Showing Posts For Exciton.8942:

Tequatl time: worse or not?

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Posted by: Exciton.8942

Exciton.8942

Surely it is better for me in California. It used to be 7pm for which I need to rush back home before 6.30pm. Now it is 8pm so I can make it much more easily.

Does the game still relly to much on zerkers?

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Posted by: Exciton.8942

Exciton.8942

Many people talk about this, but the key is not really to nerf zerker,
all you are doing by nerfing zerker is making zerker more of a high skill cap weapon set, it will still be superior.

two major ways to deal with the idea that dps is the only thing that matters
1) more skills need to scale off other stats, including defensive and support skills (a berserker is just about the same at every non condition dmg skill as any other gear set, and close enough for pve at durations.
2) better enemy design and encounter design.
enemies need to have more attacks for less damage, and be more mobile/adaptive

any number tweaks will simply make it so its still the best, but you have to be really good to make good use of it.

I think your idea is brilliant.
Some classes should scale their damage base on other attributes that favor its play-style.

For example, a guardian may scale it’s attack power base on his healing power and power, that each of them contribute to half of it’s dps.
I know this will make the stat distribution more complicated, but that’s one of the few ways to balance out things.
(And for anyone who’ll argue that healing power could potential become OP because it does 2 things now, you can mostly choose from 3 main stats, so if you go for power and healing, you’ll then sacrifice either precision or ferocity, thus, losing slight damage. However, choosing healing will give you damage AND healing capability, making it a more supportive play-style while not losing too much damage.)

Exactly this.

But it definitely takes the most effort from dev team since it will completely change the game meta.

Solution to Berserker Meta

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Posted by: Exciton.8942

Exciton.8942

I think to encourage gear diversity, they need to build a even deeper link between the gear and the build.

For example, they can make more skill effects dependent on other stats of the gear. They can make certain skill do more damage with larger health pool. They can make some skill effect last longer with higher toughness.

Then we don’t need a nerf or anything on zerker gear. People will choose the best gear combo for their build.

This will definitely take a lot of effort from the dev team to balance things, though. But ultimately the game can be made more interesting.

"buy gold with gems" appearing too so much?

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Posted by: Exciton.8942

Exciton.8942

I am okay to spend some dollars once in a while in a game I like.

But personally I don’t like the idea of buying gold with gems because it feels like the fantasy world is somehow too much linked with your real life.

New Player looking for friends

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Posted by: Exciton.8942

Exciton.8942

I also just started 4 days ago and am currently playing a female human mesmer. I have leveled her to 30.

I would be more than happy to play together and explore the GW2 world. Pm or add me friend if you want.