The CC skill on tablet simply needs a minimum energy cost increase.
A bunker should only be able to bunker, not to steal a capture point from defender so easily.
(edited by Exciton.8942)
When they changed the burn condition to stack intensity rather than stack duration, they forgot to compensate for that for staff auto attack.
Staff auto burn application is pretty weak and can use a duration increase.
I voted for solo queue. But I guess anet does not care much what ppl vote in polls. So they introduced duo queue which gives duos a mayor advantage over solo player.
Duo queue won and they implemented that…? Correct? Doesn’t that completely contradict what you’re saying that polls don’t matter?
The poll was about solo queue. People vote yes. There has never been a poll for duo queue I think.
The poll to my understanding was… “should the new ranked queue be solo or include option to Duo”…..
No.
The poll was ‘Should we have solo/duo queue or a queue that doesn’t limit party size?’
You drop decoy for daze mantra.
Daze mantra is probably our best option to fight against thief.
For sustain, you want to drop illusion for inspiration. You will lose some damage but it is much easier to survive with inspiration.
The ambush and mirror mechanics are just bad.
Ambush skills are hard to execute and the effect is very weak. They are so telegraphed and I don’t see how they are ‘ambush’. These skills will be so easy to avoid or interrupt. They are nothing like thief stealth attacks which are true ambushes.
Mirror spawn location is bad and they exist for such a short time that it is almost impossible to make use of them.
The sad truth is that so many of mirage’s new skills and traits evolve around these 2 mechanics. All of them turn out to be underwhelming due to how poor these 2 feature mechanics are implemented.
It has nothing to do with boon sharing range.
If full ranged builds can do competitive dps, then you simply have a ranged group stacked close to each other and share boons.
It is simply that you need to be in melee to do max dps. You don’t always have to be in melee for many classes but being in range all the time will make you suboptimal.
The difficulty is always to find 9 other like-minded ppl.
It takes time but once you get enough raid buddies, everything becomes easy.
Everyone should just transfer to Blackgate and sit in monster queues and then wonder why there is nobody to fight.
I’m not saying that is where the OP wants to go, but its the way the population is shifting.
It actually is where I want to go. The population happens to be shifting this way, but I just want to play with my friends lol…
I’d be OK lifting all server transfer limits and letting the population naturally balance out through higher queue times. I would rather face possible 100 man queues (been there done that for a few months, was like only on reset night…) than just never being able to transfer to Blackgate.
BG is probably the most populated server at the moment.
Given that we have many full servers who are clearly below BG’s level of population. I don’t see it magically open in near future.
To be fair, having to play a different class just to counter the meta shouldn’t be a thing. All classes should be viable with multiple builds (Condi, Power, Support, Bunker), but unfortunately that isn’t the case with GW2.
The kittenty thing about this Condi meta is playing a melee build is suicide. I despise Condi Reaper. Absolutely despise it. Playing Greatsword Power Reaper is so much more satisfying to me, but it’s countered by just about everything right now. If you want to win, you have to play the meta, play against bad opponents, or know your off-meta build so well that you can counter the meta with it.
I’m really, really hoping that this balance patch that’s supposed to be coming with PoF brings balance back to PvP so both Power and Condi are equally competitive, but I’m not going to hold my breath.
And before anyone says it, yes, there are viable Power builds, but they’re few and far between.
Completely untrue.
First of all, a lot of builds are not viable not because of condition spam. D/P thief alone can push out tons of glassy power builds.
Next, out of 9 classes. Let’s see how many actually have power build as meta
Tempest=power meta
Reaper=both condition and power are viable
Chronomancer=condition/hybrid meta, power semi-viable
Daredevil=power meta, condition viable
Scrapper=power meta
Druid=power meta
DH=power meta
Warrior=both power and condition are semi viable
Herald=power meta
So 6/9 are power meta. Th rest can mostly play power as well.
As for you, power reaper is not worse than condition by any means. It is reaper greatsword that is underpowered in PvP. But you have to accept some weapons are just better than others in PvP, right?
Last, melee build is not suicidal. Scrapper is the best example. They melee a lot and are the most sustainable class right now.
Back in the days before HoT, it was much more difficult to stand on point for most classes. Now almost everyone has the ability to stand on point at least briefly.
WP’s video is too influential but he doesn’t understand PvP and WvW meta that well.
So I truly hope he stays away from commenting on the balance there.
He said marauder is useless stats combo while ignoring it being the best one out there for most PvP and WvW power damage builds
He said earth line for ele is useless despite it offers protection on aura which synergies so well with tempest’s 40% damage reduction on protection.
He said dolyak runes are useless despite it being the meta choice for druids for a long time in PvP.
He should really restrict his discussion into PvE. But he still keeps talking about PvP and WvW even though he knew so little about them.
You are already awarded for extra pips if you get top stats.
There can’t be too much more awarded or it will encourage bad playstyle.
Totally wrong.
The PvP is too complicated and too difficult for most and thus fails to attract a larger audience.
Ambush skills are not hard to fix. All they need to do is increase ambush window and reduce ambush cast time.
The clunky mirror mechanic will require more thoughts. This is probably the most gimmicky and clunky feature of all elite specs.
The other bigger issue regarding clones survivability is much bigger that involves base mesmer as well. It will take much longer to fix.
It is the dash dodge that provides way too much mobility. Perma swiftness + all movement impeding condition removal is too strong.
Their only weakness is being stunlocked after they blow up shadow step. However, some thieves bring bandit’s defense which makes them practically unkillable.
Remember that server performance is not completely dependent on average player participation. The type of players you have matter a lot.
Veteran WvW players can do a lot more than newbies or casual reward farmers. On NA, we have BG and Mag stacked by a lot of veterans so it is very hard to fight against them.
Bursty power mes is a bit too easy to counter to enter the list of cheesy build.
Okay, changing the heal.
I did indeed run Well of Eternity last season, not Signet, but thought it would be a nice choice because of the disenchanter spam.
Signet of Illusions would make a good choice I suppose, more boons and condition cleansing as well as unsuspected burst (plus more heals), but well of precog is a much-needed stun break/group block/endurance recover on a relatively short CD (shorter than Signet of Illu at least) which gives 2 seconds of Alacrity (3 to yourself)
Phantasmal Disenchanter is also a valuable utility because of the boon strip and condi cleanse. It basically replaces the condi cleanse for Signet of Illusions as well as providing boonstrip on a really short CD (20 seconds).
Yeah, I can understand signet of illusion might be a bit too risky to run as you give up stun break. I was assuming you have enough stab through shatter. But it is always good to have an ‘oh kitten’ button.
I still don’t quite like well of precog though. Aegis every second is not a strong effect. I might still prefer blink as a stunbreaker and mobility tool.
I definitely like the choice of phantasmal disenchanter.
Skill choices are not good.
Well of eternity and signet of illusion are better.
Necro rely on teammates to play properly. If they think necro is bad on their team, then they themselves are the problem.
I agree adding in an F5 to interact with mirrors is a cool idea.
However, I don’t think Anet will have time and resource to do it within 3-6 months time frame. I hope I am wrong but with PoF around the corner they gonna be super busy.
The best chance is to make suggestions for some simpler tweaking on this clunky mechanics.
I agree that WP is usually off when commenting on things being effective or not, and PvP/WvW meta since he is really not that familiar with things there.
However, in that particular video, I think he is pretty neutral on the whole spec. He is mostly just showcasing what mirage currently can do. He is also very positive about the game as of late and I don’t have a problem with that
We already have automated tournament.
Why is this still a topic?
Automated tournament != ranked queue.
Why should my only option to play with my friends in any form of competitive pvp be scheduled at specific times/days that none of the players can control?
Well, you should have known the answer right?
They would have implemented team queue if they have a reasonable amount of teams to make the queue work. AT is their compromised solution for team players given current player population.
With so few teams, their queue will be like either 30-60min queue time, or maybe you will just be kept match against the same team. This will make their game look bad.
As I stated earlier in this thread.
Why do you care about my queue times?
If you don’t want to do it then don’t?I don’t care if I have a longer queue time, and only ANet would know the average anyway. Don’t waste our time speculating.
You know what makes the game look bad? The inability to queue as a team in a team based game.
As anecdotal as it is; I’ve already had friends quit because solo/duo queue for ranked isn’t enough.Not to mention there are MANY other factors that played a role into the solo/duo/group queues.
Back when we originally had group queues, there was literally NO reward structure in spvp. There wasn’t purpose or anything to achieve or obtain.
That had a much larger effect on spvp population than anything.
I am just telling you the hard truth. No need to argue with me.
Sorry that your best bet is to quit the game with your friends. The situation of small player base is not likely to change.
We already have automated tournament.
Why is this still a topic?
Automated tournament != ranked queue.
Why should my only option to play with my friends in any form of competitive pvp be scheduled at specific times/days that none of the players can control?
Well, you should have known the answer right?
They would have implemented team queue if they have a reasonable amount of teams to make the queue work. AT is their compromised solution for team players given current player population.
With so few teams, their queue will be like either 30-60min queue time, or maybe you will just be kept match against the same team. This will make their game look bad.
It is very likely they have a lot of healing and condition cleanse to sustain themselves.
You will never kill them if you just mindlessly attack. You need to calculate their CD and burst at the right time. I can guarantee you they are not tanky in terms of defensive stats.
We already have automated tournament.
Why is this still a topic?
3 point strategy is meta. But it is just mos players only fight but not rotating.
2 point strategy is way too risky. Team fights can swing directions very quickly and very hard to control.
Chrono alacrity might be overrated.
For many fights I played with, there is no really 100% uptime of alacrity. 100% alacrity seems to be only common on stationary boss fights. You lose even more when chrono doesn’t take well of recall.
It seems that renegade will bring pretty good source of damage buffs together with access to alacrity. I really feel they may be able to challenge the traditional meta composition.
I feel allot of players may not buy it unless mirage overtakes chrono.
Thatswromg thinking tho. Why shouldmirage overtake chrono? This isnt powercreep 2.0 mitage just needs to be as good if not better than chrono in enough areas to be considered a good alternative.
Yup, that is what we hoped. We don’t need mirage to be an upgrade over chrono. But we want it to provide a bit different playstyle.
However, what we get is that all the key mechanics are too clunky to use. The most powerful trait on the spec(elusive mind) is kinda OP and boring.
The really exciting stuff(ambush, clone ambush, mirage mirror) all suck and can’t be relied upon.
If you check all the videos show casing mirage, they play exactly like traditional shatter mesmer. And we all know chrono already brought mesmer shatter to its pinnacle. Mirage can’t do better in that department.
Very very disappointing.
You still go for nature magic/beast mastery/druid but you can use longbow with it.
It is pretty good for solo queue. You trade a bit of personal survivability for more ranged damage.
However, it is definitely not as good in coordinated teamplay. Because enemy team can bring scrapper+tempest to negate your ranged pressure and you will be very vulnerable to focus fire.
You have not used the mesmer if you say they are just as balanced.
Chrono is 100% better
I say Mirage and Chronomancer are almost equal to each other
because
Mirage has better mobility (Mirage can close gap and leap away very often)
Mirage has more CC
Mirage has more evades
Mirage dodge duration is 1 second (Chronomancer dodge is 0.75 seconds)
(Mirage is the only class that has 1 second dodge
every other class has 0.75 second dodge)Mirage dodge breaks stun and removes conditions
(This means Mirage can remove Stuns and Immobs every 10 seconds)I think that you are looking at numbers on paper. From experience, Mirage is in no way equivalent to Chronomancer and is a little inferior to core Mesmer.
LOL, so many of his original comments are just wrong.
Mirage has more CC? What? He is counting sword 0.25 sec daze that almost never connects? And now you compare this to F5 moa or F5 gravity well.
Better mobility? I will give you that if you use sword. But that is just one weapon. Chrono has passive 25% speed boost.
Mirage has more evades. True with more vigor access. But nothing ground breaking when you look at what daredevil got over base thief.
Mirage dodge 1 sec durationg? Just plain wrong. Shows he didn’t even try this profession. Mirage dodge has the exact 0.75 sec duration. What gives 1 sec evade is the new mirage mirror mechanics. And we all know how useless the skills and traits are that spawn these mirrors.
Overall the pvp focus of mirage seems to be to replace or be an alternative to daredevil with added perks like the portal.
Replace or alternative to daredevil? You must be kidding me.
Any ambush skill compared to backstab is just a joke.
All the teleports we get compared to shadow step or steal are jokes.
We do get interesting dodges. But how can they be even compared to dash.
Im speaking about power mirage coupled with jaunt and blink. The mobility is actually insane.
Sword ambush is a great skill. It might bot be as high in power as backstab but it rovides some nice utility.
Yup sword ambush mobility is good but you still don’t replace daredevil with that. SB5+dash+perma swiftness makes their mobility unparalle.
Not to mention power mesmer still gets hard countered by DD. If your team play power mesmer vs enemy team with DD, you are just gonna get farmed. I am not even taking team stealth into consideration here.
Overall the pvp focus of mirage seems to be to replace or be an alternative to daredevil with added perks like the portal.
Replace or alternative to daredevil? You must be kidding me.
Any ambush skill compared to backstab is just a joke.
All the teleports we get compared to shadow step or steal are jokes.
We do get interesting dodges. But how can they be even compared to dash.
It is immensely strong condition if you understand other professions. Definitely takes much more skill to use than weakness where you just put on opponent and benefit immediately.
Just one example from mesmer perspective. Shadow shot shuts down mesmer shield block hard. The skill is unblockable and a blind mesmer will not be able to summon the shield phantasm. Given how important phantasm is to a chronomancer, preventing is from spawning is very impactful in the fight.
Because elite specialization alters core class mechanics in different ways. They are just designed to be mutually exclusive to one another.
Inspiration is the best line as it provides sustain and condition removal.
Dueling and Illusion are the glass cannon lines if you can avoid being one shot by condition bomb.
To be honest, daredevil is the best ranged roaming class.
You might think daredevil is melee. But being able to port in and out from 1200 range makes DD actually the best ranged option. No other class can start a burst from that kind of a range and still have enough tools to easily disengage.
The biggest problem with Path of Fire is it doesn’t seem to be trying to add anything useful to the game. GW2 PvP suffers from extreme spam issues and thus needs abilities that can counter and punish mindless spam better. The only new specialization to do this seems to be Spellbreaker, the rest are just random extra junk.
Take Renegade for example: interesting mechanics and new toys, but Revenant still suffers from poor choices in condition spam countering.
It seems like rather than understand the game and what could help it anets game designers just came up with ideas that “would be cool” rather than ideas that are actually needed.
Scourge also gets huge aoe boon corruption, but it adds more cancer to this game than currently, and it’s even more spammy.
It’d be crazy is there’re someone that support the Scourge in a team fight.
I think a tempest + scourge would be crazy.
Scourge has 4 sec CD to convert 2 conditions to boons and can pump out barrier for both himself and teammate. Tempest now doesn’t need to worry about waste healing on shroud.
Even if tempest went down, scourge can now use sand well to port away and tempest just mist form through it.
Yup, that is why thief is so deadly.
Doesn’t matter how much stacks of stability you have. They can instantly strip it and make you extremely vulnerable.
You want to focus on getting high power + condition damage. Precision and expertise are not that important. You can get a bit of them it helps your build. But they do not help your burst that much.
Four of current core specs are irreplaceable.
Daredevil(Top predator), Chrono(Best utility), Scrapper(Great support + top duelist), Tempest(Best team support).
Doesn’t look like any of the PoF spec can challenge these spots. Even druid(a bit weaker than scrapper but better mobility) is better support than any of them.
The only shining PoF specs are damage dealers(holo and scourge) or a duelist(spellbreaker). Other specs have nothing to offer.
Having every ambush attack generate a clone might be too strong for an adept. I suggested having it replacing riddle of sand. Your ambush attack generate a clone but only refreshes after you shatter.
Your suggestion on deception trait is what devs tried to move away from i.e. conditional CD reduction. They just changed back staff and torch CD reduction trait. So my suggestion would be having your next ambush attack apply 2 stacks of confusion after using deception skill.
I like suggestions on improving other mesmer off-hand weapons.
I also like having mirage mirror spawning at more accessible locations.
I think elusive mind is strong enough and doesn not need to be buffed.
Singled out, it is a strong trait.
However, it has little synergy with how typically mesmer is played.
The trait essentially increases your clone power level for condition damage builds. However, most of other mesmer traits focus on improving shatter which treat clones kittenter fodder.
So end result is that it is really hard to find traits to go together with it. Picking this trait means you want clones to be alive longer and you shatter less. But then mesmer doesn’t have good access to other abilities to keep clones alive. You also lose a lot on all the benefits shatter give you.
Power chrono doesn’t need buff for PvP. It is quite strong.
It is daredevil that needs nerf. If daredevil is not as ridiculous as current are, flying around the map, one shotting ppl, power chrono would be viable in PvP.
Currently if you suspect a daredevil is coming to you(read:no icon showing on minimap), you are forced to save defensive CD and not engaging in fight. This is just so ridiculous.
Don’t even get me started on their completely OP consume plasma stolen skill.
I suggest to completely rework the following traits
Self-Deception: Your next ambush attack applies 2 stacks of confusion after using a deception skill
No more unreliable clone generation. Make it a simple offense boost.
Riddle of Sand: When entering combat, your first ambush attack that hits creates a clone. The ability refreshes when you use a shatter skill?
You need clone generation at the start of battle and after you shatter. This also encourages usage of ambush attacks and tries to land the hits.
Shards of Glass: Create a mirage mirror at your current position when using a shatter skill. No more random trigger chance. Keep th 20sec iCD.
Touching mirage mirror spawned at faraway position is high risk/low reward. All skills spawning mirage mirror should be reconsidered. Also mirage mirror should be buffed in general.
Mirage mantle:When your mirage cloak ends, apply protection to both yourself and all your illusions.
Protection is not that good on mesmer to begin with since we focus on being not hit at all. And current trait gives so little uptime of it. So why not apply the protection to clones as well. They do need better survivability.
(edited by Exciton.8942)
From PvP perspective, mirage’s new ambush and mirror mechanics need improvement. Traits and skills related to them are underwhelming due to how clunky they are. Either increase their power level or make them more smooth to use. The new dodge for mirage is awesome.
And BTW, mirage didn’t unlock new ways to play.
It plays exactly like…..base mesmer.
You are delusional if you think current chrono after rounds and rounds of nerf is still the best spec.
Go play the current meta chrono, you will struggle to kill anyone with its current damage output. In teamfight, you will have little presence as your clones can’t live past 3 seconds.
The only good thing about it is F5 moa and portal. And even those, you need a good thief to capitalize on.
1. The ambush skills are too telegraphed and clunky to use for mesmer.
Mesmer is a very squishy class in PvP. It is really risky to cast these skills as they have long cast time and easy tell. Some even root you in place. And naturally they are very easy to avoid. One extreme is the staff ambush which can’t hit any moving target.
2. Another concept is clone casting ambush skills through infinite horizon trait. However, clones die way too quickly in PvP fights. It is really not worth the effort to wait for them to cast these not-so-strong ambush skills.
Current PvP meta favors rapid shatters to do damage so that you don’t need to worry about keeping clones alive. But mirage has very little synergy with that. Many of the core mesmer traits also interact with shatters. The mirage mechanics just doesn’t blend well.
3. Last, the mirage mirror mechanics is useless in PvP. They spawn at locations where you don’t want to be. Walking into those for a mere 1sec evade is just not worth it by any means.