so i went frame by frame through peachy’s video and got this screenshot of jaunt’s tooltip with the range barely visible.
400 seems… low. understandable, but….
(in game terms, 400 units is the rollback distance from ranger sword 2, or, the distance travelled with swiftness out of combat in 1 second)
Wow, good job on figuring this out.
400 is definitely on the low side but this still looks like a decent skill in combat.
Longer range might make it too strong as out-of-combat movement ability.
Our meta PvP chronophantasm shatter is already a hybrid damage build.
Condition and power damage are roughly split in half for that build.
You can simply copy past that as your WvW build.
Stats wise, you benefit the most from power and condition damage. Focus on maximizing those two. Precision and expertise are decent but not essentially. You want to invest in some toughness and vitality first. Once you feel you have enough survivability, you can put in more damage stats like precision and expertise.
For runes, the best choice is perplexity. Passive damage modifiers are not as good in PvP orientated game mode. Instead, you want more sources of condition application.
Cele ele and cele warrior definitely take way less skill than any of today’s specs to play.
This is far from true. are you seriously trying to say that mender scrapper, medi trap dh or berserker are harder to play than d/d ele, shoutbow or rifle engi? sorry but that’s a ridiculous statement. not a single elite spec takes more skill to play than the core specs. even with celestial, d/d ele, shoutbow or rifle engi wouldn’t stand a chance against elite specs, druid would simply outsustain an ele.
those builds weren’t bunker builds either, they were hybrid support bruisers, filling 2/5 spots to be an anchor for 2 nodes, cleansing and healing your dps thief/mesmer/X and setting up bursts with the cc they had. their healing was also rather low compared to today’s healing output, that’s why you took 2 and not one tempest that heals 600-650k per match.
a celestial amulet with 460 per stat would be balanced as the total stats would equal 4 stat amulets, putting it 39/stat above the release celestial amulet that was considered trash and 100/stat below the celestial meta amulet.
Absolutely. I played a lot of these builds back in the day. They were waaaaay easier to play than any of today’s spec, even compared to trap DH.
Your logic is flawed when you compare the power level of these specs to today’s spec. Of course, today’s specs are all stronger but that doesn’t make them easier to play. Because you are playing against equally strong specs.
I agree that these specs are not solely bunker specs and I explained that in my original post as well. But that is exactly what made them OP as hell.
Just imagine today’s healer tempest also becomes the best duelist in the game. That would be totally broken. However, that was exactly what shoutbow warrior was back in the day. They carry teamfights while still being better than anyone else on point dueling.
Surviving on those specs is also much much easier than any of today’s spec. You can face tank so much more damage while today’s spec relies more on important skill. Again, take healer ele as an example, once you used your obsidien flesh, you are doomed if you get caught by a burst. Then think about old DD ele with rune of vamprism, even mesmer/thief moa burst can’t take it down. One can just go in mistform, go in water and come out full health in a matter of seconds.
Swap wilderness survival to druid and mix in crusader gear. Should work pretty well
Druid’s one button cleanse + disengage is just too good to pass for WvW.
Also with druid, you can take glyph daze for one more chance of burst and also entangle on CC.
(edited by Exciton.8942)
Cele ele and cele warrior definitely take way less skill than any of today’s specs to play.
Just for an average PvPer, they can play these specs at a decent level and almost feel immortal. Both of them are too versatile while being the top duelist at the same time. This completely breaks balance and negates the necessity of other specs.
For example, current druid somewhat resembles the old cele ele with very good sustain and mobility. However, current druid can only do good damage using pet and lacks any kind of cleave. The old cele ele has both more direct and condition damage pressure while being one of the best cleave damage dealer in team fight.
Similarly, current healer tempest is very strong team fight healer. This is similar to cele shoutbow warrior which was also the anchor of the team fight. However, the difference was the old shoutbow warrior was also a top duelist who can wear down pretty much any non-cele user. Current tempest can’t do anything meaningful in a 1v1.
These are the essential trade-off you need for balance.
While current spec balance is far from being perfect, it is still 1000% better than the old cele meta.
The game needs to set this as default and tells player they can double click to interact.
Alternatively, they should implement an interaction menu when there are more than 1 objects to interact with.
Yesterday I had a game where I was downed right after exiting my portal. 3 teammates tried to rezz me and they all got ported away… This is really painful.
Scepter is dishing out attacks 5 times.
So it is a total of 5 stacks of confusion or torment.
You need to link the pseudo code and tell us exactly what is broken.
Or you are just complaining for nothing. This is pointless.
Does this give too much advantage to the winning side again?
This will make roaming even harder against stronger side that has already taken control of the map.
Fascinating. But what are the PvP gifts? I’m guessing that Gift of Battle/War will be one of them, but the others?
This also means I can swap between Flock and Lyssa runes without spending 15s each time :^)
Likely to be tons of T5 and T6 mats. maybe Mystic clovers as well.
Grieving stats makes for some digusting glassy hybrid shatter. Holy cow that’s going to be hilarious to use.
Condition damage doesn’t work that well with super glassy specs.
You already have things like sinister, viper, destroyer amulets in PvP but no one is playing them seriously.
The new heal skill seems pretty decent. It heals 1620*5=8100 for every 30 sec. The cast time of 1/2 sec is not bad either. The extra vigor provides good synergy with mirage.
The new elite also seems strong. Being able to teleport and remove 1 condition every 20 sec is quite good. It is interesting to see what the port range is. I think it will probably be relatively short.
Our old elites are pretty trash, at least from PvP perspective. I don’t see myself taking moa/mass invis/time warp with their current CD. Both moa and time warp needs CD reduction for PvP.
And mantra of resolve got buffed to 3 condition cleansed?
This will be a good skill to take for mesmers who don’t take inspiration.
I just saw on Peachy video that the mantra of resolve gets new functionality
In addition to the regular condition cleanse, you now gain 2 sec of resistance when mantra of resolve is fully charged.
This new function for fully recharged mantra will probably be applied to all existing mantras.
“2. Elusive Mind
Dodging breaks stun and removes conditions.
• Conditions removed: 1
• Breaks Stun”Holy kitten that’s OP. That’s honestly more powerful than Daredevil’s Bounding Dodger.
Incoming Inspiration, Illusion, Mirages. High regen uptime, constant stunbreaks, incredible mobility, powerful against conditions, applies massive amounts confusion and torment on top of plenty of bleeding and other conditions. GG anet. You manage to make the next elite spec more powerful than the current specs.
In a vacuum, the trait looks OP.
However, you compare to chronomancer. You lose out chronophantasm and illusionary reversion. Mesmer shatter, especially shatter for conditions rely heavily on illusion generation rather than shatter CD. You will lose out a lot of condition pressure by not picking chronomancer.
Also not being able to shatter as often will make shatter on cleanse, shatter for phantasm recharge(also the loss of double phantasm by shield) less powerful as well.
Just by looking at everything mirage offers. I don’t see inspiration/illusion/mirage stronger than inspiration/illusion/chrono.
However, I do see potential in dueling/illusion/mirage as it will offer crazy damage potential. Dueling offers dodge for clones which has great synergy with mirage which heavily emphasizes on dodging. That way, you will lose the crazy good condition cleansing from inspiration. So it remains to be seen if the trade off is worth it.
From PvP perspective:
Dueling/Illusion/Mirage might be an interesting choice. I really hope we can finally play w/o inspiration due to the new GM trait that breaks stun and remove conditions.
Infinite Horizon might be the more flavorful trait but is probably too gimicky to see real use.
Meta chronophantasm build can hold its own relatively well. But thief is still definitely the No.1 threat.
Current D/P thief can completely shut down mesmer phantasm generation with ease.
Staff 3 = easy interrupt.
Shield 4, thief can either dodge or just D/P3 blind the phantasm generation.
The only phantasm mesmer can reliably generate against thief is defender
Without phantasm, mesmer has no damage or sustain at all. Condition chrono does have okay AA damage pressure so it is not all that bad. Thief’s only chance of either dying or eating massive damage is getting stunlocked by shield 5. But that is really the only thing that can threaten thief.
Are you serious?
By the logic of some your guys, the sinister gear set should already be a problem.
Last thing chrono needs os a buff. Of any kind.
Lowest dps increase of the 3 support classes in Raids
Lowest dps of the 3 support classes in Raids.
Useless in Open/Stories/Achievement hunting.Utterly necessary for any real support, fairly irreplaceable for tanking while not losing any boon-support ability…you shouldn’t be able to do incredible dps if you can do everything else too. Not everything is about big numbers
Not this old kitten again.
Some players want other options. They DO NOT want the support spec to do high dps at the same time of supporting.
Just look at mesmer pure DPS specs who bring very little support. These specs are useless. This is where players want change.
Seems very clone focused rather than phantasm…
Bolt will suit the thematics well.
However, they need to make the projectile effect look better.
Sniper will be a nightmare to balance. I can see it being very unfun to play against for WvW players.
Not very optimistic on mirage being a solid raid dps option.
Sharing mirage deception to clones to get burst conditions seems too gimicky. And clones do not synergize with traditional phantasm dps option at all.
How about ‘No’.
The most OP builds in GW2 PvP history uses celestial/soldier amulets:
cele ele, cele/soldier warrior and bunker mesmer(potentially cele engi as well).
And these builds have much lower skill floor than all of the current meta builds combined.
Oh BTW, I don’t agree that current builds have low skill ceiling. There is still vast skill level difference between even top tier players.
(edited by Exciton.8942)
It is totally fine. Just playing with new elite spec should be exciting enough.
Given how they completely failed to update and support stronghold, I don’t think it is a good idea to invest in that much resource for new PvP content anymore.
For the oblivious, it’s a reference to Naru/Toker losing 2v1 vs Zorh as DH/DD vs Chrono.
LOL wat?
Are they half asleep to let that happen?
can’t tell if this is serious or not…..
A sign of good click bait.
I’m thinking the gimmick will be ‘agility’ – normal leaps and retreats. No other (non-Burst) axe does that, and if it’s true that we’ll lose dodge roll but gain blur we’ll need a proper evade option. (And it fits the standard mesmer “weapon that doesn’t really work in classical way” trend; when’s the last time you’ve heard of an axerobat?) ((I am not sorry))
Ranger already did ranged axes, anyway.
I just hope we get both MH and OH, it’s not right that other professions are getting five new weapon skills, some getting them after getting five last time. Having an extra option for both slots would be a nice way of shaking things up… Though I am still sad that we’ll be losing shield for it.
It will automatically be a good PvP weapon if it provides some port abilities.
However, it can also be like scepter, more about heavy hitting skills but feels clumsy.
When you ban half of your pvp scene and wonder why it’s dying out
rip
I know quite a few players at top of ladder just playing on other ppl’s accounts for money these days.
This is literally all they do these days. These retired PvP pros pretty much lost interest in the game and are just playing for money. So I think it is totally fine to ban them. They will move on anyway.
I agree strongly with Chaos’s statement. Dungeons had a very different set of skills, that raids and fractals do not replicate, I miss that too. Additionally, I agree that dungeons had much more interesting speed run tactics emerge, I rarely if ever get excited by a world record raid or fractal clear. I guess seeing sloth’s animations block it’s final break bar was neat, but things like portal skips in hotw were way cooler imo.
I think something that should be mentioned is the difference between weekly and daily content. Many of us have statics which get together to do a full raid clear once a week at a set predictable time. We all get into discord/teamspeak and we have 9 teammates who we have practiced with a lot, and so it makes the harder content a lot more approachable. You can’t really expect that organization with daily content, daily content needs to be fairly pugable.
Of course, you can point out, what is to stop you from organizing with your guild, and forming a static fractals group that only does content once or twice a week? Well the big difference is, when we dedicate a block of time in our lives to raiding once a week, we get a few hours of content to play through and good rewards as a result. A static fractal group is looking at maybe 40 minutes of content, a lot less on easy days.
Atm tho everything other than 100cm can be pug rather comportably.
Even nightmare cm was a nightmare to pug for like 2 3 days after release so since this took it splace as the hardest fractal i think its fitting that it will take a while longer to become pugable.
As ppl learn how mechamics really work and learn how to play around them etc. So getting all ready for statics yet might be abit of overreacting. At least good thing is that the normal 100 is already in farm mode so no bigy.
Players do learn and get better.
However, this fractal is definitely a bit too raid-like for general audience. It involves a lot of punishing mechanics in which individual mistake can cause group wipe. This is obviously the characteristic of raid.
Remember players who like it will try and get better. But players who don’t like it will simply quite playing it completely.
(edited by Exciton.8942)
Let’s be honest, the convenience factor on legendary trinket is overrated.
How difficult is it to change to a different set of trinkets? And I am sure veteran players all have piles of trinkets of different stats already.
Armor/weapon works a bit differently as there are runes and sigils attached to them.
And lastly, there is no such thing as ‘overpriced’ for legendary items. If they make them relatively cheap like legendary armor, then I am happy. If they decide to make trinket as expensive as the backpiece, I am also fine. Both cosmetics and equipment convenience are something they can make costly on without breaking the fundamentals of the game.
When traited with master of misdirection, chronomancer continuum split CD is not properly reduced by 15%.
The CD shown on the tooltip is reduced by 15%, but the actual CD is the same as when it is untraited.
Last time facing them, I don’t think they are quite dead.
They lost a lot of WvW veterans but their playerbase is still pretty large. They just lack a bit organization and most players are kinda fairweather.
For PvP related stuff, thief is the best mesmer companion.
Playing with the identical meta for like a year. It just gets old.
Games have been increasingly toxic.
People don’t understand what the real problem is.
Condition damage is always(even after all the buff) an inferior way of dealing damage than power. It gives players a second chance and more time to react to it.
However, condition spam makes condition management too hard and too random at the moment. It is not just the condition damage build. Many of the power-based build and also very good at spamming condition. For example, power reaper is actually more popular and easier to play than condition reaper as power reaper can spam conditions just as well.
Condition spam(too many types of condition at a time) is strong not condition damage.
Legendary armor is more expensive but should take less time. You just need to have enough time to raid weekly. You do need to first spend some time learning and finding a 10-man group isn’t always easy. It probably takes you around 6 months to obtain.
Sublime has high WvW rank requirement which gonna take you 1-2 years of consistent WvWing. But the entry line is lower since you can just drop in and play WvW everyday.
Unfortunately, the game has a pretty steep learning curve for newer players.
The PvP combat is very skill cool down dependent rather than HP pool dependent. You are expected to know what skills hit hard and how to counter them by defensive measures(movement, position, dodge, defensive skills). Don’t expect to tank hits solely by large HP pool or defensive stats.
That being said, to lose 10k HP in a short time, it requires most of enemy players invest in a lot of offensive skills(except for maybe thief). So if you can avoid the burst, you are usually in a good spot. It will take another 10-15 sec for enemy player to recycle his skill cool downs.
I thought they would do something to the hilarious might application to phantasm through sword 5 for mesmers.
Of course it won’t solve fundamental imbalance problem of this game mode.
However, it does seem a better system than glicko at the moment.
id like this game to not have the ability to change gold for gems then these prices would be abit lower and they would make full value of a sale.
They always get the full value of a sale.
Gem as a virtual currency can only be created by paying real money to Anet.
If anything, gold/gem exchange helps Anet earn more. Because they can take 15 percent transaction fee off every exchange.
I think it will probably still be 250HPs.
But they could put some extra gating on unlocking them.
Inb4 3 eles and 2 scrapper comps, simply unbeatable.
This. Bunker Meta. It is reality that there will be teams that run full bunker, or rough equivalents, and it will be to the detriment of those players matched against them. In the long term it hurts the game mode and overall experience. It will not be enjoyable to play against, legitimate though it may be. Preventing class stacking will not prevent some teams from trying this or experiencing success with it, but it would be a good first step or show of faith to try and limit its negative impact on the experience.
Do you srsly think full bunker works?
All your enemy team needs to counter is necro+support. They beat support+support easily.
Many people fail to realize power builds can also be really good at spamming conditions.
For example, power necro is just as good at corrupting boons as condition necro.
I don’t see condition damage as a problem at all. Condition damage is never(even now) as strong as power damage. Power damage is done as long as you land the hit. Condition damage takes time to do the job and players get their second chance to cleanse it even if they are hit.
Even when power was dominating WvW, players are still expected to build to counter conditions. Because conditions like chill, immob are more dangerous than damaging conditions.
Before the May balance patch, druid actually has slight advantage over condition mesmer in a 1v1.
Now both received some damage and sustain nerf. I don’t think the matchup is changed a lot. It might be a 50-50 or 60-40 matchup.
1. My least favorite classes
2. My second least favorite classes
3. Classes I don’t care about at all
4. My favorite classes
10/10
I don’t think you want to reset participation.
Just grey out pip gain for a couple of minutes after map swapping.
Reset participation will have another negative effect. e.g. Players call for help on a particular map but others won’t want to respond because they lose their participation.
(edited by Exciton.8942)
No more easy options like warrior/DH you had for past season.
Now you probably want to play the profession you are mechanically best at.
When you look at the rotation, focus on the timing of
1 tides of time
2 well of action/signet of inspiration(these 2 skills have almost identical CD in domi/insp/chrono build. So you cast them together)
3 weapon swap
4 phantasm summoning to proc trait signet of inspiration.
As long as you get the timing of these 4 things right, you will have easy permanent quickness.
After that, you can start worry about continuum split, number of iavengers up.
Last you can worry about dps.
There is good thing about mesmer rotation that you don’t need very fast hands or fast skill queuing to maintain high dps. You only need to get the rhythm right. It can be a bit daunting at first. But after some practise, you will get the idea.