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ExZee.8109

Nerfs aren’t made to balance classes anymore. Nerfs are made to balance player skill. Kitten players get buffed and skilled players get nerfed.

Best post I’ve read this month.

Confusion changes

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ExZee.8109

if you had any knowledge of the pvp system confusion was pretty obviously out of whack with everything else. Even people abusing it had to see it coming

Oh? And how did people abuse it? Did they hack your computer to make you spam skills? Did they somehow get 100% uptime on it because you were repeatedly running in and out of a glamour field?

If you had any knowledge of the PvP system you’d know what you said was out of whack with everything else.

I don't believe confusion needs any changes

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ExZee.8109

It will be nerfed. It was in sPvP a while ago, it was only a matter of time before that change hit WvW once they announced they would be further splitting skills.

The main issue that most had with the revealed 4s was that it didn’t fix the problem that it was supposed to (stealth chaining)… but instead made that one of the most viable ways to go. It also made the chains feel very clunky and poorly timed.

Something needs to be done to fix the stealth chaining (as stealth isn’t supposed to be long term), but they don’t seem to have figured out a good way how to do this yet.

Back to confusion though… if it IS 50% and no compensation is given to mesmer conditions (which are all otherwise very weak) then this won’t balance anything… it’ll just remove the viability of condition mesmers from the game altogether.

Eng’s will be hurt by this as well, but they weren’t reliant on confusion for their condition specs, so they will survive.

There were talks about having the revealed buff for coming out of stealth even if it wasn’t from attacking but it wasn’t actually included in the previous patch. Not even sure if it’s still on the table.

I highly doubt they did any testing for this. They read the forum thread with hundreds of whiners that complained about confusion, sat in their square table going “ok, let’s just make it the same as sPvP nobody whines about confusion there” and as any kitten developer does, makes drastic changes in multiple aspects in one huge patch that is going to break the game even more.

Condition Engineers are going to be more or less what they always were with their burning/bleeding/poison/weakness/immobilize/cripple. They didn’t necessarily need the confusion as much as a condition Mesmer. How condition Mesmers are expected to kill anything now I seriously would like to know, especially since against enemies with Lemongrass our burning does zero damage so all we have are 2~3 second bleeds. Confusion was already pointless against Lemongrass users to begin with.

The more I think about it the more I’m certain Karl doesn’t actually play this game.

One Last Huzzah for Confusion!

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Posted by: ExZee.8109

ExZee.8109

your build shouldn’t be based solely around confusion/1 condition skill

It’s the only condition a mesmer has. Why don’t you people get this. We have some with the staff auto attack, but that is dependent on clones for damage, which are insta killed.

Ignore Syn. He hasn’t actually played a condition Mesmer and is therefore unqualified to speak against it.

I don't believe confusion needs any changes

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Posted by: ExZee.8109

ExZee.8109

Nope, Confusion didn’t punish poor play.

It punished playing.

That’s why it had to be nerfed.

Nope, Confusion didn’t punish playing.

It punished mindless playing.

That’s why mindless people got their nerf.

One Last Huzzah for Confusion!

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Posted by: ExZee.8109

ExZee.8109

Disregarding whether or not confusion is/was OP, it was bad design regardless. The stylistic decisions of this game are designed around forcing players to take action – even auto attacks are spells. A skill that punishes players for doing so, and does so without reactionary direction, is is against the style they promote with their other design decisions.

I disagree. I think it promoted higher skilled gameplay and build/team synergy. Unlike bleed/burning that pulses damage automagically, confusion is damage on skill use. The receiver has full control over the damage they take from it. You could yell over to a buddy to drop a light field and have him spin around in it; that’s higher level gameplay. What it did punish though, like other people have said, are the l0l222spammers and people who have poor awareness/zerker build without condition cleanses. It’s sad that anet chose to listen to these types of people. :\

Exactly. Confusion is the best condition that exemplifies “active combat” – knowing when to STOP attacking has already proven itself to be too hard a concept to grasp for the forum whiners. All the ones whining about confusion are those who simply can’t grasp the fact that you don’t instantly die from doing nothing while an enemy is in front of you. They panic and get tunnel visioned and their solution is to spam every skill in their arsenal in a psychological race to see who does more DPS. The smart players already realized long ago that confusion is nothing more than a “pause” button, where you lose some hp for waiting out the duration but you can return the damage while the enemy’s skills are on CD. The smarter players know how to cleanse or avoid getting confused in the first place. The smartest players use only the skills they need to survive/CC while the confusion runs out its duration. Nothing was OP about it except the fact noobs couldn’t spam their skills anymore. And it’s sad to see Anet pamper these babies when in my combat experience they are far from being the majority.

I don't believe confusion needs any changes

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Posted by: ExZee.8109

ExZee.8109

Typical Thief whiner

Funny… I did a ctrl+F for “Thief” and the only 2 other results that wasn’t in your post had nothing to do about all that pointless whining you did.

So get your irrelevant kitten out of here and go QQ somewhere else.

I don't believe confusion needs any changes

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Posted by: ExZee.8109

ExZee.8109

+1.

/15characterlimit

State of the Game - Upcoming Mesmer Changes

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Posted by: ExZee.8109

ExZee.8109

Confusion didn’t need any kind of nerf whatsoever. What needed a nerf are Engineers that are able to put 10+ confusion and cover it up with 5+ other conditions so that you have absolutely no chance to remove it. If confusion is nerfed to sPvP levels then Engineers will just kill you slower with their 5+ other conditions and better scaled power damage (as they still do and always have in sPvP) while condition Mesmers will literally become a joke.

It is absolutely disappointing to see Anet make this decision and if whining on the forums is what it takes to make them act, maybe I’ll give them just that. It probably won’t even be me to be the first person to make a new thread to return confusion back to what it was after this patch takes place on the 30th.

Ascended tough/vit/cond for confusion builds?

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Posted by: ExZee.8109

ExZee.8109

At such small point differences per piece it’s purely a matter of personal preference. If you actively seek out outnumbered 1v4+ battles it’s probably better if you sacrifice some precision for vitality as it’ll help your survivability. If you’re facing 2-3 most of the time then mixing carrion for the extra power for a small sacrifice in survivability will be most beneficial. If all you want is 1v1 then full carrion might even be better than full rabid. It all depends on your playstyle and the situations you’re forced into in combat; what matters more is how well you adapt your gear and your playstyle into different situations, not theorycrafting with what-ifs and maybes.

It’s much easier to lure the enemy into a situation that favors your gear than to gear yourself so that every situation favors you.

Mouse turning

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Posted by: ExZee.8109

ExZee.8109

I actually have no idea what your problems are (I’m having trouble understanding what it is you’re trying to say) but I do have an answer for #3.

You want to set your mouse sensitivity in-game to be as similar to your normal desktop mouse sensitivity. Removing mouse acceleration is a given too. There’s a plethora of sites where professional FPS players give advice on how to go about doing this that can be found with a simple google search.

Also, left mouse click moves your camera only. Right mouse click turns your character as well as the camera (since the camera is focused to your forward direction). So in combat you probably want to be turning the camera with your right mouse button.

Asuran Advantage

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Posted by: ExZee.8109

ExZee.8109

You realize all block skills like that have a buffing icon that appears?

The small icons are like the back mirror of a car. You look at it once in a while for important information; it doesn’t mean someone should stare at it because the front windshield is painted black.

Anet reveal plans for retribution via IGN

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Posted by: ExZee.8109

ExZee.8109

Disappointed. Custom Arenas sound like a more personalized sPvP arena. What about PvE/PvP gear choices? Enabling/Disabling foods? GvG? Custom Arena should be a place where everything can be customized, instead of making it nothing more than “host your own tPvP here”.

Asuran Advantage

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Posted by: ExZee.8109

ExZee.8109

The smaller sizes are a definite advantage in my combat experience. I’m a Human Mesmer and I regret not going Asura when I hesitated at character creation. Shortest height Asura Mesmer in all-abyss armor is quite hard to see and extremely annoying to target with my mouse, which is something I have to do often if one of his clones is between me and him. It’s also harder to see what animation they’re doing, especially block skills like scepter #2 or sword #4. I even once had the urge to complain in the forums to increase the shortest height of Asurans so that it’s a little more visible. On the other hand, it’s not a coincidence that Norns are so visually easy to read in combat.

For hardcore PvP, Asura is the only rational choice.

Feel bad killing a player repeatedly

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Posted by: ExZee.8109

ExZee.8109

“I feel bad for killing a player who clearly had no intention of fighting me. Twice.”

ROFL this is the biggest troll post ever.

29,5k crit dmg in 1 hit.

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Posted by: ExZee.8109

ExZee.8109

it’s clear that you aren’t very social so i’m not sure why you’re on forums

A paradox.

Arcane thievery questions

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Posted by: ExZee.8109

ExZee.8109

I believe you need to be facing your target, like mirror blade. You also have to be in range. It will steal aegis, so that’s not a problem. However, if out of range or w/e, it’ll still activate (like a phantasm) but will not work.

Nope, I’ve tested before and you don’t have to be facing the target.

Arcane thievery questions

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Posted by: ExZee.8109

ExZee.8109

Most. OP. Skill. Ever.

Did a Mesmer send you back 25 stacks of bleeding and poison? Poor Condition-mancer.

Lul. Obviously don’t know how to use Arcane Thievery.

Arcane thievery questions

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Posted by: ExZee.8109

ExZee.8109

Most. OP. Skill. Ever.

Well you lost me

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Posted by: ExZee.8109

ExZee.8109

The artistic quality of LA in GW2 definitely gave me a WOW but once it wore off I can also see why you’d call it a “garbage dump”. I don’t agree with Orr though; I don’t see why an undead wasteland can’t be grounds for endgame content.

Endgame content is also definitely a problem. The bandaid that is the fractals kept me grinding for a good 2-3 months until I became so sick of it I never went back again. I still don’t have dungeon master because while I’ve grinded TA and Arah for my weapons and armor, the other dungeons don’t have anything enticing for me whether it be the story or the combat. If I were half as decent in playing the TP as I am with PvP I probably would’ve never gone to any of the dungeons.

I don’t see the laurels as any kind of problem but I do see the guild commendations (especially as it is the ONLY cost-efficient way of attaining ascended accessories for those who don’t have ascended rings already) as being a stupid idea. Promoting guild teamwork is great. Rewarding it is even better. But why make your personal character gear grinding dependent on whether you can show up at a certain time every week? A lot of people think this system forces small guilds to suffer but being a member of a big guild that has to organize hundreds of people is equally as hard. People will miss out every week and scheduling make-ups is even harder. Should’ve kept guild currencies for trading guild-related goods only.

I don’t see it as a problem of micro-transactions as much as it is “that guy” that designed the armor skins. Unless “that guy” was intentionally making all the armor skins as ugly as they look now to force people to use transmutation stones, at least make the armor skins somewhat appealing. The same goes for weapons. Either I played too many Korean games with awesome (not just skimpy and sexy) armor skins, or the majority of GW2 players who don’t have a problem with the skins have really, really, really bad taste.

And finally the SAB. Start off, I’m completely uninterested. I played it exactly 3 times and never went back. Impressions: I think it’s great. It’s all retro and a lot of people would like it. The skins are actually decent too (by decent I mean it just glows a lot. Overall design is still too plain). BUT, I think the content was a little too much for an April fool’s joke. It seems like someone really wanted to give a speech at a wedding and everybody’s looking at him going, “who the hell is he?” For all the complaints on the forums, I think a lot of that time could’ve been spent elsewhere. If the game was a lot more mature and had a steady, stable, and satisfied playerbase this kind of content would be something players would rave about for months on end.

Entitled Hardcores - *GW2 Edition*.

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Posted by: ExZee.8109

ExZee.8109

Yeah, I don’t think you know what Elitism actually means. Though that is slightly ironic for different reasons.

The people who think they’re entitled to play however they want… are correct. Any one of us who bought this game is entitled to play however they want. Saying you’re entitled to play however you want is not elitism.

However, yes – playing however you want includes people demanding to know gear you’re wearing.

Taken out of context, ignored. Read the ENTIRE sentence next time, instead of only the parts you want to read.

But see, while those people are also free to do that (i.e. play as they want) – that is Elitism. Demanding that people meet some arbitrary ‘efficiency’ standard made up by those who feel they’re better than the rest.

See, when people who have the ‘play however you want’ mentality join a group, they don’t ask any requirements from the members – hence no Elitism. People who demand the gear pinging in order to play with them are elitists.

There’s a very distinct difference there, and while both are “free to play however they want” one is elitist behavior, while the other is not.

sigh Read first bolded part of my quote. You are free to make your own group if you’re not up to the standard other groups require. In fact, let me add another clause: you are free to leave any group if you are not up to their standards. ALL the people that come whining here are people who simply don’t know how to make a group or leave a group. These whiners are elitists because they’re basically demanding that every group they join conform to their playstyle, instead of adapting to the playstyle the group requires. I don’t even see how this is an argument to be had, but then again, I’m arguing with elitists.

See, when people who have the ‘play however you want’ mentality join a group, they leave when they see that their playstyle doesn’t fit with the group. They don’t call out on the group and say “I’ll play however I want because I can and you’ll keep me in the party because my playstyle takes priority over your playstyles”. People who demand that they be allowed to stay in a group that requires pinging gears, without pinging gears are elitists. People who call out on groups that requires pinging gears simply because they don’t like the idea, therefore indirectly telling others how they should be playing the game are elitists. People who come to whine about it on the forums because they got kicked for either lack of skill or lack of gear are elitists. Either L2P at the expense of others who are willing to be more tolerant of your lack of skill or join a group that doesn’t require berserker gear.

In a game where you can dodge through most enemies, where I’ve seen a Thief solo dungeons, while other Thieves died even while in a group, your arbitrary “have equipment X or you’re no good” requirement is inadequate at best, and pointless discrimination at worst.

Completely off topic. Nothing to do with the discussion at hand.