Showing Posts For Exciton.8942:

still can transfer to full server?

in WvW

Posted by: Exciton.8942

Exciton.8942

I have asked this in the other thread but still unanswered. If a FULL server implodes i.e. guilds/players transfers off in masses within a short period of time, how long will it take to reflect the lesser coverage?

Believe the dev said something about weekly assessments, but can’t remember where….

So server status gets updated weekly? (during reset?)

It might be updated weekly or even daily. But I think it probably take longer time into consideration though. Your population can be determined from the past month.

Confounding Suggests. Mez Trait OP or Not?

in PvP

Posted by: Exciton.8942

Exciton.8942

Again, as the OP stated the issue is NOT Mantra of Distraction. The issue is the trait “Confounding Suggestions” was changed from a 50% chance of a stun to a 100% chance of a stun. And was also moved from a GM level to an ADEPT level in the trait changes.

Changing how MoD works, will have ZERO affect on what is happening right now. Because all the Mesmer needs is the “ONE” Power Lock/CS stun to do his burst.

Then he can stealth away until the cooldowns on his GS are over and go again.

So yes, CS is too powerful and needs to be changed. Mantra’s do not need to be touched. Because all that will do is hurt OTHER builds that do NOT use CS. (Granted, right now, pretty much every Mesmer is taking CS. But there are some of us, that do not.)

So yes, nerf CS. But leave the Mantra’s alone.

+1 What he said.
The problem is the 100% chance to stun, which was changed from 50% off the old trait. Sometimes I don’t know if devs really think through their changes. No class should have that much access to stuns in such a short amount of time, unless they want to start adding stun breakers to a lot more utility skills.

+10 absolutely correct!

I think they overlooked the power of daze mantra.

If you don’t take daze mantra and have only F3 daze to stun, then it would be much less of a problem. Overall, I don’t like the original trait random number idea. I think a long cooldown(like 30 sec) is the best way to nerf this trait. A stun every 30 sec is pretty fair IMHO.

Nerf mesmers 2015

in Guild Wars 2 Discussion

Posted by: Exciton.8942

Exciton.8942

nothing more to say. L2P.

World Population Changes Are Coming

in WvW

Posted by: Exciton.8942

Exciton.8942

1 week after the change and we’re already seeing people move down the tiers and trying to do it in a balanced way. Good job anet. And the new transfer prices are a great incentive.. only 500 gems for medium? that’s like 80 gold.. nice.

LOL that has nothing to do with the lock.. it has to do with server politics on T1/T2 that happened prior to the lock. Yb was stacked prior to this to move them to T1, GvG dropping to T3 to make that the GVG tier now out of protest. This was all decided prior to the LOCK, and has nothing to do with the changes.

If that’s your brand of Kool-Aid. Other rumors are that GvG have a high turnover rate and like to recruit from off server. And that guilds and friends got seperated in the LOCK and are reforming elsewhere.

It’s a good measure. It should have been done by traffic in the first place. Locking out more stacking and guild buying is OK by me too.

Yes, like I said, they are dropping down and taking over lower tier servers, will move them to their newly established gvg tier and will make them stay there instead. Guild buying is still going on to accomplish this.

It isn’t solving anything however, because T1 , for example, really did not lose much due to everyone having alt accounts. Players having accounts on multiple full servers and putting alt accounts on other servers really doesn’t change much at all.

All that locking accomplishes long term is that more players leave the game due to :

Depending on the server:
We have players logging in with no one to play with or against.
We have players logging in and sitting in ques the entire time they have to play not being able to play at all.
We have players that are being face rolled by massively uneven matches.
We have players that always get to win.
We have players that have no hope of ever winning.
We have players who fight against the same players every week.
We have players who are unable to play with friends or family.
We have players who cannot play with their guild.

All that locking players out of being able to play with others does is ensure they leave faster. Not everyone plays the game at the same time. Players leaving their accounts on full servers and having alts on other servers does not solve much of anything. Don’t bother asking friends, coworkers, or family to come play with you, if your server is locked, which is the majority of players playing.
RIP

Complete non-sense to be honest.

We have players logging in with no one to play with or against.
That’s exactly caused by players stacking onto the high-populated ones and leave the lesser servers a desert land.

We have players logging in and sitting in ques the entire time they have to play not being able to play at all.
Again, due to players being able to stack onto high-populated servers that are now marked as full

We have players that are being face rolled by massively uneven matches.
Same as above, stacking to servers which now will be lessened by the new system

We have players that always get to win.
Same as above

We have players that have no hope of ever winning.
Save as above

We have players who fight against the same players every week.
NA Tier 1 was made like this because of internal transfers/match manipulation. I remember some one actually posted that they loved fight against each other week after week in that tier. Now it won’t happen because you can’t transfer in between these servers to ensure that stupid balance. Once certain server starts to fall behind you will get chance to see rotation of servers happen.

We have players who are unable to play with friends or family.
You transfer to the same server, only 5 out of 24 servers are full in NA.
As new and old players gradually move to the 6th and down below. They will be made much more populated and provide way better experience.

We have players who cannot play with their guild.
Same as above.

(edited by Exciton.8942)

Server Transfer

in WvW

Posted by: Exciton.8942

Exciton.8942

I have a buddy who just decided to try and get back into gw2 but he wanted to play with me. We plan to mainly do wvw together, the problem is you guys Just made your recent changes to the server population readings. I’m on Yak’s bend and he’s on Eredon Terace (that’s where we used to play together). Since the last time I played with him I have transferred up to Yak’s Bend with my guild and close friends so Transfering all the people back is not really an option. He greatly wants to get back into the game but is not interested unless he can play with me and our other good friends. What are some of our options? Any suggestions on possible ways to transfer him in?

go transfer to SoS

No, don’t. SOS is a horrible server, trust me am stuck on it. There are really good and valid reasons why its a T2 server and its struggling for people. I can’t transfer up cause locked and cant transfer down or I’d be gone already, T3 about to get wrecked, and T4 and lower is too empty for me. If you don’t mind lower populations transfer to T4.

Personally am thinking to just quit WvW altogether except roam for dailies. This is how motivated us “pugs” are on SOS now.

Well, I am also on SoS and still have hope things can turn better.

The server kinda lacks organization because of the lack of leadership currently. But there are still quite a few nice people around and enjoy the game together. It’s also probably the only choice for any off-hour players. The T2 NA is as screwed as it can be but the off-hour coverage is still way better than below.

Back in the 2014/15 autumn/winter, the NA on the server is actually quite stacked. We once queued four maps and had made our TS server full. It only went downhill after some ill-intended efforts from rival servers aiming to implode us. The server remained in T2 but the balance is completely lost.

However, as long as there is some capable people, talented commanders and community-friendly guilds are willing to take the leadership role on the server. It still has great potential to recover its NA.

New air and fire sig for shatter builds?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

The nerf really doesn’t hurt our burst at all. The air fire sigil proc somewhere between 1-1.5k. So we lost in total like 600 damage which is like less than 10% our burst.

However, the constant pressure from auto attack will be reduced by quite a bit. So even if you land a burst on class like DD ele, he can still recover back easily as long as he doesn’t eat a second full burst.

To be honest, it doesn’t only affect mesmer. Thief and ranger should also be affected, probably even more.

Server Transfer

in WvW

Posted by: Exciton.8942

Exciton.8942

No way you can transfer him in in the forseeable future.
If your guild is in a growing phase and trying to get players all over the place, you’d better transfer to an open server.

A New "Anti-Mesmer" instability

in Fractals, Dungeons & Raids

Posted by: Exciton.8942

Exciton.8942

I, myself, have realized mesmer is not ideal for casual groups for fractals and switched to guardian. I still main mesmer in PvP, WvW etc.

I suggest OP to start prepare for a switch early as well.

A New "Anti-Mesmer" instability

in Fractals, Dungeons & Raids

Posted by: Exciton.8942

Exciton.8942

Personally, I think the instability should be unlinked to a certain level.
Instead you can activate any instability on any level yourself, much like what you do with gambits in Queen’s Pavilion boss fights.

I’ve always felt like instabilities should be random. But then we’re back to rolling for the instability you prefer. Tying them to specific scales is the best option, unfortunately.

Not really. It’s already tied to scale now but people just play at scales that the instability has the least impact.

After the update, people will just find out the easiest level+island+instability combination.

A New "Anti-Mesmer" instability

in Fractals, Dungeons & Raids

Posted by: Exciton.8942

Exciton.8942

Personally, I think the instability should be unlinked to a certain level.
Instead you can activate any instability on any level yourself, much like what you do with gambits in Queen’s Pavilion boss fights.

A New "Anti-Mesmer" instability

in Fractals, Dungeons & Raids

Posted by: Exciton.8942

Exciton.8942

Hate this. I also remember there was a boss battle in living world season two that sits inside a field that destroys any clones and phantasms immediately after they are summoned. Content like that just cripples mesmer so much.

still can transfer to full server?

in WvW

Posted by: Exciton.8942

Exciton.8942

errrm, so basically a full server has to go dead for awhile to open up to recruit more ppl?

Depends on how you define dead. If being marked by Anet as very high means dead, then the answer is Yes.

wow thiefs and burst.

in WvW

Posted by: Exciton.8942

Exciton.8942

A lot of thieves these days run in groups to gank on solo roamers. Really annoying. You have literally no escape unless you run thief or PU mesmer yourself.

Re-rolling to Mesmer

in Mesmer

Posted by: Exciton.8942

Exciton.8942

When I roll as a Mesmer i won’t even have to learn to play. GG

What’s a better build?

If you are trolling then I am sorry that you will be totally on your own.

Re-rolling to Mesmer

in Mesmer

Posted by: Exciton.8942

Exciton.8942

If you never played mesmer before, I suggest you play testing different builds in PvP first. Don’t invest in anything yet. It may let you down.

Regarding the build you link, it is pretty strong 1v1. You should be able to beat anyone except for DD ele and condie necro. However, the mobility is pretty terrible and you might find it not fun in the end.

(edited by Exciton.8942)

NA Server for Aussies

in Players Helping Players

Posted by: Exciton.8942

Exciton.8942

Sea of Sorrows has been known as an unofficial server for OCE players.
Feel free to visit the community website http://www.sosgw2.com/
It’s mostly WvW focused but you should be able to find help on other aspects as well.

World Population Changes Are Coming

in WvW

Posted by: Exciton.8942

Exciton.8942

The question is how do you treat a player who has the time to play 12hrs or more per day, and how do you treat 3-4 roamers on opposing server who play 2-3hr per day.

Long time coverage split over many hours vs. peak coverage at evenings.

I think both factors should be taken into account:
1. No. of players in WvW per hours
2. No. of active accounts on the server over a week(or maybe several weeks).

World Population Changes Are Coming

in WvW

Posted by: Exciton.8942

Exciton.8942

I do hope this isn’t just a " lock down all the servers that have great Gameplay and cater to the last resident in Kantubek refusing to leave" so when new players come in the game they are forced to go to an empty wvw map and think the game is already dead because that is all they are allowed to have access to. The people who want to play on empty maps should not determine the gameplay for those who actually want massively multiplayer gameplay in a massively multiplayer game. It honestly would be better to remove the bottom 6 severs and have everyone play on populated maps. We have pvp for small scale pvp, wvw is for massively multiplayer pvp and should be treated as such. Catering to the people who want to play on empty maps only ensures all maps become empty in the end. That kills games. RIP.

If I just joined the game today, and was forced to stay in a low pop server, I would not play the game more than a week before I moved on to a non dead game, capping populated servers would be a great way to ensure the game dies faster. People should be able to choose to go to top servers or to ghost towns, but should not be forced to play in a ghost town.

Some people like to play in massive battles every time they come on, others like small fights. Players should not be denied the ability to have massive battles by being locked out of the only servers that have them 24/7.

Not being able to join top 3 servers does not equal being forced to join the bottom 6 servers.

World Population Changes Are Coming

in WvW

Posted by: Exciton.8942

Exciton.8942

I am just worried that they might count EOTM players as WvW population which could ruin lower population server’s hope. Cuz technically EOTM is indeed part of WvW.

World Population Changes Are Coming

in WvW

Posted by: Exciton.8942

Exciton.8942

Can you remind us what is the cost for each population level?
Full – no transfer possible
Very HIgh – 1800Gems
High – 1000Gems
and we havent seen other levels very long so reminding those gems would help too.

I think everything below that was free.

No i thought the lowest they show is medium and something like 500 gems.
Wish there is also a low for some those pretty empty servers.

World Population Changes Are Coming

in WvW

Posted by: Exciton.8942

Exciton.8942

Glad that the new patch is rolling out tomorrow.

I guess it doesn’t take a genius to figure out whether your new algorithm is working. The accumulated points earned by each world is a pretty good indication of their WvW population.

For example, current NA Tier 2 is a very imbalanced matchup. If those three servers roll out to show similar population level. Then something is definitely wrong with your algorithm.

Meanwhile in PVP

in Mesmer

Posted by: Exciton.8942

Exciton.8942

And I haven’t gotten a single match with more than 2 mesmers on a team at all.

Hooray, I can give meaningless anecdotal evidence too!

i wish i could say that about other classes…. mesmers are only class i see stacked atm, in every match

Yeah because of whiners like you. People now try to play mesmers as hotjoin heroes. Indeed quite OP.

match fixing

in WvW

Posted by: Exciton.8942

Exciton.8942

Meanwhile the entire tier is screwed up to appease a few of the WvW player base. How about making it so there is an even population so we can get good fights…. instead of stacking one server.

FA\YB had very similar populations but the problem in T2 was the small WvW population on SOS. All the T1 guilds going YB doesn’t help anything, you should have all gone to SOS.

Full server – which is the real issue with the tier. There is change coming, but who knows when. Even if SOS wasn’t full, the idea is to break the t1 and t2 lock…..

I think the change should happen real soon, like within a week or two.
The larger number of fair-weathers will always stack and it can’t be prevented. However, such issue is usually initiated by those guilds who can always come up with some strange excuses to either stack or match manipulate.

How do you like chronomancer wells

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Sounds like reversing the order effect on both well of recall and well of precognition would be a good change.

So staying in well of precognition gives you blurr and after it ends you get some time for unblockable attacks. This well make it much more obvious how to use the well. Place it uppon allies that need help. After it ends, you get a good time window to strike back.

As for well of recall, it can be placed uppon enemies for the chilling and damaging. Before it ends, you can go in there for some nice alacrity buff.

Hope such changes are justified enough for devs to implement them.

stop favoring Helseth

in PvP

Posted by: Exciton.8942

Exciton.8942

Prismatic Understanding is garbage in conquest. People crying for Prismatic Understanding nerfs need to stop getting farmed by hot-join superstars and queue up. Mantra Shatter beats any Prismatic Understanding build any day of the week, and maybe has 1 stealth ability (Mass Invisibility if you’re not slotting Signet of Humility to counter transforms).

That said, yes Blinding Dissipation needs to stop going through evades, and yes Confounding Suggestions should only inflict stun on interrupt.

Did you realize every ESL/WTS Mesmer is using PU right?

You know, staying 1 hour in stealth has some good advantage against everything.

I watched some of them last few weeks. Majority of them run inspiration line actually. That line provides very strong condie removal which mesmer has been lacking before.

PU is definitely not garbage in conquest. But picking PU(chaos line) means you run with no condie removal. You have to eat any condie spam in full. 2 stacks of bleed might not be that much, but when they last 10 seconds on you. They still do quite a bit damage and prevent you from getting out of combat.

Most of the meta classes have very strong condie removal, let it be eles, guards or warriors. Even thief has pretty decent ability of removing condies. It really great reduced the risk when running certain spec.

Back to PU. It is pretty good for mesmer to survive nasty situations and provides more potential for ganking other squishies. But if won’t help you 1v1 any sustainable oppositions. It definitely helps bad players a lot in your everyday ranked/unranked. But in actual tournament level, when players do proper rotation and pay attention to where the mesmer is heading. Its potential is greatly reduced. It really can’t help you stay longer in fights nor help you win fights against more sustainable classes.

(edited by Exciton.8942)

match fixing

in WvW

Posted by: Exciton.8942

Exciton.8942

I am pretty sure fight-orientated players on YB don’t even care.
The large amount of fair-weathers there will just ride free-win train, willingly.

How do you like chronomancer wells

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Most of us already speculated a lot of cool ways of playing the chronomancer in the future. However, I have seen few that paid too much attention to the new set of well skills. So how do you guys like it? Do they look good or underwhelming?

Let me just throw out some personal thoughts on the well skills
Well of Eternity:
Group healing skill. Also applies vigor which is pretty nice. There aren’t too many skills in the game that gives group-wide vigors. Unfortunately, the light field is definitely not one of the best ones out there.

Well of Action:
This is like a mini-version of timewarp. Damage and slows enemy. Give allies quickness at the end. This seems to be an awesome well at 30 sec cooldown.

Well of Calamity:
Our main damage well. Also weakens and cripples enemies. This also looks great at 20sec coolddown. Can be used in both large-scale and small scale fights. Should be very useful to peel off the nasty thieves.

Well of Precognition:
This looks really unique! It makes allies skills unblockable. This can be our main support skill in both PvP and WvW. The 2s blurr at the end is also pretty decent. More importantly, it is also a stunbreaker which means you can potentially give up decoy for it.

Well of Recall:
Looks like the most underwhelming well skill to me. It gives 3 sec of alacrity which is essentially 2 sec of cdr off all skills. You also have to stay in that small circle for all 3 seconds to benefit from it. The final chill is decent but there are plenty other skills applying chill that overshadows this. Damage is not very high either.

I think the alacrity and chill application order needs to be reversed for this well. So it pulses damage and chill on enemies while applying a long duration of alacrity(maybe 6 seconds). This way it can be used more offensively and if you can catch it by its end, yo u get a huge benefit.

Gravity Well:
Strong CC skill. Nothing too much to say. Looks pretty solid.

Trait?
All’s well that ends well: remove 1 condition for allies at its end.

A little bit lackluster. But it is the only condie removal from the whole trait line so I can see its use. However, since there is no cdr for the trait. Can we maybe add some alacrity to the trait as well? It can even swap place with improved alacrity trait.

Chronomancer still the coolest?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

As far as I see, tempest is actually pretty strong with tons of fields, condie and boon applications.

But the concept is defintiely not as cool as mesmer. Also the tempest specialization just doesn’t feel that unique. Most of the stuff it offers, ele already has. It just expands on that and make it even stronger on their already strong places.

[PvP] Bad timing for a new Mesmer player

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Helseth’s sentence (if are bothered with his opinion): http://www.twitch.tv/thelordhelseth/v/7834714 1:44:11 – ~1:50:xx
Common thought is l2p, not complain. Some fixes could be done (CS on interrupt?), but ppl would still complain cause not used to consider mesmer as strong class

That’s very well said by Helseth. I also replied countless times. The biggest problem is not that mesmer being too strong, rather players don’t want to adapt a single bit and just want candies being handed over by exaggerating things by ten folds.

Can Anet Nerf us?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

The only problem we have is the oneshot from stealth. Everything else seems totally fine to me. It’s new that a mesmer can fight back like this and ppl have to get used to it and actually dodge a shatter comb to survive rather than “just take it”. But the stealth shatter is highly toxic and leaves no counterplay. Maybe shatter skills in general should deal less damage while stealth and revealed.

Against stealth attack, all you have to do is watch carefully after mesmer goes in stealth and dodge when something is coming. Yes you can see it, let it be mirror blade, phantasms or whatever! It is actually much easier to dodge a mesmer’s attack from stealth than thieve’s.

The only problem currently is PU is making the stealth duration a bit too long. It is possible for mesmer to move from one point to the other in stealth w/o being noticed.

Can Anet Nerf us?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I hope Anet takes their time and brings things down slowly. A good place to start is the stats and to scale the damage aspect down a little. Another good place to look is that horrible torch trait.

Don’t you dare touch my torch trait!

It’s a bad trait, you know it, I know it. Besides we might get a nicer trait that rewards an aggressive playstyle =D

As for CS, I like what Pyro suggested. 10s ICD local to the target. Also staff trait needs buffing to 3-4%. Wait buffs…what dark magic is this!?

ICD local to individual is way too powerful, let alone a mere 10s. You can potentially stun lock a whole team that is rezzing some one.

Beyond Rampage: Warriors in the Meta

in PvP

Posted by: Exciton.8942

Exciton.8942

Hammer/GS warrior has better mobility than medi guard and has better sustain over mesmer/thief.

does it matter?
it’s like saying bunker warrior has better mobility than bunker guard
but does it really matter?…[/quote]

Of course it matters. Mobility is a crucial part of this game no matter what role you plays.

Beyond Rampage: Warriors in the Meta

in PvP

Posted by: Exciton.8942

Exciton.8942

Why should rampage be nerf’ed? I really like zerker warrior being viable in the meta, essentially competing with mesmers and medi guards.

I am fine with certain classes not in the meta, aka ranger. That class is too poorly designed. The pet mechanics needs an overhaul.

Just need some balance tweaks and bug fixes and I can see a much more exciting meta compared to the previous shoutbow meta which I hate so much.

It’s not about it just possibly being nerfed, it’s also about players wising up and learning to just bring Moa or how to counter it in general. Once its effectiveness is marginalized, what does War bring to the table that another class doesn’t do better?

In the past, Hambow brought CC and AoE Might. Shoutbow brought a ton of cleanse/might/decent damage. What does Hammer/GS bring? OK mobility and damage with CC sure, but what about what it does for the team? Mesmer/Teef does better in terms of mobility/damage and they also bring AoE stealth, portals, boon stripping, etc. Same with Guardian, I can make a MediGuard with good damage AND team support.

Currently, most meta builds bring something to the team in terms of support. With weak Shouts, War has lost that support except for Battle Standard. Heck, I played as a Trap Ranger last night and I brought good team support in the form of Healing Spring and the trait that activates “Search and Rescue” when I revive.

Hammer/GS warrior has better mobility than medi guard and has better sustain over mesmer/thief.

Mesmer/thief combo is strong but they have little on-point presence given how much they rely on stealth/distortion and porting in-and-out.

Also I feel with current rampage at low cool down, the warrior can do more risky play than medi guard and potentially put out more damage pressure. More access to quickness after the patch also helps GS/Hammer a lot since many of the skills have big and slow animations.

Having Moa as counterplay is fine. Given that rampage form is really strong, there needs to be some limitations. Warrior player needs to think carefully where he should go instead of just rampage into anything. In the end, it depends on who has the better rotation and I think this is exactly what the conquest mode is all about.

Can Anet Nerf us?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

In terms of nerf, I honestly think confounding suggestion should have a 60s iCD. Even with that iCD, i think it is still quite powerful and worth to use compared to the other two adepts.

PU probably should have some stealth duration reduction just to make low-tier players rage a bit less. Even with just +1/2 sec stealth duration, it still has its use for survival reasons.

Master fencer should have iCD increase to 10s. Currently the fury application is a bit too much.

Blinding dissipation should not go through evade/block. But an iCD is definitely not needed. Players who applies blind at correct timing should be rewarded. iCD will make such conscious attempt fail more likely than not.

Power block and chaotic interruption do not need changes. We already have plenty professions spamming skills and just brainlessly keep rotation going. Counterplay to that should be greatly encouraged.

(edited by Exciton.8942)

Can Anet Nerf us?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

WilnerGW.3275
Power ranger or necro?
Probably not a power ranger – any decent heal themselves in stealth. Thus necro?
Use LoS.
Other classes not even using interruptible healing skills or do it in stealth too (mesmer). Even guardian Litany of wrath is non interraptible now (cast time reduced from 3/4 to 1/4).

Yep, this is in an ideal cenario. But in team fights sometimes u alrdy used ur CDs to stay alive or cant use LOS due ur actual position, then u try to heal urself…LOL 15 secs CD in ur face. This is totally game-changing

Yes im power ranger, but u cant forget that good mesmers use Illusionary Wave to interrupt, no matter if ur in stealth or not, using LOS or not.

Teamfight is more about positioning. You gotta make sure if the mesmer blows cooldown to get close to you to interrupt your heal. He will pay for it by ending up in a bad position.

Beyond Rampage: Warriors in the Meta

in PvP

Posted by: Exciton.8942

Exciton.8942

Why should rampage be nerf’ed? I really like zerker warrior being viable in the meta, essentially competing with mesmers and medi guards.

I am fine with certain classes not in the meta, aka ranger. That class is too poorly designed. The pet mechanics needs an overhaul.

Just need some balance tweaks and bug fixes and I can see a much more exciting meta compared to the previous shoutbow meta which I hate so much.

A WvW guild for everyone in Sea of Sorrows.

in Looking for...

Posted by: Exciton.8942

Exciton.8942

bump for visibility.
Join for some fun WvW actions, SoS citizens!

Chronomancer Outclassed

in Mesmer

Posted by: Exciton.8942

Exciton.8942

when you were smart about when and where to do it?

Aka, in stealth and off to the side. Eles generally play right in the middle, and don’t have stealth. They have stability of course, but that’s limited.

Yeah that makes sense. The staff/gs builds used in tourneys right now havent really used stealth at all, but being able to use staff 2 while charging them is really helpful.

Thats why I hope eles will have some reliable way to cover their casts that isn’t on a long cooldown, since I think its a really cool spec, and more importantly the howler I have on my necro would look so hawt on my norn ele. But yeah, I think all the elite specs we’ve seen have been at least cool in traits, if not skills.

They will need stability to cover the overload except for earth one.
But I really don’t think the overload skills will be used very frequently. They will be more saved for some crucial situations.
Also, stability can come from teammates. I can see them very useful in WvW frontline groups.
Anet mostly want to get professions to be able to do something new with specialization. Just like necromancers, eles are already the important WvW backline roles. Now simliar to reaper, they will be able to take the frontline role as well.

Chronomancer Outclassed

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I’m looking forward to running an interrupt build against some tempests.

Power block + Magic Bullet > Overload

I don’t think they will use the overload very frequently cuz it gonna affect their overall attunement rotation. From its function, it seems to be designed more for a team fight scenario.
When they use it, they will probably cover it with some stability or use the earth one more since it gives defiance. The earth one also seems like the strongest since it does AOE Immob.

(edited by Exciton.8942)

Will mesmer be nerfed before WTS?

in PvP

Posted by: Exciton.8942

Exciton.8942

Mesmer is totally braindead class right now mostly for “wannabe pros”. Except the good ones prepatch, 90% of them are totally carried by the OP class mechanics.

Yes , it’s a rant post.

I have played against ur guild visceral effect and they are totally brainless too
We dont see abjured with mesmer hmm i wonder why

you can go ask every abjured member, if mesmer is op, they will say yes..

Because they gonna face mesmers in WTS final and already finding excuses for potential losses?
Yeah, mesmer is strong atm but the whatever profession balance is hardly matters in all the ESL matches.

Wait what , this completely contradicts what you have been saying. Your whole point was that mesmer is ineffective and backpack could play on any class and do well. But now you’re saying the entire abjured lineup is whining about mesmers because of mesmers they’ll face in the future and get wrecked? So they do matter or don’t matter? I’m getting mixed signals here.

From which sentence you inferred that I think mesmer is ineffective?
Let me reiterate, an inexperienced player playing mesmer would be ineffective. This is just the same as any other profession. Backpack wasn’t good in that video at all! He was contributing very little.
Also mesmer is strong atm, but it won’t carry inexperienced player anywhere.

(edited by Exciton.8942)

Will mesmer be nerfed before WTS?

in PvP

Posted by: Exciton.8942

Exciton.8942

Mesmer is totally braindead class right now mostly for “wannabe pros”. Except the good ones prepatch, 90% of them are totally carried by the OP class mechanics.

Yes , it’s a rant post.

I have played against ur guild visceral effect and they are totally brainless too
We dont see abjured with mesmer hmm i wonder why

you can go ask every abjured member, if mesmer is op, they will say yes..

Because they gonna face mesmers in WTS final and already finding excuses for potential losses?
Yeah, mesmer is strong atm but the whatever profession balance is hardly matters in all the ESL matches.

(edited by Exciton.8942)

Will mesmer be nerfed before WTS?

in PvP

Posted by: Exciton.8942

Exciton.8942

Mesmer is totally braindead class right now mostly for “wannabe pros”. Except the good ones prepatch, 90% of them are totally carried by the OP class mechanics.

Yes , it’s a rant post.

I have played against ur guild visceral effect and they are totally brainless too
We dont see abjured with mesmer hmm i wonder why

Backpack plays mesmer for Abjured , and does well on it, it’s that brainless

The misinformation on forums is real

Wat? played well? He died like within 35 seconds into the game
And after respawn, he died again very soon by just one thief pressuring on him.
And during all these, Abjured still got a 60-20 lead….They also teamwiped Apex even though backpack is like coming back from respawn.

Bottom line is that he would still win with the team not matter what he plays and also looked like he contributed something. Abjured is just so much stronger than Apex prime

Prevented zoe backcapping with portal , constantly +1’d fights, timewarp on downed bodies for slow and quickness. Did alot to keep nodes in their favor and help with teamfights with mesmer specific utilities. Shrug

Either way I was just saying that because he said abjured doesn’t run a mesmer , backpack would play engi but he’s having too much fun on mesmer atm because it’s broken and obviously, anybody can just pick the class up and be effective with it. It’s so dumbed down now it’s unbelievable.

But what I was pointing out is the exact opposite. Backpack, as a mesmer, absolutely sucked in the video. He could play any other profession and would still be carried by Abjured to victory. And duration the process he could still +1 some fights and prevent a certain backcapping. Don’t tell me you are complaining the mesmer’s timewarp is broken…

Abjured got a big advantage by having their two elementalists managing a 2v4. Not by backpack doing anything useful. After that, the momentum is completely on Abjured’s side and Apex is constantly having players on respawn. It shows nothing about class balance.

So if you truly believe what you said, go head a pick the class up, and show me some footage of your success in any tournament.

[PvP] Bad timing for a new Mesmer player

in Mesmer

Posted by: Exciton.8942

Exciton.8942

There was a quote from Phantaram post on forum before patch. I agree with his view point.

Phantaram.4816:
Here is my 2 cents on Mesmers.
Currently on a personal power level Mesmers are a quite bit weaker than the rest of the meta. What mesmers bring to the table though is portal which is extremely strong.
If the personal power level of mesmer is to rise, which it seems to be judging by the trait changes, then Mesmer will become mandatory because portal is just that strong.

And you can guess what he said about mesmers post-patch. He’s said they’re much stronger than they should be and are pretty OP now and should be shaved down accordingly. Same with Magic Toker , same with Backpack, same with most of the Abjured players. This spans not even just in NA but into Europe as well where most of the top tier players are expressing how mesmer is horribly overpowered now – Rom , Helseth , Texbi , Denshee , etc. They’ve all stated this on their stream.

Alot of the people in this thread though have very mixed feelings of mesmer, most of them are players who have never ever been at the top tier level of gameplay and truly aren’t great players and probably will never be. Some are players who only visit the forums and theorycraft all day and duel and roam WvW and occasionally play PvP at a low-mid tier level and are considered advice-givers so their opinion is considered heavily (Fay) but in truth they’ve never been at a top tier level of PvP gameplay or on a top tier team ever like other mesmers who also coincidentally never visit the forums – which ALSO IS WHAT THIS GAME IS BALANCED AROUND, not PvE , not WvW , but PvP. There is where 90% of your balancing comes from.

The ultimate questions are this:

Who do you balance for in this game? do you balance for the noob / average gamer or do you balance for the top tier player?

If you’re balancing for the noob, mesmer isn’t where it should be or atleast where it should be because of course, it completely caters to a noob playstyle now as opposed to pre-patch and if you’re balancing for top tier , then mesmer is horribly overpowered (as said by most top tier players). Which one do you listen to? If this game truly wants to go esports, as they’re very clearly trying to go , they should follow suit and balance for top tier like Dota , etc. – otherwise, noob players will continually ruin this game even more than it already is in the top tier / esports pvp aspect of it.

First, I have never said mesmer does not need some shaving right now. What my argument is towards someone who claims mesmer is already good enough prepatch and can go back to that state.

Second, don’t use anecdotal information to support your argument. I can trust the part that Phantaram says mesmer does a bit too much. But from Helseth, Texbi, Denshee etc? No! If you say so, please link the evidence. TBH, I can hardly believe you follow that many streamers. I myself do follow helseth stream a lot. The only thing I heard from him is that he thinks mesmer is fine. Sure he can be biased because he is mesmer main. But so is phantaram, ele is picked way more than mesmer in ESL teams, but did he complain about ele being too strong?

Third, surely the balance standard should be set at the highest level. However, in ESL tournaments, I have seen teams stacking ele, stacking warrior, stacking guardian. I have yet seen a team stacking mesmers. Also there is no correlation between whether the team has mesmers to whether the team wins. I saw the video Backpack plays mesmer for Abjured. But he sucked so bad in that video. It is more about the great two elementalists who beautifully handled a 2v4 that helped the team to an easy win. So in addition to listening to some top players(although I don’t trust your words on saying they all believe mesmer is horribly OP, again as I stated, plz link your evidence), use your eyes to watch the actual tournament they play in!

Again, I totally agree balance changes should be made to traits like confounding suggestion and PU. But the current problem is that whiners are over-exaggerating problems by at least 10 times. And guess what, most the whiners are low-tier players who probably don’t even have more than 10 games of mesmer experience. According to you their voice carries no weight.

(edited by Exciton.8942)

Nerf this, nerf that

in PvP

Posted by: Exciton.8942

Exciton.8942

Wow, this is the best post I have seen in a long time.
Now please don’t turn it into another whining/accusation fest.

Will mesmer be nerfed before WTS?

in PvP

Posted by: Exciton.8942

Exciton.8942

Mesmer is totally braindead class right now mostly for “wannabe pros”. Except the good ones prepatch, 90% of them are totally carried by the OP class mechanics.

Yes , it’s a rant post.

I have played against ur guild visceral effect and they are totally brainless too
We dont see abjured with mesmer hmm i wonder why

Backpack plays mesmer for Abjured , and does well on it, it’s that brainless

The misinformation on forums is real

Wat? played well? He died like within 35 seconds into the game
And after respawn, he died again very soon by just one thief pressuring on him.
And during all these, Abjured still got a 60-20 lead….They also teamwiped Apex even though backpack is like coming back from respawn.

Bottom line is that he would still win with the team not matter what he plays and also looked like he contributed something. Abjured is just so much stronger than Apex prime

(edited by Exciton.8942)

Are Mantras Bugged?

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I really love the background charge thing. Now mantra is viable.
But mantra of recovery should get a CD increase

FIGHT!

in WvW

Posted by: Exciton.8942

Exciton.8942

WvW is not the only gamemode.
GW2 is not the only game.
Anet’s inaction tells us that this is the perfect time to get a break.

Best T1 Server?

in WvW

Posted by: Exciton.8942

Exciton.8942

Thank you for the answers guys!
Best for me is…
- Competitive gameplay! (no trade wins)
- Many peoples.

I heard that, T1 have trade wins, so sad…

If you want WvW competition in NA, the best bet is T3 these days.

[PvP] Bad timing for a new Mesmer player

in Mesmer

Posted by: Exciton.8942

Exciton.8942

I would leave that to other mesmers to answer this….

Same tier? What? Rangers do not have BOON RIP do not have PORTS What are you even talking about?

Ranger does not need ports. Mesmer burst is the in-and-out style. Ranger burst is executed by staying in range. A port would be super OP on ranger

Yeah, boon strip is the mesmer strength. But LB ranger has the longest range, strongest long-range dps, good utility on LB, pretty good cc, longer invulnerability as well. They also have good out-of-combat mobility with GS.

In the end, a comparison with ranger really doesn’t matter. You can always have your personal opinion on rangers.

All that matters is what Phantaram stated: QUITE A BIT WEAKER THAN THE REST META .

(edited by Exciton.8942)

[PvP] Bad timing for a new Mesmer player

in Mesmer

Posted by: Exciton.8942

Exciton.8942

Careful with the gross generalizations. A profession has many builds. Beside, what is wrong with wanting all builds to inherently balance out on risk/reward?

P.S. Shatter mesmer was never,ever, an nonviable build in many competitive settings (duel, pvp or wvw).

Sorry, but history of tournaments pre-patch, and the fact that mesmer was basically cannon fodder for thieves.
Kinda proves that statement false.

Edit. Nvm
Fay covered it.

Let’s say you are both right, you and Fay, that still doesn’t answer what is wrong with wanting balance on the risk/reward scale.

No, there is nothing wrong with wanting balance.

I think Fay and others have been advocating for a few things that are to strong or broken trait wise to be fixed and brought in line.

On the other hand.
Their is a big difference in wanting the mesmer to be reverted to its pre-patch performance. I think ( and many others…or possibly every mesmer who plays competitevely) that is wrong, and will only lead to misinformation and unneccessary nerfs that do nothing but destroy the diversity of builds a class has.

This has been going on for as long as the game has been out, for everyone, I would like to see this patch start a new direction where we concentrate on fixing small things, instead of kneejerking a class out of the meta for 2 years

What was wrong pre patch?

If I remember correctly one problem was the thief hard counter (90% of the problem)
And the build diversity issue (10% of the problem)

Mesmers were still strong pre patch.

Mesmers were still meta pre patch, just overshadowed by the celestial people and the thief problem.

Few teams still ran mesmer pre patch, so i dont know where you get “out of the meta”

That’s not true. Before patch, mesmer’s problem is way bigger than a thief counter.

The only good thing from a mesmer is portal before patch. In ESL, you see elite players like helseth and misha spent half of their time in downstate while needing teammates to babysit them. Sadly, you don’t have teammate to babysit you in ranked/unranked.

Yeah, you can hold your own if you pick mantra of resolve instead of portal. But then every team will ditch you and pick a medi guard instead. Even a LB ranger/fresh air ele will be better than you at that point. Because mesmer had only average out-of-combat mobility which is crucial for a roamer role. Our mobility is worse than thief, worse than engi, worse than ele, worse than shoutbow. And sadly that is the only role mesmer can choose to take.

Then in terms of fight, you heavily rely on a thief or engi teammate to CC your opponent. But again why not take a guardian instead, their burst is even higher against a CC’ed opponent. Most of our bursts are way too predictable. Sure you can be good at kiting and baiting out dodges. But that takes a long time. Duration all this time, the point is given up and more likely than not, their more mobile teammate will come and help. If it happened to be a thief, you are as good as dead.

I stopped reading when I saw LB ranger/ Fresh air ele.

But that’s exactly how pathetic mesmer is before patch. Fresh air and LB ranger at least have some decent condie cleanse. Mesmer, one pin down, you are basically dead meat.

So why aren’t LB rangers and Fresh Air Eles replacing mesmers then?

I already said, it is portal. W/O portal, mesmer would be in the exact same tier as LB ranger and fresh air ele. However, portal requires a lot of team coordination. So in unranked/ranked, we are actually even worse than a LB ranger and a fresh air ele.

Are you kidding me? Mesmers worse than LB ranger? Cmonnnnn! this is the most LOL post I have read all day.

Rangers are the lowest tier class, comparing mesmer to ranger, what an honor.

Where are you getting these statements? PvP experience?

Not worse but exact same tier w/o portal before patch.
Basically playable but lacking. not worth taking by a serious competitive team.
In unranked/ranked, LB ranger was just worth as much as a shatter mesmer. TBH, I would rather see two LB rangers on my team than 2 shatter mesmers.

Of course now everything changes. LB ranger still the same as before. Mesmer way stronger.

(edited by Exciton.8942)