Showing Posts For Exciton.8942:

Opinions on PU?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

PU is really good in WvW roaming. I now feel like a thief, being able to engage and disengage at will.
The old +1 second version was never OP. But because of a whole bunch of crybabies saying that they couldn’t kill a PU condie mesmer, swiftness and might got thrown in.
IMO, the old version w/o swiftness and might is actually at a very good spot.

Chaotic interruption too chaotic!

in Mesmer

Posted by: Exciton.8942

Exciton.8942

This complaint is way over the line!
Why not just delete the class, its too annoying right?

Thoughts 5 days after patch?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Have been roaming a bit.
PU is really strong now. But I hardly see our damage too strong.
I came across a couple rangers who have the trait that gives you weakness grant themselves protection when they are hit. It’s really strong defensive trait.
The only reason I could come out on top is because of PU.

Nerfing mesmer damage is unwarranted. If damage is nerf’ed, people can go for defensive traits to negate a lot of your damage effort.

Confounding Suggestions & Power Block

in Mesmer

Posted by: Exciton.8942

Exciton.8942

TBH, none of mesmer traits have any function problems. It’s some people who have zero knowledge make it sound like so.

Only need some small tweaks to make things balanced.

Confounding Suggestions & Power Block

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Combine CS and wastrel’s punishment as a GM trait.
Mental anguish becomes a 15 or 10 percent shatter damage increase adept trait.

PvX players SoS Needs YOU!!

in Looking for...

Posted by: Exciton.8942

Exciton.8942

Bump this.
Help a great community grow even better!

An attempt to be reasonable: Mesmers

in PvP

Posted by: Exciton.8942

Exciton.8942

Harmonious Mantra is fine. It competes with DE. Plz don’t touch it.
Inspiration line is more than fine. Plz don’t touch it either.
Other things I agree. But I would like to see CS becoming a GM trait replacing mental anguish. Mental anguish can be reduced to 10% damage and be an adept trait.

Why are we the self defeating community?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Sticker, there is nothing “righteous” or “honorable” about asking for balance among all professions. No one is asking for nerfs that “will make us a skilled class”.

What posts are you guys reading? I’m not seeing exactly what you guys are. Quotes would be nice, because there’s a disconnect between me and these sentiments that Mesmers are “self-defeating” in any shame or form.

The self defeating posts is that we get Blinding Dissipation then we say it is OP, we get Confounding Suggestions rework then we say its OP, do other classes award us for doing that? They are just laughing at us.

I don’t believe I’ve seen a single Mesmer say BD is OP. It’s the trait that has MOST improved our survivability imho. It’s also turned thief from our hard counter to simply a counter which is what it should be.

Confounding Suggestions is definitely OP. Do you disagree that having an automatic unavoidable(Mantra of Distraction + a myriad of other dazes) stun with no counter-play every 5s is balanced? You keep saying the word “self-defeating”, but I don’t believe asking for balanced professions is “self-defeating”.

It is, dude do you think other classes think we are “honorable” asking for our stuff to be balanced, hell no. This is even works to their advantage.

I don’t care what other classes think or what works to their advantage. I want a balanced game, and if that isn’t every player’s goal, they’re hurting the system.

It is NOT!
Most of players just want simple ‘I win’ button. They come into the game to relax not to compete.
Even the company may not want ultimate balance. They want a dynamic meta which keeps players engaged as long as possible.

Thoughts 5 days after patch?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Devs should just ignore PvP forum where 90% of the complaints have no logic behind it.

Thoughts 5 days after patch?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

They will probably overnerf us.
After the meta develops and gets stabilized, we will struggle again.

And yet another Mesmer nerf

in Mesmer

Posted by: Exciton.8942

Exciton.8942

The only thing that looks too strong at the moment for me is confounding suggestions which provide a bit too many stuns. You don’t even need to interrupt to lock down others.

Even PU nerf or not is debatable since it’s mainly a defensive trait.

How about:

Confounding Suggestions
When you interrupt a target with a daze, stun it instead.

I also thought about that. But doesn’t it make it too similar to CI? Remember CI is GM trait. This one is only an adept.

And yet another Mesmer nerf

in Mesmer

Posted by: Exciton.8942

Exciton.8942

The only thing that looks too strong at the moment for me is confounding suggestions which provide a bit too many stuns. You don’t even need to interrupt to lock down others.

Even PU nerf or not is debatable since it’s mainly a defensive trait.

First Experience as a Mesmer in PvP

in PvP

Posted by: Exciton.8942

Exciton.8942

Hard to compare a Ranger to a Mesmer, they’re in the same mmo is about it.

Made me laugh xD

The only thing Rangers have going for them atm is that, if you like the profession, and as long as you don’t get too badly killed, it’s fun to play. I don’t understand why anet don’t just straight up remove us Rangers from the game. We add nothing to it xD

Shatter spike dmg is like 3 Rapid Fires exploding without channel at once >_>’

Light armor golem dies to 1shatter combo + 1izerker.
Light armor golem dies to 1raid fire + 1 pet hit.
Seems about right.
Also remember, the shatter spike combo comes from close range while rapid fire is from 1500. Shatter spike combo takes about 2 seconds to complete, also close to rapid fire channel time.

I am not saying mesmer is not strong atm. But the burst damage is just on-par.

um current mes hit way harder than RF ever did; i could survive 1 RF pre patch; i can’t survive single shatter if i get hit by it

Just go do some testing. Your feeling is always deceiving. Mesmer always had a strong burst but it was much harder to land pre-patch compare to now.

After patch, suddenly mesmer can reliably land their burst. So players start to feel the pain.

Mesmers out of control

in PvP

Posted by: Exciton.8942

Exciton.8942

All the mesmers in this thread are pathetic. Mesmer has been viable in every meta for ages. .

Lol what a joke.

Metabattle two weeks ago had not a single meta mesmer build. I wonder why.

Your thief is leaking out. Someone is mad we can compete now.

Did your heartseeker spam get interrupted?

Mesmers are always such a classy lot, it’s boggling why y’all can’t get a blind eye cast to your situation now-or not even feigned sympathy.

We’ve been living in a dumpster for three years now and we finally just now crawl out of it and you all want to throw us right back in.

You know what’s odd? Frosty (top mes EU) always said mes are strong (that was pre-patch) and kitten on most thieves. How come he didn’t “live” in the “dumpster” and you did?

Also, not being absolute top class in meta doesn’t justify to be broken.

Only because he is better than some casual players in ranked PvP?

I know both TCG and 55 rank achieved success with a mesmer. But in many of their games, I see their mesmers(Helseth Misha) spending so much time in down state and need their thief teammate to babysit the entire game. They always bring amazing portal plays though to turn tide of the game. But the personal fight power is kinda pathetic.

I also wathced a lot of helseth’s stream. He couldn’t seem to beat any other class 1v1 as long as it’s played by some name. There was one video he lost every single encounter against ROM’s berserker warrior. He also lost many times to some good d/d eles. He is pretty good at escaping from thieves but there are still so many games he simply got farmed by some random thief

First Experience as a Mesmer in PvP

in PvP

Posted by: Exciton.8942

Exciton.8942

Hard to compare a Ranger to a Mesmer, they’re in the same mmo is about it.

Made me laugh xD

The only thing Rangers have going for them atm is that, if you like the profession, and as long as you don’t get too badly killed, it’s fun to play. I don’t understand why anet don’t just straight up remove us Rangers from the game. We add nothing to it xD

Shatter spike dmg is like 3 Rapid Fires exploding without channel at once >_>’

Light armor golem dies to 1shatter combo + 1izerker.
Light armor golem dies to 1raid fire + 1 pet hit.
Seems about right.
Also remember, the shatter spike combo comes from close range while rapid fire is from 1500. Shatter spike combo takes about 2 seconds to complete, also close to rapid fire channel time.

I am not saying mesmer is not strong atm. But the burst damage is just on-par.

Mesmers were hitting me for more than 20k with 3,5k Armor.
If you think RF would take 1/3 of that, you’re close to wrong.

Then it’s not from ONE shatter combo. You must have been hit by power block+full shatter bombo+izerker+maybe prestige or iwarlock.

I agree the lock down chain from stealth is too strong. It just makes too easy to land a super long damage combo chain. But you definitely understand it wrong if you think you die to one single shatter combo spike.

Plz go test our yourself.

We just see ‘shatter combo’ as something completly different.
Since pressing F1 isn’t any combo for me.

Okay now I have to say complete bullkitten.
Record a video and show me how you press F1 and get 20k damage in 1-2 seconds.
Before then, our conversation simply can’t continue and I will regard you as one of those clueless cry baby.

Do you even can read or you get carried by emotions?

I said that:
-> Mesmers can hit for >20k on high Armor and Toughness targets
-> I don’t consider pressing F1 as any ‘combo’

So, where I said that F1 can deal >20k dmg?

My apology if it’s my misunderstanding.
Shatter combo for me means mirror blade + F1 + GS3. This one does the most damage out of any mesmer skill combo.

And this combo does comparable damage to ranger rapid fire 2. I think this is a very fair comparison. Skills are of similar cooldowns and take similar amount of time to complete.

To get hit by 20k, you must have been hit by both F3 + F1 + izerker combo.

(edited by Exciton.8942)

First Experience as a Mesmer in PvP

in PvP

Posted by: Exciton.8942

Exciton.8942

Hard to compare a Ranger to a Mesmer, they’re in the same mmo is about it.

Made me laugh xD

The only thing Rangers have going for them atm is that, if you like the profession, and as long as you don’t get too badly killed, it’s fun to play. I don’t understand why anet don’t just straight up remove us Rangers from the game. We add nothing to it xD

Shatter spike dmg is like 3 Rapid Fires exploding without channel at once >_>’

Light armor golem dies to 1shatter combo + 1izerker.
Light armor golem dies to 1raid fire + 1 pet hit.
Seems about right.
Also remember, the shatter spike combo comes from close range while rapid fire is from 1500. Shatter spike combo takes about 2 seconds to complete, also close to rapid fire channel time.

I am not saying mesmer is not strong atm. But the burst damage is just on-par.

Mesmers were hitting me for more than 20k with 3,5k Armor.
If you think RF would take 1/3 of that, you’re close to wrong.

Then it’s not from ONE shatter combo. You must have been hit by power block+full shatter bombo+izerker+maybe prestige or iwarlock.

I agree the lock down chain from stealth is too strong. It just makes too easy to land a super long damage combo chain. But you definitely understand it wrong if you think you die to one single shatter combo spike.

Plz go test our yourself.

We just see ‘shatter combo’ as something completly different.
Since pressing F1 isn’t any combo for me.

Okay now I have to say complete bullkitten.
Record a video and show me how you press F1 and get 20k damage in 1-2 seconds.
Before then, our conversation simply can’t continue and I will regard you as one of those clueless cry baby.

First Experience as a Mesmer in PvP

in PvP

Posted by: Exciton.8942

Exciton.8942

Hard to compare a Ranger to a Mesmer, they’re in the same mmo is about it.

Made me laugh xD

The only thing Rangers have going for them atm is that, if you like the profession, and as long as you don’t get too badly killed, it’s fun to play. I don’t understand why anet don’t just straight up remove us Rangers from the game. We add nothing to it xD

Shatter spike dmg is like 3 Rapid Fires exploding without channel at once >_>’

Light armor golem dies to 1shatter combo + 1izerker.
Light armor golem dies to 1raid fire + 1 pet hit.
Seems about right.
Also remember, the shatter spike combo comes from close range while rapid fire is from 1500. Shatter spike combo takes about 2 seconds to complete, also close to rapid fire channel time.

I am not saying mesmer is not strong atm. But the burst damage is just on-par.

Mesmers were hitting me for more than 20k with 3,5k Armor.
If you think RF would take 1/3 of that, you’re close to wrong.

Then it’s not from ONE shatter combo. You must have been hit by power block+full shatter bombo+izerker+maybe prestige or iwarlock.

I agree the lock down chain from stealth is too strong. It just makes too easy to land a super long damage combo chain. But you definitely understand it wrong if you think you die to one single shatter combo spike.

Plz go test our yourself.

First Experience as a Mesmer in PvP

in PvP

Posted by: Exciton.8942

Exciton.8942

Hard to compare a Ranger to a Mesmer, they’re in the same mmo is about it.

Made me laugh xD

The only thing Rangers have going for them atm is that, if you like the profession, and as long as you don’t get too badly killed, it’s fun to play. I don’t understand why anet don’t just straight up remove us Rangers from the game. We add nothing to it xD

Shatter spike dmg is like 3 Rapid Fires exploding without channel at once >_>’

Light armor golem dies to 1shatter combo + 1izerker.
Light armor golem dies to 1raid fire + 1 pet hit.
Seems about right.
Also remember, the shatter spike combo comes from close range while rapid fire is from 1500. Shatter spike combo takes about 2 seconds to complete, also close to rapid fire channel time.

I am not saying mesmer is not strong atm. But the burst damage is just on-par.

Mirror

in Mesmer

Posted by: Exciton.8942

Exciton.8942

It is indeed very good change. Encourages active and reactionary play.

The new pu

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I am not advocating a direct damage nerf. I am advocating a nerf to PU.

Then I agree with you.

Changing PU back to close to its old form(as I suggested) should at least alleviate the problem. PU should still be good in that it helps survivability. But it will be less useful for a stealth burst. Surely you can still use it for that purpose. But it will be a bigger risk. You get less defensive boons and you only have that many stealth cool downs to use(our stealth is really not on-demand like thieves’).

The new pu

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Our signature high burst combos start with skills like mirror blade and illusionary leap that are so easy to doge.

But it’s not the only way to shatter. And if you start it in melee ranger or summon a iZerker to force dodges, you make it significantly harder. I have learned to not use idealized 1v1 scenarios when arguing strengths and weaknesses of builds. Often the fight is already going on for a while and your foes endurance is not at max any more.

On the other hand PU gives yourself in too many situations the chance to reset the fight and setup your burst (again).

True. We always have been able to do good damage in teamfight and 2v1s. But isn’t that the whole point of our classic shatter build? You nerf the damage, the whole build becomes trash.

The damage increase for our class after the patch is pretty much in-line with all the other class. I don’t see any reason to reduce it significantly.

The new pu

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Nerfing mesmer burst damage will make the class trash.

You need to generate clones and setup to have a high burst. Our signature high burst combos start with skills like mirror blade and illusionary leap that are so easy to doge.

The new pu

in Mesmer

Posted by: Exciton.8942

Exciton.8942

TBH, i think having it reduced to +33% is actually fair enough. Maybe for compensation, mass invis gets its base stealth duration increase to 6 seconds and veil increased to 3 seconds. So you get +1 second on decoy/prestige/veil, +2 seconds on mass invis.

The current problem with this trait is that it gives too big an advantage of bursting out of stealth. Mesmer burst has always been strong but is very telegraphed and requires set up. Long stealth duration simply makes it too easy to land these bursts.

I remember when I was fighting a thief before, the shadow refuge is just so strong because it is literally impossible to predict their next action after the refuge. They can burst on you at any given time and usually by that time you already blow up several of your major cool downs and fell rather hopeless. I can see the current PU gives the exact problem to other players.

Reducing the increase to +1 will make the stealth duration of most skills to 4 seconds. This should be much easier for the opponent to predict when you come out of stealth. On the other hand, for survivability, you still get quite a few nice boons and decent stealth duration to escape.

So does Chaotic Dampening feel too weak now?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I’d rather they just changed them all back to a flat 20%, especially the torch one.

Obviously with current numbers, you will be better off with a flat 20% for both of these traits in most realistic situations.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I’m still gonna cry for a consume plasma nerf. Way too strong with improvisation.

Condi Damage vs. Power Damage [merged]

in Guild Wars 2 Discussion

Posted by: Exciton.8942

Exciton.8942

Condie builds already beats power build in 1v1 before the patch. Their weakness is in team fight where opposing side can have good aoe cleanse

So does Chaotic Dampening feel too weak now?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Plus how often do you overwrite Chaos Armor with Chaos Storm/Phase retreat or Staff 4 because you want to swap weapons.

The whole point of not being 20% CDR is that you should be able to go a bit over 20% if you do your rotation in a specific way, but if you are forced out of your optimal rotation you end up a bit below 20%.

8 seconds of Chaos Armor being what I’d usually get at best, 40% CDR was nuts if only 5 seconds, it was still 25%. They didn’t really think that through did they.

Now at 2% per tick, 8 seconds of Chaos Armor gives 16% CDR and at 5 seconds 10%. This is way too low, lets look at 3%.

3%
8 Seconds: 24% CDR
5 Seconds: 15% CDR

Well look at that, that almost looks balance Devs, wouldn’t you say.

Even if someone does get another full duration leap through a utility, that’s still only 11 seconds for 31%, and hey if your investing that much of your build into getting that, I’m fine with it.

What are you on about with this 8 seconds business? Chaos armor is 5 seconds long and you can get it twice just with staff skills. That’s 10 seconds optimally if you don’t bring glamors.

Personally I wish they would remove the protection from the trait and return it to 5% so that we can actually have something fun and unique to use. However anything is better than 2%.

Yeah. It is 10sec optimally. I think he was thinking about a blast finisher that gives you 3sec of chaos armor.

Crushing~

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Come one, played thief last night.
The improvisation + consume plasma is so broken strong right now. With such crazy boon uptime and on-demand stability, killing enemy and survive is just as easy as before.

So does Chaotic Dampening feel too weak now?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Agree with all of above, it is meaningless to invest that much in your build and playstyle to get chaos armor to have it perform just on-par with the standard 20% cdr.

Being able to get a full rotation of chaos armor stacking with staff alone grants you 20%cdr on one of chaos armor or chaos storm and only 10%cdr on the other. At the same time the other two skills phase retreat and phantasmal warlock can benefit from that only if you use them before gaining any chaos armor.

If the devs ever want to push for such conditional cdr idea, it has be be implemented in a way that putting in effort grants better cdr than the standard 20%. If they are not comfortable with that, plz give us back the flat 20% cdr.

The other torch trait has the same problem. 1.5% per second in stealth is really low. You will almost never reach standard 20% unless you intentionally just stack stealth.
As many of us agree, PU should be nerf’ed. But at the same time should this trait be buff’ed so that it can see some light?

Problem with phase retreat forward

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Your mouse has 2 camera functions.

Left click gives you free rotation of the camera without moving your character (sort of unlinks the camera with the character). Right click rotates the camera WITH your character.

When you click on the ground to deselect your enemy, you’ve switched your camera mode to the free rotation mode. This causes about face to rotate your character but not the camera cos it’s now “unlinked”. You need to right click to lock the camera with your character again and then do your forward phase retreat.

Ty a lot for the detailed explain. I also figured out myself, right clicking fixed my problem!

Problem with phase retreat forward

in Mesmer

Posted by: Exciton.8942

Exciton.8942

This definitely happens quite often to me. Would be surprised if no one else had the problem.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

So i haven’t found a link to any nerfs or felt a difference. My Mesmer still feels downright broken in PvP/WvW. Then again i only play power shatter and oneshot anything that isn’t built full tank since the patch.

Because currently the damage from mesmer is indeed too high and it WILL be tune down.

However, this has nothing to do with chaotic dampening. After other nerfs come in, you will realized how bad some of these earlier nerfs are.

As if other classes not doing tons of damage? Fact is majority of the nerfs are directed at Mesmers, while other classes get the free pass.

We got nerfed because we desperately need it. We need more nerfs atm (Blind on shatter, confounding, free 15% phant damage, and PU) to be even close to in line with the other classes. We are far and away above every class right now.

The only one I would agree with you that needs nerfing is PU. The others you’ve listed seem like welcome additions that are on par with other classes. and their own additions.

My iwarlock does at minimum 7k and at most 13k and my izerker does at least 6-8k every time which is a bit ridiculous. Blind on shatter only needs to not go through evade and its fine. Confounding needs a cd increase or counterplay. PU needs to be 25% stealth duration increase. Otherwise I don’t think anything else needs to be changed from what I have seen.

Finally someone has sense in the forums a CI+PB izerker combo kills me instantly. No might No vuln.

Yeah phants hit a little too hard lol. Combine that with the might/immbo from CI and you can explode basically anyone. 7k zerker into 5-8k power block into a mirror blade/mind wrack/mind stab combo which will do around 15-22k in 1 second is a bit much.

May I know how to spec into a 7k zerker hit?
I was testing on the light armor golem with my zerker and warlock. They hit 3.5-4k damage crit. It is a bit high, but not like absurd 7k!
I am going for the typical confounding suggestions and power block.

TBH, the number you list is not just a bit high, rather they are absurd! Sorry that I really don’t trut your numbers. But you can very well prove me wrong.

(edited by Exciton.8942)

Problem with phase retreat forward

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Never had this problem before.
After patch, occasionally my about face turning seems to fail.
Instead of the whole camera turning, only my character turns 180 degrees. In addition, the about face turning stops working after this occurs.
Any one experiencing similar problem?

I try my best to find out the exact situation that such problem occurs. However, it just seems so random to me. Sometimes, everything just works great. But all of a sudden, the about face turning just fails.

List of OP traits/skills

in PvP

Posted by: Exciton.8942

Exciton.8942

We need to mention the actual traits just like Black Beard is doing; I only have one trait to complain about and that’s Confounding Suggestions.

This trait has kitten cooldown and has gives mesmers the ability to turn their Dazes into stuns. Mesmers with Mantra of Distraction (also has kitten cooldown when charged) can just spam it off cooldown without any sense of trying to interrupt a skill or even be skillful, they just use it get the stun and chain into a burst combo. At first I thought the trait would be good but now I see it’s just too good.

If you guys wanted to bring the interrupt mesmer back, I think you might have gotten to the finish line and just kept going because right now, this trait is overperforming in my opinion. My suggestion? Make the cooldown longer or make it chance based again. The latter option being the the less desirable one.

The problem with confounding suggestion is that it is not an interrupt trait. Because it simply turns your daze into stun. Combined with MoD, it basically becomes as strong as warrior hammer but way more sneaky.

The simple way to fix is obviously to just increase the iCD to 15-20seconds. Another way is to make daze to stun only when you interrupt a foe. But that will make it too similar to chaotic interruption which is a GM power trait.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Also another reasons why the current chaotic dampening is bad:
You have to use skills before you apply chaotic armor to benefit from the cdr.
This makes your skill rotation predictable. You will need to cast iwarlock and chaos storm before using any chaotic armor just for that cdr. Also you tend to feel forced to use phase retreat on top of chaos storm.
This is almost like shoutbow warrior playstyle that is so stagnant and boring.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

So i haven’t found a link to any nerfs or felt a difference. My Mesmer still feels downright broken in PvP/WvW. Then again i only play power shatter and oneshot anything that isn’t built full tank since the patch.

Because currently the damage from mesmer is indeed too high and it WILL be tune down.

However, this has nothing to do with chaotic dampening. After other nerfs come in, you will realized how bad some of these earlier nerfs are.

As if other classes not doing tons of damage? Fact is majority of the nerfs are directed at Mesmers, while other classes get the free pass.

We got nerfed because we desperately need it. We need more nerfs atm (Blind on shatter, confounding, free 15% phant damage, and PU) to be even close to in line with the other classes. We are far and away above every class right now.

I completely agree that the damage is too high from mesmer currently. However, the nerf to chaotic dampening is still too hard. As I said in earlier post, by using chaos storm/phase retreat + chaos armor now you only get 20% reduction on one of storm or armor and 10% on the other. This is way worse than a flat 20% cdr.

Surely you can take other glamour skills for a bit more ethereal field. But it is plain stupid play style to spend so much energy on just stacking chaos armor. Even the storm/retreat combo won’t be used all the time. Plenty of time you use it to support team fight or put it on downstate bodies.

Also, as I said, the damage tune down is a guarantee that will come in the future. Nerfing an important survivability trait gonna do more harm than you think in the future when you can’t blindly one-shot the squishies. Remember other classes also do tons of damage now. Yesterday I played a cele d/f ele extensively and I could stack like 20+ might frequently. My lightening whip hits for like 1k+ and tons of burning damage on top as well. And this is only using celestial. There will be plenty high-damage spec in the future that you will struggle to survive against.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Look at say warrior hammer and guardian hammer master trait. Both straight up 20% cdr. I would trade for that straight cdr any time, any day.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Sure – I’ll try to keep it short as I’m posting from a phone.

Basically 1 chaos armor ticks 5 times, for 10% reduction. (Xenon: it should be 2% of the total 35, not remaining)

If you can fit 3 or 4 chaos armors in before storm recharges, you get 30-40% cool down reduction and protection on each one.

Before, it was 25% off per armor, but it recharged so fast you couldn’t even fit 3 in!

Apologies if this doesn’t match in game – my internet was extremely dodgy yesterday and I didn’t get to test as much as I would like or time anything accurately. :/

Edit. : Remember you can trigger chaos armor with sword/torch/staff + glamours as well.

This doesn’t sound quite right to me. How do you fit in 3-4 chaos armors when your chaos armor/storm on on RECHARGE? You can’t get that off.

Let’s face it. The nerf is hard. Now you get 20% cdr on one and 10% on the other in a realistic situation.

Edit: kitten , so they expect me to use other glamour skills? I would prefer straight 20% cdr way more!

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

So i haven’t found a link to any nerfs or felt a difference. My Mesmer still feels downright broken in PvP/WvW. Then again i only play power shatter and oneshot anything that isn’t built full tank since the patch.

Because currently the damage from mesmer is indeed too high and it WILL be tune down.

However, this has nothing to do with chaotic dampening. After other nerfs come in, you will realized how bad some of these earlier nerfs are.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Let’s say you start a fight with chaos storm + phase retreat.
Then you get 10% cooldown reduction on chaos storm.
Next you use chaos armor, then you get 10% cooldown reduction on both chaos armor and chaos storm.

This looks to me like 20% reduction to chaos storm and 10% reduction of chaos armor.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Uh, it was up to 64% cool down reductions and permanent protection. There was definitely a reason.

But I’m sure 2% doesn’t do it justice.

With a little more effort it’s still >60% protection uptime and 30-40% cool down off chaos armor/storm – that also means it work fine with weapon swap which it kinda didn’t before. 2% is further than I would’ve dropped it, but it’s still good!

Would you mind explaining a bit how to get those 60% or 40% cd reduction? I am quite confused. If it indeed gives that much cd reduction, I would feel the change justified. However, I just can’t reach those numbers.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I agree currently mesmer does a bit too much damage. But it will eventually be tuned down.

But nerfing things like chaotic damping is completely bullkitten and has no reason behind it at all.

Meanwhile, in nerf land.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I knew this when they announced chronomancer will get alacrity.
The end result: Mesmer will need alacrity application to be just on-par with other profession cooldowns.

Damage is way to high

in PvP

Posted by: Exciton.8942

Exciton.8942

Lol 2-3 secs kill times in a game like this is far from being skilful. People saying that makes me think they find CoD competitive too…

I agree that damage is a bit too high currently.

However, it is perfect time to improve your skills because one or two mistake screws you even if you go for some tanky build. Previously if I play shoutbow warrior, I don’t even need to watch what my opponent is doing and just do my own rotation.

Use the time to practice and learn the new mechanics. They will surely tone down a lot of stuff. By then, you will be a much better player.

Revert Maim The Disillusioned

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Now I tried the condie mesmer.
Have to say condie combined with PU even after nerf is still pretty strong in 1v1.

Status of Celestial Eles?

in Elementalist

Posted by: Exciton.8942

Exciton.8942

Yeah better damage and trait choice, less sustain

Revert Maim The Disillusioned

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I agree the condie damage is over the top. But that’s not just mesmer. It just needs to be tone down a bit overall

Revert Maim The Disillusioned

in Mesmer

Posted by: Exciton.8942

Exciton.8942

In the main forum, they admit that condition is a bit too strong now.
So expect incoming condie nerf but not compensation to maim.

Maim the Disillusioned Nerf QQ Thread

in PvP

Posted by: Exciton.8942

Exciton.8942

Meanwhile, mesmer got duelist’s decipline and illusionary leap broken. God knows when they gonna fix. Instead they just nerf maim by 50% with a naive reason that some one beat down golem too hard in a stream.

So. Much. Stealth.

in Mesmer

Posted by: Exciton.8942

Exciton.8942

The only single situation in the game where tons of stealth is objectively handy by itself is when you’re hiding in a keep in WvW.

Exact reason why I know this’ll get nerfed x_x

Lol, thieves have been stealthing inside a keep just by CnD the wall.