(edited by Exciton.8942)
This change definitely feels more like a nerf as you get revealed for doing like extra 100ish
damage.
Would like to see at least a little bit utility on the thing. Maybe give it one boon removal to make it worth.
A bit hard to judge the exact impact, but this is definitely pretty heavy nerf to condition mesmer.
Power mesmer gets some buff but well continue being unviable because of the sole existence of thief.
I am mostly a PvE player but I actually find WvW way more enjoyable than world completion for the second or third time.
Gift battle is put there as an incentive for players to try out WvW. Since it only takes ~8-10 hours to get it, I don’t think it is too unreasonable.
If you truly dislike WvW, just try doing easy dailies. Your biggest mistake is not to start on this early.
Or even easier, just transfer to the large winning servers….
Let the game mode die already. Don’t expect players to fix a game mode that is fundamentally flawed.
Most of the strong roamers I know do have tons of experience in PvP as well.
My biggest wish are nerfing passive defense traits and stability spam.
e.g. eternal champion and hunter’s determination.
Overall, I would say power warrior is most well-rounded build for PvP. High damage, good sustain and good mobility. It is both good duelist and team fighter.
The second best is probably dp thief. But thief requires a lot more mechanical skill and tactical vision to play well. However, due to its crazy-good mobility, thief probably has the strongest carry potential of all classes.
Power build dominates.
8 out of 9 professions have power build as their most popular build. One uses hybrid damage.
Wtf are you talking about
Warrior, Mesmer, Necro, Guard, Engi, and maybe Rev all have viable condi builds that are either better or even with its class’s power build.
Well, you can see I am being slightly sarcastic because many people are making it out like condition builds are so much stronger but in reality we have just as many if not more power builds for classes
That being said, the only really strong condition builds are warrior’s, mesmer’s and necro’s. Engi and guard condition build are burst focused and have very limited usage. Rev condition build doesn’t really serve any purpose. It is simply doing damage way too slowly. It can 1v1 fine but other classes do it better and bring even more to the table.
More diverse types of skins >>> than one set of legendary armor skin that can’t suit everyone’s taste.
Power build dominates.
8 out of 9 professions have power build as their most popular build. One uses hybrid damage.
Posted this on the other thread
my prediction:
Your sniping skill will have a long charge up time after you select target. You can release the charge up at any time. However, the longer you charge up, the higher crit chance(or just flat damage) will be. So if you are willing to take more risk of being interrupted, you can charge up longer and do massive damage. Or you can release early and do little damage.Again, as long as you can’t charge from stealth since no risk should result in no reward…
There could be some forced revealed mechanics associated.
Also I think the new sniper spec will have good access to anti-steath skills.
Posted this on the other thread
my prediction:
Your sniping skill will have a long charge up time after you select target. You can release the charge up at any time. However, the longer you charge up, the higher crit chance(or just flat damage) will be. So if you are willing to take more risk of being interrupted, you can charge up longer and do massive damage. Or you can release early and do little damage.
Just realize a way they can implement sniping skill in gw2.
Basically, you will have have a skill charge up bar after you select a target and activate your skill. Then your skill continues charging up and you can release it any point. The longer the skill charged up, the higher damage you will do when you release it(can be related to yoru precision and ferocity).
This would be some interesting risk vs reward play you have to manage. Do you charge up longer for massive damage but risk being interrupted or do you just push the button early to get at least some damage out?
I wouldn’t push it 10v10. There is enough visual noise in 5v5 already.
Actually 10 v 10 is the sweet spot. Once you watch the game mode you lean to see what’s going on. You can see the blocks, buffs, heals, etc.
I could personally watch 20 v 20 and identify what’s taking place
HoT though is tough I’ll admit. Reason I said core only
Then do a commentary on one of those 15vs15 GvG videos and tell me what is going on. I simply can’t trust you on this
Because all those casters on GvG games must be so bad that the only thing they are saying are like ‘oh x player is down. y player is low’.
Can’t imagine how they will incorporate the sniper archetype into gw2 gameplay. It has to be somewhat different from warrior rifle F1 to be interesting. Maybe it will have a delayed ground target damage skill?
Balance will probably also be very hard considering the mobility and stealth thief already got through its base class.
Jalis doesn’t have a stunbreak and the stability skill is too clunky to use.
YES I am ok with 300 li for second set and so on. 25 li for an insignia per piece. I am into my third piece of second set (due to provisional token time gated for further pieces). it has to be this way or raid will die in a few months time.
its still a death sentence, you are just pushing the date. I think you should ask for new interesting incentives instead of asking them to drag out the old one to double the time.
Well, at least now you can make ascended armor for 25LI. So your effort in beating bosses won’t go into waste
For all meta specs, only necro and rev have problem 1v1 a mesmser.
For other specs, it is all about getting good yourself.
Power Warrior/DH/Staff DDs counter mesmer easily due to their ability to cleave out clones.
Druid has enough dodges/cleanse to outsustain a mesmer but it can be a stalemate.
Scrapper also has enough tools to outsustain mesmer as long as the cap is important in the fight(so mesmer can’t kite forever).
A skilled DP thief also has chance to take out a mesmer. It can be challenging but still very doable.
As for OP, it is simple. Play the game if you enjoy it.
You can find plenty of good youtube reviews and introduction to the game.
The official forum is probably the worst place to ask for advice as it is essentially a vent box for players who have overplayed the game for thousands of hours and couldn’t find reasons to continue.
Some of the pessimistic replies are ridiculous. Why don’t you just quit the game instead of bashing gw2 on the official forum?
Let’s be fair here.
WvW is far from being dead. There are queues on reset. There are queues on some maps in prime time zone. True it is lacking updates and development attention. But it is still very active and definitely better than what it was 2 years ago.
PvP is at its best state ever since the game existed. There is a real MMR based leaderborad. There is better rewards. The balance is actually the best since I started playing the game 3 years ago. Yes there is no pro scene any more but that doesn’t prevent 99.9% of the players from playing PvP. The biggest problem with this game mode is infrequent balance changes which make the meta stale. If you have played the pvp game for over a year regularly, you would probably get bored.
PvE is again in its best state ever since I started playing this game. There is just so much diversity and you can choose the type that suits you the most, let it be open world, fractals or raids. They are all fun and give out good rewards.
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Thief still shuts all other glassy builds out of PvP.
It is the pinnacle of glass cannon builds and single-handedly reduces the build variety greatly.
Just by looking at the leaked spec picture, the soulbeast is the one I am quite curious but also a bit worried about.
The utility skill icons seem to indicate the soulbeast is getting minion skills. I don’t know if that is really an interesting addition to ranger class as they already get pets.
Then it is interesting what special mechanics soulbeast will get. Will it be ranger 2.0 this time? We all know druid is one of the few elite specs that had little interaction with the core class. Maybe they will focus on the synergy with core spec this time.
If you actually care about winning, choose a strong build and get good at it. There are a lot of strong builds!
If you just want to play random build and have fun, then go ahead but don’t take win/loss srsly.
Just by looking at the skill/traits icons, I would guess holosmith is a support-orientated spec.
Only temporarily.
The problem here is that Anet’s balance schedule is too infrequent. It takes them too long to reach decent balance at the cost of stale meta.
omg I just read the full leak – Axe with Deception utilities… :o
Sign me up right now!
Deception skills? Looking at the leaked image, that does make sense.
I am hoping for more skills that let me swap position with clones like sword 3.
I could imagine Mirage being great at summoning phantasms. Then with that, it can easily replace chronophantasm and illusionary reversion.
For example, they can give us a trait like ‘whenever you summon phantasm, you get two of them’.
What I am hoping for is also some active control of clone/phantasm survivabiliy. I was suggesting traits like ‘whenever you dodge, your illusions gain 1s of evasion as well’.
Mag is best for fights.
. #1 KDR (pretty much the only thing the server cares about)
. #1 in total killsby a lot.
Check the numbers if you like. It’s been that way for weeks/months/years.
High KD only means you are doing fights you have almost no chance of losing. This is like make a plat team fighting a bronze team in PvP which is completely pointless.
Do you srsly think you are fighting equal opponents when you are achieving super high KD?
I would prefer some level of clipping
Currently the back piece and shield are just way too far away from the character back.
I think there is definitely room for them be be moved closer w/o too much clipping.
To be honest, I am not too much of a fan of the big monster skull at back design either. This is bringing in more trouble than good. Not sure if it is still possibility at the moment to reduce the size of that skull.
(edited by Exciton.8942)
chronomancer, berserker and Druid are the most popular support class in end game pve.
And that’s the problem. There are very few people out there who want [the best item from raiding] but that don’t want to [spend a lot of time raiding.] That’s not really a concern. What does exist is people who want a specific item that ANet have chosen to lock behind raiding. All that’s being asked for is that they choose differently, to allow alternate methods to reach the same goal. Players who want “the best item from raiding” can just raid for it. Players that just want bits and pieces of the current legendary skin sets, but have no interest in raiding, should have other methods of earning them. The existing legendary skins have zero to do with raids, aside form an arbitrary choice on ANet’s part to place this armor in the raids.
It is not an arbitrary choice.
Anet made it clear that raid is what they envisioned as the end-game PvE content and decided to make legendary armor as the special prestigious reward for playing and beating the content.
Which is an arbitrary choice. They could just as easily have chosen Adventures as the content they decided to hide Legendary armor behind, or Basketbrawl, or SAB. They decided raids, you seem to like that, fair enough, but I’d like other options, and there’s no reason why not.
Yup. I think it is a good thing to give out special reward just for a certain game mode.
We have legendary armor for raids, legendary wings for both fractals and PvP. This actually makes it feel rewarding to dedicate yourself to a certain content.
Let’s not fool ourselves but part of that prestige does come from its limited ways of being obtained.
And that’s the problem. There are very few people out there who want [the best item from raiding] but that don’t want to [spend a lot of time raiding.] That’s not really a concern. What does exist is people who want a specific item that ANet have chosen to lock behind raiding. All that’s being asked for is that they choose differently, to allow alternate methods to reach the same goal. Players who want “the best item from raiding” can just raid for it. Players that just want bits and pieces of the current legendary skin sets, but have no interest in raiding, should have other methods of earning them. The existing legendary skins have zero to do with raids, aside form an arbitrary choice on ANet’s part to place this armor in the raids.
It is not an arbitrary choice.
Anet made it clear that raid is what they envisioned as the end-game PvE content and decided to make legendary armor as the special prestigious reward for playing and beating the content.
I really hope the new elite has the same effect in it like the chrono: time marches on….since i can´t think of my mesmer without the Speed boost (that some other classes can get with their signet…i dont think we can equip both elite at the same time…why? well when you are without elite your class Symbol is a mask…when you have the elite your class Symbol is a clock….so the new elite will probaly give us a new class Symbol…and since you then can not equip 2 new symbols, you can not equip 2 elite i think…or they have symbols for mixed elites (wich would be awesome)…
(also i am waiting for the Chance that since you can have 2 weapon sets equipped, maybe you can have 2 trait lines that swap automatic when you Change your weapons…so 3 traits in tab one for weapon-set 1 and 3 traits in tab two for weaon-set 2….but this is just wishful thinking by myself…….hope never dies XD..since you know have 6 trait lines and with the new elite would be 7… )
We already have signet of inspiration that provides 50 percent uptime of swiftness.
We still have weapons like focus that gives swiftness and staff that gives some mobility. In addition to blink utility, I don’t think we will suffer that much in mobility w/o time marches on.
People run meta builds and meta composition because it is the easiest way to kill bosses
You can always deviate away from it but still get kills but if your choice is not optimal than it just gets harder.
You only need 150 LI for the first set. That is like 3 months’ time of consistent raiding. I think the time gate is not that crazy.
For second/third set though, it will take significant longer. But given that there will probably be new raid wings coming out. It may not be that bad. Anet probably consider it great dedication to craft more than 1 set of legendary armor so they set a pretty high requirement.
Axe seems a decent choice for the mirage theme.
But what is more important is the actual skills the weapon carries. I really hope it will be more like sword with that slippery mesmer feeling rather than the clunky scepter skill design.
I have a different problem. I can’t get the Mursaat overseer’s achievement because my teammate always forgot to do protection and refuses to let me do it.
Have to post this again.
Out of 9 professions, you have
Two professions that have about equal condition and power builds(necro and warrior)
One profession that has its meta build being hybrid damage(mesmer).
And that is it. All the other professions have stronger power build than condition build.
Also, this will bring back mercenary
major power + condition and minor toughness + vitality, which many people think is too strong.
Another potential OP bunker amulet would be
major power + concetration, minor toughness + healing power.
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Just want to point out your example doesn’t conform to your own rule.
You have 2 defensive stats 1050 healing power + 560 vitality in which one of them is major.
Yeah, that bug definitely happened to me at least a couple of times as well. No queue pop, instant removed and dishonor.
1. That is correct. The meta is to run 2 chronos for quickness and alacrity buff on the whole party.
2. Yes, it is due to toughness aggro. You gear for the highest toughness in your party so you get the boss aggro. It is possible to switch between the two roles by minimum gear swapping.
3. Yes. Durability rune is probably the more optimal choice in WvW but leadership is not bad either. If you use durability rune in raid, you will have to put on more commander gear for the 100% duration. Going for chaos line is not the best idea as you get more useful utility through domination or illusion line.
So if you go for durability rune, you will most likely be locked up into the tank role for your raid team.
I think the idea is that to give every mode something special to attract the audience. Don’t forget we have PvP legendary back wing which you can’t obtain through PvE.
We definitely do need something for WvW as well at this point.
3) Same meta kitten, boring af no change at all – balance fail
No, the balance is better than it’s been in years. But yes there has been no meta change.
It seems that Anet is trying to achieve balance, while the playerbase just wants change.
As for your other points. ESL doesn’t matter to the queuing population. The plat in match with silvers is the result of population and isn’t something that can be fixed. (unless the devs want to just prevent plat players from getting matches)
I disagree.
The meta prior to the d/d ele meta was really nice.
Warriors were shoutbow, rampage-power, and it took alot more skill to play. It had set ups for team fights and 1 vs 1.
Guardians had 2 legit ESL builds such as burn guardian and bunker shouts.
ETC ETC ETC
You could make the legit case that every glass (except thief) had 2 legit ESL builds. Since HOT came out we have had 1-2 classes be completely useless at high level play.
So i guess you can legitimately say the balance is the best its been since 2016 but this game is coming up on 6 years old.
Also no ESL players means what 30-50 players not playing. With there alt accounts? Thats alot of games not being potentially being played.
Lastly the plat vs silvers happened last season as well as plat 1 vs Legendary players.
I wouldnt say PvP is dead since its just a side game for Anet but we can say that for most players since the introduction of HOT PvP has become trash play.
Shoutbow warrior was more overpowered and easier to play than any of today’s builds.
How can a build be both the best team fight support and one of the strongest 1v1er? On top of that, it had a set skill rotation even easier than d/d ele’s. And with such power, it still has above-average mobility and decent kite potential.
Shotbow warrior is essentially today’s healer tempest combined with a bruiser type like scrapper or druid. It has potential to contend for the most OP build in gw2 pvp history.
I agree with some of this. It has a low population, but then again, it’s during working times (though it collabed with Easter and we got some noobs in it temporarily, they ran away because of the next point) and doesn’t compete well with Xmas holidays.
The real problem most people I know don’t enjoy this season and won’t bother, is the condi cancer. Simple.
I wouldn’t bother if not for The Ascension, honestly. Most people have that by now though.
There is no condi problem.
Out of all 9 professions, you have
Two professions that have about equal condition and power builds(warrior and necromancer)
One profession whose best build is hybrid damage(mesmer whose build has about equal power and condition damage)
All the rest 6 professions have power builds being their stronger choice.
The meta simply becomes stale and players get bored. On top of that, due to the death of pro scene, there lacks any hype around pvp. Last but not least, you get a huge contrast of reward in season 5 and 6. Those are the reasons for a shrinking pvp scene, not anything related to condition spam.
Warrior by far and easy to pick up and master.
That’s pretty much what I figured I’d get as a response. The Mesmer, while fun in WvW, just doesn’t add up in PvE or Raiding like the Warrior can.
open world pve may be a bit meh on mesmer.. but “doesn’t add up in raiding”? I’ll have whatever you’re on please.
What I meant was with about the same quality gear, my Warrior feels a bit faster in general PvE. For raids, I’ve read that Warriors are typically picked over a Mesmer.
Both warrior and mesmer take key roles for the raid squad
Condition build is better for teamfight massive damage.
Power build is better for personal survival and easier sustain